treewide: remove redundant IS_ERR() before error code check
[linux/fpc-iii.git] / drivers / gpu / drm / vc4 / vc4_drv.h
blob6627b20c99e9c8f2d5b1bcf1f795c4e3601aa58f
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2015 Broadcom
4 */
6 #include <linux/delay.h>
7 #include <linux/refcount.h>
8 #include <linux/uaccess.h>
10 #include <drm/drm_atomic.h>
11 #include <drm/drm_debugfs.h>
12 #include <drm/drm_device.h>
13 #include <drm/drm_encoder.h>
14 #include <drm/drm_gem_cma_helper.h>
15 #include <drm/drm_mm.h>
16 #include <drm/drm_modeset_lock.h>
18 #include "uapi/drm/vc4_drm.h"
20 struct drm_device;
21 struct drm_gem_object;
23 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
24 * this.
26 enum vc4_kernel_bo_type {
27 /* Any kernel allocation (gem_create_object hook) before it
28 * gets another type set.
30 VC4_BO_TYPE_KERNEL,
31 VC4_BO_TYPE_V3D,
32 VC4_BO_TYPE_V3D_SHADER,
33 VC4_BO_TYPE_DUMB,
34 VC4_BO_TYPE_BIN,
35 VC4_BO_TYPE_RCL,
36 VC4_BO_TYPE_BCL,
37 VC4_BO_TYPE_KERNEL_CACHE,
38 VC4_BO_TYPE_COUNT
41 /* Performance monitor object. The perform lifetime is controlled by userspace
42 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
43 * request, and when this is the case, HW perf counters will be activated just
44 * before the submit_cl is submitted to the GPU and disabled when the job is
45 * done. This way, only events related to a specific job will be counted.
47 struct vc4_perfmon {
48 /* Tracks the number of users of the perfmon, when this counter reaches
49 * zero the perfmon is destroyed.
51 refcount_t refcnt;
53 /* Number of counters activated in this perfmon instance
54 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
56 u8 ncounters;
58 /* Events counted by the HW perf counters. */
59 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
61 /* Storage for counter values. Counters are incremented by the HW
62 * perf counter values every time the perfmon is attached to a GPU job.
63 * This way, perfmon users don't have to retrieve the results after
64 * each job if they want to track events covering several submissions.
65 * Note that counter values can't be reset, but you can fake a reset by
66 * destroying the perfmon and creating a new one.
68 u64 counters[0];
71 struct vc4_dev {
72 struct drm_device *dev;
74 struct vc4_hdmi *hdmi;
75 struct vc4_hvs *hvs;
76 struct vc4_v3d *v3d;
77 struct vc4_dpi *dpi;
78 struct vc4_dsi *dsi1;
79 struct vc4_vec *vec;
80 struct vc4_txp *txp;
82 struct vc4_hang_state *hang_state;
84 /* The kernel-space BO cache. Tracks buffers that have been
85 * unreferenced by all other users (refcounts of 0!) but not
86 * yet freed, so we can do cheap allocations.
88 struct vc4_bo_cache {
89 /* Array of list heads for entries in the BO cache,
90 * based on number of pages, so we can do O(1) lookups
91 * in the cache when allocating.
93 struct list_head *size_list;
94 uint32_t size_list_size;
96 /* List of all BOs in the cache, ordered by age, so we
97 * can do O(1) lookups when trying to free old
98 * buffers.
100 struct list_head time_list;
101 struct work_struct time_work;
102 struct timer_list time_timer;
103 } bo_cache;
105 u32 num_labels;
106 struct vc4_label {
107 const char *name;
108 u32 num_allocated;
109 u32 size_allocated;
110 } *bo_labels;
112 /* Protects bo_cache and bo_labels. */
113 struct mutex bo_lock;
115 /* Purgeable BO pool. All BOs in this pool can have their memory
116 * reclaimed if the driver is unable to allocate new BOs. We also
117 * keep stats related to the purge mechanism here.
119 struct {
120 struct list_head list;
121 unsigned int num;
122 size_t size;
123 unsigned int purged_num;
124 size_t purged_size;
125 struct mutex lock;
126 } purgeable;
128 uint64_t dma_fence_context;
130 /* Sequence number for the last job queued in bin_job_list.
131 * Starts at 0 (no jobs emitted).
133 uint64_t emit_seqno;
135 /* Sequence number for the last completed job on the GPU.
