WIP FPC-III support
[linux/fpc-iii.git] / drivers / gpu / drm / vmwgfx / device_include / svga3d_cmd.h
blob799bc0963f7a134d565568737367769b27c72bb9
1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3 * Copyright 1998-2020 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
25 **********************************************************/
28 * svga3d_cmd.h --
30 * SVGA 3d hardware cmd definitions
33 #ifndef _SVGA3D_CMD_H_
34 #define _SVGA3D_CMD_H_
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
40 #include "includeCheck.h"
41 #include "svga3d_types.h"
44 * Identifiers for commands in the command FIFO.
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
57 typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
107 SVGA_3D_CMD_DEAD12 = 1085,
108 SVGA_3D_CMD_DEAD13 = 1086,
109 SVGA_3D_CMD_DEAD14 = 1087,
110 SVGA_3D_CMD_DEAD15 = 1088,
111 SVGA_3D_CMD_DEAD16 = 1089,
112 SVGA_3D_CMD_DEAD17 = 1090,
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
149 SVGA_3D_CMD_NOP = 1119,
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
181 * DX10 Commands
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
265 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
266 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
268 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
269 SVGA_3D_CMD_DX_MAX = 1227,
271 SVGA_3D_CMD_SCREEN_COPY = 1227,
273 SVGA_3D_CMD_RESERVED1 = 1228,
274 SVGA_3D_CMD_RESERVED2 = 1229,
275 SVGA_3D_CMD_RESERVED3 = 1230,
276 SVGA_3D_CMD_RESERVED4 = 1231,
277 SVGA_3D_CMD_RESERVED5 = 1232,
278 SVGA_3D_CMD_RESERVED6 = 1233,
279 SVGA_3D_CMD_RESERVED7 = 1234,
280 SVGA_3D_CMD_RESERVED8 = 1235,
282 SVGA_3D_CMD_GROW_OTABLE = 1236,
283 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
284 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
286 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
288 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
289 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
290 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
291 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
292 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
294 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
295 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
296 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
297 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
298 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
299 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
301 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
302 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
303 SVGA_3D_CMD_DX_DISPATCH = 1253,
304 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
306 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
307 SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
308 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
309 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
311 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
312 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
313 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
314 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
315 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
316 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
318 SVGA_3D_CMD_RESERVED2_1 = 1265,
320 SVGA_3D_CMD_RESERVED2_2 = 1266,
321 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
322 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
323 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
324 SVGA_3D_CMD_RESERVED2_3 = 1270,
325 SVGA_3D_CMD_RESERVED2_4 = 1271,
326 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
327 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
328 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
329 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
330 SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
331 SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
333 SVGA_3D_CMD_MAX = 1278,
334 SVGA_3D_CMD_FUTURE_MAX = 3000
335 } SVGAFifo3dCmdId;
337 #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
340 * FIFO command format definitions:
344 * The data size header following cmdNum for every 3d command
346 typedef
347 #include "vmware_pack_begin.h"
348 struct {
349 uint32 id;
350 uint32 size;
352 #include "vmware_pack_end.h"
353 SVGA3dCmdHeader;
355 typedef
356 #include "vmware_pack_begin.h"
357 struct {
358 uint32 numMipLevels;
360 #include "vmware_pack_end.h"
361 SVGA3dSurfaceFace;
363 typedef
364 #include "vmware_pack_begin.h"
365 struct {
366 uint32 sid;
367 SVGA3dSurface1Flags surfaceFlags;
368 SVGA3dSurfaceFormat format;
371 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
372 * structures must have the same value of numMipLevels field.
373 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
374 * numMipLevels set to 0.
376 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
379 * Followed by an SVGA3dSize structure for each mip level in each face.
381 * A note on surface sizes: Sizes are always specified in pixels,
382 * even if the true surface size is not a multiple of the minimum
383 * block size of the surface's format. For example, a 3x3x1 DXT1
384 * compressed texture would actually be stored as a 4x4x1 image in
385 * memory.
388 #include "vmware_pack_end.h"
389 SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
391 typedef
392 #include "vmware_pack_begin.h"
393 struct {
394 uint32 sid;
395 SVGA3dSurface1Flags surfaceFlags;
396 SVGA3dSurfaceFormat format;
399 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
400 * structures must have the same value of numMipLevels field.
401 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
402 * numMipLevels set to 0.
404 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
405 uint32 multisampleCount;
406 SVGA3dTextureFilter autogenFilter;
409 * Followed by an SVGA3dSize structure for each mip level in each face.
411 * A note on surface sizes: Sizes are always specified in pixels,
412 * even if the true surface size is not a multiple of the minimum
413 * block size of the surface's format. For example, a 3x3x1 DXT1
414 * compressed texture would actually be stored as a 4x4x1 image in
415 * memory.
418 #include "vmware_pack_end.h"
419 SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
421 typedef
422 #include "vmware_pack_begin.h"
423 struct {
424 uint32 sid;
426 #include "vmware_pack_end.h"
427 SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
429 typedef
430 #include "vmware_pack_begin.h"
431 struct {
432 uint32 cid;
434 #include "vmware_pack_end.h"
435 SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
437 typedef
438 #include "vmware_pack_begin.h"
439 struct {
440 uint32 cid;
442 #include "vmware_pack_end.h"
443 SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
445 typedef
446 #include "vmware_pack_begin.h"
447 struct {
448 uint32 cid;
449 SVGA3dClearFlag clearFlag;
450 uint32 color;
451 float depth;
452 uint32 stencil;
453 /* Followed by variable number of SVGA3dRect structures */
455 #include "vmware_pack_end.h"
456 SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
458 typedef
459 #include "vmware_pack_begin.h"
460 struct {
461 SVGA3dLightType type;
462 SVGA3dBool inWorldSpace;
463 float diffuse[4];
464 float specular[4];
465 float ambient[4];
466 float position[4];
467 float direction[4];
468 float range;
469 float falloff;
470 float attenuation0;
471 float attenuation1;
472 float attenuation2;
473 float theta;
474 float phi;
476 #include "vmware_pack_end.h"
477 SVGA3dLightData;
479 typedef
480 #include "vmware_pack_begin.h"
481 struct {
482 uint32 sid;
483 /* Followed by variable number of SVGA3dCopyRect structures */
485 #include "vmware_pack_end.h"
486 SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
488 typedef
489 #include "vmware_pack_begin.h"
490 struct {
491 SVGA3dRenderStateName state;
492 union {
493 uint32 uintValue;
494 float floatValue;
497 #include "vmware_pack_end.h"
498 SVGA3dRenderState;
500 typedef
501 #include "vmware_pack_begin.h"
502 struct {
503 uint32 cid;
504 /* Followed by variable number of SVGA3dRenderState structures */
506 #include "vmware_pack_end.h"
507 SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
509 typedef
510 #include "vmware_pack_begin.h"
511 struct {
512 uint32 cid;
513 SVGA3dRenderTargetType type;
514 SVGA3dSurfaceImageId target;
516 #include "vmware_pack_end.h"
517 SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
519 typedef
520 #include "vmware_pack_begin.h"
521 struct {
522 SVGA3dSurfaceImageId src;
523 SVGA3dSurfaceImageId dest;
524 /* Followed by variable number of SVGA3dCopyBox structures */
526 #include "vmware_pack_end.h"
527 SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
530 * Perform a surface copy within the same image.
