davinci: DM646x: add interrupt number and priorities
[linux-ginger.git] / lib / bitmap.c
blob35a1f7ff414988d86c6c081d7bbf3671733a15d6
1 /*
2 * lib/bitmap.c
3 * Helper functions for bitmap.h.
5 * This source code is licensed under the GNU General Public License,
6 * Version 2. See the file COPYING for more details.
7 */
8 #include <linux/module.h>
9 #include <linux/ctype.h>
10 #include <linux/errno.h>
11 #include <linux/bitmap.h>
12 #include <linux/bitops.h>
13 #include <asm/uaccess.h>
16 * bitmaps provide an array of bits, implemented using an an
17 * array of unsigned longs. The number of valid bits in a
18 * given bitmap does _not_ need to be an exact multiple of
19 * BITS_PER_LONG.
21 * The possible unused bits in the last, partially used word
22 * of a bitmap are 'don't care'. The implementation makes
23 * no particular effort to keep them zero. It ensures that
24 * their value will not affect the results of any operation.
25 * The bitmap operations that return Boolean (bitmap_empty,
26 * for example) or scalar (bitmap_weight, for example) results
27 * carefully filter out these unused bits from impacting their
28 * results.
30 * These operations actually hold to a slightly stronger rule:
31 * if you don't input any bitmaps to these ops that have some
32 * unused bits set, then they won't output any set unused bits
33 * in output bitmaps.
35 * The byte ordering of bitmaps is more natural on little
36 * endian architectures. See the big-endian headers
37 * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
38 * for the best explanations of this ordering.
41 int __bitmap_empty(const unsigned long *bitmap, int bits)
43 int k, lim = bits/BITS_PER_LONG;
44 for (k = 0; k < lim; ++k)
45 if (bitmap[k])
46 return 0;
48 if (bits % BITS_PER_LONG)
49 if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
50 return 0;
52 return 1;
54 EXPORT_SYMBOL(__bitmap_empty);
56 int __bitmap_full(const unsigned long *bitmap, int bits)
58 int k, lim = bits/BITS_PER_LONG;
59 for (k = 0; k < lim; ++k)
60 if (~bitmap[k])
61 return 0;
63 if (bits % BITS_PER_LONG)
64 if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
65 return 0;
67 return 1;
69 EXPORT_SYMBOL(__bitmap_full);
71 int __bitmap_equal(const unsigned long *bitmap1,
72 const unsigned long *bitmap2, int bits)
74 int k, lim = bits/BITS_PER_LONG;
75 for (k = 0; k < lim; ++k)
76 if (bitmap1[k] != bitmap2[k])
77 return 0;
79 if (bits % BITS_PER_LONG)
80 if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
81 return 0;
83 return 1;
85 EXPORT_SYMBOL(__bitmap_equal);
87 void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits)
89 int k, lim = bits/BITS_PER_LONG;
90 for (k = 0; k < lim; ++k)
91 dst[k] = ~src[k];
93 if (bits % BITS_PER_LONG)
94 dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);
96 EXPORT_SYMBOL(__bitmap_complement);
98 /**
99 * __bitmap_shift_right - logical right shift of the bits in a bitmap
100 * @dst : destination bitmap
101 * @src : source bitmap
102 * @shift : shift by this many bits
103 * @bits : bitmap size, in bits
105 * Shifting right (dividing) means moving bits in the MS -> LS bit
106 * direction. Zeros are fed into the vacated MS positions and the
107 * LS bits shifted off the bottom are lost.
109 void __bitmap_shift_right(unsigned long *dst,
110 const unsigned long *src, int shift, int bits)
112 int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
113 int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
114 unsigned long mask = (1UL << left) - 1;
115 for (k = 0; off + k < lim; ++k) {
116 unsigned long upper, lower;
119 * If shift is not word aligned, take lower rem bits of
120 * word above and make them the top rem bits of result.
122 if (!rem || off + k + 1 >= lim)
123 upper = 0;
124 else {
125 upper = src[off + k + 1];
126 if (off + k + 1 == lim - 1 && left)
127 upper &= mask;
129 lower = src[off + k];
130 if (left && off + k == lim - 1)
131 lower &= mask;
132 dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;
133 if (left && k == lim - 1)
134 dst[k] &= mask;
136 if (off)
137 memset(&dst[lim - off], 0, off*sizeof(unsigned long));
139 EXPORT_SYMBOL(__bitmap_shift_right);
143 * __bitmap_shift_left - logical left shift of the bits in a bitmap
144 * @dst : destination bitmap
145 * @src : source bitmap
146 * @shift : shift by this many bits
147 * @bits : bitmap size, in bits
149 * Shifting left (multiplying) means moving bits in the LS -> MS
150 * direction. Zeros are fed into the vacated LS bit positions
151 * and those MS bits shifted off the top are lost.
