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2 The LLVM Target-Independent Code Generator
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26 This is a work in progress.
31 The LLVM target-independent code generator is a framework that provides a suite
32 of reusable components for translating the LLVM internal representation to the
33 machine code for a specified target---either in assembly form (suitable for a
34 static compiler) or in binary machine code format (usable for a JIT
35 compiler). The LLVM target-independent code generator consists of six main
38 1. `Abstract target description`_ interfaces which capture important properties
39 about various aspects of the machine, independently of how they will be used.
40 These interfaces are defined in ``include/llvm/Target/``.
42 2. Classes used to represent the `code being generated`_ for a target. These
43 classes are intended to be abstract enough to represent the machine code for
44 *any* target machine. These classes are defined in
45 ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
46 entries" and "jump tables" are explicitly exposed.
48 3. Classes and algorithms used to represent code at the object file level, the
49 `MC Layer`_. These classes represent assembly level constructs like labels,
50 sections, and instructions. At this level, concepts like "constant pool
51 entries" and "jump tables" don't exist.
53 4. `Target-independent algorithms`_ used to implement various phases of native
54 code generation (register allocation, scheduling, stack frame representation,
55 etc). This code lives in ``lib/CodeGen/``.
57 5. `Implementations of the abstract target description interfaces`_ for
58 particular targets. These machine descriptions make use of the components
59 provided by LLVM, and can optionally provide custom target-specific passes,
60 to build complete code generators for a specific target. Target descriptions
61 live in ``lib/Target/``.
63 6. The target-independent JIT components. The LLVM JIT is completely target
64 independent (it uses the ``TargetJITInfo`` structure to interface for
65 target-specific issues. The code for the target-independent JIT lives in
66 ``lib/ExecutionEngine/JIT``.
68 Depending on which part of the code generator you are interested in working on,
69 different pieces of this will be useful to you. In any case, you should be
70 familiar with the `target description`_ and `machine code representation`_
71 classes. If you want to add a backend for a new target, you will need to
72 `implement the target description`_ classes for your new target and understand
73 the :doc:`LLVM code representation <LangRef>`. If you are interested in
74 implementing a new `code generation algorithm`_, it should only depend on the
75 target-description and machine code representation classes, ensuring that it is
78 Required components in the code generator
79 -----------------------------------------
81 The two pieces of the LLVM code generator are the high-level interface to the
82 code generator and the set of reusable components that can be used to build
83 target-specific backends. The two most important interfaces (:raw-html:`<tt>`
84 `TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
85 :raw-html:`</tt>`) are the only ones that are required to be defined for a
86 backend to fit into the LLVM system, but the others must be defined if the
87 reusable code generator components are going to be used.
89 This design has two important implications. The first is that LLVM can support
90 completely non-traditional code generation targets. For example, the C backend
91 does not require register allocation, instruction selection, or any of the other
92 standard components provided by the system. As such, it only implements these
93 two interfaces, and does its own thing. Note that C backend was removed from the
94 trunk since LLVM 3.1 release. Another example of a code generator like this is a
95 (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
96 GCC to emit machine code for a target.
98 This design also implies that it is possible to design and implement radically
99 different code generators in the LLVM system that do not make use of any of the
100 built-in components. Doing so is not recommended at all, but could be required
101 for radically different targets that do not fit into the LLVM machine
102 description model: FPGAs for example.
104 .. _high-level design of the code generator:
106 The high-level design of the code generator
107 -------------------------------------------
109 The LLVM target-independent code generator is designed to support efficient and
110 quality code generation for standard register-based microprocessors. Code
111 generation in this model is divided into the following stages:
113 1. `Instruction Selection`_ --- This phase determines an efficient way to
114 express the input LLVM code in the target instruction set. This stage
115 produces the initial code for the program in the target instruction set, then
116 makes use of virtual registers in SSA form and physical registers that
117 represent any required register assignments due to target constraints or
118 calling conventions. This step turns the LLVM code into a DAG of target
121 2. `Scheduling and Formation`_ --- This phase takes the DAG of target
122 instructions produced by the instruction selection phase, determines an
123 ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
124 `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we
125 describe this in the `instruction selection section`_ because it operates on
128 3. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
129 series of machine-code optimizations that operate on the SSA-form produced by
130 the instruction selector. Optimizations like modulo-scheduling or peephole
131 optimization work here.
133 4. `Register Allocation`_ --- The target code is transformed from an infinite
134 virtual register file in SSA form to the concrete register file used by the
135 target. This phase introduces spill code and eliminates all virtual register
136 references from the program.
138 5. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
139 for the function and the amount of stack space required is known (used for
140 LLVM alloca's and spill slots), the prolog and epilog code for the function
141 can be inserted and "abstract stack location references" can be eliminated.
142 This stage is responsible for implementing optimizations like frame-pointer
143 elimination and stack packing.
145 6. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
146 machine code can go here, such as spill code scheduling and peephole
149 7. `Code Emission`_ --- The final stage actually puts out the code for the
150 current function, either in the target assembler format or in machine
153 The code generator is based on the assumption that the instruction selector will
154 use an optimal pattern matching selector to create high-quality sequences of
155 native instructions. Alternative code generator designs based on pattern
156 expansion and aggressive iterative peephole optimization are much slower. This
157 design permits efficient compilation (important for JIT environments) and
158 aggressive optimization (used when generating code offline) by allowing
159 components of varying levels of sophistication to be used for any step of
162 In addition to these stages, target implementations can insert arbitrary
163 target-specific passes into the flow. For example, the X86 target uses a
164 special pass to handle the 80x87 floating point stack architecture. Other
165 targets with unusual requirements can be supported with custom passes as needed.
167 Using TableGen for target description
168 -------------------------------------
170 The target description classes require a detailed description of the target
171 architecture. These target descriptions often have a large amount of common
172 information (e.g., an ``add`` instruction is almost identical to a ``sub``
173 instruction). In order to allow the maximum amount of commonality to be
174 factored out, the LLVM code generator uses the
175 :doc:`TableGen/index` tool to describe big chunks of the
176 target machine, which allows the use of domain-specific and target-specific
177 abstractions to reduce the amount of repetition.
179 As LLVM continues to be developed and refined, we plan to move more and more of
180 the target description to the ``.td`` form. Doing so gives us a number of
181 advantages. The most important is that it makes it easier to port LLVM because
182 it reduces the amount of C++ code that has to be written, and the surface area
183 of the code generator that needs to be understood before someone can get
184 something working. Second, it makes it easier to change things. In particular,
185 if tables and other things are all emitted by ``tblgen``, we only need a change
186 in one place (``tblgen``) to update all of the targets to a new interface.
188 .. _Abstract target description:
189 .. _target description:
191 Target description classes
192 ==========================
194 The LLVM target description classes (located in the ``include/llvm/Target``
195 directory) provide an abstract description of the target machine independent of
196 any particular client. These classes are designed to capture the *abstract*
197 properties of the target (such as the instructions and registers it has), and do
198 not incorporate any particular pieces of code generation algorithms.
200 All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
201 :raw-html:`</tt>` class) are designed to be subclassed by the concrete target
202 implementation, and have virtual methods implemented. To get to these
203 implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
204 provides accessors that should be implemented by the target.
208 The ``TargetMachine`` class
209 ---------------------------
211 The ``TargetMachine`` class provides virtual methods that are used to access the
212 target-specific implementations of the various target description classes via
213 the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
214 ``getFrameInfo``, etc.). This class is designed to be specialized by a concrete
215 target implementation (e.g., ``X86TargetMachine``) which implements the various
216 virtual methods. The only required target description class is the
217 :raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
218 generator components are to be used, the other interfaces should be implemented
223 The ``DataLayout`` class
224 ------------------------
226 The ``DataLayout`` class is the only required target description class, and it
227 is the only class that is not extensible (you cannot derive a new class from
228 it). ``DataLayout`` specifies information about how the target lays out memory
229 for structures, the alignment requirements for various data types, the size of
230 pointers in the target, and whether the target is little-endian or
235 The ``TargetLowering`` class
236 ----------------------------
238 The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
239 primarily to describe how LLVM code should be lowered to SelectionDAG
240 operations. Among other things, this class indicates:
242 * an initial register class to use for various ``ValueType``\s,
244 * which operations are natively supported by the target machine,
246 * the return type of ``setcc`` operations,
248 * the type to use for shift amounts, and
250 * various high-level characteristics, like whether it is profitable to turn
251 division by a constant into a multiplication sequence.
253 .. _TargetRegisterInfo:
255 The ``TargetRegisterInfo`` class
256 --------------------------------
258 The ``TargetRegisterInfo`` class is used to describe the register file of the
259 target and any interactions between the registers.
261 Registers are represented in the code generator by unsigned integers. Physical
262 registers (those that actually exist in the target description) are unique
263 small numbers, and virtual registers are generally large. Note that
264 register ``#0`` is reserved as a flag value.
266 Each register in the processor description has an associated
267 ``TargetRegisterDesc`` entry, which provides a textual name for the register
268 (used for assembly output and debugging dumps) and a set of aliases (used to
269 indicate whether one register overlaps with another).
271 In addition to the per-register description, the ``TargetRegisterInfo`` class
272 exposes a set of processor specific register classes (instances of the
273 ``TargetRegisterClass`` class). Each register class contains sets of registers
274 that have the same properties (for example, they are all 32-bit integer
275 registers). Each SSA virtual register created by the instruction selector has
276 an associated register class. When the register allocator runs, it replaces
277 virtual registers with a physical register in the set.
279 The target-specific implementations of these classes is auto-generated from a
280 :doc:`TableGen/index` description of the register file.
284 The ``TargetInstrInfo`` class
285 -----------------------------
287 The ``TargetInstrInfo`` class is used to describe the machine instructions
288 supported by the target. Descriptions define things like the mnemonic for
289 the opcode, the number of operands, the list of implicit register uses and defs,
290 whether the instruction has certain target-independent properties (accesses
291 memory, is commutable, etc), and holds any target-specific flags.
293 The ``TargetFrameLowering`` class
294 ---------------------------------
296 The ``TargetFrameLowering`` class is used to provide information about the stack
297 frame layout of the target. It holds the direction of stack growth, the known
298 stack alignment on entry to each function, and the offset to the local area.
299 The offset to the local area is the offset from the stack pointer on function
300 entry to the first location where function data (local variables, spill
301 locations) can be stored.
303 The ``TargetSubtarget`` class
304 -----------------------------
306 The ``TargetSubtarget`` class is used to provide information about the specific
307 chip set being targeted. A sub-target informs code generation of which
308 instructions are supported, instruction latencies and instruction execution
309 itinerary; i.e., which processing units are used, in what order, and for how
312 The ``TargetJITInfo`` class
313 ---------------------------
315 The ``TargetJITInfo`` class exposes an abstract interface used by the
316 Just-In-Time code generator to perform target-specific activities, such as
317 emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should
318 provide one of these objects through the ``getJITInfo`` method.
