treewide: remove redundant IS_ERR() before error code check
[linux/fpc-iii.git] / drivers / input / ff-memless.c
blob8229a90069176be5d4eeb646d4899c29f485d343
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3 * Force feedback support for memoryless devices
5 * Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
6 * Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
7 */
9 /*
12 /* #define DEBUG */
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
16 #include <linux/slab.h>
17 #include <linux/input.h>
18 #include <linux/module.h>
19 #include <linux/mutex.h>
20 #include <linux/spinlock.h>
21 #include <linux/jiffies.h>
22 #include <linux/fixp-arith.h>
24 MODULE_LICENSE("GPL");
25 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
26 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
28 /* Number of effects handled with memoryless devices */
29 #define FF_MEMLESS_EFFECTS 16
31 /* Envelope update interval in ms */
32 #define FF_ENVELOPE_INTERVAL 50
34 #define FF_EFFECT_STARTED 0
35 #define FF_EFFECT_PLAYING 1
36 #define FF_EFFECT_ABORTING 2
38 struct ml_effect_state {
39 struct ff_effect *effect;
40 unsigned long flags; /* effect state (STARTED, PLAYING, etc) */
41 int count; /* loop count of the effect */
42 unsigned long play_at; /* start time */
43 unsigned long stop_at; /* stop time */
44 unsigned long adj_at; /* last time the effect was sent */
47 struct ml_device {
48 void *private;
49 struct ml_effect_state states[FF_MEMLESS_EFFECTS];
50 int gain;
51 struct timer_list timer;
52 struct input_dev *dev;
54 int (*play_effect)(struct input_dev *dev, void *data,
55 struct ff_effect *effect);
58 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
60 static const struct ff_envelope empty_envelope;
62 switch (effect->type) {
63 case FF_PERIODIC:
64 return &effect->u.periodic.envelope;
66 case FF_CONSTANT:
67 return &effect->u.constant.envelope;
69 default:
70 return &empty_envelope;
75 * Check for the next time envelope requires an update on memoryless devices
77 static unsigned long calculate_next_time(struct ml_effect_state *state)
79 const struct ff_envelope *envelope = get_envelope(state->effect);
80 unsigned long attack_stop, fade_start, next_fade;
82 if (envelope->attack_length) {
83 attack_stop = state->play_at +
84 msecs_to_jiffies(envelope->attack_length);
85 if (time_before(state->adj_at, attack_stop))
86 return state->adj_at +
87 msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
90 if (state->effect->replay.length) {
91 if (envelope->fade_length) {
92 /* check when fading should start */
93 fade_start = state->stop_at -
94 msecs_to_jiffies(envelope->fade_length);
96 if (time_before(state->adj_at, fade_start))
97 return fade_start;
99 /* already fading, advance to next checkpoint */
100 next_fade = state->adj_at +
101 msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
102 if (time_before(next_fade, state->stop_at))
103 return next_fade;
106 return state->stop_at;
109 return state->play_at;
112 static void ml_schedule_timer(struct ml_device *ml)
114 struct ml_effect_state *state;
115 unsigned long now = jiffies;
116 unsigned long earliest = 0;
117 unsigned long next_at;
118 int events = 0;
119 int i;
121 pr_debug("calculating next timer\n");
123 for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
125 state = &ml->states[i];
127 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
128 continue;
130 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
131 next_at = calculate_next_time(state);
132 else
133 next_at = state->play_at;
135 if (time_before_eq(now, next_at) &&
136 (++events == 1 || time_before(next_at, earliest)))
137 earliest = next_at;
140 if (!events) {
141 pr_debug("no actions\n");
142 del_timer(&ml->timer);
143 } else {
144 pr_debug("timer set\n");
145 mod_timer(&ml->timer, earliest);
150 * Apply an envelope to a value
152 static int apply_envelope(struct ml_effect_state *state, int value,
153 struct ff_envelope *envelope)
155 struct ff_effect *effect = state->effect;
156 unsigned long now = jiffies;
157 int time_from_level;
158 int time_of_envelope;
159 int envelope_level;
160 int difference;
162 if (envelope->attack_length &&
163 time_before(now,
164 state->play_at + msecs_to_jiffies(envelope->attack_length))) {
165 pr_debug("value = 0x%x, attack_level = 0x%x\n",
166 value, envelope->attack_level);
167 time_from_level = jiffies_to_msecs(now - state->play_at);
168 time_of_envelope = envelope->attack_length;
169 envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
171 } else if (envelope->fade_length && effect->replay.length &&
172 time_after(now,
173 state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
174 time_before(now, state->stop_at)) {
175 time_from_level = jiffies_to_msecs(state->stop_at - now);
176 time_of_envelope = envelope->fade_length;
177 envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
178 } else
179 return value;
181 difference = abs(value) - envelope_level;
183 pr_debug("difference = %d\n", difference);
184 pr_debug("time_from_level = 0x%x\n", time_from_level);
185 pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
187 difference = difference * time_from_level / time_of_envelope;
189 pr_debug("difference = %d\n", difference);
191 return value < 0 ?
