WIP FPC-III support
[linux/fpc-iii.git] / drivers / gpu / drm / msm / msm_gpu.h
blobd7cd02cd2109072adc999cb3b8db3a911258177f
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 */
7 #ifndef __MSM_GPU_H__
8 #define __MSM_GPU_H__
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/interconnect.h>
13 #include <linux/pm_opp.h>
14 #include <linux/regulator/consumer.h>
16 #include "msm_drv.h"
17 #include "msm_fence.h"
18 #include "msm_ringbuffer.h"
19 #include "msm_gem.h"
21 struct msm_gem_submit;
22 struct msm_gpu_perfcntr;
23 struct msm_gpu_state;
25 struct msm_gpu_config {
26 const char *ioname;
27 unsigned int nr_rings;
30 /* So far, with hardware that I've seen to date, we can have:
31 * + zero, one, or two z180 2d cores
32 * + a3xx or a2xx 3d core, which share a common CP (the firmware
33 * for the CP seems to implement some different PM4 packet types
34 * but the basics of cmdstream submission are the same)
36 * Which means that the eventual complete "class" hierarchy, once
37 * support for all past and present hw is in place, becomes:
38 * + msm_gpu
39 * + adreno_gpu
40 * + a3xx_gpu
41 * + a2xx_gpu
42 * + z180_gpu
44 struct msm_gpu_funcs {
45 int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
46 int (*hw_init)(struct msm_gpu *gpu);
47 int (*pm_suspend)(struct msm_gpu *gpu);
48 int (*pm_resume)(struct msm_gpu *gpu);
49 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
50 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
51 irqreturn_t (*irq)(struct msm_gpu *irq);
52 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
53 void (*recover)(struct msm_gpu *gpu);
54 void (*destroy)(struct msm_gpu *gpu);
55 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
56 /* show GPU status in debugfs: */
57 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
58 struct drm_printer *p);
59 /* for generation specific debugfs: */
60 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
61 #endif
62 unsigned long (*gpu_busy)(struct msm_gpu *gpu);
63 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
64 int (*gpu_state_put)(struct msm_gpu_state *state);
65 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
66 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
67 struct msm_gem_address_space *(*create_address_space)
68 (struct msm_gpu *gpu, struct platform_device *pdev);
69 struct msm_gem_address_space *(*create_private_address_space)
70 (struct msm_gpu *gpu);
71 uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
74 struct msm_gpu {
75 const char *name;
76 struct drm_device *dev;
77 struct platform_device *pdev;
78 const struct msm_gpu_funcs *funcs;
80 struct adreno_smmu_priv adreno_smmu;
82 /* performance counters (hw & sw): */
83 spinlock_t perf_lock;
84 bool perfcntr_active;
85 struct {
86 bool active;
87 ktime_t time;
88 } last_sample;
89 uint32_t totaltime, activetime; /* sw counters */
90 uint32_t last_cntrs[5]; /* hw counters */
91 const struct msm_gpu_perfcntr *perfcntrs;
92 uint32_t num_perfcntrs;
94 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
95 int nr_rings;
98 * List of GEM active objects on this gpu. Protected by
99 * msm_drm_private::mm_lock
101 struct list_head active_list;
103 /* does gpu need hw_init? */
104 bool needs_hw_init;
106 /* number of GPU hangs (for all contexts) */
107 int global_faults;
109 void __iomem *mmio;
110 int irq;
112 struct msm_gem_address_space *aspace;
114 /* Power Control: */
115 struct regulator *gpu_reg, *gpu_cx;
116 struct clk_bulk_data *grp_clks;
117 int nr_clocks;
118 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
119 uint32_t fast_rate;
121 /* The gfx-mem interconnect path that's used by all GPU types. */
122 struct icc_path *icc_path;
125 * Second interconnect path for some A3xx and all A4xx GPUs to the
126 * On Chip MEMory (OCMEM).
