1 /* SPDX-License-Identifier: GPL-2.0-only */
3 * Copyright (C) 2015 Broadcom
6 #include <linux/delay.h>
7 #include <linux/refcount.h>
8 #include <linux/uaccess.h>
10 #include <drm/drm_atomic.h>
11 #include <drm/drm_debugfs.h>
12 #include <drm/drm_device.h>
13 #include <drm/drm_encoder.h>
14 #include <drm/drm_gem_cma_helper.h>
15 #include <drm/drm_mm.h>
16 #include <drm/drm_modeset_lock.h>
18 #include "uapi/drm/vc4_drm.h"
21 struct drm_gem_object
;
23 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
26 enum vc4_kernel_bo_type
{
27 /* Any kernel allocation (gem_create_object hook) before it
28 * gets another type set.
32 VC4_BO_TYPE_V3D_SHADER
,
37 VC4_BO_TYPE_KERNEL_CACHE
,
41 /* Performance monitor object. The perform lifetime is controlled by userspace
42 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
43 * request, and when this is the case, HW perf counters will be activated just
44 * before the submit_cl is submitted to the GPU and disabled when the job is
45 * done. This way, only events related to a specific job will be counted.
48 /* Tracks the number of users of the perfmon, when this counter reaches
49 * zero the perfmon is destroyed.
53 /* Number of counters activated in this perfmon instance
54 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
58 /* Events counted by the HW perf counters. */
59 u8 events
[DRM_VC4_MAX_PERF_COUNTERS
];
61 /* Storage for counter values. Counters are incremented by the HW
62 * perf counter values every time the perfmon is attached to a GPU job.
63 * This way, perfmon users don't have to retrieve the results after
64 * each job if they want to track events covering several submissions.
65 * Note that counter values can't be reset, but you can fake a reset by
66 * destroying the perfmon and creating a new one.
72 struct drm_device
*dev
;
74 struct vc4_hdmi
*hdmi
;
82 struct vc4_hang_state
*hang_state
;
84 /* The kernel-space BO cache. Tracks buffers that have been
85 * unreferenced by all other users (refcounts of 0!) but not
86 * yet freed, so we can do cheap allocations.
89 /* Array of list heads for entries in the BO cache,
90 * based on number of pages, so we can do O(1) lookups
91 * in the cache when allocating.
93 struct list_head
*size_list
;
94 uint32_t size_list_size
;
96 /* List of all BOs in the cache, ordered by age, so we
97 * can do O(1) lookups when trying to free old
100 struct list_head time_list
;
101 struct work_struct time_work
;
102 struct timer_list time_timer
;
112 /* Protects bo_cache and bo_labels. */
113 struct mutex bo_lock
;
115 /* Purgeable BO pool. All BOs in this pool can have their memory
116 * reclaimed if the driver is unable to allocate new BOs. We also
117 * keep stats related to the purge mechanism here.
120 struct list_head list
;
123 unsigned int purged_num
;
128 uint64_t dma_fence_context
;
130 /* Sequence number for the last job queued in bin_job_list.
131 * Starts at 0 (no jobs emitted).
135 /* Sequence number for the last completed job on the GPU.
136 * Starts at 0 (no jobs completed).
138 uint64_t finished_seqno
;
140 /* List of all struct vc4_exec_info for jobs to be executed in
141 * the binner. The first job in the list is the one currently
142 * programmed into ct0ca for execution.
144 struct list_head bin_job_list
;
146 /* List of all struct vc4_exec_info for jobs that have
147 * completed binning and are ready for rendering. The first
148 * job in the list is the one currently programmed into ct1ca
151 struct list_head render_job_list
;
153 /* List of the finished vc4_exec_infos waiting to be freed by
156 struct list_head job_done_list
;
157 /* Spinlock used to synchronize the job_list and seqno
158 * accesses between the IRQ handler and GEM ioctls.
161 wait_queue_head_t job_wait_queue
;
162 struct work_struct job_done_work
;
164 /* Used to track the active perfmon if any. Access to this field is
165 * protected by job_lock.
167 struct vc4_perfmon
*active_perfmon
;
169 /* List of struct vc4_seqno_cb for callbacks to be made from a
170 * workqueue when the given seqno is passed.
