2 * Copyright (c) 1998-2005 Vojtech Pavlik
6 * Logitech ADI joystick family driver for Linux
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 * Should you need to contact me, the author, you can do so either by
25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/string.h>
33 #include <linux/slab.h>
34 #include <linux/input.h>
35 #include <linux/gameport.h>
36 #include <linux/init.h>
37 #include <linux/jiffies.h>
39 #define DRIVER_DESC "Logitech ADI joystick family driver"
41 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
42 MODULE_DESCRIPTION(DRIVER_DESC
);
43 MODULE_LICENSE("GPL");
46 * Times, array sizes, flags, ids.
49 #define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
50 #define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
51 #define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
52 #define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
54 #define ADI_MAX_LENGTH 256
55 #define ADI_MIN_LENGTH 8
56 #define ADI_MIN_LEN_LENGTH 10
57 #define ADI_MIN_ID_LENGTH 66
58 #define ADI_MAX_NAME_LENGTH 64
59 #define ADI_MAX_CNAME_LENGTH 16
60 #define ADI_MAX_PHYS_LENGTH 64
62 #define ADI_FLAG_HAT 0x04
63 #define ADI_FLAG_10BIT 0x08
65 #define ADI_ID_TPD 0x01
66 #define ADI_ID_WGP 0x06
67 #define ADI_ID_WGPE 0x08
68 #define ADI_ID_MAX 0x0a
71 * Names, buttons, axes ...
74 static char *adi_names
[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2",
75 "WingMan Interceptor", "WingMan Formula", "WingMan GamePad",
76 "WingMan Extreme Digital 3D", "WingMan GamePad Extreme",
77 "WingMan GamePad USB", "Unknown Device %#x" };
79 static char adi_wmgpe_abs
[] = { ABS_X
, ABS_Y
, ABS_HAT0X
, ABS_HAT0Y
};
80 static char adi_wmi_abs
[] = { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
, ABS_HAT1X
, ABS_HAT1Y
, ABS_HAT2X
, ABS_HAT2Y
};
81 static char adi_wmed3d_abs
[] = { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_RZ
, ABS_HAT0X
, ABS_HAT0Y
};
82 static char adi_cm2_abs
[] = { ABS_X
, ABS_Y
, ABS_Z
, ABS_RX
, ABS_RY
, ABS_RZ
};
83 static char adi_wmf_abs
[] = { ABS_WHEEL
, ABS_GAS
, ABS_BRAKE
, ABS_HAT0X
, ABS_HAT0Y
, ABS_HAT1X
, ABS_HAT1Y
, ABS_HAT2X
, ABS_HAT2Y
};
85 static short adi_wmgpe_key
[] = { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_START
, BTN_MODE
, BTN_SELECT
};
86 static short adi_wmi_key
[] = { BTN_TRIGGER
, BTN_TOP
, BTN_THUMB
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_EXTRA
};
87 static short adi_wmed3d_key
[] = { BTN_TRIGGER
, BTN_THUMB
, BTN_THUMB2
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
};
88 static short adi_cm2_key
[] = { BTN_1
, BTN_2
, BTN_3
, BTN_4
, BTN_5
, BTN_6
, BTN_7
, BTN_8
};
90 static char* adi_abs
[] = { adi_wmi_abs
, adi_wmgpe_abs
, adi_wmf_abs
, adi_cm2_abs
, adi_wmi_abs
, adi_wmf_abs
,
91 adi_wmgpe_abs
, adi_wmed3d_abs
, adi_wmgpe_abs
, adi_wmgpe_abs
, adi_wmi_abs
};
93 static short* adi_key
[] = { adi_wmi_key
, adi_wmgpe_key
, adi_cm2_key
, adi_cm2_key
, adi_wmi_key
, adi_cm2_key
,
94 adi_wmgpe_key
, adi_wmed3d_key
, adi_wmgpe_key
, adi_wmgpe_key
, adi_wmi_key
};
97 * Hat to axis conversion arrays.
103 } adi_hat_to_axis
[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
106 * Per-port information.
110 struct input_dev
*dev
;
122 char name
[ADI_MAX_NAME_LENGTH
];
123 char cname
[ADI_MAX_CNAME_LENGTH
];
124 char phys
[ADI_MAX_PHYS_LENGTH
];
125 unsigned char data
[ADI_MAX_LENGTH
];
129 struct gameport
*gameport
;
136 * adi_read_packet() reads a Logitech ADI packet.
