1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
58 #define VMW_BINDING_RT_BIT 0
59 #define VMW_BINDING_PS_BIT 1
60 #define VMW_BINDING_SO_T_BIT 2
61 #define VMW_BINDING_VB_BIT 3
62 #define VMW_BINDING_UAV_BIT 4
63 #define VMW_BINDING_CS_UAV_BIT 5
64 #define VMW_BINDING_NUM_BITS 6
66 #define VMW_BINDING_PS_SR_BIT 0
69 * struct vmw_ctx_binding_state - per context binding state
71 * @dev_priv: Pointer to device private structure.
72 * @list: linked list of individual active bindings.
73 * @render_targets: Render target bindings.
74 * @texture_units: Texture units bindings.
75 * @ds_view: Depth-stencil view binding.
76 * @so_targets: StreamOutput target bindings.
77 * @vertex_buffers: Vertex buffer bindings.
78 * @index_buffer: Index buffer binding.
79 * @per_shader: Per shader-type bindings.
80 * @ua_views: UAV bindings.
81 * @so_state: StreamOutput bindings.
82 * @dirty: Bitmap tracking per binding-type changes that have not yet
83 * been emitted to the device.
84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85 * have not yet been emitted to the device.
86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89 * device binding slot of the first command data entry in @bind_cmd_buffer.
91 * Note that this structure also provides storage space for the individual
92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93 * for individual bindings.
96 struct vmw_ctx_binding_state
{
97 struct vmw_private
*dev_priv
;
98 struct list_head list
;
99 struct vmw_ctx_bindinfo_view render_targets
[SVGA3D_RT_MAX
];
100 struct vmw_ctx_bindinfo_tex texture_units
[SVGA3D_NUM_TEXTURE_UNITS
];
101 struct vmw_ctx_bindinfo_view ds_view
;
102 struct vmw_ctx_bindinfo_so_target so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
103 struct vmw_ctx_bindinfo_vb vertex_buffers
[SVGA3D_DX_MAX_VERTEXBUFFERS
];
104 struct vmw_ctx_bindinfo_ib index_buffer
;
105 struct vmw_dx_shader_bindings per_shader
[SVGA3D_NUM_SHADERTYPE
];
106 struct vmw_ctx_bindinfo_uav ua_views
[VMW_MAX_UAV_BIND_TYPE
];
107 struct vmw_ctx_bindinfo_so so_state
;
110 DECLARE_BITMAP(dirty_vb
, SVGA3D_DX_MAX_VERTEXBUFFERS
);
112 u32 bind_cmd_buffer
[VMW_MAX_VIEW_BINDINGS
];
117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo
*bi
,
120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state
*cbs
);
126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo
*bi
,
128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo
*bi
, bool rebind
);
134 static void vmw_binding_build_asserts(void) __attribute__ ((unused
));
136 typedef int (*vmw_scrub_func
)(struct vmw_ctx_bindinfo
*, bool);
139 * struct vmw_binding_info - Per binding type information for the binding
142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143 * @offsets: array[shader_slot] of offsets to the array[slot]
144 * of struct bindings for the binding type.
145 * @scrub_func: Pointer to the scrub function for this binding type.
147 * Holds static information to help optimize the binding manager and avoid
148 * an excessive amount of switch statements.
150 struct vmw_binding_info
{
152 const size_t *offsets
;
153 vmw_scrub_func scrub_func
;
157 * A number of static variables that help determine the scrub func and the
158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
160 static const size_t vmw_binding_shader_offsets
[] = {
161 offsetof(struct vmw_ctx_binding_state
, per_shader
[0].shader
),
162 offsetof(struct vmw_ctx_binding_state
, per_shader
[1].shader
),
163 offsetof(struct vmw_ctx_binding_state
, per_shader
[2].shader
),
164 offsetof(struct vmw_ctx_binding_state
, per_shader
[3].shader
),
165 offsetof(struct vmw_ctx_binding_state
, per_shader
[4].shader
),
166 offsetof(struct vmw_ctx_binding_state
, per_shader
[5].shader
),
168 static const size_t vmw_binding_rt_offsets
[] = {
169 offsetof(struct vmw_ctx_binding_state
, render_targets
),
171 static const size_t vmw_binding_tex_offsets
[] = {
172 offsetof(struct vmw_ctx_binding_state
, texture_units
),
174 static const size_t vmw_binding_cb_offsets
[] = {
175 offsetof(struct vmw_ctx_binding_state
, per_shader
[0].const_buffers
),
176 offsetof(struct vmw_ctx_binding_state
, per_shader
[1].const_buffers
),
177 offsetof(struct vmw_ctx_binding_state
, per_shader
[2].const_buffers
),
178 offsetof(struct vmw_ctx_binding_state
, per_shader
[3].const_buffers
),
179 offsetof(struct vmw_ctx_binding_state
, per_shader
[4].const_buffers
),
180 offsetof(struct vmw_ctx_binding_state
, per_shader
[5].const_buffers
),
182 static const size_t vmw_binding_dx_ds_offsets
[] = {
183 offsetof(struct vmw_ctx_binding_state
, ds_view
),
185 static const size_t vmw_binding_sr_offsets
[] = {
186 offsetof(struct vmw_ctx_binding_state
, per_shader
[0].shader_res
),
187 offsetof(struct vmw_ctx_binding_state
, per_shader
[1].shader_res
),
188 offsetof(struct vmw_ctx_binding_state
, per_shader
[2].shader_res
),
189 offsetof(struct vmw_ctx_binding_state
, per_shader
[3].shader_res
),
190 offsetof(struct vmw_ctx_binding_state
, per_shader
[4].shader_res
),
191 offsetof(struct vmw_ctx_binding_state
, per_shader
[5].shader_res
),
193 static const size_t vmw_binding_so_target_offsets
