2 * Copyright (c) 1998-2005 Vojtech Pavlik
6 * Logitech ADI joystick family driver for Linux
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 * Should you need to contact me, the author, you can do so either by
25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/string.h>
33 #include <linux/slab.h>
34 #include <linux/input.h>
35 #include <linux/gameport.h>
36 #include <linux/init.h>
38 #define DRIVER_DESC "Logitech ADI joystick family driver"
40 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
41 MODULE_DESCRIPTION(DRIVER_DESC
);
42 MODULE_LICENSE("GPL");
45 * Times, array sizes, flags, ids.
48 #define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
49 #define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
50 #define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
51 #define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
53 #define ADI_MAX_LENGTH 256
54 #define ADI_MIN_LENGTH 8
55 #define ADI_MIN_LEN_LENGTH 10
56 #define ADI_MIN_ID_LENGTH 66
57 #define ADI_MAX_NAME_LENGTH 48
58 #define ADI_MAX_CNAME_LENGTH 16
59 #define ADI_MAX_PHYS_LENGTH 64
61 #define ADI_FLAG_HAT 0x04
62 #define ADI_FLAG_10BIT 0x08
64 #define ADI_ID_TPD 0x01
65 #define ADI_ID_WGP 0x06
66 #define ADI_ID_WGPE 0x08
67 #define ADI_ID_MAX 0x0a
70 * Names, buttons, axes ...
73 static char *adi_names
[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2",
74 "WingMan Interceptor", "WingMan Formula", "WingMan GamePad",
75 "WingMan Extreme Digital 3D", "WingMan GamePad Extreme",
76 "WingMan GamePad USB", "Unknown Device %#x" };
78 static char adi_wmgpe_abs
[] = { ABS_X
, ABS_Y
, ABS_HAT0X
, ABS_HAT0Y
};
79 static char adi_wmi_abs
[] = { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
, ABS_HAT1X
, ABS_HAT1Y
, ABS_HAT2X
, ABS_HAT2Y
};
80 static char adi_wmed3d_abs
[] = { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_RZ
, ABS_HAT0X
, ABS_HAT0Y
};
81 static char adi_cm2_abs
[] = { ABS_X
, ABS_Y
, ABS_Z
, ABS_RX
, ABS_RY
, ABS_RZ
};
82 static char adi_wmf_abs
[] = { ABS_WHEEL
, ABS_GAS
, ABS_BRAKE
, ABS_HAT0X
, ABS_HAT0Y
, ABS_HAT1X
, ABS_HAT1Y
, ABS_HAT2X
, ABS_HAT2Y
};
84 static short adi_wmgpe_key
[] = { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_START
, BTN_MODE
, BTN_SELECT
};
85 static short adi_wmi_key
[] = { BTN_TRIGGER
, BTN_TOP
, BTN_THUMB
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_EXTRA
};
86 static short adi_wmed3d_key
[] = { BTN_TRIGGER
, BTN_THUMB
, BTN_THUMB2
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
};
87 static short adi_cm2_key
[] = { BTN_1
, BTN_2
, BTN_3
, BTN_4
, BTN_5
, BTN_6
, BTN_7
, BTN_8
};
89 static char* adi_abs
[] = { adi_wmi_abs
, adi_wmgpe_abs
, adi_wmf_abs
, adi_cm2_abs
, adi_wmi_abs
, adi_wmf_abs
,
90 adi_wmgpe_abs
, adi_wmed3d_abs
, adi_wmgpe_abs
, adi_wmgpe_abs
, adi_wmi_abs
};
92 static short* adi_key
[] = { adi_wmi_key
, adi_wmgpe_key
, adi_cm2_key
, adi_cm2_key
, adi_wmi_key
, adi_cm2_key
,
93 adi_wmgpe_key
, adi_wmed3d_key
, adi_wmgpe_key
, adi_wmgpe_key
, adi_wmi_key
};
96 * Hat to axis conversion arrays.
102 } adi_hat_to_axis
[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
105 * Per-port information.
109 struct input_dev dev
;
121 char name
[ADI_MAX_NAME_LENGTH
];
122 char cname
[ADI_MAX_CNAME_LENGTH
];
123 char phys
[ADI_MAX_PHYS_LENGTH
];
124 unsigned char data
[ADI_MAX_LENGTH
];
128 struct gameport
*gameport
;
135 * adi_read_packet() reads a Logitech ADI packet.