136 * Starts at 0 (no jobs completed).
138 uint64_t finished_seqno;
140 /* List of all struct vc4_exec_info for jobs to be executed in
141 * the binner. The first job in the list is the one currently
142 * programmed into ct0ca for execution.
144 struct list_head bin_job_list;
146 /* List of all struct vc4_exec_info for jobs that have
147 * completed binning and are ready for rendering. The first
148 * job in the list is the one currently programmed into ct1ca
149 * for execution.
151 struct list_head render_job_list;
153 /* List of the finished vc4_exec_infos waiting to be freed by
154 * job_done_work.
156 struct list_head job_done_list;
157 /* Spinlock used to synchronize the job_list and seqno
158 * accesses between the IRQ handler and GEM ioctls.
160 spinlock_t job_lock;
161 wait_queue_head_t job_wait_queue;
162 struct work_struct job_done_work;
164 /* Used to track the active perfmon if any. Access to this field is
165 * protected by job_lock.
167 struct vc4_perfmon *active_perfmon;
169 /* List of struct vc4_seqno_cb for callbacks to be made from a
170 * workqueue when the given seqno is passed.
172 struct list_head seqno_cb_list;
174 /* The memory used for storing binner tile alloc, tile state,
175 * and overflow memory allocations. This is freed when V3D
176 * powers down.
178 struct vc4_bo *bin_bo;
180 /* Size of blocks allocated within bin_bo. */
181 uint32_t bin_alloc_size;
183 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
184 * used.
186 uint32_t bin_alloc_used;
188 /* Bitmask of the current bin_alloc used for overflow memory. */
189 uint32_t bin_alloc_overflow;
191 /* Incremented when an underrun error happened after an atomic commit.
192 * This is particularly useful to detect when a specific modeset is too
193 * demanding in term of memory or HVS bandwidth which is hard to guess
194 * at atomic check time.
196 atomic_t underrun;
198 struct work_struct overflow_mem_work;
200 int power_refcount;
202 /* Set to true when the load tracker is active. */
203 bool load_tracker_enabled;
205 /* Mutex controlling the power refcount. */
206 struct mutex power_lock;
208 struct {
209 struct timer_list timer;
210 struct work_struct reset_work;
211 } hangcheck;
213 struct semaphore async_modeset;
215 struct drm_modeset_lock ctm_state_lock;
216 struct drm_private_obj ctm_manager;
217 struct drm_private_obj load_tracker;
219 /* List of vc4_debugfs_info_entry for adding to debugfs once
220 * the minor is available (after drm_dev_register()).
222 struct list_head debugfs_list;
224 /* Mutex for binner bo allocation. */
225 struct mutex bin_bo_lock;
226 /* Reference count for our binner bo. */
227 struct kref bin_bo_kref;
230 static inline struct vc4_dev *
231 to_vc4_dev(struct drm_device *dev)
233 return (struct vc4_dev *)dev->dev_private;
236 struct vc4_bo {
237 struct drm_gem_cma_object base;
239 /* seqno of the last job to render using this BO. */
240 uint64_t seqno;
242 /* seqno of the last job to use the RCL to write to this BO.
244 * Note that this doesn't include binner overflow memory
245 * writes.
247 uint64_t write_seqno;
249 bool t_format;
251 /* List entry for the BO's position in either
252 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
254 struct list_head unref_head;
256 /* Time in jiffies when the BO was put in vc4->bo_cache. */
257 unsigned long free_time;
259 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
260 struct list_head size_head;
262 /* Struct for shader validation state, if created by
263 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
265 struct vc4_validated_shader_info *validated_shader;
267 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
268 * for user-allocated labels.
270 int label;
272 /* Count the number of active users. This is needed to determine
273 * whether we can move the BO to the purgeable list or not (when the BO
274 * is used by the GPU or the display engine we can't purge it).
276 refcount_t usecnt;
278 /* Store purgeable/purged state here */
279 u32 madv;
280 struct mutex madv_lock;
283 static inline struct vc4_bo *
284 to_vc4_bo(struct drm_gem_object *bo)
286 return (struct vc4_bo *)bo;
289 struct vc4_fence {
290 struct dma_fence base;
291 struct drm_device *dev;
292 /* vc4 seqno for signaled() test */
293 uint64_t seqno;
296 static inline struct vc4_fence *
297 to_vc4_fence(struct dma_fence *fence)
299 return (struct vc4_fence *)fence;
302 struct vc4_seqno_cb {
303 struct work_struct work;
304 uint64_t seqno;
305 void (*func)(struct vc4_seqno_cb *cb);
308 struct vc4_v3d {
309 struct vc4_dev *vc4;
310 struct platform_device *pdev;
311 void __iomem *regs;
312 struct clk *clk;
313 struct debugfs_regset32 regset;
316 struct vc4_hvs {
317 struct platform_device *pdev;
318 void __iomem *regs;
319 u32 __iomem *dlist;
321 /* Memory manager for CRTCs to allocate space in the display
322 * list. Units are dwords.