[] = {
194 offsetof(struct vmw_ctx_binding_state
, so_targets
),
196 static const size_t vmw_binding_vb_offsets
[] = {
197 offsetof(struct vmw_ctx_binding_state
, vertex_buffers
),
199 static const size_t vmw_binding_ib_offsets
[] = {
200 offsetof(struct vmw_ctx_binding_state
, index_buffer
),
202 static const size_t vmw_binding_uav_offsets
[] = {
203 offsetof(struct vmw_ctx_binding_state
, ua_views
[0].views
),
205 static const size_t vmw_binding_cs_uav_offsets
[] = {
206 offsetof(struct vmw_ctx_binding_state
, ua_views
[1].views
),
208 static const size_t vmw_binding_so_offsets
[] = {
209 offsetof(struct vmw_ctx_binding_state
, so_state
),
212 static const struct vmw_binding_info vmw_binding_infos
[] = {
213 [vmw_ctx_binding_shader
] = {
214 .size
= sizeof(struct vmw_ctx_bindinfo_shader
),
215 .offsets
= vmw_binding_shader_offsets
,
216 .scrub_func
= vmw_binding_scrub_shader
},
217 [vmw_ctx_binding_rt
] = {
218 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
219 .offsets
= vmw_binding_rt_offsets
,
220 .scrub_func
= vmw_binding_scrub_render_target
},
221 [vmw_ctx_binding_tex
] = {
222 .size
= sizeof(struct vmw_ctx_bindinfo_tex
),
223 .offsets
= vmw_binding_tex_offsets
,
224 .scrub_func
= vmw_binding_scrub_texture
},
225 [vmw_ctx_binding_cb
] = {
226 .size
= sizeof(struct vmw_ctx_bindinfo_cb
),
227 .offsets
= vmw_binding_cb_offsets
,
228 .scrub_func
= vmw_binding_scrub_cb
},
229 [vmw_ctx_binding_dx_shader
] = {
230 .size
= sizeof(struct vmw_ctx_bindinfo_shader
),
231 .offsets
= vmw_binding_shader_offsets
,
232 .scrub_func
= vmw_binding_scrub_dx_shader
},
233 [vmw_ctx_binding_dx_rt
] = {
234 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
235 .offsets
= vmw_binding_rt_offsets
,
236 .scrub_func
= vmw_binding_scrub_dx_rt
},
237 [vmw_ctx_binding_sr
] = {
238 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
239 .offsets
= vmw_binding_sr_offsets
,
240 .scrub_func
= vmw_binding_scrub_sr
},
241 [vmw_ctx_binding_ds
] = {
242 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
243 .offsets
= vmw_binding_dx_ds_offsets
,
244 .scrub_func
= vmw_binding_scrub_dx_rt
},
245 [vmw_ctx_binding_so_target
] = {
246 .size
= sizeof(struct vmw_ctx_bindinfo_so_target
),
247 .offsets
= vmw_binding_so_target_offsets
,
248 .scrub_func
= vmw_binding_scrub_so_target
},
249 [vmw_ctx_binding_vb
] = {
250 .size
= sizeof(struct vmw_ctx_bindinfo_vb
),
251 .offsets
= vmw_binding_vb_offsets
,
252 .scrub_func
= vmw_binding_scrub_vb
},
253 [vmw_ctx_binding_ib
] = {
254 .size
= sizeof(struct vmw_ctx_bindinfo_ib
),
255 .offsets
= vmw_binding_ib_offsets
,
256 .scrub_func
= vmw_binding_scrub_ib
},
257 [vmw_ctx_binding_uav
] = {
258 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
259 .offsets
= vmw_binding_uav_offsets
,
260 .scrub_func
= vmw_binding_scrub_uav
},
261 [vmw_ctx_binding_cs_uav
] = {
262 .size
= sizeof(struct vmw_ctx_bindinfo_view
),
263 .offsets
= vmw_binding_cs_uav_offsets
,
264 .scrub_func
= vmw_binding_scrub_cs_uav
},
265 [vmw_ctx_binding_so
] = {
266 .size
= sizeof(struct vmw_ctx_bindinfo_so
),
267 .offsets
= vmw_binding_so_offsets
,
268 .scrub_func
= vmw_binding_scrub_so
},
272 * vmw_cbs_context - Return a pointer to the context resource of a
273 * context binding state tracker.
275 * @cbs: The context binding state tracker.
277 * Provided there are any active bindings, this function will return an
278 * unreferenced pointer to the context resource that owns the context
279 * binding state tracker. If there are no active bindings, this function
280 * will return NULL. Note that the caller must somehow ensure that a reference
281 * is held on the context resource prior to calling this function.
283 static const struct vmw_resource
*
284 vmw_cbs_context(const struct vmw_ctx_binding_state
*cbs
)
286 if (list_empty(&cbs
->list
))
289 return list_first_entry(&cbs
->list
, struct vmw_ctx_bindinfo
,
294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297 * @bt: The binding type.
298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
299 * @slot: The slot of the binding.
301 static struct vmw_ctx_bindinfo
*
302 vmw_binding_loc(struct vmw_ctx_binding_state
*cbs
,
303 enum vmw_ctx_binding_type bt
, u32 shader_slot
, u32 slot
)
305 const struct vmw_binding_info
*b
= &vmw_binding_infos
[bt
];
306 size_t offset
= b
->offsets
[shader_slot
] + b
->size
*slot
;
308 return (struct vmw_ctx_bindinfo
*)((u8
*) cbs
+ offset
);
312 * vmw_binding_drop: Stop tracking a context binding
314 * @bi: Pointer to binding tracker storage.
316 * Stops tracking a context binding, and re-initializes its storage.
317 * Typically used when the context binding is replaced with a binding to
318 * another (or the same, for that matter) resource.
320 static void vmw_binding_drop(struct vmw_ctx_bindinfo
*bi
)
322 list_del(&bi
->ctx_list
);
323 if (!list_empty(&bi
->res_list
))
324 list_del(&bi
->res_list
);
329 * vmw_binding_add: Start tracking a context binding
331 * @cbs: Pointer to the context binding state tracker.
332 * @bi: Information about the binding to track.
334 * Starts tracking the binding in the context binding
335 * state structure @cbs.
