2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
29 #include <linux/sched/signal.h>
30 #include <linux/dma-fence-array.h>
32 #include <drm/drm_syncobj.h>
34 #include "uapi/drm/vc4_drm.h"
37 #include "vc4_trace.h"
40 vc4_queue_hangcheck(struct drm_device
*dev
)
42 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
44 mod_timer(&vc4
->hangcheck
.timer
,
45 round_jiffies_up(jiffies
+ msecs_to_jiffies(100)));
48 struct vc4_hang_state
{
49 struct drm_vc4_get_hang_state user_state
;
52 struct drm_gem_object
**bo
;
56 vc4_free_hang_state(struct drm_device
*dev
, struct vc4_hang_state
*state
)
60 for (i
= 0; i
< state
->user_state
.bo_count
; i
++)
61 drm_gem_object_put_unlocked(state
->bo
[i
]);
67 vc4_get_hang_state_ioctl(struct drm_device
*dev
, void *data
,
68 struct drm_file
*file_priv
)
70 struct drm_vc4_get_hang_state
*get_state
= data
;
71 struct drm_vc4_get_hang_state_bo
*bo_state
;
72 struct vc4_hang_state
*kernel_state
;
73 struct drm_vc4_get_hang_state
*state
;
74 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
75 unsigned long irqflags
;
80 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
84 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
85 kernel_state
= vc4
->hang_state
;
87 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
90 state
= &kernel_state
->user_state
;
92 /* If the user's array isn't big enough, just return the
93 * required array size.
95 if (get_state
->bo_count
< state
->bo_count
) {
96 get_state
->bo_count
= state
->bo_count
;
97 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
101 vc4
->hang_state
= NULL
;
102 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
104 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
105 state
->bo
= get_state
->bo
;
106 memcpy(get_state
, state
, sizeof(*state
));
108 bo_state
= kcalloc(state
->bo_count
, sizeof(*bo_state
), GFP_KERNEL
);
114 for (i
= 0; i
< state
->bo_count
; i
++) {
115 struct vc4_bo
*vc4_bo
= to_vc4_bo(kernel_state
->bo
[i
]);
118 ret
= drm_gem_handle_create(file_priv
, kernel_state
->bo
[i
],
123 goto err_delete_handle
;
125 bo_state
[i
].handle
= handle
;
126 bo_state
[i
].paddr
= vc4_bo
->base
.paddr
;
127 bo_state
[i
].size
= vc4_bo
->base
.base
.size
;
130 if (copy_to_user(u64_to_user_ptr(get_state
->bo
),
132 state
->bo_count
* sizeof(*bo_state
)))
137 for (i
= 0; i
< state
->bo_count
; i
++)
138 drm_gem_handle_delete(file_priv
, bo_state
[i
].handle
);
142 vc4_free_hang_state(dev
, kernel_state
);
149 vc4_save_hang_state(struct drm_device
*dev
)
151 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
152 struct drm_vc4_get_hang_state
*state
;
153 struct vc4_hang_state
*kernel_state
;
154 struct vc4_exec_info
*exec
[2];
156 unsigned long irqflags
;
157 unsigned int i
, j
, k
, unref_list_count
;
159 kernel_state
= kcalloc(1, sizeof(*kernel_state
), GFP_KERNEL
);
163 state
= &kernel_state
->user_state
;
165 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
166 exec
[0] = vc4_first_bin_job(vc4
);
167 exec
[1] = vc4_first_render_job(vc4
);
168 if (!exec
[0] && !exec
[1]) {
169 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
173 /* Get the bos from both binner and renderer into hang state. */
175 for (i
= 0; i
< 2; i
++) {
179 unref_list_count
= 0;
180 list_for_each_entry(bo
, &exec
[i
]->unref_list
, unref_head
)
182 state
->bo_count
+= exec
[i
]->bo_count
+ unref_list_count
;
185 kernel_state
->bo
= kcalloc(state
->bo_count
,
186 sizeof(*kernel_state
->bo
), GFP_ATOMIC
);
188 if (!kernel_state
->bo
) {
189 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
194 for (i
= 0; i
< 2; i
++) {
198 for (j
= 0; j
< exec
[i
]->bo_count
; j
++) {
199 bo
= to_vc4_bo(&exec
[i
]->bo
[j
]->base
);
201 /* Retain BOs just in case they were marked purgeable.
202 * This prevents the BO from being purged before
203 * someone had a chance to dump the hang state.
205 WARN_ON(!refcount_read(&bo
->usecnt
));
206 refcount_inc(&bo
->usecnt
);
207 drm_gem_object_get(&exec
[i
]->bo
[j
]->base
);
208 kernel_state
->bo
[k
++] = &exec
[i
]->bo
[j
]->base
;
211 list_for_each_entry(bo
, &exec
[i
]->unref_list
, unref_head
) {
212 /* No need to retain BOs coming from the ->unref_list
213 * because they are naturally unpurgeable.
