1 From: Chris Lattner <sabre@nondot.org>
2 To: "Vikram S. Adve" <vadve@cs.uiuc.edu>
3 Subject: Re: LLVM Feedback
5 I've included your feedback in the /home/vadve/lattner/llvm/docs directory
6 so that it will live in CVS eventually with the rest of LLVM. I've
7 significantly updated the documentation to reflect the changes you
8 suggested, as specified below:
10 > We should consider eliminating the type annotation in cases where it is
11 > essentially obvious from the instruction type:
12 > br bool <cond>, label <iftrue>, label <iffalse>
13 > I think your point was that making all types explicit improves clarity
14 > and readability. I agree to some extent, but it also comes at the
15 > cost of verbosity. And when the types are obvious from people's
16 > experience (e.g., in the br instruction), it doesn't seem to help as
19 Very true. We should discuss this more, but my reasoning is more of a
20 consistency argument. There are VERY few instructions that can have all
21 of the types eliminated, and doing so when available unnecessarily makes
22 the language more difficult to handle. Especially when you see 'int
23 %this' and 'bool %that' all over the place, I think it would be
26 br %predicate, %iftrue, %iffalse
28 for branches. Even just typing that once gives me the creeps. ;) Like I
29 said, we should probably discuss this further in person...
31 > On reflection, I really like your idea of having the two different
32 > switch types (even though they encode implementation techniques rather
33 > than semantics). It should simplify building the CFG and my guess is it
34 > could enable some significant optimizations, though we should think
37 Great. I added a note to the switch section commenting on how the VM
38 should just use the instruction type as a hint, and that the
39 implementation may choose altermate representations (such as predicated
42 > In the lookup-indirect form of the switch, is there a reason not to
43 > make the val-type uint?
45 No. This was something I was debating for a while, and didn't really feel
46 strongly about either way. It is common to switch on other types in HLL's
47 (for example signed int's are particularly common), but in this case, all
48 that will be added is an additional 'cast' instruction. I removed that
51 > I agree with your comment that we don't need 'neg'
55 > There's a trade-off with the cast instruction:
56 > + it avoids having to define all the upcasts and downcasts that are
57 > valid for the operands of each instruction (you probably have
58 > thought of other benefits also)
59 > - it could make the bytecode significantly larger because there could
60 > be a lot of cast operations
62 + You NEED casts to represent things like:
68 in a language like C. Even in a Java like language, you need upcasts
69 and some way to implement dynamic downcasts.
70 + Not all forms of instructions take every type (for example you can't
71 shift by a floating point number of bits), thus SOME programs will need
74 To be efficient and to avoid your '-' point above, we just have to be
75 careful to specify that the instructions shall operate on all common
76 types, therefore casting should be relatively uncommon. For example all
77 of the arithmetic operations work on almost all data types.
79 > Making the second arg. to 'shl' a ubyte seems good enough to me.
80 > 255 positions seems adequate for several generations of machines
82 Okay, that comment is removed.
84 > and is more compact than uint.
86 No, it isn't. Remember that the bytecode encoding saves value slots into
87 the bytecode instructions themselves, not constant values. This is
88 another case where we may introduce more cast instructions (but we will
89 also reduce the number of opcode variants that must be supported by a
90 virtual machine). Because most shifts are by constant values, I don't
91 think that we'll have to cast many shifts. :)
93 > I still have some major concerns about including malloc and free in the
94 > language (either as builtin functions or instructions).
96 Agreed. How about this proposal:
98 malloc/free are either built in functions or actual opcodes. They provide
99 all of the type safety that the document would indicate, blah blah
102 Now, because of all of the excellent points that you raised, an
103 implementation may want to override the default malloc/free behavior of
104 the program. To do this, they simply implement a "malloc" and
105 "free" function. The virtual machine will then be defined to use the user
106 defined malloc/free function (which return/take void*'s, not type'd
107 pointers like the builtin function would) if one is available, otherwise
108 fall back on a system malloc/free.