139 static void adi_read_packet(struct adi_port
*port
)
141 struct adi
*adi
= port
->adi
;
142 struct gameport
*gameport
= port
->gameport
;
143 unsigned char u
, v
, w
, x
, z
;
147 for (i
= 0; i
< 2; i
++) {
149 t
[i
] = gameport_time(gameport
, ADI_MAX_START
);
153 local_irq_save(flags
);
155 gameport_trigger(gameport
);
156 v
= z
= gameport_read(gameport
);
160 w
= u
^ (v
= x
= gameport_read(gameport
));
161 for (i
= 0; i
< 2; i
++, w
>>= 2, x
>>= 2) {
163 if ((w
& 0x30) && s
[i
]) {
164 if ((w
& 0x30) < 0x30 && adi
[i
].ret
< ADI_MAX_LENGTH
&& t
[i
] > 0) {
165 adi
[i
].data
[++adi
[i
].ret
] = w
;
166 t
[i
] = gameport_time(gameport
, ADI_MAX_STROBE
);
168 } else if (!(x
& 0x30)) s
[i
] = 1;
170 } while (t
[0] > 0 || t
[1] > 0);
172 local_irq_restore(flags
);
178 * adi_move_bits() detects a possible 2-stream mode, and moves
179 * the bits accordingly.
182 static void adi_move_bits(struct adi_port
*port
, int length
)
185 struct adi
*adi
= port
->adi
;
187 adi
[0].idx
= adi
[1].idx
= 0;
189 if (adi
[0].ret
<= 0 || adi
[1].ret
<= 0) return;
190 if (adi
[0].data
[0] & 0x20 || ~adi
[1].data
[0] & 0x20) return;
192 for (i
= 1; i
<= adi
[1].ret
; i
++)
193 adi
[0].data
[((length
- 1) >> 1) + i
+ 1] = adi
[1].data
[i
];
195 adi
[0].ret
+= adi
[1].ret
;
200 * adi_get_bits() gathers bits from the data packet.
203 static inline int adi_get_bits(struct adi
*adi
, int count
)
207 if ((adi
->idx
+= count
) > adi
->ret
) return 0;
208 for (i
= 0; i
< count
; i
++)
209 bits
|= ((adi
->data
[adi
->idx
- i
] >> 5) & 1) << i
;
214 * adi_decode() decodes Logitech joystick data into input events.
217 static int adi_decode(struct adi
*adi
)
219 struct input_dev
*dev
= adi
->dev
;
220 char *abs
= adi
->abs
;
221 short *key
= adi
->key
;
224 if (adi
->ret
< adi
->length
|| adi
->id
!= (adi_get_bits(adi
, 4) | (adi_get_bits(adi
, 4) << 4)))
227 for (i
= 0; i
< adi
->axes10
; i
++)
228 input_report_abs(dev
, *abs
++, adi_get_bits(adi
, 10));
230 for (i
= 0; i
< adi
->axes8
; i
++)
231 input_report_abs(dev
, *abs
++, adi_get_bits(adi
, 8));
233 for (i
= 0; i
< adi
->buttons
&& i
< 63; i
++) {
235 t
= adi_get_bits(adi
, 4);
236 input_report_abs(dev
, *abs
++, ((t
>> 2) & 1) - ( t
& 1));
237 input_report_abs(dev
, *abs
++, ((t
>> 1) & 1) - ((t
>> 3) & 1));
239 input_report_key(dev
, *key
++, adi_get_bits(adi
, 1));
242 for (i
= 0; i
< adi
->hats
; i
++) {
243 if ((t
= adi_get_bits(adi
, 4)) > 8) t
= 0;
244 input_report_abs(dev
, *abs
++, adi_hat_to_axis
[t
].x
);
245 input_report_abs(dev
, *abs
++, adi_hat_to_axis
[t
].y
);
248 for (i
= 63; i
< adi
->buttons
; i
++)
249 input_report_key(dev
, *key
++, adi_get_bits(adi
, 1));
257 * adi_read() reads the data packet and decodes it.
260 static int adi_read(struct adi_port
*port
)
265 adi_read_packet(port
);
266 adi_move_bits(port
, port
->adi
[0].length
);
268 for (i
= 0; i
< 2; i
++)
269 if (port
->adi
[i
].length
)
270 result
|= adi_decode(port
->adi
+ i
);
276 * adi_poll() repeatedly polls the Logitech joysticks.
