watchdog: pic32-dmt: Remove .owner field for driver
[linux/fpc-iii.git] / drivers / input / gameport / gameport.c
blob4a2a9e370be74a20d51fd651f86e497ddac94157
1 /*
2 * Generic gameport layer
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h> /* HZ */
25 #include <linux/mutex.h>
26 #include <linux/timekeeping.h>
28 /*#include <asm/io.h>*/
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
34 static bool use_ktime = true;
35 module_param(use_ktime, bool, 0400);
36 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
39 * gameport_mutex protects entire gameport subsystem and is taken
40 * every time gameport port or driver registrered or unregistered.
42 static DEFINE_MUTEX(gameport_mutex);
44 static LIST_HEAD(gameport_list);
46 static struct bus_type gameport_bus;
48 static void gameport_add_port(struct gameport *gameport);
49 static void gameport_attach_driver(struct gameport_driver *drv);
50 static void gameport_reconnect_port(struct gameport *gameport);
51 static void gameport_disconnect_port(struct gameport *gameport);
53 #if defined(__i386__)
55 #include <linux/i8253.h>
57 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
58 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
60 static unsigned int get_time_pit(void)
62 unsigned long flags;
63 unsigned int count;
65 raw_spin_lock_irqsave(&i8253_lock, flags);
66 outb_p(0x00, 0x43);
67 count = inb_p(0x40);
68 count |= inb_p(0x40) << 8;
69 raw_spin_unlock_irqrestore(&i8253_lock, flags);
71 return count;
74 #endif
79 * gameport_measure_speed() measures the gameport i/o speed.
82 static int gameport_measure_speed(struct gameport *gameport)
84 unsigned int i, t, tx;
85 u64 t1, t2, t3;
86 unsigned long flags;
88 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
89 return 0;
91 tx = ~0;
93 for (i = 0; i < 50; i++) {
94 local_irq_save(flags);
95 t1 = ktime_get_ns();
96 for (t = 0; t < 50; t++)
97 gameport_read(gameport);
98 t2 = ktime_get_ns();
99 t3 = ktime_get_ns();
100 local_irq_restore(flags);
101 udelay(i * 10);
102 t = (t2 - t1) - (t3 - t2);
103 if (t < tx)
104 tx = t;
107 gameport_close(gameport);
108 t = 1000000 * 50;
109 if (tx)
110 t /= tx;
111 return t;
114 static int old_gameport_measure_speed(struct gameport *gameport)
116 #if defined(__i386__)
118 unsigned int i, t, t1, t2, t3, tx;
119 unsigned long flags;
121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 return 0;
124 tx = 1 << 30;
126 for(i = 0; i < 50; i++) {
127 local_irq_save(flags);
128 GET_TIME(t1);
129 for (t = 0; t < 50; t++) gameport_read(gameport);
130 GET_TIME(t2);
131 GET_TIME(t3);
132 local_irq_restore(flags);
133 udelay(i * 10);
134 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
137 gameport_close(gameport);
138 return 59659 / (tx < 1 ? 1 : tx);
140 #elif defined (__x86_64__)
142 unsigned int i, t;
143 unsigned long tx, t1, t2, flags;
145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146 return 0;
148 tx = 1 << 30;
150 for(i = 0; i < 50; i++) {
151 local_irq_save(flags);
152 t1 = rdtsc();
153 for (t = 0; t < 50; t++) gameport_read(gameport);
154 t2 = rdtsc();
155 local_irq_restore(flags);
156 udelay(i * 10);
157 if (t2 - t1 < tx) tx = t2 - t1;
160 gameport_close(gameport);
161 return (this_cpu_read(cpu_info.loops_per_jiffy) *
162 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
164 #else
166 unsigned int j, t = 0;
168 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
169 return 0;
171 j = jiffies; while (j == jiffies);
172 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
174 gameport_close(gameport);
175 return t * HZ / 1000;
177 #endif
180 void gameport_start_polling(struct gameport *gameport)
182 spin_lock(&gameport->timer_lock);
184 if (!gameport->poll_cnt++) {
185 BUG_ON(!gameport->poll_handler);
186 BUG_ON(!gameport->poll_interval);
187 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
190 spin_unlock(&gameport->timer_lock);
192 EXPORT_SYMBOL(gameport_start_polling);
194 void gameport_stop_polling(struct gameport *gameport)
196 spin_lock(&gameport->timer_lock);
