2 * Copyright (c) 2001 Vojtech Pavlik
4 * Based on the work of:
9 * InterAct digital gamepad/joystick driver for Linux
13 * This program is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License as published by
15 * the Free Software Foundation; either version 2 of the License, or
16 * (at your option) any later version.
18 * This program is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
23 * You should have received a copy of the GNU General Public License
24 * along with this program; if not, write to the Free Software
25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 * Should you need to contact me, the author, you can do so either by
28 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
29 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
32 #include <linux/kernel.h>
33 #include <linux/slab.h>
34 #include <linux/module.h>
35 #include <linux/delay.h>
36 #include <linux/init.h>
37 #include <linux/gameport.h>
38 #include <linux/input.h>
39 #include <linux/jiffies.h>
41 #define DRIVER_DESC "InterAct digital joystick driver"
43 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
44 MODULE_DESCRIPTION(DRIVER_DESC
);
45 MODULE_LICENSE("GPL");
47 #define INTERACT_MAX_START 600 /* 400 us */
48 #define INTERACT_MAX_STROBE 60 /* 40 us */
49 #define INTERACT_MAX_LENGTH 32 /* 32 bits */
51 #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
52 #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
55 struct gameport
*gameport
;
56 struct input_dev
*dev
;
64 static short interact_abs_hhfx
[] =
65 { ABS_RX
, ABS_RY
, ABS_X
, ABS_Y
, ABS_HAT0X
, ABS_HAT0Y
, -1 };
66 static short interact_abs_pp8d
[] =
69 static short interact_btn_hhfx
[] =
70 { BTN_TR
, BTN_X
, BTN_Y
, BTN_Z
, BTN_A
, BTN_B
, BTN_C
, BTN_TL
, BTN_TL2
, BTN_TR2
, BTN_MODE
, BTN_SELECT
, -1 };
71 static short interact_btn_pp8d
[] =
72 { BTN_C
, BTN_TL
, BTN_TR
, BTN_A
, BTN_B
, BTN_Y
, BTN_Z
, BTN_X
, -1 };
74 struct interact_type
{
83 static struct interact_type interact_type
[] = {
84 { 0x6202, interact_abs_hhfx
, interact_btn_hhfx
, "InterAct HammerHead/FX", 32, 4 },
85 { 0x53f8, interact_abs_pp8d
, interact_btn_pp8d
, "InterAct ProPad 8 Digital", 16, 0 },
89 * interact_read_packet() reads and InterAct joystick data.
92 static int interact_read_packet(struct gameport
*gameport
, int length
, u32
*data
)
100 data
[0] = data
[1] = data
[2] = 0;
101 t
= gameport_time(gameport
, INTERACT_MAX_START
);
102 s
= gameport_time(gameport
, INTERACT_MAX_STROBE
);
104 local_irq_save(flags
);
105 gameport_trigger(gameport
);
106 v
= gameport_read(gameport
);
108 while (t
> 0 && i
< length
) {
110 u
= v
; v
= gameport_read(gameport
);
112 data
[0] = (data
[0] << 1) | ((v
>> 4) & 1);
113 data
[1] = (data
[1] << 1) | ((v
>> 5) & 1);
114 data
[2] = (data
[2] << 1) | ((v
>> 7) & 1);
120 local_irq_restore(flags
);
126 * interact_poll() reads and analyzes InterAct joystick data.
129 static void interact_poll(struct gameport
*gameport
)
131 struct interact
*interact
= gameport_get_drvdata(gameport
);
132 struct input_dev
*dev
= interact
->dev
;
138 if (interact_read_packet(interact
->gameport
, interact
->length
, data
) < interact
->length
) {
142 for (i
= 0; i
< 3; i
++)
143 data
[i
] <<= INTERACT_MAX_LENGTH
- interact
->length
;
145 switch (interact
->type
) {
147 case INTERACT_TYPE_HHFX
:
149 for (i
= 0; i
< 4; i
++)
150 input_report_abs(dev
, interact_abs_hhfx
[i
], (data
[i
& 1] >> ((i
>> 1) << 3)) & 0xff);
152 for (i
= 0; i
< 2; i
++)
153 input_report_abs(dev
, ABS_HAT0Y
- i
,
154 ((data
[1] >> ((i
<< 1) + 17)) & 1) - ((data
[1] >> ((i
<< 1) + 16)) & 1));
156 for (i
= 0; i
< 8; i
++)
157 input_report_key(dev
, interact_btn_hhfx
[i
], (data
[0] >> (i
+ 16)) & 1);
159 for (i
= 0; i
< 4; i
++)
160 input_report_key(dev
, interact_btn_hhfx
[i
+ 8], (data
[1] >> (i
+ 20)) & 1);
164 case INTERACT_TYPE_PP8D
:
166 for (i
= 0; i
< 2; i
++)
167 input_report_abs(dev
, interact_abs_pp8d
[i
],
168 ((data
[0] >> ((i
<< 1) + 20)) & 1) - ((data
[0] >> ((i
<< 1) + 21)) & 1));
170 for (i
= 0; i
< 8; i
++)
171 input_report_key(dev
, interact_btn_pp8d
[i
], (data
[1] >> (i
+ 16)) & 1);
181 * interact_open() is a callback from the input open routine.