320 .. _code being generated:
321 .. _machine code representation:
323 Machine code description classes
324 ================================
326 At the high-level, LLVM code is translated to a machine specific representation
327 formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
328 :raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
329 `MachineInstr`_ :raw-html:`</tt>` instances (defined in
330 ``include/llvm/CodeGen``). This representation is completely target agnostic,
331 representing instructions in their most abstract form: an opcode and a series of
332 operands. This representation is designed to support both an SSA representation
333 for machine code, as well as a register allocated, non-SSA form.
337 The ``MachineInstr`` class
338 --------------------------
340 Target machine instructions are represented as instances of the ``MachineInstr``
341 class. This class is an extremely abstract way of representing machine
342 instructions. In particular, it only keeps track of an opcode number and a set
345 The opcode number is a simple unsigned integer that only has meaning to a
346 specific backend. All of the instructions for a target should be defined in the
347 ``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
348 from this description. The ``MachineInstr`` class does not have any information
349 about how to interpret the instruction (i.e., what the semantics of the
350 instruction are); for that you must refer to the :raw-html:`<tt>`
351 `TargetInstrInfo`_ :raw-html:`</tt>` class.
353 The operands of a machine instruction can be of several different types: a
354 register reference, a constant integer, a basic block reference, etc. In
355 addition, a machine operand should be marked as a def or a use of the value
356 (though only registers are allowed to be defs).
358 By convention, the LLVM code generator orders instruction operands so that all
359 register definitions come before the register uses, even on architectures that
360 are normally printed in other orders. For example, the SPARC add instruction:
361 "``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
362 result into the "%i3" register. In the LLVM code generator, the operands should
363 be stored as "``%i3, %i1, %i2``": with the destination first.
365 Keeping destination (definition) operands at the beginning of the operand list
366 has several advantages. In particular, the debugging printer will print the
367 instruction like this:
373 Also if the first operand is a def, it is easier to `create instructions`_ whose
374 only def is the first operand.
376 .. _create instructions:
378 Using the ``MachineInstrBuilder.h`` functions
379 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
381 Machine instructions are created by using the ``BuildMI`` functions, located in
382 the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI``
383 functions make it easy to build arbitrary machine instructions. Usage of the
384 ``BuildMI`` functions look like this:
388 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
389 // instruction and insert it at the end of the given MachineBasicBlock.
390 const TargetInstrInfo &TII = ...
391 MachineBasicBlock &MBB = ...
393 MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
395 // Create the same instr, but insert it before a specified iterator point.
396 MachineBasicBlock::iterator MBBI = ...
397 BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
399 // Create a 'cmp Reg, 0' instruction, no destination reg.
400 MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42);
402 // Create an 'sahf' instruction which takes no operands and stores nothing.
403 MI = BuildMI(MBB, DL, TII.get(X86::SAHF));
405 // Create a self looping branch instruction.
406 BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB);
408 If you need to add a definition operand (other than the optional destination
409 register), you must explicitly mark it as such:
413 MI.addReg(Reg, RegState::Define);
415 Fixed (preassigned) registers
416 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
418 One important issue that the code generator needs to be aware of is the presence
419 of fixed registers. In particular, there are often places in the instruction
420 stream where the register allocator *must* arrange for a particular value to be
421 in a particular register. This can occur due to limitations of the instruction
422 set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
423 registers), or external factors like calling conventions. In any case, the
424 instruction selector should emit code that copies a virtual register into or out
425 of a physical register when needed.
427 For example, consider this simple LLVM example:
431 define i32 @test(i32 %X, i32 %Y) {
436 The X86 instruction selector might produce this machine code for the ``div`` and
442 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
443 %reg1027 = sar %reg1024, 31
444 %EDX = mov %reg1027 ;; Sign extend X into EDX
445 idiv %reg1025 ;; Divide by Y (in reg1025)
446 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX
449 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX
452 By the end of code generation, the register allocator would coalesce the
453 registers and delete the resultant identity moves producing the following
458 ;; X is in EAX, Y is in ECX
464 This approach is extremely general (if it can handle the X86 architecture, it
465 can handle anything!) and allows all of the target specific knowledge about the
466 instruction stream to be isolated in the instruction selector. Note that
467 physical registers should have a short lifetime for good code generation, and
468 all physical registers are assumed dead on entry to and exit from basic blocks
469 (before register allocation). Thus, if you need a value to be live across basic
470 block boundaries, it *must* live in a virtual register.
472 Call-clobbered registers
473 ^^^^^^^^^^^^^^^^^^^^^^^^
475 Some machine instructions, like calls, clobber a large number of physical
476 registers. Rather than adding ``<def,dead>`` operands for all of them, it is
477 possible to use an ``MO_RegisterMask`` operand instead. The register mask
478 operand holds a bit mask of preserved registers, and everything else is
479 considered to be clobbered by the instruction.
481 Machine code in SSA form
482 ^^^^^^^^^^^^^^^^^^^^^^^^
484 ``MachineInstr``'s are initially selected in SSA-form, and are maintained in
485 SSA-form until register allocation happens. For the most part, this is
486 trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
487 machine code PHI nodes, and virtual registers are only allowed to have a single
490 After register allocation, machine code is no longer in SSA-form because there
491 are no virtual registers left in the code.
493 .. _MachineBasicBlock:
495 The ``MachineBasicBlock`` class
496 -------------------------------
498 The ``MachineBasicBlock`` class contains a list of machine instructions
499 (:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly
500 corresponds to the LLVM code input to the instruction selector, but there can be
501 a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
502 basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
503 which returns the LLVM basic block that it comes from.
507 The ``MachineFunction`` class
508 -----------------------------
510 The ``MachineFunction`` class contains a list of machine basic blocks
511 (:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It
512 corresponds one-to-one with the LLVM function input to the instruction selector.
513 In addition to a list of basic blocks, the ``MachineFunction`` contains a a
514 ``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
515 a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for
518 ``MachineInstr Bundles``
519 ------------------------
521 LLVM code generator can model sequences of instructions as MachineInstr
522 bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
523 number of parallel instructions. It can also be used to model a sequential list
524 of instructions (potentially with data dependencies) that cannot be legally
525 separated (e.g. ARM Thumb2 IT blocks).
527 Conceptually a MI bundle is a MI with a number of other MIs nested within:
565 MI bundle support does not change the physical representations of
566 MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
567 ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
568 the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
569 to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual
570 MIs that are not inside bundles nor represent bundles.
572 MachineInstr passes should operate on a MI bundle as a single unit. Member
573 methods have been taught to correctly handle bundles and MIs inside bundles.
574 The MachineBasicBlock iterator has been modified to skip over bundled MIs to
575 enforce the bundle-as-a-single-unit concept. An alternative iterator
576 instr_iterator has been added to MachineBasicBlock to allow passes to iterate
577 over all of the MIs in a MachineBasicBlock, including those which are nested
578 inside bundles. The top level BUNDLE instruction must have the correct set of
579 register MachineOperand's that represent the cumulative inputs and outputs of
582 Packing / bundling of MachineInstr's should be done as part of the register
583 allocation super-pass. More specifically, the pass which determines what MIs
584 should be bundled together must be done after code generator exits SSA form
585 (i.e. after two-address pass, PHI elimination, and copy coalescing). Bundles
586 should only be finalized (i.e. adding BUNDLE MIs and input and output register
587 MachineOperands) after virtual registers have been rewritten into physical
588 registers. This requirement eliminates the need to add virtual register operands
589 to BUNDLE instructions which would effectively double the virtual register def
597 The MC Layer is used to represent and process code at the raw machine code
598 level, devoid of "high level" information like "constant pools", "jump tables",
599 "global variables" or anything like that. At this level, LLVM handles things
600 like label names, machine instructions, and sections in the object file. The
601 code in this layer is used for a number of important purposes: the tail end of
602 the code generator uses it to write a .s or .o file, and it is also used by the
603 llvm-mc tool to implement standalone machine code assemblers and disassemblers.
605 This section describes some of the important classes. There are also a number
606 of important subsystems that interact at this layer, they are described later in
611 The ``MCStreamer`` API
612 ----------------------
614 MCStreamer is best thought of as an assembler API. It is an abstract API which
615 is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
616 file, etc) but whose API correspond directly to what you see in a .s file.
617 MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
618 SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
619 assembly level directives. It also has an EmitInstruction method, which is used
620 to output an MCInst to the streamer.
622 This API is most important for two clients: the llvm-mc stand-alone assembler is
623 effectively a parser that parses a line, then invokes a method on MCStreamer. In
624 the code generator, the `Code Emission`_ phase of the code generator lowers
625 higher level LLVM IR and Machine* constructs down to the MC layer, emitting
626 directives through MCStreamer.
628 On the implementation side of MCStreamer, there are two major implementations:
629 one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
630 file (MCObjectStreamer). MCAsmStreamer is a straightforward implementation
631 that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
632 MCObjectStreamer implements a full assembler.
634 For target specific directives, the MCStreamer has a MCTargetStreamer instance.
635 Each target that needs it defines a class that inherits from it and is a lot
636 like MCStreamer itself: It has one method per directive and two classes that
637 inherit from it, a target object streamer and a target asm streamer. The target
638 asm streamer just prints it (``emitFnStart -> .fnstart``), and the object
639 streamer implement the assembler logic for it.
641 To make llvm use these classes, the target initialization must call
642 TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
643 passing callbacks that allocate the corresponding target streamer and pass it
644 to createAsmStreamer or to the appropriate object streamer constructor.
646 The ``MCContext`` class
647 -----------------------
649 The MCContext class is the owner of a variety of uniqued data structures at the
650 MC layer, including symbols, sections, etc. As such, this is the class that you
651 interact with to create symbols and sections. This class can not be subclassed.
653 The ``MCSymbol`` class
654 ----------------------
656 The MCSymbol class represents a symbol (aka label) in the assembly file. There
657 are two interesting kinds of symbols: assembler temporary symbols, and normal
658 symbols. Assembler temporary symbols are used and processed by the assembler
659 but are discarded when the object file is produced. The distinction is usually
660 represented by adding a prefix to the label, for example "L" labels are
661 assembler temporary labels in MachO.
663 MCSymbols are created by MCContext and uniqued there. This means that MCSymbols
664 can be compared for pointer equivalence to find out if they are the same symbol.
665 Note that pointer inequality does not guarantee the labels will end up at
666 different addresses though. It's perfectly legal to output something like this
675 In this case, both the foo and bar symbols will have the same address.
677 The ``MCSection`` class
678 -----------------------
680 The ``MCSection`` class represents an object-file specific section. It is
681 subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
682 ``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
683 MCContext. The MCStreamer has a notion of the current section, which can be
684 changed with the SwitchToSection method (which corresponds to a ".section"
685 directive in a .s file).
