1 /* SPDX-License-Identifier: GPL-2.0-only */
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/interconnect.h>
13 #include <linux/pm_opp.h>
14 #include <linux/regulator/consumer.h>
17 #include "msm_fence.h"
18 #include "msm_ringbuffer.h"
21 struct msm_gem_submit
;
22 struct msm_gpu_perfcntr
;
25 struct msm_gpu_config
{
27 unsigned int nr_rings
;
30 /* So far, with hardware that I've seen to date, we can have:
31 * + zero, one, or two z180 2d cores
32 * + a3xx or a2xx 3d core, which share a common CP (the firmware
33 * for the CP seems to implement some different PM4 packet types
34 * but the basics of cmdstream submission are the same)
36 * Which means that the eventual complete "class" hierarchy, once
37 * support for all past and present hw is in place, becomes:
44 struct msm_gpu_funcs
{
45 int (*get_param
)(struct msm_gpu
*gpu
, uint32_t param
, uint64_t *value
);
46 int (*hw_init
)(struct msm_gpu
*gpu
);
47 int (*pm_suspend
)(struct msm_gpu
*gpu
);
48 int (*pm_resume
)(struct msm_gpu
*gpu
);
49 void (*submit
)(struct msm_gpu
*gpu
, struct msm_gem_submit
*submit
);
50 void (*flush
)(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
);
51 irqreturn_t (*irq
)(struct msm_gpu
*irq
);
52 struct msm_ringbuffer
*(*active_ring
)(struct msm_gpu
*gpu
);
53 void (*recover
)(struct msm_gpu
*gpu
);
54 void (*destroy
)(struct msm_gpu
*gpu
);
55 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
56 /* show GPU status in debugfs: */
57 void (*show
)(struct msm_gpu
*gpu
, struct msm_gpu_state
*state
,
58 struct drm_printer
*p
);
59 /* for generation specific debugfs: */
60 void (*debugfs_init
)(struct msm_gpu
*gpu
, struct drm_minor
*minor
);
62 unsigned long (*gpu_busy
)(struct msm_gpu
*gpu
);
63 struct msm_gpu_state
*(*gpu_state_get
)(struct msm_gpu
*gpu
);
64 int (*gpu_state_put
)(struct msm_gpu_state
*state
);
65 unsigned long (*gpu_get_freq
)(struct msm_gpu
*gpu
);
66 void (*gpu_set_freq
)(struct msm_gpu
*gpu
, struct dev_pm_opp
*opp
);
67 struct msm_gem_address_space
*(*create_address_space
)
68 (struct msm_gpu
*gpu
, struct platform_device
*pdev
);
69 struct msm_gem_address_space
*(*create_private_address_space
)
70 (struct msm_gpu
*gpu
);
71 uint32_t (*get_rptr
)(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
);
76 struct drm_device
*dev
;
77 struct platform_device
*pdev
;
78 const struct msm_gpu_funcs
*funcs
;
80 struct adreno_smmu_priv adreno_smmu
;
82 /* performance counters (hw & sw): */
89 uint32_t totaltime
, activetime
; /* sw counters */
90 uint32_t last_cntrs
[5]; /* hw counters */
91 const struct msm_gpu_perfcntr
*perfcntrs
;
92 uint32_t num_perfcntrs
;
94 struct msm_ringbuffer
*rb
[MSM_GPU_MAX_RINGS
];
98 * List of GEM active objects on this gpu. Protected by
99 * msm_drm_private::mm_lock
101 struct list_head active_list
;
103 /* does gpu need hw_init? */
106 /* number of GPU hangs (for all contexts) */
112 struct msm_gem_address_space
*aspace
;
115 struct regulator
*gpu_reg
, *gpu_cx
;
116 struct clk_bulk_data
*grp_clks
;
118 struct clk
*ebi1_clk
, *core_clk
, *rbbmtimer_clk
;
121 /* The gfx-mem interconnect path that's used by all GPU types. */
122 struct icc_path
*icc_path
;
125 * Second interconnect path for some A3xx and all A4xx GPUs to the
126 * On Chip MEMory (OCMEM).
128 struct icc_path
*ocmem_icc_path
;
130 /* Hang and Inactivity Detection:
132 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
134 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
135 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
136 struct timer_list hangcheck_timer
;
138 /* work for handling GPU recovery: */
139 struct kthread_work recover_work
;
141 /* work for handling active-list retiring: */
142 struct kthread_work retire_work
;
144 /* worker for retire/recover: */
145 struct kthread_worker
*worker
;
147 struct drm_gem_object
*memptrs_bo
;
150 struct devfreq
*devfreq
;
155 struct msm_gpu_state
*crashstate
;
156 /* True if the hardware supports expanded apriv (a650 and newer) */
159 struct thermal_cooling_device
*cooling
;
162 static inline struct msm_gpu
*dev_to_gpu(struct device
*dev
)
164 struct adreno_smmu_priv
*adreno_smmu
= dev_get_drvdata(dev
);
165 return container_of(adreno_smmu
, struct msm_gpu
, adreno_smmu
);
168 /* It turns out that all targets use the same ringbuffer size */
169 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
170 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
172 #define MSM_GPU_RB_CNTL_DEFAULT \
173 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
174 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
176 static inline bool msm_gpu_active(struct msm_gpu
*gpu
)
180 for (i
= 0; i
< gpu
->nr_rings
; i
++) {
181 struct msm_ringbuffer
*ring
= gpu
->rb
[i
];
183 if (ring
->seqno
> ring
->memptrs
->fence
)
191 * The select_reg and select_val are just there for the benefit of the child
192 * class that actually enables the perf counter.. but msm_gpu base class
193 * will handle sampling/displaying the counters.