215 drm_gem_object_get(&bo
->base
.base
);
216 kernel_state
->bo
[k
++] = &bo
->base
.base
;
220 WARN_ON_ONCE(k
!= state
->bo_count
);
223 state
->start_bin
= exec
[0]->ct0ca
;
225 state
->start_render
= exec
[1]->ct1ca
;
227 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
229 state
->ct0ca
= V3D_READ(V3D_CTNCA(0));
230 state
->ct0ea
= V3D_READ(V3D_CTNEA(0));
232 state
->ct1ca
= V3D_READ(V3D_CTNCA(1));
233 state
->ct1ea
= V3D_READ(V3D_CTNEA(1));
235 state
->ct0cs
= V3D_READ(V3D_CTNCS(0));
236 state
->ct1cs
= V3D_READ(V3D_CTNCS(1));
238 state
->ct0ra0
= V3D_READ(V3D_CT00RA0
);
239 state
->ct1ra0
= V3D_READ(V3D_CT01RA0
);
241 state
->bpca
= V3D_READ(V3D_BPCA
);
242 state
->bpcs
= V3D_READ(V3D_BPCS
);
243 state
->bpoa
= V3D_READ(V3D_BPOA
);
244 state
->bpos
= V3D_READ(V3D_BPOS
);
246 state
->vpmbase
= V3D_READ(V3D_VPMBASE
);
248 state
->dbge
= V3D_READ(V3D_DBGE
);
249 state
->fdbgo
= V3D_READ(V3D_FDBGO
);
250 state
->fdbgb
= V3D_READ(V3D_FDBGB
);
251 state
->fdbgr
= V3D_READ(V3D_FDBGR
);
252 state
->fdbgs
= V3D_READ(V3D_FDBGS
);
253 state
->errstat
= V3D_READ(V3D_ERRSTAT
);
255 /* We need to turn purgeable BOs into unpurgeable ones so that
256 * userspace has a chance to dump the hang state before the kernel
257 * decides to purge those BOs.
258 * Note that BO consistency at dump time cannot be guaranteed. For
259 * example, if the owner of these BOs decides to re-use them or mark
260 * them purgeable again there's nothing we can do to prevent it.
262 for (i
= 0; i
< kernel_state
->user_state
.bo_count
; i
++) {
263 struct vc4_bo
*bo
= to_vc4_bo(kernel_state
->bo
[i
]);
265 if (bo
->madv
== __VC4_MADV_NOTSUPP
)
268 mutex_lock(&bo
->madv_lock
);
269 if (!WARN_ON(bo
->madv
== __VC4_MADV_PURGED
))
270 bo
->madv
= VC4_MADV_WILLNEED
;
271 refcount_dec(&bo
->usecnt
);
272 mutex_unlock(&bo
->madv_lock
);
275 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
276 if (vc4
->hang_state
) {
277 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
278 vc4_free_hang_state(dev
, kernel_state
);
280 vc4
->hang_state
= kernel_state
;
281 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
286 vc4_reset(struct drm_device
*dev
)
288 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
290 DRM_INFO("Resetting GPU.\n");
292 mutex_lock(&vc4
->power_lock
);
293 if (vc4
->power_refcount
) {
294 /* Power the device off and back on the by dropping the
295 * reference on runtime PM.
297 pm_runtime_put_sync_suspend(&vc4
->v3d
->pdev
->dev
);
298 pm_runtime_get_sync(&vc4
->v3d
->pdev
->dev
);
300 mutex_unlock(&vc4
->power_lock
);
304 /* Rearm the hangcheck -- another job might have been waiting
305 * for our hung one to get kicked off, and vc4_irq_reset()
306 * would have started it.
308 vc4_queue_hangcheck(dev
);
312 vc4_reset_work(struct work_struct
*work
)
314 struct vc4_dev
*vc4
=
315 container_of(work
, struct vc4_dev
, hangcheck
.reset_work
);
317 vc4_save_hang_state(vc4
->dev
);
323 vc4_hangcheck_elapsed(struct timer_list
*t
)
325 struct vc4_dev
*vc4
= from_timer(vc4
, t
, hangcheck
.timer
);
326 struct drm_device
*dev
= vc4
->dev
;
327 uint32_t ct0ca
, ct1ca
;
328 unsigned long irqflags
;
329 struct vc4_exec_info
*bin_exec
, *render_exec
;
331 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
333 bin_exec
= vc4_first_bin_job(vc4
);
334 render_exec
= vc4_first_render_job(vc4
);
336 /* If idle, we can stop watching for hangs. */
337 if (!bin_exec
&& !render_exec
) {
338 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
342 ct0ca
= V3D_READ(V3D_CTNCA(0));
343 ct1ca
= V3D_READ(V3D_CTNCA(1));
345 /* If we've made any progress in execution, rearm the timer
348 if ((bin_exec
&& ct0ca
!= bin_exec
->last_ct0ca
) ||
349 (render_exec
&& ct1ca
!= render_exec
->last_ct1ca
)) {
351 bin_exec
->last_ct0ca
= ct0ca
;
353 render_exec
->last_ct1ca
= ct1ca
;
354 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
355 vc4_queue_hangcheck(dev
);
359 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
361 /* We've gone too long with no progress, reset. This has to
362 * be done from a work struct, since resetting can sleep and
363 * this timer hook isn't allowed to.
