1 /* SPDX-License-Identifier: GPL-2.0-only */
3 * Audio support for PS3
4 * Copyright (C) 2007 Sony Computer Entertainment Inc.
5 * Copyright 2006, 2007 Sony Corporation
10 * interrupt / configure registers
13 #define PS3_AUDIO_INTR_0 (0x00000100)
14 #define PS3_AUDIO_INTR_EN_0 (0x00000140)
15 #define PS3_AUDIO_CONFIG (0x00000200)
21 #define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
23 #define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
24 #define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
25 #define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
26 #define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
31 #define PS3_AUDIO_AX_MCTRL (0x00004000)
32 #define PS3_AUDIO_AX_ISBP (0x00004004)
33 #define PS3_AUDIO_AX_AOBP (0x00004008)
34 #define PS3_AUDIO_AX_IC (0x00004010)
35 #define PS3_AUDIO_AX_IE (0x00004014)
36 #define PS3_AUDIO_AX_IS (0x00004018)
42 #define PS3_AUDIO_AO_MCTRL (0x00006000)
43 #define PS3_AUDIO_AO_3WMCTRL (0x00006004)
45 #define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
53 #define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
55 #define PS3_AUDIO_AO_SPDCTRL(n) \
56 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
57 #define PS3_AUDIO_AO_SPDUB(n, x) \
58 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
59 #define PS3_AUDIO_AO_SPDCS(n, y) \
60 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
64 PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
65 DMA channel triggered the interrupt. The interrupt status for a channel
66 can be cleared by writing a '1' to the corresponding bit. A new interrupt
67 cannot be generated until the previous interrupt has been cleared.
69 Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
70 value of PS3_AUDIO_INTR_EN_0.
73 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
74 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
75 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
77 #define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
78 #define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
79 #define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
80 #define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
81 #define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
82 #define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
83 #define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
84 #define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
85 #define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
86 #define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
87 #define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
90 The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
91 an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
92 corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together
93 to generate the Audio interrupt.
96 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
97 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
98 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
100 Bit assignments are same as PS3_AUDIO_INTR_0
106 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
107 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
108 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
112 /* The CLEAR field cancels all pending transfers, and stops any running DMA
113 transfers. Any interrupts associated with the canceled transfers
114 will occur as if the transfer had finished.
115 Since this bit is designed to recover from DMA related issues
116 which are caused by unpredictable situations, it is preferred to wait
117 for normal DMA transfer end without using this bit.
119 #define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
122 PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
125 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
126 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
127 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
130 /* 3 Wire Audio Serial Output Channel Mutes (0..3) */
131 #define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
132 #define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
133 #define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
134 #define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
135 #define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
137 /* S/PDIF mutes (0,1)*/
138 #define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
139 #define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
140 #define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
142 /* All 3 Wire Serial Outputs Mute */
143 #define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
145 /* All S/PDIF Mute */
146 #define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
148 /* All Audio Outputs Mute */
149 #define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
152 S/PDIF Outputs Buffer Read/Write Pointer Register
155 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
156 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
157 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
161 S/PDIF Output Channel Read Buffer Numbers
162 Buffer number is value of field.
163 Indicates current read access buffer ID from Audio Data
164 Transfer controller of S/PDIF Output
167 #define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
168 #define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
169 #define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
172 S/PDIF Output Channel Buffer Write Numbers
173 Indicates current write access buffer ID from bus master.
175 #define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
176 #define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
177 #define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
180 3 Wire Audio Serial Outputs Buffer Read/Write
182 Buffer number is value of field
185 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
186 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
187 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
191 3 Wire Audio Serial Output Channel Buffer Read Numbers
192 Indicates current read access buffer Id from Audio Data Transfer
193 Controller of 3 Wire Audio Serial Output Channels
195 #define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
197 #define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
198 #define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
199 #define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
200 #define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
203 3 Wire Audio Serial Output Channel Buffer Write Numbers
204 Indicates current write access buffer ID from bus master.
206 #define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
208 #define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
209 #define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
210 #define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
211 #define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
216 Audio Port Interrupt Condition Register
217 For the fields in this register, the following values apply:
218 0 = Interrupt is generated every interrupt event.
219 1 = Interrupt is generated every 2 interrupt events.
220 2 = Interrupt is generated every 4 interrupt events.
225 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
226 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
227 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
230 All 3-Wire Audio Serial Outputs Interrupt Mode
231 Configures the Interrupt and Signal Notification
232 condition of all 3-wire Audio Serial Outputs.
234 #define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
235 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
236 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
237 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
240 S/PDIF Output Channel Interrupt Modes
241 Configures the Interrupt and signal Notification
242 conditions of S/PDIF output channels.