184 static int interact_open(struct input_dev
*dev
)
186 struct interact
*interact
= input_get_drvdata(dev
);
188 gameport_start_polling(interact
->gameport
);
193 * interact_close() is a callback from the input close routine.
196 static void interact_close(struct input_dev
*dev
)
198 struct interact
*interact
= input_get_drvdata(dev
);
200 gameport_stop_polling(interact
->gameport
);
204 * interact_connect() probes for InterAct joysticks.
207 static int interact_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
209 struct interact
*interact
;
210 struct input_dev
*input_dev
;
215 interact
= kzalloc(sizeof(struct interact
), GFP_KERNEL
);
216 input_dev
= input_allocate_device();
217 if (!interact
|| !input_dev
) {
222 interact
->gameport
= gameport
;
223 interact
->dev
= input_dev
;
225 gameport_set_drvdata(gameport
, interact
);
227 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
231 i
= interact_read_packet(gameport
, INTERACT_MAX_LENGTH
* 2, data
);
233 if (i
!= 32 || (data
[0] >> 24) != 0x0c || (data
[1] >> 24) != 0x02) {
238 for (i
= 0; interact_type
[i
].length
; i
++)
239 if (interact_type
[i
].id
== (data
[2] >> 16))
242 if (!interact_type
[i
].length
) {
243 printk(KERN_WARNING
"interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
244 gameport
->phys
, i
, data
[0], data
[1], data
[2]);
249 gameport_set_poll_handler(gameport
, interact_poll
);
250 gameport_set_poll_interval(gameport
, 20);
252 snprintf(interact
->phys
, sizeof(interact
->phys
), "%s/input0", gameport
->phys
);
255 interact
->length
= interact_type
[i
].length
;
257 input_dev
->name
= interact_type
[i
].name
;
258 input_dev
->phys
= interact
->phys
;
259 input_dev
->id
.bustype
= BUS_GAMEPORT
;
260 input_dev
->id
.vendor
= GAMEPORT_ID_VENDOR_INTERACT
;
261 input_dev
->id
.product
= interact_type
[i
].id
;
262 input_dev
->id
.version
= 0x0100;
263 input_dev
->dev
.parent
= &gameport
->dev
;
265 input_set_drvdata(input_dev
, interact
);
267 input_dev
->open
= interact_open
;
268 input_dev
->close
= interact_close
;
270 input_dev
->evbit
[0] = BIT_MASK(EV_KEY
) | BIT_MASK(EV_ABS
);
272 for (i
= 0; (t
= interact_type
[interact
->type
].abs
[i
]) >= 0; i
++) {
273 set_bit(t
, input_dev
->absbit
);
274 if (i
< interact_type
[interact
->type
].b8
) {
275 input_dev
->absmin
[t
] = 0;
276 input_dev
->absmax
[t
] = 255;
278 input_dev
->absmin
[t
] = -1;
279 input_dev
->absmax
[t
] = 1;
283 for (i
= 0; (t
= interact_type
[interact
->type
].btn
[i
]) >= 0; i
++)
284 set_bit(t
, input_dev
->keybit
);
286 err
= input_register_device(interact
->dev
);
292 fail2
: gameport_close(gameport
);
293 fail1
: gameport_set_drvdata(gameport
, NULL
);
294 input_free_device(input_dev
);
299 static void interact_disconnect(struct gameport
*gameport
)
301 struct interact
*interact
= gameport_get_drvdata(gameport
);
303 input_unregister_device(interact
->dev
);
304 gameport_close(gameport
);
305 gameport_set_drvdata(gameport
, NULL
);
309 static struct gameport_driver interact_drv
= {
313 .description
= DRIVER_DESC
,
314 .connect
= interact_connect
,
315 .disconnect
= interact_disconnect
,
318 static int __init
interact_init(void)
320 return gameport_register_driver(&interact_drv
);
323 static void __exit
interact_exit(void)
325 gameport_unregister_driver(&interact_drv
);
328 module_init(interact_init
);
329 module_exit(interact_exit
);