1 /**************************************************************************
3 * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include <drm/vmwgfx_drm.h>
31 #define surf_size_struct struct drm_vmw_size
33 #else /* __KERNEL__ */
36 #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
37 #endif /* ARRAY_SIZE */
39 #define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y))
40 #define max_t(type, x, y) ((x) > (y) ? (x) : (y))
41 #define surf_size_struct SVGA3dSize
44 #endif /* __KERNEL__ */
46 #include "svga3d_reg.h"
49 * enum svga3d_block_desc describes the active data channels in a block.
51 * There can be at-most four active channels in a block:
52 * 1. Red, bump W, luminance and depth are stored in the first channel.
53 * 2. Green, bump V and stencil are stored in the second channel.
54 * 3. Blue and bump U are stored in the third channel.
55 * 4. Alpha and bump Q are stored in the fourth channel.
57 * Block channels can be used to store compressed and buffer data:
58 * 1. For compressed formats, only the data channel is used and its size
59 * is equal to that of a singular block in the compression scheme.
60 * 2. For buffer formats, only the data channel is used and its size is
61 * exactly one byte in length.
62 * 3. In each case the bit depth represent the size of a singular block.
64 * Note: Compressed and IEEE formats do not use the bitMask structure.
67 enum svga3d_block_desc
{
68 SVGA3DBLOCKDESC_NONE
= 0, /* No channels are active */
69 SVGA3DBLOCKDESC_BLUE
= 1 << 0, /* Block with red channel
71 SVGA3DBLOCKDESC_U
= 1 << 0, /* Block with bump U channel
73 SVGA3DBLOCKDESC_UV_VIDEO
= 1 << 7, /* Block with alternating video
75 SVGA3DBLOCKDESC_GREEN
= 1 << 1, /* Block with green channel
77 SVGA3DBLOCKDESC_V
= 1 << 1, /* Block with bump V channel
79 SVGA3DBLOCKDESC_STENCIL
= 1 << 1, /* Block with a stencil
81 SVGA3DBLOCKDESC_RED
= 1 << 2, /* Block with blue channel
83 SVGA3DBLOCKDESC_W
= 1 << 2, /* Block with bump W channel
85 SVGA3DBLOCKDESC_LUMINANCE
= 1 << 2, /* Block with luminance channel
87 SVGA3DBLOCKDESC_Y
= 1 << 2, /* Block with video luminance
89 SVGA3DBLOCKDESC_DEPTH
= 1 << 2, /* Block with depth channel */
90 SVGA3DBLOCKDESC_ALPHA
= 1 << 3, /* Block with an alpha
92 SVGA3DBLOCKDESC_Q
= 1 << 3, /* Block with bump Q channel
94 SVGA3DBLOCKDESC_BUFFER
= 1 << 4, /* Block stores 1 byte of
96 SVGA3DBLOCKDESC_COMPRESSED
= 1 << 5, /* Block stores n bytes of
98 compression method used */
99 SVGA3DBLOCKDESC_IEEE_FP
