drm/exynos: Stop using drm_framebuffer_unregister_private
[linux/fpc-iii.git] / drivers / gpu / drm / vc4 / vc4_gem.c
blobdb920771bfb5641c9d5d8e53a8f73cf7ee501bb7
1 /*
2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
38 struct vc4_dev *vc4 = to_vc4_dev(dev);
40 mod_timer(&vc4->hangcheck.timer,
41 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
44 struct vc4_hang_state {
45 struct drm_vc4_get_hang_state user_state;
47 u32 bo_count;
48 struct drm_gem_object **bo;
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 unsigned int i;
56 for (i = 0; i < state->user_state.bo_count; i++)
57 drm_gem_object_unreference_unlocked(state->bo[i]);
59 kfree(state);
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64 struct drm_file *file_priv)
66 struct drm_vc4_get_hang_state *get_state = data;
67 struct drm_vc4_get_hang_state_bo *bo_state;
68 struct vc4_hang_state *kernel_state;
69 struct drm_vc4_get_hang_state *state;
70 struct vc4_dev *vc4 = to_vc4_dev(dev);
71 unsigned long irqflags;
72 u32 i;
73 int ret = 0;
75 spin_lock_irqsave(&vc4->job_lock, irqflags);
76 kernel_state = vc4->hang_state;
77 if (!kernel_state) {
78 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79 return -ENOENT;
81 state = &kernel_state->user_state;
83 /* If the user's array isn't big enough, just return the
84 * required array size.
86 if (get_state->bo_count < state->bo_count) {
87 get_state->bo_count = state->bo_count;
88 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89 return 0;
92 vc4->hang_state = NULL;
93 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96 state->bo = get_state->bo;
97 memcpy(get_state, state, sizeof(*state));
99 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100 if (!bo_state) {
101 ret = -ENOMEM;
102 goto err_free;
105 for (i = 0; i < state->bo_count; i++) {
106 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107 u32 handle;
109 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110 &handle);
112 if (ret) {
113 state->bo_count = i - 1;
114 goto err;
116 bo_state[i].handle = handle;
117 bo_state[i].paddr = vc4_bo->base.paddr;
118 bo_state[i].size = vc4_bo->base.base.size;
121 if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122 bo_state,
123 state->bo_count * sizeof(*bo_state)))
124 ret = -EFAULT;
126 kfree(bo_state);
128 err_free:
130 vc4_free_hang_state(dev, kernel_state);
132 err:
133 return ret;
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
139 struct vc4_dev *vc4 = to_vc4_dev(dev);
140 struct drm_vc4_get_hang_state *state;
141 struct vc4_hang_state *kernel_state;
142 struct vc4_exec_info *exec[2];
143 struct vc4_bo *bo;
144 unsigned long irqflags;
145 unsigned int i, j, unref_list_count, prev_idx;
147 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148 if (!kernel_state)
149 return;
151 state = &kernel_state->user_state;
153 spin_lock_irqsave(&vc4->job_lock, irqflags);
154 exec[0] = vc4_first_bin_job(vc4);
155 exec[1] = vc4_first_render_job(vc4);
156 if (!exec[0] && !exec[1]) {
157 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158 return;
161 /* Get the bos from both binner and renderer into hang state. */
162 state->bo_count = 0;
163 for (i = 0; i < 2; i++) {
164 if (!exec[i])
165 continue;
167 unref_list_count = 0;
168 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169 unref_list_count++;
170 state->bo_count += exec[i]->bo_count + unref_list_count;
173 kernel_state->bo = kcalloc(state->bo_count,
174 sizeof(*kernel_state->bo), GFP_ATOMIC);
176 if (!kernel_state->bo) {
177 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178 return;
181 prev_idx = 0;
182 for (i = 0; i < 2; i++) {
183 if (!exec[i])
184 continue;
186 for (j = 0; j < exec[i]->bo_count; j++) {
187 drm_gem_object_reference(&exec[i]->bo[j]->base);