154 void __bitmap_shift_left(unsigned long *dst,
155 const unsigned long *src, int shift, int bits)
157 int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
158 int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
159 for (k = lim - off - 1; k >= 0; --k) {
160 unsigned long upper, lower;
163 * If shift is not word aligned, take upper rem bits of
164 * word below and make them the bottom rem bits of result.
166 if (rem && k > 0)
167 lower = src[k - 1];
168 else
169 lower = 0;
170 upper = src[k];
171 if (left && k == lim - 1)
172 upper &= (1UL << left) - 1;
173 dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem;
174 if (left && k + off == lim - 1)
175 dst[k + off] &= (1UL << left) - 1;
177 if (off)
178 memset(dst, 0, off*sizeof(unsigned long));
180 EXPORT_SYMBOL(__bitmap_shift_left);
182 void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
183 const unsigned long *bitmap2, int bits)
185 int k;
186 int nr = BITS_TO_LONGS(bits);
188 for (k = 0; k < nr; k++)
189 dst[k] = bitmap1[k] & bitmap2[k];
191 EXPORT_SYMBOL(__bitmap_and);
193 void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
194 const unsigned long *bitmap2, int bits)
196 int k;
197 int nr = BITS_TO_LONGS(bits);
199 for (k = 0; k < nr; k++)
200 dst[k] = bitmap1[k] | bitmap2[k];
202 EXPORT_SYMBOL(__bitmap_or);
204 void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
205 const unsigned long *bitmap2, int bits)
207 int k;
208 int nr = BITS_TO_LONGS(bits);
210 for (k = 0; k < nr; k++)
211 dst[k] = bitmap1[k] ^ bitmap2[k];
213 EXPORT_SYMBOL(__bitmap_xor);
215 void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
216 const unsigned long *bitmap2, int bits)
218 int k;
219 int nr = BITS_TO_LONGS(bits);
221 for (k = 0; k < nr; k++)
222 dst[k] = bitmap1[k] & ~bitmap2[k];
224 EXPORT_SYMBOL(__bitmap_andnot);
226 int __bitmap_intersects(const unsigned long *bitmap1,
227 const unsigned long *bitmap2, int bits)
229 int k, lim = bits/BITS_PER_LONG;
230 for (k = 0; k < lim; ++k)
231 if (bitmap1[k] & bitmap2[k])
232 return 1;
234 if (bits % BITS_PER_LONG)
235 if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
236 return 1;
237 return 0;
239 EXPORT_SYMBOL(__bitmap_intersects);
241 int __bitmap_subset(const unsigned long *bitmap1,
242 const unsigned long *bitmap2, int bits)
244 int k, lim = bits/BITS_PER_LONG;
245 for (k = 0; k < lim; ++k)
246 if (bitmap1[k] & ~bitmap2[k])
247 return 0;
249 if (bits % BITS_PER_LONG)
250 if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
251 return 0;
252 return 1;
254 EXPORT_SYMBOL(__bitmap_subset);
256 int __bitmap_weight(const unsigned long *bitmap, int bits)
258 int k, w = 0, lim = bits/BITS_PER_LONG;
260 for (k = 0; k < lim; k++)
261 w += hweight_long(bitmap[k]);
263 if (bits % BITS_PER_LONG)
264 w += hweight_long(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
266 return w;
268 EXPORT_SYMBOL(__bitmap_weight);
271 * Bitmap printing & parsing functions: first version by Bill Irwin,
272 * second version by Paul Jackson, third by Joe Korty.
275 #define CHUNKSZ 32
276 #define nbits_to_hold_value(val) fls(val)
277 #define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10))
278 #define BASEDEC 10 /* fancier cpuset lists input in decimal */
281 * bitmap_scnprintf - convert bitmap to an ASCII hex string.
282 * @buf: byte buffer into which string is placed
283 * @buflen: reserved size of @buf, in bytes
284 * @maskp: pointer to bitmap to convert
285 * @nmaskbits: size of bitmap, in bits
287 * Exactly @nmaskbits bits are displayed. Hex digits are grouped into
288 * comma-separated sets of eight digits per set.
