Merge tag 'block-5.11-2021-01-10' of git://git.kernel.dk/linux-block
[linux/fpc-iii.git] / drivers / gpu / drm / vc4 / vc4_drv.h
blob43a1af110b3e4106b3ce57542c5f777841dd013e
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2015 Broadcom
4 */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_managed.h>
18 #include <drm/drm_mm.h>
19 #include <drm/drm_modeset_lock.h>
21 #include "uapi/drm/vc4_drm.h"
23 struct drm_device;
24 struct drm_gem_object;
26 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
27 * this.
29 enum vc4_kernel_bo_type {
30 /* Any kernel allocation (gem_create_object hook) before it
31 * gets another type set.
33 VC4_BO_TYPE_KERNEL,
34 VC4_BO_TYPE_V3D,
35 VC4_BO_TYPE_V3D_SHADER,
36 VC4_BO_TYPE_DUMB,
37 VC4_BO_TYPE_BIN,
38 VC4_BO_TYPE_RCL,
39 VC4_BO_TYPE_BCL,
40 VC4_BO_TYPE_KERNEL_CACHE,
41 VC4_BO_TYPE_COUNT
44 /* Performance monitor object. The perform lifetime is controlled by userspace
45 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
46 * request, and when this is the case, HW perf counters will be activated just
47 * before the submit_cl is submitted to the GPU and disabled when the job is
48 * done. This way, only events related to a specific job will be counted.
50 struct vc4_perfmon {
51 /* Tracks the number of users of the perfmon, when this counter reaches
52 * zero the perfmon is destroyed.
54 refcount_t refcnt;
56 /* Number of counters activated in this perfmon instance
57 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
59 u8 ncounters;
61 /* Events counted by the HW perf counters. */
62 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
64 /* Storage for counter values. Counters are incremented by the HW
65 * perf counter values every time the perfmon is attached to a GPU job.
66 * This way, perfmon users don't have to retrieve the results after
67 * each job if they want to track events covering several submissions.
68 * Note that counter values can't be reset, but you can fake a reset by
69 * destroying the perfmon and creating a new one.
71 u64 counters[];
74 struct vc4_dev {
75 struct drm_device base;
77 struct vc4_hvs *hvs;
78 struct vc4_v3d *v3d;
79 struct vc4_dpi *dpi;
80 struct vc4_dsi *dsi1;
81 struct vc4_vec *vec;
82 struct vc4_txp *txp;
84 struct vc4_hang_state *hang_state;
86 /* The kernel-space BO cache. Tracks buffers that have been
87 * unreferenced by all other users (refcounts of 0!) but not
88 * yet freed, so we can do cheap allocations.
90 struct vc4_bo_cache {
91 /* Array of list heads for entries in the BO cache,
92 * based on number of pages, so we can do O(1) lookups
93 * in the cache when allocating.
95 struct list_head *size_list;
96 uint32_t size_list_size;
98 /* List of all BOs in the cache, ordered by age, so we
99 * can do O(1) lookups when trying to free old
100 * buffers.
102 struct list_head time_list;
103 struct work_struct time_work;
104 struct timer_list time_timer;
105 } bo_cache;
107 u32 num_labels;
108 struct vc4_label {
109 const char *name;
110 u32 num_allocated;
111 u32 size_allocated;
112 } *bo_labels;
114 /* Protects bo_cache and bo_labels. */
115 struct mutex bo_lock;
117 /* Purgeable BO pool. All BOs in this pool can have their memory
118 * reclaimed if the driver is unable to allocate new BOs. We also
119 * keep stats related to the purge mechanism here.
121 struct {
122 struct list_head list;
123 unsigned int num;
124 size_t size;
125 unsigned int purged_num;
126 size_t purged_size;
127 struct mutex lock;
128 } purgeable;
130 uint64_t dma_fence_context;
132 /* Sequence number for the last job queued in bin_job_list.
133 * Starts at 0 (no jobs emitted).
135 uint64_t emit_seqno;
137 /* Sequence number for the last completed job on the GPU.