244 #define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
245 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
246 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
247 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
249 #define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
250 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
251 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
252 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
255 Audio Port interrupt Enable Register
256 Configures whether to enable or disable each Interrupt Generation.
260 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
261 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
262 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
267 3 Wire Audio Serial Output Channel Buffer Underflow
269 Select enable/disable of Buffer Underflow Interrupts for
270 3-Wire Audio Serial Output Channels
271 DISABLED=Interrupt generation disabled.
273 #define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
274 #define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
275 #define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
276 #define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
277 #define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
279 /* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
281 #define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
282 #define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
283 #define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
285 /* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
287 #define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
288 #define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
289 #define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
291 /* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
293 #define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
294 #define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
295 #define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
296 #define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
297 #define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
299 /* S/PDIF Output Channel Buffer Empty Interrupt Enables */
301 #define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
302 #define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
303 #define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
306 Audio Port Interrupt Status Register
307 Indicates Interrupt status, which interrupt has occurred, and can clear
308 each interrupt in this register.
309 Writing 1b to a field containing 1b clears field and de-asserts interrupt.
310 Writing 0b to a field has no effect.
311 Field vaules are the following:
312 0 - Interrupt hasn't occurred.
313 1 - Interrupt has occurred.
317 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
318 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
319 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
321 Bit assignment are same as AX_IE
325 Audio Output Master Control Register
326 Configures Master Clock and other master Audio Output Settings
330 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
331 |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
332 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
337 Controls mclko[1] output.
338 0 - Disable output (fixed at High)
339 1 - Output clock produced by clock selected
345 #define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
346 #define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
347 #define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
348 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
349 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
353 Controls mclko[0] output.
354 0 - Disable output (fixed at High)
355 1 - Output clock produced by clock selected
360 #define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
361 #define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
362 #define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
363 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
364 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
367 Sets the divide ration of Master Clock1 (clock output from
368 mclko[1] for the input clock selected by scksel1.
370 #define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
371 #define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
374 Sets the divide ratio of Master Clock0 (clock output from
375 mclko[0] for the input clock selected by scksel0).
377 #define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
378 #define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
380 System Clock Select 0/1
381 Selects the system clock to be used as Master Clock 0/1
382 Input the system clock that is appropriate for the sampling
385 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
386 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
388 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
389 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
393 3-Wire Audio Output Master Control Register
394 Configures clock, 3-Wire Audio Serial Output Enable, and
395 other 3-Wire Audio Serial Output Master Settings
399 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
400 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
401 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
410 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
411 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
413 /* LRCK Output Disable */
415 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
416 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
417 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
419 /* Bit Clock Output Disable */
421 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
422 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
423 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
426 3-Wire Audio Serial Output Channel 0-3 Operational
427 Status. Each bit becomes 1 after each 3-Wire Audio
428 Serial Output Channel N is in action by setting 1 to
430 Each bit becomes 0 after each 3-Wire Audio Serial Output
431 Channel N is out of action by setting 0 to asoen.
433 #define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
434 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
435 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
436 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
437 PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
438 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
439 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
440 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
441 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
442 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
443 PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
444 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
445 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
446 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
447 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
448 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
449 PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
450 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
451 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
452 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
453 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
454 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
455 PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
456 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
457 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
458 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
459 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
463 Specifies the divide ratio of the bit clock (clock output
464 from bclko) used by the 3-wire Audio Output Clock, which
465 is applied to the master clock selected by mcksel.
466 Data output is synchronized with this clock.
468 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
469 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
470 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
471 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
472 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
479 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
480 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
481 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
484 Enables and disables 4ch 3-Wire Audio Serial Output
485 operation. Each Bit from 0 to 3 corresponds to an
486 output channel, which means that each output channel
487 can be enabled or disabled individually. When
488 multiple channels are enabled at the same time, output
489 operations are performed in synchronization.
490 Bit 0 - Output Channel 0 (SDOUT[0])
491 Bit 1 - Output Channel 1 (SDOUT[1])
492 Bit 2 - Output Channel 2 (SDOUT[2])
493 Bit 3 - Output Channel 3 (SDOUT[3])
495 #define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
496 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
497 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
499 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
500 PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
501 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
502 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
503 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
504 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
505 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
506 PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
507 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
508 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
509 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
510 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
511 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
512 PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
513 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
514 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
515 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
516 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
517 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
518 PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
519 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
520 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
521 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
522 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
525 3-Wire Audio Serial output Channel 0-3 Control Register
526 Configures settings for 3-Wire Serial Audio Output Channel 0-3
530 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
531 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
532 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
537 Specifies the number of data bits
543 #define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
544 #define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
545 #define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
546 #define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
547 #define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
550 Specifies the data format where (LSB side or MSB) the data(in 20 bit
551 or 24 bit resolution mode) is put in a 32 bit field.
552 0 - Data put on LSB side
553 1 - Data put on MSB side
555 #define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
556 #define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
557 #define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
560 Performs buffer reset. Writing 1 to this bit initializes the
561 corresponding 3-Wire Audio Output buffers(both L and R).
563 #define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
564 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
565 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
568 S/PDIF Audio Output Channel 0/1 Control Register
569 Configures settings for S/PDIF Audio Output Channel 0/1.
572 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
573 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
574 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
577 Buffer reset. Writing 1 to this bit initializes the
578 corresponding S/PDIF output buffer pointer.
