1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __SOUND_AZT3328_H
3 #define __SOUND_AZT3328_H
5 /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
6 * "WRITE_ONLY" == register does not indicate actual bit values */
8 /*** main I/O area port indices ***/
9 /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
10 #define AZF_IO_SIZE_CTRL 0x80
11 #define AZF_IO_SIZE_CTRL_PM 0x70
13 /* the driver initialisation suggests a layout of 4 areas
14 * within the main card control I/O:
15 * from 0x00 (playback codec), from 0x20 (recording codec)
16 * and from 0x40 (most certainly I2S out codec).
17 * And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
18 * power management etc.???). */
20 #define AZF_IO_OFFS_CODEC_PLAYBACK 0x00
21 #define AZF_IO_OFFS_CODEC_CAPTURE 0x20
22 #define AZF_IO_OFFS_CODEC_I2S_OUT 0x40
24 #define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */
25 /* able to reactivate output after output muting due to 8/16bit
26 * output change, just like 0x0002.
27 * 0x0001 is the only bit that's able to start the DMA counter */
28 #define DMA_RESUME 0x0001 /* paused if cleared? */
29 /* 0x0002 *temporarily* set during DMA stopping. hmm
30 * both 0x0002 and 0x0004 set in playback setup. */
31 /* able to reactivate output after output muting due to 8/16bit
32 * output change, just like 0x0001. */
33 #define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */
34 /* 0x0004: NOT able to reactivate output */
35 #define DMA_RUN_SOMETHING2 0x0004 /* / bits */
36 #define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */
37 #define DMA_EPILOGUE_SOMETHING 0x0010
38 #define DMA_SOMETHING_ELSE 0x0020 /* ??? */
39 #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */
40 #define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */
41 /* write back to flags in case flags are set, in order to ACK IRQ in handler
42 * (bit 1 of port 0x64 indicates interrupt for one of these three types)
43 * sometimes in this case it just writes 0xffff to globally ACK all IRQs
44 * settings written are not reflected when reading back, though.
45 * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */
46 #define IRQ_SOMETHING 0x0001 /* something & ACK */
47 #define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */
48 #define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */
49 #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
50 #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
51 #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */
52 /* start address of 1st DMA transfer area, PU:0x00000000 */
53 #define IDX_IO_CODEC_DMA_START_1 0x04
54 /* start address of 2nd DMA transfer area, PU:0x00000000 */
55 #define IDX_IO_CODEC_DMA_START_2 0x08
56 /* both lengths of DMA transfer areas, PU:0x00000000
57 length1: offset 0x0c, length2: offset 0x0e */
58 #define IDX_IO_CODEC_DMA_LENGTHS 0x0c
59 #define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
60 /* offset within current DMA transfer area, PU:0x0000 */
61 #define IDX_IO_CODEC_DMA_CURROFS 0x14
62 #define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */
63 /* all unspecified bits can't be modified */
64 #define SOUNDFORMAT_FREQUENCY_MASK 0x000f
65 #define SOUNDFORMAT_XTAL1 0x00
66 #define SOUNDFORMAT_XTAL2 0x01
67 /* all _SUSPECTED_ values are not used by Windows drivers, so we don't
68 * have any hard facts, only rough measurements.
69 * All we know is that the crystal used on the board has 24.576MHz,
70 * like many soundcards (which results in the frequencies below when
71 * using certain divider values selected by the values below) */
72 #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1
73 #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1
74 #define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2
75 #define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL2
76 #define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */
77 #define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL1
78 #define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */
79 #define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */
80 #define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL1
81 #define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL2
82 #define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL1
83 #define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL2
84 #define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL1
85 #define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */
86 #define SOUNDFORMAT_FLAG_16BIT 0x0010
87 #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
90 /* define frequency helpers, for maximum value safety */
92 #define AZF_FREQ(rate) AZF_FREQ_##rate = rate
110 /** DirectX timer, main interrupt area (FIXME: and something else?) **/
111 #define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */
112 /* timer countdown value; triggers IRQ when timer is finished */
113 #define TIMER_VALUE_MASK 0x000fffffUL
114 /* activate timer countdown */
115 #define TIMER_COUNTDOWN_ENABLE 0x01000000UL
116 /* trigger timer IRQ on zero transition */
117 #define TIMER_IRQ_ENABLE 0x02000000UL
118 /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)
119 * had 0x0020 set upon IRQ handler */
120 #define TIMER_IRQ_ACK 0x04000000UL
121 #define IDX_IO_IRQSTATUS 0x64
122 /* some IRQ bit in here might also be used to signal a power-management timer
123 * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
124 * OPL3 hardware contains several timers which confusingly in most cases
125 * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that,
126 * so I wouldn't be surprised at all to discover that AZF3328
127 * supports that thing as well... */
129 #define IRQ_PLAYBACK 0x0001
130 #define IRQ_RECORDING 0x0002
131 #define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */
132 #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
133 #define IRQ_MPU401 0x0010
134 #define IRQ_TIMER 0x0020 /* DirectX timer */
135 #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */
136 #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */
137 #define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
138 /* this is set to e.g. 0x3ff or 0x300, and writable;
139 * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
140 #define IDX_IO_SOME_VALUE 0x68
141 #define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */
142 #define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */
143 /* umm, nope, behaviour of these bits changes depending on what we wrote
145 * And they change upon playback/stop, too:
146 * Writing a value to 0x68 will display this exact value during playback,
147 * too but when stopped it can fall back to a rather different
148 * seemingly random value). Hmm, possibly this is a register which
149 * has a remote shadow which needs proper device supply which only exists
150 * in case playback is active? Or is this driver-induced?