138 * Starts at 0 (no jobs completed).
140 uint64_t finished_seqno;
142 /* List of all struct vc4_exec_info for jobs to be executed in
143 * the binner. The first job in the list is the one currently
144 * programmed into ct0ca for execution.
146 struct list_head bin_job_list;
148 /* List of all struct vc4_exec_info for jobs that have
149 * completed binning and are ready for rendering. The first
150 * job in the list is the one currently programmed into ct1ca
151 * for execution.
153 struct list_head render_job_list;
155 /* List of the finished vc4_exec_infos waiting to be freed by
156 * job_done_work.
158 struct list_head job_done_list;
159 /* Spinlock used to synchronize the job_list and seqno
160 * accesses between the IRQ handler and GEM ioctls.
162 spinlock_t job_lock;
163 wait_queue_head_t job_wait_queue;
164 struct work_struct job_done_work;
166 /* Used to track the active perfmon if any. Access to this field is
167 * protected by job_lock.
169 struct vc4_perfmon *active_perfmon;
171 /* List of struct vc4_seqno_cb for callbacks to be made from a
172 * workqueue when the given seqno is passed.
174 struct list_head seqno_cb_list;
176 /* The memory used for storing binner tile alloc, tile state,
177 * and overflow memory allocations. This is freed when V3D
178 * powers down.
180 struct vc4_bo *bin_bo;
182 /* Size of blocks allocated within bin_bo. */
183 uint32_t bin_alloc_size;
185 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
186 * used.
188 uint32_t bin_alloc_used;
190 /* Bitmask of the current bin_alloc used for overflow memory. */
191 uint32_t bin_alloc_overflow;
193 /* Incremented when an underrun error happened after an atomic commit.
194 * This is particularly useful to detect when a specific modeset is too
195 * demanding in term of memory or HVS bandwidth which is hard to guess
196 * at atomic check time.
198 atomic_t underrun;
200 struct work_struct overflow_mem_work;
202 int power_refcount;
204 /* Set to true when the load tracker is supported. */
205 bool load_tracker_available;
207 /* Set to true when the load tracker is active. */
208 bool load_tracker_enabled;
210 /* Mutex controlling the power refcount. */
211 struct mutex power_lock;
213 struct {
214 struct timer_list timer;
215 struct work_struct reset_work;
216 } hangcheck;
218 struct semaphore async_modeset;
220 struct drm_modeset_lock ctm_state_lock;
221 struct drm_private_obj ctm_manager;
222 struct drm_private_obj hvs_channels;
223 struct drm_private_obj load_tracker;
225 /* List of vc4_debugfs_info_entry for adding to debugfs once
226 * the minor is available (after drm_dev_register()).
228 struct list_head debugfs_list;
230 /* Mutex for binner bo allocation. */
231 struct mutex bin_bo_lock;
232 /* Reference count for our binner bo. */
233 struct kref bin_bo_kref;
236 static inline struct vc4_dev *
237 to_vc4_dev(struct drm_device *dev)
239 return container_of(dev, struct vc4_dev, base);
242 struct vc4_bo {
243 struct drm_gem_cma_object base;
245 /* seqno of the last job to render using this BO. */
246 uint64_t seqno;
248 /* seqno of the last job to use the RCL to write to this BO.
250 * Note that this doesn't include binner overflow memory
251 * writes.
253 uint64_t write_seqno;
255 bool t_format;
257 /* List entry for the BO's position in either
258 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
260 struct list_head unref_head;
262 /* Time in jiffies when the BO was put in vc4->bo_cache. */
263 unsigned long free_time;
265 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
266 struct list_head size_head;
268 /* Struct for shader validation state, if created by
269 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
271 struct vc4_validated_shader_info *validated_shader;
273 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
274 * for user-allocated labels.
276 int label;
278 /* Count the number of active users. This is needed to determine
279 * whether we can move the BO to the purgeable list or not (when the BO
280 * is used by the GPU or the display engine we can't purge it).