580 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
581 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
582 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
586 Specifies number of data bits
592 #define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
593 #define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
594 #define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
595 #define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
596 #define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
599 Specifies the data format, where (LSB side or MSB)
600 the data(in 20 or 24 bit resolution) is put in the
605 #define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
606 #define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
607 #define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
610 Specifies the source of the S/PDIF output. When 0, output
611 operation is controlled by 3wen[0] of AO_3WMCTRL register.
612 The SR must have the same setting as the a0_3wmctrl reg.
613 0 - 3-Wire Audio OUT Ch0 Buffer
616 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
617 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
618 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
621 Specifies the divide ratio of the bit clock (clock output
622 from bclko) used by the S/PDIF Output Clock, which
623 is applied to the master clock selected by mcksel.
625 #define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
626 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
627 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
628 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
629 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
635 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
636 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
637 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
640 S/PDIF Output Channel Operational Status
641 This bit becomes 1 after S/PDIF Output Channel is in
642 action by setting 1 to spoen. This bit becomes 0
643 after S/PDIF Output Channel is out of action by setting
646 #define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
647 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
648 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
651 S/PDIF Audio Output Channel Output Enable
652 Enables and disables output operation. This bit is used
655 #define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
656 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
657 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
660 S/PDIF Audio Output Channel Channel Status
662 Configures channel status bit settings for each block
664 Output is performed from the MSB(AO_SPDCS0 register bit 31).
665 The same value is added for subframes within the same frame.
667 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
669 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
671 S/PDIF Audio Output Channel User Bit Setting
672 Configures user bit settings for each block (384 bits).
673 Output is performed from the MSB(ao_spdub0 register bit 31).
677 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
679 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
681 /*****************************************************************************
685 *****************************************************************************/
687 The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
691 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
692 |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
693 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
696 The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
698 It will return to the DONE state when the request is completed.
699 The registers for a DMA channel should only be written if REQUEST is IDLE.
702 #define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
703 #define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
704 #define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
707 *The EVENT field is used to set the event in which
708 *the DMA request becomes active.
710 #define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
711 #define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
712 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
713 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
714 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
715 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
716 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
717 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
718 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
719 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
720 #define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
721 (0x09 << 16) /* RW--V */
722 #define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
723 #define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
724 #define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
725 (0x0C << 16) /* RW--V */
726 #define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
727 #define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
729 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
730 ((0x13 + (n)) << 16) /* RW--V */
731 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
732 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
733 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
734 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
735 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
736 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
737 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
738 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
739 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
740 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
743 The STATUS field can be used to monitor the progress of a DMA request.
744 DONE indicates the previous request has completed.
745 EVENT indicates that the DMA engine is waiting for the EVENT to occur.
746 PENDING indicates that the DMA engine has not started processing this
747 request, but the EVENT has occurred.
748 DMA indicates that the data transfer is in progress.
749 NOTIFY indicates that the notifier signalling end of transfer is being written.
750 CLEAR indicated that the previous transfer was cleared.
751 ERROR indicates the previous transfer requested an unsupported
752 source/destination combination.
755 #define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
756 #define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
757 #define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
758 #define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
759 #define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
760 #define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
761 #define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
762 #define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
765 The PS3_AUDIO_SOURCE register specifies the source address for transfers.
769 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
770 | START |0 0 0 0 0|TAR| SOURCE
771 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
775 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
776 to a 128 byte boundary. The low seven bits are assumed to be 0.
779 #define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
782 The TARGET field specifies the memory space containing the source address.
785 #define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
786 #define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
789 The PS3_AUDIO_DEST register specifies the destination address for transfers.
793 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
794 | START |0 0 0 0 0|TAR| DEST
795 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
799 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
800 to a 128 byte boundary. The low seven bits are assumed to be 0.
803 #define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
806 The TARGET field specifies the memory space containing the destination address
807 AUDIOFIFO = Audio WriteData FIFO,
810 #define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
811 #define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
814 PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
815 So a value of 0 means 128-bytes will get transferred.
819 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
820 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE
821 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
825 #define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
828 * source/destination address for internal fifos
830 #define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
831 #define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
833 #define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
840 * ' ' = Other Information
841 * '-' = Field is part of a write-only register
842 * 'C' = Value read is always the same, constant value line follows (C)
843 * 'R' = Value is read
846 * ' ' = Other Information
847 * '-' = Must not be written (D), value ignored when written (R,A,F)
848 * 'W' = Can be written
851 * ' ' = Other Information
852 * '-' = No internal state
853 * 'X' = Internal state, initial value is unknown
854 * 'I' = Internal state, initial value is known and follows (I)
857 * ' ' = Other Information
858 * '-' = Does Not Apply
860 * 'U' = Type is unsigned integer
861 * 'S' = Type is signed integer
862 * 'F' = Type is IEEE floating point
863 * '1' = Byte size (008)
864 * '2' = Short size (016)
865 * '3' = Three byte size (024)
866 * '4' = Word size (032)
867 * '8' = Double size (064)
870 * ' ' = Other Information
874 * 'A' = Array of Registers