324 struct drm_mm dlist_mm;
325 /* Memory manager for the LBM memory used by HVS scaling. */
326 struct drm_mm lbm_mm;
327 spinlock_t mm_lock;
329 struct drm_mm_node mitchell_netravali_filter;
330 struct debugfs_regset32 regset;
333 struct vc4_plane {
334 struct drm_plane base;
337 static inline struct vc4_plane *
338 to_vc4_plane(struct drm_plane *plane)
340 return (struct vc4_plane *)plane;
343 enum vc4_scaling_mode {
344 VC4_SCALING_NONE,
345 VC4_SCALING_TPZ,
346 VC4_SCALING_PPF,
349 struct vc4_plane_state {
350 struct drm_plane_state base;
351 /* System memory copy of the display list for this element, computed
352 * at atomic_check time.
354 u32 *dlist;
355 u32 dlist_size; /* Number of dwords allocated for the display list */
356 u32 dlist_count; /* Number of used dwords in the display list. */
358 /* Offset in the dlist to various words, for pageflip or
359 * cursor updates.
361 u32 pos0_offset;
362 u32 pos2_offset;
363 u32 ptr0_offset;
364 u32 lbm_offset;
366 /* Offset where the plane's dlist was last stored in the
367 * hardware at vc4_crtc_atomic_flush() time.
369 u32 __iomem *hw_dlist;
371 /* Clipped coordinates of the plane on the display. */
372 int crtc_x, crtc_y, crtc_w, crtc_h;
373 /* Clipped area being scanned from in the FB. */
374 u32 src_x, src_y;
376 u32 src_w[2], src_h[2];
378 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
379 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
380 bool is_unity;
381 bool is_yuv;
383 /* Offset to start scanning out from the start of the plane's
384 * BO.
386 u32 offsets[3];
388 /* Our allocation in LBM for temporary storage during scaling. */
389 struct drm_mm_node lbm;
391 /* Set when the plane has per-pixel alpha content or does not cover
392 * the entire screen. This is a hint to the CRTC that it might need
393 * to enable background color fill.
395 bool needs_bg_fill;
397 /* Mark the dlist as initialized. Useful to avoid initializing it twice
398 * when async update is not possible.
400 bool dlist_initialized;
402 /* Load of this plane on the HVS block. The load is expressed in HVS
403 * cycles/sec.
405 u64 hvs_load;
407 /* Memory bandwidth needed for this plane. This is expressed in
408 * bytes/sec.
410 u64 membus_load;
413 static inline struct vc4_plane_state *
414 to_vc4_plane_state(struct drm_plane_state *state)
416 return (struct vc4_plane_state *)state;
419 enum vc4_encoder_type {
420 VC4_ENCODER_TYPE_NONE,
421 VC4_ENCODER_TYPE_HDMI,
422 VC4_ENCODER_TYPE_VEC,
423 VC4_ENCODER_TYPE_DSI0,
424 VC4_ENCODER_TYPE_DSI1,
425 VC4_ENCODER_TYPE_SMI,
426 VC4_ENCODER_TYPE_DPI,
429 struct vc4_encoder {
430 struct drm_encoder base;
431 enum vc4_encoder_type type;
432 u32 clock_select;
435 static inline struct vc4_encoder *
436 to_vc4_encoder(struct drm_encoder *encoder)
438 return container_of(encoder, struct vc4_encoder, base);
441 struct vc4_crtc_data {
442 /* Which channel of the HVS this pixelvalve sources from. */
443 int hvs_channel;
445 enum vc4_encoder_type encoder_types[4];
446 const char *debugfs_name;
449 struct vc4_crtc {
450 struct drm_crtc base;
451 struct platform_device *pdev;
452 const struct vc4_crtc_data *data;
453 void __iomem *regs;
455 /* Timestamp at start of vblank irq - unaffected by lock delays. */
456 ktime_t t_vblank;
458 /* Which HVS channel we're using for our CRTC. */
459 int channel;
461 u8 lut_r[256];
462 u8 lut_g[256];
463 u8 lut_b[256];
464 /* Size in pixels of the COB memory allocated to this CRTC. */
465 u32 cob_size;
467 struct drm_pending_vblank_event *event;
469 struct debugfs_regset32 regset;
472 static inline struct vc4_crtc *
473 to_vc4_crtc(struct drm_crtc *crtc)
475 return (struct vc4_crtc *)crtc;
478 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
479 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
480 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
481 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
483 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
485 struct vc4_exec_info {
486 /* Sequence number for this bin/render job. */
487 uint64_t seqno;
489 /* Latest write_seqno of any BO that binning depends on. */
490 uint64_t bin_dep_seqno;
492 struct dma_fence *fence;
494 /* Last current addresses the hardware was processing when the
495 * hangcheck timer checked on us.