282 refcount_t usecnt;
284 /* Store purgeable/purged state here */
285 u32 madv;
286 struct mutex madv_lock;
289 static inline struct vc4_bo *
290 to_vc4_bo(struct drm_gem_object *bo)
292 return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
295 struct vc4_fence {
296 struct dma_fence base;
297 struct drm_device *dev;
298 /* vc4 seqno for signaled() test */
299 uint64_t seqno;
302 static inline struct vc4_fence *
303 to_vc4_fence(struct dma_fence *fence)
305 return container_of(fence, struct vc4_fence, base);
308 struct vc4_seqno_cb {
309 struct work_struct work;
310 uint64_t seqno;
311 void (*func)(struct vc4_seqno_cb *cb);
314 struct vc4_v3d {
315 struct vc4_dev *vc4;
316 struct platform_device *pdev;
317 void __iomem *regs;
318 struct clk *clk;
319 struct debugfs_regset32 regset;
322 struct vc4_hvs {
323 struct platform_device *pdev;
324 void __iomem *regs;
325 u32 __iomem *dlist;
327 struct clk *core_clk;
329 /* Memory manager for CRTCs to allocate space in the display
330 * list. Units are dwords.
332 struct drm_mm dlist_mm;
333 /* Memory manager for the LBM memory used by HVS scaling. */
334 struct drm_mm lbm_mm;
335 spinlock_t mm_lock;
337 struct drm_mm_node mitchell_netravali_filter;
339 struct debugfs_regset32 regset;
341 /* HVS version 5 flag, therefore requires updated dlist structures */
342 bool hvs5;
345 struct vc4_plane {
346 struct drm_plane base;
349 static inline struct vc4_plane *
350 to_vc4_plane(struct drm_plane *plane)
352 return container_of(plane, struct vc4_plane, base);
355 enum vc4_scaling_mode {
356 VC4_SCALING_NONE,
357 VC4_SCALING_TPZ,
358 VC4_SCALING_PPF,
361 struct vc4_plane_state {
362 struct drm_plane_state base;
363 /* System memory copy of the display list for this element, computed
364 * at atomic_check time.
366 u32 *dlist;
367 u32 dlist_size; /* Number of dwords allocated for the display list */
368 u32 dlist_count; /* Number of used dwords in the display list. */
370 /* Offset in the dlist to various words, for pageflip or
371 * cursor updates.
373 u32 pos0_offset;
374 u32 pos2_offset;
375 u32 ptr0_offset;
376 u32 lbm_offset;
378 /* Offset where the plane's dlist was last stored in the
379 * hardware at vc4_crtc_atomic_flush() time.
381 u32 __iomem *hw_dlist;
383 /* Clipped coordinates of the plane on the display. */
384 int crtc_x, crtc_y, crtc_w, crtc_h;
385 /* Clipped area being scanned from in the FB. */
386 u32 src_x, src_y;
388 u32 src_w[2], src_h[2];
390 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
391 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
392 bool is_unity;
393 bool is_yuv;
395 /* Offset to start scanning out from the start of the plane's
396 * BO.
398 u32 offsets[3];
400 /* Our allocation in LBM for temporary storage during scaling. */
401 struct drm_mm_node lbm;
403 /* Set when the plane has per-pixel alpha content or does not cover
404 * the entire screen. This is a hint to the CRTC that it might need
405 * to enable background color fill.
407 bool needs_bg_fill;
409 /* Mark the dlist as initialized. Useful to avoid initializing it twice
410 * when async update is not possible.
412 bool dlist_initialized;
414 /* Load of this plane on the HVS block. The load is expressed in HVS
415 * cycles/sec.
417 u64 hvs_load;
419 /* Memory bandwidth needed for this plane. This is expressed in
420 * bytes/sec.
