Merge tag 'block-5.11-2021-01-10' of git://git.kernel.dk/linux-block
[linux/fpc-iii.git] / drivers / gpu / drm / vmwgfx / vmwgfx_binding.c
blobf41550797970b5f7cc39ea20fa2eec18da69367e
1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
58 #define VMW_BINDING_RT_BIT 0
59 #define VMW_BINDING_PS_BIT 1
60 #define VMW_BINDING_SO_T_BIT 2
61 #define VMW_BINDING_VB_BIT 3
62 #define VMW_BINDING_UAV_BIT 4
63 #define VMW_BINDING_CS_UAV_BIT 5
64 #define VMW_BINDING_NUM_BITS 6
66 #define VMW_BINDING_PS_SR_BIT 0
68 /**
69 * struct vmw_ctx_binding_state - per context binding state
71 * @dev_priv: Pointer to device private structure.
72 * @list: linked list of individual active bindings.
73 * @render_targets: Render target bindings.
74 * @texture_units: Texture units bindings.
75 * @ds_view: Depth-stencil view binding.
76 * @so_targets: StreamOutput target bindings.
77 * @vertex_buffers: Vertex buffer bindings.
78 * @index_buffer: Index buffer binding.
79 * @per_shader: Per shader-type bindings.
80 * @ua_views: UAV bindings.
81 * @so_state: StreamOutput bindings.
82 * @dirty: Bitmap tracking per binding-type changes that have not yet
83 * been emitted to the device.
84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85 * have not yet been emitted to the device.
86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89 * device binding slot of the first command data entry in @bind_cmd_buffer.
91 * Note that this structure also provides storage space for the individual
92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93 * for individual bindings.
96 struct vmw_ctx_binding_state {
97 struct vmw_private *dev_priv;
98 struct list_head list;
99 struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100 struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101 struct vmw_ctx_bindinfo_view ds_view;
102 struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103 struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104 struct vmw_ctx_bindinfo_ib index_buffer;
105 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106 struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107 struct vmw_ctx_bindinfo_so so_state;
109 unsigned long dirty;
110 DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
112 u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113 u32 bind_cmd_count;
114 u32 bind_first_slot;
117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119 bool rebind);
120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127 bool rebind);
128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
134 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
136 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
139 * struct vmw_binding_info - Per binding type information for the binding
140 * manager
142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143 * @offsets: array[shader_slot] of offsets to the array[slot]
144 * of struct bindings for the binding type.
145 * @scrub_func: Pointer to the scrub function for this binding type.
147 * Holds static information to help optimize the binding manager and avoid
148 * an excessive amount of switch statements.
150 struct vmw_binding_info {
151 size_t size;
152 const size_t *offsets;
153 vmw_scrub_func scrub_func;
157 * A number of static variables that help determine the scrub func and the
158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
160 static const size_t vmw_binding_shader_offsets[] = {
161 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
168 static const size_t vmw_binding_rt_offsets[] = {
169 offsetof(struct vmw_ctx_binding_state, render_targets),
171 static const size_t vmw_binding_tex_offsets[] = {
172 offsetof(struct vmw_ctx_binding_state, texture_units),
174 static const size_t vmw_binding_cb_offsets[] = {
175 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178 offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179 offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180 offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
182 static const size_t vmw_binding_dx_ds_offsets[] = {
183 offsetof(struct vmw_ctx_binding_state, ds_view),
185 static const size_t vmw_binding_sr_offsets[] = {
186 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
193 static const size_t vmw_binding_so_target_offsets[] = {
194 offsetof(struct vmw_ctx_binding_state, so_targets),
196 static const size_t vmw_binding_vb_offsets[] = {
197 offsetof(struct vmw_ctx_binding_state, vertex_buffers),
199 static const size_t vmw_binding_ib_offsets[] = {
200 offsetof(struct vmw_ctx_binding_state, index_buffer),
202 static const size_t vmw_binding_uav_offsets[] = {
