4 The V4L2 control API seems simple enough, but quickly becomes very hard to
5 implement correctly in drivers. But much of the code needed to handle controls
6 is actually not driver specific and can be moved to the V4L core framework.
8 After all, the only part that a driver developer is interested in is:
10 1) How do I add a control?
11 2) How do I set the control's value? (i.e. s_ctrl)
15 3) How do I get the control's value? (i.e. g_volatile_ctrl)
16 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
18 All the rest is something that can be done centrally.
20 The control framework was created in order to implement all the rules of the
21 V4L2 specification with respect to controls in a central place. And to make
22 life as easy as possible for the driver developer.
24 Note that the control framework relies on the presence of a struct v4l2_device
25 for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
28 Objects in the framework
29 ========================
31 There are two main objects:
33 The v4l2_ctrl object describes the control properties and keeps track of the
34 control's value (both the current value and the proposed new value).
36 v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37 list of v4l2_ctrl objects that it owns and another list of references to
38 controls, possibly to controls owned by other handlers.
41 Basic usage for V4L2 and sub-device drivers
42 ===========================================
44 1) Prepare the driver:
46 1.1) Add the handler to your driver's top-level struct:
50 struct v4l2_ctrl_handler ctrl_handler;
56 1.2) Initialize the handler:
58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
60 The second argument is a hint telling the function how many controls this
61 handler is expected to handle. It will allocate a hashtable based on this
62 information. It is a hint only.
64 1.3) Hook the control handler into the driver:
66 1.3.1) For V4L2 drivers do this:
70 struct v4l2_device v4l2_dev;
72 struct v4l2_ctrl_handler ctrl_handler;
76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
78 Where foo->v4l2_dev is of type struct v4l2_device.
80 Finally, remove all control functions from your v4l2_ioctl_ops:
81 vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl,
82 vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
83 Those are now no longer needed.
85 1.3.2) For sub-device drivers do this:
89 struct v4l2_subdev sd;
91 struct v4l2_ctrl_handler ctrl_handler;
95 foo->sd.ctrl_handler = &foo->ctrl_handler;
97 Where foo->sd is of type struct v4l2_subdev.
99 And set all core control ops in your struct v4l2_subdev_core_ops to these
102 .queryctrl = v4l2_subdev_queryctrl,
103 .querymenu = v4l2_subdev_querymenu,
104 .g_ctrl = v4l2_subdev_g_ctrl,
105 .s_ctrl = v4l2_subdev_s_ctrl,
106 .g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
107 .try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
108 .s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
110 Note: this is a temporary solution only. Once all V4L2 drivers that depend
111 on subdev drivers are converted to the control framework these helpers will
114 1.4) Clean up the handler at the end:
116 v4l2_ctrl_handler_free(&foo->ctrl_handler);
121 You add non-menu controls by calling v4l2_ctrl_new_std:
123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124 const struct v4l2_ctrl_ops *ops,
125 u32 id, s32 min, s32 max, u32 step, s32 def);
127 Menu controls are added by calling v4l2_ctrl_new_std_menu:
129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130 const struct v4l2_ctrl_ops *ops,
131 u32 id, s32 max, s32 skip_mask, s32 def);
133 Or alternatively for integer menu controls, by calling v4l2_ctrl_new_int_menu:
135 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
136 const struct v4l2_ctrl_ops *ops,
137 u32 id, s32 max, s32 def, const s64 *qmenu_int);
139 These functions are typically called right after the v4l2_ctrl_handler_init:
141 static const s64 exp_bias_qmenu[] = {
145 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
146 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
147 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
148 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
149 V4L2_CID_CONTRAST, 0, 255, 1, 128);
150 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
151 V4L2_CID_POWER_LINE_FREQUENCY,
152 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
153 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
154 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
155 V4L2_CID_EXPOSURE_BIAS,
156 ARRAY_SIZE(exp_bias_qmenu) - 1,
157 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
160 if (foo->ctrl_handler.error) {
161 int err = foo->ctrl_handler.error;
163 v4l2_ctrl_handler_free(&foo->ctrl_handler);
167 The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
168 control, but if you do not need to access the pointer outside the control ops,
169 then there is no need to store it.
171 The v4l2_ctrl_new_std function will fill in most fields based on the control
172 ID except for the min, max, step and default values. These are passed in the
173 last four arguments. These values are driver specific while control attributes
174 like type, name, flags are all global. The control's current value will be set
175 to the default value.
