drm/exynos: Stop using drm_framebuffer_unregister_private
[linux/fpc-iii.git] / drivers / gpu / drm / vc4 / vc4_drv.h
blobaffcdeb70aa983387143e99afedb7ee3d15ebd04
1 /*
2 * Copyright (C) 2015 Broadcom
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
12 #include <drm/drm_encoder.h>
14 struct vc4_dev {
15 struct drm_device *dev;
17 struct vc4_hdmi *hdmi;
18 struct vc4_hvs *hvs;
19 struct vc4_v3d *v3d;
20 struct vc4_dpi *dpi;
21 struct vc4_vec *vec;
23 struct drm_fbdev_cma *fbdev;
25 struct vc4_hang_state *hang_state;
27 /* The kernel-space BO cache. Tracks buffers that have been
28 * unreferenced by all other users (refcounts of 0!) but not
29 * yet freed, so we can do cheap allocations.
31 struct vc4_bo_cache {
32 /* Array of list heads for entries in the BO cache,
33 * based on number of pages, so we can do O(1) lookups
34 * in the cache when allocating.
36 struct list_head *size_list;
37 uint32_t size_list_size;
39 /* List of all BOs in the cache, ordered by age, so we
40 * can do O(1) lookups when trying to free old
41 * buffers.
43 struct list_head time_list;
44 struct work_struct time_work;
45 struct timer_list time_timer;
46 } bo_cache;
48 struct vc4_bo_stats {
49 u32 num_allocated;
50 u32 size_allocated;
51 u32 num_cached;
52 u32 size_cached;
53 } bo_stats;
55 /* Protects bo_cache and the BO stats. */
56 struct mutex bo_lock;
58 /* Sequence number for the last job queued in bin_job_list.
59 * Starts at 0 (no jobs emitted).
61 uint64_t emit_seqno;
63 /* Sequence number for the last completed job on the GPU.
64 * Starts at 0 (no jobs completed).
66 uint64_t finished_seqno;
68 /* List of all struct vc4_exec_info for jobs to be executed in
69 * the binner. The first job in the list is the one currently
70 * programmed into ct0ca for execution.
72 struct list_head bin_job_list;
74 /* List of all struct vc4_exec_info for jobs that have
75 * completed binning and are ready for rendering. The first
76 * job in the list is the one currently programmed into ct1ca
77 * for execution.
79 struct list_head render_job_list;
81 /* List of the finished vc4_exec_infos waiting to be freed by
82 * job_done_work.
84 struct list_head job_done_list;
85 /* Spinlock used to synchronize the job_list and seqno
86 * accesses between the IRQ handler and GEM ioctls.
88 spinlock_t job_lock;
89 wait_queue_head_t job_wait_queue;
90 struct work_struct job_done_work;
92 /* List of struct vc4_seqno_cb for callbacks to be made from a
93 * workqueue when the given seqno is passed.
95 struct list_head seqno_cb_list;
97 /* The binner overflow memory that's currently set up in
98 * BPOA/BPOS registers. When overflow occurs and a new one is
99 * allocated, the previous one will be moved to
100 * vc4->current_exec's free list.
102 struct vc4_bo *overflow_mem;
103 struct work_struct overflow_mem_work;
105 int power_refcount;
107 /* Mutex controlling the power refcount. */
108 struct mutex power_lock;
110 struct {
111 struct timer_list timer;
112 struct work_struct reset_work;
113 } hangcheck;
115 struct semaphore async_modeset;
118 static inline struct vc4_dev *
119 to_vc4_dev(struct drm_device *dev)
121 return (struct vc4_dev *)dev->dev_private;
124 struct vc4_bo {
125 struct drm_gem_cma_object base;
127 /* seqno of the last job to render using this BO. */
128 uint64_t seqno;
130 /* seqno of the last job to use the RCL to write to this BO.
132 * Note that this doesn't include binner overflow memory
133 * writes.
