1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3 * Copyright 1998-2019 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 **********************************************************/
30 * SVGA 3d caps definitions
33 #ifndef _SVGA3D_DEVCAPS_H_
34 #define _SVGA3D_DEVCAPS_H_
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
40 #include "includeCheck.h"
42 #include "svga3d_types.h"
47 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
48 * register. Is set by the host and read by the guest. This lets
49 * us make new guest drivers which are backwards-compatible with old
50 * SVGA hardware revisions. It does not let us support old guest
51 * drivers. Good enough for now.
55 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
56 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
57 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
60 SVGA3D_HWVERSION_WS5_RC1
= SVGA3D_MAKE_HWVERSION(0, 1),
61 SVGA3D_HWVERSION_WS5_RC2
= SVGA3D_MAKE_HWVERSION(0, 2),
62 SVGA3D_HWVERSION_WS51_RC1
= SVGA3D_MAKE_HWVERSION(0, 3),
63 SVGA3D_HWVERSION_WS6_B1
= SVGA3D_MAKE_HWVERSION(1, 1),
64 SVGA3D_HWVERSION_FUSION_11
= SVGA3D_MAKE_HWVERSION(1, 4),
65 SVGA3D_HWVERSION_WS65_B1
= SVGA3D_MAKE_HWVERSION(2, 0),
66 SVGA3D_HWVERSION_WS8_B1
= SVGA3D_MAKE_HWVERSION(2, 1),
67 SVGA3D_HWVERSION_CURRENT
= SVGA3D_HWVERSION_WS8_B1
,
68 } SVGA3dHardwareVersion
;
74 typedef uint32 SVGA3dDevCapIndex
;
76 #define SVGA3D_DEVCAP_INVALID ((uint32)-1)
77 #define SVGA3D_DEVCAP_3D 0
78 #define SVGA3D_DEVCAP_MAX_LIGHTS 1
81 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
82 * fixed-function texture units available. Each of these units
83 * work in both FFP and Shader modes, and they support texture
84 * transforms and texture coordinates. The host may have additional
85 * texture image units that are only usable with shaders.
87 #define SVGA3D_DEVCAP_MAX_TEXTURES 2
88 #define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
89 #define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
90 #define SVGA3D_DEVCAP_VERTEX_SHADER 5
91 #define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
92 #define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
93 #define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
94 #define SVGA3D_DEVCAP_S23E8_TEXTURES 9
95 #define SVGA3D_DEVCAP_S10E5_TEXTURES 10
96 #define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
97 #define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
98 #define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
99 #define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
100 #define SVGA3D_DEVCAP_QUERY_TYPES 15
101 #define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
102 #define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
103 #define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
104 #define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
105 #define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
106 #define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
107 #define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
108 #define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
109 #define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
110 #define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
111 #define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
112 #define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
113 #define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
114 #define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
115 #define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
116 #define SVGA3D_DEVCAP_TEXTURE_OPS 31
117 #define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
118 #define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
119 #define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
120 #define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
121 #define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
122 #define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
123 #define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
124 #define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
125 #define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
126 #define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
127 #define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
128 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
129 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
130 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
131 #define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
132 #define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
133 #define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
134 #define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
135 #define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
136 #define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
137 #define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
138 #define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
139 #define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
140 #define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
141 #define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
142 #define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
143 #define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
144 #define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
145 #define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
146 #define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
149 * There is a hole in our devcap definitions for
150 * historical reasons.
152 * Define a constant just for completeness.
154 #define SVGA3D_DEVCAP_MISSING62 62
156 #define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
159 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
160 * render targets. This does not include the depth or stencil targets.
