PM / sleep: Asynchronous threads for suspend_noirq
[linux/fpc-iii.git] / drivers / input / ff-memless.c
blob74c0d8c6002aca6f74957c7f3a596f63e550199c
1 /*
2 * Force feedback support for memoryless devices
4 * Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
5 * Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
6 */
8 /*
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* #define DEBUG */
26 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
28 #include <linux/slab.h>
29 #include <linux/input.h>
30 #include <linux/module.h>
31 #include <linux/mutex.h>
32 #include <linux/spinlock.h>
33 #include <linux/jiffies.h>
34 #include <linux/fixp-arith.h>
36 MODULE_LICENSE("GPL");
37 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
38 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
40 /* Number of effects handled with memoryless devices */
41 #define FF_MEMLESS_EFFECTS 16
43 /* Envelope update interval in ms */
44 #define FF_ENVELOPE_INTERVAL 50
46 #define FF_EFFECT_STARTED 0
47 #define FF_EFFECT_PLAYING 1
48 #define FF_EFFECT_ABORTING 2
50 struct ml_effect_state {
51 struct ff_effect *effect;
52 unsigned long flags; /* effect state (STARTED, PLAYING, etc) */
53 int count; /* loop count of the effect */
54 unsigned long play_at; /* start time */
55 unsigned long stop_at; /* stop time */
56 unsigned long adj_at; /* last time the effect was sent */
59 struct ml_device {
60 void *private;
61 struct ml_effect_state states[FF_MEMLESS_EFFECTS];
62 int gain;
63 struct timer_list timer;
64 struct input_dev *dev;
66 int (*play_effect)(struct input_dev *dev, void *data,
67 struct ff_effect *effect);
70 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
72 static const struct ff_envelope empty_envelope;
74 switch (effect->type) {
75 case FF_PERIODIC:
76 return &effect->u.periodic.envelope;
78 case FF_CONSTANT:
79 return &effect->u.constant.envelope;
81 default:
82 return &empty_envelope;
87 * Check for the next time envelope requires an update on memoryless devices
89 static unsigned long calculate_next_time(struct ml_effect_state *state)
91 const struct ff_envelope *envelope = get_envelope(state->effect);
92 unsigned long attack_stop, fade_start, next_fade;
94 if (envelope->attack_length) {
95 attack_stop = state->play_at +
96 msecs_to_jiffies(envelope->attack_length);
97 if (time_before(state->adj_at, attack_stop))
98 return state->adj_at +
99 msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
102 if (state->effect->replay.length) {
103 if (envelope->fade_length) {
104 /* check when fading should start */
105 fade_start = state->stop_at -
106 msecs_to_jiffies(envelope->fade_length);
108 if (time_before(state->adj_at, fade_start))
109 return fade_start;
111 /* already fading, advance to next checkpoint */
112 next_fade = state->adj_at +
113 msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
114 if (time_before(next_fade, state->stop_at))
115 return next_fade;
118 return state->stop_at;
121 return state->play_at;
124 static void ml_schedule_timer(struct ml_device *ml)
126 struct ml_effect_state *state;
127 unsigned long now = jiffies;
128 unsigned long earliest = 0;
129 unsigned long next_at;
130 int events = 0;
131 int i;
133 pr_debug("calculating next timer\n");
135 for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
137 state = &ml->states[i];
139 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
140 continue;
142 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
143 next_at = calculate_next_time(state);
144 else
145 next_at = state->play_at;
147 if (time_before_eq(now, next_at) &&
148 (++events == 1 || time_before(next_at, earliest)))
149 earliest = next_at;
152 if (!events) {
153 pr_debug("no actions\n");
154 del_timer(&ml->timer);
155 } else {
156 pr_debug("timer set\n");
157 mod_timer(&ml->timer, earliest);
162 * Apply an envelope to a value
164 static int apply_envelope(struct ml_effect_state *state, int value,
165 struct ff_envelope *envelope)
167 struct ff_effect *effect = state->effect;
168 unsigned long now = jiffies;
169 int time_from_level;
170 int time_of_envelope;
171 int envelope_level;
172 int difference;
174 if (envelope->attack_length &&
175 time_before(now,
176 state->play_at + msecs_to_jiffies(envelope->attack_length))) {
177 pr_debug("value = 0x%x, attack_level = 0x%x\n",
178 value, envelope->attack_level);
179 time_from_level = jiffies_to_msecs(now - state->play_at);
180 time_of_envelope = envelope->attack_length;
181 envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
183 } else if (envelope->fade_length && effect->replay.length &&
184 time_after(now,
185 state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
186 time_before(now, state->stop_at)) {
187 time_from_level = jiffies_to_msecs(state->stop_at - now);
188 time_of_envelope = envelope->fade_length;
189 envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
190 } else
191 return value;
193 difference = abs(value) - envelope_level;
195 pr_debug("difference = %d\n", difference);
196 pr_debug("time_from_level = 0x%x\n", time_from_level);
197 pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
199 difference = difference * time_from_level / time_of_envelope;
201 pr_debug("difference = %d\n", difference);
203 return value < 0 ?
