2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * DOC: Command list validator for VC4.
27 * Since the VC4 has no IOMMU between it and system memory, a user
28 * with access to execute command lists could escalate privilege by
29 * overwriting system memory (drawing to it as a framebuffer) or
30 * reading system memory it shouldn't (reading it as a vertex buffer
33 * We validate binner command lists to ensure that all accesses are
34 * within the bounds of the GEM objects referenced by the submitted
35 * job. It explicitly whitelists packets, and looks at the offsets in
36 * any address fields to make sure they're contained within the BOs
39 * Note that because CL validation is already reading the
40 * user-submitted CL and writing the validated copy out to the memory
41 * that the GPU will actually read, this is also where GEM relocation
42 * processing (turning BO references into actual addresses for the GPU
46 #include "uapi/drm/vc4_drm.h"
48 #include "vc4_packet.h"
50 #define VALIDATE_ARGS \
51 struct vc4_exec_info *exec, \
55 /** Return the width in pixels of a 64-byte microtile. */
68 DRM_ERROR("unknown cpp: %d\n", cpp
);
73 /** Return the height in pixels of a 64-byte microtile. */
85 DRM_ERROR("unknown cpp: %d\n", cpp
);
91 * size_is_lt() - Returns whether a miplevel of the given size will
92 * use the lineartile (LT) tiling layout rather than the normal T
94 * @width: Width in pixels of the miplevel
95 * @height: Height in pixels of the miplevel
96 * @cpp: Bytes per pixel of the pixel format
99 size_is_lt(uint32_t width
, uint32_t height
, int cpp
)
101 return (width
<= 4 * utile_width(cpp
) ||
102 height
<= 4 * utile_height(cpp
));
105 struct drm_gem_cma_object
*
106 vc4_use_bo(struct vc4_exec_info
*exec
, uint32_t hindex
)
108 struct drm_gem_cma_object
*obj
;
111 if (hindex
>= exec
->bo_count
) {
112 DRM_DEBUG("BO index %d greater than BO count %d\n",
113 hindex
, exec
->bo_count
);
116 obj
= exec
->bo
[hindex
];
117 bo
= to_vc4_bo(&obj
->base
);
119 if (bo
->validated_shader
) {
120 DRM_DEBUG("Trying to use shader BO as something other than "
128 static struct drm_gem_cma_object
*
129 vc4_use_handle(struct vc4_exec_info
*exec
, uint32_t gem_handles_packet_index
)
131 return vc4_use_bo(exec
, exec
->bo_index
[gem_handles_packet_index
]);
135 validate_bin_pos(struct vc4_exec_info
*exec
, void *untrusted
, uint32_t pos
)
137 /* Note that the untrusted pointer passed to these functions is
138 * incremented past the packet byte.
140 return (untrusted
- 1 == exec
->bin_u
+ pos
);
144 gl_shader_rec_size(uint32_t pointer_bits
)
146 uint32_t attribute_count
= pointer_bits
& 7;
147 bool extended
= pointer_bits
& 8;
149 if (attribute_count
== 0)
153 return 100 + attribute_count
* 4;
155 return 36 + attribute_count
* 8;
159 vc4_check_tex_size(struct vc4_exec_info
*exec
, struct drm_gem_cma_object
*fbo
,
160 uint32_t offset
, uint8_t tiling_format
,
161 uint32_t width
, uint32_t height
, uint8_t cpp
)
163 uint32_t aligned_width
, aligned_height
, stride
, size
;
164 uint32_t utile_w
= utile_width(cpp
);
165 uint32_t utile_h
= utile_height(cpp
);
167 /* The shaded vertex format stores signed 12.4 fixed point
168 * (-2048,2047) offsets from the viewport center, so we should
169 * never have a render target larger than 4096. The texture
170 * unit can only sample from 2048x2048, so it's even more
171 * restricted. This lets us avoid worrying about overflow in
174 if (width
> 4096 || height
> 4096) {
175 DRM_DEBUG("Surface dimensions (%d,%d) too large",
180 switch (tiling_format
) {
181 case VC4_TILING_FORMAT_LINEAR
:
182 aligned_width
= round_up(width
, utile_w
);
183 aligned_height
= height
;
185 case VC4_TILING_FORMAT_T
:
186 aligned_width
= round_up(width
, utile_w
* 8);
187 aligned_height
= round_up(height
, utile_h
* 8);
189 case VC4_TILING_FORMAT_LT
:
190 aligned_width
= round_up(width