177 The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
178 controls. There is no min argument since that is always 0 for menu controls,
179 and instead of a step there is a skip_mask argument: if bit X is 1, then menu
182 The v4l2_ctrl_new_int_menu function creates a new standard integer menu
183 control with driver-specific items in the menu. It differs from
184 v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
185 as the last argument an array of signed 64-bit integers that form an exact
188 Note that if something fails, the function will return NULL or an error and
189 set ctrl_handler->error to the error code. If ctrl_handler->error was already
190 set, then it will just return and do nothing. This is also true for
191 v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
193 This makes it easy to init the handler and just add all controls and only check
194 the error code at the end. Saves a lot of repetitive error checking.
196 It is recommended to add controls in ascending control ID order: it will be
197 a bit faster that way.
199 3) Optionally force initial control setup:
201 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
203 This will call s_ctrl for all controls unconditionally. Effectively this
204 initializes the hardware to the default control values. It is recommended
205 that you do this as this ensures that both the internal data structures and
206 the hardware are in sync.
208 4) Finally: implement the v4l2_ctrl_ops
210 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
211 .s_ctrl = foo_s_ctrl,
214 Usually all you need is s_ctrl:
216 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
218 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
221 case V4L2_CID_BRIGHTNESS:
222 write_reg(0x123, ctrl->val);
224 case V4L2_CID_CONTRAST:
225 write_reg(0x456, ctrl->val);
231 The control ops are called with the v4l2_ctrl pointer as argument.
232 The new control value has already been validated, so all you need to do is
233 to actually update the hardware registers.
235 You're done! And this is sufficient for most of the drivers we have. No need
236 to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And
237 G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
240 ==============================================================================
242 The remainder of this document deals with more advanced topics and scenarios.
243 In practice the basic usage as described above is sufficient for most drivers.
245 ===============================================================================
251 When a sub-device is registered with a V4L2 driver by calling
252 v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
253 and v4l2_device are set, then the controls of the subdev will become
254 automatically available in the V4L2 driver as well. If the subdev driver
255 contains controls that already exist in the V4L2 driver, then those will be
256 skipped (so a V4L2 driver can always override a subdev control).
258 What happens here is that v4l2_device_register_subdev() calls
259 v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
263 Accessing Control Values
264 ========================
266 The v4l2_ctrl struct contains these two unions:
268 /* The current control value. */
275 /* The new control value. */
282 Within the control ops you can freely use these. The val and val64 speak for
283 themselves. The string pointers point to character buffers of length
284 ctrl->maximum + 1, and are always 0-terminated.
286 In most cases 'cur' contains the current cached control value. When you create
287 a new control this value is made identical to the default value. After calling
288 v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally
289 a good idea to call this function.
291 Whenever a new value is set that new value is automatically cached. This means
292 that most drivers do not need to implement the g_volatile_ctrl() op. The
293 exception is for controls that return a volatile register such as a signal
294 strength read-out that changes continuously. In that case you will need to
295 implement g_volatile_ctrl like this:
297 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
300 case V4L2_CID_BRIGHTNESS:
301 ctrl->val = read_reg(0x123);
306 Note that you use the 'new value' union as well in g_volatile_ctrl. In general
307 controls that need to implement g_volatile_ctrl are read-only controls.
309 To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
311 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
313 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
315 For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
316 you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
317 contains the current value, which you can use (but not change!) as well.
319 If s_ctrl returns 0 (OK), then the control framework will copy the new final
320 values to the 'cur' union.
322 While in g_volatile/s/try_ctrl you can access the value of all controls owned
323 by the same handler since the handler's lock is held. If you need to access
324 the value of controls owned by other handlers, then you have to be very careful
325 not to introduce deadlocks.
327 Outside of the control ops you have to go through to helper functions to get
328 or set a single control value safely in your driver:
330 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
331 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
333 These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
334 do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
335 will result in a deadlock since these helpers lock the handler as well.
337 You can also take the handler lock yourself:
339 mutex_lock(&state->ctrl_handler.lock);
340 printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string);
341 printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val);
342 mutex_unlock(&state->ctrl_handler.lock);
348 The v4l2_ctrl struct contains this union:
355 For menu controls menu_skip_mask is used. What it does is that it allows you
356 to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
357 implementation where you can return -EINVAL if a certain menu item is not
358 present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
361 A good example is the MPEG Audio Layer II Bitrate menu control where the
362 menu is a list of standardized possible bitrates. But in practice hardware
363 implementations will only support a subset of those. By setting the skip
364 mask you can tell the framework which menu items should be skipped. Setting
365 it to 0 means that all menu items are supported.
367 You set this mask either through the v4l2_ctrl_config struct for a custom
368 control, or by calling v4l2_ctrl_new_std_menu().
