perf intel-pt: Add lookahead callback
[linux/fpc-iii.git] / tools / perf / util / trigger.h
blob88223bc7c82b923e3cc4274899bf24bea5d23a64
1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __TRIGGER_H_
3 #define __TRIGGER_H_ 1
5 #include "util/debug.h"
6 #include "asm/bug.h"
8 /*
9 * Use trigger to model operations which need to be executed when
10 * an event (a signal, for example) is observed.
12 * States and transits:
15 * OFF--> ON --> READY --(hit)--> HIT
16 * ^ |
17 * | (ready)
18 * | |
19 * \_____________/
21 * is_hit and is_ready are two key functions to query the state of
22 * a trigger. is_hit means the event already happen; is_ready means the
23 * trigger is waiting for the event.
26 struct trigger {
27 volatile enum {
28 TRIGGER_ERROR = -2,
29 TRIGGER_OFF = -1,
30 TRIGGER_ON = 0,
31 TRIGGER_READY = 1,
32 TRIGGER_HIT = 2,
33 } state;
34 const char *name;
37 #define TRIGGER_WARN_ONCE(t, exp) \
38 WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
39 t->name, t->state, __func__)
41 static inline bool trigger_is_available(struct trigger *t)
43 return t->state >= 0;
46 static inline bool trigger_is_error(struct trigger *t)
48 return t->state <= TRIGGER_ERROR;
51 static inline void trigger_on(struct trigger *t)
53 TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
54 t->state = TRIGGER_ON;
57 static inline void trigger_ready(struct trigger *t)
59 if (!trigger_is_available(t))
60 return;
61 t->state = TRIGGER_READY;
64 static inline void trigger_hit(struct trigger *t)
66 if (!trigger_is_available(t))
67 return;
68 TRIGGER_WARN_ONCE(t, TRIGGER_READY);
69 t->state = TRIGGER_HIT;
72 static inline void trigger_off(struct trigger *t)
74 if (!trigger_is_available(t))
75 return;
76 t->state = TRIGGER_OFF;
79 static inline void trigger_error(struct trigger *t)
81 t->state = TRIGGER_ERROR;
84 static inline bool trigger_is_ready(struct trigger *t)
86 return t->state == TRIGGER_READY;
89 static inline bool trigger_is_hit(struct trigger *t)
91 return t->state == TRIGGER_HIT;
94 #define DEFINE_TRIGGER(n) \
95 struct trigger n = {.state = TRIGGER_OFF, .name = #n}
96 #endif