rcu: Maintain special bits at bottom of ->dynticks counter
[linux/fpc-iii.git] / drivers / input / joystick / analog.c
blob3d8ff09eba57696677b242d29e33fb1bac3f592d
1 /*
2 * Copyright (c) 1996-2001 Vojtech Pavlik
3 */
5 /*
6 * Analog joystick and gamepad driver for Linux
7 */
9 /*
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 * Should you need to contact me, the author, you can do so either by
25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/slab.h>
33 #include <linux/bitops.h>
34 #include <linux/init.h>
35 #include <linux/input.h>
36 #include <linux/gameport.h>
37 #include <linux/jiffies.h>
38 #include <linux/timex.h>
39 #include <linux/timekeeping.h>
41 #define DRIVER_DESC "Analog joystick and gamepad driver"
43 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
44 MODULE_DESCRIPTION(DRIVER_DESC);
45 MODULE_LICENSE("GPL");
47 static bool use_ktime = true;
48 module_param(use_ktime, bool, 0400);
49 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
52 * Option parsing.
55 #define ANALOG_PORTS 16
57 static char *js[ANALOG_PORTS];
58 static unsigned int js_nargs;
59 static int analog_options[ANALOG_PORTS];
60 module_param_array_named(map, js, charp, &js_nargs, 0);
61 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
64 * Times, feature definitions.
67 #define ANALOG_RUDDER 0x00004
68 #define ANALOG_THROTTLE 0x00008
69 #define ANALOG_AXES_STD 0x0000f
70 #define ANALOG_BTNS_STD 0x000f0
72 #define ANALOG_BTNS_CHF 0x00100
73 #define ANALOG_HAT1_CHF 0x00200
74 #define ANALOG_HAT2_CHF 0x00400
75 #define ANALOG_HAT_FCS 0x00800
76 #define ANALOG_HATS_ALL 0x00e00
77 #define ANALOG_BTN_TL 0x01000
78 #define ANALOG_BTN_TR 0x02000
79 #define ANALOG_BTN_TL2 0x04000
80 #define ANALOG_BTN_TR2 0x08000
81 #define ANALOG_BTNS_TLR 0x03000
82 #define ANALOG_BTNS_TLR2 0x0c000
83 #define ANALOG_BTNS_GAMEPAD 0x0f000
85 #define ANALOG_HBTN_CHF 0x10000
86 #define ANALOG_ANY_CHF 0x10700
87 #define ANALOG_SAITEK 0x20000
88 #define ANALOG_EXTENSIONS 0x7ff00
89 #define ANALOG_GAMEPAD 0x80000
91 #define ANALOG_MAX_TIME 3 /* 3 ms */
92 #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
93 #define ANALOG_SAITEK_DELAY 200 /* 200 us */
94 #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
95 #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
96 #define ANALOG_INIT_RETRIES 8 /* 8 times */
97 #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
98 #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
100 #define ANALOG_MAX_NAME_LENGTH 128
101 #define ANALOG_MAX_PHYS_LENGTH 32
103 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
104 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
105 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
106 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
107 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
108 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
109 BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
111 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
113 struct analog {
114 struct input_dev *dev;
115 int mask;
116 short *buttons;
117 char name[ANALOG_MAX_NAME_LENGTH];
118 char phys[ANALOG_MAX_PHYS_LENGTH];
121 struct analog_port {
122 struct gameport *gameport;
123 struct analog analog[2];
124 unsigned char mask;
125 char saitek;
126 char cooked;
127 int bads;
128 int reads;
129 int speed;
130 int loop;
131 int fuzz;
132 int axes[4];
133 int buttons;
134 int initial[4];
135 int axtime;
139 * Time macros.
