1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3 * Copyright 2007-2015 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 **********************************************************/
30 * SVGA 3d hardware limits
33 #ifndef _SVGA3D_LIMITS_H_
34 #define _SVGA3D_LIMITS_H_
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
40 #include "includeCheck.h"
42 #define SVGA3D_NUM_CLIPPLANES 6
43 #define SVGA3D_MAX_RENDER_TARGETS 8
44 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
45 #define SVGA3D_MAX_UAVIEWS 8
46 #define SVGA3D_MAX_CONTEXT_IDS 256
47 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
50 * Maximum ID a shader can be assigned on a given context.
52 #define SVGA3D_MAX_SHADERIDS 5000
54 * Maximum number of shaders of a given type that can be defined
55 * (including all contexts).
57 #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
59 #define SVGA3D_NUM_TEXTURE_UNITS 32
60 #define SVGA3D_NUM_LIGHTS 8
63 * Maximum size in dwords of shader text the SVGA device will allow.
66 #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
67 #define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
70 #define SVGA3D_MAX_CLIP_PLANES 6
73 * This is the limit to the number of fixed-function texture
74 * transforms and texture coordinates we can support. It does *not*
75 * correspond to the number of texture image units (samplers) we
78 #define SVGA3D_MAX_TEXTURE_COORDS 8
81 * Number of faces in a cubemap.
83 #define SVGA3D_MAX_SURFACE_FACES 6
86 * Maximum number of array indexes in a GB surface (with DX enabled).
88 #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
91 * The maximum number of vertex arrays we're guaranteed to support in
92 * SVGA_3D_CMD_DRAWPRIMITIVES.
94 #define SVGA3D_MAX_VERTEX_ARRAYS 32
97 * The maximum number of primitive ranges we're guaranteed to support
98 * in SVGA_3D_CMD_DRAWPRIMITIVES.
100 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
102 #endif /* _SVGA3D_LIMITS_H_ */