2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
30 #include "uapi/drm/vc4_drm.h"
33 #include "vc4_trace.h"
36 vc4_queue_hangcheck(struct drm_device
*dev
)
38 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
40 mod_timer(&vc4
->hangcheck
.timer
,
41 round_jiffies_up(jiffies
+ msecs_to_jiffies(100)));
44 struct vc4_hang_state
{
45 struct drm_vc4_get_hang_state user_state
;
48 struct drm_gem_object
**bo
;
52 vc4_free_hang_state(struct drm_device
*dev
, struct vc4_hang_state
*state
)
56 mutex_lock(&dev
->struct_mutex
);
57 for (i
= 0; i
< state
->user_state
.bo_count
; i
++)
58 drm_gem_object_unreference(state
->bo
[i
]);
59 mutex_unlock(&dev
->struct_mutex
);
65 vc4_get_hang_state_ioctl(struct drm_device
*dev
, void *data
,
66 struct drm_file
*file_priv
)
68 struct drm_vc4_get_hang_state
*get_state
= data
;
69 struct drm_vc4_get_hang_state_bo
*bo_state
;
70 struct vc4_hang_state
*kernel_state
;
71 struct drm_vc4_get_hang_state
*state
;
72 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
73 unsigned long irqflags
;
77 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
78 kernel_state
= vc4
->hang_state
;
80 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
83 state
= &kernel_state
->user_state
;
85 /* If the user's array isn't big enough, just return the
86 * required array size.
88 if (get_state
->bo_count
< state
->bo_count
) {
89 get_state
->bo_count
= state
->bo_count
;
90 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
94 vc4
->hang_state
= NULL
;
95 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
97 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
98 state
->bo
= get_state
->bo
;
99 memcpy(get_state
, state
, sizeof(*state
));
101 bo_state
= kcalloc(state
->bo_count
, sizeof(*bo_state
), GFP_KERNEL
);
107 for (i
= 0; i
< state
->bo_count
; i
++) {
108 struct vc4_bo
*vc4_bo
= to_vc4_bo(kernel_state
->bo
[i
]);
111 ret
= drm_gem_handle_create(file_priv
, kernel_state
->bo
[i
],
115 state
->bo_count
= i
- 1;
118 bo_state
[i
].handle
= handle
;
119 bo_state
[i
].paddr
= vc4_bo
->base
.paddr
;
120 bo_state
[i
].size
= vc4_bo
->base
.base
.size
;
123 if (copy_to_user((void __user
*)(uintptr_t)get_state
->bo
,
125 state
->bo_count
* sizeof(*bo_state
)))
132 vc4_free_hang_state(dev
, kernel_state
);
139 vc4_save_hang_state(struct drm_device
*dev
)
141 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
142 struct drm_vc4_get_hang_state
*state
;
143 struct vc4_hang_state
*kernel_state
;
144 struct vc4_exec_info
*exec
[2];
146 unsigned long irqflags
;
147 unsigned int i
, j
, unref_list_count
, prev_idx
;
149 kernel_state
= kcalloc(1, sizeof(*kernel_state
), GFP_KERNEL
);
153 state
= &kernel_state
->user_state
;
155 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
156 exec
[0] = vc4_first_bin_job(vc4
);
157 exec
[1] = vc4_first_render_job(vc4
);
158 if (!exec
[0] && !exec
[1]) {
159 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
163 /* Get the bos from both binner and renderer into hang state. */
165 for (i
= 0; i
< 2; i
++) {
169 unref_list_count
= 0;
170 list_for_each_entry(bo
, &exec
[i
]->unref_list
, unref_head
)
172 state
->bo_count
+= exec
[i
]->bo_count
+ unref_list_count
;
175 kernel_state
->bo
= kcalloc(state
->bo_count
,
176 sizeof(*kernel_state
->bo
), GFP_ATOMIC
);
178 if (!kernel_state
->bo
) {
179 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
184 for (i
= 0; i
< 2; i
++) {
188 for (j
= 0; j
< exec
[i
]->bo_count
; j
++) {
189 drm_gem_object_reference(&exec
[i
]->bo
[j