153 /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
154 * actually inhibits PCM playback!!! maybe power management??: */
155 #define IDX_IO_6AH 0x6A /* WRITE_ONLY! */
156 /* bit 5: enabling this will activate permanent counting of bytes 2/3
157 * at gameport I/O (0xb402/3) (equal values each) and cause
158 * gameport legacy I/O at 0x0200 to be _DISABLED_!
159 * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode
160 * for Enhanced Digital Gameport (see 4D Wave DX card): */
161 #define IO_6A_SOMETHING1_GAMEPORT 0x0020
162 /* bit 8; sure, this _pauses_ playback (later resumes at same spot!),
163 * but what the heck is this really about??: */
164 #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100
165 /* bit 9; sure, this _pauses_ playback (later resumes at same spot!),
166 * but what the heck is this really about??: */
167 #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200
168 /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,
169 * thus it suggests influence on PCM only!!
170 * However OTOH there seems to be no bit anywhere around here
171 * which is able to disable OPL3... */
172 /* bit 10: enabling this actually changes values at legacy gameport
173 * I/O address (0x200); is this enabling of the Digital Enhanced Game Port???
174 * Or maybe this simply switches off the NE558 circuit, since enabling this
175 * still lets us evaluate button states, but not axis states */
176 #define IO_6A_SOMETHING2_GAMEPORT 0x0400
177 /* writing 0x0300: causes quite some crackling during
178 * PC activity such as switching windows (PCI traffic??
179 * --> FIFO/timing settings???) */
180 /* writing 0x0100 plus/or 0x0200 inhibits playback */
181 /* since the Windows .INF file has Flag_Enable_JoyStick and
182 * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason
183 * that some other bit in this same register might be responsible
184 * for SB DOS Emulation activation (note that the file did NOT define
185 * a switch for OPL3!) */
186 #define IDX_IO_6CH 0x6C /* unknown; fully read-writable */
187 #define IDX_IO_6EH 0x6E
188 /* writing 0xffff returns 0x83fe (or 0x03fe only).
189 * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch
190 * from 0000 to ffff. */
192 /* further I/O indices not saved/restored and not readable after writing,
193 * so probably not used */
196 /*** Gameport area port indices ***/
197 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
198 #define AZF_IO_SIZE_GAME 0x08
199 #define AZF_IO_SIZE_GAME_PM 0x06
202 AZF_GAME_LEGACY_IO_PORT
= 0x200
205 #define IDX_GAME_LEGACY_COMPATIBLE 0x00
206 /* in some operation mode, writing anything to this port
207 * triggers an interrupt:
208 * yup, that's in case IDX_GAME_01H has one of the
209 * axis measurement bits enabled
210 * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */
212 #define IDX_GAME_AXES_CONFIG 0x01
213 /* NOTE: layout of this register awfully similar (read: "identical??")
214 * to AD1815JS.pdf (p.29) */
216 /* enables axis 1 (X axis) measurement: */
217 #define GAME_AXES_ENABLE_1 0x01
218 /* enables axis 2 (Y axis) measurement: */
219 #define GAME_AXES_ENABLE_2 0x02
220 /* enables axis 3 (X axis) measurement: */
221 #define GAME_AXES_ENABLE_3 0x04
222 /* enables axis 4 (Y axis) measurement: */
223 #define GAME_AXES_ENABLE_4 0x08
224 /* selects the current axis to read the measured value of
225 * (at IDX_GAME_AXIS_VALUE):
226 * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */
227 #define GAME_AXES_READ_MASK 0x30
228 /* enable to have the latch continuously accept ADC values
229 * (and continuously cause interrupts in case interrupts are enabled);
230 * AD1815JS.pdf says it's ~16ms interval there: */
231 #define GAME_AXES_LATCH_ENABLE 0x40
232 /* joystick data (measured axes) ready for reading: */
233 #define GAME_AXES_SAMPLING_READY 0x80
235 /* NOTE: other card specs (SiS960 and others!) state that the
236 * game position latches should be frozen when reading and be freed
237 * (== reset?) after reading!!!
