2 * Copyright (c) 1998-2005 Vojtech Pavlik
6 * Microsoft SideWinder joystick family driver for Linux
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include <linux/delay.h>
26 #include <linux/kernel.h>
27 #include <linux/module.h>
28 #include <linux/slab.h>
29 #include <linux/input.h>
30 #include <linux/gameport.h>
31 #include <linux/jiffies.h>
33 #define DRIVER_DESC "Microsoft SideWinder joystick family driver"
35 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
36 MODULE_DESCRIPTION(DRIVER_DESC
);
37 MODULE_LICENSE("GPL");
40 * These are really magic values. Changing them can make a problem go away,
41 * as well as break everything.
47 #define SW_START 600 /* The time we wait for the first bit [600 us] */
48 #define SW_STROBE 60 /* Max time per bit [60 us] */
49 #define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */
50 #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
51 #define SW_END 8 /* Number of bits before end of packet to kick */
52 #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
53 #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */
54 #define SW_OK 64 /* Number of packet read successes to switch optimization back on */
55 #define SW_LENGTH 512 /* Max number of bits in a packet */
58 #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
60 #define dbg(format, arg...) do {} while (0)
64 * SideWinder joystick types ...
75 * Names, buttons, axes ...
78 static char *sw_name
[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
79 "Force Feedback Wheel" };
81 static char sw_abs
[][7] = {
82 { ABS_X
, ABS_Y
, ABS_RZ
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
84 { ABS_X
, ABS_Y
, ABS_RZ
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
85 { ABS_X
, ABS_Y
, ABS_RZ
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
86 { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
87 { ABS_RX
, ABS_RUDDER
, ABS_THROTTLE
}};
89 static char sw_bit
[][7] = {
90 { 10, 10, 9, 10, 1, 1 },
92 { 10, 10, 6, 7, 1, 1 },
93 { 10, 10, 6, 7, 1, 1 },
97 static short sw_btn
[][12] = {
98 { BTN_TRIGGER
, BTN_TOP
, BTN_THUMB
, BTN_THUMB2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_MODE
},
99 { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_START
, BTN_MODE
},
100 { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_SELECT
},
101 { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_SELECT
},
102 { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_START
, BTN_MODE
, BTN_SELECT
},
103 { BTN_TRIGGER
, BTN_TOP
, BTN_THUMB
, BTN_THUMB2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
}};
108 } sw_hat_to_axis
[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
111 struct gameport
*gameport
;
112 struct input_dev
*dev
[4];
126 * sw_read_packet() is a function which reads either a data packet, or an
127 * identification packet from a SideWinder joystick. The protocol is very,
128 * very, very braindamaged. Microsoft patented it in US patent #5628686.
131 static int sw_read_packet(struct gameport
*gameport
, unsigned char *buf
, int length
, int id
)
134 int timeout
, bitout
, sched
, i
, kick
, start
, strobe
;
135 unsigned char pending
, u
, v
;
137 i
= -id
; /* Don't care about data, only want ID */
138 timeout
= id
? gameport_time(gameport
, SW_TIMEOUT
* 1000) : 0; /* Set up global timeout for ID packet */
139 kick
= id
? gameport_time(gameport
, SW_KICK
) : 0; /* Set up kick timeout for ID packet */
140 start
= gameport_time(gameport
, SW_START
);
141 strobe
= gameport_time(gameport
, SW_STROBE
);
146 local_irq_save(flags
); /* Quiet, please */
148 gameport_trigger(gameport
); /* Trigger */
149 v
= gameport_read(gameport
);
154 v
= gameport_read(gameport
);
155 } while (!(~v
& u
& 0x10) && (bitout
> 0)); /* Wait for first falling edge on clock */
158 bitout
= strobe
; /* Extend time if not timed out */
160 while ((timeout
> 0 || bitout
> 0) && (i
< length
)) {
163 bitout
--; /* Decrement timers */
167 v
= gameport_read(gameport
);
169 if ((~u
& v
& 0x10) && (bitout
> 0)) { /* Rising edge on clock - data bit */
170 if (i
>= 0) /* Want this data */
171 buf
[i
] = v
>> 5; /* Store it */
172 i
++; /* Advance index */
173 bitout
= strobe
; /* Extend timeout for next bit */
176 if (kick
&& (~v
& u
& 0x01)) { /* Falling edge on axis 0 */
177 sched
= kick
; /* Schedule second trigger */
178 kick
= 0; /* Don't schedule next time on falling edge */
179 pending
= 1; /* Mark schedule */
182 if (pending
&& sched
< 0 && (i
> -SW_END
)) { /* Second trigger time */
183 gameport_trigger(gameport
); /* Trigger */
184 bitout
= start
; /* Long bit timeout */
185 pending
= 0; /* Unmark schedule */
186 timeout
= 0; /* Switch from global to bit timeouts */
190 local_irq_restore(flags
); /* Done - relax */
195 printk(KERN_DEBUG
"sidewinder.c: Read %d triplets. [", i
);
196 for (j
= 0; j
< i
; j
++) printk("%d", buf
[j
]);
205 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
206 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
207 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
208 * is number of bits per triplet.