135 uint64_t write_seqno;
137 /* List entry for the BO's position in either
138 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
140 struct list_head unref_head;
142 /* Time in jiffies when the BO was put in vc4->bo_cache. */
143 unsigned long free_time;
145 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
146 struct list_head size_head;
148 /* Struct for shader validation state, if created by
149 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
151 struct vc4_validated_shader_info *validated_shader;
154 static inline struct vc4_bo *
155 to_vc4_bo(struct drm_gem_object *bo)
157 return (struct vc4_bo *)bo;
160 struct vc4_seqno_cb {
161 struct work_struct work;
162 uint64_t seqno;
163 void (*func)(struct vc4_seqno_cb *cb);
166 struct vc4_v3d {
167 struct vc4_dev *vc4;
168 struct platform_device *pdev;
169 void __iomem *regs;
172 struct vc4_hvs {
173 struct platform_device *pdev;
174 void __iomem *regs;
175 u32 __iomem *dlist;
177 /* Memory manager for CRTCs to allocate space in the display
178 * list. Units are dwords.
180 struct drm_mm dlist_mm;
181 /* Memory manager for the LBM memory used by HVS scaling. */
182 struct drm_mm lbm_mm;
183 spinlock_t mm_lock;
185 struct drm_mm_node mitchell_netravali_filter;
188 struct vc4_plane {
189 struct drm_plane base;
192 static inline struct vc4_plane *
193 to_vc4_plane(struct drm_plane *plane)
195 return (struct vc4_plane *)plane;
198 enum vc4_encoder_type {
199 VC4_ENCODER_TYPE_NONE,
200 VC4_ENCODER_TYPE_HDMI,
201 VC4_ENCODER_TYPE_VEC,
202 VC4_ENCODER_TYPE_DSI0,
203 VC4_ENCODER_TYPE_DSI1,
204 VC4_ENCODER_TYPE_SMI,
205 VC4_ENCODER_TYPE_DPI,
208 struct vc4_encoder {
209 struct drm_encoder base;
210 enum vc4_encoder_type type;
211 u32 clock_select;
214 static inline struct vc4_encoder *
215 to_vc4_encoder(struct drm_encoder *encoder)
217 return container_of(encoder, struct vc4_encoder, base);
220 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
221 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
222 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
223 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
225 struct vc4_exec_info {
226 /* Sequence number for this bin/render job. */
227 uint64_t seqno;
229 /* Latest write_seqno of any BO that binning depends on. */
230 uint64_t bin_dep_seqno;
232 /* Last current addresses the hardware was processing when the
233 * hangcheck timer checked on us.
235 uint32_t last_ct0ca, last_ct1ca;
237 /* Kernel-space copy of the ioctl arguments */
238 struct drm_vc4_submit_cl *args;
240 /* This is the array of BOs that were looked up at the start of exec.
241 * Command validation will use indices into this array.
243 struct drm_gem_cma_object **bo;
244 uint32_t bo_count;
246 /* List of BOs that are being written by the RCL. Other than
247 * the binner temporary storage, this is all the BOs written
248 * by the job.
250 struct drm_gem_cma_object *rcl_write_bo[4];
251 uint32_t rcl_write_bo_count;
253 /* Pointers for our position in vc4->job_list */
254 struct list_head head;
256 /* List of other BOs used in the job that need to be released
257 * once the job is complete.
259 struct list_head unref_list;
261 /* Current unvalidated indices into @bo loaded by the non-hardware
262 * VC4_PACKET_GEM_HANDLES.
264 uint32_t bo_index[2];
266 /* This is the BO where we store the validated command lists, shader
267 * records, and uniforms.
269 struct drm_gem_cma_object *exec_bo;
272 * This tracks the per-shader-record state (packet 64) that
273 * determines the length of the shader record and the offset
274 * it's expected to be found at. It gets read in from the
275 * command lists.
277 struct vc4_shader_state {
278 uint32_t addr;
279 /* Maximum vertex index referenced by any primitive using this
280 * shader state.