]->base
);
190 kernel_state
->bo
[j
+ prev_idx
] = &exec
[i
]->bo
[j
]->base
;
193 list_for_each_entry(bo
, &exec
[i
]->unref_list
, unref_head
) {
194 drm_gem_object_reference(&bo
->base
.base
);
195 kernel_state
->bo
[j
+ prev_idx
] = &bo
->base
.base
;
202 state
->start_bin
= exec
[0]->ct0ca
;
204 state
->start_render
= exec
[1]->ct1ca
;
206 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
208 state
->ct0ca
= V3D_READ(V3D_CTNCA(0));
209 state
->ct0ea
= V3D_READ(V3D_CTNEA(0));
211 state
->ct1ca
= V3D_READ(V3D_CTNCA(1));
212 state
->ct1ea
= V3D_READ(V3D_CTNEA(1));
214 state
->ct0cs
= V3D_READ(V3D_CTNCS(0));
215 state
->ct1cs
= V3D_READ(V3D_CTNCS(1));
217 state
->ct0ra0
= V3D_READ(V3D_CT00RA0
);
218 state
->ct1ra0
= V3D_READ(V3D_CT01RA0
);
220 state
->bpca
= V3D_READ(V3D_BPCA
);
221 state
->bpcs
= V3D_READ(V3D_BPCS
);
222 state
->bpoa
= V3D_READ(V3D_BPOA
);
223 state
->bpos
= V3D_READ(V3D_BPOS
);
225 state
->vpmbase
= V3D_READ(V3D_VPMBASE
);
227 state
->dbge
= V3D_READ(V3D_DBGE
);
228 state
->fdbgo
= V3D_READ(V3D_FDBGO
);
229 state
->fdbgb
= V3D_READ(V3D_FDBGB
);
230 state
->fdbgr
= V3D_READ(V3D_FDBGR
);
231 state
->fdbgs
= V3D_READ(V3D_FDBGS
);
232 state
->errstat
= V3D_READ(V3D_ERRSTAT
);
234 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
235 if (vc4
->hang_state
) {
236 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
237 vc4_free_hang_state(dev
, kernel_state
);
239 vc4
->hang_state
= kernel_state
;
240 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
245 vc4_reset(struct drm_device
*dev
)
247 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
249 DRM_INFO("Resetting GPU.\n");
251 mutex_lock(&vc4
->power_lock
);
252 if (vc4
->power_refcount
) {
253 /* Power the device off and back on the by dropping the
254 * reference on runtime PM.
256 pm_runtime_put_sync_suspend(&vc4
->v3d
->pdev
->dev
);
257 pm_runtime_get_sync(&vc4
->v3d
->pdev
->dev
);
259 mutex_unlock(&vc4
->power_lock
);
263 /* Rearm the hangcheck -- another job might have been waiting
264 * for our hung one to get kicked off, and vc4_irq_reset()
265 * would have started it.
267 vc4_queue_hangcheck(dev
);
271 vc4_reset_work(struct work_struct
*work
)
273 struct vc4_dev
*vc4
=
274 container_of(work
, struct vc4_dev
, hangcheck
.reset_work
);
276 vc4_save_hang_state(vc4
->dev
);
282 vc4_hangcheck_elapsed(unsigned long data
)
284 struct drm_device
*dev
= (struct drm_device
*)data
;
285 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
286 uint32_t ct0ca
, ct1ca
;
287 unsigned long irqflags
;
288 struct vc4_exec_info
*bin_exec
, *render_exec
;
290 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
292 bin_exec
= vc4_first_bin_job(vc4
);
293 render_exec
= vc4_first_render_job(vc4
);
295 /* If idle, we can stop watching for hangs. */
296 if (!bin_exec
&& !render_exec
) {
297 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
301 ct0ca
= V3D_READ(V3D_CTNCA(0));
302 ct1ca
= V3D_READ(V3D_CTNCA(1));
304 /* If we've made any progress in execution, rearm the timer
307 if ((bin_exec
&& ct0ca
!= bin_exec
->last_ct0ca
) ||
308 (render_exec
&& ct1ca
!= render_exec
->last_ct1ca
)) {
310 bin_exec
->last_ct0ca
= ct0ca
;
312 render_exec
->last_ct1ca
= ct1ca
;
313 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
314 vc4_queue_hangcheck(dev
);
318 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
320 /* We've gone too long with no progress, reset. This has to
321 * be done from a work struct, since resetting can sleep and
322 * this timer hook isn't allowed to.
