Input: xpad - add support for Xbox1 PDP Camo series gamepad
[linux/fpc-iii.git] / drivers / gpu / drm / vc4 / vc4_drv.h
blob50a55ef999d6f669542306aa71e56ce47cb12951
1 /*
2 * Copyright (C) 2015 Broadcom
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
12 struct vc4_dev {
13 struct drm_device *dev;
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
18 struct vc4_v3d *v3d;
19 struct vc4_dpi *dpi;
21 struct drm_fbdev_cma *fbdev;
23 struct vc4_hang_state *hang_state;
25 /* The kernel-space BO cache. Tracks buffers that have been
26 * unreferenced by all other users (refcounts of 0!) but not
27 * yet freed, so we can do cheap allocations.
29 struct vc4_bo_cache {
30 /* Array of list heads for entries in the BO cache,
31 * based on number of pages, so we can do O(1) lookups
32 * in the cache when allocating.
34 struct list_head *size_list;
35 uint32_t size_list_size;
37 /* List of all BOs in the cache, ordered by age, so we
38 * can do O(1) lookups when trying to free old
39 * buffers.
41 struct list_head time_list;
42 struct work_struct time_work;
43 struct timer_list time_timer;
44 } bo_cache;
46 struct vc4_bo_stats {
47 u32 num_allocated;
48 u32 size_allocated;
49 u32 num_cached;
50 u32 size_cached;
51 } bo_stats;
53 /* Protects bo_cache and the BO stats. */
54 struct mutex bo_lock;
56 /* Sequence number for the last job queued in bin_job_list.
57 * Starts at 0 (no jobs emitted).
59 uint64_t emit_seqno;
61 /* Sequence number for the last completed job on the GPU.
62 * Starts at 0 (no jobs completed).
64 uint64_t finished_seqno;
66 /* List of all struct vc4_exec_info for jobs to be executed in
67 * the binner. The first job in the list is the one currently
68 * programmed into ct0ca for execution.
70 struct list_head bin_job_list;
72 /* List of all struct vc4_exec_info for jobs that have
73 * completed binning and are ready for rendering. The first
74 * job in the list is the one currently programmed into ct1ca
75 * for execution.
77 struct list_head render_job_list;
79 /* List of the finished vc4_exec_infos waiting to be freed by
80 * job_done_work.
82 struct list_head job_done_list;
83 /* Spinlock used to synchronize the job_list and seqno
84 * accesses between the IRQ handler and GEM ioctls.
86 spinlock_t job_lock;
87 wait_queue_head_t job_wait_queue;
88 struct work_struct job_done_work;
90 /* List of struct vc4_seqno_cb for callbacks to be made from a
91 * workqueue when the given seqno is passed.
93 struct list_head seqno_cb_list;
95 /* The binner overflow memory that's currently set up in
96 * BPOA/BPOS registers. When overflow occurs and a new one is
97 * allocated, the previous one will be moved to
98 * vc4->current_exec's free list.
100 struct vc4_bo *overflow_mem;
101 struct work_struct overflow_mem_work;
103 int power_refcount;
105 /* Mutex controlling the power refcount. */
106 struct mutex power_lock;
108 struct {
109 struct timer_list timer;
110 struct work_struct reset_work;
111 } hangcheck;
113 struct semaphore async_modeset;
116 static inline struct vc4_dev *
117 to_vc4_dev(struct drm_device *dev)
119 return (struct vc4_dev *)dev->dev_private;
122 struct vc4_bo {
123 struct drm_gem_cma_object base;
125 /* seqno of the last job to render using this BO. */
126 uint64_t seqno;
128 /* seqno of the last job to use the RCL to write to this BO.
130 * Note that this doesn't include binner overflow memory
131 * writes.