290 int bitmap_scnprintf(char *buf, unsigned int buflen,
291 const unsigned long *maskp, int nmaskbits)
293 int i, word, bit, len = 0;
294 unsigned long val;
295 const char *sep = "";
296 int chunksz;
297 u32 chunkmask;
299 chunksz = nmaskbits & (CHUNKSZ - 1);
300 if (chunksz == 0)
301 chunksz = CHUNKSZ;
303 i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ;
304 for (; i >= 0; i -= CHUNKSZ) {
305 chunkmask = ((1ULL << chunksz) - 1);
306 word = i / BITS_PER_LONG;
307 bit = i % BITS_PER_LONG;
308 val = (maskp[word] >> bit) & chunkmask;
309 len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep,
310 (chunksz+3)/4, val);
311 chunksz = CHUNKSZ;
312 sep = ",";
314 return len;
316 EXPORT_SYMBOL(bitmap_scnprintf);
319 * __bitmap_parse - convert an ASCII hex string into a bitmap.
320 * @buf: pointer to buffer containing string.
321 * @buflen: buffer size in bytes. If string is smaller than this
322 * then it must be terminated with a \0.
323 * @is_user: location of buffer, 0 indicates kernel space
324 * @maskp: pointer to bitmap array that will contain result.
325 * @nmaskbits: size of bitmap, in bits.
327 * Commas group hex digits into chunks. Each chunk defines exactly 32
328 * bits of the resultant bitmask. No chunk may specify a value larger
329 * than 32 bits (%-EOVERFLOW), and if a chunk specifies a smaller value
330 * then leading 0-bits are prepended. %-EINVAL is returned for illegal
331 * characters and for grouping errors such as "1,,5", ",44", "," and "".
332 * Leading and trailing whitespace accepted, but not embedded whitespace.
334 int __bitmap_parse(const char *buf, unsigned int buflen,
335 int is_user, unsigned long *maskp,
336 int nmaskbits)
338 int c, old_c, totaldigits, ndigits, nchunks, nbits;
339 u32 chunk;
340 const char __user *ubuf = buf;
342 bitmap_zero(maskp, nmaskbits);
344 nchunks = nbits = totaldigits = c = 0;
345 do {
346 chunk = ndigits = 0;
348 /* Get the next chunk of the bitmap */
349 while (buflen) {
350 old_c = c;
351 if (is_user) {
352 if (__get_user(c, ubuf++))
353 return -EFAULT;
355 else
356 c = *buf++;
357 buflen--;
358 if (isspace(c))
359 continue;
362 * If the last character was a space and the current
363 * character isn't '\0', we've got embedded whitespace.
364 * This is a no-no, so throw an error.
366 if (totaldigits && c && isspace(old_c))
367 return -EINVAL;
369 /* A '\0' or a ',' signal the end of the chunk */
370 if (c == '\0' || c == ',')
371 break;
373 if (!isxdigit(c))
374 return -EINVAL;
377 * Make sure there are at least 4 free bits in 'chunk'.
378 * If not, this hexdigit will overflow 'chunk', so
379 * throw an error.
381 if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1))
382 return -EOVERFLOW;
384 chunk = (chunk << 4) | unhex(c);
385 ndigits++; totaldigits++;
387 if (ndigits == 0)
388 return -EINVAL;
389 if (nchunks == 0 && chunk == 0)
390 continue;
392 __bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits);
393 *maskp |= chunk;
394 nchunks++;
395 nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ;
396 if (nbits > nmaskbits)
397 return -EOVERFLOW;
398 } while (buflen && c == ',');
400 return 0;
402 EXPORT_SYMBOL(__bitmap_parse);
405 * bitmap_parse_user()
407 * @ubuf: pointer to user buffer containing string.
408 * @ulen: buffer size in bytes. If string is smaller than this
409 * then it must be terminated with a \0.
410 * @maskp: pointer to bitmap array that will contain result.
411 * @nmaskbits: size of bitmap, in bits.
413 * Wrapper for __bitmap_parse(), providing it with user buffer.
415 * We cannot have this as an inline function in bitmap.h because it needs
416 * linux/uaccess.h to get the access_ok() declaration and this causes
417 * cyclic dependencies.