203 offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
205 static const size_t vmw_binding_cs_uav_offsets[] = {
206 offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
208 static const size_t vmw_binding_so_offsets[] = {
209 offsetof(struct vmw_ctx_binding_state, so_state),
212 static const struct vmw_binding_info vmw_binding_infos[] = {
213 [vmw_ctx_binding_shader] = {
214 .size = sizeof(struct vmw_ctx_bindinfo_shader),
215 .offsets = vmw_binding_shader_offsets,
216 .scrub_func = vmw_binding_scrub_shader},
217 [vmw_ctx_binding_rt] = {
218 .size = sizeof(struct vmw_ctx_bindinfo_view),
219 .offsets = vmw_binding_rt_offsets,
220 .scrub_func = vmw_binding_scrub_render_target},
221 [vmw_ctx_binding_tex] = {
222 .size = sizeof(struct vmw_ctx_bindinfo_tex),
223 .offsets = vmw_binding_tex_offsets,
224 .scrub_func = vmw_binding_scrub_texture},
225 [vmw_ctx_binding_cb] = {
226 .size = sizeof(struct vmw_ctx_bindinfo_cb),
227 .offsets = vmw_binding_cb_offsets,
228 .scrub_func = vmw_binding_scrub_cb},
229 [vmw_ctx_binding_dx_shader] = {
230 .size = sizeof(struct vmw_ctx_bindinfo_shader),
231 .offsets = vmw_binding_shader_offsets,
232 .scrub_func = vmw_binding_scrub_dx_shader},
233 [vmw_ctx_binding_dx_rt] = {
234 .size = sizeof(struct vmw_ctx_bindinfo_view),
235 .offsets = vmw_binding_rt_offsets,
236 .scrub_func = vmw_binding_scrub_dx_rt},
237 [vmw_ctx_binding_sr] = {
238 .size = sizeof(struct vmw_ctx_bindinfo_view),
239 .offsets = vmw_binding_sr_offsets,
240 .scrub_func = vmw_binding_scrub_sr},
241 [vmw_ctx_binding_ds] = {
242 .size = sizeof(struct vmw_ctx_bindinfo_view),
243 .offsets = vmw_binding_dx_ds_offsets,
244 .scrub_func = vmw_binding_scrub_dx_rt},
245 [vmw_ctx_binding_so_target] = {
246 .size = sizeof(struct vmw_ctx_bindinfo_so_target),
247 .offsets = vmw_binding_so_target_offsets,
248 .scrub_func = vmw_binding_scrub_so_target},
249 [vmw_ctx_binding_vb] = {
250 .size = sizeof(struct vmw_ctx_bindinfo_vb),
251 .offsets = vmw_binding_vb_offsets,
252 .scrub_func = vmw_binding_scrub_vb},
253 [vmw_ctx_binding_ib] = {
254 .size = sizeof(struct vmw_ctx_bindinfo_ib),
255 .offsets = vmw_binding_ib_offsets,
256 .scrub_func = vmw_binding_scrub_ib},
257 [vmw_ctx_binding_uav] = {
258 .size = sizeof(struct vmw_ctx_bindinfo_view),
259 .offsets = vmw_binding_uav_offsets,
260 .scrub_func = vmw_binding_scrub_uav},
261 [vmw_ctx_binding_cs_uav] = {
262 .size = sizeof(struct vmw_ctx_bindinfo_view),
263 .offsets = vmw_binding_cs_uav_offsets,
264 .scrub_func = vmw_binding_scrub_cs_uav},
265 [vmw_ctx_binding_so] = {
266 .size = sizeof(struct vmw_ctx_bindinfo_so),
267 .offsets = vmw_binding_so_offsets,
268 .scrub_func = vmw_binding_scrub_so},
272 * vmw_cbs_context - Return a pointer to the context resource of a
273 * context binding state tracker.
275 * @cbs: The context binding state tracker.
277 * Provided there are any active bindings, this function will return an
278 * unreferenced pointer to the context resource that owns the context
279 * binding state tracker. If there are no active bindings, this function
280 * will return NULL. Note that the caller must somehow ensure that a reference
281 * is held on the context resource prior to calling this function.
283 static const struct vmw_resource *
284 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
286 if (list_empty(&cbs->list))
287 return NULL;
289 return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290 ctx_list)->ctx;
294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297 * @bt: The binding type.
298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
299 * @slot: The slot of the binding.
301 static struct vmw_ctx_bindinfo *
302 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
305 const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306 size_t offset = b->offsets[shader_slot] + b->size*slot;
308 return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
312 * vmw_binding_drop: Stop tracking a context binding
314 * @bi: Pointer to binding tracker storage.
316 * Stops tracking a context binding, and re-initializes its storage.
317 * Typically used when the context binding is replaced with a binding to
318 * another (or the same, for that matter) resource.
320 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
322 list_del(&bi->ctx_list);
323 if (!list_empty(&bi->res_list))
324 list_del(&bi->res_list);
325 bi->ctx = NULL;
329 * vmw_binding_add: Start tracking a context binding
331 * @cbs: Pointer to the context binding state tracker.
332 * @bi: Information about the binding to track.
334 * Starts tracking the binding in the context binding
335 * state structure @cbs.
