1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/TargetFrameLowering.h"
28 #include "llvm/CodeGen/TargetOpcodes.h"
29 #include "llvm/CodeGen/TargetRegisterInfo.h"
30 #include "llvm/CodeGen/TargetSubtargetInfo.h"
31 #include "llvm/Pass.h"
32 #include "llvm/Support/Debug.h"
33 #include "llvm/Support/ErrorHandling.h"
34 #include "llvm/Support/raw_ostream.h"
42 #define DEBUG_TYPE "localstackalloc"
44 STATISTIC(NumAllocations
, "Number of frame indices allocated into local block");
45 STATISTIC(NumBaseRegisters
, "Number of virtual frame base registers allocated");
46 STATISTIC(NumReplacements
, "Number of frame indices references replaced");
51 MachineBasicBlock::iterator MI
; // Instr referencing the frame
52 int64_t LocalOffset
; // Local offset of the frame idx referenced
53 int FrameIdx
; // The frame index
55 // Order reference instruction appears in program. Used to ensure
56 // deterministic order when multiple instructions may reference the same
61 FrameRef(MachineInstr
*I
, int64_t Offset
, int Idx
, unsigned Ord
) :
62 MI(I
), LocalOffset(Offset
), FrameIdx(Idx
), Order(Ord
) {}
64 bool operator<(const FrameRef
&RHS
) const {
65 return std::tie(LocalOffset
, FrameIdx
, Order
) <
66 std::tie(RHS
.LocalOffset
, RHS
.FrameIdx
, RHS
.Order
);
69 MachineBasicBlock::iterator
getMachineInstr() const { return MI
; }
70 int64_t getLocalOffset() const { return LocalOffset
; }
71 int getFrameIndex() const { return FrameIdx
; }
74 class LocalStackSlotPass
: public MachineFunctionPass
{
75 SmallVector
<int64_t, 16> LocalOffsets
;
77 /// StackObjSet - A set of stack object indexes
78 using StackObjSet
= SmallSetVector
<int, 8>;
80 void AdjustStackOffset(MachineFrameInfo
&MFI
, int FrameIdx
, int64_t &Offset
,
81 bool StackGrowsDown
, unsigned &MaxAlign
);
82 void AssignProtectedObjSet(const StackObjSet
&UnassignedObjs
,
83 SmallSet
<int, 16> &ProtectedObjs
,
84 MachineFrameInfo
&MFI
, bool StackGrowsDown
,
85 int64_t &Offset
, unsigned &MaxAlign
);
86 void calculateFrameObjectOffsets(MachineFunction
&Fn
);
87 bool insertFrameReferenceRegisters(MachineFunction
&Fn
);
90 static char ID
; // Pass identification, replacement for typeid
92 explicit LocalStackSlotPass() : MachineFunctionPass(ID
) {
93 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
96 bool runOnMachineFunction(MachineFunction
&MF
) override
;
98 void getAnalysisUsage(AnalysisUsage
&AU
) const override
{
100 MachineFunctionPass::getAnalysisUsage(AU
);
104 } // end anonymous namespace
106 char LocalStackSlotPass::ID
= 0;
108 char &llvm::LocalStackSlotAllocationID
= LocalStackSlotPass::ID
;
109 INITIALIZE_PASS(LocalStackSlotPass
, DEBUG_TYPE
,
110 "Local Stack Slot Allocation", false, false)
112 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction
&MF
) {
113 MachineFrameInfo
&MFI
= MF
.getFrameInfo();
114 const TargetRegisterInfo
*TRI
= MF
.getSubtarget().getRegisterInfo();
115 unsigned LocalObjectCount
= MFI
.getObjectIndexEnd();
117 // If the target doesn't want/need this pass, or if there are no locals
118 // to consider, early exit.
119 if (!TRI
->requiresVirtualBaseRegisters(MF
) || LocalObjectCount
== 0)
122 // Make sure we have enough space to store the local offsets.
123 LocalOffsets
.resize(MFI
.getObjectIndexEnd());
125 // Lay out the local blob.
126 calculateFrameObjectOffsets(MF
);
128 // Insert virtual base registers to resolve frame index references.
129 bool UsedBaseRegs
= insertFrameReferenceRegisters(MF
);
131 // Tell MFI whether any base registers were allocated. PEI will only
132 // want to use the local block allocations from this pass if there were any.
133 // Otherwise, PEI can do a bit better job of getting the alignment right
134 // without a hole at the start since it knows the alignment of the stack
135 // at the start of local allocation, and this pass doesn't.
136 MFI
.setUseLocalStackAllocationBlock(UsedBaseRegs
);
141 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
142 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo
&MFI
,
143 int FrameIdx
, int64_t &Offset
,
145 unsigned &MaxAlign
) {
146 // If the stack grows down, add the object size to find the lowest address.
148 Offset
+= MFI
.getObjectSize(FrameIdx
);
150 unsigned Align
= MFI
.getObjectAlignment(FrameIdx
);
152 // If the alignment of this object is greater than that of the stack, then
153 // increase the stack alignment to match.
154 MaxAlign
= std::max(MaxAlign
, Align
);
156 // Adjust to alignment boundary.
157 Offset
= (Offset
+ Align
- 1) / Align
* Align
;
159 int64_t LocalOffset
= StackGrowsDown
? -Offset
: Offset
;
160 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx
<< ") to local offset "
161 << LocalOffset
<< "\n");
162 // Keep the offset available for base register allocation
163 LocalOffsets
[FrameIdx
] = LocalOffset
;
164 // And tell MFI about it for PEI to use later
165 MFI
.mapLocalFrameObject(FrameIdx
, LocalOffset
);
168 Offset
+= MFI
.getObjectSize(FrameIdx
);
173 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
174 /// those required to be close to the Stack Protector) to stack offsets.