198 if (!--gameport->poll_cnt)
199 del_timer(&gameport->poll_timer);
201 spin_unlock(&gameport->timer_lock);
203 EXPORT_SYMBOL(gameport_stop_polling);
205 static void gameport_run_poll_handler(unsigned long d)
207 struct gameport *gameport = (struct gameport *)d;
209 gameport->poll_handler(gameport);
210 if (gameport->poll_cnt)
211 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
215 * Basic gameport -> driver core mappings
218 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
220 int error;
222 gameport->dev.driver = &drv->driver;
223 if (drv->connect(gameport, drv)) {
224 gameport->dev.driver = NULL;
225 return -ENODEV;
228 error = device_bind_driver(&gameport->dev);
229 if (error) {
230 dev_warn(&gameport->dev,
231 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
232 gameport->phys, gameport->name,
233 drv->description, error);
234 drv->disconnect(gameport);
235 gameport->dev.driver = NULL;
236 return error;
239 return 0;
242 static void gameport_find_driver(struct gameport *gameport)
244 int error;
246 error = device_attach(&gameport->dev);
247 if (error < 0)
248 dev_warn(&gameport->dev,
249 "device_attach() failed for %s (%s), error: %d\n",
250 gameport->phys, gameport->name, error);
255 * Gameport event processing.
258 enum gameport_event_type {
259 GAMEPORT_REGISTER_PORT,
260 GAMEPORT_ATTACH_DRIVER,
263 struct gameport_event {
264 enum gameport_event_type type;
265 void *object;
266 struct module *owner;
267 struct list_head node;
270 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
271 static LIST_HEAD(gameport_event_list);
273 static struct gameport_event *gameport_get_event(void)
275 struct gameport_event *event = NULL;
276 unsigned long flags;
278 spin_lock_irqsave(&gameport_event_lock, flags);
280 if (!list_empty(&gameport_event_list)) {
281 event = list_first_entry(&gameport_event_list,
282 struct gameport_event, node);
283 list_del_init(&event->node);
286 spin_unlock_irqrestore(&gameport_event_lock, flags);
287 return event;
290 static void gameport_free_event(struct gameport_event *event)
292 module_put(event->owner);
293 kfree(event);
296 static void gameport_remove_duplicate_events(struct gameport_event *event)
298 struct gameport_event *e, *next;
299 unsigned long flags;
301 spin_lock_irqsave(&gameport_event_lock, flags);
303 list_for_each_entry_safe(e, next, &gameport_event_list, node) {
304 if (event->object == e->object) {
306 * If this event is of different type we should not
307 * look further - we only suppress duplicate events
308 * that were sent back-to-back.
310 if (event->type != e->type)
311 break;
313 list_del_init(&e->node);
314 gameport_free_event(e);
318 spin_unlock_irqrestore(&gameport_event_lock, flags);
322 static void gameport_handle_events(struct work_struct *work)
324 struct gameport_event *event;
326 mutex_lock(&gameport_mutex);
329 * Note that we handle only one event here to give swsusp
330 * a chance to freeze kgameportd thread. Gameport events
331 * should be pretty rare so we are not concerned about
332 * taking performance hit.
334 if ((event = gameport_get_event())) {
336 switch (event->type) {
338 case GAMEPORT_REGISTER_PORT:
339 gameport_add_port(event->object);
340 break;
342 case GAMEPORT_ATTACH_DRIVER:
343 gameport_attach_driver(event->object);
344 break;
347 gameport_remove_duplicate_events(event);
348 gameport_free_event(event);
351 mutex_unlock(&gameport_mutex);
354 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
356 static int gameport_queue_event(void *object, struct module *owner,
357 enum gameport_event_type event_type)
359 unsigned long flags;
360 struct gameport_event *event;
361 int retval = 0;
363 spin_lock_irqsave(&gameport_event_lock, flags);
366 * Scan event list for the other events for the same gameport port,
367 * starting with the most recent one. If event is the same we
368 * do not need add new one. If event is of different type we
369 * need to add this event and should not look further because
370 * we need to preserve sequence of distinct events.