204 -(difference + envelope_level) : (difference + envelope_level);
208 * Return the type the effect has to be converted into (memless devices)
210 static int get_compatible_type(struct ff_device *ff, int effect_type)
213 if (test_bit(effect_type, ff->ffbit))
214 return effect_type;
216 if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
217 return FF_RUMBLE;
219 pr_err("invalid type in get_compatible_type()\n");
221 return 0;
225 * Only left/right direction should be used (under/over 0x8000) for
226 * forward/reverse motor direction (to keep calculation fast & simple).
228 static u16 ml_calculate_direction(u16 direction, u16 force,
229 u16 new_direction, u16 new_force)
231 if (!force)
232 return new_direction;
233 if (!new_force)
234 return direction;
235 return (((u32)(direction >> 1) * force +
236 (new_direction >> 1) * new_force) /
237 (force + new_force)) << 1;
241 * Combine two effects and apply gain.
243 static void ml_combine_effects(struct ff_effect *effect,
244 struct ml_effect_state *state,
245 int gain)
247 struct ff_effect *new = state->effect;
248 unsigned int strong, weak, i;
249 int x, y;
250 fixp_t level;
252 switch (new->type) {
253 case FF_CONSTANT:
254 i = new->direction * 360 / 0xffff;
255 level = fixp_new16(apply_envelope(state,
256 new->u.constant.level,
257 &new->u.constant.envelope));
258 x = fixp_mult(fixp_sin(i), level) * gain / 0xffff;
259 y = fixp_mult(-fixp_cos(i), level) * gain / 0xffff;
261 * here we abuse ff_ramp to hold x and y of constant force
262 * If in future any driver wants something else than x and y
263 * in s8, this should be changed to something more generic
265 effect->u.ramp.start_level =
266 clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267 effect->u.ramp.end_level =
268 clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269 break;
271 case FF_RUMBLE:
272 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
275 if (effect->u.rumble.strong_magnitude + strong)
276 effect->direction = ml_calculate_direction(
277 effect->direction,
278 effect->u.rumble.strong_magnitude,
279 new->direction, strong);
280 else if (effect->u.rumble.weak_magnitude + weak)
281 effect->direction = ml_calculate_direction(
282 effect->direction,
283 effect->u.rumble.weak_magnitude,
284 new->direction, weak);
285 else
286 effect->direction = 0;
287 effect->u.rumble.strong_magnitude =
288 min(strong + effect->u.rumble.strong_magnitude,
289 0xffffU);
290 effect->u.rumble.weak_magnitude =
291 min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292 break;
294 case FF_PERIODIC:
295 i = apply_envelope(state, abs(new->u.periodic.magnitude),
296 &new->u.periodic.envelope);
298 /* here we also scale it 0x7fff => 0xffff */
299 i = i * gain / 0x7fff;
301 if (effect->u.rumble.strong_magnitude + i)
302 effect->direction = ml_calculate_direction(
303 effect->direction,
304 effect->u.rumble.strong_magnitude,
305 new->direction, i);
306 else
307 effect->direction = 0;
308 effect->u.rumble.strong_magnitude =
309 min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310 effect->u.rumble.weak_magnitude =
311 min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312 break;
314 default:
315 pr_err("invalid type in ml_combine_effects()\n");
316 break;
323 * Because memoryless devices have only one effect per effect type active
324 * at one time we have to combine multiple effects into one
326 static int ml_get_combo_effect(struct ml_device *ml,
327 unsigned long *effect_handled,
328 struct ff_effect *combo_effect)
330 struct ff_effect *effect;
331 struct ml_effect_state *state;
332 int effect_type;
333 int i;
335 memset(combo_effect, 0, sizeof(struct ff_effect));
337 for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338 if (__test_and_set_bit(i, effect_handled))
339 continue;
341 state = &ml->states[i];
342 effect = state->effect;
344 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345 continue;
347 if (time_before(jiffies, state->play_at))
348 continue;
351 * here we have started effects that are either
352 * currently playing (and may need be aborted)
353 * or need to start playing.
