1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
58 #define VMW_BINDING_RT_BIT 0
59 #define VMW_BINDING_PS_BIT 1
60 #define VMW_BINDING_SO_BIT 2
61 #define VMW_BINDING_VB_BIT 3
62 #define VMW_BINDING_NUM_BITS 4
64 #define VMW_BINDING_PS_SR_BIT 0
67 * struct vmw_ctx_binding_state - per context binding state
69 * @dev_priv: Pointer to device private structure.
70 * @list: linked list of individual active bindings.
71 * @render_targets: Render target bindings.
72 * @texture_units: Texture units bindings.
73 * @ds_view: Depth-stencil view binding.
74 * @so_targets: StreamOutput target bindings.
75 * @vertex_buffers: Vertex buffer bindings.
76 * @index_buffer: Index buffer binding.
77 * @per_shader: Per shader-type bindings.
78 * @dirty: Bitmap tracking per binding-type changes that have not yet
79 * been emitted to the device.
80 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
81 * have not yet been emitted to the device.
82 * @bind_cmd_buffer: Scratch space used to construct binding commands.
83 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
84 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
85 * device binding slot of the first command data entry in @bind_cmd_buffer.
87 * Note that this structure also provides storage space for the individual
88 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
89 * for individual bindings.
92 struct vmw_ctx_binding_state
{
93 struct vmw_private
*dev_priv
;
94 struct list_head list
;
95 struct vmw_ctx_bindinfo_view render_targets
[SVGA3D_RT_MAX
];
96 struct vmw_ctx_bindinfo_tex texture_units
[SVGA3D_NUM_TEXTURE_UNITS
];
97 struct vmw_ctx_bindinfo_view ds_view
;
98 struct vmw_ctx_bindinfo_so so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
99 struct vmw_ctx_bindinfo_vb vertex_buffers
[SVGA3D_DX_MAX_VERTEXBUFFERS
];
100 struct vmw_ctx_bindinfo_ib index_buffer
;
101 struct vmw_dx_shader_bindings per_shader
[SVGA3D_NUM_SHADERTYPE_DX10
];
104 DECLARE_BITMAP(dirty_vb
, SVGA3D_DX_MAX_VERTEXBUFFERS
);
106 u32 bind_cmd_buffer
[VMW_MAX_VIEW_BINDINGS
];
111 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
112 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo
*bi
,
114 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
115 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
116 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
117 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
118 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
119 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state
*cbs
);
120 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo
*bi
,
122 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
123 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
124 static void vmw_binding_build_asserts(void) __attribute__ ((unused
));
126 typedef int (*vmw_scrub_func
)(struct vmw_ctx_bindinfo
*, bool);
129 * struct vmw_binding_info - Per binding type information for the binding
132 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
133 * @offsets: array[shader_slot] of offsets to the array[slot]
134 * of struct bindings for the binding type.
135 * @scrub_func: Pointer to the scrub function for this binding type.
137 * Holds static information to help optimize the binding manager and avoid
138 * an excessive amount of switch statements.
140 struct vmw_binding_info
{
142 const size_t *offsets
;
143 vmw_scrub_func scrub_func
;
147 * A number of static variables that help determine the scrub func and the
148 * location of the struct vmw_ctx_bindinfo slots for each binding type.
150 static const size_t vmw_binding_shader_offsets
[] = {
151 offsetof(struct vmw_ctx_binding_state
, per_shader
[0].shader
),
152 offsetof(struct vmw_ctx_binding_state
, per_shader
[1].shader
),
153 offsetof(struct vmw_ctx_binding_state
, per_shader
[2].shader
),
155 static const size_t vmw_binding_rt_offsets
[] = {
156 offsetof(struct vmw_ctx_binding_state
, render_targets
),
158 static const size_t vmw_binding_tex_offsets
[] = {
159 offsetof(struct vmw_ctx_binding_state
, texture_units
),
161 static const size_t vmw_binding_cb_offsets
[] = {
162 offsetof(struct vmw_ctx_binding_state
, per_shader
[0].const_buffers
),
163 offsetof(struct vmw_ctx_binding_state
, per_shader
[1].const_buffers
),
164 offsetof(struct vmw_ctx_binding_state
, per_shader
[2].const_buffers
),
166 static const size_t vmw_binding_dx_ds_offsets
[] = {
167 offsetof(struct vmw_ctx_binding_state
, ds_view
),
169 static const size_t vmw_binding_sr_offsets
[] = {
170 offsetof(struct vmw_ctx_binding_state
