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[linux/fpc-iii.git] / drivers / gpu / drm / vmwgfx / svga3d_surfacedefs.h
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1 /**************************************************************************
3 * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA
4 * All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifdef __KERNEL__
30 #include <drm/vmwgfx_drm.h>
31 #define surf_size_struct struct drm_vmw_size
33 #else /* __KERNEL__ */
35 #ifndef ARRAY_SIZE
36 #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
37 #endif /* ARRAY_SIZE */
39 #define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y))
40 #define max_t(type, x, y) ((x) > (y) ? (x) : (y))
41 #define min_t(type, x, y) ((x) < (y) ? (x) : (y))
42 #define surf_size_struct SVGA3dSize
43 #define u32 uint32
44 #define u64 uint64_t
45 #define U32_MAX ((u32)~0U)
47 #endif /* __KERNEL__ */
49 #include "svga3d_reg.h"
52 * enum svga3d_block_desc describes the active data channels in a block.
54 * There can be at-most four active channels in a block:
55 * 1. Red, bump W, luminance and depth are stored in the first channel.
56 * 2. Green, bump V and stencil are stored in the second channel.
57 * 3. Blue and bump U are stored in the third channel.
58 * 4. Alpha and bump Q are stored in the fourth channel.
60 * Block channels can be used to store compressed and buffer data:
61 * 1. For compressed formats, only the data channel is used and its size
62 * is equal to that of a singular block in the compression scheme.
63 * 2. For buffer formats, only the data channel is used and its size is
64 * exactly one byte in length.
65 * 3. In each case the bit depth represent the size of a singular block.
67 * Note: Compressed and IEEE formats do not use the bitMask structure.
70 enum svga3d_block_desc {
71 SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
72 SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel
73 data */
74 SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel
75 data */
76 SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video
77 U and V */
78 SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel
79 data */
80 SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel
81 data */
82 SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil
83 channel */
84 SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel
85 data */
86 SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel
87 data */
88 SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel
89 data */
90 SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance
91 data */
92 SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */
93 SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha
94 channel */
95 SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel
96 data */
97 SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of
98 data */
99 SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of
100 data depending on the
101 compression method used */
102 SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE
103 floating point
104 representation in
105 all channels */
106 SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store
107 data. */
108 SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
109 SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
110 SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
111 SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
112 SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV,
113 e.g., NV12. */
114 SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate
115 Y, U, V, e.g., YV12. */
117 SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
118 SVGA3DBLOCKDESC_GREEN,
119 SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
120 SVGA3DBLOCKDESC_BLUE,
121 SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
122 SVGA3DBLOCKDESC_SRGB,
123 SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
124 SVGA3DBLOCKDESC_ALPHA,
125 SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
126 SVGA3DBLOCKDESC_SRGB,
127 SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
128 SVGA3DBLOCKDESC_V,
129 SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
130 SVGA3DBLOCKDESC_LUMINANCE,
131 SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
132 SVGA3DBLOCKDESC_W,
133 SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
134 SVGA3DBLOCKDESC_ALPHA,
135 SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
136 SVGA3DBLOCKDESC_V |
137 SVGA3DBLOCKDESC_W |
138 SVGA3DBLOCKDESC_Q,
139 SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
140 SVGA3DBLOCKDESC_ALPHA,
141 SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
142 SVGA3DBLOCKDESC_IEEE_FP,
143 SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
144 SVGA3DBLOCKDESC_GREEN,
145 SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
146 SVGA3DBLOCKDESC_BLUE,
147 SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
148 SVGA3DBLOCKDESC_ALPHA,
149 SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
150 SVGA3DBLOCKDESC_STENCIL,
151 SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
152 SVGA3DBLOCKDESC_Y,
153 SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
154 SVGA3DBLOCKDESC_Y |
155 SVGA3DBLOCKDESC_U_VIDEO |
156 SVGA3DBLOCKDESC_V_VIDEO,
157 SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
158 SVGA3DBLOCKDESC_EXP,
159 SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
160 SVGA3DBLOCKDESC_SRGB,
161 SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
162 SVGA3DBLOCKDESC_2PLANAR_YUV,
163 SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
164 SVGA3DBLOCKDESC_3PLANAR_YUV,
168 * SVGA3dSurfaceDesc describes the actual pixel data.