142 #ifdef __i386__
144 #include <linux/i8253.h>
146 #define GET_TIME(x) do { if (boot_cpu_has(X86_FEATURE_TSC)) x = (unsigned int)rdtsc(); else x = get_time_pit(); } while (0)
147 #define DELTA(x,y) (boot_cpu_has(X86_FEATURE_TSC) ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
148 #define TIME_NAME (boot_cpu_has(X86_FEATURE_TSC)?"TSC":"PIT")
149 static unsigned int get_time_pit(void)
151 unsigned long flags;
152 unsigned int count;
154 raw_spin_lock_irqsave(&i8253_lock, flags);
155 outb_p(0x00, 0x43);
156 count = inb_p(0x40);
157 count |= inb_p(0x40) << 8;
158 raw_spin_unlock_irqrestore(&i8253_lock, flags);
160 return count;
162 #elif defined(__x86_64__)
163 #define GET_TIME(x) do { x = (unsigned int)rdtsc(); } while (0)
164 #define DELTA(x,y) ((y)-(x))
165 #define TIME_NAME "TSC"
166 #elif defined(__alpha__) || defined(CONFIG_MN10300) || defined(CONFIG_ARM) || defined(CONFIG_ARM64) || defined(CONFIG_TILE)
167 #define GET_TIME(x) do { x = get_cycles(); } while (0)
168 #define DELTA(x,y) ((y)-(x))
169 #define TIME_NAME "get_cycles"
170 #else
171 #define FAKE_TIME
172 static unsigned long analog_faketime = 0;
173 #define GET_TIME(x) do { x = analog_faketime++; } while(0)
174 #define DELTA(x,y) ((y)-(x))
175 #define TIME_NAME "Unreliable"
176 #warning Precise timer not defined for this architecture.
177 #endif
179 static inline u64 get_time(void)
181 if (use_ktime) {
182 return ktime_get_ns();
183 } else {
184 unsigned int x;
185 GET_TIME(x);
186 return x;
190 static inline unsigned int delta(u64 x, u64 y)
192 if (use_ktime)
193 return y - x;
194 else
195 return DELTA((unsigned int)x, (unsigned int)y);
199 * analog_decode() decodes analog joystick data and reports input events.
202 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
204 struct input_dev *dev = analog->dev;
205 int i, j;
207 if (analog->mask & ANALOG_HAT_FCS)
208 for (i = 0; i < 4; i++)
209 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
210 buttons |= 1 << (i + 14);
211 break;
214 for (i = j = 0; i < 6; i++)
215 if (analog->mask & (0x10 << i))
216 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
218 if (analog->mask & ANALOG_HBTN_CHF)
219 for (i = 0; i < 4; i++)
220 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
222 if (analog->mask & ANALOG_BTN_TL)
223 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
224 if (analog->mask & ANALOG_BTN_TR)
225 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
226 if (analog->mask & ANALOG_BTN_TL2)
227 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
228 if (analog->mask & ANALOG_BTN_TR2)
229 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
231 for (i = j = 0; i < 4; i++)
232 if (analog->mask & (1 << i))
233 input_report_abs(dev, analog_axes[j++], axes[i]);
235 for (i = j = 0; i < 3; i++)
236 if (analog->mask & analog_exts[i]) {
237 input_report_abs(dev, analog_hats[j++],
238 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
239 input_report_abs(dev, analog_hats[j++],
240 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
243 input_sync(dev);
247 * analog_cooked_read() reads analog joystick data.
250 static int analog_cooked_read(struct analog_port *port)
252 struct gameport *gameport = port->gameport;
253 u64 time[4], start, loop, now;
254 unsigned int loopout, timeout;
255 unsigned char data[4], this, last;
256 unsigned long flags;
257 int i, j;
259 loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
260 timeout = ANALOG_MAX_TIME * port->speed;
262 local_irq_save(flags);
263 gameport_trigger(gameport);
264 now = get_time();
265 local_irq_restore(flags);
267 start = now;
268 this = port->mask;
269 i = 0;
271 do {
272 loop = now;
273 last = this;
275 local_irq_disable();
276 this = gameport_read(gameport) & port->mask;
277 now = get_time();
278 local_irq_restore(flags);
280 if ((last ^ this) && (delta(loop, now) < loopout)) {
281 data[i] = last ^ this;
282 time[i] = now;
283 i++;
286 } while (this && (i < 4) && (delta(start, now) < timeout));
288 this <<= 4;
290 for (--i; i >= 0; i--) {
291 this |= data[i];
292 for (j = 0; j < 4; j++)
293 if (data[i] & (1 << j))
294 port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
297 return -(this != port->mask);
300 static int analog_button_read(struct analog_port *port, char saitek, char chf)
302 unsigned char u;
303 int t = 1, i = 0;
304 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
306 u = gameport_read(port->gameport);
308 if (!chf) {
309 port->buttons = (~u >> 4) & 0xf;
310 return 0;
313 port->buttons = 0;
315 while ((~u & 0xf0) && (i < 16) && t) {
316 port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
317 if (!saitek) return 0;
318 udelay(ANALOG_SAITEK_DELAY);
319 t = strobe;
320 gameport_trigger(port->gameport);
321 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
322 i++;
325 return -(!t || (i == 16));
329 * analog_poll() repeatedly polls the Analog joysticks.