188 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
191 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192 drm_gem_object_reference(&bo->base.base);
193 kernel_state->bo[j + prev_idx] = &bo->base.base;
194 j++;
196 prev_idx = j + 1;
199 if (exec[0])
200 state->start_bin = exec[0]->ct0ca;
201 if (exec[1])
202 state->start_render = exec[1]->ct1ca;
204 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
206 state->ct0ca = V3D_READ(V3D_CTNCA(0));
207 state->ct0ea = V3D_READ(V3D_CTNEA(0));
209 state->ct1ca = V3D_READ(V3D_CTNCA(1));
210 state->ct1ea = V3D_READ(V3D_CTNEA(1));
212 state->ct0cs = V3D_READ(V3D_CTNCS(0));
213 state->ct1cs = V3D_READ(V3D_CTNCS(1));
215 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
218 state->bpca = V3D_READ(V3D_BPCA);
219 state->bpcs = V3D_READ(V3D_BPCS);
220 state->bpoa = V3D_READ(V3D_BPOA);
221 state->bpos = V3D_READ(V3D_BPOS);
223 state->vpmbase = V3D_READ(V3D_VPMBASE);
225 state->dbge = V3D_READ(V3D_DBGE);
226 state->fdbgo = V3D_READ(V3D_FDBGO);
227 state->fdbgb = V3D_READ(V3D_FDBGB);
228 state->fdbgr = V3D_READ(V3D_FDBGR);
229 state->fdbgs = V3D_READ(V3D_FDBGS);
230 state->errstat = V3D_READ(V3D_ERRSTAT);
232 spin_lock_irqsave(&vc4->job_lock, irqflags);
233 if (vc4->hang_state) {
234 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235 vc4_free_hang_state(dev, kernel_state);
236 } else {
237 vc4->hang_state = kernel_state;
238 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
242 static void
243 vc4_reset(struct drm_device *dev)
245 struct vc4_dev *vc4 = to_vc4_dev(dev);
247 DRM_INFO("Resetting GPU.\n");
249 mutex_lock(&vc4->power_lock);
250 if (vc4->power_refcount) {
251 /* Power the device off and back on the by dropping the
252 * reference on runtime PM.
254 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
257 mutex_unlock(&vc4->power_lock);
259 vc4_irq_reset(dev);
261 /* Rearm the hangcheck -- another job might have been waiting
262 * for our hung one to get kicked off, and vc4_irq_reset()
263 * would have started it.
265 vc4_queue_hangcheck(dev);
268 static void
269 vc4_reset_work(struct work_struct *work)
271 struct vc4_dev *vc4 =
272 container_of(work, struct vc4_dev, hangcheck.reset_work);
274 vc4_save_hang_state(vc4->dev);
276 vc4_reset(vc4->dev);
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
282 struct drm_device *dev = (struct drm_device *)data;
283 struct vc4_dev *vc4 = to_vc4_dev(dev);
284 uint32_t ct0ca, ct1ca;
285 unsigned long irqflags;
286 struct vc4_exec_info *bin_exec, *render_exec;
288 spin_lock_irqsave(&vc4->job_lock, irqflags);
290 bin_exec = vc4_first_bin_job(vc4);
291 render_exec = vc4_first_render_job(vc4);
293 /* If idle, we can stop watching for hangs. */
294 if (!bin_exec && !render_exec) {
295 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296 return;
299 ct0ca = V3D_READ(V3D_CTNCA(0));
300 ct1ca = V3D_READ(V3D_CTNCA(1));
302 /* If we've made any progress in execution, rearm the timer
303 * and wait.
305 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306 (render_exec && ct1ca != render_exec->last_ct1ca)) {
307 if (bin_exec)
308 bin_exec->last_ct0ca = ct0ca;
309 if (render_exec)
310 render_exec->last_ct1ca = ct1ca;
311 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312 vc4_queue_hangcheck(dev);
313 return;
316 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
318 /* We've gone too long with no progress, reset. This has to
319 * be done from a work struct, since resetting can sleep and
320 * this timer hook isn't allowed to.
322 schedule_work(&vc4->hangcheck.reset_work);
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
328 struct vc4_dev *vc4 = to_vc4_dev(dev);
330 /* Set the current and end address of the control list.
