1 // SPDX-License-Identifier: GPL-2.0-or-later
3 * Copyright (c) 1998-2001 Vojtech Pavlik
7 * Genius Flight 2000 joystick driver for Linux
13 #include <linux/delay.h>
14 #include <linux/kernel.h>
15 #include <linux/slab.h>
16 #include <linux/module.h>
17 #include <linux/input.h>
18 #include <linux/gameport.h>
19 #include <linux/jiffies.h>
21 #define DRIVER_DESC "Genius Flight 2000 joystick driver"
23 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
24 MODULE_DESCRIPTION(DRIVER_DESC
);
25 MODULE_LICENSE("GPL");
27 #define GF2K_START 400 /* The time we wait for the first bit [400 us] */
28 #define GF2K_STROBE 40 /* The time we wait for the first bit [40 us] */
29 #define GF2K_TIMEOUT 4 /* Wait for everything to settle [4 ms] */
30 #define GF2K_LENGTH 80 /* Max number of triplets in a packet */
33 * Genius joystick ids ...
37 #define GF2K_ID_F30D 2
39 #define GF2K_ID_F31D 4
40 #define GF2K_ID_F305 5
41 #define GF2K_ID_F23P 6
45 static char gf2k_length
[] = { 40, 40, 40, 40, 40, 40, 40, 40 };
46 static char gf2k_hat_to_axis
[][2] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
48 static char *gf2k_names
[] = {"", "Genius G-09D", "Genius F-30D", "Genius F-30", "Genius MaxFighter F-31D",
49 "Genius F-30-5", "Genius Flight2000 F-23", "Genius F-31"};
50 static unsigned char gf2k_hats
[] = { 0, 2, 0, 0, 2, 0, 2, 0 };
51 static unsigned char gf2k_axes
[] = { 0, 2, 0, 0, 4, 0, 4, 0 };
52 static unsigned char gf2k_joys
[] = { 0, 0, 0, 0,10, 0, 8, 0 };
53 static unsigned char gf2k_pads
[] = { 0, 6, 0, 0, 0, 0, 0, 0 };
54 static unsigned char gf2k_lens
[] = { 0,18, 0, 0,18, 0,18, 0 };
56 static unsigned char gf2k_abs
[] = { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_RUDDER
, ABS_GAS
, ABS_BRAKE
};
57 static short gf2k_btn_joy
[] = { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
};
58 static short gf2k_btn_pad
[] = { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_TL2
, BTN_TR2
, BTN_START
, BTN_SELECT
};
61 static short gf2k_seq_reset
[] = { 240, 340, 0 };
62 static short gf2k_seq_digital
[] = { 590, 320, 860, 0 };
65 struct gameport
*gameport
;
66 struct input_dev
*dev
;
75 * gf2k_read_packet() reads a Genius Flight2000 packet.
78 static int gf2k_read_packet(struct gameport
*gameport
, int length
, char *data
)
85 t
= gameport_time(gameport
, GF2K_START
);
86 p
= gameport_time(gameport
, GF2K_STROBE
);
90 local_irq_save(flags
);
92 gameport_trigger(gameport
);
93 v
= gameport_read(gameport
);
95 while (t
> 0 && i
< length
) {
97 v
= gameport_read(gameport
);
104 local_irq_restore(flags
);
110 * gf2k_trigger_seq() initializes a Genius Flight2000 joystick
114 static void gf2k_trigger_seq(struct gameport
*gameport
, short *seq
)
120 local_irq_save(flags
);
124 gameport_trigger(gameport
);
125 t
= gameport_time(gameport
, GF2K_TIMEOUT
* 1000);
126 while ((gameport_read(gameport
) & 1) && t
) t
--;
130 gameport_trigger(gameport
);
132 local_irq_restore(flags
);
136 * js_sw_get_bits() composes bits from the triplet buffer into a __u64.
137 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
138 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
139 * is number of bits per triplet.
142 #define GB(p,n,s) gf2k_get_bits(data, p, n, s)
144 static int gf2k_get_bits(unsigned char *buf
, int pos
, int num
, int shift
)
149 for (i
= 0; i
< num
/ 3 + 2; i
++)
150 data
|= buf
[pos
/ 3 + i
] << (i
* 3);
152 data
&= (1 << num
) - 1;
158 static void gf2k_read(struct gf2k
*gf2k
, unsigned char *data
)
160 struct input_dev
*dev
= gf2k
->dev
;
163 for (i
= 0; i
< 4 && i
< gf2k_axes
[gf2k
->id
]; i
++)
164 input_report_abs(dev
, gf2k_abs
[i
], GB(i
<<3,8,0) | GB(i
+46,1,8) | GB(i
+50,1,9));
166 for (i
= 0; i
< 2 && i
< gf2k_axes
[gf2k
->id
] - 4; i
++)
167 input_report_abs(dev
, gf2k_abs
[i
], GB(i
*9+60,8,0) | GB(i
+54,1,9));
171 for (i
= 0; i
< gf2k_hats
[gf2k
->id
]; i
++)
172 input_report_abs(dev
, ABS_HAT0X
+ i
, gf2k_hat_to_axis
[t
][i
]);
174 t
= GB(44,2,0) | GB(32,8,2) | GB(78,2,10);
176 for (i
= 0; i
< gf2k_joys
[gf2k
->id
]; i
++)
177 input_report_key(dev
, gf2k_btn_joy
[i
], (t
>> i
) & 1);
179 for (i
= 0; i
< gf2k_pads
[gf2k
->id
]; i
++)
180 input_report_key(dev
, gf2k_btn_pad
[i
], (t
>> i
) & 1);
186 * gf2k_poll() reads and analyzes Genius joystick data.