692 The ``MCInst`` class is a target-independent representation of an instruction.
693 It is a simple class (much more so than `MachineInstr`_) that holds a
694 target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a
695 simple discriminated union of three cases: 1) a simple immediate, 2) a target
696 register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
698 MCInst is the common currency used to represent machine instructions at the MC
699 layer. It is the type used by the instruction encoder, the instruction printer,
700 and the type generated by the assembly parser and disassembler.
702 .. _Target-independent algorithms:
703 .. _code generation algorithm:
705 Target-independent code generation algorithms
706 =============================================
708 This section documents the phases described in the `high-level design of the
709 code generator`_. It explains how they work and some of the rationale behind
712 .. _Instruction Selection:
713 .. _instruction selection section:
715 Instruction Selection
716 ---------------------
718 Instruction Selection is the process of translating LLVM code presented to the
719 code generator into target-specific machine instructions. There are several
720 well-known ways to do this in the literature. LLVM uses a SelectionDAG based
721 instruction selector.
723 Portions of the DAG instruction selector are generated from the target
724 description (``*.td``) files. Our goal is for the entire instruction selector
725 to be generated from these ``.td`` files, though currently there are still
726 things that require custom C++ code.
730 Introduction to SelectionDAGs
731 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
733 The SelectionDAG provides an abstraction for code representation in a way that
734 is amenable to instruction selection using automatic techniques
735 (e.g. dynamic-programming based optimal pattern matching selectors). It is also
736 well-suited to other phases of code generation; in particular, instruction
737 scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
738 Additionally, the SelectionDAG provides a host representation where a large
739 variety of very-low-level (but target-independent) `optimizations`_ may be
740 performed; ones which require extensive information about the instructions
741 efficiently supported by the target.
743 The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
744 ``SDNode`` class. The primary payload of the ``SDNode`` is its operation code
745 (Opcode) that indicates what operation the node performs and the operands to the
746 operation. The various operation node types are described at the top of the
747 ``include/llvm/CodeGen/ISDOpcodes.h`` file.
749 Although most operations define a single value, each node in the graph may
750 define multiple values. For example, a combined div/rem operation will define
751 both the dividend and the remainder. Many other situations require multiple
752 values as well. Each node also has some number of operands, which are edges to
753 the node defining the used value. Because nodes may define multiple values,
754 edges are represented by instances of the ``SDValue`` class, which is a
755 ``<SDNode, unsigned>`` pair, indicating the node and result value being used,
756 respectively. Each value produced by an ``SDNode`` has an associated ``MVT``
757 (Machine Value Type) indicating what the type of the value is.
759 SelectionDAGs contain two different kinds of values: those that represent data
760 flow and those that represent control flow dependencies. Data values are simple
761 edges with an integer or floating point value type. Control edges are
762 represented as "chain" edges which are of type ``MVT::Other``. These edges
763 provide an ordering between nodes that have side effects (such as loads, stores,
764 calls, returns, etc). All nodes that have side effects should take a token
765 chain as input and produce a new one as output. By convention, token chain
766 inputs are always operand #0, and chain results are always the last value
767 produced by an operation. However, after instruction selection, the
768 machine nodes have their chain after the instruction's operands, and
769 may be followed by glue nodes.
771 A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
772 always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is
773 the final side-effecting node in the token chain. For example, in a single basic
774 block function it would be the return node.
776 One important concept for SelectionDAGs is the notion of a "legal" vs.
777 "illegal" DAG. A legal DAG for a target is one that only uses supported
778 operations and supported types. On a 32-bit PowerPC, for example, a DAG with a
779 value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
780 SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases
781 are responsible for turning an illegal DAG into a legal DAG.
783 .. _SelectionDAG-Process:
785 SelectionDAG Instruction Selection Process
786 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
788 SelectionDAG-based instruction selection consists of the following steps:
790 #. `Build initial DAG`_ --- This stage performs a simple translation from the
791 input LLVM code to an illegal SelectionDAG.
793 #. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
794 SelectionDAG to simplify it, and recognize meta instructions (like rotates
795 and ``div``/``rem`` pairs) for targets that support these meta operations.
796 This makes the resultant code more efficient and the `select instructions
797 from DAG`_ phase (below) simpler.
799 #. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
800 to eliminate any types that are unsupported on the target.
802 #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
803 redundancies exposed by type legalization.
805 #. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
806 eliminate any operations that are unsupported on the target.
808 #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
809 inefficiencies introduced by operation legalization.
811 #. `Select instructions from DAG`_ --- Finally, the target instruction selector
812 matches the DAG operations to target instructions. This process translates
813 the target-independent input DAG into another DAG of target instructions.
815 #. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
816 order to the instructions in the target-instruction DAG and emits them into
817 the MachineFunction being compiled. This step uses traditional prepass
818 scheduling techniques.
820 After all of these steps are complete, the SelectionDAG is destroyed and the
821 rest of the code generation passes are run.
823 One great way to visualize what is going on here is to take advantage of a few
824 LLC command line options. The following options pop up a window displaying the
825 SelectionDAG at specific times (if you only get errors printed to the console
826 while using this, you probably `need to configure your
827 system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it).
829 * ``-view-dag-combine1-dags`` displays the DAG after being built, before the
830 first optimization pass.
832 * ``-view-legalize-dags`` displays the DAG before Legalization.
834 * ``-view-dag-combine2-dags`` displays the DAG before the second optimization
837 * ``-view-isel-dags`` displays the DAG before the Select phase.
839 * ``-view-sched-dags`` displays the DAG before Scheduling.
841 The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph
842 is based on the final SelectionDAG, with nodes that must be scheduled together
843 bundled into a single scheduling-unit node, and with immediate operands and
844 other nodes that aren't relevant for scheduling omitted.
846 The option ``-filter-view-dags`` allows to select the name of the basic block
847 that you are interested to visualize and filters all the previous
848 ``view-*-dags`` options.
850 .. _Build initial DAG:
852 Initial SelectionDAG Construction
853 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
855 The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from
856 the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass
857 is to expose as much low-level, target-specific details to the SelectionDAG as
858 possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
859 ``SDNode add`` while a ``getelementptr`` is expanded into the obvious
860 arithmetic). This pass requires target-specific hooks to lower calls, returns,
861 varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_
862 :raw-html:`</tt>` interface is used.
865 .. _Legalize SelectionDAG Types:
866 .. _Legalize SelectionDAG Ops:
868 SelectionDAG LegalizeTypes Phase
869 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
871 The Legalize phase is in charge of converting a DAG to only use the types that
872 are natively supported by the target.
874 There are two main ways of converting values of unsupported scalar types to
875 values of supported types: converting small types to larger types ("promoting"),
876 and breaking up large integer types into smaller ones ("expanding"). For
877 example, a target might require that all f32 values are promoted to f64 and that
878 all i1/i8/i16 values are promoted to i32. The same target might require that
879 all i64 values be expanded into pairs of i32 values. These changes can insert
880 sign and zero extensions as needed to make sure that the final code has the same
881 behavior as the input.
883 There are two main ways of converting values of unsupported vector types to
884 value of supported types: splitting vector types, multiple times if necessary,
885 until a legal type is found, and extending vector types by adding elements to
886 the end to round them out to legal types ("widening"). If a vector gets split
887 all the way down to single-element parts with no supported vector type being
888 found, the elements are converted to scalars ("scalarizing").
890 A target implementation tells the legalizer which types are supported (and which
891 register class to use for them) by calling the ``addRegisterClass`` method in
892 its ``TargetLowering`` constructor.
894 .. _legalize operations:
897 SelectionDAG Legalize Phase
898 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
900 The Legalize phase is in charge of converting a DAG to only use the operations
901 that are natively supported by the target.
903 Targets often have weird constraints, such as not supporting every operation on
904 every supported datatype (e.g. X86 does not support byte conditional moves and
905 PowerPC does not support sign-extending loads from a 16-bit memory location).
906 Legalize takes care of this by open-coding another sequence of operations to
907 emulate the operation ("expansion"), by promoting one type to a larger type that
908 supports the operation ("promotion"), or by using a target-specific hook to
909 implement the legalization ("custom").
911 A target implementation tells the legalizer which operations are not supported
912 (and which of the above three actions to take) by calling the
913 ``setOperationAction`` method in its ``TargetLowering`` constructor.
915 Prior to the existence of the Legalize passes, we required that every target
916 `selector`_ supported and handled every operator and type even if they are not
917 natively supported. The introduction of the Legalize phases allows all of the
918 canonicalization patterns to be shared across targets, and makes it very easy to
919 optimize the canonicalized code because it is still in the form of a DAG.
922 .. _Optimize SelectionDAG:
925 SelectionDAG Optimization Phase: the DAG Combiner
926 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
928 The SelectionDAG optimization phase is run multiple times for code generation,
929 immediately after the DAG is built and once after each legalization. The first
930 run of the pass allows the initial code to be cleaned up (e.g. performing
931 optimizations that depend on knowing that the operators have restricted type
932 inputs). Subsequent runs of the pass clean up the messy code generated by the
933 Legalize passes, which allows Legalize to be very simple (it can focus on making
934 code legal instead of focusing on generating *good* and legal code).
936 One important class of optimizations performed is optimizing inserted sign and
937 zero extension instructions. We currently use ad-hoc techniques, but could move
938 to more rigorous techniques in the future. Here are some good papers on the
941 "`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
942 Kevin Redwine and Norman Ramsey :raw-html:`<br>`
943 International Conference on Compiler Construction (CC) 2004
945 "`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>`
946 Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
947 Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
950 .. _Select instructions from DAG:
952 SelectionDAG Select Phase
953 ^^^^^^^^^^^^^^^^^^^^^^^^^
955 The Select phase is the bulk of the target-specific code for instruction
956 selection. This phase takes a legal SelectionDAG as input, pattern matches the
957 instructions supported by the target to this DAG, and produces a new DAG of
958 target code. For example, consider the following LLVM fragment:
962 %t1 = fadd float %W, %X
963 %t2 = fmul float %t1, %Y
964 %t3 = fadd float %t2, %Z
966 This LLVM code corresponds to a SelectionDAG that looks basically like this:
970 (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
972 If a target supports floating point multiply-and-add (FMA) operations, one of
973 the adds can be merged with the multiply. On the PowerPC, for example, the
974 output of the instruction selector might look like this DAG:
978 (FMADDS (FADDS W, X), Y, Z)
980 The ``FMADDS`` instruction is a ternary instruction that multiplies its first
981 two operands and adds the third (as single-precision floating-point numbers).