331 * Writing the end register is what starts the job.
333 V3D_WRITE(V3D_CTNCA(thread), start);
334 V3D_WRITE(V3D_CTNEA(thread), end);
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339 bool interruptible)
341 struct vc4_dev *vc4 = to_vc4_dev(dev);
342 int ret = 0;
343 unsigned long timeout_expire;
344 DEFINE_WAIT(wait);
346 if (vc4->finished_seqno >= seqno)
347 return 0;
349 if (timeout_ns == 0)
350 return -ETIME;
352 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
354 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355 for (;;) {
356 prepare_to_wait(&vc4->job_wait_queue, &wait,
357 interruptible ? TASK_INTERRUPTIBLE :
358 TASK_UNINTERRUPTIBLE);
360 if (interruptible && signal_pending(current)) {
361 ret = -ERESTARTSYS;
362 break;
365 if (vc4->finished_seqno >= seqno)
366 break;
368 if (timeout_ns != ~0ull) {
369 if (time_after_eq(jiffies, timeout_expire)) {
370 ret = -ETIME;
371 break;
373 schedule_timeout(timeout_expire - jiffies);
374 } else {
375 schedule();
379 finish_wait(&vc4->job_wait_queue, &wait);
380 trace_vc4_wait_for_seqno_end(dev, seqno);
382 return ret;
385 static void
386 vc4_flush_caches(struct drm_device *dev)
388 struct vc4_dev *vc4 = to_vc4_dev(dev);
390 /* Flush the GPU L2 caches. These caches sit on top of system
391 * L3 (the 128kb or so shared with the CPU), and are
392 * non-allocating in the L3.
394 V3D_WRITE(V3D_L2CACTL,
395 V3D_L2CACTL_L2CCLR);
397 V3D_WRITE(V3D_SLCACTL,
398 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
404 /* Sets the registers for the next job to be actually be executed in
405 * the hardware.
407 * The job_lock should be held during this.
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
412 struct vc4_dev *vc4 = to_vc4_dev(dev);
413 struct vc4_exec_info *exec;
415 again:
416 exec = vc4_first_bin_job(vc4);
417 if (!exec)
418 return;
420 vc4_flush_caches(dev);
422 /* Either put the job in the binner if it uses the binner, or
423 * immediately move it to the to-be-rendered queue.
425 if (exec->ct0ca != exec->ct0ea) {
426 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
427 } else {
428 vc4_move_job_to_render(dev, exec);
429 goto again;
433 void
434 vc4_submit_next_render_job(struct drm_device *dev)
436 struct vc4_dev *vc4 = to_vc4_dev(dev);
437 struct vc4_exec_info *exec = vc4_first_render_job(vc4);
439 if (!exec)
440 return;
442 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
445 void
446 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
448 struct vc4_dev *vc4 = to_vc4_dev(dev);
449 bool was_empty = list_empty(&vc4->render_job_list);
451 list_move_tail(&exec->head, &vc4->render_job_list);
452 if (was_empty)
453 vc4_submit_next_render_job(dev);
456 static void
457 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
459 struct vc4_bo *bo;
460 unsigned i;
462 for (i = 0; i < exec->bo_count; i++) {
463 bo = to_vc4_bo(&exec->bo[i]->base);
464 bo->seqno = seqno;
467 list_for_each_entry(bo, &exec->unref_list, unref_head) {
468 bo->seqno = seqno;
471 for (i = 0; i < exec->rcl_write_bo_count; i++) {
472 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
473 bo->write_seqno = seqno;
477 /* Queues a struct vc4_exec_info for execution. If no job is
478 * currently executing, then submits it.
480 * Unlike most GPUs, our hardware only handles one command list at a
481 * time. To queue multiple jobs at once, we'd need to edit the
482 * previous command list to have a jump to the new one at the end, and
483 * then bump the end address. That's a change for a later date,
484 * though.