422 u64 membus_load;
425 static inline struct vc4_plane_state *
426 to_vc4_plane_state(struct drm_plane_state *state)
428 return container_of(state, struct vc4_plane_state, base);
431 enum vc4_encoder_type {
432 VC4_ENCODER_TYPE_NONE,
433 VC4_ENCODER_TYPE_HDMI0,
434 VC4_ENCODER_TYPE_HDMI1,
435 VC4_ENCODER_TYPE_VEC,
436 VC4_ENCODER_TYPE_DSI0,
437 VC4_ENCODER_TYPE_DSI1,
438 VC4_ENCODER_TYPE_SMI,
439 VC4_ENCODER_TYPE_DPI,
442 struct vc4_encoder {
443 struct drm_encoder base;
444 enum vc4_encoder_type type;
445 u32 clock_select;
447 void (*pre_crtc_configure)(struct drm_encoder *encoder);
448 void (*pre_crtc_enable)(struct drm_encoder *encoder);
449 void (*post_crtc_enable)(struct drm_encoder *encoder);
451 void (*post_crtc_disable)(struct drm_encoder *encoder);
452 void (*post_crtc_powerdown)(struct drm_encoder *encoder);
455 static inline struct vc4_encoder *
456 to_vc4_encoder(struct drm_encoder *encoder)
458 return container_of(encoder, struct vc4_encoder, base);
461 struct vc4_crtc_data {
462 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */
463 unsigned int hvs_available_channels;
465 /* Which output of the HVS this pixelvalve sources from. */
466 int hvs_output;
469 struct vc4_pv_data {
470 struct vc4_crtc_data base;
472 /* Depth of the PixelValve FIFO in bytes */
473 unsigned int fifo_depth;
475 /* Number of pixels output per clock period */
476 u8 pixels_per_clock;
478 enum vc4_encoder_type encoder_types[4];
479 const char *debugfs_name;
483 struct vc4_crtc {
484 struct drm_crtc base;
485 struct platform_device *pdev;
486 const struct vc4_crtc_data *data;
487 void __iomem *regs;
489 /* Timestamp at start of vblank irq - unaffected by lock delays. */
490 ktime_t t_vblank;
492 u8 lut_r[256];
493 u8 lut_g[256];
494 u8 lut_b[256];
496 struct drm_pending_vblank_event *event;
498 struct debugfs_regset32 regset;
501 static inline struct vc4_crtc *
502 to_vc4_crtc(struct drm_crtc *crtc)
504 return container_of(crtc, struct vc4_crtc, base);
507 static inline const struct vc4_crtc_data *
508 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
510 return crtc->data;
513 static inline const struct vc4_pv_data *
514 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
516 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
518 return container_of(data, struct vc4_pv_data, base);
521 struct vc4_crtc_state {
522 struct drm_crtc_state base;
523 /* Dlist area for this CRTC configuration. */
524 struct drm_mm_node mm;
525 bool feed_txp;
526 bool txp_armed;
527 unsigned int assigned_channel;
529 struct {
530 unsigned int left;
531 unsigned int right;
532 unsigned int top;
533 unsigned int bottom;
534 } margins;
536 /* Transitional state below, only valid during atomic commits */
537 bool update_muxing;
540 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
542 static inline struct vc4_crtc_state *
543 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
545 return container_of(crtc_state, struct vc4_crtc_state, base);
548 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
549 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
550 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
551 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
553 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
555 struct vc4_exec_info {
556 /* Sequence number for this bin/render job. */
557 uint64_t seqno;
559 /* Latest write_seqno of any BO that binning depends on. */
560 uint64_t bin_dep_seqno;
562 struct dma_fence *fence;
564 /* Last current addresses the hardware was processing when the
565 * hangcheck timer checked on us.
567 uint32_t last_ct0ca, last_ct1ca;
569 /* Kernel-space copy of the ioctl arguments */
570 struct drm_vc4_submit_cl *args;
572 /* This is the array of BOs that were looked up at the start of exec.
573 * Command validation will use indices into this array.
575 struct drm_gem_cma_object **bo;
576 uint32_t bo_count;
578 /* List of BOs that are being written by the RCL. Other than
579 * the binner temporary storage, this is all the BOs written
580 * by the job.
582 struct drm_gem_cma_object *rcl_write_bo[4];
583 uint32_t rcl_write_bo_count;
585 /* Pointers for our position in vc4->job_list */
586 struct list_head head;
588 /* List of other BOs used in the job that need to be released
589 * once the job is complete.