192 -(difference + envelope_level) : (difference + envelope_level);
196 * Return the type the effect has to be converted into (memless devices)
198 static int get_compatible_type(struct ff_device *ff, int effect_type)
201 if (test_bit(effect_type, ff->ffbit))
202 return effect_type;
204 if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
205 return FF_RUMBLE;
207 pr_err("invalid type in get_compatible_type()\n");
209 return 0;
213 * Only left/right direction should be used (under/over 0x8000) for
214 * forward/reverse motor direction (to keep calculation fast & simple).
216 static u16 ml_calculate_direction(u16 direction, u16 force,
217 u16 new_direction, u16 new_force)
219 if (!force)
220 return new_direction;
221 if (!new_force)
222 return direction;
223 return (((u32)(direction >> 1) * force +
224 (new_direction >> 1) * new_force) /
225 (force + new_force)) << 1;
228 #define FRAC_N 8
229 static inline s16 fixp_new16(s16 a)
231 return ((s32)a) >> (16 - FRAC_N);
234 static inline s16 fixp_mult(s16 a, s16 b)
236 a = ((s32)a * 0x100) / 0x7fff;
237 return ((s32)(a * b)) >> FRAC_N;
241 * Combine two effects and apply gain.
243 static void ml_combine_effects(struct ff_effect *effect,
244 struct ml_effect_state *state,
245 int gain)
247 struct ff_effect *new = state->effect;
248 unsigned int strong, weak, i;
249 int x, y;
250 s16 level;
252 switch (new->type) {
253 case FF_CONSTANT:
254 i = new->direction * 360 / 0xffff;
255 level = fixp_new16(apply_envelope(state,
256 new->u.constant.level,
257 &new->u.constant.envelope));
258 x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
259 y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
261 * here we abuse ff_ramp to hold x and y of constant force
262 * If in future any driver wants something else than x and y
263 * in s8, this should be changed to something more generic
265 effect->u.ramp.start_level =
266 clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267 effect->u.ramp.end_level =
268 clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269 break;
271 case FF_RUMBLE:
272 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
275 if (effect->u.rumble.strong_magnitude + strong)
276 effect->direction = ml_calculate_direction(
277 effect->direction,
278 effect->u.rumble.strong_magnitude,
279 new->direction, strong);
280 else if (effect->u.rumble.weak_magnitude + weak)
281 effect->direction = ml_calculate_direction(
282 effect->direction,
283 effect->u.rumble.weak_magnitude,
284 new->direction, weak);
285 else
286 effect->direction = 0;
287 effect->u.rumble.strong_magnitude =
288 min(strong + effect->u.rumble.strong_magnitude,
289 0xffffU);
290 effect->u.rumble.weak_magnitude =
291 min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292 break;
294 case FF_PERIODIC:
295 i = apply_envelope(state, abs(new->u.periodic.magnitude),
296 &new->u.periodic.envelope);
298 /* here we also scale it 0x7fff => 0xffff */
299 i = i * gain / 0x7fff;
301 if (effect->u.rumble.strong_magnitude + i)
302 effect->direction = ml_calculate_direction(
303 effect->direction,
304 effect->u.rumble.strong_magnitude,
305 new->direction, i);
306 else
307 effect->direction = 0;
308 effect->u.rumble.strong_magnitude =
309 min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310 effect->u.rumble.weak_magnitude =
311 min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312 break;
314 default:
315 pr_err("invalid type in ml_combine_effects()\n");
316 break;
323 * Because memoryless devices have only one effect per effect type active
324 * at one time we have to combine multiple effects into one
326 static int ml_get_combo_effect(struct ml_device *ml,
327 unsigned long *effect_handled,
328 struct ff_effect *combo_effect)
330 struct ff_effect *effect;
331 struct ml_effect_state *state;
332 int effect_type;
333 int i;
335 memset(combo_effect, 0, sizeof(struct ff_effect));
337 for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338 if (__test_and_set_bit(i, effect_handled))
339 continue;
341 state = &ml->states[i];
342 effect = state->effect;
344 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345 continue;
347 if (time_before(jiffies, state->play_at))
348 continue;
351 * here we have started effects that are either
352 * currently playing (and may need be aborted)
353 * or need to start playing.