332 static void analog_poll(struct gameport *gameport)
334 struct analog_port *port = gameport_get_drvdata(gameport);
335 int i;
337 char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
338 char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
340 if (port->cooked) {
341 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
342 if (chf)
343 port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
344 port->reads++;
345 } else {
346 if (!port->axtime--) {
347 port->bads -= analog_cooked_read(port);
348 port->bads -= analog_button_read(port, saitek, chf);
349 port->reads++;
350 port->axtime = ANALOG_AXIS_TIME - 1;
351 } else {
352 if (!saitek)
353 analog_button_read(port, saitek, chf);
357 for (i = 0; i < 2; i++)
358 if (port->analog[i].mask)
359 analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
363 * analog_open() is a callback from the input open routine.
366 static int analog_open(struct input_dev *dev)
368 struct analog_port *port = input_get_drvdata(dev);
370 gameport_start_polling(port->gameport);
371 return 0;
375 * analog_close() is a callback from the input close routine.
378 static void analog_close(struct input_dev *dev)
380 struct analog_port *port = input_get_drvdata(dev);
382 gameport_stop_polling(port->gameport);
386 * analog_calibrate_timer() calibrates the timer and computes loop
387 * and timeout values for a joystick port.
390 static void analog_calibrate_timer(struct analog_port *port)
392 struct gameport *gameport = port->gameport;
393 unsigned int i, t, tx;
394 u64 t1, t2, t3;
395 unsigned long flags;
397 if (use_ktime) {
398 port->speed = 1000000;
399 } else {
400 local_irq_save(flags);
401 t1 = get_time();
402 #ifdef FAKE_TIME
403 analog_faketime += 830;
404 #endif
405 mdelay(1);
406 t2 = get_time();
407 t3 = get_time();
408 local_irq_restore(flags);
410 port->speed = delta(t1, t2) - delta(t2, t3);
413 tx = ~0;
415 for (i = 0; i < 50; i++) {
416 local_irq_save(flags);
417 t1 = get_time();
418 for (t = 0; t < 50; t++) {
419 gameport_read(gameport);
420 t2 = get_time();
422 t3 = get_time();
423 local_irq_restore(flags);
424 udelay(i);
425 t = delta(t1, t2) - delta(t2, t3);
426 if (t < tx) tx = t;
429 port->loop = tx / 50;
433 * analog_name() constructs a name for an analog joystick.