591 struct list_head unref_list;
593 /* Current unvalidated indices into @bo loaded by the non-hardware
594 * VC4_PACKET_GEM_HANDLES.
596 uint32_t bo_index[2];
598 /* This is the BO where we store the validated command lists, shader
599 * records, and uniforms.
601 struct drm_gem_cma_object *exec_bo;
604 * This tracks the per-shader-record state (packet 64) that
605 * determines the length of the shader record and the offset
606 * it's expected to be found at. It gets read in from the
607 * command lists.
609 struct vc4_shader_state {
610 uint32_t addr;
611 /* Maximum vertex index referenced by any primitive using this
612 * shader state.
614 uint32_t max_index;
615 } *shader_state;
617 /** How many shader states the user declared they were using. */
618 uint32_t shader_state_size;
619 /** How many shader state records the validator has seen. */
620 uint32_t shader_state_count;
622 bool found_tile_binning_mode_config_packet;
623 bool found_start_tile_binning_packet;
624 bool found_increment_semaphore_packet;
625 bool found_flush;
626 uint8_t bin_tiles_x, bin_tiles_y;
627 /* Physical address of the start of the tile alloc array
628 * (where each tile's binned CL will start)
630 uint32_t tile_alloc_offset;
631 /* Bitmask of which binner slots are freed when this job completes. */
632 uint32_t bin_slots;
635 * Computed addresses pointing into exec_bo where we start the
636 * bin thread (ct0) and render thread (ct1).
638 uint32_t ct0ca, ct0ea;
639 uint32_t ct1ca, ct1ea;
641 /* Pointer to the unvalidated bin CL (if present). */
642 void *bin_u;
644 /* Pointers to the shader recs. These paddr gets incremented as CL
645 * packets are relocated in validate_gl_shader_state, and the vaddrs
646 * (u and v) get incremented and size decremented as the shader recs
647 * themselves are validated.
649 void *shader_rec_u;
650 void *shader_rec_v;
651 uint32_t shader_rec_p;
652 uint32_t shader_rec_size;
654 /* Pointers to the uniform data. These pointers are incremented, and
655 * size decremented, as each batch of uniforms is uploaded.
657 void *uniforms_u;
658 void *uniforms_v;
659 uint32_t uniforms_p;
660 uint32_t uniforms_size;
662 /* Pointer to a performance monitor object if the user requested it,
663 * NULL otherwise.
665 struct vc4_perfmon *perfmon;
667 /* Whether the exec has taken a reference to the binner BO, which should
668 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
670 bool bin_bo_used;
673 /* Per-open file private data. Any driver-specific resource that has to be
674 * released when the DRM file is closed should be placed here.
676 struct vc4_file {
677 struct {
678 struct idr idr;
679 struct mutex lock;
680 } perfmon;
682 bool bin_bo_used;
685 static inline struct vc4_exec_info *
686 vc4_first_bin_job(struct vc4_dev *vc4)
688 return list_first_entry_or_null(&vc4->bin_job_list,
689 struct vc4_exec_info, head);
692 static inline struct vc4_exec_info *
693 vc4_first_render_job(struct vc4_dev *vc4)
695 return list_first_entry_or_null(&vc4->render_job_list,
696 struct vc4_exec_info, head);
699 static inline struct vc4_exec_info *
700 vc4_last_render_job(struct vc4_dev *vc4)
702 if (list_empty(&vc4->render_job_list))
703 return NULL;
704 return list_last_entry(&vc4->render_job_list,
705 struct vc4_exec_info, head);
709 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
710 * setup parameters.
712 * This will be used at draw time to relocate the reference to the texture
713 * contents in p0, and validate that the offset combined with
714 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
715 * Note that the hardware treats unprovided config parameters as 0, so not all
716 * of them need to be set up for every texure sample, and we'll store ~0 as
717 * the offset to mark the unused ones.
719 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
720 * Setup") for definitions of the texture parameters.