497 uint32_t last_ct0ca, last_ct1ca;
499 /* Kernel-space copy of the ioctl arguments */
500 struct drm_vc4_submit_cl *args;
502 /* This is the array of BOs that were looked up at the start of exec.
503 * Command validation will use indices into this array.
505 struct drm_gem_cma_object **bo;
506 uint32_t bo_count;
508 /* List of BOs that are being written by the RCL. Other than
509 * the binner temporary storage, this is all the BOs written
510 * by the job.
512 struct drm_gem_cma_object *rcl_write_bo[4];
513 uint32_t rcl_write_bo_count;
515 /* Pointers for our position in vc4->job_list */
516 struct list_head head;
518 /* List of other BOs used in the job that need to be released
519 * once the job is complete.
521 struct list_head unref_list;
523 /* Current unvalidated indices into @bo loaded by the non-hardware
524 * VC4_PACKET_GEM_HANDLES.
526 uint32_t bo_index[2];
528 /* This is the BO where we store the validated command lists, shader
529 * records, and uniforms.
531 struct drm_gem_cma_object *exec_bo;
534 * This tracks the per-shader-record state (packet 64) that
535 * determines the length of the shader record and the offset
536 * it's expected to be found at. It gets read in from the
537 * command lists.
539 struct vc4_shader_state {
540 uint32_t addr;
541 /* Maximum vertex index referenced by any primitive using this
542 * shader state.
544 uint32_t max_index;
545 } *shader_state;
547 /** How many shader states the user declared they were using. */
548 uint32_t shader_state_size;
549 /** How many shader state records the validator has seen. */
550 uint32_t shader_state_count;
552 bool found_tile_binning_mode_config_packet;
553 bool found_start_tile_binning_packet;
554 bool found_increment_semaphore_packet;
555 bool found_flush;
556 uint8_t bin_tiles_x, bin_tiles_y;
557 /* Physical address of the start of the tile alloc array
558 * (where each tile's binned CL will start)
560 uint32_t tile_alloc_offset;
561 /* Bitmask of which binner slots are freed when this job completes. */
562 uint32_t bin_slots;
565 * Computed addresses pointing into exec_bo where we start the
566 * bin thread (ct0) and render thread (ct1).
568 uint32_t ct0ca, ct0ea;
569 uint32_t ct1ca, ct1ea;
571 /* Pointer to the unvalidated bin CL (if present). */
572 void *bin_u;
574 /* Pointers to the shader recs. These paddr gets incremented as CL
575 * packets are relocated in validate_gl_shader_state, and the vaddrs
576 * (u and v) get incremented and size decremented as the shader recs
577 * themselves are validated.
579 void *shader_rec_u;
580 void *shader_rec_v;
581 uint32_t shader_rec_p;
582 uint32_t shader_rec_size;
584 /* Pointers to the uniform data. These pointers are incremented, and
585 * size decremented, as each batch of uniforms is uploaded.
587 void *uniforms_u;
588 void *uniforms_v;
589 uint32_t uniforms_p;
590 uint32_t uniforms_size;
592 /* Pointer to a performance monitor object if the user requested it,
593 * NULL otherwise.
595 struct vc4_perfmon *perfmon;
597 /* Whether the exec has taken a reference to the binner BO, which should
598 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
600 bool bin_bo_used;
603 /* Per-open file private data. Any driver-specific resource that has to be
604 * released when the DRM file is closed should be placed here.