374 Driver specific controls can be created using v4l2_ctrl_new_custom():
376 static const struct v4l2_ctrl_config ctrl_filter = {
377 .ops = &ctrl_custom_ops,
378 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
379 .name = "Spatial Filter",
380 .type = V4L2_CTRL_TYPE_INTEGER,
381 .flags = V4L2_CTRL_FLAG_SLIDER,
386 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
388 The last argument is the priv pointer which can be set to driver-specific
391 The v4l2_ctrl_config struct also has a field to set the is_private flag.
393 If the name field is not set, then the framework will assume this is a standard
394 control and will fill in the name, type and flags fields accordingly.
397 Active and Grabbed Controls
398 ===========================
400 If you get more complex relationships between controls, then you may have to
401 activate and deactivate controls. For example, if the Chroma AGC control is
402 on, then the Chroma Gain control is inactive. That is, you may set it, but
403 the value will not be used by the hardware as long as the automatic gain
404 control is on. Typically user interfaces can disable such input fields.
406 You can set the 'active' status using v4l2_ctrl_activate(). By default all
407 controls are active. Note that the framework does not check for this flag.
408 It is meant purely for GUIs. The function is typically called from within
411 The other flag is the 'grabbed' flag. A grabbed control means that you cannot
412 change it because it is in use by some resource. Typical examples are MPEG
413 bitrate controls that cannot be changed while capturing is in progress.
415 If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
416 will return -EBUSY if an attempt is made to set this control. The
417 v4l2_ctrl_grab() function is typically called from the driver when it
418 starts or stops streaming.
424 By default all controls are independent from the others. But in more
425 complex scenarios you can get dependencies from one control to another.
426 In that case you need to 'cluster' them:
429 struct v4l2_ctrl_handler ctrl_handler;
430 #define AUDIO_CL_VOLUME (0)
431 #define AUDIO_CL_MUTE (1)
432 struct v4l2_ctrl *audio_cluster[2];
436 state->audio_cluster[AUDIO_CL_VOLUME] =
437 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
438 state->audio_cluster[AUDIO_CL_MUTE] =
439 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
440 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
442 From now on whenever one or more of the controls belonging to the same
443 cluster is set (or 'gotten', or 'tried'), only the control ops of the first
444 control ('volume' in this example) is called. You effectively create a new
445 composite control. Similar to how a 'struct' works in C.
447 So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
448 all two controls belonging to the audio_cluster:
450 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
452 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
455 case V4L2_CID_AUDIO_VOLUME: {
456 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
458 write_reg(0x123, mute->val ? 0 : ctrl->val);
461 case V4L2_CID_CONTRAST:
462 write_reg(0x456, ctrl->val);
468 In the example above the following are equivalent for the VOLUME case:
470 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
471 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
473 In practice using cluster arrays like this becomes very tiresome. So instead
474 the following equivalent method is used:
478 struct v4l2_ctrl *volume;
479 struct v4l2_ctrl *mute;
482 The anonymous struct is used to clearly 'cluster' these two control pointers,
483 but it serves no other purpose. The effect is the same as creating an
484 array with two control pointers. So you can just do:
486 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
487 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
488 v4l2_ctrl_cluster(2, &state->volume);
490 And in foo_s_ctrl you can use these pointers directly: state->mute->val.
492 Note that controls in a cluster may be NULL. For example, if for some
493 reason mute was never added (because the hardware doesn't support that
494 particular feature), then mute will be NULL. So in that case we have a
495 cluster of 2 controls, of which only 1 is actually instantiated. The
496 only restriction is that the first control of the cluster must always be
497 present, since that is the 'master' control of the cluster. The master
498 control is the one that identifies the cluster and that provides the
499 pointer to the v4l2_ctrl_ops struct that is used for that cluster.
501 Obviously, all controls in the cluster array must be initialized to either
502 a valid control or to NULL.
504 In rare cases you might want to know which controls of a cluster actually
505 were set explicitly by the user. For this you can check the 'is_new' flag of
506 each control. For example, in the case of a volume/mute cluster the 'is_new'
507 flag of the mute control would be set if the user called VIDIOC_S_CTRL for
508 mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
509 controls, then the 'is_new' flag would be 1 for both controls.
511 The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
514 Handling autogain/gain-type Controls with Auto Clusters
515 =======================================================
517 A common type of control cluster is one that handles 'auto-foo/foo'-type
518 controls. Typical examples are autogain/gain, autoexposure/exposure,
519 autowhitebalance/red balance/blue balance. In all cases you have one control
520 that determines whether another control is handled automatically by the hardware,
521 or whether it is under manual control from the user.
523 If the cluster is in automatic mode, then the manual controls should be
524 marked inactive and volatile. When the volatile controls are read the
525 g_volatile_ctrl operation should return the value that the hardware's automatic
526 mode set up automatically.
528 If the cluster is put in manual mode, then the manual controls should become
529 active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
530 called while in manual mode). In addition just before switching to manual mode
531 the current values as determined by the auto mode are copied as the new manual
534 Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
535 changing that control affects the control flags of the manual controls.