211 #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
213 static __u64
sw_get_bits(unsigned char *buf
, int pos
, int num
, char bits
)
216 int tri
= pos
% bits
; /* Start position */
221 data
|= (__u64
)((buf
[i
] >> tri
++) & 1) << bit
++; /* Transfer bit */
223 i
++; /* Next triplet */
232 * sw_init_digital() initializes a SideWinder 3D Pro joystick
236 static void sw_init_digital(struct gameport
*gameport
)
238 int seq
[] = { 140, 140+725, 140+300, 0 };
242 local_irq_save(flags
);
246 gameport_trigger(gameport
); /* Trigger */
247 t
= gameport_time(gameport
, SW_TIMEOUT
* 1000);
248 while ((gameport_read(gameport
) & 1) && t
) t
--; /* Wait for axis to fall back to 0 */
249 udelay(seq
[i
]); /* Delay magic time */
252 gameport_trigger(gameport
); /* Last trigger */
254 local_irq_restore(flags
);
258 * sw_parity() computes parity of __u64
261 static int sw_parity(__u64 t
)
263 int x
= t
^ (t
>> 32);
274 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
277 static int sw_check(__u64 t
)
279 unsigned char sum
= 0;
281 if ((t
& 0x8080808080808080ULL
) ^ 0x80) /* Sync */
284 while (t
) { /* Sum */
293 * sw_parse() analyzes SideWinder joystick data, and writes the results into
294 * the axes and buttons arrays.
297 static int sw_parse(unsigned char *buf
, struct sw
*sw
)
300 struct input_dev
*dev
;
306 if (sw_check(GB(0,64)) || (hat
= (GB(6,1) << 3) | GB(60,3)) > 8)
311 input_report_abs(dev
, ABS_X
, (GB( 3,3) << 7) | GB(16,7));
312 input_report_abs(dev
, ABS_Y
, (GB( 0,3) << 7) | GB(24,7));
313 input_report_abs(dev
, ABS_RZ
, (GB(35,2) << 7) | GB(40,7));
314 input_report_abs(dev
, ABS_THROTTLE
, (GB(32,3) << 7) | GB(48,7));
316 input_report_abs(dev
, ABS_HAT0X
, sw_hat_to_axis
[hat
].x
);
317 input_report_abs(dev
, ABS_HAT0Y
, sw_hat_to_axis
[hat
].y
);
319 for (j
= 0; j
< 7; j
++)
320 input_report_key(dev
, sw_btn
[SW_ID_3DP
][j
], !GB(j
+8,1));
322 input_report_key(dev
, BTN_BASE4
, !GB(38,1));
323 input_report_key(dev
, BTN_BASE5
, !GB(37,1));
331 for (i
= 0; i
< sw
->number
; i
++) {
333 if (sw_parity(GB(i
*15,15)))
336 input_report_abs(sw
->dev
[i
], ABS_X
, GB(i
*15+3,1) - GB(i
*15+2,1));
337 input_report_abs(sw
->dev
[i
], ABS_Y
, GB(i
*15+0,1) - GB(i
*15+1,1));
339 for (j
= 0; j
< 10; j
++)
340 input_report_key(sw
->dev
[i
], sw_btn
[SW_ID_GP
][j
], !GB(i
*15+j
+4,1));
342 input_sync(sw
->dev
[i
]);
350 if (!sw_parity(GB(0,48)) || (hat
= GB(42,4)) > 8)
354 input_report_abs(dev
, ABS_X
, GB( 9,10));
355 input_report_abs(dev
, ABS_Y
, GB(19,10));
356 input_report_abs(dev
, ABS_RZ
, GB(36, 6));
357 input_report_abs(dev
, ABS_THROTTLE
, GB(29, 7));
359 input_report_abs(dev
, ABS_HAT0X
, sw_hat_to_axis
[hat
].x
);
360 input_report_abs(dev
, ABS_HAT0Y
, sw_hat_to_axis
[hat
].y
);
362 for (j
= 0; j
< 9; j
++)
363 input_report_key(dev
, sw_btn
[SW_ID_PP
][j
], !GB(j
,1));
371 if (!sw_parity(GB(0,43)) || (hat
= GB(28,4)) > 8)
375 input_report_abs(dev
, ABS_X
, GB( 0,10));
376 input_report_abs(dev
, ABS_Y
, GB(16,10));
377 input_report_abs(dev
, ABS_THROTTLE
, GB(32, 6));
379 input_report_abs(dev
, ABS_HAT0X
, sw_hat_to_axis
[hat
].x
);
380 input_report_abs(dev
, ABS_HAT0Y
, sw_hat_to_axis
[hat