279 static void adi_poll(struct gameport
*gameport
)
281 struct adi_port
*port
= gameport_get_drvdata(gameport
);
283 port
->bad
-= adi_read(port
);
288 * adi_open() is a callback from the input open routine.
291 static int adi_open(struct input_dev
*dev
)
293 struct adi_port
*port
= input_get_drvdata(dev
);
295 gameport_start_polling(port
->gameport
);
300 * adi_close() is a callback from the input close routine.
303 static void adi_close(struct input_dev
*dev
)
305 struct adi_port
*port
= input_get_drvdata(dev
);
307 gameport_stop_polling(port
->gameport
);
311 * adi_init_digital() sends a trigger & delay sequence
312 * to reset and initialize a Logitech joystick into digital mode.
315 static void adi_init_digital(struct gameport
*gameport
)
317 int seq
[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
320 for (i
= 0; seq
[i
]; i
++) {
321 gameport_trigger(gameport
);
326 udelay(-seq
[i
]*14); /* It looks like mdelay() is off by approx 1.4% */
331 static void adi_id_decode(struct adi
*adi
, struct adi_port
*port
)
335 if (adi
->ret
< ADI_MIN_ID_LENGTH
) /* Minimum ID packet length */
338 if (adi
->ret
< (t
= adi_get_bits(adi
, 10))) {
339 printk(KERN_WARNING
"adi: Short ID packet: reported: %d != read: %d\n", t
, adi
->ret
);
343 adi
->id
= adi_get_bits(adi
, 4) | (adi_get_bits(adi
, 4) << 4);
345 if ((t
= adi_get_bits(adi
, 4)) & ADI_FLAG_HAT
) adi
->hats
++;
347 adi
->length
= adi_get_bits(adi
, 10);
349 if (adi
->length
>= ADI_MAX_LENGTH
|| adi
->length
< ADI_MIN_LENGTH
) {
350 printk(KERN_WARNING
"adi: Bad data packet length (%d).\n", adi
->length
);
355 adi
->axes8
= adi_get_bits(adi
, 4);
356 adi
->buttons
= adi_get_bits(adi
, 6);
358 if (adi_get_bits(adi
, 6) != 8 && adi
->hats
) {
359 printk(KERN_WARNING
"adi: Other than 8-dir POVs not supported yet.\n");
364 adi
->buttons
+= adi_get_bits(adi
, 6);
365 adi
->hats
+= adi_get_bits(adi
, 4);
367 i
= adi_get_bits(adi
, 4);
369 if (t
& ADI_FLAG_10BIT
) {
370 adi
->axes10
= adi
->axes8
- i
;
374 t
= adi_get_bits(adi
, 4);
376 for (i
= 0; i
< t
; i
++)
377 adi
->cname
[i
] = adi_get_bits(adi
, 8);
380 t
= 8 + adi
->buttons
+ adi
->axes10
* 10 + adi
->axes8
* 8 + adi
->hats
* 4;
381 if (adi
->length
!= t
&& adi
->length
!= t
+ (t
& 1)) {
382 printk(KERN_WARNING
"adi: Expected length %d != data length %d\n", t
, adi
->length
);
402 static int adi_init_input(struct adi
*adi
, struct adi_port
*port
, int half
)
404 struct input_dev
*input_dev
;
405 char buf
[ADI_MAX_NAME_LENGTH
];
408 adi
->dev
= input_dev
= input_allocate_device();
412 t
= adi
->id
< ADI_ID_MAX
? adi
->id
: ADI_ID_MAX
;
414 snprintf(buf
, ADI_MAX_PHYS_LENGTH
, adi_names
[t
], adi
->id
);
415 snprintf(adi
->name
, ADI_MAX_NAME_LENGTH
, "Logitech %s [%s]", buf
, adi
->cname
);
416 snprintf(adi
->phys
, ADI_MAX_PHYS_LENGTH
, "%s/input%d", port
->gameport
->phys
, half
);
418 adi
->abs
= adi_abs
[t
];
419 adi
->key
= adi_key
[t
];
421 input_dev
->name
= adi
->name
;
422 input_dev
->phys
= adi
->phys
;
423 input_dev
->id
.bustype
= BUS_GAMEPORT
;
424 input_dev
->id
.vendor
= GAMEPORT_ID_VENDOR_LOGITECH
;
425 input_dev
->id
.product
= adi
->id
;
426 input_dev
->id