365 schedule_work(&vc4
->hangcheck
.reset_work
);
369 submit_cl(struct drm_device
*dev
, uint32_t thread
, uint32_t start
, uint32_t end
)
371 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
373 /* Set the current and end address of the control list.
374 * Writing the end register is what starts the job.
376 V3D_WRITE(V3D_CTNCA(thread
), start
);
377 V3D_WRITE(V3D_CTNEA(thread
), end
);
381 vc4_wait_for_seqno(struct drm_device
*dev
, uint64_t seqno
, uint64_t timeout_ns
,
384 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
386 unsigned long timeout_expire
;
389 if (vc4
->finished_seqno
>= seqno
)
395 timeout_expire
= jiffies
+ nsecs_to_jiffies(timeout_ns
);
397 trace_vc4_wait_for_seqno_begin(dev
, seqno
, timeout_ns
);
399 prepare_to_wait(&vc4
->job_wait_queue
, &wait
,
400 interruptible
? TASK_INTERRUPTIBLE
:
401 TASK_UNINTERRUPTIBLE
);
403 if (interruptible
&& signal_pending(current
)) {
408 if (vc4
->finished_seqno
>= seqno
)
411 if (timeout_ns
!= ~0ull) {
412 if (time_after_eq(jiffies
, timeout_expire
)) {
416 schedule_timeout(timeout_expire
- jiffies
);
422 finish_wait(&vc4
->job_wait_queue
, &wait
);
423 trace_vc4_wait_for_seqno_end(dev
, seqno
);
429 vc4_flush_caches(struct drm_device
*dev
)
431 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
433 /* Flush the GPU L2 caches. These caches sit on top of system
434 * L3 (the 128kb or so shared with the CPU), and are
435 * non-allocating in the L3.
437 V3D_WRITE(V3D_L2CACTL
,
440 V3D_WRITE(V3D_SLCACTL
,
441 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC
) |
442 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC
) |
443 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC
) |
444 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC
));
448 vc4_flush_texture_caches(struct drm_device
*dev
)
450 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
452 V3D_WRITE(V3D_L2CACTL
,
455 V3D_WRITE(V3D_SLCACTL
,
456 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC
) |
457 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC
));
460 /* Sets the registers for the next job to be actually be executed in
463 * The job_lock should be held during this.
466 vc4_submit_next_bin_job(struct drm_device
*dev
)
468 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
469 struct vc4_exec_info
*exec
;
472 exec
= vc4_first_bin_job(vc4
);
476 vc4_flush_caches(dev
);
478 /* Only start the perfmon if it was not already started by a previous
481 if (exec
->perfmon
&& vc4
->active_perfmon
!= exec
->perfmon
)
482 vc4_perfmon_start(vc4
, exec
->perfmon
);
484 /* Either put the job in the binner if it uses the binner, or
485 * immediately move it to the to-be-rendered queue.
487 if (exec
->ct0ca
!= exec
->ct0ea
) {
488 submit_cl(dev
, 0, exec
->ct0ca
, exec
->ct0ea
);
490 struct vc4_exec_info
*next
;
492 vc4_move_job_to_render(dev
, exec
);
493 next
= vc4_first_bin_job(vc4
);
495 /* We can't start the next bin job if the previous job had a
496 * different perfmon instance attached to it. The same goes
497 * if one of them had a perfmon attached to it and the other
500 if (next
&& next
->perfmon
== exec
->perfmon
)
506 vc4_submit_next_render_job(struct drm_device
*dev
)
508 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
509 struct vc4_exec_info
*exec
= vc4_first_render_job(vc4
);
514 /* A previous RCL may have written to one of our textures, and
515 * our full cache flush at bin time may have occurred before
516 * that RCL completed. Flush the texture cache now, but not
517 * the instructions or uniforms (since we don't write those
520 vc4_flush_texture_caches(dev
);
522 submit_cl(dev
, 1, exec
->ct1ca
, exec
->ct1ea
);
526 vc4_move_job_to_render(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
528 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
529 bool was_empty
= list_empty(&vc4
->render_job_list
);
531 list_move_tail(&exec
->head
, &vc4
->render_job_list
);
533 vc4_submit_next_render_job(dev
);
537 vc4_update_bo_seqnos(struct vc4_exec_info
*exec
, uint64_t seqno
)
542 for (i
= 0; i
< exec
->bo_count
; i
++) {
543 bo
= to_vc4_bo(&exec
->bo
[i
]->base
);
546 dma_resv_add_shared_fence(bo
->base
.base
.resv
, exec
->fence
);
549 list_for_each_entry(bo
, &exec
->unref_list
, unref_head
) {
553 for (i
= 0; i
< exec
->rcl_write_bo_count
; i
++) {
554 bo
= to_vc4_bo(&exec
->rcl_write_bo
[i
]->base
);
555 bo
->write_seqno
= seqno
;
557 dma_resv_add_excl_fence(bo
->base
.base
.resv
, exec
->fence
);
562 vc4_unlock_bo_reservations(struct drm_device
*dev
,
563 struct vc4_exec_info
*exec
,
564 struct ww_acquire_ctx
*acquire_ctx
)
568 for (i
= 0; i
< exec
->bo_count
; i
++) {
569 struct drm_gem_object
*bo
= &exec
->bo
[i
]->base
;
571 dma_resv_unlock(bo
->resv
);
574 ww_acquire_fini(acquire_ctx
);
577 /* Takes the reservation lock on all the BOs being referenced, so that
578 * at queue submit time we can update the reservations.