162 #define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
164 #define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
165 #define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
166 #define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
167 #define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
168 #define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
173 #define SVGA3D_DEVCAP_DEAD4 70
174 #define SVGA3D_DEVCAP_DEAD5 71
175 #define SVGA3D_DEVCAP_DEAD7 72
176 #define SVGA3D_DEVCAP_DEAD6 73
178 #define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
179 #define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
180 #define SVGA3D_DEVCAP_DEAD10 76
183 * This is the maximum number of SVGA context IDs that the guest
184 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
186 #define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
189 * This is the maximum number of SVGA surface IDs that the guest
190 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
192 #define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
194 #define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
195 #define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
196 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
198 #define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
199 #define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
204 #define SVGA3D_DEVCAP_DEAD1 84
205 #define SVGA3D_DEVCAP_DEAD8 85
206 #define SVGA3D_DEVCAP_DEAD9 86
208 #define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */
209 #define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */
210 #define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */
211 #define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */
213 #define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
218 #define SVGA3D_DEVCAP_DEAD3 92
221 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
223 #define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */
228 #define SVGA3D_DEVCAP_DEAD2 94
231 * Does the device support DXContexts?
233 #define SVGA3D_DEVCAP_DXCONTEXT 95
238 #define SVGA3D_DEVCAP_DEAD11 96
241 * What is the maximum number of vertex buffers or vertex input registers
242 * that can be expected to work correctly with a DXContext?
244 * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
245 * anything in excess of this cap is not guaranteed to render correctly.
247 * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
248 * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
249 * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
250 * but only the registers up to this cap value are guaranteed to render
253 * If guest-drivers are able to expose a lower-limit, it's recommended
254 * that they clamp to this value. Otherwise, the host will make a
255 * best-effort on case-by-case basis if guests exceed this.
257 #define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
260 * What is the maximum number of constant buffers that can be expected to
261 * work correctly with a DX context?
263 * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
264 * anything in excess of this cap is not guaranteed to render correctly.
266 * If guest-drivers are able to expose a lower-limit, it's recommended
267 * that they clamp to this value. Otherwise, the host will make a
268 * best-effort on case-by-case basis if guests exceed this.
270 #define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
273 * Does the device support provoking vertex control?
275 * If this cap is present, the provokingVertexLast field in the
276 * rasterizer state is enabled. (Guests can then set it to FALSE,
277 * meaning that the first vertex is the provoking vertex, or TRUE,
278 * meaning that the last verteix is the provoking vertex.)
280 * If this cap is FALSE, then guests should set the provokingVertexLast
281 * to FALSE, otherwise rendering behavior is undefined.
283 #define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
285 #define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
286 #define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
287 #define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
288 #define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
289 #define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
290 #define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
291 #define SVGA3D_DEVCAP_DXFMT_Z_D32 106
292 #define SVGA3D_DEVCAP_DXFMT_Z_D16 107
293 #define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
294 #define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
295 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
296 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
297 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
298 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
299 #define SVGA3D_DEVCAP_DXFMT_DXT1 114
300 #define SVGA3D_DEVCAP_DXFMT_DXT2 115
301 #define SVGA3D_DEVCAP_DXFMT_DXT3 116
302 #define SVGA3D_DEVCAP_DXFMT_DXT4 117
303 #define SVGA3D_DEVCAP_DXFMT_DXT5 118
304 #define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
305 #define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
306 #define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
307 #define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
308 #define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
309 #define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
310 #define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
311 #define SVGA3D_DEVCAP_DXFMT_V8U8 126
312 #define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
313 #define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
314 #define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
315 #define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
316 #define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
317 #define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
318 #define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
319 #define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
320 #define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
321 #define SVGA3D_DEVCAP_DXFMT_BUFFER 136
322 #define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
323 #define SVGA3D_DEVCAP_DXFMT_V16U16 138
324 #define SVGA3D_DEVCAP_DXFMT_G16R16 139
325 #define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
326 #define SVGA3D_DEVCAP_DXFMT_UYVY 141
327 #define SVGA3D_DEVCAP_DXFMT_YUY2 142
328 #define SVGA3D_DEVCAP_DXFMT_NV12 143
329 #define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
330 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
331 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
332 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
333 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
334 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
335 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
336 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
337 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
338 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
339 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
340 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
341 #define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
342 #define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
343 #define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
344 #define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
345 #define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
346 #define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
347 #define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
348 #define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