= 1 << 6, /* Block stores data in an IEEE
103 SVGA3DBLOCKDESC_PLANAR_YUV
= 1 << 8, /* Three separate blocks store
105 SVGA3DBLOCKDESC_U_VIDEO
= 1 << 9, /* Block with U video data */
106 SVGA3DBLOCKDESC_V_VIDEO
= 1 << 10, /* Block with V video data */
107 SVGA3DBLOCKDESC_EXP
= 1 << 11, /* Shared exponent */
108 SVGA3DBLOCKDESC_SRGB
= 1 << 12, /* Data is in sRGB format */
109 SVGA3DBLOCKDESC_2PLANAR_YUV
= 1 << 13, /* 2 planes of Y, UV,
111 SVGA3DBLOCKDESC_3PLANAR_YUV
= 1 << 14, /* 3 planes of separate
112 Y, U, V, e.g., YV12. */
114 SVGA3DBLOCKDESC_RG
= SVGA3DBLOCKDESC_RED
|
115 SVGA3DBLOCKDESC_GREEN
,
116 SVGA3DBLOCKDESC_RGB
= SVGA3DBLOCKDESC_RG
|
117 SVGA3DBLOCKDESC_BLUE
,
118 SVGA3DBLOCKDESC_RGB_SRGB
= SVGA3DBLOCKDESC_RGB
|
119 SVGA3DBLOCKDESC_SRGB
,
120 SVGA3DBLOCKDESC_RGBA
= SVGA3DBLOCKDESC_RGB
|
121 SVGA3DBLOCKDESC_ALPHA
,
122 SVGA3DBLOCKDESC_RGBA_SRGB
= SVGA3DBLOCKDESC_RGBA
|
123 SVGA3DBLOCKDESC_SRGB
,
124 SVGA3DBLOCKDESC_UV
= SVGA3DBLOCKDESC_U
|
126 SVGA3DBLOCKDESC_UVL
= SVGA3DBLOCKDESC_UV
|
127 SVGA3DBLOCKDESC_LUMINANCE
,
128 SVGA3DBLOCKDESC_UVW
= SVGA3DBLOCKDESC_UV
|
130 SVGA3DBLOCKDESC_UVWA
= SVGA3DBLOCKDESC_UVW
|
131 SVGA3DBLOCKDESC_ALPHA
,
132 SVGA3DBLOCKDESC_UVWQ
= SVGA3DBLOCKDESC_U
|
136 SVGA3DBLOCKDESC_LA
= SVGA3DBLOCKDESC_LUMINANCE
|
137 SVGA3DBLOCKDESC_ALPHA
,
138 SVGA3DBLOCKDESC_R_FP
= SVGA3DBLOCKDESC_RED
|
139 SVGA3DBLOCKDESC_IEEE_FP
,
140 SVGA3DBLOCKDESC_RG_FP
= SVGA3DBLOCKDESC_R_FP
|
141 SVGA3DBLOCKDESC_GREEN
,
142 SVGA3DBLOCKDESC_RGB_FP
= SVGA3DBLOCKDESC_RG_FP
|
143 SVGA3DBLOCKDESC_BLUE
,
144 SVGA3DBLOCKDESC_RGBA_FP
= SVGA3DBLOCKDESC_RGB_FP
|
145 SVGA3DBLOCKDESC_ALPHA
,
146 SVGA3DBLOCKDESC_DS
= SVGA3DBLOCKDESC_DEPTH
|
147 SVGA3DBLOCKDESC_STENCIL
,
148 SVGA3DBLOCKDESC_YUV
= SVGA3DBLOCKDESC_UV_VIDEO
|
150 SVGA3DBLOCKDESC_AYUV
= SVGA3DBLOCKDESC_ALPHA
|
152 SVGA3DBLOCKDESC_U_VIDEO
|
153 SVGA3DBLOCKDESC_V_VIDEO
,
154 SVGA3DBLOCKDESC_RGBE
= SVGA3DBLOCKDESC_RGB
|
156 SVGA3DBLOCKDESC_COMPRESSED_SRGB
= SVGA3DBLOCKDESC_COMPRESSED
|
157 SVGA3DBLOCKDESC_SRGB
,
158 SVGA3DBLOCKDESC_NV12
= SVGA3DBLOCKDESC_PLANAR_YUV
|
159 SVGA3DBLOCKDESC_2PLANAR_YUV
,
160 SVGA3DBLOCKDESC_YV12
= SVGA3DBLOCKDESC_PLANAR_YUV
|
161 SVGA3DBLOCKDESC_3PLANAR_YUV
,
165 * SVGA3dSurfaceDesc describes the actual pixel data.
167 * This structure provides the following information:
168 * 1. Block description.
169 * 2. Dimensions of a block in the surface.
170 * 3. Size of block in bytes.
171 * 4. Bit depth of the pixel data.
172 * 5. Channel bit depths and masks (if applicable).