580 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
581 * (all of which are on exec->unref_list). They're entirely private
582 * to vc4, so we don't attach dma-buf fences to them.
585 vc4_lock_bo_reservations(struct drm_device
*dev
,
586 struct vc4_exec_info
*exec
,
587 struct ww_acquire_ctx
*acquire_ctx
)
589 int contended_lock
= -1;
591 struct drm_gem_object
*bo
;
593 ww_acquire_init(acquire_ctx
, &reservation_ww_class
);
596 if (contended_lock
!= -1) {
597 bo
= &exec
->bo
[contended_lock
]->base
;
598 ret
= dma_resv_lock_slow_interruptible(bo
->resv
, acquire_ctx
);
600 ww_acquire_done(acquire_ctx
);
605 for (i
= 0; i
< exec
->bo_count
; i
++) {
606 if (i
== contended_lock
)
609 bo
= &exec
->bo
[i
]->base
;
611 ret
= dma_resv_lock_interruptible(bo
->resv
, acquire_ctx
);
615 for (j
= 0; j
< i
; j
++) {
616 bo
= &exec
->bo
[j
]->base
;
617 dma_resv_unlock(bo
->resv
);
620 if (contended_lock
!= -1 && contended_lock
>= i
) {
621 bo
= &exec
->bo
[contended_lock
]->base
;
623 dma_resv_unlock(bo
->resv
);
626 if (ret
== -EDEADLK
) {
631 ww_acquire_done(acquire_ctx
);
636 ww_acquire_done(acquire_ctx
);
638 /* Reserve space for our shared (read-only) fence references,
639 * before we commit the CL to the hardware.
641 for (i
= 0; i
< exec
->bo_count
; i
++) {
642 bo
= &exec
->bo
[i
]->base
;
644 ret
= dma_resv_reserve_shared(bo
->resv
, 1);
646 vc4_unlock_bo_reservations(dev
, exec
, acquire_ctx
);
654 /* Queues a struct vc4_exec_info for execution. If no job is
655 * currently executing, then submits it.
657 * Unlike most GPUs, our hardware only handles one command list at a
658 * time. To queue multiple jobs at once, we'd need to edit the
659 * previous command list to have a jump to the new one at the end, and
660 * then bump the end address. That's a change for a later date,
664 vc4_queue_submit(struct drm_device
*dev
, struct vc4_exec_info
*exec
,
665 struct ww_acquire_ctx
*acquire_ctx
,
666 struct drm_syncobj
*out_sync
)
668 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
669 struct vc4_exec_info
*renderjob
;
671 unsigned long irqflags
;
672 struct vc4_fence
*fence
;
674 fence
= kzalloc(sizeof(*fence
), GFP_KERNEL
);
679 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
681 seqno
= ++vc4
->emit_seqno
;
684 dma_fence_init(&fence
->base
, &vc4_fence_ops
, &vc4
->job_lock
,
685 vc4
->dma_fence_context
, exec
->seqno
);
686 fence
->seqno
= exec
->seqno
;
687 exec
->fence
= &fence
->base
;
690 drm_syncobj_replace_fence(out_sync
, exec
->fence
);
692 vc4_update_bo_seqnos(exec
, seqno
);
694 vc4_unlock_bo_reservations(dev
, exec
, acquire_ctx
);
696 list_add_tail(&exec
->head
, &vc4
->bin_job_list
);
698 /* If no bin job was executing and if the render job (if any) has the
699 * same perfmon as our job attached to it (or if both jobs don't have
700 * perfmon activated), then kick ours off. Otherwise, it'll get
701 * started when the previous job's flush/render done interrupt occurs.