, per_shader
[0].shader_res
),
171 offsetof(struct vmw_ctx_binding_state
, per_shader
[1].shader_res
),
172 offsetof(struct vmw_ctx_binding_state
, per_shader
[2].shader_res
),
174 static const size_t vmw_binding_so_offsets
[] = {
175 offsetof(struct vmw_ctx_binding_state
, so_targets
),
177 static const size_t vmw_binding_vb_offsets
[] = {
178 offsetof(struct vmw_ctx_binding_state
, vertex_buffers
),
180 static const size_t vmw_binding_ib_offsets
[] = {
181 offsetof(struct vmw_ctx_binding_state
, index_buffer
),
184 static const struct vmw_binding_info vmw_binding_infos
[] = {
185 [vmw_ctx_binding_shader
] = {
186 .size
= sizeof(struct vmw_ctx_bindinfo_shader
),
187 .offsets
= vmw_binding_shader_offsets
,
188 .scrub_func
= vmw_binding_scrub_shader
},
189 [vmw_ctx_binding_rt
] = {
190 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
191 .offsets
= vmw_binding_rt_offsets
,
192 .scrub_func
= vmw_binding_scrub_render_target
},
193 [vmw_ctx_binding_tex
] = {
194 .size
= sizeof(struct vmw_ctx_bindinfo_tex
),
195 .offsets
= vmw_binding_tex_offsets
,
196 .scrub_func
= vmw_binding_scrub_texture
},
197 [vmw_ctx_binding_cb
] = {
198 .size
= sizeof(struct vmw_ctx_bindinfo_cb
),
199 .offsets
= vmw_binding_cb_offsets
,
200 .scrub_func
= vmw_binding_scrub_cb
},
201 [vmw_ctx_binding_dx_shader
] = {
202 .size
= sizeof(struct vmw_ctx_bindinfo_shader
),
203 .offsets
= vmw_binding_shader_offsets
,
204 .scrub_func
= vmw_binding_scrub_dx_shader
},
205 [vmw_ctx_binding_dx_rt
] = {
206 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
207 .offsets
= vmw_binding_rt_offsets
,
208 .scrub_func
= vmw_binding_scrub_dx_rt
},
209 [vmw_ctx_binding_sr
] = {
210 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
211 .offsets
= vmw_binding_sr_offsets
,
212 .scrub_func
= vmw_binding_scrub_sr
},
213 [vmw_ctx_binding_ds
] = {
214 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
215 .offsets
= vmw_binding_dx_ds_offsets
,
216 .scrub_func
= vmw_binding_scrub_dx_rt
},
217 [vmw_ctx_binding_so
] = {
218 .size
= sizeof(struct vmw_ctx_bindinfo_so
),
219 .offsets
= vmw_binding_so_offsets
,
220 .scrub_func
= vmw_binding_scrub_so
},
221 [vmw_ctx_binding_vb
] = {
222 .size
= sizeof(struct vmw_ctx_bindinfo_vb
),
223 .offsets
= vmw_binding_vb_offsets
,
224 .scrub_func
= vmw_binding_scrub_vb
},
225 [vmw_ctx_binding_ib
] = {
226 .size
= sizeof(struct vmw_ctx_bindinfo_ib
),
227 .offsets
= vmw_binding_ib_offsets
,
228 .scrub_func
= vmw_binding_scrub_ib
},
232 * vmw_cbs_context - Return a pointer to the context resource of a
233 * context binding state tracker.
235 * @cbs: The context binding state tracker.
237 * Provided there are any active bindings, this function will return an
238 * unreferenced pointer to the context resource that owns the context
239 * binding state tracker. If there are no active bindings, this function
240 * will return NULL. Note that the caller must somehow ensure that a reference
241 * is held on the context resource prior to calling this function.
243 static const struct vmw_resource
*
244 vmw_cbs_context(const struct vmw_ctx_binding_state
*cbs
)
246 if (list_empty(&cbs
->list
))
249 return list_first_entry(&cbs
->list
, struct vmw_ctx_bindinfo
,
254 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
256 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
257 * @bt: The binding type.
258 * @shader_slot: The shader slot of the binding. If none, then set to 0.
259 * @slot: The slot of the binding.
261 static struct vmw_ctx_bindinfo
*
262 vmw_binding_loc(struct vmw_ctx_binding_state
*cbs
,
263 enum vmw_ctx_binding_type bt
, u32 shader_slot
, u32 slot
)
265 const struct vmw_binding_info
*b
= &vmw_binding_infos
[bt
];
266 size_t offset
= b
->offsets
[shader_slot
] + b
->size
*slot
;
268 return (struct vmw_ctx_bindinfo
*)((u8
*) cbs
+ offset
);
272 * vmw_binding_drop: Stop tracking a context binding
274 * @bi: Pointer to binding tracker storage.
276 * Stops tracking a context binding, and re-initializes its storage.
277 * Typically used when the context binding is replaced with a binding to
278 * another (or the same, for that matter) resource.
280 static void vmw_binding_drop(struct vmw_ctx_bindinfo
*bi
)
282 list_del(&bi
->ctx_list
);
283 if (!list_empty(&bi
->res_list
))
284 list_del(&bi
->res_list
);
289 * vmw_binding_add: Start tracking a context binding
291 * @cbs: Pointer to the context binding state tracker.
292 * @bi: Information about the binding to track.
294 * Starts tracking the binding in the context binding
295 * state structure @cbs.