128 struct icc_path *ocmem_icc_path;
130 /* Hang and Inactivity Detection:
132 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
134 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
135 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
136 struct timer_list hangcheck_timer;
138 /* work for handling GPU recovery: */
139 struct kthread_work recover_work;
141 /* work for handling active-list retiring: */
142 struct kthread_work retire_work;
144 /* worker for retire/recover: */
145 struct kthread_worker *worker;
147 struct drm_gem_object *memptrs_bo;
149 struct {
150 struct devfreq *devfreq;
151 u64 busy_cycles;
152 ktime_t time;
153 } devfreq;
155 struct msm_gpu_state *crashstate;
156 /* True if the hardware supports expanded apriv (a650 and newer) */
157 bool hw_apriv;
159 struct thermal_cooling_device *cooling;
162 static inline struct msm_gpu *dev_to_gpu(struct device *dev)
164 struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
165 return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
168 /* It turns out that all targets use the same ringbuffer size */
169 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
170 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
172 #define MSM_GPU_RB_CNTL_DEFAULT \
173 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
174 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
176 static inline bool msm_gpu_active(struct msm_gpu *gpu)
178 int i;
180 for (i = 0; i < gpu->nr_rings; i++) {
181 struct msm_ringbuffer *ring = gpu->rb[i];
183 if (ring->seqno > ring->memptrs->fence)
184 return true;
187 return false;
190 /* Perf-Counters:
191 * The select_reg and select_val are just there for the benefit of the child
192 * class that actually enables the perf counter.. but msm_gpu base class
193 * will handle sampling/displaying the counters.
196 struct msm_gpu_perfcntr {
197 uint32_t select_reg;
198 uint32_t sample_reg;
199 uint32_t select_val;
200 const char *name;
203 struct msm_gpu_submitqueue {
204 int id;
205 u32 flags;
206 u32 prio;
207 int faults;
208 struct msm_file_private *ctx;
209 struct list_head node;
210 struct kref ref;
213 struct msm_gpu_state_bo {
214 u64 iova;
215 size_t size;
216 void *data;
217 bool encoded;
220 struct msm_gpu_state {
221 struct kref ref;
222 struct timespec64 time;
224 struct {
225 u64 iova;
226 u32 fence;
227 u32 seqno;
228 u32 rptr;
229 u32 wptr;
230 void *data;
231 int data_size;
232 bool encoded;
233 } ring[MSM_GPU_MAX_RINGS];
235 int nr_registers;
236 u32 *registers;
238 u32 rbbm_status;
240 char *comm;
241 char *cmd;
243 int nr_bos;
244 struct msm_gpu_state_bo *bos;
247 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
249 msm_writel(data, gpu->mmio + (reg << 2));
252 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
254 return msm_readl(gpu->mmio + (reg << 2));
257 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
259 msm_rmw(gpu->mmio + (reg << 2), mask, or);
262 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
264 u64 val;
267 * Why not a readq here? Two reasons: 1) many of the LO registers are
268 * not quad word aligned and 2) the GPU hardware designers have a bit
269 * of a history of putting registers where they fit, especially in
270 * spins. The longer a GPU family goes the higher the chance that
271 * we'll get burned. We could do a series of validity checks if we
272 * wanted to, but really is a readq() that much better? Nah.
276 * For some lo/hi registers (like perfcounters), the hi value is latched
277 * when the lo is read, so make sure to read the lo first to trigger
278 * that
280 val = (u64) msm_readl(gpu->mmio + (lo << 2));
281 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
283 return val;
286 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
288 /* Why not a writeq here? Read the screed above */
289 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
290 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
293 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
294 int msm_gpu_pm_resume(struct msm_gpu *gpu);
295 void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
297 int msm_gpu_hw_init(struct msm_gpu *gpu);
299 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
300 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
301 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
302 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
304 void msm_gpu_retire(struct msm_gpu *gpu);
305 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
307 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
308 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
309 const char *name, struct msm_gpu_config *config);
311 struct msm_gem_address_space *
312 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
314 void msm_gpu_cleanup(struct msm_gpu *gpu);
316 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
317 void __init adreno_register(void);
318 void __exit adreno_unregister(void);
320 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
322 if (queue)
323 kref_put(&queue->ref, msm_submitqueue_destroy);
326 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
328 struct msm_gpu_state *state = NULL;
330 mutex_lock(&gpu->dev->struct_mutex);
332 if (gpu->crashstate) {
333 kref_get(&gpu->crashstate->ref);
334 state = gpu->crashstate;
337 mutex_unlock(&gpu->dev->struct_mutex);
339 return state;
342 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
344 mutex_lock(&gpu->dev->struct_mutex);
346 if (gpu->crashstate) {
347 if (gpu->funcs->gpu_state_put(gpu->crashstate))
348 gpu->crashstate = NULL;
351 mutex_unlock(&gpu->dev->struct_mutex);
355 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
356 * support expanded privileges
358 #define check_apriv(gpu, flags) \
359 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
362 #endif /* __MSM_GPU_H__ */