703 renderjob
= vc4_first_render_job(vc4
);
704 if (vc4_first_bin_job(vc4
) == exec
&&
705 (!renderjob
|| renderjob
->perfmon
== exec
->perfmon
)) {
706 vc4_submit_next_bin_job(dev
);
707 vc4_queue_hangcheck(dev
);
710 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
716 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
717 * referenced by the job.
719 * @file_priv: DRM file for this fd
720 * @exec: V3D job being set up
722 * The command validator needs to reference BOs by their index within
723 * the submitted job's BO list. This does the validation of the job's
724 * BO list and reference counting for the lifetime of the job.
727 vc4_cl_lookup_bos(struct drm_device
*dev
,
728 struct drm_file
*file_priv
,
729 struct vc4_exec_info
*exec
)
731 struct drm_vc4_submit_cl
*args
= exec
->args
;
736 exec
->bo_count
= args
->bo_handle_count
;
738 if (!exec
->bo_count
) {
739 /* See comment on bo_index for why we have to check
742 DRM_DEBUG("Rendering requires BOs to validate\n");
746 exec
->bo
= kvmalloc_array(exec
->bo_count
,
747 sizeof(struct drm_gem_cma_object
*),
748 GFP_KERNEL
| __GFP_ZERO
);
750 DRM_ERROR("Failed to allocate validated BO pointers\n");
754 handles
= kvmalloc_array(exec
->bo_count
, sizeof(uint32_t), GFP_KERNEL
);
757 DRM_ERROR("Failed to allocate incoming GEM handles\n");
761 if (copy_from_user(handles
, u64_to_user_ptr(args
->bo_handles
),
762 exec
->bo_count
* sizeof(uint32_t))) {
764 DRM_ERROR("Failed to copy in GEM handles\n");
768 spin_lock(&file_priv
->table_lock
);
769 for (i
= 0; i
< exec
->bo_count
; i
++) {
770 struct drm_gem_object
*bo
= idr_find(&file_priv
->object_idr
,
773 DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
779 drm_gem_object_get(bo
);
780 exec
->bo
[i
] = (struct drm_gem_cma_object
*)bo
;
782 spin_unlock(&file_priv
->table_lock
);
787 for (i
= 0; i
< exec
->bo_count
; i
++) {
788 ret
= vc4_bo_inc_usecnt(to_vc4_bo(&exec
->bo
[i
]->base
));
790 goto fail_dec_usecnt
;
797 /* Decrease usecnt on acquired objects.
798 * We cannot rely on vc4_complete_exec() to release resources here,
799 * because vc4_complete_exec() has no information about which BO has
800 * had its ->usecnt incremented.
801 * To make things easier we just free everything explicitly and set
802 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
805 for (i
-- ; i
>= 0; i
--)
806 vc4_bo_dec_usecnt(to_vc4_bo(&exec
->bo
[i
]->base
));
809 /* Release any reference to acquired objects. */
810 for (i
= 0; i
< exec
->bo_count
&& exec
->bo
[i
]; i
++)
811 drm_gem_object_put_unlocked(&exec
->bo
[i
]->base
);
821 vc4_get_bcl(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
823 struct drm_vc4_submit_cl
*args
= exec
->args
;
824 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
828 uint32_t bin_offset
= 0;
829 uint32_t shader_rec_offset
= roundup(bin_offset
+ args
->bin_cl_size
,
831 uint32_t uniforms_offset
= shader_rec_offset
+ args
->shader_rec_size
;
832 uint32_t exec_size
= uniforms_offset
+ args
->uniforms_size
;
833 uint32_t temp_size
= exec_size
+ (sizeof(struct vc4_shader_state
) *
834 args
->shader_rec_count
);
837 if (shader_rec_offset
< args
->bin_cl_size
||
838 uniforms_offset
< shader_rec_offset
||
839 exec_size
< uniforms_offset
||
840 args
->shader_rec_count
>= (UINT_MAX
/
841 sizeof(struct vc4_shader_state
)) ||
842 temp_size
< exec_size
) {
843 DRM_DEBUG("overflow in exec arguments\n");
848 /* Allocate space where we'll store the copied in user command lists
849 * and shader records.
851 * We don't just copy directly into the BOs because we need to
852 * read the contents back for validation, and I think the
853 * bo->vaddr is uncached access.