172 struct list_head seqno_cb_list
;
174 /* The memory used for storing binner tile alloc, tile state,
175 * and overflow memory allocations. This is freed when V3D
178 struct vc4_bo
*bin_bo
;
180 /* Size of blocks allocated within bin_bo. */
181 uint32_t bin_alloc_size
;
183 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
186 uint32_t bin_alloc_used
;
188 /* Bitmask of the current bin_alloc used for overflow memory. */
189 uint32_t bin_alloc_overflow
;
191 /* Incremented when an underrun error happened after an atomic commit.
192 * This is particularly useful to detect when a specific modeset is too
193 * demanding in term of memory or HVS bandwidth which is hard to guess
194 * at atomic check time.
198 struct work_struct overflow_mem_work
;
202 /* Set to true when the load tracker is active. */
203 bool load_tracker_enabled
;
205 /* Mutex controlling the power refcount. */
206 struct mutex power_lock
;
209 struct timer_list timer
;
210 struct work_struct reset_work
;
213 struct semaphore async_modeset
;
215 struct drm_modeset_lock ctm_state_lock
;
216 struct drm_private_obj ctm_manager
;
217 struct drm_private_obj load_tracker
;
219 /* List of vc4_debugfs_info_entry for adding to debugfs once
220 * the minor is available (after drm_dev_register()).
222 struct list_head debugfs_list
;
224 /* Mutex for binner bo allocation. */
225 struct mutex bin_bo_lock
;
226 /* Reference count for our binner bo. */
227 struct kref bin_bo_kref
;
230 static inline struct vc4_dev
*
231 to_vc4_dev(struct drm_device
*dev
)
233 return (struct vc4_dev
*)dev
->dev_private
;
237 struct drm_gem_cma_object base
;
239 /* seqno of the last job to render using this BO. */
242 /* seqno of the last job to use the RCL to write to this BO.
244 * Note that this doesn't include binner overflow memory
247 uint64_t write_seqno
;
251 /* List entry for the BO's position in either
252 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
254 struct list_head unref_head
;
256 /* Time in jiffies when the BO was put in vc4->bo_cache. */
257 unsigned long free_time
;
259 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
260 struct list_head size_head
;
262 /* Struct for shader validation state, if created by
263 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
265 struct vc4_validated_shader_info
*validated_shader
;
267 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
268 * for user-allocated labels.
272 /* Count the number of active users. This is needed to determine
273 * whether we can move the BO to the purgeable list or not (when the BO
274 * is used by the GPU or the display engine we can't purge it).
278 /* Store purgeable/purged state here */
280 struct mutex madv_lock
;
283 static inline struct vc4_bo
*
284 to_vc4_bo(struct drm_gem_object
*bo
)
286 return (struct vc4_bo
*)bo
;
290 struct dma_fence base
;
291 struct drm_device
*dev
;
292 /* vc4 seqno for signaled() test */
296 static inline struct vc4_fence
*
297 to_vc4_fence(struct dma_fence
*fence
)
299 return (struct vc4_fence
*)fence
;
302 struct vc4_seqno_cb
{
303 struct work_struct work
;
305 void (*func
)(struct vc4_seqno_cb
*cb
);
310 struct platform_device
*pdev
;
313 struct debugfs_regset32 regset
;
317 struct platform_device
*pdev
;
321 /* Memory manager for CRTCs to allocate space in the display
322 * list. Units are dwords.
324 struct drm_mm dlist_mm
;
325 /* Memory manager for the LBM memory used by HVS scaling. */
326 struct drm_mm lbm_mm
;
329 struct drm_mm_node mitchell_netravali_filter
;
330 struct debugfs_regset32 regset
;
334 struct drm_plane base
;
337 static inline struct vc4_plane
*
338 to_vc4_plane(struct drm_plane
*plane
)
340 return (struct vc4_plane
*)plane
;
343 enum vc4_scaling_mode
{
349 struct vc4_plane_state
{
350 struct drm_plane_state base
;
351 /* System memory copy of the display list for this element, computed
352 * at atomic_check time.
355 u32 dlist_size
; /* Number of dwords allocated for the display list */
356 u32 dlist_count
; /* Number of used dwords in the display list. */
358 /* Offset in the dlist to various words, for pageflip or
366 /* Offset where the plane's dlist was last stored in the
367 * hardware at vc4_crtc_atomic_flush() time.