, utile_w
);
191 aligned_height
= round_up(height
, utile_h
);
194 DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format
);
198 stride
= aligned_width
* cpp
;
199 size
= stride
* aligned_height
;
201 if (size
+ offset
< size
||
202 size
+ offset
> fbo
->base
.size
) {
203 DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
205 aligned_width
, aligned_height
,
206 size
, offset
, fbo
->base
.size
);
214 validate_flush(VALIDATE_ARGS
)
216 if (!validate_bin_pos(exec
, untrusted
, exec
->args
->bin_cl_size
- 1)) {
217 DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
220 exec
->found_flush
= true;
226 validate_start_tile_binning(VALIDATE_ARGS
)
228 if (exec
->found_start_tile_binning_packet
) {
229 DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
232 exec
->found_start_tile_binning_packet
= true;
234 if (!exec
->found_tile_binning_mode_config_packet
) {
235 DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
243 validate_increment_semaphore(VALIDATE_ARGS
)
245 if (!validate_bin_pos(exec
, untrusted
, exec
->args
->bin_cl_size
- 2)) {
246 DRM_DEBUG("Bin CL must end with "
247 "VC4_PACKET_INCREMENT_SEMAPHORE\n");
250 exec
->found_increment_semaphore_packet
= true;
256 validate_indexed_prim_list(VALIDATE_ARGS
)
258 struct drm_gem_cma_object
*ib
;
259 uint32_t length
= *(uint32_t *)(untrusted
+ 1);
260 uint32_t offset
= *(uint32_t *)(untrusted
+ 5);
261 uint32_t max_index
= *(uint32_t *)(untrusted
+ 9);
262 uint32_t index_size
= (*(uint8_t *)(untrusted
+ 0) >> 4) ? 2 : 1;
263 struct vc4_shader_state
*shader_state
;
265 /* Check overflow condition */
266 if (exec
->shader_state_count
== 0) {
267 DRM_DEBUG("shader state must precede primitives\n");
270 shader_state
= &exec
->shader_state
[exec
->shader_state_count
- 1];
272 if (max_index
> shader_state
->max_index
)
273 shader_state
->max_index
= max_index
;
275 ib
= vc4_use_handle(exec
, 0);
279 exec
->bin_dep_seqno
= max(exec
->bin_dep_seqno
,
280 to_vc4_bo(&ib
->base
)->write_seqno
);
282 if (offset
> ib
->base
.size
||
283 (ib
->base
.size
- offset
) / index_size
< length
) {
284 DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
285 offset
, length
, index_size
, ib
->base
.size
);
289 *(uint32_t *)(validated
+ 5) = ib
->paddr
+ offset
;
295 validate_gl_array_primitive(VALIDATE_ARGS
)
297 uint32_t length
= *(uint32_t *)(untrusted
+ 1);
298 uint32_t base_index
= *(uint32_t *)(untrusted
+ 5);
300 struct vc4_shader_state
*shader_state
;
302 /* Check overflow condition */
303 if (exec
->shader_state_count
== 0) {
304 DRM_DEBUG("shader state must precede primitives\n");
307 shader_state
= &exec
->shader_state
[exec
->shader_state_count
- 1];
309 if (length
+ base_index
< length
) {
310 DRM_DEBUG("primitive vertex count overflow\n");
313 max_index
= length
+ base_index
- 1;
315 if (max_index
> shader_state
->max_index
)
316 shader_state
->max_index
= max_index
;
322 validate_gl_shader_state(VALIDATE_ARGS
)
324 uint32_t i
= exec
->shader_state_count
++;
326 if (i
>= exec
->shader_state_size
) {
327 DRM_DEBUG("More requests for shader states than declared\n");
331 exec
->shader_state
[i
].addr
= *(uint32_t *)untrusted
;
332 exec
->shader_state
[i
].max_index
= 0;
334 if (exec
->shader_state
[i
].addr
& ~0xf) {
335 DRM_DEBUG("high bits set in GL shader rec reference\n");
339 *(uint32_t *)validated
= (exec
->shader_rec_p
+
340 exec
->shader_state
[i
].addr
);
342 exec
->shader_rec_p
+=
343 roundup(gl_shader_rec_size(exec
->shader_state
[i
].addr
), 16);
349 validate_tile_binning_config(VALIDATE_ARGS
)
351 struct drm_device
*dev
= exec
->exec_bo
->base
.dev
;
352 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
354 uint32_t tile_state_size
;
355 uint32_t tile_count
, bin_addr
;
358 if (exec
->found_tile_binning_mode_config_packet
) {
359 DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
362 exec
