2 * Copyright (C) 2013 Red Hat
3 * Author: Rob Clark <robdclark@gmail.com>
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 as published by
7 * the Free Software Foundation.
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14 * You should have received a copy of the GNU General Public License along with
15 * this program. If not, see <http://www.gnu.org/licenses/>.
24 /* Please note that modifications to all structs defined here are
25 * subject to backwards-compatibility constraints:
26 * 1) Do not use pointers, use __u64 instead for 32 bit / 64 bit
27 * user/kernel compatibility
28 * 2) Keep fields aligned to their size
29 * 3) Because of how drm_ioctl() works, we can add new fields at
30 * the end of an ioctl if some care is taken: drm_ioctl() will
31 * zero out the new fields at the tail of the ioctl, so a zero
32 * value should have a backwards compatible meaning. And for
33 * output params, userspace won't see the newly added output
34 * fields.. so that has to be somehow ok.
37 #define MSM_PIPE_NONE 0x00
38 #define MSM_PIPE_2D0 0x01
39 #define MSM_PIPE_2D1 0x02
40 #define MSM_PIPE_3D0 0x10
42 /* timeouts are specified in clock-monotonic absolute times (to simplify
43 * restarting interrupted ioctls). The following struct is logically the
44 * same as 'struct timespec' but 32/64b ABI safe.
46 struct drm_msm_timespec
{
47 __s64 tv_sec
; /* seconds */
48 __s64 tv_nsec
; /* nanoseconds */
51 #define MSM_PARAM_GPU_ID 0x01
52 #define MSM_PARAM_GMEM_SIZE 0x02
53 #define MSM_PARAM_CHIP_ID 0x03
55 struct drm_msm_param
{
56 __u32 pipe
; /* in, MSM_PIPE_x */
57 __u32 param
; /* in, MSM_PARAM_x */
58 __u64 value
; /* out (get_param) or in (set_param) */
65 #define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
66 #define MSM_BO_GPU_READONLY 0x00000002
67 #define MSM_BO_CACHE_MASK 0x000f0000
69 #define MSM_BO_CACHED 0x00010000
70 #define MSM_BO_WC 0x00020000
71 #define MSM_BO_UNCACHED 0x00040000
73 #define MSM_BO_FLAGS (MSM_BO_SCANOUT | \
74 MSM_BO_GPU_READONLY | \
79 struct drm_msm_gem_new
{
81 __u32 flags
; /* in, mask of MSM_BO_x */
82 __u32 handle
; /* out */
85 struct drm_msm_gem_info
{
86 __u32 handle
; /* in */
88 __u64 offset
; /* out, offset to pass to mmap() */
91 #define MSM_PREP_READ 0x01
92 #define MSM_PREP_WRITE 0x02
93 #define MSM_PREP_NOSYNC 0x04
95 #define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
97 struct drm_msm_gem_cpu_prep
{
98 __u32 handle
; /* in */
99 __u32 op
; /* in, mask of MSM_PREP_x */
100 struct drm_msm_timespec timeout
; /* in */
103 struct drm_msm_gem_cpu_fini
{
104 __u32 handle
; /* in */
108 * Cmdstream Submission:
111 /* The value written into the cmdstream is logically:
113 * ((relocbuf->gpuaddr + reloc_offset) << shift) | or
115 * When we have GPU's w/ >32bit ptrs, it should be possible to deal
116 * with this by emit'ing two reloc entries with appropriate shift
117 * values. Or a new MSM_SUBMIT_CMD_x type would also be an option.
119 * NOTE that reloc's must be sorted by order of increasing submit_offset,
122 struct drm_msm_gem_submit_reloc
{
123 __u32 submit_offset
; /* in, offset from submit_bo */
124 __u32
or; /* in, value OR'd with result */
125 __s32 shift
; /* in, amount of left shift (can be negative) */
126 __u32 reloc_idx
; /* in, index of reloc_bo buffer */
127 __u64 reloc_offset
; /* in, offset from start of reloc_bo */
131 * BUF - this cmd buffer is executed normally.