531 * The src/dest boxes are allowed to overlap.
533 typedef
534 #include "vmware_pack_begin.h"
535 struct {
536 SVGA3dSurfaceImageId surface;
537 SVGA3dCopyBox box;
539 #include "vmware_pack_end.h"
540 SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
542 typedef
543 #include "vmware_pack_begin.h"
544 struct {
545 uint32 srcSid;
546 uint32 destSid;
548 #include "vmware_pack_end.h"
549 SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
551 typedef
552 #include "vmware_pack_begin.h"
553 struct {
554 SVGA3dSurfaceImageId src;
555 SVGA3dSurfaceImageId dest;
556 SVGA3dBox boxSrc;
557 SVGA3dBox boxDest;
559 #include "vmware_pack_end.h"
560 SVGA3dCmdSurfaceStretchBltNonMSToMS;
561 /* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
563 typedef
564 #include "vmware_pack_begin.h"
565 struct {
566 SVGA3dSurfaceImageId src;
567 SVGA3dSurfaceImageId dest;
568 SVGA3dBox boxSrc;
569 SVGA3dBox boxDest;
570 SVGA3dStretchBltMode mode;
572 #include "vmware_pack_end.h"
573 SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
575 typedef
576 #include "vmware_pack_begin.h"
577 struct {
579 * If the discard flag is present in a surface DMA operation, the host may
580 * discard the contents of the current mipmap level and face of the target
581 * surface before applying the surface DMA contents.
583 uint32 discard : 1;
586 * If the unsynchronized flag is present, the host may perform this upload
587 * without syncing to pending reads on this surface.
589 uint32 unsynchronized : 1;
592 * Guests *MUST* set the reserved bits to 0 before submitting the command
593 * suffix as future flags may occupy these bits.
595 uint32 reserved : 30;
597 #include "vmware_pack_end.h"
598 SVGA3dSurfaceDMAFlags;
600 typedef
601 #include "vmware_pack_begin.h"
602 struct {
603 SVGAGuestImage guest;
604 SVGA3dSurfaceImageId host;
605 SVGA3dTransferType transfer;
608 * Followed by variable number of SVGA3dCopyBox structures. For consistency
609 * in all clipping logic and coordinate translation, we define the
610 * "source" in each copyBox as the guest image and the
611 * "destination" as the host image, regardless of transfer
612 * direction.
614 * For efficiency, the SVGA3D device is free to copy more data than
615 * specified. For example, it may round copy boxes outwards such
616 * that they lie on particular alignment boundaries.
619 #include "vmware_pack_end.h"
620 SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
623 * SVGA3dCmdSurfaceDMASuffix --
625 * This is a command suffix that will appear after a SurfaceDMA command in
626 * the FIFO. It contains some extra information that hosts may use to
627 * optimize performance or protect the guest. This suffix exists to preserve
628 * backwards compatibility while also allowing for new functionality to be
629 * implemented.
632 typedef
633 #include "vmware_pack_begin.h"
634 struct {
635 uint32 suffixSize;
638 * The maximum offset is used to determine the maximum offset from the
639 * guestPtr base address that will be accessed or written to during this
640 * surfaceDMA. If the suffix is supported, the host will respect this
641 * boundary while performing surface DMAs.
643 * Defaults to MAX_UINT32
645 uint32 maximumOffset;
648 * A set of flags that describes optimizations that the host may perform
649 * while performing this surface DMA operation. The guest should never rely
650 * on behaviour that is different when these flags are set for correctness.
652 * Defaults to 0
654 SVGA3dSurfaceDMAFlags flags;
656 #include "vmware_pack_end.h"
657 SVGA3dCmdSurfaceDMASuffix;
660 * SVGA_3D_CMD_DRAW_PRIMITIVES --
662 * This command is the SVGA3D device's generic drawing entry point.
663 * It can draw multiple ranges of primitives, optionally using an
664 * index buffer, using an arbitrary collection of vertex buffers.
666 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
667 * during this draw call. The declarations specify which surface
668 * the vertex data lives in, what that vertex data is used for,
669 * and how to interpret it.
671 * Each SVGA3dPrimitiveRange defines a collection of primitives
672 * to render using the same vertex arrays. An index buffer is
673 * optional.
676 typedef
677 #include "vmware_pack_begin.h"
678 struct {
680 * A range hint is an optional specification for the range of indices
681 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
682 * that the entire array will be used.
684 * These are only hints. The SVGA3D device may use them for
685 * performance optimization if possible, but it's also allowed to
686 * ignore these values.
688 uint32 first;
689 uint32 last;
691 #include "vmware_pack_end.h"
692 SVGA3dArrayRangeHint;
694 typedef
695 #include "vmware_pack_begin.h"
696 struct {
698 * Define the origin and shape of a vertex or index array. Both
699 * 'offset' and 'stride' are in bytes. The provided surface will be
700 * reinterpreted as a flat array of bytes in the same format used
701 * by surface DMA operations. To avoid unnecessary conversions, the
702 * surface should be created with the SVGA3D_BUFFER format.
704 * Index 0 in the array starts 'offset' bytes into the surface.
705 * Index 1 begins at byte 'offset + stride', etc. Array indices may
706 * not be negative.
708 uint32 surfaceId;
709 uint32 offset;
710 uint32 stride;
712 #include "vmware_pack_end.h"
713 SVGA3dArray;
715 typedef
716 #include "vmware_pack_begin.h"
717 struct {
719 * Describe a vertex array's data type, and define how it is to be
720 * used by the fixed function pipeline or the vertex shader. It
721 * isn't useful to have two VertexDecls with the same
722 * VertexArrayIdentity in one draw call.