->found_tile_binning_mode_config_packet
= true;
364 exec
->bin_tiles_x
= *(uint8_t *)(untrusted
+ 12);
365 exec
->bin_tiles_y
= *(uint8_t *)(untrusted
+ 13);
366 tile_count
= exec
->bin_tiles_x
* exec
->bin_tiles_y
;
367 flags
= *(uint8_t *)(untrusted
+ 14);
369 if (exec
->bin_tiles_x
== 0 ||
370 exec
->bin_tiles_y
== 0) {
371 DRM_DEBUG("Tile binning config of %dx%d too small\n",
372 exec
->bin_tiles_x
, exec
->bin_tiles_y
);
376 if (flags
& (VC4_BIN_CONFIG_DB_NON_MS
|
377 VC4_BIN_CONFIG_TILE_BUFFER_64BIT
)) {
378 DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags
);
382 bin_slot
= vc4_v3d_get_bin_slot(vc4
);
384 if (bin_slot
!= -EINTR
&& bin_slot
!= -ERESTARTSYS
) {
385 DRM_ERROR("Failed to allocate binner memory: %d\n",
391 /* The slot we allocated will only be used by this job, and is
392 * free when the job completes rendering.
394 exec
->bin_slots
|= BIT(bin_slot
);
395 bin_addr
= vc4
->bin_bo
->base
.paddr
+ bin_slot
* vc4
->bin_alloc_size
;
397 /* The tile state data array is 48 bytes per tile, and we put it at
398 * the start of a BO containing both it and the tile alloc.
400 tile_state_size
= 48 * tile_count
;
402 /* Since the tile alloc array will follow us, align. */
403 exec
->tile_alloc_offset
= bin_addr
+ roundup(tile_state_size
, 4096);
405 *(uint8_t *)(validated
+ 14) =
406 ((flags
& ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK
|
407 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK
)) |
408 VC4_BIN_CONFIG_AUTO_INIT_TSDA
|
409 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32
,
410 VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE
) |
411 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128
,
412 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE
));
414 /* tile alloc address. */
415 *(uint32_t *)(validated
+ 0) = exec
->tile_alloc_offset
;
416 /* tile alloc size. */
417 *(uint32_t *)(validated
+ 4) = (bin_addr
+ vc4
->bin_alloc_size
-
418 exec
->tile_alloc_offset
);
419 /* tile state address. */
420 *(uint32_t *)(validated
+ 8) = bin_addr
;
426 validate_gem_handles(VALIDATE_ARGS
)
428 memcpy(exec
->bo_index
, untrusted
, sizeof(exec
->bo_index
));
432 #define VC4_DEFINE_PACKET(packet, func) \
433 [packet] = { packet ## _SIZE, #packet, func }
435 static const struct cmd_info
{
438 int (*func
)(struct vc4_exec_info
*exec
, void *validated
,
441 VC4_DEFINE_PACKET(VC4_PACKET_HALT
, NULL
),
442 VC4_DEFINE_PACKET(VC4_PACKET_NOP
, NULL
),
443 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH
, validate_flush
),
444 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL
, NULL
),
445 VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING
,
446 validate_start_tile_binning
),
447 VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE
,
448 validate_increment_semaphore
),
450 VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE
,
451 validate_indexed_prim_list
),
452 VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE
,
453 validate_gl_array_primitive
),
455 VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT
, NULL
),
457 VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE
, validate_gl_shader_state
),
459 VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS
, NULL
),
460 VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS
, NULL
),
461 VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE
, NULL
),
462 VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH
, NULL
),
463 VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY
, NULL
),
464 VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET
, NULL
),
465 VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW
, NULL
),
466 VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET
, NULL
),
467 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING
, NULL
),
468 /* Note: The docs say this was also 105, but it was 106 in the
469 * initial userland code drop.