337 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
338 const struct vmw_ctx_bindinfo *bi,
339 u32 shader_slot, u32 slot)
341 struct vmw_ctx_bindinfo *loc =
342 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
343 const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
345 if (loc->ctx != NULL)
346 vmw_binding_drop(loc);
348 memcpy(loc, bi, b->size);
349 loc->scrubbed = false;
350 list_add(&loc->ctx_list, &cbs->list);
351 INIT_LIST_HEAD(&loc->res_list);
355 * vmw_binding_add_uav_index - Add UAV index for tracking.
356 * @cbs: Pointer to the context binding state tracker.
357 * @slot: UAV type to which bind this index.
358 * @index: The splice index to track.
360 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
361 uint32 index)
363 cbs->ua_views[slot].index = index;
367 * vmw_binding_transfer: Transfer a context binding tracking entry.
369 * @cbs: Pointer to the persistent context binding state tracker.
370 * @bi: Information about the binding to track.
373 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
374 const struct vmw_ctx_binding_state *from,
375 const struct vmw_ctx_bindinfo *bi)
377 size_t offset = (unsigned long)bi - (unsigned long)from;
378 struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
379 ((unsigned long) cbs + offset);
381 if (loc->ctx != NULL) {
382 WARN_ON(bi->scrubbed);
384 vmw_binding_drop(loc);
387 if (bi->res != NULL) {
388 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
389 list_add_tail(&loc->ctx_list, &cbs->list);
390 list_add_tail(&loc->res_list, &loc->res->binding_head);
395 * vmw_binding_state_kill - Kill all bindings associated with a
396 * struct vmw_ctx_binding state structure, and re-initialize the structure.
398 * @cbs: Pointer to the context binding state tracker.
400 * Emits commands to scrub all bindings associated with the
401 * context binding state tracker. Then re-initializes the whole structure.
403 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
405 struct vmw_ctx_bindinfo *entry, *next;
407 vmw_binding_state_scrub(cbs);
408 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
409 vmw_binding_drop(entry);
413 * vmw_binding_state_scrub - Scrub all bindings associated with a
414 * struct vmw_ctx_binding state structure.
416 * @cbs: Pointer to the context binding state tracker.
418 * Emits commands to scrub all bindings associated with the
419 * context binding state tracker.
421 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
423 struct vmw_ctx_bindinfo *entry;
425 list_for_each_entry(entry, &cbs->list, ctx_list) {
426 if (!entry->scrubbed) {
427 (void) vmw_binding_infos[entry->bt].scrub_func
428 (entry, false);
429 entry->scrubbed = true;
433 (void) vmw_binding_emit_dirty(cbs);
437 * vmw_binding_res_list_kill - Kill all bindings on a
438 * resource binding list
440 * @head: list head of resource binding list
442 * Kills all bindings associated with a specific resource. Typically
443 * called before the resource is destroyed.
445 void vmw_binding_res_list_kill(struct list_head *head)
447 struct vmw_ctx_bindinfo *entry, *next;
449 vmw_binding_res_list_scrub(head);
450 list_for_each_entry_safe(entry, next, head, res_list)
451 vmw_binding_drop(entry);
455 * vmw_binding_res_list_scrub - Scrub all bindings on a
456 * resource binding list
458 * @head: list head of resource binding list
460 * Scrub all bindings associated with a specific resource. Typically
461 * called before the resource is evicted.
463 void vmw_binding_res_list_scrub(struct list_head *head)
465 struct vmw_ctx_bindinfo *entry;
467 list_for_each_entry(entry, head, res_list) {
468 if (!entry->scrubbed) {
469 (void) vmw_binding_infos[entry->bt].scrub_func
470 (entry, false);
471 entry->scrubbed = true;
475 list_for_each_entry(entry, head, res_list) {
476 struct vmw_ctx_binding_state *cbs =
477 vmw_context_binding_state(entry->ctx);
479 (void) vmw_binding_emit_dirty(cbs);
485 * vmw_binding_state_commit - Commit staged binding info
487 * @ctx: Pointer to context to commit the staged binding info to.
488 * @from: Staged binding info built during execbuf.
489 * @scrubbed: Transfer only scrubbed bindings.
491 * Transfers binding info from a temporary structure
492 * (typically used by execbuf) to the persistent
493 * structure in the context. This can be done once commands have been
494 * submitted to hardware
496 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
497 struct vmw_ctx_binding_state *from)
499 struct vmw_ctx_bindinfo *entry, *next;
501 list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
502 vmw_binding_transfer(to, from, entry);
503 vmw_binding_drop(entry);
506 /* Also transfer uav splice indices */
507 to->ua_views[0].index = from->ua_views[0].index;
508 to->ua_views[1].index = from->ua_views[1].index;
512 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
514 * @ctx: The context resource
516 * Walks through the context binding list and rebinds all scrubbed
517 * resources.