.version
= 0x0100;
427 input_dev
->dev
.parent
= &port
->gameport
->dev
;
429 input_set_drvdata(input_dev
, port
);
431 input_dev
->open
= adi_open
;
432 input_dev
->close
= adi_close
;
434 input_dev
->evbit
[0] = BIT_MASK(EV_KEY
) | BIT_MASK(EV_ABS
);
436 for (i
= 0; i
< adi
->axes10
+ adi
->axes8
+ (adi
->hats
+ (adi
->pad
!= -1)) * 2; i
++)
437 set_bit(adi
->abs
[i
], input_dev
->absbit
);
439 for (i
= 0; i
< adi
->buttons
; i
++)
440 set_bit(adi
->key
[i
], input_dev
->keybit
);
445 static void adi_init_center(struct adi
*adi
)
452 for (i
= 0; i
< adi
->axes10
+ adi
->axes8
+ (adi
->hats
+ (adi
->pad
!= -1)) * 2; i
++) {
455 x
= adi
->dev
->abs
[t
];
457 if (t
== ABS_THROTTLE
|| t
== ABS_RUDDER
|| adi
->id
== ADI_ID_WGPE
)
458 x
= i
< adi
->axes10
? 512 : 128;
461 input_set_abs_params(adi
->dev
, t
, 64, x
* 2 - 64, 2, 16);
462 else if (i
< adi
->axes10
+ adi
->axes8
)
463 input_set_abs_params(adi
->dev
, t
, 48, x
* 2 - 48, 1, 16);
465 input_set_abs_params(adi
->dev
, t
, -1, 1, 0, 0);
470 * adi_connect() probes for Logitech ADI joysticks.
473 static int adi_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
475 struct adi_port
*port
;
479 port
= kzalloc(sizeof(struct adi_port
), GFP_KERNEL
);
483 port
->gameport
= gameport
;
485 gameport_set_drvdata(gameport
, port
);
487 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
491 adi_init_digital(gameport
);
492 adi_read_packet(port
);
494 if (port
->adi
[0].ret
>= ADI_MIN_LEN_LENGTH
)
495 adi_move_bits(port
, adi_get_bits(port
->adi
, 10));
497 for (i
= 0; i
< 2; i
++) {
498 adi_id_decode(port
->adi
+ i
, port
);
500 if (!port
->adi
[i
].length
)
503 err
= adi_init_input(port
->adi
+ i
, port
, i
);
508 if (!port
->adi
[0].length
&& !port
->adi
[1].length
) {
513 gameport_set_poll_handler(gameport
, adi_poll
);
514 gameport_set_poll_interval(gameport
, 20);
516 msleep(ADI_INIT_DELAY
);
517 if (adi_read(port
)) {
518 msleep(ADI_DATA_DELAY
);
522 for (i
= 0; i
< 2; i
++)
523 if (port
->adi
[i
].length
> 0) {
524 adi_init_center(port
->adi
+ i
);
525 err
= input_register_device(port
->adi
[i
].dev
);
532 fail3
: while (--i
>= 0) {
533 if (port
->adi
[i
].length
> 0) {
534 input_unregister_device(port
->adi
[i
].dev
);
535 port
->adi
[i
].dev
= NULL
;
538 fail2
: for (i
= 0; i
< 2; i
++)
539 if (port
->adi
[i
].dev
)
540 input_free_device(port
->adi
[i
].dev
);
541 gameport_close(gameport
);
542 fail1
: gameport_set_drvdata(gameport
, NULL
);
547 static void adi_disconnect(struct gameport
*gameport
)
550 struct adi_port
*port
= gameport_get_drvdata(gameport
);
552 for (i
= 0; i
< 2; i
++)
553 if (port
->adi
[i
].length
> 0)
554 input_unregister_device(port
->adi
[i
].dev
);
555 gameport_close(gameport
);
556 gameport_set_drvdata(gameport
, NULL
);
561 * The gameport device structure.
564 static struct gameport_driver adi_drv
= {
568 .description
= DRIVER_DESC
,
569 .connect
= adi_connect
,
570 .disconnect
= adi_disconnect
,
573 static int __init
adi_init(void)
575 gameport_register_driver(&adi_drv
);
579 static void __exit
adi_exit(void)
581 gameport_unregister_driver(&adi_drv
);
584 module_init(adi_init
);
585 module_exit(adi_exit
);