2 * Copyright 2010 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 * Alex Deucher <alexander.deucher@amd.com>
27 #include <linux/bug.h>
28 #include <linux/types.h>
29 #include <linux/kernel.h>
32 * evergreen cards need to use the 3D engine to blit data which requires
33 * quite a bit of hw state setup. Rather than pull the whole 3D driver
34 * (which normally generates the 3D state) into the DRM, we opt to use
35 * statically generated state tables. The regsiter state and shaders
36 * were hand generated to support blitting functionality. See the 3D
37 * driver or documentation for descriptions of the registers and
38 * shader instructions.
41 const u32 cayman_default_state
[] =
45 0x00000060, /* DB_RENDER_CONTROL */
46 0x00000000, /* DB_COUNT_CONTROL */
47 0x00000000, /* DB_DEPTH_VIEW */
48 0x0000002a, /* DB_RENDER_OVERRIDE */
49 0x00000000, /* DB_RENDER_OVERRIDE2 */
50 0x00000000, /* DB_HTILE_DATA_BASE */
54 0x00000000, /* DB_STENCIL_CLEAR */
55 0x00000000, /* DB_DEPTH_CLEAR */
59 0x00000000, /* DB_DEPTH_INFO */
60 0x00000000, /* DB_Z_INFO */
61 0x00000000, /* DB_STENCIL_INFO */
65 0x00000000, /* PA_SC_WINDOW_OFFSET */
69 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
70 0x00000000, /* PA_SC_CLIPRECT_0_TL */
71 0x20002000, /* PA_SC_CLIPRECT_0_BR */
78 0xaaaaaaaa, /* PA_SC_EDGERULE */
79 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
80 0x0000000f, /* CB_TARGET_MASK */
81 0x0000000f, /* CB_SHADER_MASK */
85 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
86 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
117 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
118 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
122 0x00000000, /* SX_MISC */
126 0x00000000, /* CP_RINGID */
127 0x00000000, /* CP_VMID */
131 0x00ffffff, /* VGT_MAX_VTX_INDX */
132 0x00000000, /* VGT_MIN_VTX_INDX */
133 0x00000000, /* VGT_INDX_OFFSET */
134 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
135 0x00000000, /* SX_ALPHA_TEST_CONTROL */
136 0x00000000, /* CB_BLEND_RED */
137 0x00000000, /* CB_BLEND_GREEN */
138 0x00000000, /* CB_BLEND_BLUE */
139 0x00000000, /* CB_BLEND_ALPHA */
143 0x00000100, /* SPI_VS_OUT_ID_0 */
147 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
148 0x00000101, /* SPI_PS_INPUT_CNTL_1 */
152 0x00000000, /* SPI_VS_OUT_CONFIG */
156 0x20000001, /* SPI_PS_IN_CONTROL_0 */
157 0x00000000, /* SPI_PS_IN_CONTROL_1 */
158 0x00000000, /* SPI_INTERP_CONTROL_0 */
159 0x00000000, /* SPI_INPUT_Z */
160 0x00000000, /* SPI_FOG_CNTL */
161 0x00100000, /* SPI_BARYC_CNTL */
162 0x00000000, /* SPI_PS_IN_CONTROL_2 */
163 0x00000000, /* SPI_COMPUTE_INPUT_CNTL */
164 0x00000000, /* SPI_COMPUTE_NUM_THREAD_X */
165 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Y */
166 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Z */
167 0x00000000, /* SPI_GPR_MGMT */
168 0x00000000, /* SPI_LDS_MGMT */
169 0x00000000, /* SPI_STACK_MGMT */
170 0x00000000, /* SPI_WAVE_MGMT_1 */
171 0x00000000, /* SPI_WAVE_MGMT_2 */
175 0x00000000, /* CB_BLEND0_CONTROL */
179 0x00000000, /* DB_DEPTH_CONTROL */
180 0x00000000, /* DB_EQAA */
181 0x00cc0010, /* CB_COLOR_CONTROL */
182 0x00000210, /* DB_SHADER_CONTROL */
183 0x00010000, /* PA_CL_CLIP_CNTL */
184 0x00000004, /* PA_SU_SC_MODE_CNTL */
185 0x00000100, /* PA_CL_VTE_CNTL */
186 0x00000000, /* PA_CL_VS_OUT_CNTL */
187 0x00000000, /* PA_CL_NANINF_CNTL */
188 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
189 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
190 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
196 0x00000000, /* SQ_PGM_START_FS */
201 0x00000000, /* SQ_LDS_ALLOC_PS */
205 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
214 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
221 0x00000000, /* PA_SU_POINT_SIZE */
222 0x00000000, /* PA_SU_POINT_MINMAX */
223 0x00000008, /* PA_SU_LINE_CNTL */
224 0x00000000, /* PA_SC_LINE_STIPPLE */
225 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
226 0x00000000, /* VGT_HOS_CNTL */
237 0x00000000, /* VGT_GS_MODE */
241 0x00000000, /* PA_SC_MODE_CNTL_0 */
242 0x00000000, /* PA_SC_MODE_CNTL_1 */
246 0x00000000, /* VGT_PRIMITIVEID_EN */
250 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
254 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
259 0x00000000, /* VGT_REUSE_OFF */
264 0x00000000, /* VGT_SHADER_STAGES_EN */
268 0x0000aa00, /* DB_ALPHA_TO_MASK */
272 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
281 0x00000000, /* VGT_STRMOUT_CONFIG */
286 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
287 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
288 0x00000000, /* PA_SC_LINE_CNTL */
289 0x00000000, /* PA_SC_AA_CONFIG */
290 0x00000005, /* PA_SU_VTX_CNTL */
291 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
292 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
293 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
294 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
295 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
311 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
316 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
320 const u32 cayman_default_size
= ARRAY_SIZE(cayman_default_state
);