324 schedule_work(&vc4
->hangcheck
.reset_work
);
328 submit_cl(struct drm_device
*dev
, uint32_t thread
, uint32_t start
, uint32_t end
)
330 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
332 /* Set the current and end address of the control list.
333 * Writing the end register is what starts the job.
335 V3D_WRITE(V3D_CTNCA(thread
), start
);
336 V3D_WRITE(V3D_CTNEA(thread
), end
);
340 vc4_wait_for_seqno(struct drm_device
*dev
, uint64_t seqno
, uint64_t timeout_ns
,
343 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
345 unsigned long timeout_expire
;
348 if (vc4
->finished_seqno
>= seqno
)
354 timeout_expire
= jiffies
+ nsecs_to_jiffies(timeout_ns
);
356 trace_vc4_wait_for_seqno_begin(dev
, seqno
, timeout_ns
);
358 prepare_to_wait(&vc4
->job_wait_queue
, &wait
,
359 interruptible
? TASK_INTERRUPTIBLE
:
360 TASK_UNINTERRUPTIBLE
);
362 if (interruptible
&& signal_pending(current
)) {
367 if (vc4
->finished_seqno
>= seqno
)
370 if (timeout_ns
!= ~0ull) {
371 if (time_after_eq(jiffies
, timeout_expire
)) {
375 schedule_timeout(timeout_expire
- jiffies
);
381 finish_wait(&vc4
->job_wait_queue
, &wait
);
382 trace_vc4_wait_for_seqno_end(dev
, seqno
);
388 vc4_flush_caches(struct drm_device
*dev
)
390 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
392 /* Flush the GPU L2 caches. These caches sit on top of system
393 * L3 (the 128kb or so shared with the CPU), and are
394 * non-allocating in the L3.
396 V3D_WRITE(V3D_L2CACTL
,
399 V3D_WRITE(V3D_SLCACTL
,
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC
) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC
) |
402 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC
) |
403 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC
));
406 /* Sets the registers for the next job to be actually be executed in
409 * The job_lock should be held during this.
412 vc4_submit_next_bin_job(struct drm_device
*dev
)
414 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
415 struct vc4_exec_info
*exec
;
418 exec
= vc4_first_bin_job(vc4
);
422 vc4_flush_caches(dev
);
424 /* Disable the binner's pre-loaded overflow memory address */
425 V3D_WRITE(V3D_BPOA
, 0);
426 V3D_WRITE(V3D_BPOS
, 0);
428 /* Either put the job in the binner if it uses the binner, or
429 * immediately move it to the to-be-rendered queue.
431 if (exec
->ct0ca
!= exec
->ct0ea
) {
432 submit_cl(dev
, 0, exec
->ct0ca
, exec
->ct0ea
);
434 vc4_move_job_to_render(dev
, exec
);
440 vc4_submit_next_render_job(struct drm_device
*dev
)
442 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
443 struct vc4_exec_info
*exec
= vc4_first_render_job(vc4
);
448 submit_cl(dev
, 1, exec
->ct1ca
, exec
->ct1ea
);
452 vc4_move_job_to_render(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
454 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
455 bool was_empty
= list_empty(&vc4
->render_job_list
);
457 list_move_tail(&exec
->head
, &vc4
->render_job_list
);
459 vc4_submit_next_render_job(dev
);
463 vc4_update_bo_seqnos(struct vc4_exec_info
*exec
, uint64_t seqno
)
468 for (i
= 0; i
< exec
->bo_count
; i
++) {
469 bo
= to_vc4_bo(&exec
->bo
[i
]->base
);
473 list_for_each_entry(bo
, &exec
->unref_list
, unref_head
) {
478 /* Queues a struct vc4_exec_info for execution. If no job is
479 * currently executing, then submits it.