982 The ``FADDS`` instruction is a simple binary single-precision add instruction.
983 To perform this pattern match, the PowerPC backend includes the following
984 instruction definitions:
987 :emphasize-lines: 4-5,9
989 def FMADDS : AForm_1<59, 29,
990 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
991 "fmadds $FRT, $FRA, $FRC, $FRB",
992 [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
994 def FADDS : AForm_2<59, 21,
995 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
996 "fadds $FRT, $FRA, $FRB",
997 [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
999 The highlighted portion of the instruction definitions indicates the pattern
1000 used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
1001 are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
1002 "``F4RC``" is the register class of the input and result values.
1004 The TableGen DAG instruction selector generator reads the instruction patterns
1005 in the ``.td`` file and automatically builds parts of the pattern matching code
1006 for your target. It has the following strengths:
1008 * At compiler-compile time, it analyzes your instruction patterns and tells you
1009 if your patterns make sense or not.
1011 * It can handle arbitrary constraints on operands for the pattern match. In
1012 particular, it is straight-forward to say things like "match any immediate
1013 that is a 13-bit sign-extended value". For examples, see the ``immSExt16``
1014 and related ``tblgen`` classes in the PowerPC backend.
1016 * It knows several important identities for the patterns defined. For example,
1017 it knows that addition is commutative, so it allows the ``FMADDS`` pattern
1018 above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
1019 Z)``", without the target author having to specially handle this case.
1021 * It has a full-featured type-inferencing system. In particular, you should
1022 rarely have to explicitly tell the system what type parts of your patterns
1023 are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
1024 of the nodes in the pattern are of type 'f32'. It was able to infer and
1025 propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
1027 * Targets can define their own (and rely on built-in) "pattern fragments".
1028 Pattern fragments are chunks of reusable patterns that get inlined into your
1029 patterns during compiler-compile time. For example, the integer "``(not
1030 x)``" operation is actually defined as a pattern fragment that expands as
1031 "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
1032 operation. Targets can define their own short-hand fragments as they see fit.
1033 See the definition of '``not``' and '``ineg``' for examples.
1035 * In addition to instructions, targets can specify arbitrary patterns that map
1036 to one or more instructions using the 'Pat' class. For example, the PowerPC
1037 has no way to load an arbitrary integer immediate into a register in one
1038 instruction. To tell tblgen how to do this, it defines:
1042 // Arbitrary immediate support. Implement in terms of LIS/ORI.
1043 def : Pat<(i32 imm:$imm),
1044 (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
1046 If none of the single-instruction patterns for loading an immediate into a
1047 register match, this will be used. This rule says "match an arbitrary i32
1048 immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
1049 ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
1050 instruction". To make this work, the ``LO16``/``HI16`` node transformations
1051 are used to manipulate the input immediate (in this case, take the high or low
1052 16-bits of the immediate).
1054 * When using the 'Pat' class to map a pattern to an instruction that has one
1055 or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
1056 either specify the operand as a whole using a ``ComplexPattern``, or else it
1057 may specify the components of the complex operand separately. The latter is
1058 done e.g. for pre-increment instructions by the PowerPC back end:
1062 def STWU : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
1063 "stwu $rS, $dst", LdStStoreUpd, []>,
1064 RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
1066 def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
1067 (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
1069 Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
1070 complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
1072 * While the system does automate a lot, it still allows you to write custom C++
1073 code to match special cases if there is something that is hard to
1076 While it has many strengths, the system currently has some limitations,
1077 primarily because it is a work in progress and is not yet finished:
1079 * Overall, there is no way to define or match SelectionDAG nodes that define
1080 multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the
1081 biggest reason that you currently still *have to* write custom C++ code
1082 for your instruction selector.
1084 * There is no great way to support matching complex addressing modes yet. In
1085 the future, we will extend pattern fragments to allow them to define multiple
1086 values (e.g. the four operands of the `X86 addressing mode`_, which are
1087 currently matched with custom C++ code). In addition, we'll extend fragments
1088 so that a fragment can match multiple different patterns.
1090 * We don't automatically infer flags like ``isStore``/``isLoad`` yet.
1092 * We don't automatically generate the set of supported registers and operations
1093 for the `Legalizer`_ yet.
1095 * We don't have a way of tying in custom legalized nodes yet.
1097 Despite these limitations, the instruction selector generator is still quite
1098 useful for most of the binary and logical operations in typical instruction
1099 sets. If you run into any problems or can't figure out how to do something,
1100 please let Chris know!
1102 .. _Scheduling and Formation:
1103 .. _SelectionDAG Scheduling and Formation:
1105 SelectionDAG Scheduling and Formation Phase
1106 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1108 The scheduling phase takes the DAG of target instructions from the selection
1109 phase and assigns an order. The scheduler can pick an order depending on
1110 various constraints of the machines (i.e. order for minimal register pressure or
1111 try to cover instruction latencies). Once an order is established, the DAG is
1112 converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
1113 the SelectionDAG is destroyed.
1115 Note that this phase is logically separate from the instruction selection phase,
1116 but is tied to it closely in the code because it operates on SelectionDAGs.
1118 Future directions for the SelectionDAG
1119 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1121 #. Optional function-at-a-time selection.
1123 #. Auto-generate entire selector from ``.td`` file.
1125 .. _SSA-based Machine Code Optimizations:
1127 SSA-based Machine Code Optimizations
1128 ------------------------------------
1135 Live Intervals are the ranges (intervals) where a variable is *live*. They are
1136 used by some `register allocator`_ passes to determine if two or more virtual
1137 registers which require the same physical register are live at the same point in
1138 the program (i.e., they conflict). When this situation occurs, one virtual
1139 register must be *spilled*.
1141 Live Variable Analysis
1142 ^^^^^^^^^^^^^^^^^^^^^^
1144 The first step in determining the live intervals of variables is to calculate
1145 the set of registers that are immediately dead after the instruction (i.e., the
1146 instruction calculates the value, but it is never used) and the set of registers
1147 that are used by the instruction, but are never used after the instruction
1148 (i.e., they are killed). Live variable information is computed for
1149 each *virtual* register and *register allocatable* physical register
1150 in the function. This is done in a very efficient manner because it uses SSA to
1151 sparsely compute lifetime information for virtual registers (which are in SSA
1152 form) and only has to track physical registers within a block. Before register
1153 allocation, LLVM can assume that physical registers are only live within a
1154 single basic block. This allows it to do a single, local analysis to resolve
1155 physical register lifetimes within each basic block. If a physical register is
1156 not register allocatable (e.g., a stack pointer or condition codes), it is not
1159 Physical registers may be live in to or out of a function. Live in values are
1160 typically arguments in registers. Live out values are typically return values in
1161 registers. Live in values are marked as such, and are given a dummy "defining"
1162 instruction during live intervals analysis. If the last basic block of a
1163 function is a ``return``, then it's marked as using all live out values in the
1166 ``PHI`` nodes need to be handled specially, because the calculation of the live
1167 variable information from a depth first traversal of the CFG of the function
1168 won't guarantee that a virtual register used by the ``PHI`` node is defined
1169 before it's used. When a ``PHI`` node is encountered, only the definition is
1170 handled, because the uses will be handled in other basic blocks.
1172 For each ``PHI`` node of the current basic block, we simulate an assignment at
1173 the end of the current basic block and traverse the successor basic blocks. If a
1174 successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
1175 is coming from the current basic block, then the variable is marked as *alive*
1176 within the current basic block and all of its predecessor basic blocks, until
1177 the basic block with the defining instruction is encountered.
1179 Live Intervals Analysis
1180 ^^^^^^^^^^^^^^^^^^^^^^^
1182 We now have the information available to perform the live intervals analysis and
1183 build the live intervals themselves. We start off by numbering the basic blocks
1184 and machine instructions. We then handle the "live-in" values. These are in
1185 physical registers, so the physical register is assumed to be killed by the end
1186 of the basic block. Live intervals for virtual registers are computed for some
1187 ordering of the machine instructions ``[1, N]``. A live interval is an interval
1188 ``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
1193 .. _Register Allocation:
1194 .. _register allocator:
1199 The *Register Allocation problem* consists in mapping a program
1200 :raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
1201 number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
1202 :raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
1203 registers. Each target architecture has a different number of physical
1204 registers. If the number of physical registers is not enough to accommodate all
1205 the virtual registers, some of them will have to be mapped into memory. These
1206 virtuals are called *spilled virtuals*.
1208 How registers are represented in LLVM
1209 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1211 In LLVM, physical registers are denoted by integer numbers that normally range
1212 from 1 to 1023. To see how this numbering is defined for a particular
1213 architecture, you can read the ``GenRegisterNames.inc`` file for that
1214 architecture. For instance, by inspecting
1215 ``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
1216 ``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
1218 Some architectures contain registers that share the same physical location. A
1219 notable example is the X86 platform. For instance, in the X86 architecture, the
1220 registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
1221 registers are marked as *aliased* in LLVM. Given a particular architecture, you
1222 can check which registers are aliased by inspecting its ``RegisterInfo.td``
1223 file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
1224 registers aliased to a register.