170 * This structure provides the following information:
171 * 1. Block description.
172 * 2. Dimensions of a block in the surface.
173 * 3. Size of block in bytes.
174 * 4. Bit depth of the pixel data.
175 * 5. Channel bit depths and masks (if applicable).
177 #define SVGA3D_CHANNEL_DEF(type) \
178 struct { \
179 union { \
180 type blue; \
181 type u; \
182 type uv_video; \
183 type u_video; \
184 }; \
185 union { \
186 type green; \
187 type v; \
188 type stencil; \
189 type v_video; \
190 }; \
191 union { \
192 type red; \
193 type w; \
194 type luminance; \
195 type y; \
196 type depth; \
197 type data; \
198 }; \
199 union { \
200 type alpha; \
201 type q; \
202 type exp; \
203 }; \
206 struct svga3d_surface_desc {
207 enum svga3d_block_desc block_desc;
208 surf_size_struct block_size;
209 u32 bytes_per_block;
210 u32 pitch_bytes_per_block;
212 struct {
213 u32 total;
214 SVGA3D_CHANNEL_DEF(uint8);
215 } bit_depth;
217 struct {
218 SVGA3D_CHANNEL_DEF(uint8);
219 } bit_offset;
222 static const struct svga3d_surface_desc svga3d_surface_descs[] = {
223 {SVGA3DBLOCKDESC_NONE,
224 {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } },
225 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */
227 {SVGA3DBLOCKDESC_RGB,
228 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
229 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */
231 {SVGA3DBLOCKDESC_RGBA,
232 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
233 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */
235 {SVGA3DBLOCKDESC_RGB,
236 {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } },
237 {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */
239 {SVGA3DBLOCKDESC_RGB,
240 {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } },
241 {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */
243 {SVGA3DBLOCKDESC_RGBA,
244 {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } },
245 {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */
247 {SVGA3DBLOCKDESC_RGBA,
248 {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } },
249 {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */
251 {SVGA3DBLOCKDESC_DEPTH,
252 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
253 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */
255 {SVGA3DBLOCKDESC_DEPTH,
256 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
257 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */
259 {SVGA3DBLOCKDESC_DS,
260 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
261 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */
263 {SVGA3DBLOCKDESC_DS,
264 {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } },
265 {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */
267 {SVGA3DBLOCKDESC_LUMINANCE,
268 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
269 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */
271 {SVGA3DBLOCKDESC_LA,
272 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } },
273 {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */
275 {SVGA3DBLOCKDESC_LUMINANCE,
276 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
277 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */
279 {SVGA3DBLOCKDESC_LA,
280 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
281 {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */
283 {SVGA3DBLOCKDESC_COMPRESSED,
284 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
285 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */
287 {SVGA3DBLOCKDESC_COMPRESSED,
288 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
289 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */
291 {SVGA3DBLOCKDESC_COMPRESSED,
292 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
293 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */
295 {SVGA3DBLOCKDESC_COMPRESSED,
296 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
297 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */
299 {SVGA3DBLOCKDESC_COMPRESSED,
300 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
301 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */
303 {SVGA3DBLOCKDESC_UV,
304 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
305 {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */
307 {SVGA3DBLOCKDESC_UVL,
308 {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } },
309 {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */
311 {SVGA3DBLOCKDESC_UVL,
312 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } },
313 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */
315 {SVGA3DBLOCKDESC_UVL,
316 {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } },
317 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */
319 {SVGA3DBLOCKDESC_RGBA_FP,
320 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
321 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */
323 {SVGA3DBLOCKDESC_RGBA_FP,
324 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
325 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */
327 {SVGA3DBLOCKDESC_RGBA,
328 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
329 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */
331 {SVGA3DBLOCKDESC_UV,
332 {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
333 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */
335 {SVGA3DBLOCKDESC_UVWQ,
336 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
337 {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */
339 {SVGA3DBLOCKDESC_UV,
340 {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
341 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */
343 {SVGA3DBLOCKDESC_UVL,
344 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
345 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */
347 {SVGA3DBLOCKDESC_UVWA,
348 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
349 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */
351 {SVGA3DBLOCKDESC_ALPHA,
352 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } },
353 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */
355 {SVGA3DBLOCKDESC_R_FP,
356 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
357 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */
359 {SVGA3DBLOCKDESC_R_FP,
360 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
361 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */
363 {SVGA3DBLOCKDESC_RG_FP,
364 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
365 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */
367 {SVGA3DBLOCKDESC_RG_FP,
368 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
369 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */
371 {SVGA3DBLOCKDESC_BUFFER,
372 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
373 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */
375 {SVGA3DBLOCKDESC_DEPTH,
376 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
377 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */
379 {SVGA3DBLOCKDESC_UV,
380 {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } },
381 {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */
383 {SVGA3DBLOCKDESC_RG,
384 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
385 {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */
387 {SVGA3DBLOCKDESC_RGBA,
388 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
389 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */
391 {SVGA3DBLOCKDESC_YUV,
392 {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
393 {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */
395 {SVGA3DBLOCKDESC_YUV,
396 {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
397 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */
399 {SVGA3DBLOCKDESC_NV12,
400 {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } },
401 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */
403 {SVGA3DBLOCKDESC_AYUV,
404 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
405 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */
407 {SVGA3DBLOCKDESC_RGBA,
408 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
409 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */
411 {SVGA3DBLOCKDESC_RGBA,
412 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
413 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */
415 {SVGA3DBLOCKDESC_UVWQ,
416 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
417 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */
419 {SVGA3DBLOCKDESC_RGB,
420 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
421 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */
423 {SVGA3DBLOCKDESC_RGB_FP,
424 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
425 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */
427 {SVGA3DBLOCKDESC_RGB,
428 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
429 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */
431 {SVGA3DBLOCKDESC_UVW,
432 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
433 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */
435 {SVGA3DBLOCKDESC_RGBA,
436 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
437 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */
439 {SVGA3DBLOCKDESC_RGBA,
440 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
441 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */
443 {SVGA3DBLOCKDESC_UVWQ,
444 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
445 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */
447 {SVGA3DBLOCKDESC_UVWQ,
448 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
449 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */
451 {SVGA3DBLOCKDESC_RG,
452 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
453 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */
455 {SVGA3DBLOCKDESC_RG,
456 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
457 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */
459 {SVGA3DBLOCKDESC_UV,
460 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
461 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */
463 {SVGA3DBLOCKDESC_RG,
464 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
465 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */
467 {SVGA3DBLOCKDESC_DS,
468 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
469 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */
471 {SVGA3DBLOCKDESC_R_FP,
472 {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } },
473 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
475 {SVGA3DBLOCKDESC_GREEN,
476 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } },
477 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */
479 {SVGA3DBLOCKDESC_RGBA,
480 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
481 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */
483 {SVGA3DBLOCKDESC_RGBA,
484 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
485 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */
487 {SVGA3DBLOCKDESC_RGB_FP,
488 {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } },
489 {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */
491 {SVGA3DBLOCKDESC_RGBA,
492 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
493 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */
495 {SVGA3DBLOCKDESC_RGBA,
496 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
497 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */
499 {SVGA3DBLOCKDESC_RGBA_SRGB,
500 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
501 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */
503 {SVGA3DBLOCKDESC_RGBA,
504 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
505 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */
507 {SVGA3DBLOCKDESC_RGBA,
508 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
509 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */
511 {SVGA3DBLOCKDESC_RG,
512 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
513 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */
515 {SVGA3DBLOCKDESC_RG_FP,
516 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
517 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */
519 {SVGA3DBLOCKDESC_UV,
520 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
521 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */
523 {SVGA3DBLOCKDESC_RED,
524 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
525 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */
527 {SVGA3DBLOCKDESC_DEPTH,
528 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
529 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */
531 {SVGA3DBLOCKDESC_RED,
532 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
533 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */
535 {SVGA3DBLOCKDESC_RED,
536 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
537 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */
539 {SVGA3DBLOCKDESC_RG,
540 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
541 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */
543 {SVGA3DBLOCKDESC_DS,
544 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
545 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */
547 {SVGA3DBLOCKDESC_RED,
548 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