282 uint32_t max_index;
283 } *shader_state;
285 /** How many shader states the user declared they were using. */
286 uint32_t shader_state_size;
287 /** How many shader state records the validator has seen. */
288 uint32_t shader_state_count;
290 bool found_tile_binning_mode_config_packet;
291 bool found_start_tile_binning_packet;
292 bool found_increment_semaphore_packet;
293 bool found_flush;
294 uint8_t bin_tiles_x, bin_tiles_y;
295 struct drm_gem_cma_object *tile_bo;
296 uint32_t tile_alloc_offset;
299 * Computed addresses pointing into exec_bo where we start the
300 * bin thread (ct0) and render thread (ct1).
302 uint32_t ct0ca, ct0ea;
303 uint32_t ct1ca, ct1ea;
305 /* Pointer to the unvalidated bin CL (if present). */
306 void *bin_u;
308 /* Pointers to the shader recs. These paddr gets incremented as CL
309 * packets are relocated in validate_gl_shader_state, and the vaddrs
310 * (u and v) get incremented and size decremented as the shader recs
311 * themselves are validated.
313 void *shader_rec_u;
314 void *shader_rec_v;
315 uint32_t shader_rec_p;
316 uint32_t shader_rec_size;
318 /* Pointers to the uniform data. These pointers are incremented, and
319 * size decremented, as each batch of uniforms is uploaded.
321 void *uniforms_u;
322 void *uniforms_v;
323 uint32_t uniforms_p;
324 uint32_t uniforms_size;
327 static inline struct vc4_exec_info *
328 vc4_first_bin_job(struct vc4_dev *vc4)
330 return list_first_entry_or_null(&vc4->bin_job_list,
331 struct vc4_exec_info, head);
334 static inline struct vc4_exec_info *
335 vc4_first_render_job(struct vc4_dev *vc4)
337 return list_first_entry_or_null(&vc4->render_job_list,
338 struct vc4_exec_info, head);
341 static inline struct vc4_exec_info *
342 vc4_last_render_job(struct vc4_dev *vc4)
344 if (list_empty(&vc4->render_job_list))
345 return NULL;
346 return list_last_entry(&vc4->render_job_list,
347 struct vc4_exec_info, head);
351 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
352 * setup parameters.
354 * This will be used at draw time to relocate the reference to the texture
355 * contents in p0, and validate that the offset combined with
356 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
357 * Note that the hardware treats unprovided config parameters as 0, so not all
358 * of them need to be set up for every texure sample, and we'll store ~0 as
359 * the offset to mark the unused ones.
361 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
362 * Setup") for definitions of the texture parameters.
364 struct vc4_texture_sample_info {
365 bool is_direct;
366 uint32_t p_offset[4];
370 * struct vc4_validated_shader_info - information about validated shaders that
371 * needs to be used from command list validation.
373 * For a given shader, each time a shader state record references it, we need
374 * to verify that the shader doesn't read more uniforms than the shader state
375 * record's uniform BO pointer can provide, and we need to apply relocations
376 * and validate the shader state record's uniforms that define the texture
377 * samples.
379 struct vc4_validated_shader_info {
380 uint32_t uniforms_size;
381 uint32_t uniforms_src_size;
382 uint32_t num_texture_samples;
383 struct vc4_texture_sample_info *texture_samples;
385 uint32_t num_uniform_addr_offsets;
386 uint32_t *uniform_addr_offsets;
388 bool is_threaded;
392 * _wait_for - magic (register) wait macro
394 * Does the right thing for modeset paths when run under kdgb or similar atomic
395 * contexts. Note that it's important that we check the condition again after
396 * having timed out, since the timeout could be due to preemption or similar and
397 * we've never had a chance to check the condition before the timeout.