110 Does this sound like a good compromise? It would give us all of the
111 typesafety/elegance in the language while still allowing the user to do
112 all the cool stuff they want to...
114 > 'alloca' on the other hand sounds like a good idea, and the
115 > implementation seems fairly language-independent so it doesn't have the
116 > problems with malloc listed above.
118 Okay, once we get the above stuff figured out, I'll put it all in the
121 > About indirect call:
122 > Your option #2 sounded good to me. I'm not sure I understand your
123 > concern about an explicit 'icall' instruction?
125 I worry too much. :) The other alternative has been removed. 'icall' is
126 now up in the instruction list next to 'call'.
128 > I believe tail calls are relatively easy to identify; do you know why
129 > .NET has a tailcall instruction?
131 Although I am just guessing, I believe it probably has to do with the fact
132 that they want languages like Haskell and lisp to be efficiently runnable
133 on their VM. Of course this means that the VM MUST implement tail calls
134 'correctly', or else life will suck. :) I would put this into a future
135 feature bin, because it could be pretty handy...
137 > A pair of important synchronization instr'ns to think about:
141 What is 'load-linked'? I think that (at least for now) I should add these
142 to the 'possible extensions' section, because they are not immediately
145 > Other classes of instructions that are valuable for pipeline
148 > predicated instructions
150 Conditional move is effectly a special case of a predicated
151 instruction... and I think that all predicated instructions can possibly
152 be implemented later in LLVM. It would significantly change things, and
153 it doesn't seem to be very necessary right now. It would seem to
154 complicate flow control analysis a LOT in the virtual machine. I would
155 tend to prefer that a predicated architecture like IA64 convert from a
156 "basic block" representation to a predicated rep as part of it's dynamic
157 complication phase. Also, if a basic block contains ONLY a move, then
158 that can be trivally translated into a conditional move...
160 > I agree that we need a static data space. Otherwise, emulating global
161 > data gets unnecessarily complex.
163 Definitely. Also a later item though. :)
165 > We once talked about adding a symbolic thread-id field to each
167 > Instead, it could a great topic for a separate study.
171 > What is the semantics of the IA64 stop bit?
173 Basically, the IA64 writes instructions like this:
187 Where the ;; delimits a group of instruction with no dependencies between
188 them, which can all be executed concurrently (to the limits of the
189 available functional units). The ;; gets translated into a bit set in one
192 The advantages of this representation is that you don't have to do some
193 kind of 'thread id scheduling' pass by having to specify ahead of time how
194 many threads to use, and the representation doesn't have a per instruction
197 > And finally, another thought about the syntax for arrays :-)
198 > Although this syntax:
199 > array <dimension-list> of <type>
200 > is verbose, it will be used only in the human-readable assembly code so
201 > size should not matter. I think we should consider it because I find it
202 > to be the clearest syntax. It could even make arrays of function
203 > pointers somewhat readable.
205 My only comment will be to give you an example of why this is a bad
208 Here is an example of using the switch statement (with my recommended
211 switch uint %val, label %otherwise,
212 [%3 x {uint, label}] [ { uint %57, label %l1 },
213 { uint %20, label %l2 },
214 { uint %14, label %l3 } ]
216 Here it is with the syntax you are proposing:
218 switch uint %val, label %otherwise,
219 array %3 of {uint, label}
220 array of {uint, label}
221 { uint %57, label %l1 },
222 { uint %20, label %l2 },
223 { uint %14, label %l3 }
225 Which is ambiguous and very verbose. It would be possible to specify
226 constants with [] brackets as in my syntax, which would look like this:
228 switch uint %val, label %otherwise,
229 array %3 of {uint, label} [ { uint %57, label %l1 },
230 { uint %20, label %l2 },
231 { uint %14, label %l3 } ]
233 But then the syntax is inconsistent between type definition and constant
234 definition (why do []'s enclose the constants but not the types??).
236 Anyways, I'm sure that there is much debate still to be had over
241 http://www.nondot.org/~sabre/os/
242 http://www.nondot.org/MagicStats/
243 http://korbit.sourceforge.net/