].y
);
382 for (j
= 0; j
< 6; j
++)
383 input_report_key(dev
, sw_btn
[SW_ID_FSP
][j
], !GB(j
+10,1));
385 input_report_key(dev
, BTN_TR
, !GB(26,1));
386 input_report_key(dev
, BTN_START
, !GB(27,1));
387 input_report_key(dev
, BTN_MODE
, !GB(38,1));
388 input_report_key(dev
, BTN_SELECT
, !GB(39,1));
396 if (!sw_parity(GB(0,33)))
400 input_report_abs(dev
, ABS_RX
, GB( 0,10));
401 input_report_abs(dev
, ABS_RUDDER
, GB(10, 6));
402 input_report_abs(dev
, ABS_THROTTLE
, GB(16, 6));
404 for (j
= 0; j
< 8; j
++)
405 input_report_key(dev
, sw_btn
[SW_ID_FFW
][j
], !GB(j
+22,1));
416 * sw_read() reads SideWinder joystick data, and reinitializes
417 * the joystick in case of persistent problems. This is the function that is
418 * called from the generic code to poll the joystick.
421 static int sw_read(struct sw
*sw
)
423 unsigned char buf
[SW_LENGTH
];
426 i
= sw_read_packet(sw
->gameport
, buf
, sw
->length
, 0);
428 if (sw
->type
== SW_ID_3DP
&& sw
->length
== 66 && i
!= 66) { /* Broken packet, try to fix */
430 if (i
== 64 && !sw_check(sw_get_bits(buf
,0,64,1))) { /* Last init failed, 1 bit mode */
431 printk(KERN_WARNING
"sidewinder.c: Joystick in wrong mode on %s"
432 " - going to reinitialize.\n", sw
->gameport
->phys
);
433 sw
->fail
= SW_FAIL
; /* Reinitialize */
434 i
= 128; /* Bogus value */
437 if (i
< 66 && GB(0,64) == GB(i
*3-66,64)) /* 1 == 3 */
438 i
= 66; /* Everything is fine */
440 if (i
< 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */
441 i
= 66; /* Everything is fine */
443 if (i
< 66 && GB(i
*3-132,64) == GB(i
*3-66,64)) { /* 2 == 3 */
444 memmove(buf
, buf
+ i
- 22, 22); /* Move data */
445 i
= 66; /* Carry on */
449 if (i
== sw
->length
&& !sw_parse(buf
, sw
)) { /* Parse data */
454 if (sw
->type
== SW_ID_3DP
&& sw
->length
== 66 /* Many packets OK */
457 printk(KERN_INFO
"sidewinder.c: No more trouble on %s"
458 " - enabling optimization again.\n", sw
->gameport
->phys
);
468 if (sw
->type
== SW_ID_3DP
&& sw
->length
== 22 && sw
->fail
> SW_BAD
) { /* Consecutive bad packets */
470 printk(KERN_INFO
"sidewinder.c: Many bit errors on %s"
471 " - disabling optimization.\n", sw
->gameport
->phys
);
475 if (sw
->fail
< SW_FAIL
)
476 return -1; /* Not enough, don't reinitialize yet */
478 printk(KERN_WARNING
"sidewinder.c: Too many bit errors on %s"
479 " - reinitializing joystick.\n", sw
->gameport
->phys
);
481 if (!i
&& sw
->type
== SW_ID_3DP
) { /* 3D Pro can be in analog mode */
482 mdelay(3 * SW_TIMEOUT
);
483 sw_init_digital(sw
->gameport
);
487 i
= sw_read_packet(sw
->gameport
, buf
, SW_LENGTH
, 0); /* Read normal data packet */
489 sw_read_packet(sw
->gameport
, buf
, SW_LENGTH
, i
); /* Read ID packet, this initializes the stick */
496 static void sw_poll(struct gameport
*gameport
)
498 struct sw
*sw
= gameport_get_drvdata(gameport
);
505 static int sw_open(struct input_dev
*dev
)
507 struct sw
*sw
= input_get_drvdata(dev
);
509 gameport_start_polling(sw
->gameport
);
513 static void sw_close(struct input_dev
*dev
)
515 struct sw
*sw
= input_get_drvdata(dev
);
517 gameport_stop_polling(sw
->gameport
);
521 * sw_print_packet() prints the contents of a SideWinder packet.