369 u32 __iomem
*hw_dlist
;
371 /* Clipped coordinates of the plane on the display. */
372 int crtc_x
, crtc_y
, crtc_w
, crtc_h
;
373 /* Clipped area being scanned from in the FB. */
376 u32 src_w
[2], src_h
[2];
378 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
379 enum vc4_scaling_mode x_scaling
[2], y_scaling
[2];
383 /* Offset to start scanning out from the start of the plane's
388 /* Our allocation in LBM for temporary storage during scaling. */
389 struct drm_mm_node lbm
;
391 /* Set when the plane has per-pixel alpha content or does not cover
392 * the entire screen. This is a hint to the CRTC that it might need
393 * to enable background color fill.
397 /* Mark the dlist as initialized. Useful to avoid initializing it twice
398 * when async update is not possible.
400 bool dlist_initialized
;
402 /* Load of this plane on the HVS block. The load is expressed in HVS
407 /* Memory bandwidth needed for this plane. This is expressed in
413 static inline struct vc4_plane_state
*
414 to_vc4_plane_state(struct drm_plane_state
*state
)
416 return (struct vc4_plane_state
*)state
;
419 enum vc4_encoder_type
{
420 VC4_ENCODER_TYPE_NONE
,
421 VC4_ENCODER_TYPE_HDMI
,
422 VC4_ENCODER_TYPE_VEC
,
423 VC4_ENCODER_TYPE_DSI0
,
424 VC4_ENCODER_TYPE_DSI1
,
425 VC4_ENCODER_TYPE_SMI
,
426 VC4_ENCODER_TYPE_DPI
,
430 struct drm_encoder base
;
431 enum vc4_encoder_type type
;
435 static inline struct vc4_encoder
*
436 to_vc4_encoder(struct drm_encoder
*encoder
)
438 return container_of(encoder
, struct vc4_encoder
, base
);
441 struct vc4_crtc_data
{
442 /* Which channel of the HVS this pixelvalve sources from. */
445 enum vc4_encoder_type encoder_types
[4];
446 const char *debugfs_name
;
450 struct drm_crtc base
;
451 struct platform_device
*pdev
;
452 const struct vc4_crtc_data
*data
;
455 /* Timestamp at start of vblank irq - unaffected by lock delays. */
458 /* Which HVS channel we're using for our CRTC. */
464 /* Size in pixels of the COB memory allocated to this CRTC. */
467 struct drm_pending_vblank_event
*event
;
469 struct debugfs_regset32 regset
;
472 static inline struct vc4_crtc
*
473 to_vc4_crtc(struct drm_crtc
*crtc
)
475 return (struct vc4_crtc
*)crtc
;
478 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
479 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
480 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
481 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
483 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
485 struct vc4_exec_info
{
486 /* Sequence number for this bin/render job. */
489 /* Latest write_seqno of any BO that binning depends on. */
490 uint64_t bin_dep_seqno
;
492 struct dma_fence
*fence
;
494 /* Last current addresses the hardware was processing when the
495 * hangcheck timer checked on us.
497 uint32_t last_ct0ca
, last_ct1ca
;
499 /* Kernel-space copy of the ioctl arguments */
500 struct drm_vc4_submit_cl
*args
;
502 /* This is the array of BOs that were looked up at the start of exec.
503 * Command validation will use indices into this array.
505 struct drm_gem_cma_object
**bo
;
508 /* List of BOs that are being written by the RCL. Other than
509 * the binner temporary storage, this is all the BOs written
512 struct drm_gem_cma_object
*rcl_write_bo
[4];
513 uint32_t rcl_write_bo_count
;
515 /* Pointers for our position in vc4->job_list */
516 struct list_head head
;
518 /* List of other BOs used in the job that need to be released
519 * once the job is complete.
521 struct list_head unref_list
;
523 /* Current unvalidated indices into @bo loaded by the non-hardware
524 * VC4_PACKET_GEM_HANDLES.
526 uint32_t bo_index
[2];
528 /* This is the BO where we store the validated command lists, shader
529 * records, and uniforms.
531 struct drm_gem_cma_object
*exec_bo
;
534 * This tracks the per-shader-record state (packet 64) that
535 * determines the length of the shader record and the offset
536 * it's expected to be found at. It gets read in from the
539 struct vc4_shader_state
{
541 /* Maximum vertex index referenced by any primitive using this
547 /** How many shader states the user declared they were using. */
548 uint32_t shader_state_size
;
549 /** How many shader state records the validator has seen. */
550 uint32_t shader_state_count
;
552 bool found_tile_binning_mode_config_packet
;
553 bool found_start_tile_binning_packet
;
554 bool found_increment_semaphore_packet
;
556 uint8_t bin_tiles_x
, bin_tiles_y
;
557 /* Physical address of the start of the tile alloc array
558 * (where each tile's binned CL will start)
560 uint32_t tile_alloc_offset
;
561 /* Bitmask of which binner slots are freed when this job completes. */
565 * Computed addresses pointing into exec_bo where we start the
566 * bin thread (ct0) and render thread (ct1).