724 SVGA3dDeclType type;
725 SVGA3dDeclMethod method;
726 SVGA3dDeclUsage usage;
727 uint32 usageIndex;
729 #include "vmware_pack_end.h"
730 SVGA3dVertexArrayIdentity;
732 typedef
733 #include "vmware_pack_begin.h"
734 struct SVGA3dVertexDecl {
735 SVGA3dVertexArrayIdentity identity;
736 SVGA3dArray array;
737 SVGA3dArrayRangeHint rangeHint;
739 #include "vmware_pack_end.h"
740 SVGA3dVertexDecl;
742 typedef
743 #include "vmware_pack_begin.h"
744 struct SVGA3dPrimitiveRange {
746 * Define a group of primitives to render, from sequential indices.
748 * The value of 'primitiveType' and 'primitiveCount' imply the
749 * total number of vertices that will be rendered.
751 SVGA3dPrimitiveType primType;
752 uint32 primitiveCount;
755 * Optional index buffer. If indexArray.surfaceId is
756 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
757 * without an index buffer is identical to rendering with an index
758 * buffer containing the sequence [0, 1, 2, 3, ...].
760 * If an index buffer is in use, indexWidth specifies the width in
761 * bytes of each index value. It must be less than or equal to
762 * indexArray.stride.
764 * (Currently, the SVGA3D device requires index buffers to be tightly
765 * packed. In other words, indexWidth == indexArray.stride)
767 SVGA3dArray indexArray;
768 uint32 indexWidth;
771 * Optional index bias. This number is added to all indices from
772 * indexArray before they are used as vertex array indices. This
773 * can be used in multiple ways:
775 * - When not using an indexArray, this bias can be used to
776 * specify where in the vertex arrays to begin rendering.
778 * - A positive number here is equivalent to increasing the
779 * offset in each vertex array.
781 * - A negative number can be used to render using a small
782 * vertex array and an index buffer that contains large
783 * values. This may be used by some applications that
784 * crop a vertex buffer without modifying their index
785 * buffer.
787 * Note that rendering with a negative bias value may be slower and
788 * use more memory than rendering with a positive or zero bias.
790 int32 indexBias;
792 #include "vmware_pack_end.h"
793 SVGA3dPrimitiveRange;
795 typedef
796 #include "vmware_pack_begin.h"
797 struct {
798 uint32 cid;
799 uint32 numVertexDecls;
800 uint32 numRanges;
803 * There are two variable size arrays after the
804 * SVGA3dCmdDrawPrimitives structure. In order,
805 * they are:
807 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
808 * SVGA3D_MAX_VERTEX_ARRAYS;
809 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
810 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
811 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
812 * the frequency divisor for the corresponding vertex decl).
815 #include "vmware_pack_end.h"
816 SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
818 typedef
819 #include "vmware_pack_begin.h"
820 struct {
821 uint32 cid;
823 uint32 primitiveCount; /* How many primitives to render */
824 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
826 uint8 primitiveType; /* SVGA3dPrimitiveType */
827 uint8 padding[3];
829 #include "vmware_pack_end.h"
830 SVGA3dCmdDraw;
832 typedef
833 #include "vmware_pack_begin.h"
834 struct {
835 uint32 cid;
837 uint8 primitiveType; /* SVGA3dPrimitiveType */
839 uint32 indexBufferSid; /* Valid index buffer sid. */
840 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
841 /* always 0 for pre SM guests, non-zero for OpenGL */
842 /* guests. We can't represent non-multiple of */
843 /* stride offsets in D3D9Renderer... */
844 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
846 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
847 /* vertex from the streams, may be negative */
849 uint32 primitiveCount; /* How many primitives to render */
850 uint32 pad0;
851 uint16 pad1;
853 #include "vmware_pack_end.h"
854 SVGA3dCmdDrawIndexed;
856 typedef
857 #include "vmware_pack_begin.h"
858 struct {
860 * Describe a vertex array's data type, and define how it is to be
861 * used by the fixed function pipeline or the vertex shader. It
862 * isn't useful to have two VertexDecls with the same
863 * VertexArrayIdentity in one draw call.
865 uint16 streamOffset;
866 uint8 stream;
867 uint8 type; /* SVGA3dDeclType */
868 uint8 method; /* SVGA3dDeclMethod */
869 uint8 usage; /* SVGA3dDeclUsage */
870 uint8 usageIndex;
871 uint8 padding;
874 #include "vmware_pack_end.h"
875 SVGA3dVertexElement;
878 * Should the vertex element respect the stream value? The high bit of the
879 * stream should be set to indicate that the stream should be respected. If
880 * the high bit is not set, the stream will be ignored and replaced by the index
881 * of the position of the currently considered vertex element.
883 * All guests should set this bit and correctly specify the stream going
884 * forward.
886 #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
888 typedef
889 #include "vmware_pack_begin.h"
890 struct {
891 uint32 cid;
893 uint32 numElements;
896 * Followed by numElements SVGA3dVertexElement structures.
898 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
899 * are cleared and will not be used by following draws.
902 #include "vmware_pack_end.h"
903 SVGA3dCmdSetVertexDecls;
905 typedef
906 #include "vmware_pack_begin.h"
907 struct {
908 uint32 sid;
909 uint32 stride;
910 uint32 offset;
912 #include "vmware_pack_end.h"
913 SVGA3dVertexStream;
915 typedef
916 #include "vmware_pack_begin.h"
917 struct {
918 uint32 cid;
920 uint32 numStreams;
922 * Followed by numStream SVGA3dVertexStream structures.
924 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
925 * are cleared and will not be used by following draws.