722 struct vc4_texture_sample_info {
723 bool is_direct;
724 uint32_t p_offset[4];
728 * struct vc4_validated_shader_info - information about validated shaders that
729 * needs to be used from command list validation.
731 * For a given shader, each time a shader state record references it, we need
732 * to verify that the shader doesn't read more uniforms than the shader state
733 * record's uniform BO pointer can provide, and we need to apply relocations
734 * and validate the shader state record's uniforms that define the texture
735 * samples.
737 struct vc4_validated_shader_info {
738 uint32_t uniforms_size;
739 uint32_t uniforms_src_size;
740 uint32_t num_texture_samples;
741 struct vc4_texture_sample_info *texture_samples;
743 uint32_t num_uniform_addr_offsets;
744 uint32_t *uniform_addr_offsets;
746 bool is_threaded;
750 * __wait_for - magic wait macro
752 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
753 * important that we check the condition again after having timed out, since the
754 * timeout could be due to preemption or similar and we've never had a chance to
755 * check the condition before the timeout.
757 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
758 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
759 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
760 int ret__; \
761 might_sleep(); \
762 for (;;) { \
763 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
764 OP; \
765 /* Guarantee COND check prior to timeout */ \
766 barrier(); \
767 if (COND) { \
768 ret__ = 0; \
769 break; \
771 if (expired__) { \
772 ret__ = -ETIMEDOUT; \
773 break; \
775 usleep_range(wait__, wait__ * 2); \
776 if (wait__ < (Wmax)) \
777 wait__ <<= 1; \
779 ret__; \
782 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
783 (Wmax))
784 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
786 /* vc4_bo.c */
787 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
788 void vc4_free_object(struct drm_gem_object *gem_obj);
789 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
790 bool from_cache, enum vc4_kernel_bo_type type);
791 int vc4_dumb_create(struct drm_file *file_priv,
792 struct drm_device *dev,
793 struct drm_mode_create_dumb *args);
794 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
795 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
796 struct drm_file *file_priv);
797 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
798 struct drm_file *file_priv);
799 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
800 struct drm_file *file_priv);
801 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
802 struct drm_file *file_priv);
803 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
804 struct drm_file *file_priv);
805 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
806 struct drm_file *file_priv);
807 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
808 struct drm_file *file_priv);
809 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
810 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
811 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
812 struct dma_buf_attachment *attach,
813 struct sg_table *sgt);
814 int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map);
815 int vc4_bo_cache_init(struct drm_device *dev);
816 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
817 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
818 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
819 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
821 /* vc4_crtc.c */
822 extern struct platform_driver vc4_crtc_driver;
823 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
824 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
825 const struct drm_crtc_funcs *crtc_funcs,
826 const struct drm_crtc_helper_funcs *crtc_helper_funcs);
827 void vc4_crtc_destroy(struct drm_crtc *crtc);
828 int vc4_page_flip(struct drm_crtc *crtc,
829 struct drm_framebuffer *fb,
830 struct drm_pending_vblank_event *event,
831 uint32_t flags,
832 struct drm_modeset_acquire_ctx *ctx);
833 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
834 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
835 struct drm_crtc_state *state);
836 void vc4_crtc_reset(struct drm_crtc *crtc);
837 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
838 void vc4_crtc_get_margins(struct drm_crtc_state *state,
839 unsigned int *right, unsigned int *left,
840 unsigned int *top, unsigned int *bottom);
842 /* vc4_debugfs.c */
843 void vc4_debugfs_init(struct drm_minor *minor);
844 #ifdef CONFIG_DEBUG_FS
845 void vc4_debugfs_add_file(struct drm_device *drm,
846 const char *filename,
847 int (*show)(struct seq_file*, void*),
848 void *data);
849 void vc4_debugfs_add_regset32(struct drm_device *drm,
850 const char *filename,
851 struct debugfs_regset32 *regset);
852 #else