355 effect_type = get_compatible_type(ml->dev->ff, effect->type);
356 if (combo_effect->type != effect_type) {
357 if (combo_effect->type != 0) {
358 __clear_bit(i, effect_handled);
359 continue;
361 combo_effect->type = effect_type;
364 if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
366 __clear_bit(FF_EFFECT_STARTED, &state->flags);
367 } else if (effect->replay.length &&
368 time_after_eq(jiffies, state->stop_at)) {
370 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
372 if (--state->count <= 0) {
373 __clear_bit(FF_EFFECT_STARTED, &state->flags);
374 } else {
375 state->play_at = jiffies +
376 msecs_to_jiffies(effect->replay.delay);
377 state->stop_at = state->play_at +
378 msecs_to_jiffies(effect->replay.length);
380 } else {
381 __set_bit(FF_EFFECT_PLAYING, &state->flags);
382 state->adj_at = jiffies;
383 ml_combine_effects(combo_effect, state, ml->gain);
387 return combo_effect->type != 0;
390 static void ml_play_effects(struct ml_device *ml)
392 struct ff_effect effect;
393 DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
395 memset(handled_bm, 0, sizeof(handled_bm));
397 while (ml_get_combo_effect(ml, handled_bm, &effect))
398 ml->play_effect(ml->dev, ml->private, &effect);
400 ml_schedule_timer(ml);
403 static void ml_effect_timer(struct timer_list *t)
405 struct ml_device *ml = from_timer(ml, t, timer);
406 struct input_dev *dev = ml->dev;
407 unsigned long flags;
409 pr_debug("timer: updating effects\n");
411 spin_lock_irqsave(&dev->event_lock, flags);
412 ml_play_effects(ml);
413 spin_unlock_irqrestore(&dev->event_lock, flags);
417 * Sets requested gain for FF effects. Called with dev->event_lock held.
419 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
421 struct ml_device *ml = dev->ff->private;
422 int i;
424 ml->gain = gain;
426 for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427 __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
429 ml_play_effects(ml);
433 * Start/stop specified FF effect. Called with dev->event_lock held.
435 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
437 struct ml_device *ml = dev->ff->private;
438 struct ml_effect_state *state = &ml->states[effect_id];
440 if (value > 0) {
441 pr_debug("initiated play\n");
443 __set_bit(FF_EFFECT_STARTED, &state->flags);
444 state->count = value;
445 state->play_at = jiffies +
446 msecs_to_jiffies(state->effect->replay.delay);
447 state->stop_at = state->play_at +
448 msecs_to_jiffies(state->effect->replay.length);
449 state->adj_at = state->play_at;
451 } else {
452 pr_debug("initiated stop\n");
454 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455 __set_bit(FF_EFFECT_ABORTING, &state->flags);
456 else
457 __clear_bit(FF_EFFECT_STARTED, &state->flags);
460 ml_play_effects(ml);
462 return 0;
465 static int ml_ff_upload(struct input_dev *dev,
466 struct ff_effect *effect, struct ff_effect *old)
468 struct ml_device *ml = dev->ff->private;
469 struct ml_effect_state *state = &ml->states[effect->id];
471 spin_lock_irq(&dev->event_lock);
473 if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
475 state->play_at = jiffies +
476 msecs_to_jiffies(state->effect->replay.delay);
477 state->stop_at = state->play_at +
478 msecs_to_jiffies(state->effect->replay.length);
479 state->adj_at = state->play_at;
480 ml_schedule_timer(ml);
483 spin_unlock_irq(&dev->event_lock);
485 return 0;
488 static void ml_ff_destroy(struct ff_device *ff)
490 struct ml_device *ml = ff->private;
493 * Even though we stop all playing effects when tearing down
494 * an input device (via input_device_flush() that calls into
495 * input_ff_flush() that stops and erases all effects), we
496 * do not actually stop the timer, and therefore we should
497 * do it here.
499 del_timer_sync(&ml->timer);
501 kfree(ml->private);
505 * input_ff_create_memless() - create memoryless force-feedback device
506 * @dev: input device supporting force-feedback
507 * @data: driver-specific data to be passed into @play_effect
508 * @play_effect: driver-specific method for playing FF effect
510 int input_ff_create_memless(struct input_dev *dev, void *data,
511 int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
513 struct ml_device *ml;
514 struct ff_device *ff;
515 int error;
516 int i;
518 ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
519 if (!ml)
520 return -ENOMEM;
522 ml->dev = dev;
523 ml->private = data;
524 ml->play_effect = play_effect;
525 ml->gain = 0xffff;
526 timer_setup(&ml->timer, ml_effect_timer, 0);
528 set_bit(FF_GAIN, dev->ffbit);
530 error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
531 if (error) {
532 kfree(ml);
533 return error;
536 ff = dev->ff;
537 ff->private = ml;
538 ff->upload = ml_ff_upload;
539 ff->playback = ml_ff_playback;
540 ff->set_gain = ml_ff_set_gain;
541 ff->destroy = ml_ff_destroy;
543 /* we can emulate periodic effects with RUMBLE */
544 if (test_bit(FF_RUMBLE, ff->ffbit)) {
545 set_bit(FF_PERIODIC, dev->ffbit);
546 set_bit(FF_SINE, dev->ffbit);
547 set_bit(FF_TRIANGLE, dev->ffbit);
548 set_bit(FF_SQUARE, dev->ffbit);
551 for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
552 ml->states[i].effect = &ff->effects[i];
554 return 0;
556 EXPORT_SYMBOL_GPL(input_ff_create_memless);