481 * Unlike most GPUs, our hardware only handles one command list at a
482 * time. To queue multiple jobs at once, we'd need to edit the
483 * previous command list to have a jump to the new one at the end, and
484 * then bump the end address. That's a change for a later date,
488 vc4_queue_submit(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
490 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
492 unsigned long irqflags
;
494 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
496 seqno
= ++vc4
->emit_seqno
;
498 vc4_update_bo_seqnos(exec
, seqno
);
500 list_add_tail(&exec
->head
, &vc4
->bin_job_list
);
502 /* If no job was executing, kick ours off. Otherwise, it'll
503 * get started when the previous job's flush done interrupt
506 if (vc4_first_bin_job(vc4
) == exec
) {
507 vc4_submit_next_bin_job(dev
);
508 vc4_queue_hangcheck(dev
);
511 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
515 * Looks up a bunch of GEM handles for BOs and stores the array for
516 * use in the command validator that actually writes relocated
517 * addresses pointing to them.
520 vc4_cl_lookup_bos(struct drm_device
*dev
,
521 struct drm_file
*file_priv
,
522 struct vc4_exec_info
*exec
)
524 struct drm_vc4_submit_cl
*args
= exec
->args
;
529 exec
->bo_count
= args
->bo_handle_count
;
531 if (!exec
->bo_count
) {
532 /* See comment on bo_index for why we have to check
535 DRM_ERROR("Rendering requires BOs to validate\n");
539 exec
->bo
= kcalloc(exec
->bo_count
, sizeof(struct drm_gem_cma_object
*),
542 DRM_ERROR("Failed to allocate validated BO pointers\n");
546 handles
= drm_malloc_ab(exec
->bo_count
, sizeof(uint32_t));
548 DRM_ERROR("Failed to allocate incoming GEM handles\n");
552 ret
= copy_from_user(handles
,
553 (void __user
*)(uintptr_t)args
->bo_handles
,
554 exec
->bo_count
* sizeof(uint32_t));
556 DRM_ERROR("Failed to copy in GEM handles\n");
560 spin_lock(&file_priv
->table_lock
);
561 for (i
= 0; i
< exec
->bo_count
; i
++) {
562 struct drm_gem_object
*bo
= idr_find(&file_priv
->object_idr
,
565 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
568 spin_unlock(&file_priv
->table_lock
);
571 drm_gem_object_reference(bo
);
572 exec
->bo
[i
] = (struct drm_gem_cma_object
*)bo
;
574 spin_unlock(&file_priv
->table_lock
);
582 vc4_get_bcl(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
584 struct drm_vc4_submit_cl
*args
= exec
->args
;
588 uint32_t bin_offset
= 0;
589 uint32_t shader_rec_offset
= roundup(bin_offset
+ args
->bin_cl_size
,
591 uint32_t uniforms_offset
= shader_rec_offset
+ args
->shader_rec_size
;
592 uint32_t exec_size
= uniforms_offset
+ args
->uniforms_size
;
593 uint32_t temp_size
= exec_size
+ (sizeof(struct vc4_shader_state
) *
594 args
->shader_rec_count
);
597 if (uniforms_offset
< shader_rec_offset
||
598 exec_size
< uniforms_offset
||
599 args
->shader_rec_count
>= (UINT_MAX
/
600 sizeof(struct vc4_shader_state
)) ||
601 temp_size
< exec_size
) {
602 DRM_ERROR("overflow in exec arguments\n");
606 /* Allocate space where we'll store the copied in user command lists
607 * and shader records.
609 * We don't just copy directly into the BOs because we need to
610 * read the contents back for validation, and I think the
611 * bo->vaddr is uncached access.