471 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING
, NULL
),
473 VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG
,
474 validate_tile_binning_config
),
476 VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES
, validate_gem_handles
),
480 vc4_validate_bin_cl(struct drm_device
*dev
,
483 struct vc4_exec_info
*exec
)
485 uint32_t len
= exec
->args
->bin_cl_size
;
486 uint32_t dst_offset
= 0;
487 uint32_t src_offset
= 0;
489 while (src_offset
< len
) {
490 void *dst_pkt
= validated
+ dst_offset
;
491 void *src_pkt
= unvalidated
+ src_offset
;
492 u8 cmd
= *(uint8_t *)src_pkt
;
493 const struct cmd_info
*info
;
495 if (cmd
>= ARRAY_SIZE(cmd_info
)) {
496 DRM_DEBUG("0x%08x: packet %d out of bounds\n",
501 info
= &cmd_info
[cmd
];
503 DRM_DEBUG("0x%08x: packet %d invalid\n",
508 if (src_offset
+ info
->len
> len
) {
509 DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
510 "exceeds bounds (0x%08x)\n",
511 src_offset
, cmd
, info
->name
, info
->len
,
516 if (cmd
!= VC4_PACKET_GEM_HANDLES
)
517 memcpy(dst_pkt
, src_pkt
, info
->len
);
519 if (info
->func
&& info
->func(exec
,
522 DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
523 src_offset
, cmd
, info
->name
);
527 src_offset
+= info
->len
;
528 /* GEM handle loading doesn't produce HW packets. */
529 if (cmd
!= VC4_PACKET_GEM_HANDLES
)
530 dst_offset
+= info
->len
;
532 /* When the CL hits halt, it'll stop reading anything else. */
533 if (cmd
== VC4_PACKET_HALT
)
537 exec
->ct0ea
= exec
->ct0ca
+ dst_offset
;
539 if (!exec
->found_start_tile_binning_packet
) {
540 DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
544 /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
545 * semaphore is used to trigger the render CL to start up, and the
546 * FLUSH is what caps the bin lists with
547 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
548 * render CL when they get called to) and actually triggers the queued
549 * semaphore increment.
551 if (!exec
->found_increment_semaphore_packet
|| !exec
->found_flush
) {
552 DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
553 "VC4_PACKET_FLUSH\n");
561 reloc_tex(struct vc4_exec_info
*exec
,
562 void *uniform_data_u
,
563 struct vc4_texture_sample_info
*sample
,
564 uint32_t texture_handle_index
, bool is_cs
)
566 struct drm_gem_cma_object
*tex
;
567 uint32_t p0
= *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[0]);
568 uint32_t p1
= *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[1]);
569 uint32_t p2
= (sample
->p_offset
[2] != ~0 ?
570 *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[2]) : 0);
571 uint32_t p3
= (sample
->p_offset
[3] != ~0 ?