297 void vmw_binding_add(struct vmw_ctx_binding_state
*cbs
,
298 const struct vmw_ctx_bindinfo
*bi
,
299 u32 shader_slot
, u32 slot
)
301 struct vmw_ctx_bindinfo
*loc
=
302 vmw_binding_loc(cbs
, bi
->bt
, shader_slot
, slot
);
303 const struct vmw_binding_info
*b
= &vmw_binding_infos
[bi
->bt
];
305 if (loc
->ctx
!= NULL
)
306 vmw_binding_drop(loc
);
308 memcpy(loc
, bi
, b
->size
);
309 loc
->scrubbed
= false;
310 list_add(&loc
->ctx_list
, &cbs
->list
);
311 INIT_LIST_HEAD(&loc
->res_list
);
315 * vmw_binding_transfer: Transfer a context binding tracking entry.
317 * @cbs: Pointer to the persistent context binding state tracker.
318 * @bi: Information about the binding to track.
321 static void vmw_binding_transfer(struct vmw_ctx_binding_state
*cbs
,
322 const struct vmw_ctx_binding_state
*from
,
323 const struct vmw_ctx_bindinfo
*bi
)
325 size_t offset
= (unsigned long)bi
- (unsigned long)from
;
326 struct vmw_ctx_bindinfo
*loc
= (struct vmw_ctx_bindinfo
*)
327 ((unsigned long) cbs
+ offset
);
329 if (loc
->ctx
!= NULL
) {
330 WARN_ON(bi
->scrubbed
);
332 vmw_binding_drop(loc
);
335 if (bi
->res
!= NULL
) {
336 memcpy(loc
, bi
, vmw_binding_infos
[bi
->bt
].size
);
337 list_add_tail(&loc
->ctx_list
, &cbs
->list
);
338 list_add_tail(&loc
->res_list
, &loc
->res
->binding_head
);
343 * vmw_binding_state_kill - Kill all bindings associated with a
344 * struct vmw_ctx_binding state structure, and re-initialize the structure.
346 * @cbs: Pointer to the context binding state tracker.
348 * Emits commands to scrub all bindings associated with the
349 * context binding state tracker. Then re-initializes the whole structure.
351 void vmw_binding_state_kill(struct vmw_ctx_binding_state
*cbs
)
353 struct vmw_ctx_bindinfo
*entry
, *next
;
355 vmw_binding_state_scrub(cbs
);
356 list_for_each_entry_safe(entry
, next
, &cbs
->list
, ctx_list
)
357 vmw_binding_drop(entry
);
361 * vmw_binding_state_scrub - Scrub all bindings associated with a
362 * struct vmw_ctx_binding state structure.
364 * @cbs: Pointer to the context binding state tracker.
366 * Emits commands to scrub all bindings associated with the
367 * context binding state tracker.
369 void vmw_binding_state_scrub(struct vmw_ctx_binding_state
*cbs
)
371 struct vmw_ctx_bindinfo
*entry
;
373 list_for_each_entry(entry
, &cbs
->list
, ctx_list
) {
374 if (!entry
->scrubbed
) {
375 (void) vmw_binding_infos
[entry
->bt
].scrub_func
377 entry
->scrubbed
= true;
381 (void) vmw_binding_emit_dirty(cbs
);
385 * vmw_binding_res_list_kill - Kill all bindings on a
386 * resource binding list
388 * @head: list head of resource binding list
390 * Kills all bindings associated with a specific resource. Typically
391 * called before the resource is destroyed.
393 void vmw_binding_res_list_kill(struct list_head
*head
)
395 struct vmw_ctx_bindinfo
*entry
, *next
;
397 vmw_binding_res_list_scrub(head
);
398 list_for_each_entry_safe(entry
, next
, head
, res_list
)
399 vmw_binding_drop(entry
);
403 * vmw_binding_res_list_scrub - Scrub all bindings on a
404 * resource binding list
406 * @head: list head of resource binding list
408 * Scrub all bindings associated with a specific resource. Typically
409 * called before the resource is evicted.
411 void vmw_binding_res_list_scrub(struct list_head
*head
)
413 struct vmw_ctx_bindinfo
*entry
;
415 list_for_each_entry(entry
, head
, res_list
) {
416 if (!entry
->scrubbed
) {
417 (void) vmw_binding_infos
[entry
->bt
].scrub_func
419 entry
->scrubbed
= true;
423 list_for_each_entry(entry
, head
, res_list
) {
424 struct vmw_ctx_binding_state
*cbs
=
425 vmw_context_binding_state(entry
->ctx
);
427 (void) vmw_binding_emit_dirty(cbs
);
433 * vmw_binding_state_commit - Commit staged binding info
435 * @ctx: Pointer to context to commit the staged binding info to.
436 * @from: Staged binding info built during execbuf.
437 * @scrubbed: Transfer only scrubbed bindings.