928 #include "vmware_pack_end.h"
929 SVGA3dCmdSetVertexStreams;
931 typedef
932 #include "vmware_pack_begin.h"
933 struct {
934 uint32 cid;
935 uint32 numDivisors;
937 #include "vmware_pack_end.h"
938 SVGA3dCmdSetVertexDivisors;
940 typedef
941 #include "vmware_pack_begin.h"
942 struct {
943 uint32 stage;
944 SVGA3dTextureStateName name;
945 union {
946 uint32 value;
947 float floatValue;
950 #include "vmware_pack_end.h"
951 SVGA3dTextureState;
953 typedef
954 #include "vmware_pack_begin.h"
955 struct {
956 uint32 cid;
957 /* Followed by variable number of SVGA3dTextureState structures */
959 #include "vmware_pack_end.h"
960 SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
962 typedef
963 #include "vmware_pack_begin.h"
964 struct {
965 uint32 cid;
966 SVGA3dTransformType type;
967 float matrix[16];
969 #include "vmware_pack_end.h"
970 SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
972 typedef
973 #include "vmware_pack_begin.h"
974 struct {
975 float min;
976 float max;
978 #include "vmware_pack_end.h"
979 SVGA3dZRange;
981 typedef
982 #include "vmware_pack_begin.h"
983 struct {
984 uint32 cid;
985 SVGA3dZRange zRange;
987 #include "vmware_pack_end.h"
988 SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
990 typedef
991 #include "vmware_pack_begin.h"
992 struct {
993 float diffuse[4];
994 float ambient[4];
995 float specular[4];
996 float emissive[4];
997 float shininess;
999 #include "vmware_pack_end.h"
1000 SVGA3dMaterial;
1002 typedef
1003 #include "vmware_pack_begin.h"
1004 struct {
1005 uint32 cid;
1006 SVGA3dFace face;
1007 SVGA3dMaterial material;
1009 #include "vmware_pack_end.h"
1010 SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1012 typedef
1013 #include "vmware_pack_begin.h"
1014 struct {
1015 uint32 cid;
1016 uint32 index;
1017 SVGA3dLightData data;
1019 #include "vmware_pack_end.h"
1020 SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1022 typedef
1023 #include "vmware_pack_begin.h"
1024 struct {
1025 uint32 cid;
1026 uint32 index;
1027 uint32 enabled;
1029 #include "vmware_pack_end.h"
1030 SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1032 typedef
1033 #include "vmware_pack_begin.h"
1034 struct {
1035 uint32 cid;
1036 SVGA3dRect rect;
1038 #include "vmware_pack_end.h"
1039 SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1041 typedef
1042 #include "vmware_pack_begin.h"
1043 struct {
1044 uint32 cid;
1045 SVGA3dRect rect;
1047 #include "vmware_pack_end.h"
1048 SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1050 typedef
1051 #include "vmware_pack_begin.h"
1052 struct {
1053 uint32 cid;
1054 uint32 index;
1055 float plane[4];
1057 #include "vmware_pack_end.h"
1058 SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1060 typedef
1061 #include "vmware_pack_begin.h"
1062 struct {
1063 uint32 cid;
1064 uint32 shid;
1065 SVGA3dShaderType type;
1066 /* Followed by variable number of DWORDs for shader bycode */
1068 #include "vmware_pack_end.h"
1069 SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1071 typedef
1072 #include "vmware_pack_begin.h"
1073 struct {
1074 uint32 cid;
1075 uint32 shid;
1076 SVGA3dShaderType type;
1078 #include "vmware_pack_end.h"
1079 SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1081 typedef
1082 #include "vmware_pack_begin.h"
1083 struct {
1084 uint32 cid;
1085 uint32 reg; /* register number */
1086 SVGA3dShaderType type;
1087 SVGA3dShaderConstType ctype;
1088 uint32 values[4];
1091 * Followed by a variable number of additional values.
1094 #include "vmware_pack_end.h"
1095 SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1097 typedef
1098 #include "vmware_pack_begin.h"
1099 struct {
1100 uint32 cid;
1101 SVGA3dShaderType type;
1102 uint32 shid;
1104 #include "vmware_pack_end.h"
1105 SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1107 typedef
1108 #include "vmware_pack_begin.h"
1109 struct {
1110 uint32 cid;
1111 SVGA3dQueryType type;
1113 #include "vmware_pack_end.h"
1114 SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1116 typedef
1117 #include "vmware_pack_begin.h"
1118 struct {
1119 uint32 cid;
1120 SVGA3dQueryType type;
1121 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1123 #include "vmware_pack_end.h"
1124 SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1128 * SVGA3D_CMD_WAIT_FOR_QUERY --
1130 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1131 * and if the state member is set to anything else than
1132 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1134 * Otherwise, in addition to the query explicitly waited for,
1135 * All queries with the same type and issued with the same cid, for which
1136 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1137 * be finished after execution of this command.
1139 * A query will be identified by the gmrId and offset of the guestResult
1140 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1141 * been sent previously with an indentical gmrId and offset, it will
1142 * effectively end all queries with an identical type issued with the
1143 * same cid, and the SVGA3dQueryResult structure pointed to by
1144 * guestResult will not be written to. This property can be used to
1145 * implement a query barrier for a given cid and query type.
1148 typedef
1149 #include "vmware_pack_begin.h"
1150 struct {
1151 uint32 cid; /* Same parameters passed to END_QUERY */
1152 SVGA3dQueryType type;
1153 SVGAGuestPtr guestResult;
1155 #include "vmware_pack_end.h"
1156 SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1158 typedef
1159 #include "vmware_pack_begin.h"
1160 struct {
1161 uint32 totalSize; /* Set by guest before query is ended. */
1162 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1163 union { /* Set by host on exit from PENDING state */
1164 uint32 result32;
1165 uint32 queryCookie; /* May be used to identify which QueryGetData this
1166 result corresponds to. */
1169 #include "vmware_pack_end.h"
1170 SVGA3dQueryResult;
1174 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1176 * This is a blit from an SVGA3D surface to a Screen Object.
1177 * This blit must be directed at a specific screen.
1179 * The blit copies from a rectangular region of an SVGA3D surface
1180 * image to a rectangular region of a screen.
1182 * This command takes an optional variable-length list of clipping
1183 * rectangles after the body of the command. If no rectangles are
1184 * specified, there is no clipping region. The entire destRect is
1185 * drawn to. If one or more rectangles are included, they describe
1186 * a clipping region. The clip rectangle coordinates are measured
1187 * relative to the top-left corner of destRect.
1189 * The srcImage must be from mip=0 face=0.
1191 * This supports scaling if the src and dest are of different sizes.
1193 * Availability:
1194 * SVGA_FIFO_CAP_SCREEN_OBJECT
1197 typedef
1198 #include "vmware_pack_begin.h"
1199 struct {
1200 SVGA3dSurfaceImageId srcImage;
1201 SVGASignedRect srcRect;
1202 uint32 destScreenId; /* Screen Object ID */
1203 SVGASignedRect destRect;
1204 /* Clipping: zero or more SVGASignedRects follow */
1206 #include "vmware_pack_end.h"
1207 SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1209 typedef
1210 #include "vmware_pack_begin.h"
1211 struct {
1212 uint32 sid;
1213 SVGA3dTextureFilter filter;
1215 #include "vmware_pack_end.h"
1216 SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1218 typedef
1219 #include "vmware_pack_begin.h"
1220 struct {
1221 uint32 sid;
1223 #include "vmware_pack_end.h"
1224 SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1226 typedef
1227 #include "vmware_pack_begin.h"
1228 struct {
1229 uint32 sid;
1231 #include "vmware_pack_end.h"
1232 SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1235 * Screen DMA command
1237 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1238 * cap bit is not required.
1240 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1241 * be different, but it is required that guest makes sure refBuffer has
1242 * exactly the same contents that were written to when last time screen DMA
1243 * command is received by host.
1245 * - changemap is generated by lib/blit, and it has the changes from last
1246 * received screen DMA or more.