572 *(uint32_t *)(uniform_data_u
+ sample
->p_offset
[3]) : 0);
573 uint32_t *validated_p0
= exec
->uniforms_v
+ sample
->p_offset
[0];
574 uint32_t offset
= p0
& VC4_TEX_P0_OFFSET_MASK
;
575 uint32_t miplevels
= VC4_GET_FIELD(p0
, VC4_TEX_P0_MIPLVLS
);
576 uint32_t width
= VC4_GET_FIELD(p1
, VC4_TEX_P1_WIDTH
);
577 uint32_t height
= VC4_GET_FIELD(p1
, VC4_TEX_P1_HEIGHT
);
578 uint32_t cpp
, tiling_format
, utile_w
, utile_h
;
580 uint32_t cube_map_stride
= 0;
581 enum vc4_texture_data_type type
;
583 tex
= vc4_use_bo(exec
, texture_handle_index
);
587 if (sample
->is_direct
) {
588 uint32_t remaining_size
= tex
->base
.size
- p0
;
590 if (p0
> tex
->base
.size
- 4) {
591 DRM_DEBUG("UBO offset greater than UBO size\n");
594 if (p1
> remaining_size
- 4) {
595 DRM_DEBUG("UBO clamp would allow reads "
599 *validated_p0
= tex
->paddr
+ p0
;
608 if (p0
& VC4_TEX_P0_CMMODE_MASK
) {
609 if (VC4_GET_FIELD(p2
, VC4_TEX_P2_PTYPE
) ==
610 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE
)
611 cube_map_stride
= p2
& VC4_TEX_P2_CMST_MASK
;
612 if (VC4_GET_FIELD(p3
, VC4_TEX_P2_PTYPE
) ==
613 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE
) {
614 if (cube_map_stride
) {
615 DRM_DEBUG("Cube map stride set twice\n");
619 cube_map_stride
= p3
& VC4_TEX_P2_CMST_MASK
;
621 if (!cube_map_stride
) {
622 DRM_DEBUG("Cube map stride not set\n");
627 type
= (VC4_GET_FIELD(p0
, VC4_TEX_P0_TYPE
) |
628 (VC4_GET_FIELD(p1
, VC4_TEX_P1_TYPE4
) << 4));
631 case VC4_TEXTURE_TYPE_RGBA8888
:
632 case VC4_TEXTURE_TYPE_RGBX8888
:
633 case VC4_TEXTURE_TYPE_RGBA32R
:
636 case VC4_TEXTURE_TYPE_RGBA4444
:
637 case VC4_TEXTURE_TYPE_RGBA5551
:
638 case VC4_TEXTURE_TYPE_RGB565
:
639 case VC4_TEXTURE_TYPE_LUMALPHA
:
640 case VC4_TEXTURE_TYPE_S16F
:
641 case VC4_TEXTURE_TYPE_S16
:
644 case VC4_TEXTURE_TYPE_LUMINANCE
:
645 case VC4_TEXTURE_TYPE_ALPHA
:
646 case VC4_TEXTURE_TYPE_S8
:
649 case VC4_TEXTURE_TYPE_ETC1
:
650 /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
654 width
= (width
+ 3) >> 2;
655 height
= (height
+ 3) >> 2;
657 case VC4_TEXTURE_TYPE_BW1
:
658 case VC4_TEXTURE_TYPE_A4
:
659 case VC4_TEXTURE_TYPE_A1
:
660 case VC4_TEXTURE_TYPE_RGBA64
:
661 case VC4_TEXTURE_TYPE_YUV422R
:
663 DRM_DEBUG("Texture format %d unsupported\n", type
);
666 utile_w
= utile_width(cpp
);
667 utile_h
= utile_height(cpp
);
669 if (type
== VC4_TEXTURE_TYPE_RGBA32R
) {
670 tiling_format
= VC4_TILING_FORMAT_LINEAR
;
672 if (size_is_lt(width
, height
, cpp
))
673 tiling_format
= VC4_TILING_FORMAT_LT
;
675 tiling_format
= VC4_TILING_FORMAT_T
;
678 if (!vc4_check_tex_size(exec
, tex
, offset
+ cube_map_stride
* 5,
679 tiling_format
, width
, height
, cpp
)) {
683 /* The mipmap levels are stored before the base of the texture. Make
684 * sure there is actually space in the BO.