174 #define SVGA3D_CHANNEL_DEF(type) \
203 struct svga3d_surface_desc
{
204 enum svga3d_block_desc block_desc
;
205 surf_size_struct block_size
;
207 u32 pitch_bytes_per_block
;
211 SVGA3D_CHANNEL_DEF(uint8
);
215 SVGA3D_CHANNEL_DEF(uint8
);
219 static const struct svga3d_surface_desc svga3d_surface_descs
[] = {
220 {SVGA3DBLOCKDESC_NONE
,
221 {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } },
222 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */
224 {SVGA3DBLOCKDESC_RGB
,
225 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
226 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */
228 {SVGA3DBLOCKDESC_RGBA
,
229 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
230 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */
232 {SVGA3DBLOCKDESC_RGB
,
233 {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } },
234 {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */
236 {SVGA3DBLOCKDESC_RGB
,
237 {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } },
238 {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */
240 {SVGA3DBLOCKDESC_RGBA
,
241 {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } },
242 {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */
244 {SVGA3DBLOCKDESC_RGBA
,
245 {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } },
246 {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */
248 {SVGA3DBLOCKDESC_DEPTH
,
249 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
250 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */
252 {SVGA3DBLOCKDESC_DEPTH
,
253 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
254 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */
257 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
258 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */
261 {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } },
262 {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */
264 {SVGA3DBLOCKDESC_LUMINANCE
,
265 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
266 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */
269 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } },
270 {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */
272 {SVGA3DBLOCKDESC_LUMINANCE
,
273 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
274 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */
277 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
278 {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */
280 {SVGA3DBLOCKDESC_COMPRESSED
,
281 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
282 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */
284 {SVGA3DBLOCKDESC_COMPRESSED
,
285 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
286 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */
288 {SVGA3DBLOCKDESC_COMPRESSED
,
289 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
290 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */
292 {SVGA3DBLOCKDESC_COMPRESSED
,
293 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
294 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */
296 {SVGA3DBLOCKDESC_COMPRESSED
,
297 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
298 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */
301 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
302 {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */
304 {SVGA3DBLOCKDESC_UVL
,
305 {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } },
306 {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */
308 {SVGA3DBLOCKDESC_UVL
,
309 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } },
310 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */
312 {SVGA3DBLOCKDESC_UVL
,
313 {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } },
314 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */
316 {SVGA3DBLOCKDESC_RGBA_FP
,
317 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
318 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */
320 {SVGA3DBLOCKDESC_RGBA_FP
,
321 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
322 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */
324 {SVGA3DBLOCKDESC_RGBA
,
325 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
326 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */
329 {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
330 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */
332 {SVGA3DBLOCKDESC_UVWQ
,
333 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
334 {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */
337 {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
338 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */
340 {SVGA3DBLOCKDESC_UVL
,
341 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
342 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */
344 {SVGA3DBLOCKDESC_UVWA
,
345 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
346 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */
348 {SVGA3DBLOCKDESC_ALPHA
,
349 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } },
350 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */
352 {SVGA3DBLOCKDESC_R_FP
,
353 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
354 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */
356 {SVGA3DBLOCKDESC_R_FP
,
357 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
358 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */
360 {SVGA3DBLOCKDESC_RG_FP
,
361 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
362 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */
364 {SVGA3DBLOCKDESC_RG_FP
,
365 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
366 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */
368 {SVGA3DBLOCKDESC_BUFFER
,
369 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
370 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */
372 {SVGA3DBLOCKDESC_DEPTH
,
373 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
374 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */
377 {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } },
378 {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */
381 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
382 {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */
384 {SVGA3DBLOCKDESC_RGBA
,
385 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
386 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */
388 {SVGA3DBLOCKDESC_YUV
,
389 {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
390 {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */
392 {SVGA3DBLOCKDESC_YUV
,
393 {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
394 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */
396 {SVGA3DBLOCKDESC_NV12
,
397 {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } },
398 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */
400 {SVGA3DBLOCKDESC_AYUV
,
401 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
402 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */
404 {SVGA3DBLOCKDESC_RGBA
,
405 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
406 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */
408 {SVGA3DBLOCKDESC_RGBA
,
409 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
410 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */
412 {SVGA3DBLOCKDESC_UVWQ
,
413 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
414 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */
416 {SVGA3DBLOCKDESC_RGB
,