519 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
521 struct vmw_ctx_bindinfo *entry;
522 int ret;
524 list_for_each_entry(entry, &cbs->list, ctx_list) {
525 if (likely(!entry->scrubbed))
526 continue;
528 if ((entry->res == NULL || entry->res->id ==
529 SVGA3D_INVALID_ID))
530 continue;
532 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
533 if (unlikely(ret != 0))
534 return ret;
536 entry->scrubbed = false;
539 return vmw_binding_emit_dirty(cbs);
543 * vmw_binding_scrub_shader - scrub a shader binding from a context.
545 * @bi: single binding information.
546 * @rebind: Whether to issue a bind instead of scrub command.
548 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
550 struct vmw_ctx_bindinfo_shader *binding =
551 container_of(bi, typeof(*binding), bi);
552 struct vmw_private *dev_priv = bi->ctx->dev_priv;
553 struct {
554 SVGA3dCmdHeader header;
555 SVGA3dCmdSetShader body;
556 } *cmd;
558 cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
559 if (unlikely(cmd == NULL))
560 return -ENOMEM;
562 cmd->header.id = SVGA_3D_CMD_SET_SHADER;
563 cmd->header.size = sizeof(cmd->body);
564 cmd->body.cid = bi->ctx->id;
565 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
566 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
567 vmw_fifo_commit(dev_priv, sizeof(*cmd));
569 return 0;
573 * vmw_binding_scrub_render_target - scrub a render target binding
574 * from a context.
576 * @bi: single binding information.
577 * @rebind: Whether to issue a bind instead of scrub command.
579 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
580 bool rebind)
582 struct vmw_ctx_bindinfo_view *binding =
583 container_of(bi, typeof(*binding), bi);
584 struct vmw_private *dev_priv = bi->ctx->dev_priv;
585 struct {
586 SVGA3dCmdHeader header;
587 SVGA3dCmdSetRenderTarget body;
588 } *cmd;
590 cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
591 if (unlikely(cmd == NULL))
592 return -ENOMEM;
594 cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
595 cmd->header.size = sizeof(cmd->body);
596 cmd->body.cid = bi->ctx->id;
597 cmd->body.type = binding->slot;
598 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
599 cmd->body.target.face = 0;
600 cmd->body.target.mipmap = 0;
601 vmw_fifo_commit(dev_priv, sizeof(*cmd));
603 return 0;
607 * vmw_binding_scrub_texture - scrub a texture binding from a context.
609 * @bi: single binding information.
610 * @rebind: Whether to issue a bind instead of scrub command.
612 * TODO: Possibly complement this function with a function that takes
613 * a list of texture bindings and combines them to a single command.
615 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
616 bool rebind)
618 struct vmw_ctx_bindinfo_tex *binding =
619 container_of(bi, typeof(*binding), bi);
620 struct vmw_private *dev_priv = bi->ctx->dev_priv;
621 struct {
622 SVGA3dCmdHeader header;
623 struct {
624 SVGA3dCmdSetTextureState c;
625 SVGA3dTextureState s1;
626 } body;
627 } *cmd;
629 cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
630 if (unlikely(cmd == NULL))
631 return -ENOMEM;
633 cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
634 cmd->header.size = sizeof(cmd->body);
635 cmd->body.c.cid = bi->ctx->id;
636 cmd->body.s1.stage = binding->texture_stage;
637 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
638 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
639 vmw_fifo_commit(dev_priv, sizeof(*cmd));
641 return 0;
645 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
647 * @bi: single binding information.
648 * @rebind: Whether to issue a bind instead of scrub command.
650 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
652 struct vmw_ctx_bindinfo_shader *binding =
653 container_of(bi, typeof(*binding), bi);
654 struct vmw_private *dev_priv = bi->ctx->dev_priv;
655 struct {
656 SVGA3dCmdHeader header;
657 SVGA3dCmdDXSetShader body;
658 } *cmd;
660 cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
661 if (unlikely(cmd == NULL))
662 return -ENOMEM;
664 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
665 cmd->header.size = sizeof(cmd->body);
666 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
667 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
668 vmw_fifo_commit(dev_priv, sizeof(*cmd));
670 return 0;
674 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
676 * @bi: single binding information.
677 * @rebind: Whether to issue a bind instead of scrub command.