196 struct msm_gpu_perfcntr
{
203 struct msm_gpu_submitqueue
{
208 struct msm_file_private
*ctx
;
209 struct list_head node
;
213 struct msm_gpu_state_bo
{
220 struct msm_gpu_state
{
222 struct timespec64 time
;
233 } ring
[MSM_GPU_MAX_RINGS
];
244 struct msm_gpu_state_bo
*bos
;
247 static inline void gpu_write(struct msm_gpu
*gpu
, u32 reg
, u32 data
)
249 msm_writel(data
, gpu
->mmio
+ (reg
<< 2));
252 static inline u32
gpu_read(struct msm_gpu
*gpu
, u32 reg
)
254 return msm_readl(gpu
->mmio
+ (reg
<< 2));
257 static inline void gpu_rmw(struct msm_gpu
*gpu
, u32 reg
, u32 mask
, u32
or)
259 msm_rmw(gpu
->mmio
+ (reg
<< 2), mask
, or);
262 static inline u64
gpu_read64(struct msm_gpu
*gpu
, u32 lo
, u32 hi
)
267 * Why not a readq here? Two reasons: 1) many of the LO registers are
268 * not quad word aligned and 2) the GPU hardware designers have a bit
269 * of a history of putting registers where they fit, especially in
270 * spins. The longer a GPU family goes the higher the chance that
271 * we'll get burned. We could do a series of validity checks if we
272 * wanted to, but really is a readq() that much better? Nah.
276 * For some lo/hi registers (like perfcounters), the hi value is latched
277 * when the lo is read, so make sure to read the lo first to trigger
280 val
= (u64
) msm_readl(gpu
->mmio
+ (lo
<< 2));
281 val
|= ((u64
) msm_readl(gpu
->mmio
+ (hi
<< 2)) << 32);
286 static inline void gpu_write64(struct msm_gpu
*gpu
, u32 lo
, u32 hi
, u64 val
)
288 /* Why not a writeq here? Read the screed above */
289 msm_writel(lower_32_bits(val
), gpu
->mmio
+ (lo
<< 2));
290 msm_writel(upper_32_bits(val
), gpu
->mmio
+ (hi
<< 2));
293 int msm_gpu_pm_suspend(struct msm_gpu
*gpu
);
294 int msm_gpu_pm_resume(struct msm_gpu
*gpu
);
295 void msm_gpu_resume_devfreq(struct msm_gpu
*gpu
);
297 int msm_gpu_hw_init(struct msm_gpu
*gpu
);
299 void msm_gpu_perfcntr_start(struct msm_gpu
*gpu
);
300 void msm_gpu_perfcntr_stop(struct msm_gpu
*gpu
);
301 int msm_gpu_perfcntr_sample(struct msm_gpu
*gpu
, uint32_t *activetime
,
302 uint32_t *totaltime
, uint32_t ncntrs
, uint32_t *cntrs
);
304 void msm_gpu_retire(struct msm_gpu
*gpu
);
305 void msm_gpu_submit(struct msm_gpu
*gpu
, struct msm_gem_submit
*submit
);
307 int msm_gpu_init(struct drm_device
*drm
, struct platform_device
*pdev
,
308 struct msm_gpu
*gpu
, const struct msm_gpu_funcs
*funcs
,
309 const char *name
, struct msm_gpu_config
*config
);
311 struct msm_gem_address_space
*
312 msm_gpu_create_private_address_space(struct msm_gpu
*gpu
, struct task_struct
*task
);
314 void msm_gpu_cleanup(struct msm_gpu
*gpu
);
316 struct msm_gpu
*adreno_load_gpu(struct drm_device
*dev
);
317 void __init
adreno_register(void);
318 void __exit
adreno_unregister(void);
320 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue
*queue
)
323 kref_put(&queue
->ref
, msm_submitqueue_destroy
);
326 static inline struct msm_gpu_state
*msm_gpu_crashstate_get(struct msm_gpu
*gpu
)
328 struct msm_gpu_state
*state
= NULL
;
330 mutex_lock(&gpu
->dev
->struct_mutex
);
332 if (gpu
->crashstate
) {
333 kref_get(&gpu
->crashstate
->ref
);
334 state
= gpu
->crashstate
;
337 mutex_unlock(&gpu
->dev
->struct_mutex
);
342 static inline void msm_gpu_crashstate_put(struct msm_gpu
*gpu
)
344 mutex_lock(&gpu
->dev
->struct_mutex
);
346 if (gpu
->crashstate
) {
347 if (gpu
->funcs
->gpu_state_put(gpu
->crashstate
))
348 gpu
->crashstate
= NULL
;
351 mutex_unlock(&gpu
->dev
->struct_mutex
);
355 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
356 * support expanded privileges
358 #define check_apriv(gpu, flags) \
359 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
362 #endif /* __MSM_GPU_H__ */