439 * Transfers binding info from a temporary structure
440 * (typically used by execbuf) to the persistent
441 * structure in the context. This can be done once commands have been
442 * submitted to hardware
444 void vmw_binding_state_commit(struct vmw_ctx_binding_state
*to
,
445 struct vmw_ctx_binding_state
*from
)
447 struct vmw_ctx_bindinfo
*entry
, *next
;
449 list_for_each_entry_safe(entry
, next
, &from
->list
, ctx_list
) {
450 vmw_binding_transfer(to
, from
, entry
);
451 vmw_binding_drop(entry
);
456 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
458 * @ctx: The context resource
460 * Walks through the context binding list and rebinds all scrubbed
463 int vmw_binding_rebind_all(struct vmw_ctx_binding_state
*cbs
)
465 struct vmw_ctx_bindinfo
*entry
;
468 list_for_each_entry(entry
, &cbs
->list
, ctx_list
) {
469 if (likely(!entry
->scrubbed
))
472 if ((entry
->res
== NULL
|| entry
->res
->id
==
476 ret
= vmw_binding_infos
[entry
->bt
].scrub_func(entry
, true);
477 if (unlikely(ret
!= 0))
480 entry
->scrubbed
= false;
483 return vmw_binding_emit_dirty(cbs
);
487 * vmw_binding_scrub_shader - scrub a shader binding from a context.
489 * @bi: single binding information.
490 * @rebind: Whether to issue a bind instead of scrub command.
492 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
494 struct vmw_ctx_bindinfo_shader
*binding
=
495 container_of(bi
, typeof(*binding
), bi
);
496 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
498 SVGA3dCmdHeader header
;
499 SVGA3dCmdSetShader body
;
502 cmd
= vmw_fifo_reserve(dev_priv
, sizeof(*cmd
));
503 if (unlikely(cmd
== NULL
)) {
504 DRM_ERROR("Failed reserving FIFO space for shader "
509 cmd
->header
.id
= SVGA_3D_CMD_SET_SHADER
;
510 cmd
->header
.size
= sizeof(cmd
->body
);
511 cmd
->body
.cid
= bi
->ctx
->id
;
512 cmd
->body
.type
= binding
->shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
513 cmd
->body
.shid
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
514 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
520 * vmw_binding_scrub_render_target - scrub a render target binding
523 * @bi: single binding information.
524 * @rebind: Whether to issue a bind instead of scrub command.
526 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo
*bi
,
529 struct vmw_ctx_bindinfo_view
*binding
=
530 container_of(bi
, typeof(*binding
), bi
);
531 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
533 SVGA3dCmdHeader header
;
534 SVGA3dCmdSetRenderTarget body
;
537 cmd
= vmw_fifo_reserve(dev_priv
, sizeof(*cmd
));
538 if (unlikely(cmd
== NULL
)) {
539 DRM_ERROR("Failed reserving FIFO space for render target "
544 cmd
->header
.id
= SVGA_3D_CMD_SETRENDERTARGET
;
545 cmd
->header
.size
= sizeof(cmd
->body
);
546 cmd
->body
.cid
= bi
->ctx
->id
;
547 cmd
->body
.type
= binding
->slot
;
548 cmd
->body
.target
.sid
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
549 cmd
->body
.target
.face
= 0;
550 cmd
->body
.target
.mipmap
= 0;
551 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
557 * vmw_binding_scrub_texture - scrub a texture binding from a context.
559 * @bi: single binding information.
560 * @rebind: Whether to issue a bind instead of scrub command.
562 * TODO: Possibly complement this function with a function that takes
563 * a list of texture bindings and combines them to a single command.
565 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo
*bi
,
568 struct vmw_ctx_bindinfo_tex
*binding
=
569 container_of(bi
, typeof(*binding
), bi
);
570 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
572 SVGA3dCmdHeader header
;
574 SVGA3dCmdSetTextureState c
;
575 SVGA3dTextureState s1
;
579 cmd
= vmw_fifo_reserve(dev_priv
, sizeof(*cmd
));
580 if (unlikely(cmd
== NULL
)) {
581 DRM_ERROR("Failed reserving FIFO space for texture "
586 cmd
->header
.id
= SVGA_3D_CMD_SETTEXTURESTATE
;
587 cmd
->header
.size
= sizeof(cmd
->body
);
588 cmd
->body
.c
.cid
= bi
->ctx
->id
;
589 cmd
->body
.s1
.stage
= binding
->texture_stage
;
590 cmd
->body
.s1
.name
= SVGA3D_TS_BIND_TEXTURE
;
591 cmd
->body
.s1
.value
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
592 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
598 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
600 * @bi: single binding information.
601 * @rebind: Whether to issue a bind instead of scrub command.
603 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
605 struct vmw_ctx_bindinfo_shader
*binding
=
606 container_of(bi
, typeof(*binding
), bi
);
607 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
609 SVGA3dCmdHeader header
;
610 SVGA3dCmdDXSetShader body
;
613 cmd
= vmw_fifo_reserve_dx(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
614 if (unlikely(cmd
== NULL
)) {
615 DRM_ERROR("Failed reserving FIFO space for DX shader "
619 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SHADER
;
620 cmd
->header
.size
= sizeof(cmd
->body
);
621 cmd
->body
.type
= binding
->shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
622 cmd
->body
.shaderId
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
623 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
629 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
631 * @bi: single binding information.
632 * @rebind: Whether to issue a bind instead of scrub command.
