1 /* r128_drm.h -- Public header for the r128 driver -*- linux-c -*-
2 * Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com
5 * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
6 * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice (including the next
17 * paragraph) shall be included in all copies or substantial portions of the
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 * DEALINGS IN THE SOFTWARE.
29 * Gareth Hughes <gareth@valinux.com>
30 * Kevin E. Martin <martin@valinux.com>
33 #ifndef __R128_DRM_H__
34 #define __R128_DRM_H__
38 /* WARNING: If you change any of these defines, make sure to change the
39 * defines in the X server file (r128_sarea.h)
41 #ifndef __R128_SAREA_DEFINES__
42 #define __R128_SAREA_DEFINES__
44 /* What needs to be changed for the current vertex buffer?
46 #define R128_UPLOAD_CONTEXT 0x001
47 #define R128_UPLOAD_SETUP 0x002
48 #define R128_UPLOAD_TEX0 0x004
49 #define R128_UPLOAD_TEX1 0x008
50 #define R128_UPLOAD_TEX0IMAGES 0x010
51 #define R128_UPLOAD_TEX1IMAGES 0x020
52 #define R128_UPLOAD_CORE 0x040
53 #define R128_UPLOAD_MASKS 0x080
54 #define R128_UPLOAD_WINDOW 0x100
55 #define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */
56 #define R128_REQUIRE_QUIESCENCE 0x400
57 #define R128_UPLOAD_ALL 0x7ff
59 #define R128_FRONT 0x1
61 #define R128_DEPTH 0x4
65 #define R128_POINTS 0x1
66 #define R128_LINES 0x2
67 #define R128_LINE_STRIP 0x3
68 #define R128_TRIANGLES 0x4
69 #define R128_TRIANGLE_FAN 0x5
70 #define R128_TRIANGLE_STRIP 0x6
72 /* Vertex/indirect buffer size
74 #define R128_BUFFER_SIZE 16384
76 /* Byte offsets for indirect buffer data
78 #define R128_INDEX_PRIM_OFFSET 20
79 #define R128_HOSTDATA_BLIT_OFFSET 32
81 /* Keep these small for testing.
83 #define R128_NR_SAREA_CLIPRECTS 12
85 /* There are 2 heaps (local/AGP). Each region within a heap is a
86 * minimum of 64k, and there are at most 64 of them per heap.
88 #define R128_LOCAL_TEX_HEAP 0
89 #define R128_AGP_TEX_HEAP 1
90 #define R128_NR_TEX_HEAPS 2
91 #define R128_NR_TEX_REGIONS 64
92 #define R128_LOG_TEX_GRANULARITY 16
94 #define R128_NR_CONTEXT_REGS 12
96 #define R128_MAX_TEXTURE_LEVELS 11
97 #define R128_MAX_TEXTURE_UNITS 2
99 #endif /* __R128_SAREA_DEFINES__ */
102 /* Context state - can be written in one large chunk */
103 unsigned int dst_pitch_offset_c
;
104 unsigned int dp_gui_master_cntl_c
;
105 unsigned int sc_top_left_c
;
106 unsigned int sc_bottom_right_c
;
107 unsigned int z_offset_c
;
108 unsigned int z_pitch_c
;
109 unsigned int z_sten_cntl_c
;
110 unsigned int tex_cntl_c
;
111 unsigned int misc_3d_state_cntl_reg
;
112 unsigned int texture_clr_cmp_clr_c
;
113 unsigned int texture_clr_cmp_msk_c
;
114 unsigned int fog_color_c
;
117 unsigned int tex_size_pitch_c
;
118 unsigned int constant_color_c
;
121 unsigned int pm4_vc_fpu_setup
;
122 unsigned int setup_cntl
;
125 unsigned int dp_write_mask
;
126 unsigned int sten_ref_mask_c
;
127 unsigned int plane_3d_mask_c
;
130 unsigned int window_xy_offset
;
133 unsigned int scale_3d_cntl
;
134 } drm_r128_context_regs_t
;
136 /* Setup registers for each texture unit
139 unsigned int tex_cntl
;
140 unsigned int tex_combine_cntl
;
141 unsigned int tex_size_pitch
;
142 unsigned int tex_offset
[R128_MAX_TEXTURE_LEVELS
];
143 unsigned int tex_border_color
;
144 } drm_r128_texture_regs_t
;
146 typedef struct drm_r128_sarea
{
147 /* The channel for communication of state information to the kernel
148 * on firing a vertex buffer.
150 drm_r128_context_regs_t context_state
;
151 drm_r128_texture_regs_t tex_state
[R128_MAX_TEXTURE_UNITS
];
153 unsigned int vertsize
;
154 unsigned int vc_format
;
156 /* The current cliprects, or a subset thereof.
158 struct drm_clip_rect boxes
[R128_NR_SAREA_CLIPRECTS
];
161 /* Counters for client-side throttling of rendering clients.
163 unsigned int last_frame
;
164 unsigned int last_dispatch
;
166 struct drm_tex_region tex_list
[R128_NR_TEX_HEAPS
][R128_NR_TEX_REGIONS
+ 1];
167 unsigned int tex_age
[R128_NR_TEX_HEAPS
];
169 int pfAllowPageFlip
; /* number of 3d windows (0,1,2 or more) */
170 int pfCurrentPage
; /* which buffer is being displayed? */
173 /* WARNING: If you change any of these defines, make sure to change the
174 * defines in the Xserver file (xf86drmR128.h)
177 /* Rage 128 specific ioctls
178 * The device specific ioctl range is 0x40 to 0x79.