132 * IB_TARGET_BUF - this cmd buffer is an IB target. Reloc's are
133 * processed normally, but the kernel does not setup an IB to
134 * this buffer in the first-level ringbuffer
135 * CTX_RESTORE_BUF - only executed if there has been a GPU context
136 * switch since the last SUBMIT ioctl
138 #define MSM_SUBMIT_CMD_BUF 0x0001
139 #define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
140 #define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
141 struct drm_msm_gem_submit_cmd
{
142 __u32 type
; /* in, one of MSM_SUBMIT_CMD_x */
143 __u32 submit_idx
; /* in, index of submit_bo cmdstream buffer */
144 __u32 submit_offset
; /* in, offset into submit_bo */
145 __u32 size
; /* in, cmdstream size */
147 __u32 nr_relocs
; /* in, number of submit_reloc's */
148 __u64 __user relocs
; /* in, ptr to array of submit_reloc's */
151 /* Each buffer referenced elsewhere in the cmdstream submit (ie. the
152 * cmdstream buffer(s) themselves or reloc entries) has one (and only
153 * one) entry in the submit->bos[] table.
155 * As a optimization, the current buffer (gpu virtual address) can be
156 * passed back through the 'presumed' field. If on a subsequent reloc,
157 * userspace passes back a 'presumed' address that is still valid,
158 * then patching the cmdstream for this entry is skipped. This can
159 * avoid kernel needing to map/access the cmdstream bo in the common
162 #define MSM_SUBMIT_BO_READ 0x0001
163 #define MSM_SUBMIT_BO_WRITE 0x0002
165 #define MSM_SUBMIT_BO_FLAGS (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
167 struct drm_msm_gem_submit_bo
{
168 __u32 flags
; /* in, mask of MSM_SUBMIT_BO_x */
169 __u32 handle
; /* in, GEM handle */
170 __u64 presumed
; /* in/out, presumed buffer address */
173 /* Each cmdstream submit consists of a table of buffers involved, and
174 * one or more cmdstream buffers. This allows for conditional execution
175 * (context-restore), and IB buffers needed for per tile/bin draw cmds.
177 struct drm_msm_gem_submit
{
178 __u32 pipe
; /* in, MSM_PIPE_x */
179 __u32 fence
; /* out */
180 __u32 nr_bos
; /* in, number of submit_bo's */
181 __u32 nr_cmds
; /* in, number of submit_cmd's */
182 __u64 __user bos
; /* in, ptr to array of submit_bo's */
183 __u64 __user cmds
; /* in, ptr to array of submit_cmd's */
186 /* The normal way to synchronize with the GPU is just to CPU_PREP on
187 * a buffer if you need to access it from the CPU (other cmdstream
188 * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
189 * handle the required synchronization under the hood). This ioctl
190 * mainly just exists as a way to implement the gallium pipe_fence
191 * APIs without requiring a dummy bo to synchronize on.
193 struct drm_msm_wait_fence
{
194 __u32 fence
; /* in */
196 struct drm_msm_timespec timeout
; /* in */
199 #define DRM_MSM_GET_PARAM 0x00
201 #define DRM_MSM_SET_PARAM 0x01
203 #define DRM_MSM_GEM_NEW 0x02
204 #define DRM_MSM_GEM_INFO 0x03
205 #define DRM_MSM_GEM_CPU_PREP 0x04
206 #define DRM_MSM_GEM_CPU_FINI 0x05
207 #define DRM_MSM_GEM_SUBMIT 0x06
208 #define DRM_MSM_WAIT_FENCE 0x07
209 #define DRM_MSM_NUM_IOCTLS 0x08
211 #define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
212 #define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
213 #define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
214 #define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
215 #define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
216 #define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
217 #define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
219 #endif /* __MSM_DRM_H__ */