2 * This file describes the structure passed from the BootX application
3 * (for MacOS) when it is used to boot Linux.
5 * Written by Benjamin Herrenschmidt.
8 #ifndef __ASM_BOOTX_H__
9 #define __ASM_BOOTX_H__
11 #include <uapi/asm/bootx.h>
13 /* (*) The format of the colormap is 256 * 3 * 2 bytes. Each color index
14 * is represented by 3 short words containing a 16 bits (unsigned) color
15 * component. Later versions may contain the gamma table for direct-color
18 #define BOOTX_COLORTABLE_SIZE (256UL*3UL*2UL)
20 /* BootX passes the device-tree using a format that comes from earlier
21 * ppc32 kernels. This used to match what is in prom.h, but not anymore
22 * so we now define it here
24 struct bootx_dt_prop
{
31 struct bootx_dt_node
{
34 u32 phandle
; /* not really available */
48 extern void bootx_init(unsigned long r4
, unsigned long phys
);