634 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
636 struct vmw_ctx_bindinfo_cb
*binding
=
637 container_of(bi
, typeof(*binding
), bi
);
638 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
640 SVGA3dCmdHeader header
;
641 SVGA3dCmdDXSetSingleConstantBuffer body
;
644 cmd
= vmw_fifo_reserve_dx(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
645 if (unlikely(cmd
== NULL
)) {
646 DRM_ERROR("Failed reserving FIFO space for DX shader "
651 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER
;
652 cmd
->header
.size
= sizeof(cmd
->body
);
653 cmd
->body
.slot
= binding
->slot
;
654 cmd
->body
.type
= binding
->shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
656 cmd
->body
.offsetInBytes
= binding
->offset
;
657 cmd
->body
.sizeInBytes
= binding
->size
;
658 cmd
->body
.sid
= bi
->res
->id
;
660 cmd
->body
.offsetInBytes
= 0;
661 cmd
->body
.sizeInBytes
= 0;
662 cmd
->body
.sid
= SVGA3D_INVALID_ID
;
664 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
670 * vmw_collect_view_ids - Build view id data for a view binding command
671 * without checking which bindings actually need to be emitted
673 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
674 * @bi: Pointer to where the binding info array is stored in @cbs
675 * @max_num: Maximum number of entries in the @bi array.
677 * Scans the @bi array for bindings and builds a buffer of view id data.
678 * Stops at the first non-existing binding in the @bi array.
679 * On output, @cbs->bind_cmd_count contains the number of bindings to be
680 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
681 * contains the command data.
683 static void vmw_collect_view_ids(struct vmw_ctx_binding_state
*cbs
,
684 const struct vmw_ctx_bindinfo
*bi
,
687 const struct vmw_ctx_bindinfo_view
*biv
=
688 container_of(bi
, struct vmw_ctx_bindinfo_view
, bi
);
691 cbs
->bind_cmd_count
= 0;
692 cbs
->bind_first_slot
= 0;
694 for (i
= 0; i
< max_num
; ++i
, ++biv
) {
698 cbs
->bind_cmd_buffer
[cbs
->bind_cmd_count
++] =
699 ((biv
->bi
.scrubbed
) ?
700 SVGA3D_INVALID_ID
: biv
->bi
.res
->id
);
705 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
707 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
708 * @bi: Pointer to where the binding info array is stored in @cbs
709 * @dirty: Bitmap indicating which bindings need to be emitted.
710 * @max_num: Maximum number of entries in the @bi array.
712 * Scans the @bi array for bindings that need to be emitted and
713 * builds a buffer of view id data.
714 * On output, @cbs->bind_cmd_count contains the number of bindings to be
715 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
716 * binding, and @cbs->bind_cmd_buffer contains the command data.
718 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state
*cbs
,
719 const struct vmw_ctx_bindinfo
*bi
,
720 unsigned long *dirty
,
723 const struct vmw_ctx_bindinfo_view
*biv
=
724 container_of(bi
, struct vmw_ctx_bindinfo_view
, bi
);
725 unsigned long i
, next_bit
;
727 cbs
->bind_cmd_count
= 0;
728 i
= find_first_bit(dirty
, max_num
);
730 cbs
->bind_first_slot
= i
;
733 for (; i
< max_num
; ++i
, ++biv
) {
734 cbs
->bind_cmd_buffer
[cbs
->bind_cmd_count
++] =
735 ((!biv
->bi
.ctx
|| biv
->bi
.scrubbed
) ?
736 SVGA3D_INVALID_ID
: biv
->bi
.res
->id
);
739 next_bit
= find_next_bit(dirty
, max_num
, i
+ 1);
740 if (next_bit
>= max_num
)
747 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
751 static int vmw_emit_set_sr(struct vmw_ctx_binding_state
*cbs
,
754 const struct vmw_ctx_bindinfo
*loc
=
755 &cbs
->per_shader
[shader_slot
].shader_res
[0].bi
;
757 SVGA3dCmdHeader header
;
758 SVGA3dCmdDXSetShaderResources body
;
760 size_t cmd_size
, view_id_size
;
761 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
763 vmw_collect_dirty_view_ids(cbs
, loc
,
764 cbs
->per_shader
[shader_slot
].dirty_sr
,
765 SVGA3D_DX_MAX_SRVIEWS
);
766 if (cbs
->bind_cmd_count
== 0)
769 view_id_size
= cbs
->bind_cmd_count
*sizeof(uint32
);
770 cmd_size
= sizeof(*cmd
) + view_id_size
;
771 cmd
= vmw_fifo_reserve_dx(ctx
->dev_priv
, cmd_size
, ctx
->id
);
772 if (unlikely(cmd
== NULL
)) {
773 DRM_ERROR("Failed reserving FIFO space for DX shader"
774 " resource binding.\n");
778 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SHADER_RESOURCES
;
779 cmd
->header
.size
= sizeof(cmd
->body
) + view_id_size
;
780 cmd
->body
.type
= shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
781 cmd
->body
.startView
= cbs
->bind_first_slot
;
783 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, view_id_size
);
785 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
786 bitmap_clear(cbs
->per_shader