417 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
418 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */
420 {SVGA3DBLOCKDESC_RGB_FP
,
421 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
422 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */
424 {SVGA3DBLOCKDESC_RGB
,
425 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
426 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */
428 {SVGA3DBLOCKDESC_UVW
,
429 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
430 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */
432 {SVGA3DBLOCKDESC_RGBA
,
433 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
434 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */
436 {SVGA3DBLOCKDESC_RGBA
,
437 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
438 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */
440 {SVGA3DBLOCKDESC_UVWQ
,
441 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
442 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */
444 {SVGA3DBLOCKDESC_UVWQ
,
445 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
446 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */
449 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
450 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */
453 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
454 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */
457 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
458 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */
461 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
462 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */
465 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
466 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */
468 {SVGA3DBLOCKDESC_R_FP
,
469 {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } },
470 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
472 {SVGA3DBLOCKDESC_GREEN
,
473 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } },
474 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */
476 {SVGA3DBLOCKDESC_RGBA
,
477 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
478 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */
480 {SVGA3DBLOCKDESC_RGBA
,
481 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
482 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */
484 {SVGA3DBLOCKDESC_RGB_FP
,
485 {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } },
486 {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */
488 {SVGA3DBLOCKDESC_RGBA
,
489 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
490 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */
492 {SVGA3DBLOCKDESC_RGBA
,
493 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
494 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */
496 {SVGA3DBLOCKDESC_RGBA_SRGB
,
497 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
498 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */
500 {SVGA3DBLOCKDESC_RGBA
,
501 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
502 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */
504 {SVGA3DBLOCKDESC_RGBA
,
505 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
506 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */
509 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
510 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */
512 {SVGA3DBLOCKDESC_RG_FP
,
513 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
514 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */
517 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
518 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */
520 {SVGA3DBLOCKDESC_RED
,
521 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
522 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */
524 {SVGA3DBLOCKDESC_DEPTH
,
525 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
526 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */
528 {SVGA3DBLOCKDESC_RED
,
529 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
530 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */
532 {SVGA3DBLOCKDESC_RED
,
533 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
534 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */
537 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
538 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */
541 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
542 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */
544 {SVGA3DBLOCKDESC_RED
,
545 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
546 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */
548 {SVGA3DBLOCKDESC_GREEN
,
549 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } },
550 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */
553 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
554 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */
557 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
558 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */
561 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
562 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */
565 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
566 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */
568 {SVGA3DBLOCKDESC_RED
,
569 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
570 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */
572 {SVGA3DBLOCKDESC_RED
,
573 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
574 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */
576 {SVGA3DBLOCKDESC_RED
,
577 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
578 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */
581 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
582 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */
585 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
586 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */
588 {SVGA3DBLOCKDESC_RED
,
589 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
590 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */
592 {SVGA3DBLOCKDESC_RED
,
593 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
594 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */
596 {SVGA3DBLOCKDESC_RED
,
597 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
598 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */
601 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
602 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */
605 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
606 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */
608 {SVGA3DBLOCKDESC_RED
,
609 {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
610 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */
612 {SVGA3DBLOCKDESC_RGBE
,
613 {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } },
614 {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */
617 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
618 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */
621 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
622 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */
624 {SVGA3DBLOCKDESC_COMPRESSED
,
625 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
626 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */
628 {SVGA3DBLOCKDESC_COMPRESSED_SRGB
,
629 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
630 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */
632 {SVGA3DBLOCKDESC_COMPRESSED
,