606 struct vc4_file {
607 struct {
608 struct idr idr;
609 struct mutex lock;
610 } perfmon;
612 bool bin_bo_used;
615 static inline struct vc4_exec_info *
616 vc4_first_bin_job(struct vc4_dev *vc4)
618 return list_first_entry_or_null(&vc4->bin_job_list,
619 struct vc4_exec_info, head);
622 static inline struct vc4_exec_info *
623 vc4_first_render_job(struct vc4_dev *vc4)
625 return list_first_entry_or_null(&vc4->render_job_list,
626 struct vc4_exec_info, head);
629 static inline struct vc4_exec_info *
630 vc4_last_render_job(struct vc4_dev *vc4)
632 if (list_empty(&vc4->render_job_list))
633 return NULL;
634 return list_last_entry(&vc4->render_job_list,
635 struct vc4_exec_info, head);
639 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
640 * setup parameters.
642 * This will be used at draw time to relocate the reference to the texture
643 * contents in p0, and validate that the offset combined with
644 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
645 * Note that the hardware treats unprovided config parameters as 0, so not all
646 * of them need to be set up for every texure sample, and we'll store ~0 as
647 * the offset to mark the unused ones.
649 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
650 * Setup") for definitions of the texture parameters.
652 struct vc4_texture_sample_info {
653 bool is_direct;
654 uint32_t p_offset[4];
658 * struct vc4_validated_shader_info - information about validated shaders that
659 * needs to be used from command list validation.
661 * For a given shader, each time a shader state record references it, we need
662 * to verify that the shader doesn't read more uniforms than the shader state
663 * record's uniform BO pointer can provide, and we need to apply relocations
664 * and validate the shader state record's uniforms that define the texture
665 * samples.
667 struct vc4_validated_shader_info {
668 uint32_t uniforms_size;
669 uint32_t uniforms_src_size;
670 uint32_t num_texture_samples;
671 struct vc4_texture_sample_info *texture_samples;
673 uint32_t num_uniform_addr_offsets;
674 uint32_t *uniform_addr_offsets;
676 bool is_threaded;
680 * _wait_for - magic (register) wait macro
682 * Does the right thing for modeset paths when run under kdgb or similar atomic
683 * contexts. Note that it's important that we check the condition again after
684 * having timed out, since the timeout could be due to preemption or similar and
685 * we've never had a chance to check the condition before the timeout.
687 #define _wait_for(COND, MS, W) ({ \
688 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
689 int ret__ = 0; \
690 while (!(COND)) { \
691 if (time_after(jiffies, timeout__)) { \
692 if (!(COND)) \
693 ret__ = -ETIMEDOUT; \
694 break; \
696 if (W && drm_can_sleep()) { \
697 msleep(W); \
698 } else { \
699 cpu_relax(); \
702 ret__; \
705 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
707 /* vc4_bo.c */
708 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
709 void vc4_free_object(struct drm_gem_object *gem_obj);
710 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
711 bool from_cache, enum vc4_kernel_bo_type type);
712 int vc4_dumb_create(struct drm_file *file_priv,
713 struct drm_device *dev,
714 struct drm_mode_create_dumb *args);
715 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
716 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
717 struct drm_file *file_priv);
718 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
719 struct drm_file *file_priv);
720 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
721 struct drm_file *file_priv);
722 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
723 struct drm_file *file_priv);
724 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
725 struct drm_file *file_priv);
726 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
727 struct drm_file *file_priv);
728 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
729 struct drm_file *file_priv);
730 vm_fault_t vc4_fault(struct vm_fault *vmf);
731 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
732 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
733 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
734 struct dma_buf_attachment *attach,
735 struct sg_table *sgt);
736 void *vc4_prime_vmap(struct drm_gem_object *obj);
737 int vc4_bo_cache_init(struct drm_device *dev);
738 void vc4_bo_cache_destroy(struct drm_device *dev);
739 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
740 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
741 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
742 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
744 /* vc4_crtc.c */
745 extern struct platform_driver vc4_crtc_driver;
746 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
747 bool in_vblank_irq, int *vpos, int *hpos,
748 ktime_t *stime, ktime_t *etime,
749 const struct drm_display_mode *mode);
750 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
