1 // SPDX-License-Identifier: GPL-2.0-or-later
3 * Copyright (c) 1999-2001 Vojtech Pavlik
4 * Copyright (c) 1999 Brian Gerst
8 * NS558 based standard IBM game port driver for Linux
16 #include <linux/module.h>
17 #include <linux/ioport.h>
18 #include <linux/init.h>
19 #include <linux/delay.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/pnp.h>
24 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
25 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
26 MODULE_LICENSE("GPL");
28 static int ns558_isa_portlist
[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
29 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
36 struct gameport
*gameport
;
37 struct list_head node
;
40 static LIST_HEAD(ns558_list
);
43 * ns558_isa_probe() tries to find an isa gameport at the
44 * specified address, and also checks for mirrors.
45 * A joystick must be attached for this to work.
48 static int ns558_isa_probe(int io
)
51 unsigned char c
, u
, v
;
53 struct gameport
*port
;
56 * No one should be using this address.
59 if (!request_region(io
, 1, "ns558-isa"))
63 * We must not be able to write arbitrary values to the port.
64 * The lower two axis bits must be 1 after a write.
69 if (~(u
= v
= inb(io
)) & 3) {
71 release_region(io
, 1);
75 * After a trigger, there must be at least some bits changing.
78 for (i
= 0; i
< 1000; i
++) v
&= inb(io
);
82 release_region(io
, 1);
87 * After some time (4ms) the axes shouldn't change anymore.
91 for (i
= 0; i
< 1000; i
++)
92 if ((u
^ inb(io
)) & 0xf) {
94 release_region(io
, 1);
98 * And now find the number of mirrors of the port.
101 for (i
= 1; i
< 5; i
++) {
103 release_region(io
& (-1 << (i
- 1)), (1 << (i
- 1)));
105 if (!request_region(io
& (-1 << i
), (1 << i
), "ns558-isa"))
106 break; /* Don't disturb anyone */
108 outb(0xff, io
& (-1 << i
));
109 for (j
= b
= 0; j
< 1000; j
++)
110 if (inb(io
& (-1 << i
)) != inb((io
& (-1 << i
)) + (1 << i
) - 1)) b
++;
113 if (b
> 300) { /* We allow 30% difference */
114 release_region(io
& (-1 << i
), (1 << i
));
122 if (!request_region(io
& (-1 << i
), (1 << i
), "ns558-isa"))
126 ns558
= kzalloc(sizeof(struct ns558
), GFP_KERNEL
);
127 port
= gameport_allocate_port();
128 if (!ns558
|| !port
) {
129 printk(KERN_ERR
"ns558: Memory allocation failed.\n");
130 release_region(io
& (-1 << i
), (1 << i
));
132 gameport_free_port(port
);
137 ns558
->size
= 1 << i
;
138 ns558
->gameport
= port
;
141 gameport_set_name(port
, "NS558 ISA Gameport");
142 gameport_set_phys(port
, "isa%04x/gameport0", io
& (-1 << i
));
144 gameport_register_port(port
);
146 list_add(&ns558
->node
, &ns558_list
);
153 static const struct pnp_device_id pnp_devids
[] = {
154 { .id
= "@P@0001", .driver_data
= 0 }, /* ALS 100 */
155 { .id
= "@P@0020", .driver_data
= 0 }, /* ALS 200 */
156 { .id
= "@P@1001", .driver_data
= 0 }, /* ALS 100+ */
157 { .id
= "@P@2001", .driver_data
= 0 }, /* ALS 120 */
158 { .id
= "ASB16fd", .driver_data
= 0 }, /* AdLib NSC16 */
159 { .id
= "AZT3001", .driver_data
= 0 }, /* AZT1008 */
160 { .id
= "CDC0001", .driver_data
= 0 }, /* Opl3-SAx */
161 { .id
= "CSC0001", .driver_data
= 0 }, /* CS4232 */
162 { .id
= "CSC000f", .driver_data
= 0 }, /* CS4236 */
163 { .id
= "CSC0101", .driver_data
= 0 }, /* CS4327 */
164 { .id
= "CTL7001", .driver_data
= 0 }, /* SB16 */
165 { .id
= "CTL7002", .driver_data
= 0 }, /* AWE64 */
166 { .id
= "CTL7005", .driver_data
= 0 }, /* Vibra16 */
167 { .id
= "ENS2020", .driver_data
= 0 }, /* SoundscapeVIVO */
168 { .id
= "ESS0001", .driver_data
= 0 }, /* ES1869 */
169 { .id
= "ESS0005", .driver_data
= 0 }, /* ES1878 */
170 { .id
= "ESS6880", .driver_data
= 0 }, /* ES688 */
171 { .id
= "IBM0012", .driver_data
= 0 }, /* CS4232 */
172 { .id
= "OPT0001", .driver_data
= 0 }, /* OPTi Audio16 */
173 { .id
= "YMH0006", .driver_data
= 0 }, /* Opl3-SA */
174 { .id
= "YMH0022", .driver_data
= 0 }, /* Opl3-SAx */
175 { .id
= "PNPb02f", .driver_data
= 0 }, /* Generic */
179 MODULE_DEVICE_TABLE(pnp
, pnp_devids
);
181 static int ns558_pnp_probe(struct pnp_dev
*dev
, const struct pnp_device_id
*did
)
185 struct gameport
*port
;
187 if (!pnp_port_valid(dev
, 0)) {
188 printk(KERN_WARNING
"ns558: No i/o ports on a gameport? Weird\n");
192 ioport
= pnp_port_start(dev
, 0);
193 iolen
= pnp_port_len(dev
, 0);
195 if (!request_region(ioport
, iolen
, "ns558-pnp"))
198 ns558
= kzalloc(sizeof(struct ns558
), GFP_KERNEL
);
199 port
= gameport_allocate_port();
200 if (!ns558
|| !port
) {
201 printk(KERN_ERR
"ns558: Memory allocation failed\n");
203 gameport_free_port(port
);
210 ns558
->gameport
= port
;
212 gameport_set_name(port
, "NS558 PnP Gameport");
213 gameport_set_phys(port
, "pnp%s/gameport0", dev_name(&dev
->dev
));
214 port
->dev
.parent
= &dev
->dev
;
217 gameport_register_port(port
);
219 list_add_tail(&ns558
->node
, &ns558_list
);
223 static struct pnp_driver ns558_pnp_driver
= {
225 .id_table
= pnp_devids
,
226 .probe
= ns558_pnp_probe
,
231 static struct pnp_driver ns558_pnp_driver
;
235 static int __init
ns558_init(void)
240 error
= pnp_register_driver(&ns558_pnp_driver
);
241 if (error
&& error
!= -ENODEV
) /* should be ENOSYS really */
245 * Probe ISA ports after PnP, so that PnP ports that are already
246 * enabled get detected as PnP. This may be suboptimal in multi-device
247 * configurations, but saves hassle with simple setups.
250 while (ns558_isa_portlist
[i
])
251 ns558_isa_probe(ns558_isa_portlist
[i
++]);
253 return list_empty(&ns558_list
) && error
? -ENODEV
: 0;
256 static void __exit
ns558_exit(void)
258 struct ns558
*ns558
, *safe
;
260 list_for_each_entry_safe(ns558
, safe
, &ns558_list
, node
) {
261 gameport_unregister_port(ns558
->gameport
);
262 release_region(ns558
->io
& ~(ns558
->size
- 1), ns558
->size
);
266 pnp_unregister_driver(&ns558_pnp_driver
);
269 module_init(ns558_init
);
270 module_exit(ns558_exit
);