568 uint32_t ct0ca
, ct0ea
;
569 uint32_t ct1ca
, ct1ea
;
571 /* Pointer to the unvalidated bin CL (if present). */
574 /* Pointers to the shader recs. These paddr gets incremented as CL
575 * packets are relocated in validate_gl_shader_state, and the vaddrs
576 * (u and v) get incremented and size decremented as the shader recs
577 * themselves are validated.
581 uint32_t shader_rec_p
;
582 uint32_t shader_rec_size
;
584 /* Pointers to the uniform data. These pointers are incremented, and
585 * size decremented, as each batch of uniforms is uploaded.
590 uint32_t uniforms_size
;
592 /* Pointer to a performance monitor object if the user requested it,
595 struct vc4_perfmon
*perfmon
;
597 /* Whether the exec has taken a reference to the binner BO, which should
598 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
603 /* Per-open file private data. Any driver-specific resource that has to be
604 * released when the DRM file is closed should be placed here.
615 static inline struct vc4_exec_info
*
616 vc4_first_bin_job(struct vc4_dev
*vc4
)
618 return list_first_entry_or_null(&vc4
->bin_job_list
,
619 struct vc4_exec_info
, head
);
622 static inline struct vc4_exec_info
*
623 vc4_first_render_job(struct vc4_dev
*vc4
)
625 return list_first_entry_or_null(&vc4
->render_job_list
,
626 struct vc4_exec_info
, head
);
629 static inline struct vc4_exec_info
*
630 vc4_last_render_job(struct vc4_dev
*vc4
)
632 if (list_empty(&vc4
->render_job_list
))
634 return list_last_entry(&vc4
->render_job_list
,
635 struct vc4_exec_info
, head
);
639 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
642 * This will be used at draw time to relocate the reference to the texture
643 * contents in p0, and validate that the offset combined with
644 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
645 * Note that the hardware treats unprovided config parameters as 0, so not all
646 * of them need to be set up for every texure sample, and we'll store ~0 as
647 * the offset to mark the unused ones.
649 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
650 * Setup") for definitions of the texture parameters.
652 struct vc4_texture_sample_info
{
654 uint32_t p_offset
[4];
658 * struct vc4_validated_shader_info - information about validated shaders that
659 * needs to be used from command list validation.
661 * For a given shader, each time a shader state record references it, we need
662 * to verify that the shader doesn't read more uniforms than the shader state
663 * record's uniform BO pointer can provide, and we need to apply relocations
664 * and validate the shader state record's uniforms that define the texture
667 struct vc4_validated_shader_info
{
668 uint32_t uniforms_size
;
669 uint32_t uniforms_src_size
;
670 uint32_t num_texture_samples
;
671 struct vc4_texture_sample_info
*texture_samples
;
673 uint32_t num_uniform_addr_offsets
;
674 uint32_t *uniform_addr_offsets
;
680 * _wait_for - magic (register) wait macro
682 * Does the right thing for modeset paths when run under kdgb or similar atomic
683 * contexts. Note that it's important that we check the condition again after
684 * having timed out, since the timeout could be due to preemption or similar and
685 * we've never had a chance to check the condition before the timeout.