524 static void sw_print_packet(char *name
, int length
, unsigned char *buf
, char bits
)
528 printk(KERN_INFO
"sidewinder.c: %s packet, %d bits. [", name
, length
);
529 for (i
= (((length
+ 3) >> 2) - 1); i
>= 0; i
--)
530 printk("%x", (int)sw_get_bits(buf
, i
<< 2, 4, bits
));
535 * sw_3dp_id() translates the 3DP id into a human legible string.
536 * Unfortunately I don't know how to do this for the other SW types.
539 static void sw_3dp_id(unsigned char *buf
, char *comment
, size_t size
)
544 for (i
= 0; i
< 7; i
++) /* ASCII PnP ID */
545 pnp
[i
] = sw_get_bits(buf
, 24+8*i
, 8, 1);
547 for (i
= 0; i
< 8; i
++) /* ASCII firmware revision */
548 rev
[i
] = sw_get_bits(buf
, 88+8*i
, 8, 1);
552 snprintf(comment
, size
, " [PnP %d.%02d id %s rev %s]",
553 (int) ((sw_get_bits(buf
, 8, 6, 1) << 6) | /* Two 6-bit values */
554 sw_get_bits(buf
, 16, 6, 1)) / 100,
555 (int) ((sw_get_bits(buf
, 8, 6, 1) << 6) |
556 sw_get_bits(buf
, 16, 6, 1)) % 100,
561 * sw_guess_mode() checks the upper two button bits for toggling -
562 * indication of that the joystick is in 3-bit mode. This is documented
563 * behavior for 3DP ID packet, and for example the FSP does this in
564 * normal packets instead. Fun ...
567 static int sw_guess_mode(unsigned char *buf
, int len
)
570 unsigned char xor = 0;
572 for (i
= 1; i
< len
; i
++)
573 xor |= (buf
[i
- 1] ^ buf
[i
]) & 6;
575 return !!xor * 2 + 1;
579 * sw_connect() probes for SideWinder type joysticks.
582 static int sw_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
585 struct input_dev
*input_dev
;
588 unsigned char *buf
= NULL
; /* [SW_LENGTH] */
589 unsigned char *idbuf
= NULL
; /* [SW_LENGTH] */
595 sw
= kzalloc(sizeof(struct sw
), GFP_KERNEL
);
596 buf
= kmalloc(SW_LENGTH
, GFP_KERNEL
);
597 idbuf
= kmalloc(SW_LENGTH
, GFP_KERNEL
);
598 if (!sw
|| !buf
|| !idbuf
) {
603 sw
->gameport
= gameport
;
605 gameport_set_drvdata(gameport
, sw
);
607 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
611 dbg("Init 0: Opened %s, io %#x, speed %d",
612 gameport
->phys
, gameport
->io
, gameport
->speed
);
614 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Read normal packet */
616 dbg("Init 1: Mode %d. Length %d.", m
, i
);
618 if (!i
) { /* No data. 3d Pro analog mode? */
619 sw_init_digital(gameport
); /* Switch to digital */
621 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Retry reading packet */
623 dbg("Init 1b: Length %d.", i
);
624 if (!i
) { /* No data -> FAIL */
630 j
= sw_read_packet(gameport
, idbuf
, SW_LENGTH
, i
); /* Read ID. This initializes the stick */
631 m
|= sw_guess_mode(idbuf
, j
); /* ID packet should carry mode info [3DP] */
632 dbg("Init 2: Mode %d. ID Length %d.", m
, j
);
634 if (j
<= 0) { /* Read ID failed. Happens in 1-bit mode on PP */
636 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Retry reading packet */
637 m
|= sw_guess_mode(buf
, i
);
638 dbg("Init 2b: Mode %d. Length %d.", m
, i
);
644 j
= sw_read_packet(gameport
, idbuf
, SW_LENGTH
, i
); /* Retry reading ID */
645 dbg("Init 2c: ID Length %d.", j
);
649 k
= SW_FAIL
; /* Try SW_FAIL times */
655 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Read data packet */
656 dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m
, i
, l
, k
);
658 if (i
> l
) { /* Longer? As we can only lose bits, it makes */