372 list_for_each_entry_reverse(event, &gameport_event_list, node) {
373 if (event->object == object) {
374 if (event->type == event_type)
375 goto out;
376 break;
380 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
381 if (!event) {
382 pr_err("Not enough memory to queue event %d\n", event_type);
383 retval = -ENOMEM;
384 goto out;
387 if (!try_module_get(owner)) {
388 pr_warning("Can't get module reference, dropping event %d\n",
389 event_type);
390 kfree(event);
391 retval = -EINVAL;
392 goto out;
395 event->type = event_type;
396 event->object = object;
397 event->owner = owner;
399 list_add_tail(&event->node, &gameport_event_list);
400 queue_work(system_long_wq, &gameport_event_work);
402 out:
403 spin_unlock_irqrestore(&gameport_event_lock, flags);
404 return retval;
408 * Remove all events that have been submitted for a given object,
409 * be it a gameport port or a driver.
411 static void gameport_remove_pending_events(void *object)
413 struct gameport_event *event, *next;
414 unsigned long flags;
416 spin_lock_irqsave(&gameport_event_lock, flags);
418 list_for_each_entry_safe(event, next, &gameport_event_list, node) {
419 if (event->object == object) {
420 list_del_init(&event->node);
421 gameport_free_event(event);
425 spin_unlock_irqrestore(&gameport_event_lock, flags);
429 * Destroy child gameport port (if any) that has not been fully registered yet.
431 * Note that we rely on the fact that port can have only one child and therefore
432 * only one child registration request can be pending. Additionally, children
433 * are registered by driver's connect() handler so there can't be a grandchild
434 * pending registration together with a child.
436 static struct gameport *gameport_get_pending_child(struct gameport *parent)
438 struct gameport_event *event;
439 struct gameport *gameport, *child = NULL;
440 unsigned long flags;
442 spin_lock_irqsave(&gameport_event_lock, flags);
444 list_for_each_entry(event, &gameport_event_list, node) {
445 if (event->type == GAMEPORT_REGISTER_PORT) {
446 gameport = event->object;
447 if (gameport->parent == parent) {
448 child = gameport;
449 break;
454 spin_unlock_irqrestore(&gameport_event_lock, flags);
455 return child;
459 * Gameport port operations
462 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
464 struct gameport *gameport = to_gameport_port(dev);
466 return sprintf(buf, "%s\n", gameport->name);
468 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
470 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
472 struct gameport *gameport = to_gameport_port(dev);
473 struct device_driver *drv;
474 int error;
476 error = mutex_lock_interruptible(&gameport_mutex);
477 if (error)
478 return error;
480 if (!strncmp(buf, "none", count)) {
481 gameport_disconnect_port(gameport);
482 } else if (!strncmp(buf, "reconnect", count)) {
483 gameport_reconnect_port(gameport);
484 } else if (!strncmp(buf, "rescan", count)) {
485 gameport_disconnect_port(gameport);
486 gameport_find_driver(gameport);
487 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
488 gameport_disconnect_port(gameport);
489 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
490 } else {
491 error = -EINVAL;
494 mutex_unlock(&gameport_mutex);
496 return error ? error : count;
498 static DEVICE_ATTR_WO(drvctl);
500 static struct attribute *gameport_device_attrs[] = {
501 &dev_attr_description.attr,
502 &dev_attr_drvctl.attr,
503 NULL,
505 ATTRIBUTE_GROUPS(gameport_device);
507 static void gameport_release_port(struct device *dev)
509 struct gameport *gameport = to_gameport_port(dev);
511 kfree(gameport);
512 module_put(THIS_MODULE);
515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
517 va_list args;
519 va_start(args, fmt);
520 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521 va_end(args);
523 EXPORT_SYMBOL(gameport_set_phys);
526 * Prepare gameport port for registration.