855 temp
= kvmalloc_array(temp_size
, 1, GFP_KERNEL
);
857 DRM_ERROR("Failed to allocate storage for copying "
858 "in bin/render CLs.\n");
862 bin
= temp
+ bin_offset
;
863 exec
->shader_rec_u
= temp
+ shader_rec_offset
;
864 exec
->uniforms_u
= temp
+ uniforms_offset
;
865 exec
->shader_state
= temp
+ exec_size
;
866 exec
->shader_state_size
= args
->shader_rec_count
;
868 if (copy_from_user(bin
,
869 u64_to_user_ptr(args
->bin_cl
),
870 args
->bin_cl_size
)) {
875 if (copy_from_user(exec
->shader_rec_u
,
876 u64_to_user_ptr(args
->shader_rec
),
877 args
->shader_rec_size
)) {
882 if (copy_from_user(exec
->uniforms_u
,
883 u64_to_user_ptr(args
->uniforms
),
884 args
->uniforms_size
)) {
889 bo
= vc4_bo_create(dev
, exec_size
, true, VC4_BO_TYPE_BCL
);
891 DRM_ERROR("Couldn't allocate BO for binning\n");
895 exec
->exec_bo
= &bo
->base
;
897 list_add_tail(&to_vc4_bo(&exec
->exec_bo
->base
)->unref_head
,
900 exec
->ct0ca
= exec
->exec_bo
->paddr
+ bin_offset
;
904 exec
->shader_rec_v
= exec
->exec_bo
->vaddr
+ shader_rec_offset
;
905 exec
->shader_rec_p
= exec
->exec_bo
->paddr
+ shader_rec_offset
;
906 exec
->shader_rec_size
= args
->shader_rec_size
;
908 exec
->uniforms_v
= exec
->exec_bo
->vaddr
+ uniforms_offset
;
909 exec
->uniforms_p
= exec
->exec_bo
->paddr
+ uniforms_offset
;
910 exec
->uniforms_size
= args
->uniforms_size
;
912 ret
= vc4_validate_bin_cl(dev
,
913 exec
->exec_bo
->vaddr
+ bin_offset
,
919 ret
= vc4_validate_shader_recs(dev
, exec
);
923 if (exec
->found_tile_binning_mode_config_packet
) {
924 ret
= vc4_v3d_bin_bo_get(vc4
, &exec
->bin_bo_used
);
929 /* Block waiting on any previous rendering into the CS's VBO,
930 * IB, or textures, so that pixels are actually written by the
931 * time we try to read them.
933 ret
= vc4_wait_for_seqno(dev
, exec
->bin_dep_seqno
, ~0ull, true);
941 vc4_complete_exec(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
943 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
944 unsigned long irqflags
;
947 /* If we got force-completed because of GPU reset rather than
948 * through our IRQ handler, signal the fence now.
951 dma_fence_signal(exec
->fence
);
952 dma_fence_put(exec
->fence
);
956 for (i
= 0; i
< exec
->bo_count
; i
++) {
957 struct vc4_bo
*bo
= to_vc4_bo(&exec
->bo
[i
]->base
);
959 vc4_bo_dec_usecnt(bo
);
960 drm_gem_object_put_unlocked(&exec
->bo
[i
]->base
);
965 while (!list_empty(&exec
->unref_list
)) {
966 struct vc4_bo
*bo
= list_first_entry(&exec
->unref_list
,
967 struct vc4_bo
, unref_head
);
968 list_del(&bo
->unref_head
);
969 drm_gem_object_put_unlocked(&bo
->base
.base
);
972 /* Free up the allocation of any bin slots we used. */
973 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
974 vc4
->bin_alloc_used
&= ~exec
->bin_slots
;
975 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
977 /* Release the reference on the binner BO if needed. */
978 if (exec
->bin_bo_used
)
979 vc4_v3d_bin_bo_put(vc4
);
981 /* Release the reference we had on the perf monitor. */
982 vc4_perfmon_put(exec
->perfmon
);
990 vc4_job_handle_completed(struct vc4_dev
*vc4
)
992 unsigned long irqflags
;
993 struct vc4_seqno_cb
*cb
, *cb_temp
;
995 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
996 while (!list_empty(&vc4
->job_done_list
)) {
997 struct vc4_exec_info
*exec
=
998 list_first_entry(&vc4
->job_done_list
,
999 struct vc4_exec_info
, head
);
1000 list_del(&exec
->head
);
1002 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
1003 vc4_complete_exec(vc4
->dev
, exec
);
1004 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
1007 list_for_each_entry_safe(cb
, cb_temp
, &vc4
->seqno_cb_list
, work
.entry
) {
1008 if (cb
->seqno
<= vc4
->finished_seqno
) {
1009 list_del_init(&cb
->work
.entry
);
1010 schedule_work(&cb
->work
);
1014 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
1017 static void vc4_seqno_cb_work(struct work_struct
*work
)
1019 struct vc4_seqno_cb
*cb
= container_of(work
, struct vc4_seqno_cb
, work
);
1024 int vc4_queue_seqno_cb(struct drm_device
*dev
,
1025 struct vc4_seqno_cb
*cb
, uint64_t seqno
,
1026 void (*func
)(struct vc4_seqno_cb
*cb
))
1028 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
1030 unsigned long irqflags
;
1033 INIT_WORK(&cb