1226 Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the
1227 same register class are functionally equivalent, and can be interchangeably
1228 used. Each virtual register can only be mapped to physical registers of a
1229 particular class. For instance, in the X86 architecture, some virtuals can only
1230 be allocated to 8 bit registers. A register class is described by
1231 ``TargetRegisterClass`` objects. To discover if a virtual register is
1232 compatible with a given physical, this code can be used:
1236 bool RegMapping_Fer::compatible_class(MachineFunction &mf,
1239 assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
1240 "Target register must be physical");
1241 const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
1242 return trc->contains(p_reg);
1245 Sometimes, mostly for debugging purposes, it is useful to change the number of
1246 physical registers available in the target architecture. This must be done
1247 statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for
1248 ``RegisterClass``, the last parameter of which is a list of registers. Just
1249 commenting some out is one simple way to avoid them being used. A more polite
1250 way is to explicitly exclude some registers from the *allocation order*. See the
1251 definition of the ``GR8`` register class in
1252 ``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
1254 Virtual registers are also denoted by integer numbers. Contrary to physical
1255 registers, different virtual registers never share the same number. Whereas
1256 physical registers are statically defined in a ``TargetRegisterInfo.td`` file
1257 and cannot be created by the application developer, that is not the case with
1258 virtual registers. In order to create new virtual registers, use the method
1259 ``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
1260 virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
1261 information per virtual register. If you need to enumerate all virtual
1262 registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
1263 virtual register numbers:
1267 for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
1268 unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
1272 Before register allocation, the operands of an instruction are mostly virtual
1273 registers, although physical registers may also be used. In order to check if a
1274 given machine operand is a register, use the boolean function
1275 ``MachineOperand::isRegister()``. To obtain the integer code of a register, use
1276 ``MachineOperand::getReg()``. An instruction may define or use a register. For
1277 instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
1278 uses registers 1025 and 1026. Given a register operand, the method
1279 ``MachineOperand::isUse()`` informs if that register is being used by the
1280 instruction. The method ``MachineOperand::isDef()`` informs if that registers is
1283 We will call physical registers present in the LLVM bitcode before register
1284 allocation *pre-colored registers*. Pre-colored registers are used in many
1285 different situations, for instance, to pass parameters of functions calls, and
1286 to store results of particular instructions. There are two types of pre-colored
1287 registers: the ones *implicitly* defined, and those *explicitly*
1288 defined. Explicitly defined registers are normal operands, and can be accessed
1289 with ``MachineInstr::getOperand(int)::getReg()``. In order to check which
1290 registers are implicitly defined by an instruction, use the
1291 ``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
1292 of the target instruction. One important difference between explicit and
1293 implicit physical registers is that the latter are defined statically for each
1294 instruction, whereas the former may vary depending on the program being
1295 compiled. For example, an instruction that represents a function call will
1296 always implicitly define or use the same set of physical registers. To read the
1297 registers implicitly used by an instruction, use
1298 ``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
1299 constraints on any register allocation algorithm. The register allocator must
1300 make sure that none of them are overwritten by the values of virtual registers
1303 Mapping virtual registers to physical registers
1304 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1306 There are two ways to map virtual registers to physical registers (or to memory
1307 slots). The first way, that we will call *direct mapping*, is based on the use
1308 of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
1309 second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
1310 class in order to insert loads and stores sending and getting values to and from
1313 The direct mapping provides more flexibility to the developer of the register
1314 allocator; however, it is more error prone, and demands more implementation
1315 work. Basically, the programmer will have to specify where load and store
1316 instructions should be inserted in the target function being compiled in order
1317 to get and store values in memory. To assign a physical register to a virtual
1318 register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
1319 insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
1320 and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
1322 The indirect mapping shields the application developer from the complexities of
1323 inserting load and store instructions. In order to map a virtual register to a
1324 physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map
1325 a certain virtual register to memory, use
1326 ``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
1327 slot where ``vreg``'s value will be located. If it is necessary to map another
1328 virtual register to the same stack slot, use
1329 ``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
1330 to consider when using the indirect mapping, is that even if a virtual register
1331 is mapped to memory, it still needs to be mapped to a physical register. This
1332 physical register is the location where the virtual register is supposed to be
1333 found before being stored or after being reloaded.
1335 If the indirect strategy is used, after all the virtual registers have been
1336 mapped to physical registers or stack slots, it is necessary to use a spiller
1337 object to place load and store instructions in the code. Every virtual that has
1338 been mapped to a stack slot will be stored to memory after being defined and will
1339 be loaded before being used. The implementation of the spiller tries to recycle
1340 load/store instructions, avoiding unnecessary instructions. For an example of
1341 how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
1342 ``lib/CodeGen/RegAllocLinearScan.cpp``.
1344 Handling two address instructions
1345 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1347 With very rare exceptions (e.g., function calls), the LLVM machine code
1348 instructions are three address instructions. That is, each instruction is
1349 expected to define at most one register, and to use at most two registers.
1350 However, some architectures use two address instructions. In this case, the
1351 defined register is also one of the used registers. For instance, an instruction
1352 such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
1355 In order to produce correct code, LLVM must convert three address instructions
1356 that represent two address instructions into true two address instructions. LLVM
1357 provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
1358 must be run before register allocation takes place. After its execution, the
1359 resulting code may no longer be in SSA form. This happens, for instance, in
1360 situations where an instruction such as ``%a = ADD %b %c`` is converted to two
1361 instructions such as:
1368 Notice that, internally, the second instruction is represented as ``ADD
1369 %a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
1372 The SSA deconstruction phase
1373 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1375 An important transformation that happens during register allocation is called
1376 the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
1377 performed on the control flow graph of programs. However, traditional
1378 instruction sets do not implement PHI instructions. Thus, in order to generate
1379 executable code, compilers must replace PHI instructions with other instructions
1380 that preserve their semantics.
1382 There are many ways in which PHI instructions can safely be removed from the
1383 target code. The most traditional PHI deconstruction algorithm replaces PHI
1384 instructions with copy instructions. That is the strategy adopted by LLVM. The
1385 SSA deconstruction algorithm is implemented in
1386 ``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
1387 ``PHIEliminationID`` must be marked as required in the code of the register
1393 *Instruction folding* is an optimization performed during register allocation
1394 that removes unnecessary copy instructions. For instance, a sequence of
1395 instructions such as:
1399 %EBX = LOAD %mem_address
1402 can be safely substituted by the single instruction:
1406 %EAX = LOAD %mem_address
1408 Instructions can be folded with the
1409 ``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
1410 folding instructions; a folded instruction can be quite different from the
1411 original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
1412 ``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
1414 Built in register allocators
1415 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1417 The LLVM infrastructure provides the application developer with three different
1418 register allocators:
1420 * *Fast* --- This register allocator is the default for debug builds. It
1421 allocates registers on a basic block level, attempting to keep values in
1422 registers and reusing registers as appropriate.
1424 * *Basic* --- This is an incremental approach to register allocation. Live
1425 ranges are assigned to registers one at a time in an order that is driven by
1426 heuristics. Since code can be rewritten on-the-fly during allocation, this
1427 framework allows interesting allocators to be developed as extensions. It is
1428 not itself a production register allocator but is a potentially useful
1429 stand-alone mode for triaging bugs and as a performance baseline.
1431 * *Greedy* --- *The default allocator*. This is a highly tuned implementation of
1432 the *Basic* allocator that incorporates global live range splitting. This
1433 allocator works hard to minimize the cost of spill code.
1435 * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
1436 allocator. This allocator works by constructing a PBQP problem representing
1437 the register allocation problem under consideration, solving this using a PBQP
1438 solver, and mapping the solution back to a register assignment.
1440 The type of register allocator used in ``llc`` can be chosen with the command
1441 line option ``-regalloc=...``:
1443 .. code-block:: bash
1445 $ llc -regalloc=linearscan file.bc -o ln.s
1446 $ llc -regalloc=fast file.bc -o fa.s
1447 $ llc -regalloc=pbqp file.bc -o pbqp.s
1449 .. _Prolog/Epilog Code Insertion:
1451 Prolog/Epilog Code Insertion
1452 ----------------------------
1456 Throwing an exception requires *unwinding* out of a function. The information on
1457 how to unwind a given function is traditionally expressed in DWARF unwind
1458 (a.k.a. frame) info. But that format was originally developed for debuggers to
1459 backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
1460 function. There is also the cost of mapping from an address in a function to the
1461 corresponding FDE at runtime. An alternative unwind encoding is called *compact
1462 unwind* and requires just 4-bytes per function.
1464 The compact unwind encoding is a 32-bit value, which is encoded in an
1465 architecture-specific way. It specifies which registers to restore and from
1466 where, and how to unwind out of the function. When the linker creates a final
1467 linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
1468 a small and fast way for the runtime to access unwind info for any given
1469 function. If we emit compact unwind info for the function, that compact unwind
1470 info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
1471 unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
1472 FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
1474 For X86, there are three modes for the compact unwind encoding:
1476 *Function with a Frame Pointer (``EBP`` or ``RBP``)*
1477 ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
1478 immediately after the return address, then ``ESP/RSP`` is moved to
1479 ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
1480 ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
1481 return is done by popping the stack once more into the PC. All non-volatile
1482 registers that need to be restored must have been saved in a small range on
1483 the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
1484 ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
1485 is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are
1486 encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
1489 ============== ============= ===============
1490 Compact Number i386 Register x86-64 Register
1491 ============== ============= ===============
1498 ============== ============= ===============
1500 *Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1501 To return, a constant (encoded in the compact unwind encoding) is added to the
1502 ``ESP/RSP``. Then the return is done by popping the stack into the PC. All
1503 non-volatile registers that need to be restored must have been saved on the
1504 stack immediately after the return address. The stack size (divided by 4 in
1505 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
1506 ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
1507 and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
1508 (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
1509 registers were saved and their order. (See the
1510 ``encodeCompactUnwindRegistersWithoutFrame()`` function in
1511 ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
1513 *Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1514 This case is like the "Frameless with a Small Constant Stack Size" case, but
1515 the stack size is too large to encode in the compact unwind encoding. Instead
1516 it requires that the function contains "``subl $nnnnnn, %esp``" in its
1517 prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
1518 the function in bits 9-12 (mask: ``0x00001C00``).
1520 .. _Late Machine Code Optimizations:
1522 Late Machine Code Optimizations
1523 -------------------------------
1534 The code emission step of code generation is responsible for lowering from the
1535 code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
1536 to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This
1537 is done with a combination of several different classes: the (misnamed)
1538 target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
1539 (such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
1541 Since the MC layer works at the level of abstraction of object files, it doesn't
1542 have a notion of functions, global variables etc. Instead, it thinks about
1543 labels, directives, and instructions. A key class used at this time is the
1544 MCStreamer class. This is an abstract API that is implemented in different ways
1545 (e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
1546 "assembler API". MCStreamer has one method per directive, such as EmitLabel,
1547 EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
1550 If you are interested in implementing a code generator for a target, there are
1551 three important things that you have to implement for your target:
1553 #. First, you need a subclass of AsmPrinter for your target. This class
1554 implements the general lowering process converting MachineFunction's into MC
1555 label constructs. The AsmPrinter base class provides a number of useful
1556 methods and routines, and also allows you to override the lowering process in
1557 some important ways. You should get much of the lowering for free if you are
1558 implementing an ELF, COFF, or MachO target, because the
1559 TargetLoweringObjectFile class implements much of the common logic.
1561 #. Second, you need to implement an instruction printer for your target. The
1562 instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
1563 text. Most of this is automatically generated from the .td file (when you
1564 specify something like "``add $dst, $src1, $src2``" in the instructions), but
1565 you need to implement routines to print operands.
1567 #. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
1568 usually implemented in "<target>MCInstLower.cpp". This lowering process is
1569 often target specific, and is responsible for turning jump table entries,
1570 constant pool indices, global variable addresses, etc into MCLabels as
1571 appropriate. This translation layer is also responsible for expanding pseudo
1572 ops used by the code generator into the actual machine instructions they
1573 correspond to. The MCInsts that are generated by this are fed into the
1574 instruction printer or the encoder.
1576 Finally, at your choosing, you can also implement a subclass of MCCodeEmitter
1577 which lowers MCInst's into machine code bytes and relocations. This is
1578 important if you want to support direct .o file emission, or would like to
1579 implement an assembler for your target.