633 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
634 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */
636 {SVGA3DBLOCKDESC_COMPRESSED_SRGB
,
637 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
638 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */
640 {SVGA3DBLOCKDESC_COMPRESSED
,
641 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
642 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */
644 {SVGA3DBLOCKDESC_COMPRESSED_SRGB
,
645 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
646 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */
648 {SVGA3DBLOCKDESC_COMPRESSED
,
649 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
650 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */
652 {SVGA3DBLOCKDESC_COMPRESSED
,
653 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
654 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */
656 {SVGA3DBLOCKDESC_COMPRESSED
,
657 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
658 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */
660 {SVGA3DBLOCKDESC_COMPRESSED
,
661 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
662 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */
664 {SVGA3DBLOCKDESC_COMPRESSED
,
665 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
666 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */
668 {SVGA3DBLOCKDESC_COMPRESSED
,
669 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
670 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */
672 {SVGA3DBLOCKDESC_RGBA
,
673 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
674 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
676 {SVGA3DBLOCKDESC_RGBA
,
677 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
678 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */
680 {SVGA3DBLOCKDESC_RGBA_SRGB
,
681 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
682 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */
684 {SVGA3DBLOCKDESC_RGB
,
685 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
686 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */
688 {SVGA3DBLOCKDESC_RGB_SRGB
,
689 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
690 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */
692 {SVGA3DBLOCKDESC_DEPTH
,
693 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
694 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */
697 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
698 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */
701 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
702 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */
705 static inline u32
clamped_umul32(u32 a
, u32 b
)
707 uint64_t tmp
= (uint64_t) a
*b
;
708 return (tmp
> (uint64_t) ((u32
) -1)) ? (u32
) -1 : tmp
;
711 static inline const struct svga3d_surface_desc
*
712 svga3dsurface_get_desc(SVGA3dSurfaceFormat format
)
714 if (format
< ARRAY_SIZE(svga3d_surface_descs
))
715 return &svga3d_surface_descs
[format
];
717 return &svga3d_surface_descs
[SVGA3D_FORMAT_INVALID
];
721 *----------------------------------------------------------------------
723 * svga3dsurface_get_mip_size --
725 * Given a base level size and the mip level, compute the size of
734 *----------------------------------------------------------------------
737 static inline surf_size_struct
738 svga3dsurface_get_mip_size(surf_size_struct base_level
, u32 mip_level
)
740 surf_size_struct size
;
742 size
.width
= max_t(u32
, base_level
.width
>> mip_level
, 1);
743 size
.height
= max_t(u32
, base_level
.height
>> mip_level
, 1);
744 size
.depth
= max_t(u32
, base_level
.depth
>> mip_level
, 1);
749 svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc
*desc
,
750 const surf_size_struct
*pixel_size
,
751 surf_size_struct
*block_size
)
753 block_size
->width
= DIV_ROUND_UP(pixel_size
->width
,
754 desc
->block_size
.width
);
755 block_size
->height
= DIV_ROUND_UP(pixel_size
->height
,
756 desc
->block_size
.height
);
757 block_size
->depth
= DIV_ROUND_UP(pixel_size
->depth
,
758 desc
->block_size
.depth
);
762 svga3dsurface_is_planar_surface(const struct svga3d_surface_desc
*desc
)
764 return (desc
->block_desc
& SVGA3DBLOCKDESC_PLANAR_YUV
) != 0;
768 svga3dsurface_calculate_pitch(const struct svga3d_surface_desc
*desc
,
769 const surf_size_struct
*size
)
772 surf_size_struct blocks
;
774 svga3dsurface_get_size_in_blocks(desc
, size
, &blocks
);
776 pitch
= blocks
.width
* desc
->pitch_bytes_per_block
;
782 *-----------------------------------------------------------------------------
784 * svga3dsurface_get_image_buffer_size --
786 * Return the number of bytes of buffer space required to store
787 * one image of a surface, optionally using the specified pitch.
789 * If pitch is zero, it is assumed that rows are tightly packed.
791 * This function is overflow-safe. If the result would have
792 * overflowed, instead we return MAX_UINT32.
800 *-----------------------------------------------------------------------------
804 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc
*desc
,
805 const surf_size_struct
*size
,
808 surf_size_struct image_blocks
;
809 u32 slice_size
, total_size
;
811 svga3dsurface_get_size_in_blocks(desc
, size
, &image_blocks
);
813 if (svga3dsurface_is_planar_surface(desc
)) {
814 total_size
= clamped_umul32(image_blocks
.width
,
815 image_blocks
.height
);
816 total_size
= clamped_umul32(total_size
, image_blocks
.depth
);
817 total_size
= clamped_umul32(total_size
, desc
->bytes_per_block
);
822 pitch
= svga3dsurface_calculate_pitch(desc
, size
);
824 slice_size
= clamped_umul32(image_blocks
.height
, pitch
);
825 total_size
= clamped_umul32(slice_size
, image_blocks
.depth
);
831 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format
,
832 surf_size_struct base_level_size
,
836 const struct svga3d_surface_desc
*desc
= svga3dsurface_get_desc(format
);
840 for (mip
= 0; mip
< num_mip_levels
; mip
++) {
841 surf_size_struct size
=
842 svga3dsurface_get_mip_size(base_level_size
, mip
);
843 total_size
+= svga3dsurface_get_image_buffer_size(desc
,
848 total_size
*= SVGA3D_MAX_SURFACE_FACES
;
855 * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
856 * in an image (or volume).
858 * @width: The image width in pixels.
859 * @height: The image height in pixels
862 svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format
,
863 u32 width
, u32 height
,
866 const struct svga3d_surface_desc
*desc
= svga3dsurface_get_desc(format
);
867 const u32 bw
= desc
->block_size
.width
, bh
= desc
->block_size
.height
;
868 const u32 bd
= desc
->block_size
.depth
;
869 const u32 rowstride
= DIV_ROUND_UP(width
, bw
) * desc
->bytes_per_block
;
870 const u32 imgstride
= DIV_ROUND_UP(height
, bh
) * rowstride
;
871 const u32 offset
= (z
/ bd
* imgstride
+
873 x
/ bw
* desc
->bytes_per_block
);
879 svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format
,
880 surf_size_struct baseLevelSize
,
888 u32 mipChainBytesToLevel
;
890 const struct svga3d_surface_desc
*desc
;
891 surf_size_struct mipSize
;
894 desc
= svga3dsurface_get_desc(format
);
897 mipChainBytesToLevel
= 0;
898 for (i
= 0; i
< numMipLevels
; i
++) {
899 mipSize
= svga3dsurface_get_mip_size(baseLevelSize
, i
);
900 bytes
= svga3dsurface_get_image_buffer_size(desc
, &mipSize
, 0);
901 mipChainBytes
+= bytes
;
903 mipChainBytesToLevel
+= bytes
;
906 offset
= mipChainBytes
* face
+ mipChainBytesToLevel
;