436 static void analog_name(struct analog *analog)
438 snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
439 hweight8(analog->mask & ANALOG_AXES_STD),
440 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
441 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
443 if (analog->mask & ANALOG_HATS_ALL)
444 snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
445 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
447 if (analog->mask & ANALOG_HAT_FCS)
448 strlcat(analog->name, " FCS", sizeof(analog->name));
449 if (analog->mask & ANALOG_ANY_CHF)
450 strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
451 sizeof(analog->name));
453 strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
454 sizeof(analog->name));
458 * analog_init_device()
461 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
463 struct input_dev *input_dev;
464 int i, j, t, v, w, x, y, z;
465 int error;
467 analog_name(analog);
468 snprintf(analog->phys, sizeof(analog->phys),
469 "%s/input%d", port->gameport->phys, index);
470 analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
472 analog->dev = input_dev = input_allocate_device();
473 if (!input_dev)
474 return -ENOMEM;
476 input_dev->name = analog->name;
477 input_dev->phys = analog->phys;
478 input_dev->id.bustype = BUS_GAMEPORT;
479 input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
480 input_dev->id.product = analog->mask >> 4;
481 input_dev->id.version = 0x0100;
482 input_dev->dev.parent = &port->gameport->dev;
484 input_set_drvdata(input_dev, port);
486 input_dev->open = analog_open;
487 input_dev->close = analog_close;
489 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
491 for (i = j = 0; i < 4; i++)
492 if (analog->mask & (1 << i)) {
494 t = analog_axes[j];
495 x = port->axes[i];
496 y = (port->axes[0] + port->axes[1]) >> 1;
497 z = y - port->axes[i];
498 z = z > 0 ? z : -z;
499 v = (x >> 3);
500 w = (x >> 3);
502 if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
503 x = y;
505 if (analog->mask & ANALOG_SAITEK) {
506 if (i == 2) x = port->axes[i];
507 v = x - (x >> 2);
508 w = (x >> 4);
511 input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
512 j++;
515 for (i = j = 0; i < 3; i++)
516 if (analog->mask & analog_exts[i])
517 for (x = 0; x < 2; x++) {
518 t = analog_hats[j++];
519 input_set_abs_params(input_dev, t, -1, 1, 0, 0);
522 for (i = j = 0; i < 4; i++)
523 if (analog->mask & (0x10 << i))
524 set_bit(analog->buttons[j++], input_dev->keybit);
526 if (analog->mask & ANALOG_BTNS_CHF)
527 for (i = 0; i < 2; i++)
528 set_bit(analog->buttons[j++], input_dev->keybit);
530 if (analog->mask & ANALOG_HBTN_CHF)
531 for (i = 0; i < 4; i++)
532 set_bit(analog->buttons[j++], input_dev->keybit);
534 for (i = 0; i < 4; i++)
535 if (analog->mask & (ANALOG_BTN_TL << i))
536 set_bit(analog_pads[i], input_dev->keybit);
538 analog_decode(analog, port->axes, port->initial, port->buttons);
540 error = input_register_device(analog->dev);
541 if (error) {
542 input_free_device(analog->dev);
543 return error;
546 return 0;
550 * analog_init_devices() sets up device-specific values and registers the input devices.
553 static int analog_init_masks(struct analog_port *port)
555 int i;
556 struct analog *analog = port->analog;
557 int max[4];
559 if (!port->mask)
560 return -1;
562 if ((port->mask & 3) != 3 && port->mask != 0xc) {
563 printk(KERN_WARNING "analog.c: Unknown joystick device found "
564 "(data=%#x, %s), probably not analog joystick.\n",
565 port->mask, port->gameport->phys);
566 return -1;
570 i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
572 analog[0].mask = i & 0xfffff;
574 analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
575 | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
576 | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
578 analog[0].mask &= ~(ANALOG_HAT2_CHF)
579 | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
581 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
582 | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
583 | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
584 | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
586 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
587 | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
588 & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
590 analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
592 analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
593 : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
595 if (port->cooked) {
597 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
599 if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
600 if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