189 static void gf2k_poll(struct gameport
*gameport
)
191 struct gf2k
*gf2k
= gameport_get_drvdata(gameport
);
192 unsigned char data
[GF2K_LENGTH
];
196 if (gf2k_read_packet(gf2k
->gameport
, gf2k_length
[gf2k
->id
], data
) < gf2k_length
[gf2k
->id
])
199 gf2k_read(gf2k
, data
);
202 static int gf2k_open(struct input_dev
*dev
)
204 struct gf2k
*gf2k
= input_get_drvdata(dev
);
206 gameport_start_polling(gf2k
->gameport
);
210 static void gf2k_close(struct input_dev
*dev
)
212 struct gf2k
*gf2k
= input_get_drvdata(dev
);
214 gameport_stop_polling(gf2k
->gameport
);
218 * gf2k_connect() probes for Genius id joysticks.
221 static int gf2k_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
224 struct input_dev
*input_dev
;
225 unsigned char data
[GF2K_LENGTH
];
228 gf2k
= kzalloc(sizeof(struct gf2k
), GFP_KERNEL
);
229 input_dev
= input_allocate_device();
230 if (!gf2k
|| !input_dev
) {
235 gf2k
->gameport
= gameport
;
236 gf2k
->dev
= input_dev
;
238 gameport_set_drvdata(gameport
, gf2k
);
240 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
244 gf2k_trigger_seq(gameport
, gf2k_seq_reset
);
246 msleep(GF2K_TIMEOUT
);
248 gf2k_trigger_seq(gameport
, gf2k_seq_digital
);
250 msleep(GF2K_TIMEOUT
);
252 if (gf2k_read_packet(gameport
, GF2K_LENGTH
, data
) < 12) {
257 if (!(gf2k
->id
= GB(7,2,0) | GB(3,3,2) | GB(0,3,5))) {
263 if ((gf2k
->id
!= (GB(19,2,0) | GB(15,3,2) | GB(12,3,5))) &&
264 (gf2k
->id
!= (GB(31,2,0) | GB(27,3,2) | GB(24,3,5)))) {
272 if (gf2k
->id
> GF2K_ID_MAX
|| !gf2k_axes
[gf2k
->id
]) {
273 printk(KERN_WARNING
"gf2k.c: Not yet supported joystick on %s. [id: %d type:%s]\n",
274 gameport
->phys
, gf2k
->id
, gf2k
->id
> GF2K_ID_MAX
? "Unknown" : gf2k_names
[gf2k
->id
]);
279 gameport_set_poll_handler(gameport
, gf2k_poll
);
280 gameport_set_poll_interval(gameport
, 20);
282 snprintf(gf2k
->phys
, sizeof(gf2k
->phys
), "%s/input0", gameport
->phys
);
284 gf2k
->length
= gf2k_lens
[gf2k
->id
];
286 input_dev
->name
= gf2k_names
[gf2k
->id
];
287 input_dev
->phys
= gf2k
->phys
;
288 input_dev
->id
.bustype
= BUS_GAMEPORT
;
289 input_dev
->id
.vendor
= GAMEPORT_ID_VENDOR_GENIUS
;
290 input_dev
->id
.product
= gf2k
->id
;
291 input_dev
->id
.version
= 0x0100;
292 input_dev
->dev
.parent
= &gameport
->dev
;
294 input_set_drvdata(input_dev
, gf2k
);
296 input_dev
->open
= gf2k_open
;
297 input_dev
->close
= gf2k_close
;
299 input_dev
->evbit
[0] = BIT_MASK(EV_KEY
) | BIT_MASK(EV_ABS
);
301 for (i
= 0; i
< gf2k_axes
[gf2k
->id
]; i
++)
302 set_bit(gf2k_abs
[i
], input_dev
->absbit
);
304 for (i
= 0; i
< gf2k_hats
[gf2k
->id
]; i
++)
305 input_set_abs_params(input_dev
, ABS_HAT0X
+ i
, -1, 1, 0, 0);
307 for (i
= 0; i
< gf2k_joys
[gf2k
->id
]; i
++)
308 set_bit(gf2k_btn_joy
[i
], input_dev
->keybit
);
310 for (i
= 0; i
< gf2k_pads
[gf2k
->id
]; i
++)
311 set_bit(gf2k_btn_pad
[i
], input_dev
->keybit
);
313 gf2k_read_packet(gameport
, gf2k
->length
, data
);
314 gf2k_read(gf2k
, data
);
316 for (i
= 0; i
< gf2k_axes
[gf2k
->id
]; i
++) {
318 input_abs_get_val(input_dev
, gf2k_abs
[i
]) * 2 :
319 input_abs_get_val(input_dev
, gf2k_abs
[0]) +
320 input_abs_get_val(input_dev
, gf2k_abs
[1]);
321 int flat
= i
< 2 ? 24 : 0;
323 input_set_abs_params(input_dev
, gf2k_abs
[i
],
324 32, max
- 32, 8, flat
);
327 err
= input_register_device(gf2k
->dev
);
333 fail2
: gameport_close(gameport
);
334 fail1
: gameport_set_drvdata(gameport
, NULL
);
335 input_free_device(input_dev
);
340 static void gf2k_disconnect(struct gameport
*gameport
)
342 struct gf2k
*gf2k
= gameport_get_drvdata(gameport
);
344 input_unregister_device(gf2k
->dev
);
345 gameport_close(gameport
);
346 gameport_set_drvdata(gameport
, NULL
);
350 static struct gameport_driver gf2k_drv
= {
354 .description
= DRIVER_DESC
,
355 .connect
= gf2k_connect
,
356 .disconnect
= gf2k_disconnect
,
359 module_gameport_driver(gf2k_drv
);