133 uint64_t write_seqno;
135 /* List entry for the BO's position in either
136 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
138 struct list_head unref_head;
140 /* Time in jiffies when the BO was put in vc4->bo_cache. */
141 unsigned long free_time;
143 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
144 struct list_head size_head;
146 /* Struct for shader validation state, if created by
147 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
149 struct vc4_validated_shader_info *validated_shader;
152 static inline struct vc4_bo *
153 to_vc4_bo(struct drm_gem_object *bo)
155 return (struct vc4_bo *)bo;
158 struct vc4_seqno_cb {
159 struct work_struct work;
160 uint64_t seqno;
161 void (*func)(struct vc4_seqno_cb *cb);
164 struct vc4_v3d {
165 struct vc4_dev *vc4;
166 struct platform_device *pdev;
167 void __iomem *regs;
170 struct vc4_hvs {
171 struct platform_device *pdev;
172 void __iomem *regs;
173 u32 __iomem *dlist;
175 /* Memory manager for CRTCs to allocate space in the display
176 * list. Units are dwords.
178 struct drm_mm dlist_mm;
179 /* Memory manager for the LBM memory used by HVS scaling. */
180 struct drm_mm lbm_mm;
181 spinlock_t mm_lock;
183 struct drm_mm_node mitchell_netravali_filter;
186 struct vc4_plane {
187 struct drm_plane base;
190 static inline struct vc4_plane *
191 to_vc4_plane(struct drm_plane *plane)
193 return (struct vc4_plane *)plane;
196 enum vc4_encoder_type {
197 VC4_ENCODER_TYPE_NONE,
198 VC4_ENCODER_TYPE_HDMI,
199 VC4_ENCODER_TYPE_VEC,
200 VC4_ENCODER_TYPE_DSI0,
201 VC4_ENCODER_TYPE_DSI1,
202 VC4_ENCODER_TYPE_SMI,
203 VC4_ENCODER_TYPE_DPI,
206 struct vc4_encoder {
207 struct drm_encoder base;
208 enum vc4_encoder_type type;
209 u32 clock_select;
212 static inline struct vc4_encoder *
213 to_vc4_encoder(struct drm_encoder *encoder)
215 return container_of(encoder, struct vc4_encoder, base);
218 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
219 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
220 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
221 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
223 struct vc4_exec_info {
224 /* Sequence number for this bin/render job. */
225 uint64_t seqno;
227 /* Latest write_seqno of any BO that binning depends on. */
228 uint64_t bin_dep_seqno;
230 /* Last current addresses the hardware was processing when the
231 * hangcheck timer checked on us.
233 uint32_t last_ct0ca, last_ct1ca;
235 /* Kernel-space copy of the ioctl arguments */
236 struct drm_vc4_submit_cl *args;
238 /* This is the array of BOs that were looked up at the start of exec.
239 * Command validation will use indices into this array.
241 struct drm_gem_cma_object **bo;
242 uint32_t bo_count;
244 /* List of BOs that are being written by the RCL. Other than
245 * the binner temporary storage, this is all the BOs written
246 * by the job.
248 struct drm_gem_cma_object *rcl_write_bo[4];
249 uint32_t rcl_write_bo_count;
251 /* Pointers for our position in vc4->job_list */
252 struct list_head head;
254 /* List of other BOs used in the job that need to be released
255 * once the job is complete.
257 struct list_head unref_list;
259 /* Current unvalidated indices into @bo loaded by the non-hardware
260 * VC4_PACKET_GEM_HANDLES.
262 uint32_t bo_index[2];
264 /* This is the BO where we store the validated command lists, shader
265 * records, and uniforms.
267 struct drm_gem_cma_object *exec_bo;
270 * This tracks the per-shader-record state (packet 64) that
271 * determines the length of the shader record and the offset
272 * it's expected to be found at. It gets read in from the
273 * command lists.
275 struct vc4_shader_state {
276 uint32_t addr;
277 /* Maximum vertex index referenced by any primitive using this
278 * shader state.