337 void vmw_binding_add(struct vmw_ctx_binding_state
*cbs
,
338 const struct vmw_ctx_bindinfo
*bi
,
339 u32 shader_slot
, u32 slot
)
341 struct vmw_ctx_bindinfo
*loc
=
342 vmw_binding_loc(cbs
, bi
->bt
, shader_slot
, slot
);
343 const struct vmw_binding_info
*b
= &vmw_binding_infos
[bi
->bt
];
345 if (loc
->ctx
!= NULL
)
346 vmw_binding_drop(loc
);
348 memcpy(loc
, bi
, b
->size
);
349 loc
->scrubbed
= false;
350 list_add(&loc
->ctx_list
, &cbs
->list
);
351 INIT_LIST_HEAD(&loc
->res_list
);
355 * vmw_binding_add_uav_index - Add UAV index for tracking.
356 * @cbs: Pointer to the context binding state tracker.
357 * @slot: UAV type to which bind this index.
358 * @index: The splice index to track.
360 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state
*cbs
, uint32 slot
,
363 cbs
->ua_views
[slot
].index
= index
;
367 * vmw_binding_transfer: Transfer a context binding tracking entry.
369 * @cbs: Pointer to the persistent context binding state tracker.
370 * @bi: Information about the binding to track.
373 static void vmw_binding_transfer(struct vmw_ctx_binding_state
*cbs
,
374 const struct vmw_ctx_binding_state
*from
,
375 const struct vmw_ctx_bindinfo
*bi
)
377 size_t offset
= (unsigned long)bi
- (unsigned long)from
;
378 struct vmw_ctx_bindinfo
*loc
= (struct vmw_ctx_bindinfo
*)
379 ((unsigned long) cbs
+ offset
);
381 if (loc
->ctx
!= NULL
) {
382 WARN_ON(bi
->scrubbed
);
384 vmw_binding_drop(loc
);
387 if (bi
->res
!= NULL
) {
388 memcpy(loc
, bi
, vmw_binding_infos
[bi
->bt
].size
);
389 list_add_tail(&loc
->ctx_list
, &cbs
->list
);
390 list_add_tail(&loc
->res_list
, &loc
->res
->binding_head
);
395 * vmw_binding_state_kill - Kill all bindings associated with a
396 * struct vmw_ctx_binding state structure, and re-initialize the structure.
398 * @cbs: Pointer to the context binding state tracker.
400 * Emits commands to scrub all bindings associated with the
401 * context binding state tracker. Then re-initializes the whole structure.
403 void vmw_binding_state_kill(struct vmw_ctx_binding_state
*cbs
)
405 struct vmw_ctx_bindinfo
*entry
, *next
;
407 vmw_binding_state_scrub(cbs
);
408 list_for_each_entry_safe(entry
, next
, &cbs
->list
, ctx_list
)
409 vmw_binding_drop(entry
);
413 * vmw_binding_state_scrub - Scrub all bindings associated with a
414 * struct vmw_ctx_binding state structure.
416 * @cbs: Pointer to the context binding state tracker.
418 * Emits commands to scrub all bindings associated with the
419 * context binding state tracker.
421 void vmw_binding_state_scrub(struct vmw_ctx_binding_state
*cbs
)
423 struct vmw_ctx_bindinfo
*entry
;
425 list_for_each_entry(entry
, &cbs
->list
, ctx_list
) {
426 if (!entry
->scrubbed
) {
427 (void) vmw_binding_infos
[entry
->bt
].scrub_func
429 entry
->scrubbed
= true;
433 (void) vmw_binding_emit_dirty(cbs
);
437 * vmw_binding_res_list_kill - Kill all bindings on a
438 * resource binding list
440 * @head: list head of resource binding list
442 * Kills all bindings associated with a specific resource. Typically
443 * called before the resource is destroyed.
445 void vmw_binding_res_list_kill(struct list_head
*head
)
447 struct vmw_ctx_bindinfo
*entry
, *next
;
449 vmw_binding_res_list_scrub(head
);
450 list_for_each_entry_safe(entry
, next
, head
, res_list
)
451 vmw_binding_drop(entry
);
455 * vmw_binding_res_list_scrub - Scrub all bindings on a
456 * resource binding list
458 * @head: list head of resource binding list
460 * Scrub all bindings associated with a specific resource. Typically
461 * called before the resource is evicted.
463 void vmw_binding_res_list_scrub(struct list_head
*head
)
465 struct vmw_ctx_bindinfo
*entry
;
467 list_for_each_entry(entry
, head
, res_list
) {
468 if (!entry
->scrubbed
) {
469 (void) vmw_binding_infos
[entry
->bt
].scrub_func
471 entry
->scrubbed
= true;
475 list_for_each_entry(entry
, head
, res_list
) {
476 struct vmw_ctx_binding_state
*cbs
=
477 vmw_context_binding_state(entry
->ctx
);
479 (void) vmw_binding_emit_dirty(cbs
);
485 * vmw_binding_state_commit - Commit staged binding info
487 * @ctx: Pointer to context to commit the staged binding info to.
488 * @from: Staged binding info built during execbuf.
489 * @scrubbed: Transfer only scrubbed bindings.
491 * Transfers binding info from a temporary structure
492 * (typically used by execbuf) to the persistent
493 * structure in the context. This can be done once commands have been
494 * submitted to hardware
496 void vmw_binding_state_commit(struct vmw_ctx_binding_state
*to
,
497 struct vmw_ctx_binding_state
*from
)
499 struct vmw_ctx_bindinfo
*entry
, *next
;
501 list_for_each_entry_safe(entry
, next
, &from
->list
, ctx_list
) {
502 vmw_binding_transfer(to
, from
, entry
);
503 vmw_binding_drop(entry
);
506 /* Also transfer uav splice indices */
507 to
->ua_views
[0].index
= from
->ua_views
[0].index
;
508 to
->ua_views
[1].index
= from
->ua_views
[1].index
;
512 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
514 * @ctx: The context resource
516 * Walks through the context binding list and rebinds all scrubbed
519 int vmw_binding_rebind_all(struct vmw_ctx_binding_state
*cbs
)
521 struct vmw_ctx_bindinfo
*entry
;
524 list_for_each_entry(entry
, &cbs
->list
, ctx_list
) {
525 if (likely(!entry
->scrubbed
))
528 if ((entry
->res
== NULL
|| entry
->res
->id
==
532 ret
= vmw_binding_infos
[entry
->bt
].scrub_func(entry
, true);
533 if (unlikely(ret
!= 0))
536 entry
->scrubbed
= false;
539 return vmw_binding_emit_dirty(cbs
);
543 * vmw_binding_scrub_shader - scrub a shader binding from a context.