686 for (i
= 1; i
<= miplevels
; i
++) {
687 uint32_t level_width
= max(width
>> i
, 1u);
688 uint32_t level_height
= max(height
>> i
, 1u);
689 uint32_t aligned_width
, aligned_height
;
692 /* Once the levels get small enough, they drop from T to LT. */
693 if (tiling_format
== VC4_TILING_FORMAT_T
&&
694 size_is_lt(level_width
, level_height
, cpp
)) {
695 tiling_format
= VC4_TILING_FORMAT_LT
;
698 switch (tiling_format
) {
699 case VC4_TILING_FORMAT_T
:
700 aligned_width
= round_up(level_width
, utile_w
* 8);
701 aligned_height
= round_up(level_height
, utile_h
* 8);
703 case VC4_TILING_FORMAT_LT
:
704 aligned_width
= round_up(level_width
, utile_w
);
705 aligned_height
= round_up(level_height
, utile_h
);
708 aligned_width
= round_up(level_width
, utile_w
);
709 aligned_height
= level_height
;
713 level_size
= aligned_width
* cpp
* aligned_height
;
715 if (offset
< level_size
) {
716 DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
717 "overflowed buffer bounds (offset %d)\n",
718 i
, level_width
, level_height
,
719 aligned_width
, aligned_height
,
724 offset
-= level_size
;
727 *validated_p0
= tex
->paddr
+ p0
;
730 exec
->bin_dep_seqno
= max(exec
->bin_dep_seqno
,
731 to_vc4_bo(&tex
->base
)->write_seqno
);
736 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample
->p_offset
[0], p0
);
737 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample
->p_offset
[1], p1
);
738 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample
->p_offset
[2], p2
);
739 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample
->p_offset
[3], p3
);
744 validate_gl_shader_rec(struct drm_device
*dev
,
745 struct vc4_exec_info
*exec
,
746 struct vc4_shader_state
*state
)
748 uint32_t *src_handles
;
750 static const uint32_t shader_reloc_offsets
[] = {
755 uint32_t shader_reloc_count
= ARRAY_SIZE(shader_reloc_offsets
);
756 struct drm_gem_cma_object
*bo
[ARRAY_SIZE(shader_reloc_offsets
) + 8];
757 uint32_t nr_attributes
, nr_relocs
, packet_size
;
760 nr_attributes
= state
->addr
& 0x7;
761 if (nr_attributes
== 0)
763 packet_size
= gl_shader_rec_size(state
->addr
);
765 nr_relocs
= ARRAY_SIZE(shader_reloc_offsets
) + nr_attributes
;
766 if (nr_relocs
* 4 > exec
->shader_rec_size
) {
767 DRM_DEBUG("overflowed shader recs reading %d handles "
768 "from %d bytes left\n",
769 nr_relocs
, exec
->shader_rec_size
);
772 src_handles
= exec
->shader_rec_u
;
773 exec
->shader_rec_u
+= nr_relocs
* 4;
774 exec
->shader_rec_size
-= nr_relocs
* 4;
776 if (packet_size
> exec
->shader_rec_size
) {
777 DRM_DEBUG("overflowed shader recs copying %db packet "
778 "from %d bytes left\n",
779 packet_size
, exec
->shader_rec_size
);
782 pkt_u
= exec
->shader_rec_u
;
783 pkt_v
= exec
->shader_rec_v
;
784 memcpy(pkt_v
, pkt_u
, packet_size
);
785 exec
->shader_rec_u
+= packet_size
;
786 /* Shader recs have to be aligned to 16 bytes (due to the attribute
787 * flags being in the low bytes), so round the next validated shader
788 * rec address up. This should be safe, since we've got so many
789 * relocations in a shader rec packet.