853 static inline void vc4_debugfs_add_file(struct drm_device *drm,
854 const char *filename,
855 int (*show)(struct seq_file*, void*),
856 void *data)
860 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
861 const char *filename,
862 struct debugfs_regset32 *regset)
865 #endif
867 /* vc4_drv.c */
868 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
870 /* vc4_dpi.c */
871 extern struct platform_driver vc4_dpi_driver;
873 /* vc4_dsi.c */
874 extern struct platform_driver vc4_dsi_driver;
876 /* vc4_fence.c */
877 extern const struct dma_fence_ops vc4_fence_ops;
879 /* vc4_gem.c */
880 int vc4_gem_init(struct drm_device *dev);
881 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
882 struct drm_file *file_priv);
883 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
884 struct drm_file *file_priv);
885 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
886 struct drm_file *file_priv);
887 void vc4_submit_next_bin_job(struct drm_device *dev);
888 void vc4_submit_next_render_job(struct drm_device *dev);
889 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
890 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
891 uint64_t timeout_ns, bool interruptible);
892 void vc4_job_handle_completed(struct vc4_dev *vc4);
893 int vc4_queue_seqno_cb(struct drm_device *dev,
894 struct vc4_seqno_cb *cb, uint64_t seqno,
895 void (*func)(struct vc4_seqno_cb *cb));
896 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
897 struct drm_file *file_priv);
899 /* vc4_hdmi.c */
900 extern struct platform_driver vc4_hdmi_driver;
902 /* vc4_vec.c */
903 extern struct platform_driver vc4_vec_driver;
905 /* vc4_txp.c */
906 extern struct platform_driver vc4_txp_driver;
908 /* vc4_irq.c */
909 irqreturn_t vc4_irq(int irq, void *arg);
910 void vc4_irq_preinstall(struct drm_device *dev);
911 int vc4_irq_postinstall(struct drm_device *dev);
912 void vc4_irq_uninstall(struct drm_device *dev);
913 void vc4_irq_reset(struct drm_device *dev);
915 /* vc4_hvs.c */
916 extern struct platform_driver vc4_hvs_driver;
917 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
918 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
919 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
920 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
921 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
922 void vc4_hvs_atomic_flush(struct drm_crtc *crtc,
923 struct drm_atomic_state *state);
924 void vc4_hvs_dump_state(struct drm_device *dev);
925 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
926 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
928 /* vc4_kms.c */
929 int vc4_kms_load(struct drm_device *dev);
931 /* vc4_plane.c */
932 struct drm_plane *vc4_plane_init(struct drm_device *dev,
933 enum drm_plane_type type);
934 int vc4_plane_create_additional_planes(struct drm_device *dev);
935 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
936 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
937 void vc4_plane_async_set_fb(struct drm_plane *plane,
938 struct drm_framebuffer *fb);
940 /* vc4_v3d.c */
941 extern struct platform_driver vc4_v3d_driver;
942 extern const struct of_device_id vc4_v3d_dt_match[];
943 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
944 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
945 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
946 int vc4_v3d_pm_get(struct vc4_dev *vc4);
947 void vc4_v3d_pm_put(struct vc4_dev *vc4);
949 /* vc4_validate.c */
951 vc4_validate_bin_cl(struct drm_device *dev,
952 void *validated,
953 void *unvalidated,
954 struct vc4_exec_info *exec);
957 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
959 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
960 uint32_t hindex);
962 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
964 bool vc4_check_tex_size(struct vc4_exec_info *exec,
965 struct drm_gem_cma_object *fbo,
966 uint32_t offset, uint8_t tiling_format,
967 uint32_t width, uint32_t height, uint8_t cpp);
969 /* vc4_validate_shader.c */
970 struct vc4_validated_shader_info *
971 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
973 /* vc4_perfmon.c */
974 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
975 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
976 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
977 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
978 bool capture);
979 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
980 void vc4_perfmon_open_file(struct vc4_file *vc4file);
981 void vc4_perfmon_close_file(struct vc4_file *vc4file);
982 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
983 struct drm_file *file_priv);
984 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
985 struct drm_file *file_priv);
986 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
987 struct drm_file *file_priv);
989 #endif /* _VC4_DRV_H_ */