138 static void adi_read_packet(struct adi_port
*port
)
140 struct adi
*adi
= port
->adi
;
141 struct gameport
*gameport
= port
->gameport
;
142 unsigned char u
, v
, w
, x
, z
;
146 for (i
= 0; i
< 2; i
++) {
148 t
[i
] = gameport_time(gameport
, ADI_MAX_START
);
152 local_irq_save(flags
);
154 gameport_trigger(gameport
);
155 v
= z
= gameport_read(gameport
);
159 w
= u
^ (v
= x
= gameport_read(gameport
));
160 for (i
= 0; i
< 2; i
++, w
>>= 2, x
>>= 2) {
162 if ((w
& 0x30) && s
[i
]) {
163 if ((w
& 0x30) < 0x30 && adi
[i
].ret
< ADI_MAX_LENGTH
&& t
[i
] > 0) {
164 adi
[i
].data
[++adi
[i
].ret
] = w
;
165 t
[i
] = gameport_time(gameport
, ADI_MAX_STROBE
);
167 } else if (!(x
& 0x30)) s
[i
] = 1;
169 } while (t
[0] > 0 || t
[1] > 0);
171 local_irq_restore(flags
);
177 * adi_move_bits() detects a possible 2-stream mode, and moves
178 * the bits accordingly.
181 static void adi_move_bits(struct adi_port
*port
, int length
)
184 struct adi
*adi
= port
->adi
;
186 adi
[0].idx
= adi
[1].idx
= 0;
188 if (adi
[0].ret
<= 0 || adi
[1].ret
<= 0) return;
189 if (adi
[0].data
[0] & 0x20 || ~adi
[1].data
[0] & 0x20) return;
191 for (i
= 1; i
<= adi
[1].ret
; i
++)
192 adi
[0].data
[((length
- 1) >> 1) + i
+ 1] = adi
[1].data
[i
];
194 adi
[0].ret
+= adi
[1].ret
;
199 * adi_get_bits() gathers bits from the data packet.
202 static inline int adi_get_bits(struct adi
*adi
, int count
)
206 if ((adi
->idx
+= count
) > adi
->ret
) return 0;
207 for (i
= 0; i
< count
; i
++)
208 bits
|= ((adi
->data
[adi
->idx
- i
] >> 5) & 1) << i
;
213 * adi_decode() decodes Logitech joystick data into input events.
216 static int adi_decode(struct adi
*adi
)
218 struct input_dev
*dev
= &adi
->dev
;
219 char *abs
= adi
->abs
;
220 short *key
= adi
->key
;
223 if (adi
->ret
< adi
->length
|| adi
->id
!= (adi_get_bits(adi
, 4) | (adi_get_bits(adi
, 4) << 4)))
226 for (i
= 0; i
< adi
->axes10
; i
++)
227 input_report_abs(dev
, *abs
++, adi_get_bits(adi
, 10));
229 for (i
= 0; i
< adi
->axes8
; i
++)
230 input_report_abs(dev
, *abs
++, adi_get_bits(adi
, 8));
232 for (i
= 0; i
< adi
->buttons
&& i
< 63; i
++) {
234 t
= adi_get_bits(adi
, 4);
235 input_report_abs(dev
, *abs
++, ((t
>> 2) & 1) - ( t
& 1));
236 input_report_abs(dev
, *abs
++, ((t
>> 1) & 1) - ((t
>> 3) & 1));
238 input_report_key(dev
, *key
++, adi_get_bits(adi
, 1));
241 for (i
= 0; i
< adi
->hats
; i
++) {
242 if ((t
= adi_get_bits(adi
, 4)) > 8) t
= 0;
243 input_report_abs(dev
, *abs
++, adi_hat_to_axis
[t
].x
);
244 input_report_abs(dev
, *abs
++, adi_hat_to_axis
[t
].y
);
247 for (i
= 63; i
< adi
->buttons
; i
++)
248 input_report_key(dev
, *key
++, adi_get_bits(adi
, 1));
256 * adi_read() reads the data packet and decodes it.