549 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */
551 {SVGA3DBLOCKDESC_GREEN,
552 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } },
553 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */
555 {SVGA3DBLOCKDESC_RG,
556 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
557 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */
559 {SVGA3DBLOCKDESC_RG,
560 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
561 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */
563 {SVGA3DBLOCKDESC_RG,
564 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
565 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */
567 {SVGA3DBLOCKDESC_UV,
568 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
569 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */
571 {SVGA3DBLOCKDESC_RED,
572 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
573 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */
575 {SVGA3DBLOCKDESC_RED,
576 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
577 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */
579 {SVGA3DBLOCKDESC_RED,
580 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
581 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */
583 {SVGA3DBLOCKDESC_U,
584 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
585 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */
587 {SVGA3DBLOCKDESC_U,
588 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
589 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */
591 {SVGA3DBLOCKDESC_RED,
592 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
593 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */
595 {SVGA3DBLOCKDESC_RED,
596 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
597 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */
599 {SVGA3DBLOCKDESC_RED,
600 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
601 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */
603 {SVGA3DBLOCKDESC_U,
604 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
605 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */
607 {SVGA3DBLOCKDESC_U,
608 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
609 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */
611 {SVGA3DBLOCKDESC_RED,
612 {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
613 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */
615 {SVGA3DBLOCKDESC_RGBE,
616 {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } },
617 {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */
619 {SVGA3DBLOCKDESC_RG,
620 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
621 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */
623 {SVGA3DBLOCKDESC_RG,
624 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
625 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */
627 {SVGA3DBLOCKDESC_COMPRESSED,
628 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
629 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */
631 {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
632 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
633 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */
635 {SVGA3DBLOCKDESC_COMPRESSED,
636 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
637 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */
639 {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
640 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
641 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */
643 {SVGA3DBLOCKDESC_COMPRESSED,
644 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
645 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */
647 {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
648 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
649 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */
651 {SVGA3DBLOCKDESC_COMPRESSED,
652 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
653 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */
655 {SVGA3DBLOCKDESC_COMPRESSED,
656 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
657 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */
659 {SVGA3DBLOCKDESC_COMPRESSED,
660 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
661 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */
663 {SVGA3DBLOCKDESC_COMPRESSED,
664 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
665 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */
667 {SVGA3DBLOCKDESC_COMPRESSED,
668 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
669 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */
671 {SVGA3DBLOCKDESC_COMPRESSED,
672 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
673 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */
675 {SVGA3DBLOCKDESC_RGBA,
676 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
677 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
679 {SVGA3DBLOCKDESC_RGBA,
680 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
681 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */
683 {SVGA3DBLOCKDESC_RGBA_SRGB,
684 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
685 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */
687 {SVGA3DBLOCKDESC_RGB,
688 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
689 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */
691 {SVGA3DBLOCKDESC_RGB_SRGB,
692 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
693 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */
695 {SVGA3DBLOCKDESC_DEPTH,
696 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
697 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */
699 {SVGA3DBLOCKDESC_DS,
700 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
701 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */
703 {SVGA3DBLOCKDESC_DS,
704 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
705 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */
708 static inline u32 clamped_umul32(u32 a, u32 b)
710 u64 tmp = (u64) a*b;
711 return (tmp > (u64) U32_MAX) ? U32_MAX : tmp;
714 static inline const struct svga3d_surface_desc *
715 svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
717 if (format < ARRAY_SIZE(svga3d_surface_descs))
718 return &svga3d_surface_descs[format];
720 return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
724 *----------------------------------------------------------------------
726 * svga3dsurface_get_mip_size --
728 * Given a base level size and the mip level, compute the size of
729 * the mip level.
731 * Results:
732 * See above.
734 * Side effects:
735 * None.