180 #define DRM_R128_INIT 0x00
181 #define DRM_R128_CCE_START 0x01
182 #define DRM_R128_CCE_STOP 0x02
183 #define DRM_R128_CCE_RESET 0x03
184 #define DRM_R128_CCE_IDLE 0x04
186 #define DRM_R128_RESET 0x06
187 #define DRM_R128_SWAP 0x07
188 #define DRM_R128_CLEAR 0x08
189 #define DRM_R128_VERTEX 0x09
190 #define DRM_R128_INDICES 0x0a
191 #define DRM_R128_BLIT 0x0b
192 #define DRM_R128_DEPTH 0x0c
193 #define DRM_R128_STIPPLE 0x0d
195 #define DRM_R128_INDIRECT 0x0f
196 #define DRM_R128_FULLSCREEN 0x10
197 #define DRM_R128_CLEAR2 0x11
198 #define DRM_R128_GETPARAM 0x12
199 #define DRM_R128_FLIP 0x13
201 #define DRM_IOCTL_R128_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INIT, drm_r128_init_t)
202 #define DRM_IOCTL_R128_CCE_START DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_START)
203 #define DRM_IOCTL_R128_CCE_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CCE_STOP, drm_r128_cce_stop_t)
204 #define DRM_IOCTL_R128_CCE_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_RESET)
205 #define DRM_IOCTL_R128_CCE_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_IDLE)
207 #define DRM_IOCTL_R128_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_RESET)
208 #define DRM_IOCTL_R128_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_R128_SWAP)
209 #define DRM_IOCTL_R128_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR, drm_r128_clear_t)
210 #define DRM_IOCTL_R128_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_R128_VERTEX, drm_r128_vertex_t)
211 #define DRM_IOCTL_R128_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INDICES, drm_r128_indices_t)
212 #define DRM_IOCTL_R128_BLIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_BLIT, drm_r128_blit_t)
213 #define DRM_IOCTL_R128_DEPTH DRM_IOW( DRM_COMMAND_BASE + DRM_R128_DEPTH, drm_r128_depth_t)
214 #define DRM_IOCTL_R128_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_R128_STIPPLE, drm_r128_stipple_t)
216 #define DRM_IOCTL_R128_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_R128_INDIRECT, drm_r128_indirect_t)
217 #define DRM_IOCTL_R128_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_R128_FULLSCREEN, drm_r128_fullscreen_t)
218 #define DRM_IOCTL_R128_CLEAR2 DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR2, drm_r128_clear2_t)
219 #define DRM_IOCTL_R128_GETPARAM DRM_IOWR( DRM_COMMAND_BASE + DRM_R128_GETPARAM, drm_r128_getparam_t)
220 #define DRM_IOCTL_R128_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_R128_FLIP)
222 typedef struct drm_r128_init
{
224 R128_INIT_CCE
= 0x01,
225 R128_CLEANUP_CCE
= 0x02
227 unsigned long sarea_priv_offset
;
235 unsigned int front_offset
, front_pitch
;
236 unsigned int back_offset
, back_pitch
;
237 unsigned int depth_bpp
;
238 unsigned int depth_offset
, depth_pitch
;
239 unsigned int span_offset
;
241 unsigned long fb_offset
;
242 unsigned long mmio_offset
;
243 unsigned long ring_offset
;
244 unsigned long ring_rptr_offset
;
245 unsigned long buffers_offset
;
246 unsigned long agp_textures_offset
;
249 typedef struct drm_r128_cce_stop
{
252 } drm_r128_cce_stop_t
;
254 typedef struct drm_r128_clear
{
256 unsigned int clear_color
;
257 unsigned int clear_depth
;
258 unsigned int color_mask
;
259 unsigned int depth_mask
;
262 typedef struct drm_r128_vertex
{
264 int idx
; /* Index of vertex buffer */
265 int count
; /* Number of vertices in buffer */
266 int discard
; /* Client finished with buffer? */
269 typedef struct drm_r128_indices
{
274 int discard
; /* Client finished with buffer? */
275 } drm_r128_indices_t
;
277 typedef struct drm_r128_blit
{
283 unsigned short width
, height
;
286 typedef struct drm_r128_depth
{
288 R128_WRITE_SPAN
= 0x01,
289 R128_WRITE_PIXELS
= 0x02,
290 R128_READ_SPAN
= 0x03,
291 R128_READ_PIXELS
= 0x04
296 unsigned int __user
*buffer
;
297 unsigned char __user
*mask
;
300 typedef struct drm_r128_stipple
{
301 unsigned int __user
*mask
;
302 } drm_r128_stipple_t
;
304 typedef struct drm_r128_indirect
{
309 } drm_r128_indirect_t
;
311 typedef struct drm_r128_fullscreen
{
313 R128_INIT_FULLSCREEN
= 0x01,
314 R128_CLEANUP_FULLSCREEN
= 0x02
316 } drm_r128_fullscreen_t
;
318 /* 2.3: An ioctl to get parameters that aren't available to the 3d
319 * client any other way.
321 #define R128_PARAM_IRQ_NR 1
323 typedef struct drm_r128_getparam
{
326 } drm_r128_getparam_t
;