259 static int adi_read(struct adi_port
*port
)
264 adi_read_packet(port
);
265 adi_move_bits(port
, port
->adi
[0].length
);
267 for (i
= 0; i
< 2; i
++)
268 if (port
->adi
[i
].length
)
269 result
|= adi_decode(port
->adi
+ i
);
275 * adi_poll() repeatedly polls the Logitech joysticks.
278 static void adi_poll(struct gameport
*gameport
)
280 struct adi_port
*port
= gameport_get_drvdata(gameport
);
282 port
->bad
-= adi_read(port
);
287 * adi_open() is a callback from the input open routine.
290 static int adi_open(struct input_dev
*dev
)
292 struct adi_port
*port
= dev
->private;
294 gameport_start_polling(port
->gameport
);
299 * adi_close() is a callback from the input close routine.
302 static void adi_close(struct input_dev
*dev
)
304 struct adi_port
*port
= dev
->private;
306 gameport_stop_polling(port
->gameport
);
310 * adi_init_digital() sends a trigger & delay sequence
311 * to reset and initialize a Logitech joystick into digital mode.
314 static void adi_init_digital(struct gameport
*gameport
)
316 int seq
[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
319 for (i
= 0; seq
[i
]; i
++) {
320 gameport_trigger(gameport
);
321 if (seq
[i
] > 0) msleep(seq
[i
]);
324 udelay(-seq
[i
]*14); /* It looks like mdelay() is off by approx 1.4% */
329 static void adi_id_decode(struct adi
*adi
, struct adi_port
*port
)
333 if (adi
->ret
< ADI_MIN_ID_LENGTH
) /* Minimum ID packet length */
336 if (adi
->ret
< (t
= adi_get_bits(adi
, 10))) {
337 printk(KERN_WARNING
"adi: Short ID packet: reported: %d != read: %d\n", t
, adi
->ret
);
341 adi
->id
= adi_get_bits(adi
, 4) | (adi_get_bits(adi
, 4) << 4);
343 if ((t
= adi_get_bits(adi
, 4)) & ADI_FLAG_HAT
) adi
->hats
++;
345 adi
->length
= adi_get_bits(adi
, 10);
347 if (adi
->length
>= ADI_MAX_LENGTH
|| adi
->length
< ADI_MIN_LENGTH
) {
348 printk(KERN_WARNING
"adi: Bad data packet length (%d).\n", adi
->length
);
353 adi
->axes8
= adi_get_bits(adi
, 4);
354 adi
->buttons
= adi_get_bits(adi
, 6);
356 if (adi_get_bits(adi
, 6) != 8 && adi
->hats
) {
357 printk(KERN_WARNING
"adi: Other than 8-dir POVs not supported yet.\n");
362 adi
->buttons
+= adi_get_bits(adi
, 6);
363 adi
->hats
+= adi_get_bits(adi
, 4);
365 i
= adi_get_bits(adi
, 4);
367 if (t
& ADI_FLAG_10BIT
) {
368 adi
->axes10
= adi
->axes8
- i
;
372 t
= adi_get_bits(adi
, 4);
374 for (i
= 0; i
< t
; i
++)
375 adi
->cname
[i
] = adi_get_bits(adi
, 8);
378 t
= 8 + adi
->buttons
+ adi
->axes10
* 10 + adi
->axes8
* 8 + adi
->hats
* 4;
379 if (adi
->length
!= t
&& adi
->length
!= t
+ (t
& 1)) {
380 printk(KERN_WARNING
"adi: Expected length %d != data length %d\n", t
, adi
->length
);
400 static void adi_init_input(struct adi
*adi
, struct adi_port
*port
, int half
)
403 char buf
[ADI_MAX_NAME_LENGTH
];
405 if (!adi
->length
) return;
407 init_input_dev(&adi
->dev
);
409 t
= adi
->id
< ADI_ID_MAX
? adi
->id
: ADI_ID_MAX
;
411 snprintf(buf
, ADI_MAX_PHYS_LENGTH
, adi_names
[t
], adi
->id
);
412 snprintf(adi
->name
, ADI_MAX_NAME_LENGTH
, "Logitech %s", buf
);
413 snprintf(adi
->phys
, ADI_MAX_PHYS_LENGTH
, "%s/input%d", port
->gameport
->phys