601 if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
602 if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
603 if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
605 gameport_calibrate(port->gameport, port->axes, max);
608 for (i = 0; i < 4; i++)
609 port->initial[i] = port->axes[i];
611 return -!(analog[0].mask || analog[1].mask);
614 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
616 int i, t, u, v;
618 port->gameport = gameport;
620 gameport_set_drvdata(gameport, port);
622 if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
624 analog_calibrate_timer(port);
626 gameport_trigger(gameport);
627 t = gameport_read(gameport);
628 msleep(ANALOG_MAX_TIME);
629 port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
630 port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
632 for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
633 if (!analog_cooked_read(port))
634 break;
635 msleep(ANALOG_MAX_TIME);
638 u = v = 0;
640 msleep(ANALOG_MAX_TIME);
641 t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
642 gameport_trigger(gameport);
643 while ((gameport_read(port->gameport) & port->mask) && (u < t))
644 u++;
645 udelay(ANALOG_SAITEK_DELAY);
646 t = gameport_time(gameport, ANALOG_SAITEK_TIME);
647 gameport_trigger(gameport);
648 while ((gameport_read(port->gameport) & port->mask) && (v < t))
649 v++;
651 if (v < (u >> 1)) { /* FIXME - more than one port */
652 analog_options[0] |= /* FIXME - more than one port */
653 ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
654 return 0;
657 gameport_close(gameport);
660 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
662 for (i = 0; i < ANALOG_INIT_RETRIES; i++)
663 if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
664 break;
665 for (i = 0; i < 4; i++)
666 if (port->axes[i] != -1)
667 port->mask |= 1 << i;
669 port->fuzz = gameport->fuzz;
670 port->cooked = 1;
671 return 0;
674 return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
677 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
679 struct analog_port *port;
680 int i;
681 int err;
683 if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
684 return - ENOMEM;
686 err = analog_init_port(gameport, drv, port);
687 if (err)
688 goto fail1;
690 err = analog_init_masks(port);
691 if (err)
692 goto fail2;
694 gameport_set_poll_handler(gameport, analog_poll);
695 gameport_set_poll_interval(gameport, 10);
697 for (i = 0; i < 2; i++)
698 if (port->analog[i].mask) {
699 err = analog_init_device(port, port->analog + i, i);
700 if (err)
701 goto fail3;
704 return 0;
706 fail3: while (--i >= 0)
707 if (port->analog[i].mask)
708 input_unregister_device(port->analog[i].dev);
709 fail2: gameport_close(gameport);
710 fail1: gameport_set_drvdata(gameport, NULL);
711 kfree(port);
712 return err;
715 static void analog_disconnect(struct gameport *gameport)
717 struct analog_port *port = gameport_get_drvdata(gameport);
718 int i;
720 for (i = 0; i < 2; i++)
721 if (port->analog[i].mask)
722 input_unregister_device(port->analog[i].dev);
723 gameport_close(gameport);
724 gameport_set_drvdata(gameport, NULL);
725 printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
726 port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
727 port->gameport->phys);
728 kfree(port);
731 struct analog_types {
732 char *name;
733 int value;
736 static struct analog_types analog_types[] = {
737 { "none", 0x00000000 },
738 { "auto", 0x000000ff },
739 { "2btn", 0x0000003f },
740 { "y-joy", 0x0cc00033 },
741 { "y-pad", 0x8cc80033 },
742 { "fcs", 0x000008f7 },
743 { "chf", 0x000002ff },
744 { "fullchf", 0x000007ff },
745 { "gamepad", 0x000830f3 },
746 { "gamepad8", 0x0008f0f3 },
747 { NULL, 0 }
750 static void analog_parse_options(void)
752 int i, j;
753 char *end;
755 for (i = 0; i < js_nargs; i++) {
757 for (j = 0; analog_types[j].name; j++)
758 if (!strcmp(analog_types[j].name, js[i])) {
759 analog_options[i] = analog_types[j].value;
760 break;
762 if (analog_types[j].name) continue;
764 analog_options[i] = simple_strtoul(js[i], &end, 0);
765 if (end != js[i]) continue;
767 analog_options[i] = 0xff;
768 if (!strlen(js[i])) continue;
770 printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
773 for (; i < ANALOG_PORTS; i++)
774 analog_options[i] = 0xff;
778 * The gameport device structure.
781 static struct gameport_driver analog_drv = {
782 .driver = {
783 .name = "analog",
785 .description = DRIVER_DESC,
786 .connect = analog_connect,
787 .disconnect = analog_disconnect,
790 static int __init analog_init(void)
792 analog_parse_options();
793 return gameport_register_driver(&analog_drv);
796 static void __exit analog_exit(void)
798 gameport_unregister_driver(&analog_drv);
801 module_init(analog_init);
802 module_exit(analog_exit);