399 #define _wait_for(COND, MS, W) ({ \
400 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
401 int ret__ = 0; \
402 while (!(COND)) { \
403 if (time_after(jiffies, timeout__)) { \
404 if (!(COND)) \
405 ret__ = -ETIMEDOUT; \
406 break; \
408 if (W && drm_can_sleep()) { \
409 msleep(W); \
410 } else { \
411 cpu_relax(); \
414 ret__; \
417 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
419 /* vc4_bo.c */
420 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
421 void vc4_free_object(struct drm_gem_object *gem_obj);
422 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
423 bool from_cache);
424 int vc4_dumb_create(struct drm_file *file_priv,
425 struct drm_device *dev,
426 struct drm_mode_create_dumb *args);
427 struct dma_buf *vc4_prime_export(struct drm_device *dev,
428 struct drm_gem_object *obj, int flags);
429 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
430 struct drm_file *file_priv);
431 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
432 struct drm_file *file_priv);
433 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
434 struct drm_file *file_priv);
435 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
436 struct drm_file *file_priv);
437 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
438 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
439 void *vc4_prime_vmap(struct drm_gem_object *obj);
440 void vc4_bo_cache_init(struct drm_device *dev);
441 void vc4_bo_cache_destroy(struct drm_device *dev);
442 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
444 /* vc4_crtc.c */
445 extern struct platform_driver vc4_crtc_driver;
446 int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
447 void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
448 bool vc4_event_pending(struct drm_crtc *crtc);
449 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
450 int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
451 unsigned int flags, int *vpos, int *hpos,
452 ktime_t *stime, ktime_t *etime,
453 const struct drm_display_mode *mode);
454 int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
455 int *max_error, struct timeval *vblank_time,
456 unsigned flags);
458 /* vc4_debugfs.c */
459 int vc4_debugfs_init(struct drm_minor *minor);
460 void vc4_debugfs_cleanup(struct drm_minor *minor);
462 /* vc4_drv.c */
463 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
465 /* vc4_dpi.c */
466 extern struct platform_driver vc4_dpi_driver;
467 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
469 /* vc4_gem.c */
470 void vc4_gem_init(struct drm_device *dev);
471 void vc4_gem_destroy(struct drm_device *dev);
472 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
473 struct drm_file *file_priv);
474 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
475 struct drm_file *file_priv);
476 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
477 struct drm_file *file_priv);
478 void vc4_submit_next_bin_job(struct drm_device *dev);
479 void vc4_submit_next_render_job(struct drm_device *dev);
480 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
481 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
482 uint64_t timeout_ns, bool interruptible);
483 void vc4_job_handle_completed(struct vc4_dev *vc4);
484 int vc4_queue_seqno_cb(struct drm_device *dev,
485 struct vc4_seqno_cb *cb, uint64_t seqno,
486 void (*func)(struct vc4_seqno_cb *cb));
488 /* vc4_hdmi.c */
489 extern struct platform_driver vc4_hdmi_driver;
490 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
492 /* vc4_hdmi.c */
493 extern struct platform_driver vc4_vec_driver;
494 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
496 /* vc4_irq.c */
497 irqreturn_t vc4_irq(int irq, void *arg);
498 void vc4_irq_preinstall(struct drm_device *dev);
499 int vc4_irq_postinstall(struct drm_device *dev);
500 void vc4_irq_uninstall(struct drm_device *dev);
501 void vc4_irq_reset(struct drm_device *dev);
503 /* vc4_hvs.c */
504 extern struct platform_driver vc4_hvs_driver;
505 void vc4_hvs_dump_state(struct drm_device *dev);
506 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
508 /* vc4_kms.c */
509 int vc4_kms_load(struct drm_device *dev);
511 /* vc4_plane.c */
512 struct drm_plane *vc4_plane_init(struct drm_device *dev,
513 enum drm_plane_type type);
514 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
515 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
516 void vc4_plane_async_set_fb(struct drm_plane *plane,
517 struct drm_framebuffer *fb);
519 /* vc4_v3d.c */
520 extern struct platform_driver vc4_v3d_driver;
521 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
522 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
524 /* vc4_validate.c */
526 vc4_validate_bin_cl(struct drm_device *dev,
527 void *validated,
528 void *unvalidated,
529 struct vc4_exec_info *exec);
532 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
534 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
535 uint32_t hindex);
537 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
539 bool vc4_check_tex_size(struct vc4_exec_info *exec,
540 struct drm_gem_cma_object *fbo,
541 uint32_t offset, uint8_t tiling_format,
542 uint32_t width, uint32_t height, uint8_t cpp);
544 /* vc4_validate_shader.c */
545 struct vc4_validated_shader_info *
546 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);