, half
);
415 adi
->abs
= adi_abs
[t
];
416 adi
->key
= adi_key
[t
];
418 adi
->dev
.open
= adi_open
;
419 adi
->dev
.close
= adi_close
;
421 adi
->dev
.name
= adi
->name
;
422 adi
->dev
.phys
= adi
->phys
;
423 adi
->dev
.id
.bustype
= BUS_GAMEPORT
;
424 adi
->dev
.id
.vendor
= GAMEPORT_ID_VENDOR_LOGITECH
;
425 adi
->dev
.id
.product
= adi
->id
;
426 adi
->dev
.id
.version
= 0x0100;
428 adi
->dev
.private = port
;
429 adi
->dev
.evbit
[0] = BIT(EV_KEY
) | BIT(EV_ABS
);
431 for (i
= 0; i
< adi
->axes10
+ adi
->axes8
+ (adi
->hats
+ (adi
->pad
!= -1)) * 2; i
++)
432 set_bit(adi
->abs
[i
], adi
->dev
.absbit
);
434 for (i
= 0; i
< adi
->buttons
; i
++)
435 set_bit(adi
->key
[i
], adi
->dev
.keybit
);
438 static void adi_init_center(struct adi
*adi
)
445 for (i
= 0; i
< adi
->axes10
+ adi
->axes8
+ (adi
->hats
+ (adi
->pad
!= -1)) * 2; i
++) {
450 if (t
== ABS_THROTTLE
|| t
== ABS_RUDDER
|| adi
->id
== ADI_ID_WGPE
)
451 x
= i
< adi
->axes10
? 512 : 128;
454 input_set_abs_params(&adi
->dev
, t
, 64, x
* 2 - 64, 2, 16);
455 else if (i
< adi
->axes10
+ adi
->axes8
)
456 input_set_abs_params(&adi
->dev
, t
, 48, x
* 2 - 48, 1, 16);
458 input_set_abs_params(&adi
->dev
, t
, -1, 1, 0, 0);
463 * adi_connect() probes for Logitech ADI joysticks.
466 static int adi_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
468 struct adi_port
*port
;
472 if (!(port
= kcalloc(1, sizeof(struct adi_port
), GFP_KERNEL
)))
475 port
->gameport
= gameport
;
477 gameport_set_drvdata(gameport
, port
);
479 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
485 adi_init_digital(gameport
);
486 adi_read_packet(port
);
488 if (port
->adi
[0].ret
>= ADI_MIN_LEN_LENGTH
)
489 adi_move_bits(port
, adi_get_bits(port
->adi
, 10));
491 for (i
= 0; i
< 2; i
++) {
492 adi_id_decode(port
->adi
+ i
, port
);
493 adi_init_input(port
->adi
+ i
, port
, i
);
496 if (!port
->adi
[0].length
&& !port
->adi
[1].length
) {
497 gameport_close(gameport
);
502 gameport_set_poll_handler(gameport
, adi_poll
);
503 gameport_set_poll_interval(gameport
, 20);
505 msleep(ADI_INIT_DELAY
);
506 if (adi_read(port
)) {
507 msleep(ADI_DATA_DELAY
);
511 for (i
= 0; i
< 2; i
++)
512 if (port
->adi
[i
].length
> 0) {
513 adi_init_center(port
->adi
+ i
);
514 input_register_device(&port
->adi
[i
].dev
);
515 printk(KERN_INFO
"input: %s [%s] on %s\n",
516 port
->adi
[i
].name
, port
->adi
[i
].cname
, gameport
->phys
);
522 static void adi_disconnect(struct gameport
*gameport
)
525 struct adi_port
*port
= gameport_get_drvdata(gameport
);
527 for (i
= 0; i
< 2; i
++)
528 if (port
->adi
[i
].length
> 0)
529 input_unregister_device(&port
->adi
[i
].dev
);
530 gameport_close(gameport
);
531 gameport_set_drvdata(gameport
, NULL
);
536 * The gameport device structure.
539 static struct gameport_driver adi_drv
= {
543 .description
= DRIVER_DESC
,
544 .connect
= adi_connect
,
545 .disconnect
= adi_disconnect
,
548 static int __init
adi_init(void)
550 gameport_register_driver(&adi_drv
);
554 static void __exit
adi_exit(void)
556 gameport_unregister_driver(&adi_drv
);
559 module_init(adi_init
);
560 module_exit(adi_exit
);