1581 Emitting function stack size information
1582 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1584 A section containing metadata on function stack sizes will be emitted when
1585 ``TargetLoweringObjectFile::StackSizesSection`` is not null, and
1586 ``TargetOptions::EmitStackSizeSection`` is set (-stack-size-section). The
1587 section will contain an array of pairs of function symbol values (pointer size)
1588 and stack sizes (unsigned LEB128). The stack size values only include the space
1589 allocated in the function prologue. Functions with dynamic stack allocations are
1595 In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
1596 for mapping instructions to functional-units available on the architecture. To
1597 that end, the compiler creates groups of instructions called *packets* or
1598 *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
1599 enable the packetization of machine instructions.
1601 Mapping from instructions to functional units
1602 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1604 Instructions in a VLIW target can typically be mapped to multiple functional
1605 units. During the process of packetizing, the compiler must be able to reason
1606 about whether an instruction can be added to a packet. This decision can be
1607 complex since the compiler has to examine all possible mappings of instructions
1608 to functional units. Therefore to alleviate compilation-time complexity, the
1609 VLIW packetizer parses the instruction classes of a target and generates tables
1610 at compiler build time. These tables can then be queried by the provided
1611 machine-independent API to determine if an instruction can be accommodated in a
1614 How the packetization tables are generated and used
1615 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1617 The packetizer reads instruction classes from a target's itineraries and creates
1618 a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
1619 consists of three major elements: inputs, states, and transitions. The set of
1620 inputs for the generated DFA represents the instruction being added to a
1621 packet. The states represent the possible consumption of functional units by
1622 instructions in a packet. In the DFA, transitions from one state to another
1623 occur on the addition of an instruction to an existing packet. If there is a
1624 legal mapping of functional units to instructions, then the DFA contains a
1625 corresponding transition. The absence of a transition indicates that a legal
1626 mapping does not exist and that the instruction cannot be added to the packet.
1628 To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
1629 target to the Makefile in the target directory. The exported API provides three
1630 functions: ``DFAPacketizer::clearResources()``,
1631 ``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
1632 ``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
1633 a target packetizer to add an instruction to an existing packet and to check
1634 whether an instruction can be added to a packet. See
1635 ``llvm/CodeGen/DFAPacketizer.h`` for more information.
1637 Implementing a Native Assembler
1638 ===============================
1640 Though you're probably reading this because you want to write or maintain a
1641 compiler backend, LLVM also fully supports building a native assembler.
1642 We've tried hard to automate the generation of the assembler from the .td files
1643 (in particular the instruction syntax and encodings), which means that a large
1644 part of the manual and repetitive data entry can be factored and shared with the
1655 Instruction Alias Processing
1656 ----------------------------
1658 Once the instruction is parsed, it enters the MatchInstructionImpl function.
1659 The MatchInstructionImpl function performs alias processing and then does actual
1662 Alias processing is the phase that canonicalizes different lexical forms of the
1663 same instructions down to one representation. There are several different kinds
1664 of alias that are possible to implement and they are listed below in the order
1665 that they are processed (which is in order from simplest/weakest to most
1666 complex/powerful). Generally you want to use the first alias mechanism that
1667 meets the needs of your instruction, because it will allow a more concise
1673 The first phase of alias processing is simple instruction mnemonic remapping for
1674 classes of instructions which are allowed with two different mnemonics. This
1675 phase is a simple and unconditionally remapping from one input mnemonic to one
1676 output mnemonic. It isn't possible for this form of alias to look at the
1677 operands at all, so the remapping must apply for all forms of a given mnemonic.
1678 Mnemonic aliases are defined simply, for example X86 has:
1682 def : MnemonicAlias<"cbw", "cbtw">;
1683 def : MnemonicAlias<"smovq", "movsq">;
1684 def : MnemonicAlias<"fldcww", "fldcw">;
1685 def : MnemonicAlias<"fucompi", "fucomip">;
1686 def : MnemonicAlias<"ud2a", "ud2">;
1688 ... and many others. With a MnemonicAlias definition, the mnemonic is remapped
1689 simply and directly. Though MnemonicAlias's can't look at any aspect of the
1690 instruction (such as the operands) they can depend on global modes (the same
1691 ones supported by the matcher), through a Requires clause:
1695 def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
1696 def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
1698 In this example, the mnemonic gets mapped into a different one depending on
1699 the current instruction set.
1704 The most general phase of alias processing occurs while matching is happening:
1705 it provides new forms for the matcher to match along with a specific instruction
1706 to generate. An instruction alias has two parts: the string to match and the
1707 instruction to generate. For example:
1711 def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>;
1712 def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
1713 def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>;
1714 def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
1715 def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>;
1716 def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
1717 def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
1719 This shows a powerful example of the instruction aliases, matching the same
1720 mnemonic in multiple different ways depending on what operands are present in
1721 the assembly. The result of instruction aliases can include operands in a
1722 different order than the destination instruction, and can use an input multiple
1727 def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>;
1728 def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
1729 def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
1730 def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
1732 This example also shows that tied operands are only listed once. In the X86
1733 backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
1734 to the output). InstAliases take a flattened operand list without duplicates
1735 for tied operands. The result of an instruction alias can also use immediates
1736 and fixed physical registers which are added as simple immediate operands in the
1737 result, for example:
1741 // Fixed Immediate operand.
1742 def : InstAlias<"aad", (AAD8i8 10)>;
1744 // Fixed register operand.
1745 def : InstAlias<"fcomi", (COM_FIr ST1)>;
1748 def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
1750 Instruction aliases can also have a Requires clause to make them subtarget
1753 If the back-end supports it, the instruction printer can automatically emit the
1754 alias rather than what's being aliased. It typically leads to better, more
1755 readable code. If it's better to print out what's being aliased, then pass a '0'
1756 as the third parameter to the InstAlias definition.
1758 Instruction Matching
1759 --------------------
1765 .. _Implementations of the abstract target description interfaces:
1766 .. _implement the target description:
1768 Target-specific Implementation Notes
1769 ====================================
1771 This section of the document explains features or design decisions that are
1772 specific to the code generator for a particular target. First we start with a
1773 table that summarizes what features are supported by each target.
1775 .. _target-feature-matrix:
1777 Target Feature Matrix
1778 ---------------------
1780 Note that this table does not list features that are not supported fully by any
1781 target yet. It considers a feature to be supported if at least one subtarget
1782 supports it. A feature being supported means that it is useful and works for
1783 most cases, it does not indicate that there are zero known bugs in the
1784 implementation. Here is the key:
1786 :raw-html:`<table border="1" cellspacing="0">`
1788 :raw-html:`<th>Unknown</th>`
1789 :raw-html:`<th>Not Applicable</th>`
1790 :raw-html:`<th>No support</th>`
1791 :raw-html:`<th>Partial Support</th>`
1792 :raw-html:`<th>Complete Support</th>`
1795 :raw-html:`<td class="unknown"></td>`
1796 :raw-html:`<td class="na"></td>`
1797 :raw-html:`<td class="no"></td>`
1798 :raw-html:`<td class="partial"></td>`
1799 :raw-html:`<td class="yes"></td>`
1801 :raw-html:`</table>`
1805 :raw-html:`<table width="689" border="1" cellspacing="0">`
1806 :raw-html:`<tr><td></td>`
1807 :raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
1810 :raw-html:`<th>Feature</th>`
1811 :raw-html:`<th>ARM</th>`
1812 :raw-html:`<th>Hexagon</th>`
1813 :raw-html:`<th>MSP430</th>`
1814 :raw-html:`<th>Mips</th>`
1815 :raw-html:`<th>NVPTX</th>`
1816 :raw-html:`<th>PowerPC</th>`
1817 :raw-html:`<th>Sparc</th>`
1818 :raw-html:`<th>SystemZ</th>`
1819 :raw-html:`<th>X86</th>`
1820 :raw-html:`<th>XCore</th>`
1821 :raw-html:`<th>eBPF</th>`
1825 :raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
1826 :raw-html:`<td class="yes"></td> <!-- ARM -->`
1827 :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1828 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1829 :raw-html:`<td class="yes"></td> <!-- Mips -->`
1830 :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1831 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1832 :raw-html:`<td class="yes"></td> <!-- Sparc -->`
1833 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1834 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1835 :raw-html:`<td class="yes"></td> <!-- XCore -->`
1836 :raw-html:`<td class="yes"></td> <!-- eBPF -->`
1840 :raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
1841 :raw-html:`<td class="no"></td> <!-- ARM -->`
1842 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
1843 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
1844 :raw-html:`<td class="no"></td> <!-- Mips -->`
1845 :raw-html:`<td class="no"></td> <!-- NVPTX -->`
1846 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
1847 :raw-html:`<td class="no"></td> <!-- Sparc -->`
1848 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1849 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1850 :raw-html:`<td class="no"></td> <!-- XCore -->`
1851 :raw-html:`<td class="no"></td> <!-- eBPF -->`
1855 :raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
1856 :raw-html:`<td class="yes"></td> <!-- ARM -->`
1857 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
1858 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
1859 :raw-html:`<td class="no"></td> <!-- Mips -->`
1860 :raw-html:`<td class="na"></td> <!-- NVPTX -->`
1861 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
1862 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1863 :raw-html:`<td class="no"></td> <!-- Sparc -->`
1864 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1865 :raw-html:`<td class="yes"></td> <!-- XCore -->`
1866 :raw-html:`<td class="yes"></td> <!-- eBPF -->`
1870 :raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
1871 :raw-html:`<td class="yes"></td> <!-- ARM -->`
1872 :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1873 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1874 :raw-html:`<td class="no"></td> <!-- Mips -->`
1875 :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1876 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1877 :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1878 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1879 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1880 :raw-html:`<td class="yes"></td> <!-- XCore -->`
1881 :raw-html:`<td class="no"></td> <!-- eBPF -->`
1885 :raw-html:`<td><a href="#feat_jit">jit</a></td>`
1886 :raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
1887 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
1888 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1889 :raw-html:`<td class="yes"></td> <!-- Mips -->`
1890 :raw-html:`<td class="na"></td> <!-- NVPTX -->`
1891 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1892 :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1893 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1894 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1895 :raw-html:`<td class="no"></td> <!-- XCore -->`
1896 :raw-html:`<td class="yes"></td> <!-- eBPF -->`
1900 :raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>`
1901 :raw-html:`<td class="no"></td> <!-- ARM -->`
1902 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
1903 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
1904 :raw-html:`<td class="no"></td> <!-- Mips -->`
1905 :raw-html:`<td class="na"></td> <!-- NVPTX -->`
1906 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
1907 :raw-html:`<td class="no"></td> <!-- Sparc -->`
1908 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1909 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1910 :raw-html:`<td class="no"></td> <!-- XCore -->`
1911 :raw-html:`<td class="yes"></td> <!-- eBPF -->`
1915 :raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
1916 :raw-html:`<td class="yes"></td> <!-- ARM -->`
1917 :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1918 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1919 :raw-html:`<td class="no"></td> <!-- Mips -->`
1920 :raw-html:`<td class="no"></td> <!-- NVPTX -->`
1921 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1922 :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1923 :raw-html:`<td class="no"></td> <!-- SystemZ -->`
1924 :raw-html:`<td class="yes"></td> <!-- X86 -->`
1925 :raw-html:`<td class="no"></td> <!-- XCore -->`
1926 :raw-html:`<td class="no"></td> <!-- eBPF -->`
1930 :raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
1931 :raw-html:`<td class="no"></td> <!-- ARM -->`
1932 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
1933 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
1934 :raw-html:`<td class="no"></td> <!-- Mips -->`
1935 :raw-html:`<td class="no"></td> <!-- NVPTX -->`
1936 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
1937 :raw-html:`<td class="no"></td> <!-- Sparc -->`
1938 :raw-html:`<td class="no"></td> <!-- SystemZ -->`
1939 :raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
1940 :raw-html:`<td class="no"></td> <!-- XCore -->`
1941 :raw-html:`<td class="no"></td> <!-- eBPF -->`
1944 :raw-html:`</table>`
1948 Is Generally Reliable
1949 ^^^^^^^^^^^^^^^^^^^^^
1951 This box indicates whether the target is considered to be production quality.
1952 This indicates that the target has been used as a static compiler to compile
1953 large amounts of code by a variety of different people and is in continuous use.
