1 // SPDX-License-Identifier: GPL-2.0-or-later
3 NetWinder Floating Point Emulator
4 (c) Rebel.COM, 1998,1999
6 Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
11 #include "softfloat.h"
15 #include "fpmodule.inl"
17 #ifdef CONFIG_FPE_NWFPE_XP
18 const floatx80 floatx80Constant
[] = {
19 { .high
= 0x0000, .low
= 0x0000000000000000ULL
},/* extended 0.0 */
20 { .high
= 0x3fff, .low
= 0x8000000000000000ULL
},/* extended 1.0 */
21 { .high
= 0x4000, .low
= 0x8000000000000000ULL
},/* extended 2.0 */
22 { .high
= 0x4000, .low
= 0xc000000000000000ULL
},/* extended 3.0 */
23 { .high
= 0x4001, .low
= 0x8000000000000000ULL
},/* extended 4.0 */
24 { .high
= 0x4001, .low
= 0xa000000000000000ULL
},/* extended 5.0 */
25 { .high
= 0x3ffe, .low
= 0x8000000000000000ULL
},/* extended 0.5 */
26 { .high
= 0x4002, .low
= 0xa000000000000000ULL
},/* extended 10.0 */
30 const float64 float64Constant
[] = {
31 0x0000000000000000ULL
, /* double 0.0 */
32 0x3ff0000000000000ULL
, /* double 1.0 */
33 0x4000000000000000ULL
, /* double 2.0 */
34 0x4008000000000000ULL
, /* double 3.0 */
35 0x4010000000000000ULL
, /* double 4.0 */
36 0x4014000000000000ULL
, /* double 5.0 */
37 0x3fe0000000000000ULL
, /* double 0.5 */
38 0x4024000000000000ULL
/* double 10.0 */
41 const float32 float32Constant
[] = {
42 0x00000000, /* single 0.0 */
43 0x3f800000, /* single 1.0 */
44 0x40000000, /* single 2.0 */
45 0x40400000, /* single 3.0 */
46 0x40800000, /* single 4.0 */
47 0x40a00000, /* single 5.0 */
48 0x3f000000, /* single 0.5 */
49 0x41200000 /* single 10.0 */