1249 typedef
1250 #include "vmware_pack_begin.h"
1251 struct SVGA3dCmdScreenDMA {
1252 uint32 screenId;
1253 SVGAGuestImage refBuffer;
1254 SVGAGuestImage destBuffer;
1255 SVGAGuestImage changeMap;
1257 #include "vmware_pack_end.h"
1258 SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1261 * Logic ops
1264 #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1265 #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1266 #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1267 #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1269 typedef
1270 #include "vmware_pack_begin.h"
1271 struct SVGA3dCmdLogicOpsBitBlt {
1273 * All LogicOps surfaces are one-level
1274 * surfaces so mipmap & face should always
1275 * be zero.
1277 SVGA3dSurfaceImageId src;
1278 SVGA3dSurfaceImageId dst;
1279 SVGA3dLogicOp logicOp;
1280 SVGA3dLogicOpRop3 logicOpRop3;
1281 /* Followed by variable number of SVGA3dCopyBox structures */
1283 #include "vmware_pack_end.h"
1284 SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1287 typedef
1288 #include "vmware_pack_begin.h"
1289 struct SVGA3dCmdLogicOpsTransBlt {
1291 * All LogicOps surfaces are one-level
1292 * surfaces so mipmap & face should always
1293 * be zero.
1295 SVGA3dSurfaceImageId src;
1296 SVGA3dSurfaceImageId dst;
1297 uint32 color;
1298 uint32 flags;
1299 SVGA3dBox srcBox;
1300 SVGA3dSignedBox dstBox;
1301 SVGA3dBox clipBox;
1303 #include "vmware_pack_end.h"
1304 SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1307 typedef
1308 #include "vmware_pack_begin.h"
1309 struct SVGA3dCmdLogicOpsStretchBlt {
1311 * All LogicOps surfaces are one-level
1312 * surfaces so mipmap & face should always
1313 * be zero.
1315 SVGA3dSurfaceImageId src;
1316 SVGA3dSurfaceImageId dst;
1317 uint16 mode;
1318 uint16 flags;
1319 SVGA3dBox srcBox;
1320 SVGA3dSignedBox dstBox;
1321 SVGA3dBox clipBox;
1323 #include "vmware_pack_end.h"
1324 SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1327 typedef
1328 #include "vmware_pack_begin.h"
1329 struct SVGA3dCmdLogicOpsColorFill {
1331 * All LogicOps surfaces are one-level
1332 * surfaces so mipmap & face should always
1333 * be zero.
1335 SVGA3dSurfaceImageId dst;
1336 uint32 color;
1337 SVGA3dLogicOp logicOp;
1338 SVGA3dLogicOpRop3 logicOpRop3;
1339 /* Followed by variable number of SVGA3dRect structures. */
1341 #include "vmware_pack_end.h"
1342 SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1345 typedef
1346 #include "vmware_pack_begin.h"
1347 struct SVGA3dCmdLogicOpsAlphaBlend {
1349 * All LogicOps surfaces are one-level
1350 * surfaces so mipmap & face should always
1351 * be zero.
1353 SVGA3dSurfaceImageId src;
1354 SVGA3dSurfaceImageId dst;
1355 uint32 alphaVal;
1356 uint32 flags;
1357 SVGA3dBox srcBox;
1358 SVGA3dSignedBox dstBox;
1359 SVGA3dBox clipBox;
1361 #include "vmware_pack_end.h"
1362 SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1364 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1366 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1367 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1369 typedef
1370 #include "vmware_pack_begin.h"
1371 struct SVGA3dCmdLogicOpsClearTypeBlend {
1373 * All LogicOps surfaces are one-level
1374 * surfaces so mipmap & face should always
1375 * be zero.
1377 SVGA3dSurfaceImageId tmp;
1378 SVGA3dSurfaceImageId dst;
1379 SVGA3dSurfaceImageId gammaSurf;
1380 SVGA3dSurfaceImageId alphaSurf;
1381 uint32 gamma;
1382 uint32 color;
1383 uint32 color2;
1384 int32 alphaOffsetX;
1385 int32 alphaOffsetY;
1386 /* Followed by variable number of SVGA3dBox structures */
1388 #include "vmware_pack_end.h"
1389 SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1393 * Guest-backed objects definitions.
1396 typedef
1397 #include "vmware_pack_begin.h"
1398 struct {
1399 SVGAMobFormat ptDepth;
1400 uint32 sizeInBytes;
1401 PPN64 base;
1403 #include "vmware_pack_end.h"
1404 SVGAOTableMobEntry;
1405 #define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1407 typedef
1408 #include "vmware_pack_begin.h"
1409 struct {
1410 SVGA3dSurfaceFormat format;
1411 SVGA3dSurface1Flags surface1Flags;
1412 uint32 numMipLevels;
1413 uint32 multisampleCount;
1414 SVGA3dTextureFilter autogenFilter;
1415 SVGA3dSize size;
1416 SVGAMobId mobid;
1417 uint32 arraySize;
1418 uint32 mobPitch;
1419 SVGA3dSurface2Flags surface2Flags;
1420 uint8 multisamplePattern;
1421 uint8 qualityLevel;
1422 uint16 bufferByteStride;
1423 float minLOD;
1424 uint32 pad0[2];
1426 #include "vmware_pack_end.h"
1427 SVGAOTableSurfaceEntry;
1428 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1430 typedef
1431 #include "vmware_pack_begin.h"
1432 struct {
1433 uint32 cid;
1434 SVGAMobId mobid;
1436 #include "vmware_pack_end.h"
1437 SVGAOTableContextEntry;
1438 #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1440 typedef
1441 #include "vmware_pack_begin.h"
1442 struct {
1443 SVGA3dShaderType type;
1444 uint32 sizeInBytes;
1445 uint32 offsetInBytes;
1446 SVGAMobId mobid;
1448 #include "vmware_pack_end.h"
1449 SVGAOTableShaderEntry;
1450 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1452 #define SVGA_STFLAG_PRIMARY (1 << 0)
1453 #define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1454 typedef uint32 SVGAScreenTargetFlags;
1456 typedef
1457 #include "vmware_pack_begin.h"
1458 struct {
1459 SVGA3dSurfaceImageId image;
1460 uint32 width;
1461 uint32 height;
1462 int32 xRoot;
1463 int32 yRoot;
1464 SVGAScreenTargetFlags flags;
1465 uint32 dpi;
1466 uint32 pad[7];
1468 #include "vmware_pack_end.h"
1469 SVGAOTableScreenTargetEntry;
1470 #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1471 (sizeof(SVGAOTableScreenTargetEntry))
1473 typedef
1474 #include "vmware_pack_begin.h"
1475 struct {
1476 float value[4];
1478 #include "vmware_pack_end.h"
1479 SVGA3dShaderConstFloat;
1481 typedef
1482 #include "vmware_pack_begin.h"
1483 struct {
1484 int32 value[4];
1486 #include "vmware_pack_end.h"