->work
, vc4_seqno_cb_work
);
1035 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
1036 if (seqno
> vc4
->finished_seqno
) {
1038 list_add_tail(&cb
->work
.entry
, &vc4
->seqno_cb_list
);
1040 schedule_work(&cb
->work
);
1042 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
1047 /* Scheduled when any job has been completed, this walks the list of
1048 * jobs that had completed and unrefs their BOs and frees their exec
1052 vc4_job_done_work(struct work_struct
*work
)
1054 struct vc4_dev
*vc4
=
1055 container_of(work
, struct vc4_dev
, job_done_work
);
1057 vc4_job_handle_completed(vc4
);
1061 vc4_wait_for_seqno_ioctl_helper(struct drm_device
*dev
,
1063 uint64_t *timeout_ns
)
1065 unsigned long start
= jiffies
;
1066 int ret
= vc4_wait_for_seqno(dev
, seqno
, *timeout_ns
, true);
1068 if ((ret
== -EINTR
|| ret
== -ERESTARTSYS
) && *timeout_ns
!= ~0ull) {
1069 uint64_t delta
= jiffies_to_nsecs(jiffies
- start
);
1071 if (*timeout_ns
>= delta
)
1072 *timeout_ns
-= delta
;
1079 vc4_wait_seqno_ioctl(struct drm_device
*dev
, void *data
,
1080 struct drm_file
*file_priv
)
1082 struct drm_vc4_wait_seqno
*args
= data
;
1084 return vc4_wait_for_seqno_ioctl_helper(dev
, args
->seqno
,
1089 vc4_wait_bo_ioctl(struct drm_device
*dev
, void *data
,
1090 struct drm_file
*file_priv
)
1093 struct drm_vc4_wait_bo
*args
= data
;
1094 struct drm_gem_object
*gem_obj
;
1100 gem_obj
= drm_gem_object_lookup(file_priv
, args
->handle
);
1102 DRM_DEBUG("Failed to look up GEM BO %d\n", args
->handle
);
1105 bo
= to_vc4_bo(gem_obj
);
1107 ret
= vc4_wait_for_seqno_ioctl_helper(dev
, bo
->seqno
,
1110 drm_gem_object_put_unlocked(gem_obj
);
1115 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1117 * @data: ioctl argument
1118 * @file_priv: DRM file for this fd
1120 * This is the main entrypoint for userspace to submit a 3D frame to
1121 * the GPU. Userspace provides the binner command list (if
1122 * applicable), and the kernel sets up the render command list to draw
1123 * to the framebuffer described in the ioctl, using the command lists
1124 * that the 3D engine's binner will produce.
1127 vc4_submit_cl_ioctl(struct drm_device
*dev
, void *data
,
1128 struct drm_file
*file_priv
)
1130 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
1131 struct vc4_file
*vc4file
= file_priv
->driver_priv
;
1132 struct drm_vc4_submit_cl
*args
= data
;
1133 struct drm_syncobj
*out_sync
= NULL
;
1134 struct vc4_exec_info
*exec
;
1135 struct ww_acquire_ctx acquire_ctx
;
1136 struct dma_fence
*in_fence
;
1140 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1144 if ((args
->flags
& ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR
|
1145 VC4_SUBMIT_CL_FIXED_RCL_ORDER
|
1146 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X
|
1147 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y
)) != 0) {
1148 DRM_DEBUG("Unknown flags: 0x%02x\n", args
->flags
);
1152 if (args
->pad2
!= 0) {
1153 DRM_DEBUG("Invalid pad: 0x%08x\n", args
->pad2
);
1157 exec
= kcalloc(1, sizeof(*exec
), GFP_KERNEL
);
1159 DRM_ERROR("malloc failure on exec struct\n");
1163 ret
= vc4_v3d_pm_get(vc4
);
1170 INIT_LIST_HEAD(&exec
->unref_list
);
1172 ret
= vc4_cl_lookup_bos(dev
, file_priv
, exec
);
1176 if (args
->perfmonid
) {
1177 exec
->perfmon
= vc4_perfmon_find(vc4file
,
1179 if (!exec
->perfmon
) {
1185 if (args
->in_sync
) {
1186 ret
= drm_syncobj_find_fence(file_priv
, args
->in_sync
,
1191 /* When the fence (or fence array) is exclusively from our
1192 * context we can skip the wait since jobs are executed in
1193 * order of their submission through this ioctl and this can
1194 * only have fences from a prior job.
1196 if (!dma_fence_match_context(in_fence
,
1197 vc4
->dma_fence_context
)) {
1198 ret
= dma_fence_wait(in_fence
, true);
1200 dma_fence_put(in_fence
);
1205 dma_fence_put(in_fence
);
1208 if (exec
->args
->bin_cl_size
!= 0) {
1209 ret
= vc4_get_bcl(dev
, exec
);
1217 ret
= vc4_get_rcl(dev
, exec
);
1221 ret
= vc4_lock_bo_reservations(dev
, exec
, &acquire_ctx
);
1225 if (args
->out_sync
) {
1226 out_sync
= drm_syncobj_find(file_priv
, args
->out_sync
);
1232 /* We replace the fence in out_sync in vc4_queue_submit since
1233 * the render job could execute immediately after that call.