486 static void
487 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 struct vc4_dev *vc4 = to_vc4_dev(dev);
490 uint64_t seqno;
491 unsigned long irqflags;
493 spin_lock_irqsave(&vc4->job_lock, irqflags);
495 seqno = ++vc4->emit_seqno;
496 exec->seqno = seqno;
497 vc4_update_bo_seqnos(exec, seqno);
499 list_add_tail(&exec->head, &vc4->bin_job_list);
501 /* If no job was executing, kick ours off. Otherwise, it'll
502 * get started when the previous job's flush done interrupt
503 * occurs.
505 if (vc4_first_bin_job(vc4) == exec) {
506 vc4_submit_next_bin_job(dev);
507 vc4_queue_hangcheck(dev);
510 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
514 * Looks up a bunch of GEM handles for BOs and stores the array for
515 * use in the command validator that actually writes relocated
516 * addresses pointing to them.
518 static int
519 vc4_cl_lookup_bos(struct drm_device *dev,
520 struct drm_file *file_priv,
521 struct vc4_exec_info *exec)
523 struct drm_vc4_submit_cl *args = exec->args;
524 uint32_t *handles;
525 int ret = 0;
526 int i;
528 exec->bo_count = args->bo_handle_count;
530 if (!exec->bo_count) {
531 /* See comment on bo_index for why we have to check
532 * this.
534 DRM_ERROR("Rendering requires BOs to validate\n");
535 return -EINVAL;
538 exec->bo = drm_calloc_large(exec->bo_count,
539 sizeof(struct drm_gem_cma_object *));
540 if (!exec->bo) {
541 DRM_ERROR("Failed to allocate validated BO pointers\n");
542 return -ENOMEM;
545 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
546 if (!handles) {
547 ret = -ENOMEM;
548 DRM_ERROR("Failed to allocate incoming GEM handles\n");
549 goto fail;
552 if (copy_from_user(handles,
553 (void __user *)(uintptr_t)args->bo_handles,
554 exec->bo_count * sizeof(uint32_t))) {
555 ret = -EFAULT;
556 DRM_ERROR("Failed to copy in GEM handles\n");
557 goto fail;
560 spin_lock(&file_priv->table_lock);
561 for (i = 0; i < exec->bo_count; i++) {
562 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
563 handles[i]);
564 if (!bo) {
565 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
566 i, handles[i]);
567 ret = -EINVAL;
568 spin_unlock(&file_priv->table_lock);
569 goto fail;
571 drm_gem_object_reference(bo);
572 exec->bo[i] = (struct drm_gem_cma_object *)bo;
574 spin_unlock(&file_priv->table_lock);
576 fail:
577 drm_free_large(handles);
578 return ret;
581 static int
582 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
584 struct drm_vc4_submit_cl *args = exec->args;
585 void *temp = NULL;
586 void *bin;
587 int ret = 0;
588 uint32_t bin_offset = 0;
589 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
590 16);
591 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
592 uint32_t exec_size = uniforms_offset + args->uniforms_size;
593 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
594 args->shader_rec_count);
595 struct vc4_bo *bo;
597 if (uniforms_offset < shader_rec_offset ||
598 exec_size < uniforms_offset ||
599 args->shader_rec_count >= (UINT_MAX /
600 sizeof(struct vc4_shader_state)) ||
601 temp_size < exec_size) {
602 DRM_ERROR("overflow in exec arguments\n");
603 goto fail;
606 /* Allocate space where we'll store the copied in user command lists
607 * and shader records.
609 * We don't just copy directly into the BOs because we need to
610 * read the contents back for validation, and I think the
611 * bo->vaddr is uncached access.