355 effect_type = get_compatible_type(ml->dev->ff, effect->type);
356 if (combo_effect->type != effect_type) {
357 if (combo_effect->type != 0) {
358 __clear_bit(i, effect_handled);
359 continue;
361 combo_effect->type = effect_type;
364 if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
366 __clear_bit(FF_EFFECT_STARTED, &state->flags);
367 } else if (effect->replay.length &&
368 time_after_eq(jiffies, state->stop_at)) {
370 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
372 if (--state->count <= 0) {
373 __clear_bit(FF_EFFECT_STARTED, &state->flags);
374 } else {
375 state->play_at = jiffies +
376 msecs_to_jiffies(effect->replay.delay);
377 state->stop_at = state->play_at +
378 msecs_to_jiffies(effect->replay.length);
380 } else {
381 __set_bit(FF_EFFECT_PLAYING, &state->flags);
382 state->adj_at = jiffies;
383 ml_combine_effects(combo_effect, state, ml->gain);
387 return combo_effect->type != 0;
390 static void ml_play_effects(struct ml_device *ml)
392 struct ff_effect effect;
393 DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
395 memset(handled_bm, 0, sizeof(handled_bm));
397 while (ml_get_combo_effect(ml, handled_bm, &effect))
398 ml->play_effect(ml->dev, ml->private, &effect);
400 ml_schedule_timer(ml);
403 static void ml_effect_timer(unsigned long timer_data)
405 struct input_dev *dev = (struct input_dev *)timer_data;
406 struct ml_device *ml = dev->ff->private;
407 unsigned long flags;
409 pr_debug("timer: updating effects\n");
411 spin_lock_irqsave(&dev->event_lock, flags);
412 ml_play_effects(ml);
413 spin_unlock_irqrestore(&dev->event_lock, flags);
417 * Sets requested gain for FF effects. Called with dev->event_lock held.
419 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
421 struct ml_device *ml = dev->ff->private;
422 int i;
424 ml->gain = gain;
426 for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427 __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
429 ml_play_effects(ml);
433 * Start/stop specified FF effect. Called with dev->event_lock held.
435 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
437 struct ml_device *ml = dev->ff->private;
438 struct ml_effect_state *state = &ml->states[effect_id];
440 if (value > 0) {
441 pr_debug("initiated play\n");
443 __set_bit(FF_EFFECT_STARTED, &state->flags);
444 state->count = value;
445 state->play_at = jiffies +
446 msecs_to_jiffies(state->effect->replay.delay);
447 state->stop_at = state->play_at +
448 msecs_to_jiffies(state->effect->replay.length);
449 state->adj_at = state->play_at;
451 } else {
452 pr_debug("initiated stop\n");
454 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455 __set_bit(FF_EFFECT_ABORTING, &state->flags);
456 else
457 __clear_bit(FF_EFFECT_STARTED, &state->flags);
460 ml_play_effects(ml);
462 return 0;
465 static int ml_ff_upload(struct input_dev *dev,
466 struct ff_effect *effect, struct ff_effect *old)
468 struct ml_device *ml = dev->ff->private;
469 struct ml_effect_state *state = &ml->states[effect->id];
471 spin_lock_irq(&dev->event_lock);
473 if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
475 state->play_at = jiffies +
476 msecs_to_jiffies(state->effect->replay.delay);
477 state->stop_at = state->play_at +
478 msecs_to_jiffies(state->effect->replay.length);
479 state->adj_at = state->play_at;
480 ml_schedule_timer(ml);
483 spin_unlock_irq(&dev->event_lock);
485 return 0;
488 static void ml_ff_destroy(struct ff_device *ff)
490 struct ml_device *ml = ff->private;
492 kfree(ml->private);
496 * input_ff_create_memless() - create memoryless force-feedback device
497 * @dev: input device supporting force-feedback
498 * @data: driver-specific data to be passed into @play_effect
499 * @play_effect: driver-specific method for playing FF effect
501 int input_ff_create_memless(struct input_dev *dev, void *data,
502 int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
504 struct ml_device *ml;
505 struct ff_device *ff;
506 int error;
507 int i;
509 ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
510 if (!ml)
511 return -ENOMEM;
513 ml->dev = dev;
514 ml->private = data;
515 ml->play_effect = play_effect;
516 ml->gain = 0xffff;
517 setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
519 set_bit(FF_GAIN, dev->ffbit);
521 error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
522 if (error) {
523 kfree(ml);
524 return error;
527 ff = dev->ff;
528 ff->private = ml;
529 ff->upload = ml_ff_upload;
530 ff->playback = ml_ff_playback;
531 ff->set_gain = ml_ff_set_gain;
532 ff->destroy = ml_ff_destroy;
534 /* we can emulate periodic effects with RUMBLE */
535 if (test_bit(FF_RUMBLE, ff->ffbit)) {
536 set_bit(FF_PERIODIC, dev->ffbit);
537 set_bit(FF_SINE, dev->ffbit);
538 set_bit(FF_TRIANGLE, dev->ffbit);
539 set_bit(FF_SQUARE, dev->ffbit);
542 for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
543 ml->states[i].effect = &ff->effects[i];
545 return 0;
547 EXPORT_SYMBOL_GPL(input_ff_create_memless);