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[linux/fpc-iii.git] / include / media / v4l2-rect.h
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1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * v4l2-rect.h - v4l2_rect helper functions
5 * Copyright 2014 Cisco Systems, Inc. and/or its affiliates. All rights reserved.
6 */
8 #ifndef _V4L2_RECT_H_
9 #define _V4L2_RECT_H_
11 #include <linux/videodev2.h>
13 /**
14 * v4l2_rect_set_size_to() - copy the width/height values.
15 * @r: rect whose width and height fields will be set
16 * @size: rect containing the width and height fields you need.
18 static inline void v4l2_rect_set_size_to(struct v4l2_rect *r,
19 const struct v4l2_rect *size)
21 r->width = size->width;
22 r->height = size->height;
25 /**
26 * v4l2_rect_set_min_size() - width and height of r should be >= min_size.
27 * @r: rect whose width and height will be modified
28 * @min_size: rect containing the minimal width and height
30 static inline void v4l2_rect_set_min_size(struct v4l2_rect *r,
31 const struct v4l2_rect *min_size)
33 if (r->width < min_size->width)
34 r->width = min_size->width;
35 if (r->height < min_size->height)
36 r->height = min_size->height;
39 /**
40 * v4l2_rect_set_max_size() - width and height of r should be <= max_size
41 * @r: rect whose width and height will be modified
42 * @max_size: rect containing the maximum width and height
44 static inline void v4l2_rect_set_max_size(struct v4l2_rect *r,
45 const struct v4l2_rect *max_size)
47 if (r->width > max_size->width)
48 r->width = max_size->width;
49 if (r->height > max_size->height)
50 r->height = max_size->height;
53 /**
54 * v4l2_rect_map_inside()- r should be inside boundary.
55 * @r: rect that will be modified
56 * @boundary: rect containing the boundary for @r
58 static inline void v4l2_rect_map_inside(struct v4l2_rect *r,
59 const struct v4l2_rect *boundary)
61 v4l2_rect_set_max_size(r, boundary);
62 if (r->left < boundary->left)
63 r->left = boundary->left;
64 if (r->top < boundary->top)
65 r->top = boundary->top;
66 if (r->left + r->width > boundary->width)
67 r->left = boundary->width - r->width;
68 if (r->top + r->height > boundary->height)
69 r->top = boundary->height - r->height;
72 /**
73 * v4l2_rect_same_size() - return true if r1 has the same size as r2
74 * @r1: rectangle.
75 * @r2: rectangle.
77 * Return true if both rectangles have the same size.
79 static inline bool v4l2_rect_same_size(const struct v4l2_rect *r1,
80 const struct v4l2_rect *r2)
82 return r1->width == r2->width && r1->height == r2->height;
85 /**
86 * v4l2_rect_intersect() - calculate the intersection of two rects.
87 * @r: intersection of @r1 and @r2.
88 * @r1: rectangle.
89 * @r2: rectangle.
91 static inline void v4l2_rect_intersect(struct v4l2_rect *r,
92 const struct v4l2_rect *r1,
93 const struct v4l2_rect *r2)
95 int right, bottom;
97 r->top = max(r1->top, r2->top);
98 r->left = max(r1->left, r2->left);
99 bottom = min(r1->top + r1->height, r2->top + r2->height);
100 right = min(r1->left + r1->width, r2->left + r2->width);
101 r->height = max(0, bottom - r->top);
102 r->width = max(0, right - r->left);
106 * v4l2_rect_scale() - scale rect r by to/from
107 * @r: rect to be scaled.
108 * @from: from rectangle.
109 * @to: to rectangle.
111 * This scales rectangle @r horizontally by @to->width / @from->width and
112 * vertically by @to->height / @from->height.
114 * Typically @r is a rectangle inside @from and you want the rectangle as
115 * it would appear after scaling @from to @to. So the resulting @r will
116 * be the scaled rectangle inside @to.
118 static inline void v4l2_rect_scale(struct v4l2_rect *r,
119 const struct v4l2_rect *from,
120 const struct v4l2_rect *to)
122 if (from->width == 0 || from->height == 0) {
123 r->left = r->top = r->width = r->height = 0;
124 return;
126 r->left = (((r->left - from->left) * to->width) / from->width) & ~1;
127 r->width = ((r->width * to->width) / from->width) & ~1;
128 r->top = ((r->top - from->top) * to->height) / from->height;
129 r->height = (r->height * to->height) / from->height;
133 * v4l2_rect_overlap() - do r1 and r2 overlap?
134 * @r1: rectangle.
135 * @r2: rectangle.
137 * Returns true if @r1 and @r2 overlap.
139 static inline bool v4l2_rect_overlap(const struct v4l2_rect *r1,
140 const struct v4l2_rect *r2)
143 * IF the left side of r1 is to the right of the right side of r2 OR
144 * the left side of r2 is to the right of the right side of r1 THEN
145 * they do not overlap.
147 if (r1->left >= r2->left + r2->width ||
148 r2->left >= r1->left + r1->width)
149 return false;
151 * IF the top side of r1 is below the bottom of r2 OR
152 * the top side of r2 is below the bottom of r1 THEN
153 * they do not overlap.
155 if (r1->top >= r2->top + r2->height ||
156 r2->top >= r1->top + r1->height)
157 return false;
158 return true;
161 #endif