[shader_slot
].dirty_sr
,
787 cbs
->bind_first_slot
, cbs
->bind_cmd_count
);
793 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
795 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
797 static int vmw_emit_set_rt(struct vmw_ctx_binding_state
*cbs
)
799 const struct vmw_ctx_bindinfo
*loc
= &cbs
->render_targets
[0].bi
;
801 SVGA3dCmdHeader header
;
802 SVGA3dCmdDXSetRenderTargets body
;
804 size_t cmd_size
, view_id_size
;
805 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
807 vmw_collect_view_ids(cbs
, loc
, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS
);
808 view_id_size
= cbs
->bind_cmd_count
*sizeof(uint32
);
809 cmd_size
= sizeof(*cmd
) + view_id_size
;
810 cmd
= vmw_fifo_reserve_dx(ctx
->dev_priv
, cmd_size
, ctx
->id
);
811 if (unlikely(cmd
== NULL
)) {
812 DRM_ERROR("Failed reserving FIFO space for DX render-target"
817 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_RENDERTARGETS
;
818 cmd
->header
.size
= sizeof(cmd
->body
) + view_id_size
;
820 if (cbs
->ds_view
.bi
.ctx
&& !cbs
->ds_view
.bi
.scrubbed
)
821 cmd
->body
.depthStencilViewId
= cbs
->ds_view
.bi
.res
->id
;
823 cmd
->body
.depthStencilViewId
= SVGA3D_INVALID_ID
;
825 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, view_id_size
);
827 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
834 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
835 * without checking which bindings actually need to be emitted
837 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
838 * @bi: Pointer to where the binding info array is stored in @cbs
839 * @max_num: Maximum number of entries in the @bi array.
841 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
842 * Stops at the first non-existing binding in the @bi array.
843 * On output, @cbs->bind_cmd_count contains the number of bindings to be
844 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
845 * contains the command data.
847 static void vmw_collect_so_targets(struct vmw_ctx_binding_state
*cbs
,
848 const struct vmw_ctx_bindinfo
*bi
,
851 const struct vmw_ctx_bindinfo_so
*biso
=
852 container_of(bi
, struct vmw_ctx_bindinfo_so
, bi
);
854 SVGA3dSoTarget
*so_buffer
= (SVGA3dSoTarget
*) cbs
->bind_cmd_buffer
;
856 cbs
->bind_cmd_count
= 0;
857 cbs
->bind_first_slot
= 0;
859 for (i
= 0; i
< max_num
; ++i
, ++biso
, ++so_buffer
,
860 ++cbs
->bind_cmd_count
) {
864 if (!biso
->bi
.scrubbed
) {
865 so_buffer
->sid
= biso
->bi
.res
->id
;
866 so_buffer
->offset
= biso
->offset
;
867 so_buffer
->sizeInBytes
= biso
->size
;
869 so_buffer
->sid
= SVGA3D_INVALID_ID
;
870 so_buffer
->offset
= 0;
871 so_buffer
->sizeInBytes
= 0;
877 * vmw_binding_emit_set_so - Issue delayed streamout binding commands
879 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
881 static int vmw_emit_set_so(struct vmw_ctx_binding_state
*cbs
)
883 const struct vmw_ctx_bindinfo
*loc
= &cbs
->so_targets
[0].bi
;
885 SVGA3dCmdHeader header
;
886 SVGA3dCmdDXSetSOTargets body
;
888 size_t cmd_size
, so_target_size
;
889 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
891 vmw_collect_so_targets(cbs
, loc
, SVGA3D_DX_MAX_SOTARGETS
);
892 if (cbs
->bind_cmd_count
== 0)
895 so_target_size
= cbs
->bind_cmd_count
*sizeof(SVGA3dSoTarget
);
896 cmd_size
= sizeof(*cmd
) + so_target_size
;
897 cmd
= vmw_fifo_reserve_dx(ctx
->dev_priv
, cmd_size
, ctx
->id
);
898 if (unlikely(cmd
== NULL
)) {
899 DRM_ERROR("Failed reserving FIFO space for DX SO target"
904 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SOTARGETS
;
905 cmd
->header
.size
= sizeof(cmd
->body
) + so_target_size
;
906 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, so_target_size
);
908 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
915 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
917 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
920 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state
*cbs
)
922 struct vmw_dx_shader_bindings
*sb
= &cbs
->per_shader
[0];
926 for (i
= 0; i
< SVGA3D_NUM_SHADERTYPE_DX10
; ++i
, ++sb
) {
927 if (!test_bit(VMW_BINDING_PS_SR_BIT
, &sb
->dirty
))
930 ret
= vmw_emit_set_sr(cbs
, i
);
934 __clear_bit(VMW_BINDING_PS_SR_BIT
, &sb
->dirty
);
941 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
942 * SVGA3dCmdDXSetVertexBuffers command
944 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
945 * @bi: Pointer to where the binding info array is stored in @cbs
946 * @dirty: Bitmap indicating which bindings need to be emitted.
947 * @max_num: Maximum number of entries in the @bi array.
949 * Scans the @bi array for bindings that need to be emitted and
950 * builds a buffer of SVGA3dVertexBuffer data.