419 int bitmap_parse_user(const char __user *ubuf,
420 unsigned int ulen, unsigned long *maskp,
421 int nmaskbits)
423 if (!access_ok(VERIFY_READ, ubuf, ulen))
424 return -EFAULT;
425 return __bitmap_parse((const char *)ubuf, ulen, 1, maskp, nmaskbits);
427 EXPORT_SYMBOL(bitmap_parse_user);
430 * bscnl_emit(buf, buflen, rbot, rtop, bp)
432 * Helper routine for bitmap_scnlistprintf(). Write decimal number
433 * or range to buf, suppressing output past buf+buflen, with optional
434 * comma-prefix. Return len of what would be written to buf, if it
435 * all fit.
437 static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len)
439 if (len > 0)
440 len += scnprintf(buf + len, buflen - len, ",");
441 if (rbot == rtop)
442 len += scnprintf(buf + len, buflen - len, "%d", rbot);
443 else
444 len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop);
445 return len;
449 * bitmap_scnlistprintf - convert bitmap to list format ASCII string
450 * @buf: byte buffer into which string is placed
451 * @buflen: reserved size of @buf, in bytes
452 * @maskp: pointer to bitmap to convert
453 * @nmaskbits: size of bitmap, in bits
455 * Output format is a comma-separated list of decimal numbers and
456 * ranges. Consecutively set bits are shown as two hyphen-separated
457 * decimal numbers, the smallest and largest bit numbers set in
458 * the range. Output format is compatible with the format
459 * accepted as input by bitmap_parselist().
461 * The return value is the number of characters which would be
462 * generated for the given input, excluding the trailing '\0', as
463 * per ISO C99.
465 int bitmap_scnlistprintf(char *buf, unsigned int buflen,
466 const unsigned long *maskp, int nmaskbits)
468 int len = 0;
469 /* current bit is 'cur', most recently seen range is [rbot, rtop] */
470 int cur, rbot, rtop;
472 if (buflen == 0)
473 return 0;
474 buf[0] = 0;
476 rbot = cur = find_first_bit(maskp, nmaskbits);
477 while (cur < nmaskbits) {
478 rtop = cur;
479 cur = find_next_bit(maskp, nmaskbits, cur+1);
480 if (cur >= nmaskbits || cur > rtop + 1) {
481 len = bscnl_emit(buf, buflen, rbot, rtop, len);
482 rbot = cur;
485 return len;
487 EXPORT_SYMBOL(bitmap_scnlistprintf);
490 * bitmap_parselist - convert list format ASCII string to bitmap
491 * @bp: read nul-terminated user string from this buffer
492 * @maskp: write resulting mask here
493 * @nmaskbits: number of bits in mask to be written
495 * Input format is a comma-separated list of decimal numbers and
496 * ranges. Consecutively set bits are shown as two hyphen-separated
497 * decimal numbers, the smallest and largest bit numbers set in
498 * the range.
500 * Returns 0 on success, -errno on invalid input strings.
501 * Error values:
502 * %-EINVAL: second number in range smaller than first
503 * %-EINVAL: invalid character in string
504 * %-ERANGE: bit number specified too large for mask
506 int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits)
508 unsigned a, b;
510 bitmap_zero(maskp, nmaskbits);
511 do {
512 if (!isdigit(*bp))
513 return -EINVAL;
514 b = a = simple_strtoul(bp, (char **)&bp, BASEDEC);
515 if (*bp == '-') {
516 bp++;
517 if (!isdigit(*bp))
518 return -EINVAL;
519 b = simple_strtoul(bp, (char **)&bp, BASEDEC);
521 if (!(a <= b))
522 return -EINVAL;
523 if (b >= nmaskbits)
524 return -ERANGE;
525 while (a <= b) {
526 set_bit(a, maskp);
527 a++;
529 if (*bp == ',')
530 bp++;
531 } while (*bp != '\0' && *bp != '\n');
532 return 0;
534 EXPORT_SYMBOL(bitmap_parselist);
537 * bitmap_pos_to_ord(buf, pos, bits)
538 * @buf: pointer to a bitmap
539 * @pos: a bit position in @buf (0 <= @pos < @bits)
540 * @bits: number of valid bit positions in @buf
542 * Map the bit at position @pos in @buf (of length @bits) to the
543 * ordinal of which set bit it is. If it is not set or if @pos
544 * is not a valid bit position, map to -1.
546 * If for example, just bits 4 through 7 are set in @buf, then @pos
547 * values 4 through 7 will get mapped to 0 through 3, respectively,
548 * and other @pos values will get mapped to 0. When @pos value 7
549 * gets mapped to (returns) @ord value 3 in this example, that means
550 * that bit 7 is the 3rd (starting with 0th) set bit in @buf.