687 #define _wait_for(COND, MS, W) ({ \
688 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
691 if (time_after(jiffies, timeout__)) { \
693 ret__ = -ETIMEDOUT; \
696 if (W && drm_can_sleep()) { \
705 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
708 struct drm_gem_object
*vc4_create_object(struct drm_device
*dev
, size_t size
);
709 void vc4_free_object(struct drm_gem_object
*gem_obj
);
710 struct vc4_bo
*vc4_bo_create(struct drm_device
*dev
, size_t size
,
711 bool from_cache
, enum vc4_kernel_bo_type type
);
712 int vc4_dumb_create(struct drm_file
*file_priv
,
713 struct drm_device
*dev
,
714 struct drm_mode_create_dumb
*args
);
715 struct dma_buf
*vc4_prime_export(struct drm_gem_object
*obj
, int flags
);
716 int vc4_create_bo_ioctl(struct drm_device
*dev
, void *data
,
717 struct drm_file
*file_priv
);
718 int vc4_create_shader_bo_ioctl(struct drm_device
*dev
, void *data
,
719 struct drm_file
*file_priv
);
720 int vc4_mmap_bo_ioctl(struct drm_device
*dev
, void *data
,
721 struct drm_file
*file_priv
);
722 int vc4_set_tiling_ioctl(struct drm_device
*dev
, void *data
,
723 struct drm_file
*file_priv
);
724 int vc4_get_tiling_ioctl(struct drm_device
*dev
, void *data
,
725 struct drm_file
*file_priv
);
726 int vc4_get_hang_state_ioctl(struct drm_device
*dev
, void *data
,
727 struct drm_file
*file_priv
);
728 int vc4_label_bo_ioctl(struct drm_device
*dev
, void *data
,
729 struct drm_file
*file_priv
);
730 vm_fault_t
vc4_fault(struct vm_fault
*vmf
);
731 int vc4_mmap(struct file
*filp
, struct vm_area_struct
*vma
);
732 int vc4_prime_mmap(struct drm_gem_object
*obj
, struct vm_area_struct
*vma
);
733 struct drm_gem_object
*vc4_prime_import_sg_table(struct drm_device
*dev
,
734 struct dma_buf_attachment
*attach
,
735 struct sg_table
*sgt
);
736 void *vc4_prime_vmap(struct drm_gem_object
*obj
);
737 int vc4_bo_cache_init(struct drm_device
*dev
);
738 void vc4_bo_cache_destroy(struct drm_device
*dev
);
739 int vc4_bo_inc_usecnt(struct vc4_bo
*bo
);
740 void vc4_bo_dec_usecnt(struct vc4_bo
*bo
);
741 void vc4_bo_add_to_purgeable_pool(struct vc4_bo
*bo
);
742 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo
*bo
);
745 extern struct platform_driver vc4_crtc_driver
;
746 bool vc4_crtc_get_scanoutpos(struct drm_device
*dev
, unsigned int crtc_id
,
747 bool in_vblank_irq
, int *vpos
, int *hpos
,
748 ktime_t
*stime
, ktime_t
*etime
,
749 const struct drm_display_mode
*mode
);
750 void vc4_crtc_handle_vblank(struct vc4_crtc
*crtc
);
751 void vc4_crtc_txp_armed(struct drm_crtc_state
*state
);
752 void vc4_crtc_get_margins(struct drm_crtc_state
*state
,
753 unsigned int *right
, unsigned int *left
,
754 unsigned int *top
, unsigned int *bottom
);
757 int vc4_debugfs_init(struct drm_minor
*minor
);
758 #ifdef CONFIG_DEBUG_FS
759 void vc4_debugfs_add_file(struct drm_device
*drm
,
760 const char *filename
,
761 int (*show
)(struct seq_file
*, void*),
763 void vc4_debugfs_add_regset32(struct drm_device
*drm
,
764 const char *filename
,
765 struct debugfs_regset32
*regset
);
767 static inline void vc4_debugfs_add_file(struct drm_device
*drm
,
768 const char *filename
,
769 int (*show
)(struct seq_file
*, void*),
774 static inline void vc4_debugfs_add_regset32(struct drm_device
*drm
,
775 const char *filename
,
776 struct debugfs_regset32
*regset
)
782 void __iomem
*vc4_ioremap_regs(struct platform_device
*dev
, int index
);
785 extern struct platform_driver vc4_dpi_driver
;
788 extern struct platform_driver vc4_dsi_driver
;
791 extern const struct dma_fence_ops vc4_fence_ops
;
794 void vc4_gem_init(struct drm_device
*dev
);
795 void vc4_gem_destroy(struct drm_device
*dev
);
796 int vc4_submit_cl_ioctl(struct drm_device
*dev
, void *data