1487 SVGA3dShaderConstInt;
1489 typedef
1490 #include "vmware_pack_begin.h"
1491 struct {
1492 uint32 value;
1494 #include "vmware_pack_end.h"
1495 SVGA3dShaderConstBool;
1497 typedef
1498 #include "vmware_pack_begin.h"
1499 struct {
1500 uint16 streamOffset;
1501 uint8 stream;
1502 uint8 type;
1503 uint8 methodUsage;
1504 uint8 usageIndex;
1506 #include "vmware_pack_end.h"
1507 SVGAGBVertexElement;
1509 typedef
1510 #include "vmware_pack_begin.h"
1511 struct {
1512 uint32 sid;
1513 uint16 stride;
1514 uint32 offset;
1516 #include "vmware_pack_end.h"
1517 SVGAGBVertexStream;
1518 typedef
1519 #include "vmware_pack_begin.h"
1520 struct {
1521 SVGA3dRect viewport;
1522 SVGA3dRect scissorRect;
1523 SVGA3dZRange zRange;
1525 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1526 SVGAGBVertexElement decl1[4];
1528 uint32 renderStates[SVGA3D_RS_MAX];
1529 SVGAGBVertexElement decl2[18];
1530 uint32 pad0[2];
1532 struct {
1533 SVGA3dFace face;
1534 SVGA3dMaterial material;
1535 } material;
1537 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1538 float matrices[SVGA3D_TRANSFORM_MAX][16];
1540 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1541 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1544 * Shaders currently bound
1546 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1547 SVGAGBVertexElement decl3[10];
1548 uint32 pad1[3];
1550 uint32 occQueryActive;
1551 uint32 occQueryValue;
1554 * Int/Bool Shader constants
1556 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1557 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1558 uint16 pShaderBValues;
1559 uint16 vShaderBValues;
1562 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1563 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1564 uint32 numVertexDecls;
1565 uint32 numVertexStreams;
1566 uint32 numVertexDivisors;
1567 uint32 pad2[30];
1570 * Texture Stages
1572 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1573 * textureStages array.
1574 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1576 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1577 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1578 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1581 * Float Shader constants.
1583 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1584 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1586 #include "vmware_pack_end.h"
1587 SVGAGBContextData;
1588 #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1591 * SVGA3dCmdSetOTableBase --
1593 * This command allows the guest to specify the base PPN of the
1594 * specified object table.
1597 typedef
1598 #include "vmware_pack_begin.h"
1599 struct {
1600 SVGAOTableType type;
1601 PPN32 baseAddress;
1602 uint32 sizeInBytes;
1603 uint32 validSizeInBytes;
1604 SVGAMobFormat ptDepth;
1606 #include "vmware_pack_end.h"
1607 SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1609 typedef
1610 #include "vmware_pack_begin.h"
1611 struct {
1612 SVGAOTableType type;
1613 PPN64 baseAddress;
1614 uint32 sizeInBytes;
1615 uint32 validSizeInBytes;
1616 SVGAMobFormat ptDepth;
1618 #include "vmware_pack_end.h"
1619 SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1622 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1623 * the new OTable contains the same contents as the old one, except possibly
1624 * for some new invalid entries at the end.
1626 * (Otherwise, guests should use one of the SetOTableBase commands.)
1628 typedef
1629 #include "vmware_pack_begin.h"
1630 struct {
1631 SVGAOTableType type;
1632 PPN64 baseAddress;
1633 uint32 sizeInBytes;
1634 uint32 validSizeInBytes;
1635 SVGAMobFormat ptDepth;
1637 #include "vmware_pack_end.h"
1638 SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1640 typedef
1641 #include "vmware_pack_begin.h"
1642 struct {
1643 SVGAOTableType type;
1645 #include "vmware_pack_end.h"
1646 SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1649 * Define a memory object (Mob) in the OTable.
1652 typedef
1653 #include "vmware_pack_begin.h"
1654 struct SVGA3dCmdDefineGBMob {
1655 SVGAMobId mobid;
1656 SVGAMobFormat ptDepth;
1657 PPN32 base;
1658 uint32 sizeInBytes;
1660 #include "vmware_pack_end.h"
1661 SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1665 * Destroys an object in the OTable.
1668 typedef
1669 #include "vmware_pack_begin.h"
1670 struct SVGA3dCmdDestroyGBMob {
1671 SVGAMobId mobid;
1673 #include "vmware_pack_end.h"
1674 SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1677 * Define a memory object (Mob) in the OTable with a PPN64 base.
1680 typedef
1681 #include "vmware_pack_begin.h"
1682 struct SVGA3dCmdDefineGBMob64 {
1683 SVGAMobId mobid;
1684 SVGAMobFormat ptDepth;
1685 PPN64 base;
1686 uint32 sizeInBytes;
1688 #include "vmware_pack_end.h"
1689 SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1692 * Redefine an object in the OTable with PPN64 base.
1695 typedef
1696 #include "vmware_pack_begin.h"
1697 struct SVGA3dCmdRedefineGBMob64 {
1698 SVGAMobId mobid;
1699 SVGAMobFormat ptDepth;
1700 PPN64 base;
1701 uint32 sizeInBytes;
1703 #include "vmware_pack_end.h"
1704 SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1707 * Notification that the page tables have been modified.
1710 typedef
1711 #include "vmware_pack_begin.h"
1712 struct SVGA3dCmdUpdateGBMobMapping {
1713 SVGAMobId mobid;
1715 #include "vmware_pack_end.h"
1716 SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1719 * Define a guest-backed surface.
1722 typedef
1723 #include "vmware_pack_begin.h"
1724 struct SVGA3dCmdDefineGBSurface {
1725 uint32 sid;
1726 SVGA3dSurface1Flags surfaceFlags;
1727 SVGA3dSurfaceFormat format;
1728 uint32 numMipLevels;
1729 uint32 multisampleCount;
1730 SVGA3dTextureFilter autogenFilter;
1731 SVGA3dSize size;
1733 #include "vmware_pack_end.h"
1734 SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1737 * Defines a guest-backed surface, adding the arraySize field.
