perf callchain: Use al.addr to set up call chain
[linux/fpc-iii.git] / drivers / input / joystick / joydump.c
blobd1c6e4846a4acd7ab16307f9bc7b56074e8b58dc
1 /*
2 * Copyright (c) 1996-2001 Vojtech Pavlik
3 */
5 /*
6 * This is just a very simple driver that can dump the data
7 * out of the joystick port into the syslog ...
8 */
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 * Should you need to contact me, the author, you can do so either by
26 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
27 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
30 #include <linux/module.h>
31 #include <linux/gameport.h>
32 #include <linux/kernel.h>
33 #include <linux/delay.h>
34 #include <linux/slab.h>
36 #define DRIVER_DESC "Gameport data dumper module"
38 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
39 MODULE_DESCRIPTION(DRIVER_DESC);
40 MODULE_LICENSE("GPL");
42 #define BUF_SIZE 256
44 struct joydump {
45 unsigned int time;
46 unsigned char data;
49 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv)
51 struct joydump *buf; /* all entries */
52 struct joydump *dump, *prev; /* one entry each */
53 int axes[4], buttons;
54 int i, j, t, timeout;
55 unsigned long flags;
56 unsigned char u;
58 printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
59 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
60 printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
62 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
64 printk(KERN_INFO "joydump: | Raw mode not available - trying cooked. |\n");
66 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
68 printk(KERN_INFO "joydump: | Cooked not available either. Failing. |\n");
69 printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
70 return -ENODEV;
73 gameport_cooked_read(gameport, axes, &buttons);
75 for (i = 0; i < 4; i++)
76 printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]);
77 printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons);
78 printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
81 timeout = gameport_time(gameport, 10000); /* 10 ms */
83 buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL);
84 if (!buf) {
85 printk(KERN_INFO "joydump: no memory for testing\n");
86 goto jd_end;
88 dump = buf;
89 t = 0;
90 i = 1;
92 local_irq_save(flags);
94 u = gameport_read(gameport);
96 dump->data = u;
97 dump->time = t;
98 dump++;
100 gameport_trigger(gameport);
102 while (i < BUF_SIZE && t < timeout) {
104 dump->data = gameport_read(gameport);
106 if (dump->data ^ u) {
107 u = dump->data;
108 dump->time = t;
109 i++;
110 dump++;
112 t++;
115 local_irq_restore(flags);
118 * Dump data.
121 t = i;
122 dump = buf;
123 prev = dump;
125 printk(KERN_INFO "joydump: >------------------ DATA -----------------<\n");
126 printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 0, 0);
127 for (j = 7; j >= 0; j--)
128 printk("%d", (dump->data >> j) & 1);
129 printk(" |\n");
130 dump++;
132 for (i = 1; i < t; i++, dump++, prev++) {
133 printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ",
134 i, dump->time - prev->time);
135 for (j = 7; j >= 0; j--)
136 printk("%d", (dump->data >> j) & 1);
137 printk(" |\n");
139 kfree(buf);
141 jd_end:
142 printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
144 return 0;
147 static void joydump_disconnect(struct gameport *gameport)
149 gameport_close(gameport);
152 static struct gameport_driver joydump_drv = {
153 .driver = {
154 .name = "joydump",
156 .description = DRIVER_DESC,
157 .connect = joydump_connect,
158 .disconnect = joydump_disconnect,
161 module_gameport_driver(joydump_drv);