1234 * If it finishes before our ioctl processing resumes the
1235 * render job fence could already have been freed.
1239 /* Clear this out of the struct we'll be putting in the queue,
1240 * since it's part of our stack.
1244 ret
= vc4_queue_submit(dev
, exec
, &acquire_ctx
, out_sync
);
1246 /* The syncobj isn't part of the exec data and we need to free our
1247 * reference even if job submission failed.
1250 drm_syncobj_put(out_sync
);
1255 /* Return the seqno for our job. */
1256 args
->seqno
= vc4
->emit_seqno
;
1261 vc4_complete_exec(vc4
->dev
, exec
);
1267 vc4_gem_init(struct drm_device
*dev
)
1269 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
1271 vc4
->dma_fence_context
= dma_fence_context_alloc(1);
1273 INIT_LIST_HEAD(&vc4
->bin_job_list
);
1274 INIT_LIST_HEAD(&vc4
->render_job_list
);
1275 INIT_LIST_HEAD(&vc4
->job_done_list
);
1276 INIT_LIST_HEAD(&vc4
->seqno_cb_list
);
1277 spin_lock_init(&vc4
->job_lock
);
1279 INIT_WORK(&vc4
->hangcheck
.reset_work
, vc4_reset_work
);
1280 timer_setup(&vc4
->hangcheck
.timer
, vc4_hangcheck_elapsed
, 0);
1282 INIT_WORK(&vc4
->job_done_work
, vc4_job_done_work
);
1284 mutex_init(&vc4
->power_lock
);
1286 INIT_LIST_HEAD(&vc4
->purgeable
.list
);
1287 mutex_init(&vc4
->purgeable
.lock
);
1291 vc4_gem_destroy(struct drm_device
*dev
)
1293 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
1295 /* Waiting for exec to finish would need to be done before
1296 * unregistering V3D.
1298 WARN_ON(vc4
->emit_seqno
!= vc4
->finished_seqno
);
1300 /* V3D should already have disabled its interrupt and cleared
1301 * the overflow allocation registers. Now free the object.
1304 drm_gem_object_put_unlocked(&vc4
->bin_bo
->base
.base
);
1308 if (vc4
->hang_state
)
1309 vc4_free_hang_state(dev
, vc4
->hang_state
);
1312 int vc4_gem_madvise_ioctl(struct drm_device
*dev
, void *data
,
1313 struct drm_file
*file_priv
)
1315 struct drm_vc4_gem_madvise
*args
= data
;
1316 struct drm_gem_object
*gem_obj
;
1320 switch (args
->madv
) {
1321 case VC4_MADV_DONTNEED
:
1322 case VC4_MADV_WILLNEED
:
1331 gem_obj
= drm_gem_object_lookup(file_priv
, args
->handle
);
1333 DRM_DEBUG("Failed to look up GEM BO %d\n", args
->handle
);
1337 bo
= to_vc4_bo(gem_obj
);
1339 /* Only BOs exposed to userspace can be purged. */
1340 if (bo
->madv
== __VC4_MADV_NOTSUPP
) {
1341 DRM_DEBUG("madvise not supported on this BO\n");
1346 /* Not sure it's safe to purge imported BOs. Let's just assume it's
1347 * not until proven otherwise.
1349 if (gem_obj
->import_attach
) {
1350 DRM_DEBUG("madvise not supported on imported BOs\n");
1355 mutex_lock(&bo
->madv_lock
);
1357 if (args
->madv
== VC4_MADV_DONTNEED
&& bo
->madv
== VC4_MADV_WILLNEED
&&
1358 !refcount_read(&bo
->usecnt
)) {
1359 /* If the BO is about to be marked as purgeable, is not used
1360 * and is not already purgeable or purged, add it to the
1363 vc4_bo_add_to_purgeable_pool(bo
);
1364 } else if (args
->madv
== VC4_MADV_WILLNEED
&&
1365 bo
->madv
== VC4_MADV_DONTNEED
&&
1366 !refcount_read(&bo
->usecnt
)) {
1367 /* The BO has not been purged yet, just remove it from
1368 * the purgeable list.
1370 vc4_bo_remove_from_purgeable_pool(bo
);
1373 /* Save the purged state. */
1374 args
->retained
= bo
->madv
!= __VC4_MADV_PURGED
;
1376 /* Update internal madv state only if the bo was not purged. */
1377 if (bo
->madv
!= __VC4_MADV_PURGED
)
1378 bo
->madv
= args
->madv
;
1380 mutex_unlock(&bo
->madv_lock
);
1385 drm_gem_object_put_unlocked(gem_obj
);