613 temp
= kmalloc(temp_size
, GFP_KERNEL
);
615 DRM_ERROR("Failed to allocate storage for copying "
616 "in bin/render CLs.\n");
620 bin
= temp
+ bin_offset
;
621 exec
->shader_rec_u
= temp
+ shader_rec_offset
;
622 exec
->uniforms_u
= temp
+ uniforms_offset
;
623 exec
->shader_state
= temp
+ exec_size
;
624 exec
->shader_state_size
= args
->shader_rec_count
;
626 if (copy_from_user(bin
,
627 (void __user
*)(uintptr_t)args
->bin_cl
,
628 args
->bin_cl_size
)) {
633 if (copy_from_user(exec
->shader_rec_u
,
634 (void __user
*)(uintptr_t)args
->shader_rec
,
635 args
->shader_rec_size
)) {
640 if (copy_from_user(exec
->uniforms_u
,
641 (void __user
*)(uintptr_t)args
->uniforms
,
642 args
->uniforms_size
)) {
647 bo
= vc4_bo_create(dev
, exec_size
, true);
649 DRM_ERROR("Couldn't allocate BO for binning\n");
653 exec
->exec_bo
= &bo
->base
;
655 list_add_tail(&to_vc4_bo(&exec
->exec_bo
->base
)->unref_head
,
658 exec
->ct0ca
= exec
->exec_bo
->paddr
+ bin_offset
;
662 exec
->shader_rec_v
= exec
->exec_bo
->vaddr
+ shader_rec_offset
;
663 exec
->shader_rec_p
= exec
->exec_bo
->paddr
+ shader_rec_offset
;
664 exec
->shader_rec_size
= args
->shader_rec_size
;
666 exec
->uniforms_v
= exec
->exec_bo
->vaddr
+ uniforms_offset
;
667 exec
->uniforms_p
= exec
->exec_bo
->paddr
+ uniforms_offset
;
668 exec
->uniforms_size
= args
->uniforms_size
;
670 ret
= vc4_validate_bin_cl(dev
,
671 exec
->exec_bo
->vaddr
+ bin_offset
,
677 ret
= vc4_validate_shader_recs(dev
, exec
);
685 vc4_complete_exec(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
687 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
690 /* Need the struct lock for drm_gem_object_unreference(). */
691 mutex_lock(&dev
->struct_mutex
);
693 for (i
= 0; i
< exec
->bo_count
; i
++)
694 drm_gem_object_unreference(&exec
->bo
[i
]->base
);
698 while (!list_empty(&exec
->unref_list
)) {
699 struct vc4_bo
*bo
= list_first_entry(&exec
->unref_list
,
700 struct vc4_bo
, unref_head
);
701 list_del(&bo
->unref_head
);
702 drm_gem_object_unreference(&bo
->base
.base
);
704 mutex_unlock(&dev
->struct_mutex
);
706 mutex_lock(&vc4
->power_lock
);
707 if (--vc4
->power_refcount
== 0)
708 pm_runtime_put(&vc4
->v3d
->pdev
->dev
);
709 mutex_unlock(&vc4
->power_lock
);
715 vc4_job_handle_completed(struct vc4_dev
*vc4
)
717 unsigned long irqflags
;
718 struct vc4_seqno_cb
*cb
, *cb_temp
;
720 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
721 while (!list_empty(&vc4
->job_done_list
)) {
722 struct vc4_exec_info
*exec
=
723 list_first_entry(&vc4
->job_done_list
,
724 struct vc4_exec_info
, head
);
725 list_del(&exec
->head
);
727 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
728 vc4_complete_exec(vc4
->dev
, exec
);
729 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
732 list_for_each_entry_safe(cb
, cb_temp
, &vc4
->seqno_cb_list
, work
.entry
) {
733 if (cb
->seqno
<= vc4
->finished_seqno
) {
734 list_del_init(&cb
->work
.entry
);
735 schedule_work(&cb
->work
);
739 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
742 static void vc4_seqno_cb_work(struct work_struct
*work
)
744 struct vc4_seqno_cb
*cb
= container_of(work
, struct vc4_seqno_cb
, work
);
749 int vc4_queue_seqno_cb(struct drm_device
*dev
,
750 struct vc4_seqno_cb
*cb
, uint64_t seqno
,
751 void (*func
)(struct vc4_seqno_cb
*cb
))
753 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
755 unsigned long irqflags
;
758 INIT_WORK(&cb
->work
, vc4_seqno_cb_work
);
760 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
761 if (seqno
> vc4
->finished_seqno
) {
763 list_add_tail(&cb
->work
.entry
, &vc4
->seqno_cb_list
);
765 schedule_work(&cb
->work
);
767 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
772 /* Scheduled when any job has been completed, this walks the list of
773 * jobs that had completed and unrefs their BOs and frees their exec
777 vc4_job_done_work(struct work_struct
*work
)
779 struct vc4_dev
*vc4
=
780 container_of(work
, struct vc4_dev
, job_done_work
);
782 vc4_job_handle_completed(vc4
);
786 vc4_wait_for_seqno_ioctl_helper(struct drm_device
*dev
,
788 uint64_t *timeout_ns
)
790 unsigned long start
= jiffies
;
791 int ret
= vc4_wait_for_seqno(dev
, seqno
, *timeout_ns
, true);
793 if ((ret
== -EINTR
|| ret
== -ERESTARTSYS
) && *timeout_ns
!= ~0ull) {
794 uint64_t delta
= jiffies_to_nsecs(jiffies
- start
);
796 if (*timeout_ns
>= delta
)
797 *timeout_ns
-= delta
;
804 vc4_wait_seqno_ioctl(struct drm_device
*dev
, void *data
,
805 struct drm_file
*file_priv
)
807 struct drm_vc4_wait_seqno
*args
= data
;
809 return vc4_wait_for_seqno_ioctl_helper(dev
, args
->seqno
,
814 vc4_wait_bo_ioctl(struct drm_device
*dev
, void *data
,
815 struct drm_file
*file_priv
)
818 struct drm_vc4_wait_bo
*args
= data
;
819 struct drm_gem_object
*gem_obj
;
825 gem_obj
= drm_gem_object_lookup(dev
, file_priv
, args
->handle
);
827 DRM_ERROR("Failed to look up GEM BO %d\n", args
->handle
);
830 bo
= to_vc4_bo(gem_obj
);
832 ret
= vc4_wait_for_seqno_ioctl_helper(dev
, bo
->seqno
,
835 drm_gem_object_unreference_unlocked(gem_obj
);
840 * Submits a command list to the VC4.