349 #define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
350 #define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
351 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
352 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
353 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
354 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
355 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
356 #define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
357 #define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
358 #define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
359 #define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
360 #define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
361 #define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
362 #define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
363 #define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
364 #define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
365 #define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
366 #define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
367 #define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
368 #define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
369 #define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
370 #define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
371 #define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
372 #define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
373 #define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
374 #define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
375 #define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
376 #define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
377 #define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
378 #define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
379 #define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
380 #define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
381 #define SVGA3D_DEVCAP_DXFMT_P8 196
382 #define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
383 #define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
384 #define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
385 #define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
386 #define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
387 #define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
388 #define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
389 #define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
390 #define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
391 #define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
392 #define SVGA3D_DEVCAP_DXFMT_ATI1 207
393 #define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
394 #define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
395 #define SVGA3D_DEVCAP_DXFMT_ATI2 210
396 #define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
397 #define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
398 #define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
399 #define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
400 #define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
401 #define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
402 #define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
403 #define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
404 #define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
405 #define SVGA3D_DEVCAP_DXFMT_YV12 220
406 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
407 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
408 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
409 #define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
410 #define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
411 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
412 #define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
413 #define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
414 #define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
415 #define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
416 #define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
417 #define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
418 #define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
419 #define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
420 #define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
421 #define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
422 #define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
423 #define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
424 #define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
425 #define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
426 #define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
427 #define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
428 #define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
431 * Advertises shaderModel 4.1 support, independent blend-states,
432 * cube-map arrays, and a higher vertex input registers limit.
434 * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
436 #define SVGA3D_DEVCAP_SM41 244
437 #define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
438 #define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
441 * Indicates that the device has rendering support for
442 * the full multisample quality. If this cap is not present,
443 * the host may or may not support full quality rendering.
445 * See also SVGA_REG_MS_HINT_RESOLVED.
447 #define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
450 * Advertises support for the SVGA3D LogicOps commands.
452 #define SVGA3D_DEVCAP_LOGICOPS 248
455 * Advertises support for using logicOps in the DXBlendStates.
457 #define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
460 * Note DXFMT range is now non-contiguous.
462 #define SVGA3D_DEVCAP_RESERVED_1 250
463 #define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
464 #define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
465 #define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
466 #define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
467 #define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
468 #define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
469 #define SVGA3D_DEVCAP_RESERVED_2 257
471 #define SVGA3D_DEVCAP_SM5 258
472 #define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
474 /* This must be the last index. */
475 #define SVGA3D_DEVCAP_MAX 260
478 * Bit definitions for DXFMT devcaps
481 * SUPPORTED: Can the format be defined?
482 * SHADER_SAMPLE: Can the format be sampled from a shader?
483 * COLOR_RENDERTARGET: Can the format be a color render target?
484 * DEPTH_RENDERTARGET: Can the format be a depth render target?
485 * BLENDABLE: Is the format blendable?
486 * MIPS: Does the format support mip levels?
487 * ARRAY: Does the format support texture arrays?
488 * VOLUME: Does the format support having volume?
489 * MULTISAMPLE: Does the format support multisample?
491 #define SVGA3D_DXFMT_SUPPORTED (1 << 0)
492 #define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
493 #define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
494 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
495 #define SVGA3D_DXFMT_BLENDABLE (1 << 4)
496 #define SVGA3D_DXFMT_MIPS (1 << 5)
497 #define SVGA3D_DXFMT_ARRAY (1 << 6)
498 #define SVGA3D_DXFMT_VOLUME (1 << 7)
499 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
500 #define SVGA3D_DXFMT_MULTISAMPLE (1 << 9)
501 #define SVGA3D_DXFMT_MAX (1 << 10)
508 } SVGA3dDevCapResult
;
510 #endif /* _SVGA3D_DEVCAPS_H_ */