280 uint32_t max_index;
281 } *shader_state;
283 /** How many shader states the user declared they were using. */
284 uint32_t shader_state_size;
285 /** How many shader state records the validator has seen. */
286 uint32_t shader_state_count;
288 bool found_tile_binning_mode_config_packet;
289 bool found_start_tile_binning_packet;
290 bool found_increment_semaphore_packet;
291 bool found_flush;
292 uint8_t bin_tiles_x, bin_tiles_y;
293 struct drm_gem_cma_object *tile_bo;
294 uint32_t tile_alloc_offset;
297 * Computed addresses pointing into exec_bo where we start the
298 * bin thread (ct0) and render thread (ct1).
300 uint32_t ct0ca, ct0ea;
301 uint32_t ct1ca, ct1ea;
303 /* Pointer to the unvalidated bin CL (if present). */
304 void *bin_u;
306 /* Pointers to the shader recs. These paddr gets incremented as CL
307 * packets are relocated in validate_gl_shader_state, and the vaddrs
308 * (u and v) get incremented and size decremented as the shader recs
309 * themselves are validated.
311 void *shader_rec_u;
312 void *shader_rec_v;
313 uint32_t shader_rec_p;
314 uint32_t shader_rec_size;
316 /* Pointers to the uniform data. These pointers are incremented, and
317 * size decremented, as each batch of uniforms is uploaded.
319 void *uniforms_u;
320 void *uniforms_v;
321 uint32_t uniforms_p;
322 uint32_t uniforms_size;
325 static inline struct vc4_exec_info *
326 vc4_first_bin_job(struct vc4_dev *vc4)
328 return list_first_entry_or_null(&vc4->bin_job_list,
329 struct vc4_exec_info, head);
332 static inline struct vc4_exec_info *
333 vc4_first_render_job(struct vc4_dev *vc4)
335 return list_first_entry_or_null(&vc4->render_job_list,
336 struct vc4_exec_info, head);
339 static inline struct vc4_exec_info *
340 vc4_last_render_job(struct vc4_dev *vc4)
342 if (list_empty(&vc4->render_job_list))
343 return NULL;
344 return list_last_entry(&vc4->render_job_list,
345 struct vc4_exec_info, head);
349 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
350 * setup parameters.
352 * This will be used at draw time to relocate the reference to the texture
353 * contents in p0, and validate that the offset combined with
354 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
355 * Note that the hardware treats unprovided config parameters as 0, so not all
356 * of them need to be set up for every texure sample, and we'll store ~0 as
357 * the offset to mark the unused ones.
359 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
360 * Setup") for definitions of the texture parameters.
362 struct vc4_texture_sample_info {
363 bool is_direct;
364 uint32_t p_offset[4];
368 * struct vc4_validated_shader_info - information about validated shaders that
369 * needs to be used from command list validation.
371 * For a given shader, each time a shader state record references it, we need
372 * to verify that the shader doesn't read more uniforms than the shader state
373 * record's uniform BO pointer can provide, and we need to apply relocations
374 * and validate the shader state record's uniforms that define the texture
375 * samples.
377 struct vc4_validated_shader_info {
378 uint32_t uniforms_size;
379 uint32_t uniforms_src_size;
380 uint32_t num_texture_samples;
381 struct vc4_texture_sample_info *texture_samples;
383 uint32_t num_uniform_addr_offsets;
384 uint32_t *uniform_addr_offsets;
388 * _wait_for - magic (register) wait macro
390 * Does the right thing for modeset paths when run under kdgb or similar atomic
391 * contexts. Note that it's important that we check the condition again after
392 * having timed out, since the timeout could be due to preemption or similar and
393 * we've never had a chance to check the condition before the timeout.