679 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
681 struct vmw_ctx_bindinfo_cb *binding =
682 container_of(bi, typeof(*binding), bi);
683 struct vmw_private *dev_priv = bi->ctx->dev_priv;
684 struct {
685 SVGA3dCmdHeader header;
686 SVGA3dCmdDXSetSingleConstantBuffer body;
687 } *cmd;
689 cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
690 if (unlikely(cmd == NULL))
691 return -ENOMEM;
693 cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
694 cmd->header.size = sizeof(cmd->body);
695 cmd->body.slot = binding->slot;
696 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
697 if (rebind) {
698 cmd->body.offsetInBytes = binding->offset;
699 cmd->body.sizeInBytes = binding->size;
700 cmd->body.sid = bi->res->id;
701 } else {
702 cmd->body.offsetInBytes = 0;
703 cmd->body.sizeInBytes = 0;
704 cmd->body.sid = SVGA3D_INVALID_ID;
706 vmw_fifo_commit(dev_priv, sizeof(*cmd));
708 return 0;
712 * vmw_collect_view_ids - Build view id data for a view binding command
713 * without checking which bindings actually need to be emitted
715 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
716 * @bi: Pointer to where the binding info array is stored in @cbs
717 * @max_num: Maximum number of entries in the @bi array.
719 * Scans the @bi array for bindings and builds a buffer of view id data.
720 * Stops at the first non-existing binding in the @bi array.
721 * On output, @cbs->bind_cmd_count contains the number of bindings to be
722 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
723 * contains the command data.
725 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
726 const struct vmw_ctx_bindinfo *bi,
727 u32 max_num)
729 const struct vmw_ctx_bindinfo_view *biv =
730 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
731 unsigned long i;
733 cbs->bind_cmd_count = 0;
734 cbs->bind_first_slot = 0;
736 for (i = 0; i < max_num; ++i, ++biv) {
737 if (!biv->bi.ctx)
738 break;
740 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
741 ((biv->bi.scrubbed) ?
742 SVGA3D_INVALID_ID : biv->bi.res->id);
747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750 * @bi: Pointer to where the binding info array is stored in @cbs
751 * @dirty: Bitmap indicating which bindings need to be emitted.
752 * @max_num: Maximum number of entries in the @bi array.
754 * Scans the @bi array for bindings that need to be emitted and
755 * builds a buffer of view id data.
756 * On output, @cbs->bind_cmd_count contains the number of bindings to be
757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
758 * binding, and @cbs->bind_cmd_buffer contains the command data.
760 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
761 const struct vmw_ctx_bindinfo *bi,
762 unsigned long *dirty,
763 u32 max_num)
765 const struct vmw_ctx_bindinfo_view *biv =
766 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
767 unsigned long i, next_bit;
769 cbs->bind_cmd_count = 0;
770 i = find_first_bit(dirty, max_num);
771 next_bit = i;
772 cbs->bind_first_slot = i;
774 biv += i;
775 for (; i < max_num; ++i, ++biv) {
776 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
777 ((!biv->bi.ctx || biv->bi.scrubbed) ?
778 SVGA3D_INVALID_ID : biv->bi.res->id);
780 if (next_bit == i) {
781 next_bit = find_next_bit(dirty, max_num, i + 1);
782 if (next_bit >= max_num)
783 break;
789 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
793 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
794 int shader_slot)
796 const struct vmw_ctx_bindinfo *loc =
797 &cbs->per_shader[shader_slot].shader_res[0].bi;
798 struct {
799 SVGA3dCmdHeader header;
800 SVGA3dCmdDXSetShaderResources body;
801 } *cmd;
802 size_t cmd_size, view_id_size;
803 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
805 vmw_collect_dirty_view_ids(cbs, loc,
806 cbs->per_shader[shader_slot].dirty_sr,
807 SVGA3D_DX_MAX_SRVIEWS);
808 if (cbs->bind_cmd_count == 0)
809 return 0;
811 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
812 cmd_size = sizeof(*cmd) + view_id_size;
813 cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
814 if (unlikely(cmd == NULL))
815 return -ENOMEM;
817 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
818 cmd->header.size = sizeof(cmd->body) + view_id_size;
819 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
820 cmd->body.startView = cbs->bind_first_slot;
822 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
824 vmw_fifo_commit(ctx->dev_priv, cmd_size);
825 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
826 cbs->bind_first_slot, cbs->bind_cmd_count);
828 return 0;
832 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
834 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
836 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
838 const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
839 struct {
840 SVGA3dCmdHeader header;
841 SVGA3dCmdDXSetRenderTargets body;
842 } *cmd;
843 size_t cmd_size, view_id_size;
844 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
846 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
847 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
848 cmd_size = sizeof(*cmd) + view_id_size;
849 cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
850 if (unlikely(cmd == NULL))
851 return -ENOMEM;
853 cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
854 cmd->header.size = sizeof(cmd->body) + view_id_size;
856 if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
857 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
858 else
859 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
861 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
863 vmw_fifo_commit(ctx->dev_priv, cmd_size);
865 return 0;
870 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
871 * without checking which bindings actually need to be emitted
873 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
874 * @bi: Pointer to where the binding info array is stored in @cbs
875 * @max_num: Maximum number of entries in the @bi array.