1739 typedef
1740 #include "vmware_pack_begin.h"
1741 struct SVGA3dCmdDefineGBSurface_v2 {
1742 uint32 sid;
1743 SVGA3dSurface1Flags surfaceFlags;
1744 SVGA3dSurfaceFormat format;
1745 uint32 numMipLevels;
1746 uint32 multisampleCount;
1747 SVGA3dTextureFilter autogenFilter;
1748 SVGA3dSize size;
1749 uint32 arraySize;
1750 uint32 pad;
1752 #include "vmware_pack_end.h"
1753 SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1756 * Defines a guest-backed surface, adding the larger flags.
1758 typedef
1759 #include "vmware_pack_begin.h"
1760 struct SVGA3dCmdDefineGBSurface_v3 {
1761 uint32 sid;
1762 SVGA3dSurfaceAllFlags surfaceFlags;
1763 SVGA3dSurfaceFormat format;
1764 uint32 numMipLevels;
1765 uint32 multisampleCount;
1766 SVGA3dMSPattern multisamplePattern;
1767 SVGA3dMSQualityLevel qualityLevel;
1768 SVGA3dTextureFilter autogenFilter;
1769 SVGA3dSize size;
1770 uint32 arraySize;
1772 #include "vmware_pack_end.h"
1773 SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1776 * Defines a guest-backed surface, adding buffer byte stride.
1778 typedef
1779 #include "vmware_pack_begin.h"
1780 struct SVGA3dCmdDefineGBSurface_v4 {
1781 uint32 sid;
1782 SVGA3dSurfaceAllFlags surfaceFlags;
1783 SVGA3dSurfaceFormat format;
1784 uint32 numMipLevels;
1785 uint32 multisampleCount;
1786 SVGA3dMSPattern multisamplePattern;
1787 SVGA3dMSQualityLevel qualityLevel;
1788 SVGA3dTextureFilter autogenFilter;
1789 SVGA3dSize size;
1790 uint32 arraySize;
1791 uint32 bufferByteStride;
1793 #include "vmware_pack_end.h"
1794 SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
1797 * Destroy a guest-backed surface.
1800 typedef
1801 #include "vmware_pack_begin.h"
1802 struct SVGA3dCmdDestroyGBSurface {
1803 uint32 sid;
1805 #include "vmware_pack_end.h"
1806 SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1809 * Bind a guest-backed surface to a mob.
1812 typedef
1813 #include "vmware_pack_begin.h"
1814 struct SVGA3dCmdBindGBSurface {
1815 uint32 sid;
1816 SVGAMobId mobid;
1818 #include "vmware_pack_end.h"
1819 SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1821 typedef
1822 #include "vmware_pack_begin.h"
1823 struct SVGA3dCmdBindGBSurfaceWithPitch {
1824 uint32 sid;
1825 SVGAMobId mobid;
1826 uint32 baseLevelPitch;
1828 #include "vmware_pack_end.h"
1829 SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1832 * Conditionally bind a mob to a guest-backed surface if testMobid
1833 * matches the currently bound mob. Optionally issue a
1834 * readback/update on the surface while it is still bound to the old
1835 * mobid if the mobid is changed by this command.
1838 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1839 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1841 typedef
1842 #include "vmware_pack_begin.h"
1843 struct SVGA3dCmdCondBindGBSurface {
1844 uint32 sid;
1845 SVGAMobId testMobid;
1846 SVGAMobId mobid;
1847 uint32 flags;
1849 #include "vmware_pack_end.h"
1850 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1853 * Update an image in a guest-backed surface.
1854 * (Inform the device that the guest-contents have been updated.)
1857 typedef
1858 #include "vmware_pack_begin.h"
1859 struct SVGA3dCmdUpdateGBImage {
1860 SVGA3dSurfaceImageId image;
1861 SVGA3dBox box;
1863 #include "vmware_pack_end.h"
1864 SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1867 * Update an entire guest-backed surface.
1868 * (Inform the device that the guest-contents have been updated.)
1871 typedef
1872 #include "vmware_pack_begin.h"
1873 struct SVGA3dCmdUpdateGBSurface {
1874 uint32 sid;
1876 #include "vmware_pack_end.h"
1877 SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1880 * Readback an image in a guest-backed surface.
1881 * (Request the device to flush the dirty contents into the guest.)
1884 typedef
1885 #include "vmware_pack_begin.h"
1886 struct SVGA3dCmdReadbackGBImage {
1887 SVGA3dSurfaceImageId image;
1889 #include "vmware_pack_end.h"
1890 SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1893 * Readback an entire guest-backed surface.
1894 * (Request the device to flush the dirty contents into the guest.)
1897 typedef
1898 #include "vmware_pack_begin.h"
1899 struct SVGA3dCmdReadbackGBSurface {
1900 uint32 sid;
1902 #include "vmware_pack_end.h"
1903 SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1906 * Readback a sub rect of an image in a guest-backed surface. After
1907 * issuing this command the driver is required to issue an update call
1908 * of the same region before issuing any other commands that reference
1909 * this surface or rendering is not guaranteed.
1912 typedef
1913 #include "vmware_pack_begin.h"
1914 struct SVGA3dCmdReadbackGBImagePartial {
1915 SVGA3dSurfaceImageId image;
1916 SVGA3dBox box;
1917 uint32 invertBox;
1919 #include "vmware_pack_end.h"
1920 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1924 * Invalidate an image in a guest-backed surface.
1925 * (Notify the device that the contents can be lost.)
1928 typedef
1929 #include "vmware_pack_begin.h"
1930 struct SVGA3dCmdInvalidateGBImage {
1931 SVGA3dSurfaceImageId image;
1933 #include "vmware_pack_end.h"
1934 SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1937 * Invalidate an entire guest-backed surface.
1938 * (Notify the device that the contents if all images can be lost.)
1941 typedef
1942 #include "vmware_pack_begin.h"
1943 struct SVGA3dCmdInvalidateGBSurface {
1944 uint32 sid;
1946 #include "vmware_pack_end.h"
1947 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1950 * Invalidate a sub rect of an image in a guest-backed surface. After
1951 * issuing this command the driver is required to issue an update call
1952 * of the same region before issuing any other commands that reference
1953 * this surface or rendering is not guaranteed.
1956 typedef
1957 #include "vmware_pack_begin.h"
1958 struct SVGA3dCmdInvalidateGBImagePartial {
1959 SVGA3dSurfaceImageId image;
1960 SVGA3dBox box;
1961 uint32 invertBox;
1963 #include "vmware_pack_end.h"
1964 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1968 * Define a guest-backed context.
1971 typedef
1972 #include "vmware_pack_begin.h"
1973 struct SVGA3dCmdDefineGBContext {
1974 uint32 cid;
1976 #include "vmware_pack_end.h"
1977 SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1980 * Destroy a guest-backed context.
1983 typedef
1984 #include "vmware_pack_begin.h"
1985 struct SVGA3dCmdDestroyGBContext {
1986 uint32 cid;
1988 #include "vmware_pack_end.h"
1989 SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1992 * Bind a guest-backed context.
1994 * validContents should be set to 0 for new contexts,
1995 * and 1 if this is an old context which is getting paged
1996 * back on to the device.
