io_uring: ensure finish_wait() is always called in __io_uring_task_cancel()
[linux/fpc-iii.git] / arch / powerpc / boot / gamecube.c
blobd030612fdd746825154d223b92081e10de1858f0
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3 * arch/powerpc/boot/gamecube.c
5 * Nintendo GameCube bootwrapper support
6 * Copyright (C) 2004-2009 The GameCube Linux Team
7 * Copyright (C) 2008,2009 Albert Herranz
8 */
10 #include <stddef.h>
11 #include "stdio.h"
12 #include "types.h"
13 #include "io.h"
14 #include "ops.h"
16 #include "ugecon.h"
18 BSS_STACK(8192);
20 void platform_init(unsigned long r3, unsigned long r4, unsigned long r5)
22 u32 heapsize = 16*1024*1024 - (u32)_end;
24 simple_alloc_init(_end, heapsize, 32, 64);
25 fdt_init(_dtb_start);
27 if (ug_probe())
28 console_ops.write = ug_console_write;