238 * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),
239 * but how to free the value? */
240 /* An internet search for "gameport latch ADC" should provide some insight
241 * into how to program such a gameport system. */
243 /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?
244 * yup, in case 6AH 0x20 is not enabled
245 * (and 0x40 is sufficient, 0xf0 is not needed) */
247 #define IDX_GAME_AXIS_VALUE 0x02
248 /* R: value of currently configured axis (word value!);
249 * W: trigger axis measurement */
251 #define IDX_GAME_HWCONFIG 0x04
252 /* note: bits 4 to 7 are never set (== 0) when reading!
253 * --> reserved bits? */
254 /* enables IRQ notification upon axes measurement ready: */
255 #define GAME_HWCFG_IRQ_ENABLE 0x01
256 /* these bits choose a different frequency for the
257 * internal ADC counter increment.
258 * hmm, seems to be a combo of bits:
259 * 00 --> standard frequency
263 #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06
265 /* FIXME: these values might be reversed... */
266 #define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0
267 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1
268 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2
269 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3
271 /* enable gameport legacy I/O address (0x200)
272 * I was unable to locate any configurability for a different address: */
273 #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08
276 #define AZF_IO_SIZE_MPU 0x04
277 #define AZF_IO_SIZE_MPU_PM 0x04
280 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
281 #define AZF_IO_SIZE_OPL3 0x08
282 #define AZF_IO_SIZE_OPL3_PM 0x06
283 /* hmm, given that a standard OPL3 has 4 registers only,
284 * there might be some enhanced functionality lurking at the end
285 * (especially since register 0x04 has a "non-empty" value 0xfe) */
287 /*** mixer I/O area port indices ***/
288 /* (only 0x22 of 0x40 bytes saved/restored by Windows driver)
289 * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */
290 #define AZF_IO_SIZE_MIXER 0x40
291 #define AZF_IO_SIZE_MIXER_PM 0x22
293 #define MIXER_VOLUME_RIGHT_MASK 0x001f
294 #define MIXER_VOLUME_LEFT_MASK 0x1f00
295 #define MIXER_MUTE_MASK 0x8000
296 #define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */
297 #define IDX_MIXER_PLAY_MASTER 0x02
298 #define IDX_MIXER_MODEMOUT 0x04
299 #define IDX_MIXER_BASSTREBLE 0x06
300 #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e
301 #define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00
302 #define IDX_MIXER_PCBEEP 0x08
303 #define IDX_MIXER_MODEMIN 0x0a
304 #define IDX_MIXER_MIC 0x0c
305 #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040
306 #define IDX_MIXER_LINEIN 0x0e
307 #define IDX_MIXER_CDAUDIO 0x10
308 #define IDX_MIXER_VIDEO 0x12
309 #define IDX_MIXER_AUX 0x14
310 #define IDX_MIXER_WAVEOUT 0x16
311 #define IDX_MIXER_FMSYNTH 0x18
312 #define IDX_MIXER_REC_SELECT 0x1a
313 #define MIXER_REC_SELECT_MIC 0x00
314 #define MIXER_REC_SELECT_CD 0x01
315 #define MIXER_REC_SELECT_VIDEO 0x02
316 #define MIXER_REC_SELECT_AUX 0x03
317 #define MIXER_REC_SELECT_LINEIN 0x04
318 #define MIXER_REC_SELECT_MIXSTEREO 0x05
319 #define MIXER_REC_SELECT_MIXMONO 0x06
320 #define MIXER_REC_SELECT_MONOIN 0x07
321 #define IDX_MIXER_REC_VOLUME 0x1c
322 #define IDX_MIXER_ADVCTL1 0x1e
323 /* unlisted bits are unmodifiable */
324 #define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e
325 #define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */
326 #define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */
327 /* unlisted bits are unmodifiable */
328 #define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */
329 #define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */
330 #define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */
331 #define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */
332 #define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */
334 #define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */
336 /* driver internal flags */
337 #define SET_CHAN_LEFT 1
338 #define SET_CHAN_RIGHT 2
340 /* helper macro to align I/O port ranges to 32bit I/O width */
341 #define AZF_ALIGN(x) (((x) + 3) & (~3))
343 #endif /* __SOUND_AZT3328_H */