877 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
878 * Stops at the first non-existing binding in the @bi array.
879 * On output, @cbs->bind_cmd_count contains the number of bindings to be
880 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
881 * contains the command data.
883 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
884 const struct vmw_ctx_bindinfo *bi,
885 u32 max_num)
887 const struct vmw_ctx_bindinfo_so_target *biso =
888 container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
889 unsigned long i;
890 SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
892 cbs->bind_cmd_count = 0;
893 cbs->bind_first_slot = 0;
895 for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
896 ++cbs->bind_cmd_count) {
897 if (!biso->bi.ctx)
898 break;
900 if (!biso->bi.scrubbed) {
901 so_buffer->sid = biso->bi.res->id;
902 so_buffer->offset = biso->offset;
903 so_buffer->sizeInBytes = biso->size;
904 } else {
905 so_buffer->sid = SVGA3D_INVALID_ID;
906 so_buffer->offset = 0;
907 so_buffer->sizeInBytes = 0;
913 * vmw_emit_set_so_target - Issue delayed streamout binding commands
915 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
917 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
919 const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
920 struct {
921 SVGA3dCmdHeader header;
922 SVGA3dCmdDXSetSOTargets body;
923 } *cmd;
924 size_t cmd_size, so_target_size;
925 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
927 vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
928 if (cbs->bind_cmd_count == 0)
929 return 0;
931 so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
932 cmd_size = sizeof(*cmd) + so_target_size;
933 cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
934 if (unlikely(cmd == NULL))
935 return -ENOMEM;
937 cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
938 cmd->header.size = sizeof(cmd->body) + so_target_size;
939 memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
941 vmw_fifo_commit(ctx->dev_priv, cmd_size);
943 return 0;
948 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
950 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
953 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
955 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
956 u32 i;
957 int ret;
959 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
960 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
961 continue;
963 ret = vmw_emit_set_sr(cbs, i);
964 if (ret)
965 break;
967 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
970 return 0;
974 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
975 * SVGA3dCmdDXSetVertexBuffers command
977 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
978 * @bi: Pointer to where the binding info array is stored in @cbs
979 * @dirty: Bitmap indicating which bindings need to be emitted.
980 * @max_num: Maximum number of entries in the @bi array.
982 * Scans the @bi array for bindings that need to be emitted and
983 * builds a buffer of SVGA3dVertexBuffer data.
984 * On output, @cbs->bind_cmd_count contains the number of bindings to be
985 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
986 * binding, and @cbs->bind_cmd_buffer contains the command data.
988 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
989 const struct vmw_ctx_bindinfo *bi,
990 unsigned long *dirty,
991 u32 max_num)
993 const struct vmw_ctx_bindinfo_vb *biv =
994 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
995 unsigned long i, next_bit;
996 SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
998 cbs->bind_cmd_count = 0;
999 i = find_first_bit(dirty, max_num);
1000 next_bit = i;
1001 cbs->bind_first_slot = i;
1003 biv += i;
1004 for (; i < max_num; ++i, ++biv, ++vbs) {
1005 if (!biv->bi.ctx || biv->bi.scrubbed) {
1006 vbs->sid = SVGA3D_INVALID_ID;
1007 vbs->stride = 0;
1008 vbs->offset = 0;
1009 } else {
1010 vbs->sid = biv->bi.res->id;
1011 vbs->stride = biv->stride;
1012 vbs->offset = biv->offset;
1014 cbs->bind_cmd_count++;
1015 if (next_bit == i) {
1016 next_bit = find_next_bit(dirty, max_num, i + 1);
1017 if (next_bit >= max_num)
1018 break;
1024 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
1026 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1029 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1031 const struct vmw_ctx_bindinfo *loc =
1032 &cbs->vertex_buffers[0].bi;
1033 struct {
1034 SVGA3dCmdHeader header;
1035 SVGA3dCmdDXSetVertexBuffers body;
1036 } *cmd;
1037 size_t cmd_size, set_vb_size;
1038 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1040 vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1041 SVGA3D_DX_MAX_VERTEXBUFFERS);
1042 if (cbs->bind_cmd_count == 0)
1043 return 0;
1045 set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1046 cmd_size = sizeof(*cmd) + set_vb_size;
1047 cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1048 if (unlikely(cmd == NULL))
1049 return -ENOMEM;