395 #define _wait_for(COND, MS, W) ({ \
396 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
397 int ret__ = 0; \
398 while (!(COND)) { \
399 if (time_after(jiffies, timeout__)) { \
400 if (!(COND)) \
401 ret__ = -ETIMEDOUT; \
402 break; \
404 if (W && drm_can_sleep()) { \
405 msleep(W); \
406 } else { \
407 cpu_relax(); \
410 ret__; \
413 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
415 /* vc4_bo.c */
416 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
417 void vc4_free_object(struct drm_gem_object *gem_obj);
418 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
419 bool from_cache);
420 int vc4_dumb_create(struct drm_file *file_priv,
421 struct drm_device *dev,
422 struct drm_mode_create_dumb *args);
423 struct dma_buf *vc4_prime_export(struct drm_device *dev,
424 struct drm_gem_object *obj, int flags);
425 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
426 struct drm_file *file_priv);
427 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
428 struct drm_file *file_priv);
429 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
430 struct drm_file *file_priv);
431 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
432 struct drm_file *file_priv);
433 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
434 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
435 void *vc4_prime_vmap(struct drm_gem_object *obj);
436 void vc4_bo_cache_init(struct drm_device *dev);
437 void vc4_bo_cache_destroy(struct drm_device *dev);
438 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
440 /* vc4_crtc.c */
441 extern struct platform_driver vc4_crtc_driver;
442 int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
443 void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
444 bool vc4_event_pending(struct drm_crtc *crtc);
445 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
446 int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
447 unsigned int flags, int *vpos, int *hpos,
448 ktime_t *stime, ktime_t *etime,
449 const struct drm_display_mode *mode);
450 int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
451 int *max_error, struct timeval *vblank_time,
452 unsigned flags);
454 /* vc4_debugfs.c */
455 int vc4_debugfs_init(struct drm_minor *minor);
456 void vc4_debugfs_cleanup(struct drm_minor *minor);
458 /* vc4_drv.c */
459 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
461 /* vc4_dpi.c */
462 extern struct platform_driver vc4_dpi_driver;
463 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
465 /* vc4_gem.c */
466 void vc4_gem_init(struct drm_device *dev);
467 void vc4_gem_destroy(struct drm_device *dev);
468 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
469 struct drm_file *file_priv);
470 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
471 struct drm_file *file_priv);
472 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
473 struct drm_file *file_priv);
474 void vc4_submit_next_bin_job(struct drm_device *dev);
475 void vc4_submit_next_render_job(struct drm_device *dev);
476 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
477 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
478 uint64_t timeout_ns, bool interruptible);
479 void vc4_job_handle_completed(struct vc4_dev *vc4);
480 int vc4_queue_seqno_cb(struct drm_device *dev,
481 struct vc4_seqno_cb *cb, uint64_t seqno,
482 void (*func)(struct vc4_seqno_cb *cb));
484 /* vc4_hdmi.c */
485 extern struct platform_driver vc4_hdmi_driver;
486 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
488 /* vc4_irq.c */
489 irqreturn_t vc4_irq(int irq, void *arg);
490 void vc4_irq_preinstall(struct drm_device *dev);
491 int vc4_irq_postinstall(struct drm_device *dev);
492 void vc4_irq_uninstall(struct drm_device *dev);
493 void vc4_irq_reset(struct drm_device *dev);
495 /* vc4_hvs.c */
496 extern struct platform_driver vc4_hvs_driver;
497 void vc4_hvs_dump_state(struct drm_device *dev);
498 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
500 /* vc4_kms.c */
501 int vc4_kms_load(struct drm_device *dev);
503 /* vc4_plane.c */
504 struct drm_plane *vc4_plane_init(struct drm_device *dev,
505 enum drm_plane_type type);
506 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
507 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
508 void vc4_plane_async_set_fb(struct drm_plane *plane,
509 struct drm_framebuffer *fb);
511 /* vc4_v3d.c */
512 extern struct platform_driver vc4_v3d_driver;
513 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
514 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
516 /* vc4_validate.c */
518 vc4_validate_bin_cl(struct drm_device *dev,
519 void *validated,
520 void *unvalidated,
521 struct vc4_exec_info *exec);
524 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
526 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
527 uint32_t hindex);
529 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
531 bool vc4_check_tex_size(struct vc4_exec_info *exec,
532 struct drm_gem_cma_object *fbo,
533 uint32_t offset, uint8_t tiling_format,
534 uint32_t width, uint32_t height, uint8_t cpp);
536 /* vc4_validate_shader.c */
537 struct vc4_validated_shader_info *
538 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);