737 *----------------------------------------------------------------------
740 static inline surf_size_struct
741 svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
743 surf_size_struct size;
745 size.width = max_t(u32, base_level.width >> mip_level, 1);
746 size.height = max_t(u32, base_level.height >> mip_level, 1);
747 size.depth = max_t(u32, base_level.depth >> mip_level, 1);
748 return size;
751 static inline void
752 svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
753 const surf_size_struct *pixel_size,
754 surf_size_struct *block_size)
756 block_size->width = DIV_ROUND_UP(pixel_size->width,
757 desc->block_size.width);
758 block_size->height = DIV_ROUND_UP(pixel_size->height,
759 desc->block_size.height);
760 block_size->depth = DIV_ROUND_UP(pixel_size->depth,
761 desc->block_size.depth);
764 static inline bool
765 svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
767 return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
770 static inline u32
771 svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
772 const surf_size_struct *size)
774 u32 pitch;
775 surf_size_struct blocks;
777 svga3dsurface_get_size_in_blocks(desc, size, &blocks);
779 pitch = blocks.width * desc->pitch_bytes_per_block;
781 return pitch;
785 *-----------------------------------------------------------------------------
787 * svga3dsurface_get_image_buffer_size --
789 * Return the number of bytes of buffer space required to store
790 * one image of a surface, optionally using the specified pitch.
792 * If pitch is zero, it is assumed that rows are tightly packed.
794 * This function is overflow-safe. If the result would have
795 * overflowed, instead we return MAX_UINT32.
797 * Results:
798 * Byte count.
800 * Side effects:
801 * None.
803 *-----------------------------------------------------------------------------
806 static inline u32
807 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
808 const surf_size_struct *size,
809 u32 pitch)
811 surf_size_struct image_blocks;
812 u32 slice_size, total_size;
814 svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
816 if (svga3dsurface_is_planar_surface(desc)) {
817 total_size = clamped_umul32(image_blocks.width,
818 image_blocks.height);
819 total_size = clamped_umul32(total_size, image_blocks.depth);
820 total_size = clamped_umul32(total_size, desc->bytes_per_block);
821 return total_size;
824 if (pitch == 0)
825 pitch = svga3dsurface_calculate_pitch(desc, size);
827 slice_size = clamped_umul32(image_blocks.height, pitch);
828 total_size = clamped_umul32(slice_size, image_blocks.depth);
830 return total_size;
833 static inline u32
834 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
835 surf_size_struct base_level_size,
836 u32 num_mip_levels,
837 bool cubemap)
839 const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
840 u64 total_size = 0;
841 u32 mip;
843 for (mip = 0; mip < num_mip_levels; mip++) {
844 surf_size_struct size =
845 svga3dsurface_get_mip_size(base_level_size, mip);
846 total_size += svga3dsurface_get_image_buffer_size(desc,
847 &size, 0);
850 if (cubemap)
851 total_size *= SVGA3D_MAX_SURFACE_FACES;
853 return (u32) min_t(u64, total_size, (u64) U32_MAX);
858 * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
859 * in an image (or volume).
861 * @width: The image width in pixels.
862 * @height: The image height in pixels
864 static inline u32
865 svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
866 u32 width, u32 height,
867 u32 x, u32 y, u32 z)
869 const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
870 const u32 bw = desc->block_size.width, bh = desc->block_size.height;
871 const u32 bd = desc->block_size.depth;
872 const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
873 const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
874 const u32 offset = (z / bd * imgstride +
875 y / bh * rowstride +
876 x / bw * desc->bytes_per_block);
877 return offset;
881 static inline u32
882 svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
883 surf_size_struct baseLevelSize,
884 u32 numMipLevels,
885 u32 face,
886 u32 mip)
889 u32 offset;
890 u32 mipChainBytes;
891 u32 mipChainBytesToLevel;
892 u32 i;
893 const struct svga3d_surface_desc *desc;
894 surf_size_struct mipSize;
895 u32 bytes;
897 desc = svga3dsurface_get_desc(format);
899 mipChainBytes = 0;
900 mipChainBytesToLevel = 0;
901 for (i = 0; i < numMipLevels; i++) {
902 mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
903 bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
904 mipChainBytes += bytes;
905 if (i < mip)
906 mipChainBytesToLevel += bytes;
909 offset = mipChainBytes * face + mipChainBytesToLevel;
911 return offset;