1960 This box indicates whether the target supports parsing target specific .s files
1961 by implementing the MCAsmParser interface. This is required for llvm-mc to be
1962 able to act as a native assembler and is required for inline assembly support in
1963 the native .o file writer.
1965 .. _feat_disassembler:
1970 This box indicates whether the target supports the MCDisassembler API for
1971 disassembling machine opcode bytes into MCInst's.
1978 This box indicates whether the target supports most popular inline assembly
1979 constraints and modifiers.
1986 This box indicates whether the target supports the JIT compiler through the
1987 ExecutionEngine interface.
1991 The ARM backend has basic support for integer code in ARM codegen mode, but
1992 lacks NEON and full Thumb support.
1994 .. _feat_objectwrite:
1999 This box indicates whether the target supports writing .o files (e.g. MachO,
2000 ELF, and/or COFF) files directly from the target. Note that the target also
2001 must include an assembly parser and general inline assembly support for full
2002 inline assembly support in the .o writer.
2004 Targets that don't support this feature can obviously still write out .o files,
2005 they just rely on having an external assembler to translate from a .s file to a
2006 .o file (as is the case for many C compilers).
2013 This box indicates whether the target supports guaranteed tail calls. These are
2014 calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
2015 convention. Please see the `tail call section`_ for more details.
2022 This box indicates whether the target supports segmented stacks. This replaces
2023 the traditional large C stack with many linked segments. It is compatible with
2024 the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
2027 .. _feat_segstacks_x86:
2029 Basic support exists on the X86 backend. Currently vararg doesn't work and the
2030 object files are not marked the way the gold linker expects, but simple Go
2031 programs can be built by dragonegg.
2033 .. _tail call section:
2035 Tail call optimization
2036 ----------------------
2038 Tail call optimization, callee reusing the stack of the caller, is currently
2039 supported on x86/x86-64 and PowerPC. It is performed if:
2041 * Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
2042 calling convention) or ``cc 11`` (HiPE calling convention).
2044 * The call is a tail call - in tail position (ret immediately follows call and
2045 ret uses value of call or is void).
2047 * Option ``-tailcallopt`` is enabled.
2049 * Platform-specific constraints are met.
2051 x86/x86-64 constraints:
2053 * No variable argument lists are used.
2055 * On x86-64 when generating GOT/PIC code only module-local calls (visibility =
2056 hidden or protected) are supported.
2058 PowerPC constraints:
2060 * No variable argument lists are used.
2062 * No byval parameters are used.
2064 * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
2069 Call as ``llc -tailcallopt test.ll``.
2071 .. code-block:: llvm
2073 declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
2075 define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
2076 %l1 = add i32 %in1, %in2
2077 %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
2081 Implications of ``-tailcallopt``:
2083 To support tail call optimization in situations where the callee has more
2084 arguments than the caller a 'callee pops arguments' convention is used. This
2085 currently causes each ``fastcc`` call that is not tail call optimized (because
2086 one or more of above constraints are not met) to be followed by a readjustment
2087 of the stack. So performance might be worse in such cases.
2089 Sibling call optimization
2090 -------------------------
2092 Sibling call optimization is a restricted form of tail call optimization.
2093 Unlike tail call optimization described in the previous section, it can be
2094 performed automatically on any tail calls when ``-tailcallopt`` option is not
2097 Sibling call optimization is currently performed on x86/x86-64 when the
2098 following constraints are met:
2100 * Caller and callee have the same calling convention. It can be either ``c`` or
2103 * The call is a tail call - in tail position (ret immediately follows call and
2104 ret uses value of call or is void).
2106 * Caller and callee have matching return type or the callee result is not used.
2108 * If any of the callee arguments are being passed in stack, they must be
2109 available in caller's own incoming argument stack and the frame offsets must
2114 .. code-block:: llvm
2116 declare i32 @bar(i32, i32)
2118 define i32 @foo(i32 %a, i32 %b, i32 %c) {
2120 %0 = tail call i32 @bar(i32 %a, i32 %b)
2127 The X86 code generator lives in the ``lib/Target/X86`` directory. This code
2128 generator is capable of targeting a variety of x86-32 and x86-64 processors, and
2129 includes support for ISA extensions such as MMX and SSE.
2131 X86 Target Triples supported
2132 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2134 The following are the known target triples that are supported by the X86
2135 backend. This is not an exhaustive list, and it would be useful to add those
2138 * **i686-pc-linux-gnu** --- Linux
2140 * **i386-unknown-freebsd5.3** --- FreeBSD 5.3
2142 * **i686-pc-cygwin** --- Cygwin on Win32
2144 * **i686-pc-mingw32** --- MingW on Win32
2146 * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
2148 * **i686-apple-darwin*** --- Apple Darwin on X86
2150 * **x86_64-unknown-linux-gnu** --- Linux
2152 X86 Calling Conventions supported
2153 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2155 The following target-specific calling conventions are known to backend:
2157 * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
2158 platform (CC ID = 64).
2160 * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
2161 platform (CC ID = 65).
2163 * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
2164 others via stack. Callee is responsible for stack cleaning. This convention is
2165 used by MSVC by default for methods in its ABI (CC ID = 70).
2167 .. _X86 addressing mode:
2169 Representing X86 addressing modes in MachineInstrs
2170 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2172 The x86 has a very flexible way of accessing memory. It is capable of forming
2173 memory addresses of the following expression directly in integer instructions
2174 (which use ModR/M addressing):
2178 SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
2180 In order to represent this, LLVM tracks no less than 5 operands for each memory
2181 operand of this form. This means that the "load" form of '``mov``' has the
2182 following ``MachineOperand``\s in this order:
2186 Index: 0 | 1 2 3 4 5
2187 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment
2188 OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg
2190 Stores, and all other instructions, treat the four memory operands in the same
2191 way and in the same order. If the segment register is unspecified (regno = 0),
2192 then no segment override is generated. "Lea" operations do not have a segment
2193 register specified, so they only have 4 operands for their memory reference.
2195 X86 address spaces supported
2196 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2198 x86 has a feature which provides the ability to perform loads and stores to
2199 different address spaces via the x86 segment registers. A segment override
2200 prefix byte on an instruction causes the instruction's memory access to go to
2201 the specified segment. LLVM address space 0 is the default address space, which
2202 includes the stack, and any unqualified memory accesses in a program. Address
2203 spaces 1-255 are currently reserved for user-defined code. The GS-segment is
2204 represented by address space 256, the FS-segment is represented by address space
2205 257, and the SS-segment is represented by address space 258. Other x86 segments
2206 have yet to be allocated address space numbers.
2208 While these address spaces may seem similar to TLS via the ``thread_local``
2209 keyword, and often use the same underlying hardware, there are some fundamental
2212 The ``thread_local`` keyword applies to global variables and specifies that they
2213 are to be allocated in thread-local memory. There are no type qualifiers
2214 involved, and these variables can be pointed to with normal pointers and
2215 accessed with normal loads and stores. The ``thread_local`` keyword is
2216 target-independent at the LLVM IR level (though LLVM doesn't yet have
2217 implementations of it for some configurations)
2219 Special address spaces, in contrast, apply to static types. Every load and store
2220 has a particular address space in its address operand type, and this is what
2221 determines which address space is accessed. LLVM ignores these special address
2222 space qualifiers on global variables, and does not provide a way to directly
2223 allocate storage in them. At the LLVM IR level, the behavior of these special
2224 address spaces depends in part on the underlying OS or runtime environment, and
2225 they are specific to x86 (and LLVM doesn't yet handle them correctly in some
2228 Some operating systems and runtime environments use (or may in the future use)
2229 the FS/GS-segment registers for various low-level purposes, so care should be
2230 taken when considering them.
2235 An instruction name consists of the base name, a default operand size, and a a
2236 character per operand with an optional special size. For example:
2240 ADD8rr -> add, 8-bit register, 8-bit register
2241 IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate
2242 IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate
2243 MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
2248 The PowerPC code generator lives in the lib/Target/PowerPC directory. The code
2249 generation is retargetable to several variations or *subtargets* of the PowerPC
2250 ISA; including ppc32, ppc64 and altivec.
2255 LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
2256 (PIC) or static addressing for accessing global values, so no TOC (r2) is
2257 used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
2258 frame. LLVM takes advantage of having no TOC to provide space to save the frame
2259 pointer in the PowerPC linkage area of the caller frame. Other details of
2260 PowerPC ABI can be found at `PowerPC ABI
2261 <http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
2262 . Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except
2263 space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
2268 The size of a PowerPC frame is usually fixed for the duration of a function's
2269 invocation. Since the frame is fixed size, all references into the frame can be
2270 accessed via fixed offsets from the stack pointer. The exception to this is
2271 when dynamic alloca or variable sized arrays are present, then a base pointer
2272 (r31) is used as a proxy for the stack pointer and stack pointer is free to grow
2273 or shrink. A base pointer is also used if llvm-gcc is not passed the
2274 -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
2275 that space allocated for altivec vectors will be properly aligned.