545 * @bi: single binding information.
546 * @rebind: Whether to issue a bind instead of scrub command.
548 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
550 struct vmw_ctx_bindinfo_shader
*binding
=
551 container_of(bi
, typeof(*binding
), bi
);
552 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
554 SVGA3dCmdHeader header
;
555 SVGA3dCmdSetShader body
;
558 cmd
= VMW_FIFO_RESERVE(dev_priv
, sizeof(*cmd
));
559 if (unlikely(cmd
== NULL
))
562 cmd
->header
.id
= SVGA_3D_CMD_SET_SHADER
;
563 cmd
->header
.size
= sizeof(cmd
->body
);
564 cmd
->body
.cid
= bi
->ctx
->id
;
565 cmd
->body
.type
= binding
->shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
566 cmd
->body
.shid
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
567 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
573 * vmw_binding_scrub_render_target - scrub a render target binding
576 * @bi: single binding information.
577 * @rebind: Whether to issue a bind instead of scrub command.
579 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo
*bi
,
582 struct vmw_ctx_bindinfo_view
*binding
=
583 container_of(bi
, typeof(*binding
), bi
);
584 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
586 SVGA3dCmdHeader header
;
587 SVGA3dCmdSetRenderTarget body
;
590 cmd
= VMW_FIFO_RESERVE(dev_priv
, sizeof(*cmd
));
591 if (unlikely(cmd
== NULL
))
594 cmd
->header
.id
= SVGA_3D_CMD_SETRENDERTARGET
;
595 cmd
->header
.size
= sizeof(cmd
->body
);
596 cmd
->body
.cid
= bi
->ctx
->id
;
597 cmd
->body
.type
= binding
->slot
;
598 cmd
->body
.target
.sid
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
599 cmd
->body
.target
.face
= 0;
600 cmd
->body
.target
.mipmap
= 0;
601 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
607 * vmw_binding_scrub_texture - scrub a texture binding from a context.
609 * @bi: single binding information.
610 * @rebind: Whether to issue a bind instead of scrub command.
612 * TODO: Possibly complement this function with a function that takes
613 * a list of texture bindings and combines them to a single command.
615 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo
*bi
,
618 struct vmw_ctx_bindinfo_tex
*binding
=
619 container_of(bi
, typeof(*binding
), bi
);
620 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
622 SVGA3dCmdHeader header
;
624 SVGA3dCmdSetTextureState c
;
625 SVGA3dTextureState s1
;
629 cmd
= VMW_FIFO_RESERVE(dev_priv
, sizeof(*cmd
));
630 if (unlikely(cmd
== NULL
))
633 cmd
->header
.id
= SVGA_3D_CMD_SETTEXTURESTATE
;
634 cmd
->header
.size
= sizeof(cmd
->body
);
635 cmd
->body
.c
.cid
= bi
->ctx
->id
;
636 cmd
->body
.s1
.stage
= binding
->texture_stage
;
637 cmd
->body
.s1
.name
= SVGA3D_TS_BIND_TEXTURE
;
638 cmd
->body
.s1
.value
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
639 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
645 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
647 * @bi: single binding information.
648 * @rebind: Whether to issue a bind instead of scrub command.
650 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
652 struct vmw_ctx_bindinfo_shader
*binding
=
653 container_of(bi
, typeof(*binding
), bi
);
654 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
656 SVGA3dCmdHeader header
;
657 SVGA3dCmdDXSetShader body
;
660 cmd
= VMW_FIFO_RESERVE_DX(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
661 if (unlikely(cmd
== NULL
))
664 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SHADER
;
665 cmd
->header
.size
= sizeof(cmd
->body
);
666 cmd
->body
.type
= binding
->shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
667 cmd
->body
.shaderId
= ((rebind
) ? bi
->res
->id
: SVGA3D_INVALID_ID
);
668 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
674 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
676 * @bi: single binding information.
677 * @rebind: Whether to issue a bind instead of scrub command.
679 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
681 struct vmw_ctx_bindinfo_cb
*binding
=
682 container_of(bi
, typeof(*binding
), bi
);
683 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
685 SVGA3dCmdHeader header
;
686 SVGA3dCmdDXSetSingleConstantBuffer body
;
689 cmd
= VMW_FIFO_RESERVE_DX(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
690 if (unlikely(cmd
== NULL
))
693 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER
;
694 cmd
->header
.size
= sizeof(cmd
->body
);
695 cmd
->body
.slot
= binding
->slot
;
696 cmd
->body
.type
= binding
->shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
698 cmd
->body
.offsetInBytes
= binding
->offset
;
699 cmd
->body
.sizeInBytes
= binding
->size
;
700 cmd
->body
.sid
= bi
->res
->id
;
702 cmd
->body
.offsetInBytes
= 0;
703 cmd
->body
.sizeInBytes
= 0;
704 cmd
->body
.sid
= SVGA3D_INVALID_ID
;
706 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
712 * vmw_collect_view_ids - Build view id data for a view binding command
713 * without checking which bindings actually need to be emitted
715 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
716 * @bi: Pointer to where the binding info array is stored in @cbs
717 * @max_num: Maximum number of entries in the @bi array.
719 * Scans the @bi array for bindings and builds a buffer of view id data.
720 * Stops at the first non-existing binding in the @bi array.