1998 * For new contexts, it is recommended that the driver
1999 * issue commands to initialize all interesting state
2000 * prior to rendering.
2003 typedef
2004 #include "vmware_pack_begin.h"
2005 struct SVGA3dCmdBindGBContext {
2006 uint32 cid;
2007 SVGAMobId mobid;
2008 uint32 validContents;
2010 #include "vmware_pack_end.h"
2011 SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
2014 * Readback a guest-backed context.
2015 * (Request that the device flush the contents back into guest memory.)
2018 typedef
2019 #include "vmware_pack_begin.h"
2020 struct SVGA3dCmdReadbackGBContext {
2021 uint32 cid;
2023 #include "vmware_pack_end.h"
2024 SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
2027 * Invalidate a guest-backed context.
2029 typedef
2030 #include "vmware_pack_begin.h"
2031 struct SVGA3dCmdInvalidateGBContext {
2032 uint32 cid;
2034 #include "vmware_pack_end.h"
2035 SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
2038 * Define a guest-backed shader.
2041 typedef
2042 #include "vmware_pack_begin.h"
2043 struct SVGA3dCmdDefineGBShader {
2044 uint32 shid;
2045 SVGA3dShaderType type;
2046 uint32 sizeInBytes;
2048 #include "vmware_pack_end.h"
2049 SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
2052 * Bind a guest-backed shader.
2055 typedef
2056 #include "vmware_pack_begin.h"
2057 struct SVGA3dCmdBindGBShader {
2058 uint32 shid;
2059 SVGAMobId mobid;
2060 uint32 offsetInBytes;
2062 #include "vmware_pack_end.h"
2063 SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
2066 * Destroy a guest-backed shader.
2069 typedef
2070 #include "vmware_pack_begin.h"
2071 struct SVGA3dCmdDestroyGBShader {
2072 uint32 shid;
2074 #include "vmware_pack_end.h"
2075 SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2077 typedef
2078 #include "vmware_pack_begin.h"
2079 struct {
2080 uint32 cid;
2081 uint32 regStart;
2082 SVGA3dShaderType shaderType;
2083 SVGA3dShaderConstType constType;
2086 * Followed by a variable number of shader constants.
2088 * Note that FLOAT and INT constants are 4-dwords in length, while
2089 * BOOL constants are 1-dword in length.
2092 #include "vmware_pack_end.h"
2093 SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2096 typedef
2097 #include "vmware_pack_begin.h"
2098 struct {
2099 uint32 cid;
2100 SVGA3dQueryType type;
2102 #include "vmware_pack_end.h"
2103 SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2105 typedef
2106 #include "vmware_pack_begin.h"
2107 struct {
2108 uint32 cid;
2109 SVGA3dQueryType type;
2110 SVGAMobId mobid;
2111 uint32 offset;
2113 #include "vmware_pack_end.h"
2114 SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2118 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2120 * The semantics of this command are identical to the
2121 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2122 * to a Mob instead of a GMR.
2125 typedef
2126 #include "vmware_pack_begin.h"
2127 struct {
2128 uint32 cid;
2129 SVGA3dQueryType type;
2130 SVGAMobId mobid;
2131 uint32 offset;
2133 #include "vmware_pack_end.h"
2134 SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2137 typedef
2138 #include "vmware_pack_begin.h"
2139 struct {
2140 SVGAMobId mobid;
2141 uint32 mustBeZero;
2142 uint32 initialized;
2144 #include "vmware_pack_end.h"
2145 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2147 typedef
2148 #include "vmware_pack_begin.h"
2149 struct {
2150 SVGAMobId mobid;
2151 uint32 gartOffset;
2153 #include "vmware_pack_end.h"
2154 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2157 typedef
2158 #include "vmware_pack_begin.h"
2159 struct {
2160 uint32 gartOffset;
2161 uint32 numPages;
2163 #include "vmware_pack_end.h"
2164 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2168 * Screen Targets
2171 typedef
2172 #include "vmware_pack_begin.h"
2173 struct {
2174 uint32 stid;
2175 uint32 width;
2176 uint32 height;
2177 int32 xRoot;
2178 int32 yRoot;
2179 SVGAScreenTargetFlags flags;
2182 * The physical DPI that the guest expects this screen displayed at.
2184 * Guests which are not DPI-aware should set this to zero.
2186 uint32 dpi;
2188 #include "vmware_pack_end.h"
2189 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2191 typedef
2192 #include "vmware_pack_begin.h"
2193 struct {
2194 uint32 stid;
2196 #include "vmware_pack_end.h"
2197 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2199 typedef
2200 #include "vmware_pack_begin.h"
2201 struct {
2202 uint32 stid;
2203 SVGA3dSurfaceImageId image;
2205 #include "vmware_pack_end.h"
2206 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2208 typedef
2209 #include "vmware_pack_begin.h"
2210 struct {
2211 uint32 stid;
2212 SVGA3dRect rect;
2214 #include "vmware_pack_end.h"
2215 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2217 typedef
2218 #include "vmware_pack_begin.h"
2219 struct SVGA3dCmdGBScreenDMA {
2220 uint32 screenId;
2221 uint32 dead;
2222 SVGAMobId destMobID;
2223 uint32 destPitch;
2224 SVGAMobId changeMapMobID;
2226 #include "vmware_pack_end.h"
2227 SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2229 typedef
2230 #include "vmware_pack_begin.h"
2231 struct {
2232 uint32 value;
2233 uint32 mobId;
2234 uint32 mobOffset;
2236 #include "vmware_pack_end.h"
2237 SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2239 typedef
2240 #include "vmware_pack_begin.h"
2241 struct {
2242 uint32 stid;
2243 SVGA3dSurfaceImageId dest;
2245 uint32 statusMobId;
2246 uint32 statusMobOffset;
2248 /* Reserved fields */
2249 uint32 mustBeInvalidId;
2250 uint32 mustBeZero;
2252 #include "vmware_pack_end.h"
2253 SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2255 #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2256 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2257 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2259 typedef
2260 #include "vmware_pack_begin.h"
2261 struct {
2262 uint32 sid;
2264 #include "vmware_pack_end.h"
2265 SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
2267 typedef
2268 #include "vmware_pack_begin.h"
2269 struct {
2270 uint32 sid;
2272 #include "vmware_pack_end.h"
2273 SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
2275 #endif /* _SVGA3D_CMD_H_ */