842 * This is what is called batchbuffer emitting on other hardware.
845 vc4_submit_cl_ioctl(struct drm_device
*dev
, void *data
,
846 struct drm_file
*file_priv
)
848 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
849 struct drm_vc4_submit_cl
*args
= data
;
850 struct vc4_exec_info
*exec
;
853 if ((args
->flags
& ~VC4_SUBMIT_CL_USE_CLEAR_COLOR
) != 0) {
854 DRM_ERROR("Unknown flags: 0x%02x\n", args
->flags
);
858 exec
= kcalloc(1, sizeof(*exec
), GFP_KERNEL
);
860 DRM_ERROR("malloc failure on exec struct\n");
864 mutex_lock(&vc4
->power_lock
);
865 if (vc4
->power_refcount
++ == 0)
866 ret
= pm_runtime_get_sync(&vc4
->v3d
->pdev
->dev
);
867 mutex_unlock(&vc4
->power_lock
);
874 INIT_LIST_HEAD(&exec
->unref_list
);
876 ret
= vc4_cl_lookup_bos(dev
, file_priv
, exec
);
880 if (exec
->args
->bin_cl_size
!= 0) {
881 ret
= vc4_get_bcl(dev
, exec
);
889 ret
= vc4_get_rcl(dev
, exec
);
893 /* Clear this out of the struct we'll be putting in the queue,
894 * since it's part of our stack.
898 vc4_queue_submit(dev
, exec
);
900 /* Return the seqno for our job. */
901 args
->seqno
= vc4
->emit_seqno
;
906 vc4_complete_exec(vc4
->dev
, exec
);
912 vc4_gem_init(struct drm_device
*dev
)
914 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
916 INIT_LIST_HEAD(&vc4
->bin_job_list
);
917 INIT_LIST_HEAD(&vc4
->render_job_list
);
918 INIT_LIST_HEAD(&vc4
->job_done_list
);
919 INIT_LIST_HEAD(&vc4
->seqno_cb_list
);
920 spin_lock_init(&vc4
->job_lock
);
922 INIT_WORK(&vc4
->hangcheck
.reset_work
, vc4_reset_work
);
923 setup_timer(&vc4
->hangcheck
.timer
,
924 vc4_hangcheck_elapsed
,
927 INIT_WORK(&vc4
->job_done_work
, vc4_job_done_work
);
929 mutex_init(&vc4
->power_lock
);
933 vc4_gem_destroy(struct drm_device
*dev
)
935 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
937 /* Waiting for exec to finish would need to be done before
940 WARN_ON(vc4
->emit_seqno
!= vc4
->finished_seqno
);
942 /* V3D should already have disabled its interrupt and cleared
943 * the overflow allocation registers. Now free the object.
945 if (vc4
->overflow_mem
) {
946 drm_gem_object_unreference_unlocked(&vc4
->overflow_mem
->base
.base
);
947 vc4
->overflow_mem
= NULL
;
950 vc4_bo_cache_destroy(dev
);
953 vc4_free_hang_state(dev
, vc4
->hang_state
);