721 * On output, @cbs->bind_cmd_count contains the number of bindings to be
722 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
723 * contains the command data.
725 static void vmw_collect_view_ids(struct vmw_ctx_binding_state
*cbs
,
726 const struct vmw_ctx_bindinfo
*bi
,
729 const struct vmw_ctx_bindinfo_view
*biv
=
730 container_of(bi
, struct vmw_ctx_bindinfo_view
, bi
);
733 cbs
->bind_cmd_count
= 0;
734 cbs
->bind_first_slot
= 0;
736 for (i
= 0; i
< max_num
; ++i
, ++biv
) {
740 cbs
->bind_cmd_buffer
[cbs
->bind_cmd_count
++] =
741 ((biv
->bi
.scrubbed
) ?
742 SVGA3D_INVALID_ID
: biv
->bi
.res
->id
);
747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750 * @bi: Pointer to where the binding info array is stored in @cbs
751 * @dirty: Bitmap indicating which bindings need to be emitted.
752 * @max_num: Maximum number of entries in the @bi array.
754 * Scans the @bi array for bindings that need to be emitted and
755 * builds a buffer of view id data.
756 * On output, @cbs->bind_cmd_count contains the number of bindings to be
757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
758 * binding, and @cbs->bind_cmd_buffer contains the command data.
760 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state
*cbs
,
761 const struct vmw_ctx_bindinfo
*bi
,
762 unsigned long *dirty
,
765 const struct vmw_ctx_bindinfo_view
*biv
=
766 container_of(bi
, struct vmw_ctx_bindinfo_view
, bi
);
767 unsigned long i
, next_bit
;
769 cbs
->bind_cmd_count
= 0;
770 i
= find_first_bit(dirty
, max_num
);
772 cbs
->bind_first_slot
= i
;
775 for (; i
< max_num
; ++i
, ++biv
) {
776 cbs
->bind_cmd_buffer
[cbs
->bind_cmd_count
++] =
777 ((!biv
->bi
.ctx
|| biv
->bi
.scrubbed
) ?
778 SVGA3D_INVALID_ID
: biv
->bi
.res
->id
);
781 next_bit
= find_next_bit(dirty
, max_num
, i
+ 1);
782 if (next_bit
>= max_num
)
789 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
793 static int vmw_emit_set_sr(struct vmw_ctx_binding_state
*cbs
,
796 const struct vmw_ctx_bindinfo
*loc
=
797 &cbs
->per_shader
[shader_slot
].shader_res
[0].bi
;
799 SVGA3dCmdHeader header
;
800 SVGA3dCmdDXSetShaderResources body
;
802 size_t cmd_size
, view_id_size
;
803 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
805 vmw_collect_dirty_view_ids(cbs
, loc
,
806 cbs
->per_shader
[shader_slot
].dirty_sr
,
807 SVGA3D_DX_MAX_SRVIEWS
);
808 if (cbs
->bind_cmd_count
== 0)
811 view_id_size
= cbs
->bind_cmd_count
*sizeof(uint32
);
812 cmd_size
= sizeof(*cmd
) + view_id_size
;
813 cmd
= VMW_FIFO_RESERVE_DX(ctx
->dev_priv
, cmd_size
, ctx
->id
);
814 if (unlikely(cmd
== NULL
))
817 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SHADER_RESOURCES
;
818 cmd
->header
.size
= sizeof(cmd
->body
) + view_id_size
;
819 cmd
->body
.type
= shader_slot
+ SVGA3D_SHADERTYPE_MIN
;
820 cmd
->body
.startView
= cbs
->bind_first_slot
;
822 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, view_id_size
);
824 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
825 bitmap_clear(cbs
->per_shader
[shader_slot
].dirty_sr
,
826 cbs
->bind_first_slot
, cbs
->bind_cmd_count
);
832 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
834 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
836 static int vmw_emit_set_rt(struct vmw_ctx_binding_state
*cbs
)
838 const struct vmw_ctx_bindinfo
*loc
= &cbs
->render_targets
[0].bi
;
840 SVGA3dCmdHeader header
;
841 SVGA3dCmdDXSetRenderTargets body
;
843 size_t cmd_size
, view_id_size
;
844 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
846 vmw_collect_view_ids(cbs
, loc
, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS
);
847 view_id_size
= cbs
->bind_cmd_count
*sizeof(uint32
);
848 cmd_size
= sizeof(*cmd
) + view_id_size
;
849 cmd
= VMW_FIFO_RESERVE_DX(ctx
->dev_priv
, cmd_size
, ctx
->id
);
850 if (unlikely(cmd
== NULL
))
853 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_RENDERTARGETS
;
854 cmd
->header
.size
= sizeof(cmd
->body
) + view_id_size
;
856 if (cbs
->ds_view
.bi
.ctx
&& !cbs
->ds_view
.bi
.scrubbed
)
857 cmd
->body
.depthStencilViewId
= cbs
->ds_view
.bi
.res
->id
;
859 cmd
->body
.depthStencilViewId
= SVGA3D_INVALID_ID
;
861 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, view_id_size
);
863 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
870 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
871 * without checking which bindings actually need to be emitted
873 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
874 * @bi: Pointer to where the binding info array is stored in @cbs
875 * @max_num: Maximum number of entries in the @bi array.
877 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
878 * Stops at the first non-existing binding in the @bi array.
879 * On output, @cbs->bind_cmd_count contains the number of bindings to be
880 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
881 * contains the command data.