791 BUG_ON(roundup(packet_size
, 16) - packet_size
> nr_relocs
* 4);
792 exec
->shader_rec_v
+= roundup(packet_size
, 16);
793 exec
->shader_rec_size
-= packet_size
;
795 for (i
= 0; i
< shader_reloc_count
; i
++) {
796 if (src_handles
[i
] > exec
->bo_count
) {
797 DRM_DEBUG("Shader handle %d too big\n", src_handles
[i
]);
801 bo
[i
] = exec
->bo
[src_handles
[i
]];
805 for (i
= shader_reloc_count
; i
< nr_relocs
; i
++) {
806 bo
[i
] = vc4_use_bo(exec
, src_handles
[i
]);
811 if (((*(uint16_t *)pkt_u
& VC4_SHADER_FLAG_FS_SINGLE_THREAD
) == 0) !=
812 to_vc4_bo(&bo
[0]->base
)->validated_shader
->is_threaded
) {
813 DRM_DEBUG("Thread mode of CL and FS do not match\n");
817 if (to_vc4_bo(&bo
[1]->base
)->validated_shader
->is_threaded
||
818 to_vc4_bo(&bo
[2]->base
)->validated_shader
->is_threaded
) {
819 DRM_DEBUG("cs and vs cannot be threaded\n");
823 for (i
= 0; i
< shader_reloc_count
; i
++) {
824 struct vc4_validated_shader_info
*validated_shader
;
825 uint32_t o
= shader_reloc_offsets
[i
];
826 uint32_t src_offset
= *(uint32_t *)(pkt_u
+ o
);
827 uint32_t *texture_handles_u
;
828 void *uniform_data_u
;
831 *(uint32_t *)(pkt_v
+ o
) = bo
[i
]->paddr
+ src_offset
;
833 if (src_offset
!= 0) {
834 DRM_DEBUG("Shaders must be at offset 0 of "
839 validated_shader
= to_vc4_bo(&bo
[i
]->base
)->validated_shader
;
840 if (!validated_shader
)
843 if (validated_shader
->uniforms_src_size
>
844 exec
->uniforms_size
) {
845 DRM_DEBUG("Uniforms src buffer overflow\n");
849 texture_handles_u
= exec
->uniforms_u
;
850 uniform_data_u
= (texture_handles_u
+
851 validated_shader
->num_texture_samples
);
853 memcpy(exec
->uniforms_v
, uniform_data_u
,
854 validated_shader
->uniforms_size
);
857 tex
< validated_shader
->num_texture_samples
;
861 &validated_shader
->texture_samples
[tex
],
862 texture_handles_u
[tex
],
868 /* Fill in the uniform slots that need this shader's
869 * start-of-uniforms address (used for resetting the uniform
870 * stream in the presence of control flow).
873 uni
< validated_shader
->num_uniform_addr_offsets
;
875 uint32_t o
= validated_shader
->uniform_addr_offsets
[uni
];
876 ((uint32_t *)exec
->uniforms_v
)[o
] = exec
->uniforms_p
;
879 *(uint32_t *)(pkt_v
+ o
+ 4) = exec
->uniforms_p
;
881 exec
->uniforms_u
+= validated_shader
->uniforms_src_size
;
882 exec
->uniforms_v
+= validated_shader
->uniforms_size
;
883 exec
->uniforms_p
+= validated_shader
->uniforms_size
;
886 for (i
= 0; i
< nr_attributes
; i
++) {
887 struct drm_gem_cma_object
*vbo
=
888 bo
[ARRAY_SIZE(shader_reloc_offsets
) + i
];
889 uint32_t o
= 36 + i
* 8;
890 uint32_t offset
= *(uint32_t *)(pkt_u
+ o
+ 0);
891 uint32_t attr_size
= *(uint8_t *)(pkt_u
+ o
+ 4) + 1;
892 uint32_t stride
= *(uint8_t *)(pkt_u
+ o
+ 5);
895 exec
->bin_dep_seqno
= max(exec
->bin_dep_seqno
,
896 to_vc4_bo(&vbo
->base
)->write_seqno
);
898 if (state
->addr
& 0x8)
899 stride
|= (*(uint32_t *)(pkt_u
+ 100 + i
* 4)) & ~0xff;
901 if (vbo
->base
.size
< offset
||
902 vbo
->base
.size
- offset
< attr_size
) {
903 DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
904 offset
, attr_size
, vbo
->base
.size
);
909 max_index
= ((vbo
->base
.size
- offset
- attr_size
) /
911 if (state
->max_index
> max_index
) {
912 DRM_DEBUG("primitives use index %d out of "
914 state
->max_index
, max_index
);
919 *(uint32_t *)(pkt_v
+ o
) = vbo
->paddr
+ offset
;
926 vc4_validate_shader_recs(struct drm_device
*dev
,
927 struct vc4_exec_info
*exec
)
932 for (i
= 0; i
< exec
->shader_state_count
; i
++) {
933 ret
= validate_gl_shader_rec(dev
, exec
, &exec
->shader_state
[i
]);