552 * The bit positions 0 through @bits are valid positions in @buf.
554 static int bitmap_pos_to_ord(const unsigned long *buf, int pos, int bits)
556 int i, ord;
558 if (pos < 0 || pos >= bits || !test_bit(pos, buf))
559 return -1;
561 i = find_first_bit(buf, bits);
562 ord = 0;
563 while (i < pos) {
564 i = find_next_bit(buf, bits, i + 1);
565 ord++;
567 BUG_ON(i != pos);
569 return ord;
573 * bitmap_ord_to_pos(buf, ord, bits)
574 * @buf: pointer to bitmap
575 * @ord: ordinal bit position (n-th set bit, n >= 0)
576 * @bits: number of valid bit positions in @buf
578 * Map the ordinal offset of bit @ord in @buf to its position in @buf.
579 * Value of @ord should be in range 0 <= @ord < weight(buf), else
580 * results are undefined.
582 * If for example, just bits 4 through 7 are set in @buf, then @ord
583 * values 0 through 3 will get mapped to 4 through 7, respectively,
584 * and all other @ord values return undefined values. When @ord value 3
585 * gets mapped to (returns) @pos value 7 in this example, that means
586 * that the 3rd set bit (starting with 0th) is at position 7 in @buf.
588 * The bit positions 0 through @bits are valid positions in @buf.
590 static int bitmap_ord_to_pos(const unsigned long *buf, int ord, int bits)
592 int pos = 0;
594 if (ord >= 0 && ord < bits) {
595 int i;
597 for (i = find_first_bit(buf, bits);
598 i < bits && ord > 0;
599 i = find_next_bit(buf, bits, i + 1))
600 ord--;
601 if (i < bits && ord == 0)
602 pos = i;
605 return pos;
609 * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
610 * @dst: remapped result
611 * @src: subset to be remapped
612 * @old: defines domain of map
613 * @new: defines range of map
614 * @bits: number of bits in each of these bitmaps
616 * Let @old and @new define a mapping of bit positions, such that
617 * whatever position is held by the n-th set bit in @old is mapped
618 * to the n-th set bit in @new. In the more general case, allowing
619 * for the possibility that the weight 'w' of @new is less than the
620 * weight of @old, map the position of the n-th set bit in @old to
621 * the position of the m-th set bit in @new, where m == n % w.
623 * If either of the @old and @new bitmaps are empty, or if @src and
624 * @dst point to the same location, then this routine copies @src
625 * to @dst.
627 * The positions of unset bits in @old are mapped to themselves
628 * (the identify map).
630 * Apply the above specified mapping to @src, placing the result in
631 * @dst, clearing any bits previously set in @dst.
633 * For example, lets say that @old has bits 4 through 7 set, and
634 * @new has bits 12 through 15 set. This defines the mapping of bit
635 * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
636 * bit positions unchanged. So if say @src comes into this routine
637 * with bits 1, 5 and 7 set, then @dst should leave with bits 1,
638 * 13 and 15 set.
640 void bitmap_remap(unsigned long *dst, const unsigned long *src,
641 const unsigned long *old, const unsigned long *new,
642 int bits)
644 int oldbit, w;
646 if (dst == src) /* following doesn't handle inplace remaps */
647 return;
648 bitmap_zero(dst, bits);
650 w = bitmap_weight(new, bits);
651 for (oldbit = find_first_bit(src, bits);
652 oldbit < bits;
653 oldbit = find_next_bit(src, bits, oldbit + 1)) {
654 int n = bitmap_pos_to_ord(old, oldbit, bits);
655 if (n < 0 || w == 0)
656 set_bit(oldbit, dst); /* identity map */
657 else
658 set_bit(bitmap_ord_to_pos(new, n % w, bits), dst);
661 EXPORT_SYMBOL(bitmap_remap);
664 * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
665 * @oldbit: bit position to be mapped
666 * @old: defines domain of map
667 * @new: defines range of map
668 * @bits: number of bits in each of these bitmaps
670 * Let @old and @new define a mapping of bit positions, such that
671 * whatever position is held by the n-th set bit in @old is mapped
672 * to the n-th set bit in @new. In the more general case, allowing
673 * for the possibility that the weight 'w' of @new is less than the
674 * weight of @old, map the position of the n-th set bit in @old to
675 * the position of the m-th set bit in @new, where m == n % w.