883 static void vmw_collect_so_targets(struct vmw_ctx_binding_state
*cbs
,
884 const struct vmw_ctx_bindinfo
*bi
,
887 const struct vmw_ctx_bindinfo_so_target
*biso
=
888 container_of(bi
, struct vmw_ctx_bindinfo_so_target
, bi
);
890 SVGA3dSoTarget
*so_buffer
= (SVGA3dSoTarget
*) cbs
->bind_cmd_buffer
;
892 cbs
->bind_cmd_count
= 0;
893 cbs
->bind_first_slot
= 0;
895 for (i
= 0; i
< max_num
; ++i
, ++biso
, ++so_buffer
,
896 ++cbs
->bind_cmd_count
) {
900 if (!biso
->bi
.scrubbed
) {
901 so_buffer
->sid
= biso
->bi
.res
->id
;
902 so_buffer
->offset
= biso
->offset
;
903 so_buffer
->sizeInBytes
= biso
->size
;
905 so_buffer
->sid
= SVGA3D_INVALID_ID
;
906 so_buffer
->offset
= 0;
907 so_buffer
->sizeInBytes
= 0;
913 * vmw_emit_set_so_target - Issue delayed streamout binding commands
915 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
917 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state
*cbs
)
919 const struct vmw_ctx_bindinfo
*loc
= &cbs
->so_targets
[0].bi
;
921 SVGA3dCmdHeader header
;
922 SVGA3dCmdDXSetSOTargets body
;
924 size_t cmd_size
, so_target_size
;
925 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
927 vmw_collect_so_targets(cbs
, loc
, SVGA3D_DX_MAX_SOTARGETS
);
928 if (cbs
->bind_cmd_count
== 0)
931 so_target_size
= cbs
->bind_cmd_count
*sizeof(SVGA3dSoTarget
);
932 cmd_size
= sizeof(*cmd
) + so_target_size
;
933 cmd
= VMW_FIFO_RESERVE_DX(ctx
->dev_priv
, cmd_size
, ctx
->id
);
934 if (unlikely(cmd
== NULL
))
937 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_SOTARGETS
;
938 cmd
->header
.size
= sizeof(cmd
->body
) + so_target_size
;
939 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, so_target_size
);
941 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
948 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
950 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
953 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state
*cbs
)
955 struct vmw_dx_shader_bindings
*sb
= &cbs
->per_shader
[0];
959 for (i
= 0; i
< SVGA3D_NUM_SHADERTYPE_DX10
; ++i
, ++sb
) {
960 if (!test_bit(VMW_BINDING_PS_SR_BIT
, &sb
->dirty
))
963 ret
= vmw_emit_set_sr(cbs
, i
);
967 __clear_bit(VMW_BINDING_PS_SR_BIT
, &sb
->dirty
);
974 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
975 * SVGA3dCmdDXSetVertexBuffers command
977 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
978 * @bi: Pointer to where the binding info array is stored in @cbs
979 * @dirty: Bitmap indicating which bindings need to be emitted.
980 * @max_num: Maximum number of entries in the @bi array.
982 * Scans the @bi array for bindings that need to be emitted and
983 * builds a buffer of SVGA3dVertexBuffer data.
984 * On output, @cbs->bind_cmd_count contains the number of bindings to be
985 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
986 * binding, and @cbs->bind_cmd_buffer contains the command data.
988 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state
*cbs
,
989 const struct vmw_ctx_bindinfo
*bi
,
990 unsigned long *dirty
,
993 const struct vmw_ctx_bindinfo_vb
*biv
=
994 container_of(bi
, struct vmw_ctx_bindinfo_vb
, bi
);
995 unsigned long i
, next_bit
;
996 SVGA3dVertexBuffer
*vbs
= (SVGA3dVertexBuffer
*) &cbs
->bind_cmd_buffer
;
998 cbs
->bind_cmd_count
= 0;
999 i
= find_first_bit(dirty
, max_num
);
1001 cbs
->bind_first_slot
= i
;
1004 for (; i
< max_num
; ++i
, ++biv
, ++vbs
) {
1005 if (!biv
->bi
.ctx
|| biv
->bi
.scrubbed
) {
1006 vbs
->sid
= SVGA3D_INVALID_ID
;
1010 vbs
->sid
= biv
->bi
.res
->id
;
1011 vbs
->stride
= biv
->stride
;
1012 vbs
->offset
= biv
->offset
;
1014 cbs
->bind_cmd_count
++;
1015 if (next_bit
== i
) {
1016 next_bit
= find_next_bit(dirty
, max_num
, i
+ 1);
1017 if (next_bit
>= max_num
)
1024 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
1026 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1029 static int vmw_emit_set_vb(struct vmw_ctx_binding_state
*cbs
)
1031 const struct vmw_ctx_bindinfo
*loc
=
1032 &cbs
->vertex_buffers
[0].bi
;
1034 SVGA3dCmdHeader header
;
1035 SVGA3dCmdDXSetVertexBuffers body
;
1037 size_t cmd_size
, set_vb_size
;
1038 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
1040 vmw_collect_dirty_vbs(cbs
, loc
, cbs
->dirty_vb
,
1041 SVGA3D_DX_MAX_VERTEXBUFFERS
);
1042 if (cbs
->bind_cmd_count
== 0)
1045 set_vb_size
= cbs
->bind_cmd_count
*sizeof(SVGA3dVertexBuffer
);
1046 cmd_size
= sizeof(*cmd
) + set_vb_size
;
1047 cmd
= VMW_FIFO_RESERVE_DX(ctx
->dev_priv
, cmd_size
, ctx
->id
);
1048 if (unlikely(cmd
== NULL
))
1051 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS
;
1052 cmd
->header
.size
= sizeof(cmd
->body
) + set_vb_size
;
1053 cmd
->body
.startBuffer
= cbs
->bind_first_slot
;
1055 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, set_vb_size
);
1057 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
1058 bitmap_clear(cbs
->dirty_vb
,
1059 cbs
->bind_first_slot
, cbs
->bind_cmd_count
);
1064 static int vmw_emit_set_uav(struct vmw_ctx_binding_state