1051 cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1052 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1053 cmd->body.startBuffer = cbs->bind_first_slot;
1055 memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1057 vmw_fifo_commit(ctx->dev_priv, cmd_size);
1058 bitmap_clear(cbs->dirty_vb,
1059 cbs->bind_first_slot, cbs->bind_cmd_count);
1061 return 0;
1064 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1066 const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1067 struct {
1068 SVGA3dCmdHeader header;
1069 SVGA3dCmdDXSetUAViews body;
1070 } *cmd;
1071 size_t cmd_size, view_id_size;
1072 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1074 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1075 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1076 cmd_size = sizeof(*cmd) + view_id_size;
1077 cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1078 if (!cmd)
1079 return -ENOMEM;
1081 cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1082 cmd->header.size = sizeof(cmd->body) + view_id_size;
1084 /* Splice index is specified user-space */
1085 cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1087 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1089 vmw_fifo_commit(ctx->dev_priv, cmd_size);
1091 return 0;
1094 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1096 const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1097 struct {
1098 SVGA3dCmdHeader header;
1099 SVGA3dCmdDXSetCSUAViews body;
1100 } *cmd;
1101 size_t cmd_size, view_id_size;
1102 const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1104 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1105 view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1106 cmd_size = sizeof(*cmd) + view_id_size;
1107 cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1108 if (!cmd)
1109 return -ENOMEM;
1111 cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1112 cmd->header.size = sizeof(cmd->body) + view_id_size;
1114 /* Start index is specified user-space */
1115 cmd->body.startIndex = cbs->ua_views[1].index;
1117 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1119 vmw_fifo_commit(ctx->dev_priv, cmd_size);
1121 return 0;
1125 * vmw_binding_emit_dirty - Issue delayed binding commands
1127 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1129 * This function issues the delayed binding commands that arise from
1130 * previous scrub / unscrub calls. These binding commands are typically
1131 * commands that batch a number of bindings and therefore it makes sense
1132 * to delay them.
1134 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1136 int ret = 0;
1137 unsigned long hit = 0;
1139 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1140 < VMW_BINDING_NUM_BITS) {
1142 switch (hit) {
1143 case VMW_BINDING_RT_BIT:
1144 ret = vmw_emit_set_rt(cbs);
1145 break;
1146 case VMW_BINDING_PS_BIT:
1147 ret = vmw_binding_emit_dirty_ps(cbs);
1148 break;
1149 case VMW_BINDING_SO_T_BIT:
1150 ret = vmw_emit_set_so_target(cbs);
1151 break;
1152 case VMW_BINDING_VB_BIT:
1153 ret = vmw_emit_set_vb(cbs);
1154 break;
1155 case VMW_BINDING_UAV_BIT:
1156 ret = vmw_emit_set_uav(cbs);
1157 break;
1158 case VMW_BINDING_CS_UAV_BIT:
1159 ret = vmw_emit_set_cs_uav(cbs);
1160 break;
1161 default:
1162 BUG();
1164 if (ret)
1165 return ret;
1167 __clear_bit(hit, &cbs->dirty);
1168 hit++;
1171 return 0;
1175 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1176 * scrub from a context
1178 * @bi: single binding information.
1179 * @rebind: Whether to issue a bind instead of scrub command.
1181 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1183 struct vmw_ctx_bindinfo_view *biv =
1184 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1185 struct vmw_ctx_binding_state *cbs =
1186 vmw_context_binding_state(bi->ctx);
1188 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1189 __set_bit(VMW_BINDING_PS_SR_BIT,
1190 &cbs->per_shader[biv->shader_slot].dirty);
1191 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1193 return 0;
1197 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1198 * scrub from a context
1200 * @bi: single binding information.
1201 * @rebind: Whether to issue a bind instead of scrub command.
1203 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1205 struct vmw_ctx_binding_state *cbs =
1206 vmw_context_binding_state(bi->ctx);
1208 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1210 return 0;
1214 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1215 * scrub from a context
1217 * @bi: single binding information.
1218 * @rebind: Whether to issue a bind instead of scrub command.
1220 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1222 struct vmw_ctx_binding_state *cbs =
1223 vmw_context_binding_state(bi->ctx);
1225 __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1227 return 0;
1231 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1232 * scrub from a context
1234 * @bi: single binding information.
1235 * @rebind: Whether to issue a bind instead of scrub command.