613 temp = drm_malloc_ab(temp_size, 1);
614 if (!temp) {
615 DRM_ERROR("Failed to allocate storage for copying "
616 "in bin/render CLs.\n");
617 ret = -ENOMEM;
618 goto fail;
620 bin = temp + bin_offset;
621 exec->shader_rec_u = temp + shader_rec_offset;
622 exec->uniforms_u = temp + uniforms_offset;
623 exec->shader_state = temp + exec_size;
624 exec->shader_state_size = args->shader_rec_count;
626 if (copy_from_user(bin,
627 (void __user *)(uintptr_t)args->bin_cl,
628 args->bin_cl_size)) {
629 ret = -EFAULT;
630 goto fail;
633 if (copy_from_user(exec->shader_rec_u,
634 (void __user *)(uintptr_t)args->shader_rec,
635 args->shader_rec_size)) {
636 ret = -EFAULT;
637 goto fail;
640 if (copy_from_user(exec->uniforms_u,
641 (void __user *)(uintptr_t)args->uniforms,
642 args->uniforms_size)) {
643 ret = -EFAULT;
644 goto fail;
647 bo = vc4_bo_create(dev, exec_size, true);
648 if (IS_ERR(bo)) {
649 DRM_ERROR("Couldn't allocate BO for binning\n");
650 ret = PTR_ERR(bo);
651 goto fail;
653 exec->exec_bo = &bo->base;
655 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
656 &exec->unref_list);
658 exec->ct0ca = exec->exec_bo->paddr + bin_offset;
660 exec->bin_u = bin;
662 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
663 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
664 exec->shader_rec_size = args->shader_rec_size;
666 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
667 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
668 exec->uniforms_size = args->uniforms_size;
670 ret = vc4_validate_bin_cl(dev,
671 exec->exec_bo->vaddr + bin_offset,
672 bin,
673 exec);
674 if (ret)
675 goto fail;
677 ret = vc4_validate_shader_recs(dev, exec);
678 if (ret)
679 goto fail;
681 /* Block waiting on any previous rendering into the CS's VBO,
682 * IB, or textures, so that pixels are actually written by the
683 * time we try to read them.
685 ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
687 fail:
688 drm_free_large(temp);
689 return ret;
692 static void
693 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
695 struct vc4_dev *vc4 = to_vc4_dev(dev);
696 unsigned i;
698 if (exec->bo) {
699 for (i = 0; i < exec->bo_count; i++)
700 drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
701 drm_free_large(exec->bo);
704 while (!list_empty(&exec->unref_list)) {
705 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
706 struct vc4_bo, unref_head);
707 list_del(&bo->unref_head);
708 drm_gem_object_unreference_unlocked(&bo->base.base);
711 mutex_lock(&vc4->power_lock);
712 if (--vc4->power_refcount == 0) {
713 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
714 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
716 mutex_unlock(&vc4->power_lock);
718 kfree(exec);
721 void
722 vc4_job_handle_completed(struct vc4_dev *vc4)
724 unsigned long irqflags;
725 struct vc4_seqno_cb *cb, *cb_temp;
727 spin_lock_irqsave(&vc4->job_lock, irqflags);
728 while (!list_empty(&vc4->job_done_list)) {
729 struct vc4_exec_info *exec =
730 list_first_entry(&vc4->job_done_list,
731 struct vc4_exec_info, head);
732 list_del(&exec->head);
734 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
735 vc4_complete_exec(vc4->dev, exec);
736 spin_lock_irqsave(&vc4->job_lock, irqflags);
739 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
740 if (cb->seqno <= vc4->finished_seqno) {
741 list_del_init(&cb->work.entry);
742 schedule_work(&cb->work);
746 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
749 static void vc4_seqno_cb_work(struct work_struct *work)
751 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
753 cb->func(cb);
756 int vc4_queue_seqno_cb(struct drm_device *dev,
757 struct vc4_seqno_cb *cb, uint64_t seqno,
758 void (*func)(struct vc4_seqno_cb *cb))
760 struct vc4_dev *vc4 = to_vc4_dev(dev);
761 int ret = 0;
762 unsigned long irqflags;
764 cb->func = func;
765 INIT_WORK(&cb->work, vc4_seqno_cb_work);
767 spin_lock_irqsave(&vc4->job_lock, irqflags);
768 if (seqno > vc4->finished_seqno) {
769 cb->seqno = seqno;
770 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
771 } else {
772 schedule_work(&cb->work);
774 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
776 return ret;
779 /* Scheduled when any job has been completed, this walks the list of
780 * jobs that had completed and unrefs their BOs and frees their exec
781 * structs.