677 * The positions of unset bits in @old are mapped to themselves
678 * (the identify map).
680 * Apply the above specified mapping to bit position @oldbit, returning
681 * the new bit position.
683 * For example, lets say that @old has bits 4 through 7 set, and
684 * @new has bits 12 through 15 set. This defines the mapping of bit
685 * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
686 * bit positions unchanged. So if say @oldbit is 5, then this routine
687 * returns 13.
689 int bitmap_bitremap(int oldbit, const unsigned long *old,
690 const unsigned long *new, int bits)
692 int w = bitmap_weight(new, bits);
693 int n = bitmap_pos_to_ord(old, oldbit, bits);
694 if (n < 0 || w == 0)
695 return oldbit;
696 else
697 return bitmap_ord_to_pos(new, n % w, bits);
699 EXPORT_SYMBOL(bitmap_bitremap);
702 * bitmap_onto - translate one bitmap relative to another
703 * @dst: resulting translated bitmap
704 * @orig: original untranslated bitmap
705 * @relmap: bitmap relative to which translated
706 * @bits: number of bits in each of these bitmaps
708 * Set the n-th bit of @dst iff there exists some m such that the
709 * n-th bit of @relmap is set, the m-th bit of @orig is set, and
710 * the n-th bit of @relmap is also the m-th _set_ bit of @relmap.
711 * (If you understood the previous sentence the first time your
712 * read it, you're overqualified for your current job.)
714 * In other words, @orig is mapped onto (surjectively) @dst,
715 * using the the map { <n, m> | the n-th bit of @relmap is the
716 * m-th set bit of @relmap }.
718 * Any set bits in @orig above bit number W, where W is the
719 * weight of (number of set bits in) @relmap are mapped nowhere.
720 * In particular, if for all bits m set in @orig, m >= W, then
721 * @dst will end up empty. In situations where the possibility
722 * of such an empty result is not desired, one way to avoid it is
723 * to use the bitmap_fold() operator, below, to first fold the
724 * @orig bitmap over itself so that all its set bits x are in the
725 * range 0 <= x < W. The bitmap_fold() operator does this by
726 * setting the bit (m % W) in @dst, for each bit (m) set in @orig.
728 * Example [1] for bitmap_onto():
729 * Let's say @relmap has bits 30-39 set, and @orig has bits
730 * 1, 3, 5, 7, 9 and 11 set. Then on return from this routine,
731 * @dst will have bits 31, 33, 35, 37 and 39 set.
733 * When bit 0 is set in @orig, it means turn on the bit in
734 * @dst corresponding to whatever is the first bit (if any)
735 * that is turned on in @relmap. Since bit 0 was off in the
736 * above example, we leave off that bit (bit 30) in @dst.
738 * When bit 1 is set in @orig (as in the above example), it
739 * means turn on the bit in @dst corresponding to whatever
740 * is the second bit that is turned on in @relmap. The second
741 * bit in @relmap that was turned on in the above example was
742 * bit 31, so we turned on bit 31 in @dst.
744 * Similarly, we turned on bits 33, 35, 37 and 39 in @dst,
745 * because they were the 4th, 6th, 8th and 10th set bits
746 * set in @relmap, and the 4th, 6th, 8th and 10th bits of
747 * @orig (i.e. bits 3, 5, 7 and 9) were also set.
749 * When bit 11 is set in @orig, it means turn on the bit in
750 * @dst corresponding to whatever is the twelth bit that is
751 * turned on in @relmap. In the above example, there were
752 * only ten bits turned on in @relmap (30..39), so that bit
753 * 11 was set in @orig had no affect on @dst.
755 * Example [2] for bitmap_fold() + bitmap_onto():
756 * Let's say @relmap has these ten bits set:
757 * 40 41 42 43 45 48 53 61 74 95
758 * (for the curious, that's 40 plus the first ten terms of the
759 * Fibonacci sequence.)
761 * Further lets say we use the following code, invoking
762 * bitmap_fold() then bitmap_onto, as suggested above to
763 * avoid the possitility of an empty @dst result:
765 * unsigned long *tmp; // a temporary bitmap's bits
767 * bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits);
768 * bitmap_onto(dst, tmp, relmap, bits);
770 * Then this table shows what various values of @dst would be, for
771 * various @orig's. I list the zero-based positions of each set bit.
772 * The tmp column shows the intermediate result, as computed by
773 * using bitmap_fold() to fold the @orig bitmap modulo ten
774 * (the weight of @relmap).