528 static void gameport_init_port(struct gameport *gameport)
530 static atomic_t gameport_no = ATOMIC_INIT(-1);
532 __module_get(THIS_MODULE);
534 mutex_init(&gameport->drv_mutex);
535 device_initialize(&gameport->dev);
536 dev_set_name(&gameport->dev, "gameport%lu",
537 (unsigned long)atomic_inc_return(&gameport_no));
538 gameport->dev.bus = &gameport_bus;
539 gameport->dev.release = gameport_release_port;
540 if (gameport->parent)
541 gameport->dev.parent = &gameport->parent->dev;
543 INIT_LIST_HEAD(&gameport->node);
544 spin_lock_init(&gameport->timer_lock);
545 init_timer(&gameport->poll_timer);
546 gameport->poll_timer.function = gameport_run_poll_handler;
547 gameport->poll_timer.data = (unsigned long)gameport;
551 * Complete gameport port registration.
552 * Driver core will attempt to find appropriate driver for the port.
554 static void gameport_add_port(struct gameport *gameport)
556 int error;
558 if (gameport->parent)
559 gameport->parent->child = gameport;
561 gameport->speed = use_ktime ?
562 gameport_measure_speed(gameport) :
563 old_gameport_measure_speed(gameport);
565 list_add_tail(&gameport->node, &gameport_list);
567 if (gameport->io)
568 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
569 gameport->name, gameport->phys, gameport->io, gameport->speed);
570 else
571 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
572 gameport->name, gameport->phys, gameport->speed);
574 error = device_add(&gameport->dev);
575 if (error)
576 dev_err(&gameport->dev,
577 "device_add() failed for %s (%s), error: %d\n",
578 gameport->phys, gameport->name, error);
582 * gameport_destroy_port() completes deregistration process and removes
583 * port from the system
585 static void gameport_destroy_port(struct gameport *gameport)
587 struct gameport *child;
589 child = gameport_get_pending_child(gameport);
590 if (child) {
591 gameport_remove_pending_events(child);
592 put_device(&child->dev);
595 if (gameport->parent) {
596 gameport->parent->child = NULL;
597 gameport->parent = NULL;
600 if (device_is_registered(&gameport->dev))
601 device_del(&gameport->dev);
603 list_del_init(&gameport->node);
605 gameport_remove_pending_events(gameport);
606 put_device(&gameport->dev);
610 * Reconnect gameport port and all its children (re-initialize attached devices)
612 static void gameport_reconnect_port(struct gameport *gameport)
614 do {
615 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
616 gameport_disconnect_port(gameport);
617 gameport_find_driver(gameport);
618 /* Ok, old children are now gone, we are done */
619 break;
621 gameport = gameport->child;
622 } while (gameport);
626 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
627 * all child ports are unbound and destroyed.
629 static void gameport_disconnect_port(struct gameport *gameport)
631 struct gameport *s, *parent;
633 if (gameport->child) {
635 * Children ports should be disconnected and destroyed
636 * first, staring with the leaf one, since we don't want
637 * to do recursion
639 for (s = gameport; s->child; s = s->child)
640 /* empty */;
642 do {
643 parent = s->parent;
645 device_release_driver(&s->dev);
646 gameport_destroy_port(s);
647 } while ((s = parent) != gameport);
651 * Ok, no children left, now disconnect this port
653 device_release_driver(&gameport->dev);
657 * Submits register request to kgameportd for subsequent execution.
658 * Note that port registration is always asynchronous.
660 void __gameport_register_port(struct gameport *gameport, struct module *owner)
662 gameport_init_port(gameport);
663 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
665 EXPORT_SYMBOL(__gameport_register_port);
668 * Synchronously unregisters gameport port.
