1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3 * Copyright 1998-2015 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 **********************************************************/
30 * SVGA 3d caps definitions
33 #ifndef _SVGA3D_DEVCAPS_H_
34 #define _SVGA3D_DEVCAPS_H_
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
40 #include "includeCheck.h"
45 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
46 * register. Is set by the host and read by the guest. This lets
47 * us make new guest drivers which are backwards-compatible with old
48 * SVGA hardware revisions. It does not let us support old guest
49 * drivers. Good enough for now.
53 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
54 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
55 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
58 SVGA3D_HWVERSION_WS5_RC1
= SVGA3D_MAKE_HWVERSION(0, 1),
59 SVGA3D_HWVERSION_WS5_RC2
= SVGA3D_MAKE_HWVERSION(0, 2),
60 SVGA3D_HWVERSION_WS51_RC1
= SVGA3D_MAKE_HWVERSION(0, 3),
61 SVGA3D_HWVERSION_WS6_B1
= SVGA3D_MAKE_HWVERSION(1, 1),
62 SVGA3D_HWVERSION_FUSION_11
= SVGA3D_MAKE_HWVERSION(1, 4),
63 SVGA3D_HWVERSION_WS65_B1
= SVGA3D_MAKE_HWVERSION(2, 0),
64 SVGA3D_HWVERSION_WS8_B1
= SVGA3D_MAKE_HWVERSION(2, 1),
65 SVGA3D_HWVERSION_CURRENT
= SVGA3D_HWVERSION_WS8_B1
,
66 } SVGA3dHardwareVersion
;
73 SVGA3D_DEVCAP_INVALID
= ((uint32
)-1),
75 SVGA3D_DEVCAP_MAX_LIGHTS
= 1,
78 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
79 * fixed-function texture units available. Each of these units
80 * work in both FFP and Shader modes, and they support texture
81 * transforms and texture coordinates. The host may have additional
82 * texture image units that are only usable with shaders.
84 SVGA3D_DEVCAP_MAX_TEXTURES
= 2,
85 SVGA3D_DEVCAP_MAX_CLIP_PLANES
= 3,
86 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
= 4,
87 SVGA3D_DEVCAP_VERTEX_SHADER
= 5,
88 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
= 6,
89 SVGA3D_DEVCAP_FRAGMENT_SHADER
= 7,
90 SVGA3D_DEVCAP_MAX_RENDER_TARGETS
= 8,
91 SVGA3D_DEVCAP_S23E8_TEXTURES
= 9,
92 SVGA3D_DEVCAP_S10E5_TEXTURES
= 10,
93 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND
= 11,
94 SVGA3D_DEVCAP_D16_BUFFER_FORMAT
= 12,
95 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT
= 13,
96 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT
= 14,
97 SVGA3D_DEVCAP_QUERY_TYPES
= 15,
98 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING
= 16,
99 SVGA3D_DEVCAP_MAX_POINT_SIZE
= 17,
100 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES
= 18,
101 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
= 19,
102 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
= 20,
103 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
= 21,
104 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT
= 22,
105 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO
= 23,
106 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
= 24,
107 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT
= 25,
108 SVGA3D_DEVCAP_MAX_VERTEX_INDEX
= 26,
109 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
= 27,
110 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS
= 28,
111 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
= 29,
112 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
= 30,
113 SVGA3D_DEVCAP_TEXTURE_OPS
= 31,
114 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
= 32,
115 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
= 33,
116 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10
= 34,
117 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5
= 35,
118 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
= 36,
119 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
= 37,
120 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
= 38,
121 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16
= 39,
122 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8
= 40,
123 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
= 41,
124 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
= 42,
125 SVGA3D_DEVCAP_SURFACEFMT_Z_D16
= 43,
126 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
= 44,
127 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
= 45,
128 SVGA3D_DEVCAP_SURFACEFMT_DXT1
= 46,
129 SVGA3D_DEVCAP_SURFACEFMT_DXT2
= 47,
130 SVGA3D_DEVCAP_SURFACEFMT_DXT3
= 48,
131 SVGA3D_DEVCAP_SURFACEFMT_DXT4
= 49,
132 SVGA3D_DEVCAP_SURFACEFMT_DXT5
= 50,
133 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8
= 51,
134 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10
= 52,
135 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8
= 53,
136 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8
= 54,
137 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8
= 55,
138 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5
= 56,
139 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8
= 57,
140 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5
= 58,
141 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8
= 59,
142 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5
= 60,
143 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8
= 61,
146 * There is a hole in our devcap definitions for
147 * historical reasons.