776 * @orig tmp @dst
777 * 0 0 40
778 * 1 1 41
779 * 9 9 95
780 * 10 0 40 (*)
781 * 1 3 5 7 1 3 5 7 41 43 48 61
782 * 0 1 2 3 4 0 1 2 3 4 40 41 42 43 45
783 * 0 9 18 27 0 9 8 7 40 61 74 95
784 * 0 10 20 30 0 40
785 * 0 11 22 33 0 1 2 3 40 41 42 43
786 * 0 12 24 36 0 2 4 6 40 42 45 53
787 * 78 102 211 1 2 8 41 42 74 (*)
789 * (*) For these marked lines, if we hadn't first done bitmap_fold()
790 * into tmp, then the @dst result would have been empty.
792 * If either of @orig or @relmap is empty (no set bits), then @dst
793 * will be returned empty.
795 * If (as explained above) the only set bits in @orig are in positions
796 * m where m >= W, (where W is the weight of @relmap) then @dst will
797 * once again be returned empty.
799 * All bits in @dst not set by the above rule are cleared.
801 void bitmap_onto(unsigned long *dst, const unsigned long *orig,
802 const unsigned long *relmap, int bits)
804 int n, m; /* same meaning as in above comment */
806 if (dst == orig) /* following doesn't handle inplace mappings */
807 return;
808 bitmap_zero(dst, bits);
811 * The following code is a more efficient, but less
812 * obvious, equivalent to the loop:
813 * for (m = 0; m < bitmap_weight(relmap, bits); m++) {
814 * n = bitmap_ord_to_pos(orig, m, bits);
815 * if (test_bit(m, orig))
816 * set_bit(n, dst);
820 m = 0;
821 for (n = find_first_bit(relmap, bits);
822 n < bits;
823 n = find_next_bit(relmap, bits, n + 1)) {
824 /* m == bitmap_pos_to_ord(relmap, n, bits) */
825 if (test_bit(m, orig))
826 set_bit(n, dst);
827 m++;
830 EXPORT_SYMBOL(bitmap_onto);
833 * bitmap_fold - fold larger bitmap into smaller, modulo specified size
834 * @dst: resulting smaller bitmap
835 * @orig: original larger bitmap
836 * @sz: specified size
837 * @bits: number of bits in each of these bitmaps
839 * For each bit oldbit in @orig, set bit oldbit mod @sz in @dst.
840 * Clear all other bits in @dst. See further the comment and
841 * Example [2] for bitmap_onto() for why and how to use this.
843 void bitmap_fold(unsigned long *dst, const unsigned long *orig,
844 int sz, int bits)
846 int oldbit;
848 if (dst == orig) /* following doesn't handle inplace mappings */
849 return;
850 bitmap_zero(dst, bits);
852 for (oldbit = find_first_bit(orig, bits);
853 oldbit < bits;
854 oldbit = find_next_bit(orig, bits, oldbit + 1))
855 set_bit(oldbit % sz, dst);
857 EXPORT_SYMBOL(bitmap_fold);
860 * Common code for bitmap_*_region() routines.
861 * bitmap: array of unsigned longs corresponding to the bitmap
862 * pos: the beginning of the region
863 * order: region size (log base 2 of number of bits)
864 * reg_op: operation(s) to perform on that region of bitmap
866 * Can set, verify and/or release a region of bits in a bitmap,
867 * depending on which combination of REG_OP_* flag bits is set.
869 * A region of a bitmap is a sequence of bits in the bitmap, of
870 * some size '1 << order' (a power of two), aligned to that same
871 * '1 << order' power of two.
873 * Returns 1 if REG_OP_ISFREE succeeds (region is all zero bits).
874 * Returns 0 in all other cases and reg_ops.
877 enum {
878 REG_OP_ISFREE, /* true if region is all zero bits */
879 REG_OP_ALLOC, /* set all bits in region */
880 REG_OP_RELEASE, /* clear all bits in region */
883 static int __reg_op(unsigned long *bitmap, int pos, int order, int reg_op)
885 int nbits_reg; /* number of bits in region */
886 int index; /* index first long of region in bitmap */
887 int offset; /* bit offset region in bitmap[index] */
888 int nlongs_reg; /* num longs spanned by region in bitmap */
889 int nbitsinlong; /* num bits of region in each spanned long */
890 unsigned long mask; /* bitmask for one long of region */
891 int i; /* scans bitmap by longs */
892 int ret = 0; /* return value */
895 * Either nlongs_reg == 1 (for small orders that fit in one long)
896 * or (offset == 0 && mask == ~0UL) (for larger multiword orders.)