,
797 struct drm_file
*file_priv
);
798 int vc4_wait_seqno_ioctl(struct drm_device
*dev
, void *data
,
799 struct drm_file
*file_priv
);
800 int vc4_wait_bo_ioctl(struct drm_device
*dev
, void *data
,
801 struct drm_file
*file_priv
);
802 void vc4_submit_next_bin_job(struct drm_device
*dev
);
803 void vc4_submit_next_render_job(struct drm_device
*dev
);
804 void vc4_move_job_to_render(struct drm_device
*dev
, struct vc4_exec_info
*exec
);
805 int vc4_wait_for_seqno(struct drm_device
*dev
, uint64_t seqno
,
806 uint64_t timeout_ns
, bool interruptible
);
807 void vc4_job_handle_completed(struct vc4_dev
*vc4
);
808 int vc4_queue_seqno_cb(struct drm_device
*dev
,
809 struct vc4_seqno_cb
*cb
, uint64_t seqno
,
810 void (*func
)(struct vc4_seqno_cb
*cb
));
811 int vc4_gem_madvise_ioctl(struct drm_device
*dev
, void *data
,
812 struct drm_file
*file_priv
);
815 extern struct platform_driver vc4_hdmi_driver
;
818 extern struct platform_driver vc4_vec_driver
;
821 extern struct platform_driver vc4_txp_driver
;
824 irqreturn_t
vc4_irq(int irq
, void *arg
);
825 void vc4_irq_preinstall(struct drm_device
*dev
);
826 int vc4_irq_postinstall(struct drm_device
*dev
);
827 void vc4_irq_uninstall(struct drm_device
*dev
);
828 void vc4_irq_reset(struct drm_device
*dev
);
831 extern struct platform_driver vc4_hvs_driver
;
832 void vc4_hvs_dump_state(struct drm_device
*dev
);
833 void vc4_hvs_unmask_underrun(struct drm_device
*dev
, int channel
);
834 void vc4_hvs_mask_underrun(struct drm_device
*dev
, int channel
);
837 int vc4_kms_load(struct drm_device
*dev
);
840 struct drm_plane
*vc4_plane_init(struct drm_device
*dev
,
841 enum drm_plane_type type
);
842 u32
vc4_plane_write_dlist(struct drm_plane
*plane
, u32 __iomem
*dlist
);
843 u32
vc4_plane_dlist_size(const struct drm_plane_state
*state
);
844 void vc4_plane_async_set_fb(struct drm_plane
*plane
,
845 struct drm_framebuffer
*fb
);
848 extern struct platform_driver vc4_v3d_driver
;
849 extern const struct of_device_id vc4_v3d_dt_match
[];
850 int vc4_v3d_get_bin_slot(struct vc4_dev
*vc4
);
851 int vc4_v3d_bin_bo_get(struct vc4_dev
*vc4
, bool *used
);
852 void vc4_v3d_bin_bo_put(struct vc4_dev
*vc4
);
853 int vc4_v3d_pm_get(struct vc4_dev
*vc4
);
854 void vc4_v3d_pm_put(struct vc4_dev
*vc4
);
858 vc4_validate_bin_cl(struct drm_device
*dev
,
861 struct vc4_exec_info
*exec
);
864 vc4_validate_shader_recs(struct drm_device
*dev
, struct vc4_exec_info
*exec
);
866 struct drm_gem_cma_object
*vc4_use_bo(struct vc4_exec_info
*exec
,
869 int vc4_get_rcl(struct drm_device
*dev
, struct vc4_exec_info
*exec
);
871 bool vc4_check_tex_size(struct vc4_exec_info
*exec
,
872 struct drm_gem_cma_object
*fbo
,
873 uint32_t offset
, uint8_t tiling_format
,
874 uint32_t width
, uint32_t height
, uint8_t cpp
);
876 /* vc4_validate_shader.c */
877 struct vc4_validated_shader_info
*
878 vc4_validate_shader(struct drm_gem_cma_object
*shader_obj
);
881 void vc4_perfmon_get(struct vc4_perfmon
*perfmon
);
882 void vc4_perfmon_put(struct vc4_perfmon
*perfmon
);
883 void vc4_perfmon_start(struct vc4_dev
*vc4
, struct vc4_perfmon
*perfmon
);
884 void vc4_perfmon_stop(struct vc4_dev
*vc4
, struct vc4_perfmon
*perfmon
,
886 struct vc4_perfmon
*vc4_perfmon_find(struct vc4_file
*vc4file
, int id
);
887 void vc4_perfmon_open_file(struct vc4_file
*vc4file
);
888 void vc4_perfmon_close_file(struct vc4_file
*vc4file
);
889 int vc4_perfmon_create_ioctl(struct drm_device
*dev
, void *data
,
890 struct drm_file
*file_priv
);
891 int vc4_perfmon_destroy_ioctl(struct drm_device
*dev
, void *data
,
892 struct drm_file
*file_priv
);
893 int vc4_perfmon_get_values_ioctl(struct drm_device
*dev
, void *data
,
894 struct drm_file
*file_priv
);