149 * Define a constant just for completeness.
151 SVGA3D_DEVCAP_MISSING62
= 62,
153 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES
= 63,
156 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
157 * render targets. This does not include the depth or stencil targets.
159 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS
= 64,
161 SVGA3D_DEVCAP_SURFACEFMT_V16U16
= 65,
162 SVGA3D_DEVCAP_SURFACEFMT_G16R16
= 66,
163 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16
= 67,
164 SVGA3D_DEVCAP_SURFACEFMT_UYVY
= 68,
165 SVGA3D_DEVCAP_SURFACEFMT_YUY2
= 69,
166 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES
= 70,
167 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES
= 71,
168 SVGA3D_DEVCAP_ALPHATOCOVERAGE
= 72,
169 SVGA3D_DEVCAP_SUPERSAMPLE
= 73,
170 SVGA3D_DEVCAP_AUTOGENMIPMAPS
= 74,
171 SVGA3D_DEVCAP_SURFACEFMT_NV12
= 75,
172 SVGA3D_DEVCAP_SURFACEFMT_AYUV
= 76,
175 * This is the maximum number of SVGA context IDs that the guest
176 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
178 SVGA3D_DEVCAP_MAX_CONTEXT_IDS
= 77,
181 * This is the maximum number of SVGA surface IDs that the guest
182 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
184 SVGA3D_DEVCAP_MAX_SURFACE_IDS
= 78,
186 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16
= 79,
187 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24
= 80,
188 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT
= 81,
190 SVGA3D_DEVCAP_SURFACEFMT_ATI1
= 82,
191 SVGA3D_DEVCAP_SURFACEFMT_ATI2
= 83,
196 SVGA3D_DEVCAP_DEAD1
= 84,
199 * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
200 * ored together, one for every type of video decoding supported.
202 SVGA3D_DEVCAP_VIDEO_DECODE
= 85,
205 * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
206 * ored together, one for every type of video processing supported.
208 SVGA3D_DEVCAP_VIDEO_PROCESS
= 86,
210 SVGA3D_DEVCAP_LINE_AA
= 87, /* boolean */
211 SVGA3D_DEVCAP_LINE_STIPPLE
= 88, /* boolean */
212 SVGA3D_DEVCAP_MAX_LINE_WIDTH
= 89, /* float */
213 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH
= 90, /* float */
215 SVGA3D_DEVCAP_SURFACEFMT_YV12
= 91,
218 * Does the host support the SVGA logic ops commands?
220 SVGA3D_DEVCAP_LOGICOPS
= 92,
223 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
225 SVGA3D_DEVCAP_TS_COLOR_KEY
= 93, /* boolean */
230 SVGA3D_DEVCAP_DEAD2
= 94,
233 * Does the device support DXContexts?
235 SVGA3D_DEVCAP_DXCONTEXT
= 95,
238 * What is the maximum size of a texture array?
240 * (Even if this cap is zero, cubemaps are still allowed.)
242 SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE
= 96,
245 * What is the maximum number of vertex buffers or vertex input registers
246 * that can be expected to work correctly with a DXContext?
248 * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
249 * anything in excess of this cap is not guaranteed to render correctly.