951 * On output, @cbs->bind_cmd_count contains the number of bindings to be
952 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
953 * binding, and @cbs->bind_cmd_buffer contains the command data.
955 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state
*cbs
,
956 const struct vmw_ctx_bindinfo
*bi
,
957 unsigned long *dirty
,
960 const struct vmw_ctx_bindinfo_vb
*biv
=
961 container_of(bi
, struct vmw_ctx_bindinfo_vb
, bi
);
962 unsigned long i
, next_bit
;
963 SVGA3dVertexBuffer
*vbs
= (SVGA3dVertexBuffer
*) &cbs
->bind_cmd_buffer
;
965 cbs
->bind_cmd_count
= 0;
966 i
= find_first_bit(dirty
, max_num
);
968 cbs
->bind_first_slot
= i
;
971 for (; i
< max_num
; ++i
, ++biv
, ++vbs
) {
972 if (!biv
->bi
.ctx
|| biv
->bi
.scrubbed
) {
973 vbs
->sid
= SVGA3D_INVALID_ID
;
977 vbs
->sid
= biv
->bi
.res
->id
;
978 vbs
->stride
= biv
->stride
;
979 vbs
->offset
= biv
->offset
;
981 cbs
->bind_cmd_count
++;
983 next_bit
= find_next_bit(dirty
, max_num
, i
+ 1);
984 if (next_bit
>= max_num
)
991 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
993 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
996 static int vmw_emit_set_vb(struct vmw_ctx_binding_state
*cbs
)
998 const struct vmw_ctx_bindinfo
*loc
=
999 &cbs
->vertex_buffers
[0].bi
;
1001 SVGA3dCmdHeader header
;
1002 SVGA3dCmdDXSetVertexBuffers body
;
1004 size_t cmd_size
, set_vb_size
;
1005 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
1007 vmw_collect_dirty_vbs(cbs
, loc
, cbs
->dirty_vb
,
1008 SVGA3D_DX_MAX_VERTEXBUFFERS
);
1009 if (cbs
->bind_cmd_count
== 0)
1012 set_vb_size
= cbs
->bind_cmd_count
*sizeof(SVGA3dVertexBuffer
);
1013 cmd_size
= sizeof(*cmd
) + set_vb_size
;
1014 cmd
= vmw_fifo_reserve_dx(ctx
->dev_priv
, cmd_size
, ctx
->id
);
1015 if (unlikely(cmd
== NULL
)) {
1016 DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
1021 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS
;
1022 cmd
->header
.size
= sizeof(cmd
->body
) + set_vb_size
;
1023 cmd
->body
.startBuffer
= cbs
->bind_first_slot
;
1025 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, set_vb_size
);
1027 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
1028 bitmap_clear(cbs
->dirty_vb
,
1029 cbs
->bind_first_slot
, cbs
->bind_cmd_count
);
1035 * vmw_binding_emit_dirty - Issue delayed binding commands
1037 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1039 * This function issues the delayed binding commands that arise from
1040 * previous scrub / unscrub calls. These binding commands are typically
1041 * commands that batch a number of bindings and therefore it makes sense
1044 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state
*cbs
)
1047 unsigned long hit
= 0;
1049 while ((hit
= find_next_bit(&cbs
->dirty
, VMW_BINDING_NUM_BITS
, hit
))
1050 < VMW_BINDING_NUM_BITS
) {
1053 case VMW_BINDING_RT_BIT
:
1054 ret
= vmw_emit_set_rt(cbs
);
1056 case VMW_BINDING_PS_BIT
:
1057 ret
= vmw_binding_emit_dirty_ps(cbs
);
1059 case VMW_BINDING_SO_BIT
:
1060 ret
= vmw_emit_set_so(cbs
);
1062 case VMW_BINDING_VB_BIT
:
1063 ret
= vmw_emit_set_vb(cbs
);
1071 __clear_bit(hit
, &cbs
->dirty
);
1079 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1080 * scrub from a context
1082 * @bi: single binding information.
1083 * @rebind: Whether to issue a bind instead of scrub command.
1085 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1087 struct vmw_ctx_bindinfo_view
*biv
=
1088 container_of(bi
, struct vmw_ctx_bindinfo_view
, bi
);
1089 struct vmw_ctx_binding_state
*cbs
=
1090 vmw_context_binding_state(bi
->ctx
);
1092 __set_bit(biv
->slot
, cbs
->per_shader
[biv
->shader_slot
].dirty_sr
);
1093 __set_bit(VMW_BINDING_PS_SR_BIT
,
1094 &cbs
->per_shader
[biv
->shader_slot
].dirty
);
1095 __set_bit(VMW_BINDING_PS_BIT
, &cbs
->dirty
);
1101 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1102 * scrub from a context
1104 * @bi: single binding information.
1105 * @rebind: Whether to issue a bind instead of scrub command.
1107 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1109 struct vmw_ctx_binding_state
*cbs
=
1110 vmw_context_binding_state(bi
->ctx
);
1112 __set_bit(VMW_BINDING_RT_BIT
, &cbs
->dirty
);
1118 * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1119 * scrub from a context
1121 * @bi: single binding information.