751 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
752 void vc4_crtc_get_margins(struct drm_crtc_state *state,
753 unsigned int *right, unsigned int *left,
754 unsigned int *top, unsigned int *bottom);
756 /* vc4_debugfs.c */
757 int vc4_debugfs_init(struct drm_minor *minor);
758 #ifdef CONFIG_DEBUG_FS
759 void vc4_debugfs_add_file(struct drm_device *drm,
760 const char *filename,
761 int (*show)(struct seq_file*, void*),
762 void *data);
763 void vc4_debugfs_add_regset32(struct drm_device *drm,
764 const char *filename,
765 struct debugfs_regset32 *regset);
766 #else
767 static inline void vc4_debugfs_add_file(struct drm_device *drm,
768 const char *filename,
769 int (*show)(struct seq_file*, void*),
770 void *data)
774 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
775 const char *filename,
776 struct debugfs_regset32 *regset)
779 #endif
781 /* vc4_drv.c */
782 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
784 /* vc4_dpi.c */
785 extern struct platform_driver vc4_dpi_driver;
787 /* vc4_dsi.c */
788 extern struct platform_driver vc4_dsi_driver;
790 /* vc4_fence.c */
791 extern const struct dma_fence_ops vc4_fence_ops;
793 /* vc4_gem.c */
794 void vc4_gem_init(struct drm_device *dev);
795 void vc4_gem_destroy(struct drm_device *dev);
796 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
797 struct drm_file *file_priv);
798 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
799 struct drm_file *file_priv);
800 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
801 struct drm_file *file_priv);
802 void vc4_submit_next_bin_job(struct drm_device *dev);
803 void vc4_submit_next_render_job(struct drm_device *dev);
804 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
805 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
806 uint64_t timeout_ns, bool interruptible);
807 void vc4_job_handle_completed(struct vc4_dev *vc4);
808 int vc4_queue_seqno_cb(struct drm_device *dev,
809 struct vc4_seqno_cb *cb, uint64_t seqno,
810 void (*func)(struct vc4_seqno_cb *cb));
811 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
812 struct drm_file *file_priv);
814 /* vc4_hdmi.c */
815 extern struct platform_driver vc4_hdmi_driver;
817 /* vc4_vec.c */
818 extern struct platform_driver vc4_vec_driver;
820 /* vc4_txp.c */
821 extern struct platform_driver vc4_txp_driver;
823 /* vc4_irq.c */
824 irqreturn_t vc4_irq(int irq, void *arg);
825 void vc4_irq_preinstall(struct drm_device *dev);
826 int vc4_irq_postinstall(struct drm_device *dev);
827 void vc4_irq_uninstall(struct drm_device *dev);
828 void vc4_irq_reset(struct drm_device *dev);
830 /* vc4_hvs.c */
831 extern struct platform_driver vc4_hvs_driver;
832 void vc4_hvs_dump_state(struct drm_device *dev);
833 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
834 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
836 /* vc4_kms.c */
837 int vc4_kms_load(struct drm_device *dev);
839 /* vc4_plane.c */
840 struct drm_plane *vc4_plane_init(struct drm_device *dev,
841 enum drm_plane_type type);
842 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
843 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
844 void vc4_plane_async_set_fb(struct drm_plane *plane,
845 struct drm_framebuffer *fb);
847 /* vc4_v3d.c */
848 extern struct platform_driver vc4_v3d_driver;
849 extern const struct of_device_id vc4_v3d_dt_match[];
850 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
851 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
852 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
853 int vc4_v3d_pm_get(struct vc4_dev *vc4);
854 void vc4_v3d_pm_put(struct vc4_dev *vc4);
856 /* vc4_validate.c */
858 vc4_validate_bin_cl(struct drm_device *dev,
859 void *validated,
860 void *unvalidated,
861 struct vc4_exec_info *exec);
864 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
866 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
867 uint32_t hindex);
869 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
871 bool vc4_check_tex_size(struct vc4_exec_info *exec,
872 struct drm_gem_cma_object *fbo,
873 uint32_t offset, uint8_t tiling_format,
874 uint32_t width, uint32_t height, uint8_t cpp);
876 /* vc4_validate_shader.c */
877 struct vc4_validated_shader_info *
878 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
880 /* vc4_perfmon.c */
881 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
882 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
883 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
884 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
885 bool capture);
886 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
887 void vc4_perfmon_open_file(struct vc4_file *vc4file);
888 void vc4_perfmon_close_file(struct vc4_file *vc4file);
889 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
890 struct drm_file *file_priv);
891 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
892 struct drm_file *file_priv);
893 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
894 struct drm_file *file_priv);