*cbs
)
1066 const struct vmw_ctx_bindinfo
*loc
= &cbs
->ua_views
[0].views
[0].bi
;
1068 SVGA3dCmdHeader header
;
1069 SVGA3dCmdDXSetUAViews body
;
1071 size_t cmd_size
, view_id_size
;
1072 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
1074 vmw_collect_view_ids(cbs
, loc
, SVGA3D_MAX_UAVIEWS
);
1075 view_id_size
= cbs
->bind_cmd_count
*sizeof(uint32
);
1076 cmd_size
= sizeof(*cmd
) + view_id_size
;
1077 cmd
= VMW_FIFO_RESERVE_DX(ctx
->dev_priv
, cmd_size
, ctx
->id
);
1081 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_UA_VIEWS
;
1082 cmd
->header
.size
= sizeof(cmd
->body
) + view_id_size
;
1084 /* Splice index is specified user-space */
1085 cmd
->body
.uavSpliceIndex
= cbs
->ua_views
[0].index
;
1087 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, view_id_size
);
1089 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
1094 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state
*cbs
)
1096 const struct vmw_ctx_bindinfo
*loc
= &cbs
->ua_views
[1].views
[0].bi
;
1098 SVGA3dCmdHeader header
;
1099 SVGA3dCmdDXSetCSUAViews body
;
1101 size_t cmd_size
, view_id_size
;
1102 const struct vmw_resource
*ctx
= vmw_cbs_context(cbs
);
1104 vmw_collect_view_ids(cbs
, loc
, SVGA3D_MAX_UAVIEWS
);
1105 view_id_size
= cbs
->bind_cmd_count
*sizeof(uint32
);
1106 cmd_size
= sizeof(*cmd
) + view_id_size
;
1107 cmd
= VMW_FIFO_RESERVE_DX(ctx
->dev_priv
, cmd_size
, ctx
->id
);
1111 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_CS_UA_VIEWS
;
1112 cmd
->header
.size
= sizeof(cmd
->body
) + view_id_size
;
1114 /* Start index is specified user-space */
1115 cmd
->body
.startIndex
= cbs
->ua_views
[1].index
;
1117 memcpy(&cmd
[1], cbs
->bind_cmd_buffer
, view_id_size
);
1119 vmw_fifo_commit(ctx
->dev_priv
, cmd_size
);
1125 * vmw_binding_emit_dirty - Issue delayed binding commands
1127 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1129 * This function issues the delayed binding commands that arise from
1130 * previous scrub / unscrub calls. These binding commands are typically
1131 * commands that batch a number of bindings and therefore it makes sense
1134 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state
*cbs
)
1137 unsigned long hit
= 0;
1139 while ((hit
= find_next_bit(&cbs
->dirty
, VMW_BINDING_NUM_BITS
, hit
))
1140 < VMW_BINDING_NUM_BITS
) {
1143 case VMW_BINDING_RT_BIT
:
1144 ret
= vmw_emit_set_rt(cbs
);
1146 case VMW_BINDING_PS_BIT
:
1147 ret
= vmw_binding_emit_dirty_ps(cbs
);
1149 case VMW_BINDING_SO_T_BIT
:
1150 ret
= vmw_emit_set_so_target(cbs
);
1152 case VMW_BINDING_VB_BIT
:
1153 ret
= vmw_emit_set_vb(cbs
);
1155 case VMW_BINDING_UAV_BIT
:
1156 ret
= vmw_emit_set_uav(cbs
);
1158 case VMW_BINDING_CS_UAV_BIT
:
1159 ret
= vmw_emit_set_cs_uav(cbs
);
1167 __clear_bit(hit
, &cbs
->dirty
);
1175 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1176 * scrub from a context
1178 * @bi: single binding information.
1179 * @rebind: Whether to issue a bind instead of scrub command.
1181 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1183 struct vmw_ctx_bindinfo_view
*biv
=
1184 container_of(bi
, struct vmw_ctx_bindinfo_view
, bi
);
1185 struct vmw_ctx_binding_state
*cbs
=
1186 vmw_context_binding_state(bi
->ctx
);
1188 __set_bit(biv
->slot
, cbs
->per_shader
[biv
->shader_slot
].dirty_sr
);
1189 __set_bit(VMW_BINDING_PS_SR_BIT
,
1190 &cbs
->per_shader
[biv
->shader_slot
].dirty
);
1191 __set_bit(VMW_BINDING_PS_BIT
, &cbs
->dirty
);
1197 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1198 * scrub from a context
1200 * @bi: single binding information.
1201 * @rebind: Whether to issue a bind instead of scrub command.
1203 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1205 struct vmw_ctx_binding_state
*cbs
=
1206 vmw_context_binding_state(bi
->ctx
);
1208 __set_bit(VMW_BINDING_RT_BIT
, &cbs
->dirty
);
1214 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1215 * scrub from a context
1217 * @bi: single binding information.
1218 * @rebind: Whether to issue a bind instead of scrub command.
1220 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1222 struct vmw_ctx_binding_state
*cbs
=
1223 vmw_context_binding_state(bi
->ctx
);
1225 __set_bit(VMW_BINDING_SO_T_BIT
, &cbs
->dirty
);
1231 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1232 * scrub from a context
1234 * @bi: single binding information.
1235 * @rebind: Whether to issue a bind instead of scrub command.
1237 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1239 struct vmw_ctx_bindinfo_vb
*bivb
=
1240 container_of(bi
, struct vmw_ctx_bindinfo_vb
, bi
);
1241 struct vmw_ctx_binding_state
*cbs
=
1242 vmw_context_binding_state(bi
->ctx
);
1244 __set_bit(bivb
->slot
, cbs
->dirty_vb
);
1245 __set_bit(VMW_BINDING_VB_BIT
, &cbs
->dirty
);
1251 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1253 * @bi: single binding information.
1254 * @rebind: Whether to issue a bind instead of scrub command.
