1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /* Copyright (c) 2016-2017 The Linux Foundation. All rights reserved.
7 #include "adreno_gpu.h"
9 /* Bringing over the hack from the previous targets */
16 struct adreno_gpu base
;
18 struct drm_gem_object
*pm4_bo
;
21 struct drm_gem_object
*pfp_bo
;
24 struct drm_gem_object
*gpmu_bo
;
30 struct msm_ringbuffer
*cur_ring
;
31 struct msm_ringbuffer
*next_ring
;
33 struct drm_gem_object
*preempt_bo
[MSM_GPU_MAX_RINGS
];
34 struct drm_gem_object
*preempt_counters_bo
[MSM_GPU_MAX_RINGS
];
35 struct a5xx_preempt_record
*preempt
[MSM_GPU_MAX_RINGS
];
36 uint64_t preempt_iova
[MSM_GPU_MAX_RINGS
];
38 atomic_t preempt_state
;
39 struct timer_list preempt_timer
;
41 struct drm_gem_object
*shadow_bo
;
45 /* True if the microcode supports the WHERE_AM_I opcode */
49 #define to_a5xx_gpu(x) container_of(x, struct a5xx_gpu, base)
51 #ifdef CONFIG_DEBUG_FS
52 void a5xx_debugfs_init(struct msm_gpu
*gpu
, struct drm_minor
*minor
);
56 * In order to do lockless preemption we use a simple state machine to progress
57 * through the process.
59 * PREEMPT_NONE - no preemption in progress. Next state START.
60 * PREEMPT_START - The trigger is evaulating if preemption is possible. Next
61 * states: TRIGGERED, NONE
62 * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next
64 * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
65 * states: FAULTED, PENDING
66 * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger
67 * recovery. Next state: N/A
68 * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
69 * checking the success of the operation. Next state: FAULTED, NONE.
82 * struct a5xx_preempt_record is a shared buffer between the microcode and the
83 * CPU to store the state for preemption. The record itself is much larger
84 * (64k) but most of that is used by the CP for storage.
86 * There is a preemption record assigned per ringbuffer. When the CPU triggers a
87 * preemption, it fills out the record with the useful information (wptr, ring
88 * base, etc) and the microcode uses that information to set up the CP following
89 * the preemption. When a ring is switched out, the CP will save the ringbuffer
90 * state back to the record. In this way, once the records are properly set up
91 * the CPU can quickly switch back and forth between ringbuffers by only
92 * updating a few registers (often only the wptr).
94 * These are the CPU aware registers in the record:
95 * @magic: Must always be 0x27C4BAFC
96 * @info: Type of the record - written 0 by the CPU, updated by the CP
97 * @data: Data field from SET_RENDER_MODE or a checkpoint. Written and used by
99 * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
100 * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
101 * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
102 * @rptr_addr: Value of RB_RPTR_ADDR written by CPU, save/restored by CP
103 * @rbase: Value of RB_BASE written by CPU, save/restored by CP
104 * @counter: GPU address of the storage area for the performance counters
106 struct a5xx_preempt_record
{
118 /* Magic identifier for the preemption record */
119 #define A5XX_PREEMPT_RECORD_MAGIC 0x27C4BAFCUL
122 * Even though the structure above is only a few bytes, we need a full 64k to
123 * store the entire preemption record from the CP
125 #define A5XX_PREEMPT_RECORD_SIZE (64 * 1024)
128 * The preemption counter block is a storage area for the value of the
129 * preemption counters that are saved immediately before context switch. We
130 * append it on to the end of the allocation for the preemption record.
132 #define A5XX_PREEMPT_COUNTER_SIZE (16 * 4)
135 int a5xx_power_init(struct msm_gpu
*gpu
);
136 void a5xx_gpmu_ucode_init(struct msm_gpu
*gpu
);
138 static inline int spin_usecs(struct msm_gpu
*gpu
, uint32_t usecs
,
139 uint32_t reg
, uint32_t mask
, uint32_t value
)
143 if ((gpu_read(gpu
, reg
) & mask
) == value
)
151 #define shadowptr(a5xx_gpu, ring) ((a5xx_gpu)->shadow_iova + \
152 ((ring)->id * sizeof(uint32_t)))
154 bool a5xx_idle(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
);
155 void a5xx_set_hwcg(struct msm_gpu
*gpu
, bool state
);
157 void a5xx_preempt_init(struct msm_gpu
*gpu
);
158 void a5xx_preempt_hw_init(struct msm_gpu
*gpu
);
159 void a5xx_preempt_trigger(struct msm_gpu
*gpu
);
160 void a5xx_preempt_irq(struct msm_gpu
*gpu
);
161 void a5xx_preempt_fini(struct msm_gpu
*gpu
);
163 void a5xx_flush(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
, bool sync
);
165 /* Return true if we are in a preempt state */
166 static inline bool a5xx_in_preempt(struct a5xx_gpu
*a5xx_gpu
)
168 int preempt_state
= atomic_read(&a5xx_gpu
->preempt_state
);
170 return !(preempt_state
== PREEMPT_NONE
||
171 preempt_state
== PREEMPT_ABORT
);
174 #endif /* __A5XX_GPU_H__ */