783 static void
784 vc4_job_done_work(struct work_struct *work)
786 struct vc4_dev *vc4 =
787 container_of(work, struct vc4_dev, job_done_work);
789 vc4_job_handle_completed(vc4);
792 static int
793 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
794 uint64_t seqno,
795 uint64_t *timeout_ns)
797 unsigned long start = jiffies;
798 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
800 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
801 uint64_t delta = jiffies_to_nsecs(jiffies - start);
803 if (*timeout_ns >= delta)
804 *timeout_ns -= delta;
807 return ret;
811 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
812 struct drm_file *file_priv)
814 struct drm_vc4_wait_seqno *args = data;
816 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
817 &args->timeout_ns);
821 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
822 struct drm_file *file_priv)
824 int ret;
825 struct drm_vc4_wait_bo *args = data;
826 struct drm_gem_object *gem_obj;
827 struct vc4_bo *bo;
829 if (args->pad != 0)
830 return -EINVAL;
832 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
833 if (!gem_obj) {
834 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
835 return -EINVAL;
837 bo = to_vc4_bo(gem_obj);
839 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
840 &args->timeout_ns);
842 drm_gem_object_unreference_unlocked(gem_obj);
843 return ret;
847 * Submits a command list to the VC4.
849 * This is what is called batchbuffer emitting on other hardware.
852 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
853 struct drm_file *file_priv)
855 struct vc4_dev *vc4 = to_vc4_dev(dev);
856 struct drm_vc4_submit_cl *args = data;
857 struct vc4_exec_info *exec;
858 int ret = 0;
860 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
861 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
862 return -EINVAL;
865 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
866 if (!exec) {
867 DRM_ERROR("malloc failure on exec struct\n");
868 return -ENOMEM;
871 mutex_lock(&vc4->power_lock);
872 if (vc4->power_refcount++ == 0)
873 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
874 mutex_unlock(&vc4->power_lock);
875 if (ret < 0) {
876 kfree(exec);
877 return ret;
880 exec->args = args;
881 INIT_LIST_HEAD(&exec->unref_list);
883 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
884 if (ret)
885 goto fail;
887 if (exec->args->bin_cl_size != 0) {
888 ret = vc4_get_bcl(dev, exec);
889 if (ret)
890 goto fail;
891 } else {
892 exec->ct0ca = 0;
893 exec->ct0ea = 0;
896 ret = vc4_get_rcl(dev, exec);
897 if (ret)
898 goto fail;
900 /* Clear this out of the struct we'll be putting in the queue,
901 * since it's part of our stack.
903 exec->args = NULL;
905 vc4_queue_submit(dev, exec);
907 /* Return the seqno for our job. */
908 args->seqno = vc4->emit_seqno;
910 return 0;
912 fail:
913 vc4_complete_exec(vc4->dev, exec);
915 return ret;
918 void
919 vc4_gem_init(struct drm_device *dev)
921 struct vc4_dev *vc4 = to_vc4_dev(dev);
923 INIT_LIST_HEAD(&vc4->bin_job_list);
924 INIT_LIST_HEAD(&vc4->render_job_list);
925 INIT_LIST_HEAD(&vc4->job_done_list);
926 INIT_LIST_HEAD(&vc4->seqno_cb_list);
927 spin_lock_init(&vc4->job_lock);
929 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
930 setup_timer(&vc4->hangcheck.timer,
931 vc4_hangcheck_elapsed,
932 (unsigned long)dev);
934 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
936 mutex_init(&vc4->power_lock);
939 void
940 vc4_gem_destroy(struct drm_device *dev)
942 struct vc4_dev *vc4 = to_vc4_dev(dev);
944 /* Waiting for exec to finish would need to be done before
945 * unregistering V3D.
947 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
949 /* V3D should already have disabled its interrupt and cleared
950 * the overflow allocation registers. Now free the object.
952 if (vc4->overflow_mem) {
953 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
954 vc4->overflow_mem = NULL;
957 if (vc4->hang_state)
958 vc4_free_hang_state(dev, vc4->hang_state);
960 vc4_bo_cache_destroy(dev);