898 nbits_reg = 1 << order;
899 index = pos / BITS_PER_LONG;
900 offset = pos - (index * BITS_PER_LONG);
901 nlongs_reg = BITS_TO_LONGS(nbits_reg);
902 nbitsinlong = min(nbits_reg, BITS_PER_LONG);
905 * Can't do "mask = (1UL << nbitsinlong) - 1", as that
906 * overflows if nbitsinlong == BITS_PER_LONG.
908 mask = (1UL << (nbitsinlong - 1));
909 mask += mask - 1;
910 mask <<= offset;
912 switch (reg_op) {
913 case REG_OP_ISFREE:
914 for (i = 0; i < nlongs_reg; i++) {
915 if (bitmap[index + i] & mask)
916 goto done;
918 ret = 1; /* all bits in region free (zero) */
919 break;
921 case REG_OP_ALLOC:
922 for (i = 0; i < nlongs_reg; i++)
923 bitmap[index + i] |= mask;
924 break;
926 case REG_OP_RELEASE:
927 for (i = 0; i < nlongs_reg; i++)
928 bitmap[index + i] &= ~mask;
929 break;
931 done:
932 return ret;
936 * bitmap_find_free_region - find a contiguous aligned mem region
937 * @bitmap: array of unsigned longs corresponding to the bitmap
938 * @bits: number of bits in the bitmap
939 * @order: region size (log base 2 of number of bits) to find
941 * Find a region of free (zero) bits in a @bitmap of @bits bits and
942 * allocate them (set them to one). Only consider regions of length
943 * a power (@order) of two, aligned to that power of two, which
944 * makes the search algorithm much faster.
946 * Return the bit offset in bitmap of the allocated region,
947 * or -errno on failure.
949 int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
951 int pos, end; /* scans bitmap by regions of size order */
953 for (pos = 0 ; (end = pos + (1 << order)) <= bits; pos = end) {
954 if (!__reg_op(bitmap, pos, order, REG_OP_ISFREE))
955 continue;
956 __reg_op(bitmap, pos, order, REG_OP_ALLOC);
957 return pos;
959 return -ENOMEM;
961 EXPORT_SYMBOL(bitmap_find_free_region);
964 * bitmap_release_region - release allocated bitmap region
965 * @bitmap: array of unsigned longs corresponding to the bitmap
966 * @pos: beginning of bit region to release
967 * @order: region size (log base 2 of number of bits) to release
969 * This is the complement to __bitmap_find_free_region() and releases
970 * the found region (by clearing it in the bitmap).
972 * No return value.
974 void bitmap_release_region(unsigned long *bitmap, int pos, int order)
976 __reg_op(bitmap, pos, order, REG_OP_RELEASE);
978 EXPORT_SYMBOL(bitmap_release_region);
981 * bitmap_allocate_region - allocate bitmap region
982 * @bitmap: array of unsigned longs corresponding to the bitmap
983 * @pos: beginning of bit region to allocate
984 * @order: region size (log base 2 of number of bits) to allocate
986 * Allocate (set bits in) a specified region of a bitmap.
988 * Return 0 on success, or %-EBUSY if specified region wasn't
989 * free (not all bits were zero).
991 int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
993 if (!__reg_op(bitmap, pos, order, REG_OP_ISFREE))
994 return -EBUSY;
995 __reg_op(bitmap, pos, order, REG_OP_ALLOC);
996 return 0;
998 EXPORT_SYMBOL(bitmap_allocate_region);
1001 * bitmap_copy_le - copy a bitmap, putting the bits into little-endian order.
1002 * @dst: destination buffer
1003 * @src: bitmap to copy
1004 * @nbits: number of bits in the bitmap
1006 * Require nbits % BITS_PER_LONG == 0.
1008 void bitmap_copy_le(void *dst, const unsigned long *src, int nbits)
1010 unsigned long *d = dst;
1011 int i;
1013 for (i = 0; i < nbits/BITS_PER_LONG; i++) {
1014 if (BITS_PER_LONG == 64)
1015 d[i] = cpu_to_le64(src[i]);
1016 else
1017 d[i] = cpu_to_le32(src[i]);
1020 EXPORT_SYMBOL(bitmap_copy_le);