1122 * @rebind: Whether to issue a bind instead of scrub command.
1124 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1126 struct vmw_ctx_binding_state
*cbs
=
1127 vmw_context_binding_state(bi
->ctx
);
1129 __set_bit(VMW_BINDING_SO_BIT
, &cbs
->dirty
);
1135 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1136 * scrub from a context
1138 * @bi: single binding information.
1139 * @rebind: Whether to issue a bind instead of scrub command.
1141 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1143 struct vmw_ctx_bindinfo_vb
*bivb
=
1144 container_of(bi
, struct vmw_ctx_bindinfo_vb
, bi
);
1145 struct vmw_ctx_binding_state
*cbs
=
1146 vmw_context_binding_state(bi
->ctx
);
1148 __set_bit(bivb
->slot
, cbs
->dirty_vb
);
1149 __set_bit(VMW_BINDING_VB_BIT
, &cbs
->dirty
);
1155 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1157 * @bi: single binding information.
1158 * @rebind: Whether to issue a bind instead of scrub command.
1160 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1162 struct vmw_ctx_bindinfo_ib
*binding
=
1163 container_of(bi
, typeof(*binding
), bi
);
1164 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
1166 SVGA3dCmdHeader header
;
1167 SVGA3dCmdDXSetIndexBuffer body
;
1170 cmd
= vmw_fifo_reserve_dx(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
1171 if (unlikely(cmd
== NULL
)) {
1172 DRM_ERROR("Failed reserving FIFO space for DX index buffer "
1176 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_INDEX_BUFFER
;
1177 cmd
->header
.size
= sizeof(cmd
->body
);
1179 cmd
->body
.sid
= bi
->res
->id
;
1180 cmd
->body
.format
= binding
->format
;
1181 cmd
->body
.offset
= binding
->offset
;
1183 cmd
->body
.sid
= SVGA3D_INVALID_ID
;
1184 cmd
->body
.format
= 0;
1185 cmd
->body
.offset
= 0;
1188 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
1194 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1195 * memory accounting.
1197 * @dev_priv: Pointer to a device private structure.
1199 * Returns a pointer to a newly allocated struct or an error pointer on error.
1201 struct vmw_ctx_binding_state
*
1202 vmw_binding_state_alloc(struct vmw_private
*dev_priv
)
1204 struct vmw_ctx_binding_state
*cbs
;
1205 struct ttm_operation_ctx ctx
= {
1206 .interruptible
= false,
1207 .no_wait_gpu
= false
1211 ret
= ttm_mem_global_alloc(vmw_mem_glob(dev_priv
), sizeof(*cbs
),
1214 return ERR_PTR(ret
);
1216 cbs
= vzalloc(sizeof(*cbs
));
1218 ttm_mem_global_free(vmw_mem_glob(dev_priv
), sizeof(*cbs
));
1219 return ERR_PTR(-ENOMEM
);
1222 cbs
->dev_priv
= dev_priv
;
1223 INIT_LIST_HEAD(&cbs
->list
);
1229 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1230 * memory accounting info.
1232 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1234 void vmw_binding_state_free(struct vmw_ctx_binding_state
*cbs
)
1236 struct vmw_private
*dev_priv
= cbs
->dev_priv
;
1239 ttm_mem_global_free(vmw_mem_glob(dev_priv
), sizeof(*cbs
));
1243 * vmw_binding_state_list - Get the binding list of a
1244 * struct vmw_ctx_binding_state
1246 * @cbs: Pointer to the struct vmw_ctx_binding_state
1248 * Returns the binding list which can be used to traverse through the bindings
1249 * and access the resource information of all bindings.
1251 struct list_head
*vmw_binding_state_list(struct vmw_ctx_binding_state
*cbs
)
1257 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1259 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1261 * Drops all bindings registered in @cbs. No device binding actions are
1264 void vmw_binding_state_reset(struct vmw_ctx_binding_state
*cbs
)
1266 struct vmw_ctx_bindinfo
*entry
, *next
;
1268 list_for_each_entry_safe(entry
, next
, &cbs
->list
, ctx_list
)
1269 vmw_binding_drop(entry
);
1273 * This function is unused at run-time, and only used to hold various build
1274 * asserts important for code optimization assumptions.
1276 static void vmw_binding_build_asserts(void)
1278 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10
!= 3);
1279 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS
> SVGA3D_RT_MAX
);
1280 BUILD_BUG_ON(sizeof(uint32
) != sizeof(u32
));
1283 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1286 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS
< SVGA3D_RT_MAX
);
1287 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS
< SVGA3D_DX_MAX_SRVIEWS
);
1288 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS
< SVGA3D_DX_MAX_CONSTBUFFERS
);
1291 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1292 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1294 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS
*sizeof(SVGA3dSoTarget
) >
1295 VMW_MAX_VIEW_BINDINGS
*sizeof(u32
));
1296 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS
*sizeof(SVGA3dVertexBuffer
) >
1297 VMW_MAX_VIEW_BINDINGS
*sizeof(u32
));