537 In order to simplify this a special variation of v4l2_ctrl_cluster was
540 void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
541 u8 manual_val, bool set_volatile);
543 The first two arguments are identical to v4l2_ctrl_cluster. The third argument
544 tells the framework which value switches the cluster into manual mode. The
545 last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
546 If it is false, then the manual controls are never volatile. You would typically
547 use that if the hardware does not give you the option to read back to values as
548 determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
549 you to obtain the current gain value).
551 The first control of the cluster is assumed to be the 'auto' control.
553 Using this function will ensure that you don't need to handle all the complex
554 flag and volatile handling.
557 VIDIOC_LOG_STATUS Support
558 =========================
560 This ioctl allow you to dump the current status of a driver to the kernel log.
561 The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
562 value of the controls owned by the given handler to the log. You can supply a
563 prefix as well. If the prefix didn't end with a space, then ': ' will be added
567 Different Handlers for Different Video Nodes
568 ============================================
570 Usually the V4L2 driver has just one control handler that is global for
571 all video nodes. But you can also specify different control handlers for
572 different video nodes. You can do that by manually setting the ctrl_handler
573 field of struct video_device.
575 That is no problem if there are no subdevs involved but if there are, then
576 you need to block the automatic merging of subdev controls to the global
577 control handler. You do that by simply setting the ctrl_handler field in
578 struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
579 merge subdev controls.
581 After each subdev was added, you will then have to call v4l2_ctrl_add_handler
582 manually to add the subdev's control handler (sd->ctrl_handler) to the desired
583 control handler. This control handler may be specific to the video_device or
584 for a subset of video_device's. For example: the radio device nodes only have
585 audio controls, while the video and vbi device nodes share the same control
586 handler for the audio and video controls.
588 If you want to have one handler (e.g. for a radio device node) have a subset
589 of another handler (e.g. for a video device node), then you should first add
590 the controls to the first handler, add the other controls to the second
591 handler and finally add the first handler to the second. For example:
593 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
594 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
595 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
596 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
597 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler);
599 Or you can add specific controls to a handler:
601 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
602 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
603 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
604 v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
606 What you should not do is make two identical controls for two handlers.
609 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
610 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
612 This would be bad since muting the radio would not change the video mute
613 control. The rule is to have one control for each hardware 'knob' that you
620 Normally you have created the controls yourself and you can store the struct
621 v4l2_ctrl pointer into your own struct.
623 But sometimes you need to find a control from another handler that you do
624 not own. For example, if you have to find a volume control from a subdev.
626 You can do that by calling v4l2_ctrl_find:
628 struct v4l2_ctrl *volume;
630 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
632 Since v4l2_ctrl_find will lock the handler you have to be careful where you
633 use it. For example, this is not a good idea:
635 struct v4l2_ctrl_handler ctrl_handler;
637 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
638 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
640 ...and in video_ops.s_ctrl:
642 case V4L2_CID_BRIGHTNESS:
643 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
646 When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
647 attempting to find another control from the same handler will deadlock.
649 It is recommended not to use this function from inside the control ops.
655 When one control handler is added to another using v4l2_ctrl_add_handler, then
656 by default all controls from one are merged to the other. But a subdev might
657 have low-level controls that make sense for some advanced embedded system, but
658 not when it is used in consumer-level hardware. In that case you want to keep
659 those low-level controls local to the subdev. You can do this by simply
660 setting the 'is_private' flag of the control to 1:
662 static const struct v4l2_ctrl_config ctrl_private = {
663 .ops = &ctrl_custom_ops,
665 .name = "Some Private Control",
666 .type = V4L2_CTRL_TYPE_INTEGER,
672 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
674 These controls will now be skipped when v4l2_ctrl_add_handler is called.
677 V4L2_CTRL_TYPE_CTRL_CLASS Controls
678 ==================================
680 Controls of this type can be used by GUIs to get the name of the control class.
681 A fully featured GUI can make a dialog with multiple tabs with each tab
682 containing the controls belonging to a particular control class. The name of
683 each tab can be found by querying a special control with ID <control class | 1>.
685 Drivers do not have to care about this. The framework will automatically add
686 a control of this type whenever the first control belonging to a new control
690 Proposals for Extensions
691 ========================
693 Some ideas for future extensions to the spec:
695 1) Add a V4L2_CTRL_FLAG_HEX to have values shown as hexadecimal instead of
696 decimal. Useful for e.g. video_mute_yuv.
698 2) It is possible to mark in the controls array which controls have been
699 successfully written and which failed by for example adding a bit to the
700 control ID. Not sure if it is worth the effort, though.