1256 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1258 struct vmw_ctx_bindinfo_ib
*binding
=
1259 container_of(bi
, typeof(*binding
), bi
);
1260 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
1262 SVGA3dCmdHeader header
;
1263 SVGA3dCmdDXSetIndexBuffer body
;
1266 cmd
= VMW_FIFO_RESERVE_DX(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
1267 if (unlikely(cmd
== NULL
))
1270 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_INDEX_BUFFER
;
1271 cmd
->header
.size
= sizeof(cmd
->body
);
1273 cmd
->body
.sid
= bi
->res
->id
;
1274 cmd
->body
.format
= binding
->format
;
1275 cmd
->body
.offset
= binding
->offset
;
1277 cmd
->body
.sid
= SVGA3D_INVALID_ID
;
1278 cmd
->body
.format
= 0;
1279 cmd
->body
.offset
= 0;
1282 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
1287 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1289 struct vmw_ctx_binding_state
*cbs
= vmw_context_binding_state(bi
->ctx
);
1291 __set_bit(VMW_BINDING_UAV_BIT
, &cbs
->dirty
);
1295 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1297 struct vmw_ctx_binding_state
*cbs
= vmw_context_binding_state(bi
->ctx
);
1299 __set_bit(VMW_BINDING_CS_UAV_BIT
, &cbs
->dirty
);
1304 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1305 * @bi: Single binding information.
1306 * @rebind: Whether to issue a bind instead of scrub command.
1308 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo
*bi
, bool rebind
)
1310 struct vmw_ctx_bindinfo_so
*binding
=
1311 container_of(bi
, typeof(*binding
), bi
);
1312 struct vmw_private
*dev_priv
= bi
->ctx
->dev_priv
;
1314 SVGA3dCmdHeader header
;
1315 SVGA3dCmdDXSetStreamOutput body
;
1318 cmd
= VMW_FIFO_RESERVE_DX(dev_priv
, sizeof(*cmd
), bi
->ctx
->id
);
1322 cmd
->header
.id
= SVGA_3D_CMD_DX_SET_STREAMOUTPUT
;
1323 cmd
->header
.size
= sizeof(cmd
->body
);
1324 cmd
->body
.soid
= rebind
? bi
->res
->id
: SVGA3D_INVALID_ID
;
1325 vmw_fifo_commit(dev_priv
, sizeof(*cmd
));
1331 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1332 * memory accounting.
1334 * @dev_priv: Pointer to a device private structure.
1336 * Returns a pointer to a newly allocated struct or an error pointer on error.
1338 struct vmw_ctx_binding_state
*
1339 vmw_binding_state_alloc(struct vmw_private
*dev_priv
)
1341 struct vmw_ctx_binding_state
*cbs
;
1342 struct ttm_operation_ctx ctx
= {
1343 .interruptible
= false,
1344 .no_wait_gpu
= false
1348 ret
= ttm_mem_global_alloc(vmw_mem_glob(dev_priv
), sizeof(*cbs
),
1351 return ERR_PTR(ret
);
1353 cbs
= vzalloc(sizeof(*cbs
));
1355 ttm_mem_global_free(vmw_mem_glob(dev_priv
), sizeof(*cbs
));
1356 return ERR_PTR(-ENOMEM
);
1359 cbs
->dev_priv
= dev_priv
;
1360 INIT_LIST_HEAD(&cbs
->list
);
1366 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1367 * memory accounting info.
1369 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1371 void vmw_binding_state_free(struct vmw_ctx_binding_state
*cbs
)
1373 struct vmw_private
*dev_priv
= cbs
->dev_priv
;
1376 ttm_mem_global_free(vmw_mem_glob(dev_priv
), sizeof(*cbs
));
1380 * vmw_binding_state_list - Get the binding list of a
1381 * struct vmw_ctx_binding_state
1383 * @cbs: Pointer to the struct vmw_ctx_binding_state
1385 * Returns the binding list which can be used to traverse through the bindings
1386 * and access the resource information of all bindings.
1388 struct list_head
*vmw_binding_state_list(struct vmw_ctx_binding_state
*cbs
)
1394 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1396 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1398 * Drops all bindings registered in @cbs. No device binding actions are
1401 void vmw_binding_state_reset(struct vmw_ctx_binding_state
*cbs
)
1403 struct vmw_ctx_bindinfo
*entry
, *next
;
1405 list_for_each_entry_safe(entry
, next
, &cbs
->list
, ctx_list
)
1406 vmw_binding_drop(entry
);
1410 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1411 * @binding_type: The binding type
1413 * Each time a resource is put on the validation list as the result of a
1414 * context binding referencing it, we need to determine whether that resource
1415 * will be dirtied (written to by the GPU) as a result of the corresponding
1416 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1417 * and unordered access view bindings are capable of dirtying its resource.
1419 * Return: Whether the binding type dirties the resource its binding points to.
1421 u32
vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type
)
1423 static u32 is_binding_dirtying
[vmw_ctx_binding_max
] = {
1424 [vmw_ctx_binding_rt
] = VMW_RES_DIRTY_SET
,
1425 [vmw_ctx_binding_dx_rt
] = VMW_RES_DIRTY_SET
,
1426 [vmw_ctx_binding_ds
] = VMW_RES_DIRTY_SET
,
1427 [vmw_ctx_binding_so_target
] = VMW_RES_DIRTY_SET
,
1428 [vmw_ctx_binding_uav
] = VMW_RES_DIRTY_SET
,
1429 [vmw_ctx_binding_cs_uav
] = VMW_RES_DIRTY_SET
,
1432 /* Review this function as new bindings are added. */
1433 BUILD_BUG_ON(vmw_ctx_binding_max
!= 14);
1434 return is_binding_dirtying
[binding_type
];
1438 * This function is unused at run-time, and only used to hold various build
1439 * asserts important for code optimization assumptions.
1441 static void vmw_binding_build_asserts(void)
1443 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10
!= 3);
1444 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS
> SVGA3D_RT_MAX
);
1445 BUILD_BUG_ON(sizeof(uint32
) != sizeof(u32
));
1448 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1451 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS
< SVGA3D_RT_MAX
);
1452 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS
< SVGA3D_DX_MAX_SRVIEWS
);
1453 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS
< SVGA3D_DX_MAX_CONSTBUFFERS
);
1456 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1457 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1459 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS
*sizeof(SVGA3dSoTarget
) >
1460 VMW_MAX_VIEW_BINDINGS
*sizeof(u32
));
1461 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS
*sizeof(SVGA3dVertexBuffer
) >
1462 VMW_MAX_VIEW_BINDINGS
*sizeof(u32
));