659 /* no sense to try detection for a packet shorter */
660 l
= i
; /* than the previous one */
663 sw
->gameport
= gameport
;
667 dbg("Init 3a: Case %d.\n", i
* m
);
671 sw
->number
++; /* fall through */
672 case 45: /* Ambiguous packet length */
673 if (j
<= 40) { /* ID length less or eq 40 -> FSP */
675 sw
->type
= SW_ID_FSP
;
678 sw
->number
++; /* fall through */
680 sw
->number
++; /* fall through */
686 sw
->type
= SW_ID_FFW
;
688 case 48: /* Ambiguous */
689 if (j
== 14) { /* ID length 14*3 -> FFP */
690 sw
->type
= SW_ID_FFP
;
691 sprintf(comment
, " [AC %s]", sw_get_bits(idbuf
,38,1,3) ? "off" : "on");
696 sw
->bits
= 3; /* fall through */
698 sw
->length
= 22; /* fall through */
700 sw
->type
= SW_ID_3DP
;
702 sw_3dp_id(idbuf
, comment
, sizeof(comment
));
707 } while (k
&& sw
->type
== -1);
709 if (sw
->type
== -1) {
710 printk(KERN_WARNING
"sidewinder.c: unknown joystick device detected "
711 "on %s, contact <vojtech@ucw.cz>\n", gameport
->phys
);
712 sw_print_packet("ID", j
* 3, idbuf
, 3);
713 sw_print_packet("Data", i
* m
, buf
, m
);
719 sw_print_packet("ID", j
* 3, idbuf
, 3);
720 sw_print_packet("Data", i
* m
, buf
, m
);
723 gameport_set_poll_handler(gameport
, sw_poll
);
724 gameport_set_poll_interval(gameport
, 20);
729 for (i
= 0; i
< sw
->number
; i
++) {
732 snprintf(sw
->name
, sizeof(sw
->name
),
733 "Microsoft SideWinder %s", sw_name
[sw
->type
]);
734 snprintf(sw
->phys
[i
], sizeof(sw
->phys
[i
]),
735 "%s/input%d", gameport
->phys
, i
);
737 sw
->dev
[i
] = input_dev
= input_allocate_device();
743 input_dev
->name
= sw
->name
;
744 input_dev
->phys
= sw
->phys
[i
];
745 input_dev
->id
.bustype
= BUS_GAMEPORT
;
746 input_dev
->id
.vendor
= GAMEPORT_ID_VENDOR_MICROSOFT
;
747 input_dev
->id
.product
= sw
->type
;
748 input_dev
->id
.version
= 0x0100;
749 input_dev
->dev
.parent
= &gameport
->dev
;
751 input_set_drvdata(input_dev
, sw
);
753 input_dev
->open
= sw_open
;
754 input_dev
->close
= sw_close
;
756 input_dev
->evbit
[0] = BIT_MASK(EV_KEY
) | BIT_MASK(EV_ABS
);
758 for (j
= 0; (bits
= sw_bit
[sw
->type
][j
]); j
++) {
759 int min
, max
, fuzz
, flat
;
761 code
= sw_abs
[sw
->type
][j
];
762 min
= bits
== 1 ? -1 : 0;
763 max
= (1 << bits
) - 1;
764 fuzz
= (bits
>> 1) >= 2 ? 1 << ((bits
>> 1) - 2) : 0;
765 flat
= code
== ABS_THROTTLE
|| bits
< 5 ?
768 input_set_abs_params(input_dev
, code
,
769 min
, max
, fuzz
, flat
);
772 for (j
= 0; (code
= sw_btn
[sw
->type
][j
]); j
++)
773 __set_bit(code
, input_dev
->keybit
);
775 dbg("%s%s [%d-bit id %d data %d]\n", sw
->name
, comment
, m
, l
, k
);
777 err
= input_register_device(sw
->dev
[i
]);
787 fail4
: input_free_device(sw
->dev
[i
]);
788 fail3
: while (--i
>= 0)
789 input_unregister_device(sw
->dev
[i
]);
790 fail2
: gameport_close(gameport
);
791 fail1
: gameport_set_drvdata(gameport
, NULL
);
796 static void sw_disconnect(struct gameport
*gameport
)
798 struct sw
*sw
= gameport_get_drvdata(gameport
);
801 for (i
= 0; i
< sw
->number
; i
++)
802 input_unregister_device(sw
->dev
[i
]);
803 gameport_close(gameport
);
804 gameport_set_drvdata(gameport
, NULL
);
808 static struct gameport_driver sw_drv
= {
810 .name
= "sidewinder",
811 .owner
= THIS_MODULE
,
813 .description
= DRIVER_DESC
,
814 .connect
= sw_connect
,
815 .disconnect
= sw_disconnect
,
818 module_gameport_driver(sw_drv
);