670 void gameport_unregister_port(struct gameport *gameport)
672 mutex_lock(&gameport_mutex);
673 gameport_disconnect_port(gameport);
674 gameport_destroy_port(gameport);
675 mutex_unlock(&gameport_mutex);
677 EXPORT_SYMBOL(gameport_unregister_port);
681 * Gameport driver operations
684 static ssize_t description_show(struct device_driver *drv, char *buf)
686 struct gameport_driver *driver = to_gameport_driver(drv);
687 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
689 static DRIVER_ATTR_RO(description);
691 static struct attribute *gameport_driver_attrs[] = {
692 &driver_attr_description.attr,
693 NULL
695 ATTRIBUTE_GROUPS(gameport_driver);
697 static int gameport_driver_probe(struct device *dev)
699 struct gameport *gameport = to_gameport_port(dev);
700 struct gameport_driver *drv = to_gameport_driver(dev->driver);
702 drv->connect(gameport, drv);
703 return gameport->drv ? 0 : -ENODEV;
706 static int gameport_driver_remove(struct device *dev)
708 struct gameport *gameport = to_gameport_port(dev);
709 struct gameport_driver *drv = to_gameport_driver(dev->driver);
711 drv->disconnect(gameport);
712 return 0;
715 static void gameport_attach_driver(struct gameport_driver *drv)
717 int error;
719 error = driver_attach(&drv->driver);
720 if (error)
721 pr_err("driver_attach() failed for %s, error: %d\n",
722 drv->driver.name, error);
725 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
726 const char *mod_name)
728 int error;
730 drv->driver.bus = &gameport_bus;
731 drv->driver.owner = owner;
732 drv->driver.mod_name = mod_name;
735 * Temporarily disable automatic binding because probing
736 * takes long time and we are better off doing it in kgameportd
738 drv->ignore = true;
740 error = driver_register(&drv->driver);
741 if (error) {
742 pr_err("driver_register() failed for %s, error: %d\n",
743 drv->driver.name, error);
744 return error;
748 * Reset ignore flag and let kgameportd bind the driver to free ports
750 drv->ignore = false;
751 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
752 if (error) {
753 driver_unregister(&drv->driver);
754 return error;
757 return 0;
759 EXPORT_SYMBOL(__gameport_register_driver);
761 void gameport_unregister_driver(struct gameport_driver *drv)
763 struct gameport *gameport;
765 mutex_lock(&gameport_mutex);
767 drv->ignore = true; /* so gameport_find_driver ignores it */
768 gameport_remove_pending_events(drv);
770 start_over:
771 list_for_each_entry(gameport, &gameport_list, node) {
772 if (gameport->drv == drv) {
773 gameport_disconnect_port(gameport);
774 gameport_find_driver(gameport);
775 /* we could've deleted some ports, restart */
776 goto start_over;
780 driver_unregister(&drv->driver);
782 mutex_unlock(&gameport_mutex);
784 EXPORT_SYMBOL(gameport_unregister_driver);
786 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
788 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
790 return !gameport_drv->ignore;
793 static struct bus_type gameport_bus = {
794 .name = "gameport",
795 .dev_groups = gameport_device_groups,
796 .drv_groups = gameport_driver_groups,
797 .match = gameport_bus_match,
798 .probe = gameport_driver_probe,
799 .remove = gameport_driver_remove,
802 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
804 mutex_lock(&gameport->drv_mutex);
805 gameport->drv = drv;
806 mutex_unlock(&gameport->drv_mutex);
809 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
811 if (gameport->open) {
812 if (gameport->open(gameport, mode)) {
813 return -1;
815 } else {
816 if (mode != GAMEPORT_MODE_RAW)
817 return -1;
820 gameport_set_drv(gameport, drv);
821 return 0;
823 EXPORT_SYMBOL(gameport_open);
825 void gameport_close(struct gameport *gameport)
827 del_timer_sync(&gameport->poll_timer);
828 gameport->poll_handler = NULL;
829 gameport->poll_interval = 0;
830 gameport_set_drv(gameport, NULL);
831 if (gameport->close)
832 gameport->close(gameport);
834 EXPORT_SYMBOL(gameport_close);
836 static int __init gameport_init(void)
838 int error;
840 error = bus_register(&gameport_bus);
841 if (error) {
842 pr_err("failed to register gameport bus, error: %d\n", error);
843 return error;
847 return 0;
850 static void __exit gameport_exit(void)
852 bus_unregister(&gameport_bus);
855 * There should not be any outstanding events but work may
856 * still be scheduled so simply cancel it.
858 cancel_work_sync(&gameport_event_work);
861 subsys_initcall(gameport_init);
862 module_exit(gameport_exit);