2277 An invocation frame is laid out as follows (low memory at top):
2279 :raw-html:`<table border="1" cellspacing="0">`
2281 :raw-html:`<td>Linkage<br><br></td>`
2284 :raw-html:`<td>Parameter area<br><br></td>`
2287 :raw-html:`<td>Dynamic area<br><br></td>`
2290 :raw-html:`<td>Locals area<br><br></td>`
2293 :raw-html:`<td>Saved registers area<br><br></td>`
2295 :raw-html:`<tr style="border-style: none hidden none hidden;">`
2296 :raw-html:`<td><br></td>`
2299 :raw-html:`<td>Previous Frame<br><br></td>`
2301 :raw-html:`</table>`
2303 The *linkage* area is used by a callee to save special registers prior to
2304 allocating its own frame. Only three entries are relevant to LLVM. The first
2305 entry is the previous stack pointer (sp), aka link. This allows probing tools
2306 like gdb or exception handlers to quickly scan the frames in the stack. A
2307 function epilog can also use the link to pop the frame from the stack. The
2308 third entry in the linkage area is used to save the return address from the lr
2309 register. Finally, as mentioned above, the last entry is used to save the
2310 previous frame pointer (r31.) The entries in the linkage area are the size of a
2311 GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
2314 32 bit linkage area:
2316 :raw-html:`<table border="1" cellspacing="0">`
2318 :raw-html:`<td>0</td>`
2319 :raw-html:`<td>Saved SP (r1)</td>`
2322 :raw-html:`<td>4</td>`
2323 :raw-html:`<td>Saved CR</td>`
2326 :raw-html:`<td>8</td>`
2327 :raw-html:`<td>Saved LR</td>`
2330 :raw-html:`<td>12</td>`
2331 :raw-html:`<td>Reserved</td>`
2334 :raw-html:`<td>16</td>`
2335 :raw-html:`<td>Reserved</td>`
2338 :raw-html:`<td>20</td>`
2339 :raw-html:`<td>Saved FP (r31)</td>`
2341 :raw-html:`</table>`
2343 64 bit linkage area:
2345 :raw-html:`<table border="1" cellspacing="0">`
2347 :raw-html:`<td>0</td>`
2348 :raw-html:`<td>Saved SP (r1)</td>`
2351 :raw-html:`<td>8</td>`
2352 :raw-html:`<td>Saved CR</td>`
2355 :raw-html:`<td>16</td>`
2356 :raw-html:`<td>Saved LR</td>`
2359 :raw-html:`<td>24</td>`
2360 :raw-html:`<td>Reserved</td>`
2363 :raw-html:`<td>32</td>`
2364 :raw-html:`<td>Reserved</td>`
2367 :raw-html:`<td>40</td>`
2368 :raw-html:`<td>Saved FP (r31)</td>`
2370 :raw-html:`</table>`
2372 The *parameter area* is used to store arguments being passed to a callee
2373 function. Following the PowerPC ABI, the first few arguments are actually
2374 passed in registers, with the space in the parameter area unused. However, if
2375 there are not enough registers or the callee is a thunk or vararg function,
2376 these register arguments can be spilled into the parameter area. Thus, the
2377 parameter area must be large enough to store all the parameters for the largest
2378 call sequence made by the caller. The size must also be minimally large enough
2379 to spill registers r3-r10. This allows callees blind to the call signature,
2380 such as thunks and vararg functions, enough space to cache the argument
2381 registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
2382 bit mode.) Also note that since the parameter area is a fixed offset from the
2383 top of the frame, that a callee can access its spilt arguments using fixed
2384 offsets from the stack pointer (or base pointer.)
2386 Combining the information about the linkage, parameter areas and alignment. A
2387 stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
2389 The *dynamic area* starts out as size zero. If a function uses dynamic alloca
2390 then space is added to the stack, the linkage and parameter areas are shifted to
2391 top of stack, and the new space is available immediately below the linkage and
2392 parameter areas. The cost of shifting the linkage and parameter areas is minor
2393 since only the link value needs to be copied. The link value can be easily
2394 fetched by adding the original frame size to the base pointer. Note that
2395 allocations in the dynamic space need to observe 16 byte alignment.
2397 The *locals area* is where the llvm compiler reserves space for local variables.
2399 The *saved registers area* is where the llvm compiler spills callee saved
2400 registers on entry to the callee.
2405 The llvm prolog and epilog are the same as described in the PowerPC ABI, with
2406 the following exceptions. Callee saved registers are spilled after the frame is
2407 created. This allows the llvm epilog/prolog support to be common with other
2408 targets. The base pointer callee saved register r31 is saved in the TOC slot of
2409 linkage area. This simplifies allocation of space for the base pointer and
2410 makes it convenient to locate programmatically and during debugging.
2417 TODO - More to come.
2422 The NVPTX code generator under lib/Target/NVPTX is an open-source version of
2423 the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is
2424 a port of the code generator used in the CUDA compiler (nvcc). It targets the
2425 PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
2428 This target is of production quality and should be completely compatible with
2429 the official NVIDIA toolchain.
2431 Code Generator Options:
2433 :raw-html:`<table border="1" cellspacing="0">`
2435 :raw-html:`<th>Option</th>`
2436 :raw-html:`<th>Description</th>`
2439 :raw-html:`<td>sm_20</td>`
2440 :raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
2443 :raw-html:`<td>sm_21</td>`
2444 :raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
2447 :raw-html:`<td>sm_30</td>`
2448 :raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
2451 :raw-html:`<td>sm_35</td>`
2452 :raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
2455 :raw-html:`<td>ptx30</td>`
2456 :raw-html:`<td align="left">Target PTX 3.0</td>`
2459 :raw-html:`<td>ptx31</td>`
2460 :raw-html:`<td align="left">Target PTX 3.1</td>`
2462 :raw-html:`</table>`
2464 The extended Berkeley Packet Filter (eBPF) backend
2465 --------------------------------------------------
2467 Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used
2468 to filter network packets. The
2469 `bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_
2470 performs a range of operations related to eBPF. For both cBPF and eBPF
2471 programs, the Linux kernel statically analyzes the programs before loading
2472 them, in order to ensure that they cannot harm the running system. eBPF is
2473 a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs.
2474 Opcodes are 8-bit encoded, and 87 instructions are defined. There are 10
2475 registers, grouped by function as outlined below.
2479 R0 return value from in-kernel functions; exit value for eBPF program
2480 R1 - R5 function call arguments to in-kernel functions
2481 R6 - R9 callee-saved registers preserved by in-kernel functions
2482 R10 stack frame pointer (read only)
2484 Instruction encoding (arithmetic and jump)
2485 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2486 eBPF is reusing most of the opcode encoding from classic to simplify conversion
2487 of classic BPF to eBPF. For arithmetic and jump instructions the 8-bit 'code'
2488 field is divided into three parts:
2492 +----------------+--------+--------------------+
2493 | 4 bits | 1 bit | 3 bits |
2494 | operation code | source | instruction class |
2495 +----------------+--------+--------------------+
2498 Three LSB bits store instruction class which is one of:
2511 When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP,
2512 4th bit encodes source operand
2516 BPF_X 0x0 use src_reg register as source operand
2517 BPF_K 0x1 use 32 bit immediate as source operand
2519 and four MSB bits store operation code
2524 BPF_SUB 0x1 subtract
2525 BPF_MUL 0x2 multiply
2527 BPF_OR 0x4 bitwise logical OR
2528 BPF_AND 0x5 bitwise logical AND
2529 BPF_LSH 0x6 left shift
2530 BPF_RSH 0x7 right shift (zero extended)
2531 BPF_NEG 0x8 arithmetic negation
2533 BPF_XOR 0xa bitwise logical XOR
2534 BPF_MOV 0xb move register to register
2535 BPF_ARSH 0xc right shift (sign extended)
2536 BPF_END 0xd endianness conversion
2538 If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of
2542 BPF_JA 0x0 unconditional jump
2546 BPF_JSET 0x4 jump if (DST & SRC)
2548 BPF_JSGT 0x6 jump signed >
2549 BPF_JSGE 0x7 jump signed >=
2550 BPF_CALL 0x8 function call
2551 BPF_EXIT 0x9 function return
2553 Instruction encoding (load, store)
2554 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2555 For load and store instructions the 8-bit 'code' field is divided as:
2559 +--------+--------+-------------------+
2560 | 3 bits | 2 bits | 3 bits |
2561 | mode | size | instruction class |
2562 +--------+--------+-------------------+
2565 Size modifier is one of
2572 BPF_DW 0x3 double word
2574 Mode modifier is one of
2578 BPF_IMM 0x0 immediate
2579 BPF_ABS 0x1 used to access packet data
2580 BPF_IND 0x2 used to access packet data
2584 BPF_XADD 0x6 exclusive add
2587 Packet data access (BPF_ABS, BPF_IND)
2588 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2590 Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and
2591 (BPF_IND | <size> | BPF_LD) which are used to access packet data.
2592 Register R6 is an implicit input that must contain pointer to sk_buff.
2593 Register R0 is an implicit output which contains the data fetched
2594 from the packet. Registers R1-R5 are scratch registers and must not
2595 be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD
2596 instructions. These instructions have implicit program exit condition
2597 as well. When eBPF program is trying to access the data beyond
2598 the packet boundary, the interpreter will abort the execution of the program.
2600 BPF_IND | BPF_W | BPF_LD is equivalent to:
2601 R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32))
2606 eBPF maps are provided for sharing data between kernel and user-space.
2607 Currently implemented types are hash and array, with potential extension to
2608 support bloom filters, radix trees, etc. A map is defined by its type,
2609 maximum number of elements, key size and value size in bytes. eBPF syscall
2610 supports create, update, find and delete functions on maps.
2615 Function call arguments are passed using up to five registers (R1 - R5).
2616 The return value is passed in a dedicated register (R0). Four additional
2617 registers (R6 - R9) are callee-saved, and the values in these registers
2618 are preserved within kernel functions. R0 - R5 are scratch registers within
2619 kernel functions, and eBPF programs must therefor store/restore values in
2620 these registers if needed across function calls. The stack can be accessed
2621 using the read-only frame pointer R10. eBPF registers map 1:1 to hardware
2622 registers on x86_64 and other 64-bit architectures. For example, x86_64
2623 in-kernel JIT maps them as
2639 since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing
2640 and rbx, r12 - r15 are callee saved.
2645 An eBPF program receives a single argument and contains
2646 a single eBPF main routine; the program does not contain eBPF functions.
2647 Function calls are limited to a predefined set of kernel functions. The size
2648 of a program is limited to 4K instructions: this ensures fast termination and
2649 a limited number of kernel function calls. Prior to running an eBPF program,
2650 a verifier performs static analysis to prevent loops in the code and
2651 to ensure valid register usage and operand types.
2656 The AMDGPU code generator lives in the ``lib/Target/AMDGPU``
2657 directory. This code generator is capable of targeting a variety of
2658 AMD GPU processors. Refer to :doc:`AMDGPUUsage` for more information.