1237 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1239 struct vmw_ctx_bindinfo_vb *bivb =
1240 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1241 struct vmw_ctx_binding_state *cbs =
1242 vmw_context_binding_state(bi->ctx);
1244 __set_bit(bivb->slot, cbs->dirty_vb);
1245 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1247 return 0;
1251 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1253 * @bi: single binding information.
1254 * @rebind: Whether to issue a bind instead of scrub command.
1256 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1258 struct vmw_ctx_bindinfo_ib *binding =
1259 container_of(bi, typeof(*binding), bi);
1260 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1261 struct {
1262 SVGA3dCmdHeader header;
1263 SVGA3dCmdDXSetIndexBuffer body;
1264 } *cmd;
1266 cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1267 if (unlikely(cmd == NULL))
1268 return -ENOMEM;
1270 cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1271 cmd->header.size = sizeof(cmd->body);
1272 if (rebind) {
1273 cmd->body.sid = bi->res->id;
1274 cmd->body.format = binding->format;
1275 cmd->body.offset = binding->offset;
1276 } else {
1277 cmd->body.sid = SVGA3D_INVALID_ID;
1278 cmd->body.format = 0;
1279 cmd->body.offset = 0;
1282 vmw_fifo_commit(dev_priv, sizeof(*cmd));
1284 return 0;
1287 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1289 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1291 __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1292 return 0;
1295 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1297 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1299 __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1300 return 0;
1304 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1305 * @bi: Single binding information.
1306 * @rebind: Whether to issue a bind instead of scrub command.
1308 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1310 struct vmw_ctx_bindinfo_so *binding =
1311 container_of(bi, typeof(*binding), bi);
1312 struct vmw_private *dev_priv = bi->ctx->dev_priv;
1313 struct {
1314 SVGA3dCmdHeader header;
1315 SVGA3dCmdDXSetStreamOutput body;
1316 } *cmd;
1318 cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1319 if (!cmd)
1320 return -ENOMEM;
1322 cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1323 cmd->header.size = sizeof(cmd->body);
1324 cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1325 vmw_fifo_commit(dev_priv, sizeof(*cmd));
1327 return 0;
1331 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1332 * memory accounting.
1334 * @dev_priv: Pointer to a device private structure.
1336 * Returns a pointer to a newly allocated struct or an error pointer on error.
1338 struct vmw_ctx_binding_state *
1339 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1341 struct vmw_ctx_binding_state *cbs;
1342 struct ttm_operation_ctx ctx = {
1343 .interruptible = false,
1344 .no_wait_gpu = false
1346 int ret;
1348 ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1349 &ctx);
1350 if (ret)
1351 return ERR_PTR(ret);
1353 cbs = vzalloc(sizeof(*cbs));
1354 if (!cbs) {
1355 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1356 return ERR_PTR(-ENOMEM);
1359 cbs->dev_priv = dev_priv;
1360 INIT_LIST_HEAD(&cbs->list);
1362 return cbs;
1366 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1367 * memory accounting info.
1369 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1371 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1373 struct vmw_private *dev_priv = cbs->dev_priv;
1375 vfree(cbs);
1376 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1380 * vmw_binding_state_list - Get the binding list of a
1381 * struct vmw_ctx_binding_state
1383 * @cbs: Pointer to the struct vmw_ctx_binding_state
1385 * Returns the binding list which can be used to traverse through the bindings
1386 * and access the resource information of all bindings.
1388 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1390 return &cbs->list;
1394 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1396 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1398 * Drops all bindings registered in @cbs. No device binding actions are
1399 * performed.
1401 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1403 struct vmw_ctx_bindinfo *entry, *next;
1405 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1406 vmw_binding_drop(entry);
1410 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1411 * @binding_type: The binding type
1413 * Each time a resource is put on the validation list as the result of a
1414 * context binding referencing it, we need to determine whether that resource
1415 * will be dirtied (written to by the GPU) as a result of the corresponding
1416 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1417 * and unordered access view bindings are capable of dirtying its resource.
1419 * Return: Whether the binding type dirties the resource its binding points to.
1421 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1423 static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1424 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1425 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1426 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1427 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1428 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1429 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1432 /* Review this function as new bindings are added. */
1433 BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1434 return is_binding_dirtying[binding_type];
1438 * This function is unused at run-time, and only used to hold various build
1439 * asserts important for code optimization assumptions.
1441 static void vmw_binding_build_asserts(void)
1443 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1444 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1445 BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1448 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1449 * view id arrays.
1451 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1452 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1453 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1456 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1457 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1459 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1460 VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1461 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1462 VMW_MAX_VIEW_BINDINGS*sizeof(u32));