251 * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
252 * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
253 * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
254 * but only the registers up to this cap value are guaranteed to render
257 * If guest-drivers are able to expose a lower-limit, it's recommended
258 * that they clamp to this value. Otherwise, the host will make a
259 * best-effort on case-by-case basis if guests exceed this.
261 SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS
= 97,
264 * What is the maximum number of constant buffers that can be expected to
265 * work correctly with a DX context?
267 * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
268 * anything in excess of this cap is not guaranteed to render correctly.
270 * If guest-drivers are able to expose a lower-limit, it's recommended
271 * that they clamp to this value. Otherwise, the host will make a
272 * best-effort on case-by-case basis if guests exceed this.
274 SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS
= 98,
277 * Does the device support provoking vertex control?
279 * If this cap is present, the provokingVertexLast field in the
280 * rasterizer state is enabled. (Guests can then set it to FALSE,
281 * meaning that the first vertex is the provoking vertex, or TRUE,
282 * meaning that the last verteix is the provoking vertex.)
284 * If this cap is FALSE, then guests should set the provokingVertexLast
285 * to FALSE, otherwise rendering behavior is undefined.
287 SVGA3D_DEVCAP_DX_PROVOKING_VERTEX
= 99,
289 SVGA3D_DEVCAP_DXFMT_X8R8G8B8
= 100,
290 SVGA3D_DEVCAP_DXFMT_A8R8G8B8
= 101,
291 SVGA3D_DEVCAP_DXFMT_R5G6B5
= 102,
292 SVGA3D_DEVCAP_DXFMT_X1R5G5B5
= 103,
293 SVGA3D_DEVCAP_DXFMT_A1R5G5B5
= 104,
294 SVGA3D_DEVCAP_DXFMT_A4R4G4B4
= 105,
295 SVGA3D_DEVCAP_DXFMT_Z_D32
= 106,
296 SVGA3D_DEVCAP_DXFMT_Z_D16
= 107,
297 SVGA3D_DEVCAP_DXFMT_Z_D24S8
= 108,
298 SVGA3D_DEVCAP_DXFMT_Z_D15S1
= 109,
299 SVGA3D_DEVCAP_DXFMT_LUMINANCE8
= 110,
300 SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4
= 111,
301 SVGA3D_DEVCAP_DXFMT_LUMINANCE16
= 112,
302 SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8
= 113,
303 SVGA3D_DEVCAP_DXFMT_DXT1
= 114,
304 SVGA3D_DEVCAP_DXFMT_DXT2
= 115,
305 SVGA3D_DEVCAP_DXFMT_DXT3
= 116,
306 SVGA3D_DEVCAP_DXFMT_DXT4
= 117,
307 SVGA3D_DEVCAP_DXFMT_DXT5
= 118,
308 SVGA3D_DEVCAP_DXFMT_BUMPU8V8
= 119,
309 SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5
= 120,
310 SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8
= 121,
311 SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1
= 122,
312 SVGA3D_DEVCAP_DXFMT_ARGB_S10E5
= 123,
313 SVGA3D_DEVCAP_DXFMT_ARGB_S23E8
= 124,
314 SVGA3D_DEVCAP_DXFMT_A2R10G10B10
= 125,
315 SVGA3D_DEVCAP_DXFMT_V8U8
= 126,
316 SVGA3D_DEVCAP_DXFMT_Q8W8V8U8
= 127,
317 SVGA3D_DEVCAP_DXFMT_CxV8U8
= 128,
318 SVGA3D_DEVCAP_DXFMT_X8L8V8U8
= 129,
319 SVGA3D_DEVCAP_DXFMT_A2W10V10U10
= 130,
320 SVGA3D_DEVCAP_DXFMT_ALPHA8
= 131,
321 SVGA3D_DEVCAP_DXFMT_R_S10E5
= 132,
322 SVGA3D_DEVCAP_DXFMT_R_S23E8
= 133,
323 SVGA3D_DEVCAP_DXFMT_RG_S10E5
= 134,
324 SVGA3D_DEVCAP_DXFMT_RG_S23E8
= 135,
325 SVGA3D_DEVCAP_DXFMT_BUFFER
= 136,
326 SVGA3D_DEVCAP_DXFMT_Z_D24X8
= 137,
327 SVGA3D_DEVCAP_DXFMT_V16U16
= 138,
328 SVGA3D_DEVCAP_DXFMT_G16R16
= 139,
329 SVGA3D_DEVCAP_DXFMT_A16B16G16R16
= 140,
330 SVGA3D_DEVCAP_DXFMT_UYVY
= 141,
331 SVGA3D_DEVCAP_DXFMT_YUY2
= 142,
332 SVGA3D_DEVCAP_DXFMT_NV12
= 143,
333 SVGA3D_DEVCAP_DXFMT_AYUV
= 144,
334 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS
= 145,
335 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT
= 146,
336 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT
= 147,
337 SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS
= 148,
338 SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT
= 149,
339 SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT
= 150,
340 SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT
= 151,
341 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS
= 152,
342 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT
= 153,
343 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM
= 154,
344 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT
= 155,
345 SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS
= 156,
346 SVGA3D_DEVCAP_DXFMT_R32G32_UINT
= 157,
347 SVGA3D_DEVCAP_DXFMT_R32G32_SINT
= 158,
348 SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS
= 159,
349 SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT
= 160,
350 SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24
= 161,
351 SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT
= 162,
352 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS
= 163,
353 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT
= 164,
354 SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT
= 165,
355 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS
= 166,
356 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM
= 167,
357 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB
= 168,
358 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT
= 169,
359 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT
= 170,
360 SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS
= 171,
361 SVGA3D_DEVCAP_DXFMT_R16G16_UINT
= 172,
362 SVGA3D_DEVCAP_DXFMT_R16G16_SINT
= 173,
363 SVGA3D_DEVCAP_DXFMT_R32_TYPELESS
= 174,
364 SVGA3D_DEVCAP_DXFMT_D32_FLOAT
= 175,
365 SVGA3D_DEVCAP_DXFMT_R32_UINT
= 176,
366 SVGA3D_DEVCAP_DXFMT_R32_SINT
= 177,
367 SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS
= 178,
368 SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT
= 179,
369 SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8
= 180,
370 SVGA3D_DEVCAP_DXFMT_X24_G8_UINT
= 181,
371 SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS
= 182,
372 SVGA3D_DEVCAP_DXFMT_R8G8_UNORM
= 183,
373 SVGA3D_DEVCAP_DXFMT_R8G8_UINT
= 184,
374 SVGA3D_DEVCAP_DXFMT_R8G8_SINT
= 185,
375 SVGA3D_DEVCAP_DXFMT_R16_TYPELESS
= 186,
376 SVGA3D_DEVCAP_DXFMT_R16_UNORM
= 187,
377 SVGA3D_DEVCAP_DXFMT_R16_UINT
= 188,
378 SVGA3D_DEVCAP_DXFMT_R16_SNORM
= 189,
379 SVGA3D_DEVCAP_DXFMT_R16_SINT
= 190,
380 SVGA3D_DEVCAP_DXFMT_R8_TYPELESS
= 191,
381 SVGA3D_DEVCAP_DXFMT_R8_UNORM
= 192,
382 SVGA3D_DEVCAP_DXFMT_R8_UINT
= 193,
383 SVGA3D_DEVCAP_DXFMT_R8_SNORM
= 194,
384 SVGA3D_DEVCAP_DXFMT_R8_SINT
= 195,
385 SVGA3D_DEVCAP_DXFMT_P8
= 196,
386 SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP
= 197,
387 SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM
= 198,
388 SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM
= 199,
389 SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS
= 200,
390 SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB
= 201,
391 SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS
= 202,
392 SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB
= 203,
393 SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS
= 204,
394 SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB
= 205,
395 SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS
= 206,
396 SVGA3D_DEVCAP_DXFMT_ATI1
= 207,
397 SVGA3D_DEVCAP_DXFMT_BC4_SNORM
= 208,
398 SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS
= 209,
399 SVGA3D_DEVCAP_DXFMT_ATI2
= 210,
400 SVGA3D_DEVCAP_DXFMT_BC5_SNORM
= 211,
401 SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM
= 212,
402 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS
= 213,
403 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB
= 214,
404 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS
= 215,
405 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB
= 216,
406 SVGA3D_DEVCAP_DXFMT_Z_DF16
= 217,
407 SVGA3D_DEVCAP_DXFMT_Z_DF24
= 218,
408 SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT
= 219,
409 SVGA3D_DEVCAP_DXFMT_YV12
= 220,
410 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT
= 221,
411 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT
= 222,
412 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM
= 223,
413 SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT
= 224,
414 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM
= 225,
415 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM
= 226,
416 SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT
= 227,
417 SVGA3D_DEVCAP_DXFMT_R16G16_UNORM
= 228,
418 SVGA3D_DEVCAP_DXFMT_R16G16_SNORM
= 229,
419 SVGA3D_DEVCAP_DXFMT_R32_FLOAT
= 230,
420 SVGA3D_DEVCAP_DXFMT_R8G8_SNORM
= 231,
421 SVGA3D_DEVCAP_DXFMT_R16_FLOAT
= 232,
422 SVGA3D_DEVCAP_DXFMT_D16_UNORM
= 233,
423 SVGA3D_DEVCAP_DXFMT_A8_UNORM
= 234,
424 SVGA3D_DEVCAP_DXFMT_BC1_UNORM
= 235,
425 SVGA3D_DEVCAP_DXFMT_BC2_UNORM
= 236,
426 SVGA3D_DEVCAP_DXFMT_BC3_UNORM
= 237,
427 SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM
= 238,
428 SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM
= 239,
429 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM
= 240,
430 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM
= 241,
431 SVGA3D_DEVCAP_DXFMT_BC4_UNORM
= 242,
432 SVGA3D_DEVCAP_DXFMT_BC5_UNORM
= 243,
435 * Advertises shaderModel 4.1 support, independent blend-states,
436 * cube-map arrays, and a higher vertex input registers limit.
438 * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
440 SVGA3D_DEVCAP_SM41
= 244,
442 SVGA3D_DEVCAP_MULTISAMPLE_2X
= 245,
443 SVGA3D_DEVCAP_MULTISAMPLE_4X
= 246,
445 SVGA3D_DEVCAP_MAX
/* This must be the last index. */
449 * Bit definitions for DXFMT devcaps
452 * SUPPORTED: Can the format be defined?
453 * SHADER_SAMPLE: Can the format be sampled from a shader?
454 * COLOR_RENDERTARGET: Can the format be a color render target?
455 * DEPTH_RENDERTARGET: Can the format be a depth render target?
456 * BLENDABLE: Is the format blendable?
457 * MIPS: Does the format support mip levels?
458 * ARRAY: Does the format support texture arrays?
459 * VOLUME: Does the format support having volume?
460 * MULTISAMPLE: Does the format support multisample?
462 #define SVGA3D_DXFMT_SUPPORTED (1 << 0)
463 #define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
464 #define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
465 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
466 #define SVGA3D_DXFMT_BLENDABLE (1 << 4)
467 #define SVGA3D_DXFMT_MIPS (1 << 5)
468 #define SVGA3D_DXFMT_ARRAY (1 << 6)
469 #define SVGA3D_DXFMT_VOLUME (1 << 7)
470 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
471 #define SVGA3D_DXFMT_MULTISAMPLE (1 << 9)
472 #define SVGA3D_DXFMT_MAX (1 << 10)
479 } SVGA3dDevCapResult
;
481 #endif /* _SVGA3D_DEVCAPS_H_ */