175 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet
&UnassignedObjs
,
176 SmallSet
<int, 16> &ProtectedObjs
,
177 MachineFrameInfo
&MFI
,
178 bool StackGrowsDown
, int64_t &Offset
,
179 unsigned &MaxAlign
) {
180 for (StackObjSet::const_iterator I
= UnassignedObjs
.begin(),
181 E
= UnassignedObjs
.end(); I
!= E
; ++I
) {
183 AdjustStackOffset(MFI
, i
, Offset
, StackGrowsDown
, MaxAlign
);
184 ProtectedObjs
.insert(i
);
188 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
189 /// abstract stack objects.
190 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction
&Fn
) {
191 // Loop over all of the stack objects, assigning sequential addresses...
192 MachineFrameInfo
&MFI
= Fn
.getFrameInfo();
193 const TargetFrameLowering
&TFI
= *Fn
.getSubtarget().getFrameLowering();
194 bool StackGrowsDown
=
195 TFI
.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown
;
197 unsigned MaxAlign
= 0;
199 // Make sure that the stack protector comes before the local variables on the
201 SmallSet
<int, 16> ProtectedObjs
;
202 if (MFI
.hasStackProtectorIndex()) {
203 int StackProtectorFI
= MFI
.getStackProtectorIndex();
205 // We need to make sure we didn't pre-allocate the stack protector when
207 // If we already have a stack protector, this will re-assign it to a slot
208 // that is **not** covering the protected objects.
209 assert(!MFI
.isObjectPreAllocated(StackProtectorFI
) &&
210 "Stack protector pre-allocated in LocalStackSlotAllocation");
212 StackObjSet LargeArrayObjs
;
213 StackObjSet SmallArrayObjs
;
214 StackObjSet AddrOfObjs
;
216 AdjustStackOffset(MFI
, StackProtectorFI
, Offset
, StackGrowsDown
, MaxAlign
);
218 // Assign large stack objects first.
219 for (unsigned i
= 0, e
= MFI
.getObjectIndexEnd(); i
!= e
; ++i
) {
220 if (MFI
.isDeadObjectIndex(i
))
222 if (StackProtectorFI
== (int)i
)
225 switch (MFI
.getObjectSSPLayout(i
)) {
226 case MachineFrameInfo::SSPLK_None
:
228 case MachineFrameInfo::SSPLK_SmallArray
:
229 SmallArrayObjs
.insert(i
);
231 case MachineFrameInfo::SSPLK_AddrOf
:
232 AddrOfObjs
.insert(i
);
234 case MachineFrameInfo::SSPLK_LargeArray
:
235 LargeArrayObjs
.insert(i
);
238 llvm_unreachable("Unexpected SSPLayoutKind.");
241 AssignProtectedObjSet(LargeArrayObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
243 AssignProtectedObjSet(SmallArrayObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
245 AssignProtectedObjSet(AddrOfObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
249 // Then assign frame offsets to stack objects that are not used to spill
250 // callee saved registers.
251 for (unsigned i
= 0, e
= MFI
.getObjectIndexEnd(); i
!= e
; ++i
) {
252 if (MFI
.isDeadObjectIndex(i
))
254 if (MFI
.getStackProtectorIndex() == (int)i
)
256 if (ProtectedObjs
.count(i
))
259 AdjustStackOffset(MFI
, i
, Offset
, StackGrowsDown
, MaxAlign
);
262 // Remember how big this blob of stack space is
263 MFI
.setLocalFrameSize(Offset
);
264 MFI
.setLocalFrameMaxAlign(assumeAligned(MaxAlign
));
268 lookupCandidateBaseReg(unsigned BaseReg
,
270 int64_t FrameSizeAdjust
,
271 int64_t LocalFrameOffset
,
272 const MachineInstr
&MI
,
273 const TargetRegisterInfo
*TRI
) {
274 // Check if the relative offset from the where the base register references
275 // to the target address is in range for the instruction.
276 int64_t Offset
= FrameSizeAdjust
+ LocalFrameOffset
- BaseOffset
;
277 return TRI
->isFrameOffsetLegal(&MI
, BaseReg
, Offset
);
280 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction
&Fn
) {
281 // Scan the function's instructions looking for frame index references.
282 // For each, ask the target if it wants a virtual base register for it
283 // based on what we can tell it about where the local will end up in the
284 // stack frame. If it wants one, re-use a suitable one we've previously
285 // allocated, or if there isn't one that fits the bill, allocate a new one
286 // and ask the target to create a defining instruction for it.
287 bool UsedBaseReg
= false;
289 MachineFrameInfo
&MFI
= Fn
.getFrameInfo();
290 const TargetRegisterInfo
*TRI
= Fn
.getSubtarget().getRegisterInfo();
291 const TargetFrameLowering
&TFI
= *Fn
.getSubtarget().getFrameLowering();
292 bool StackGrowsDown
=
293 TFI
.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown
;
295 // Collect all of the instructions in the block that reference
296 // a frame index. Also store the frame index referenced to ease later
297 // lookup. (For any insn that has more than one FI reference, we arbitrarily
298 // choose the first one).
299 SmallVector
<FrameRef
, 64> FrameReferenceInsns
;
303 for (MachineBasicBlock
&BB
: Fn
) {
304 for (MachineInstr
&MI
: BB
) {
305 // Debug value, stackmap and patchpoint instructions can't be out of
306 // range, so they don't need any updates.
307 if (MI
.isDebugInstr() || MI
.getOpcode() == TargetOpcode::STATEPOINT
||
308 MI
.getOpcode() == TargetOpcode::STACKMAP
||
309 MI
.getOpcode() == TargetOpcode::PATCHPOINT
)
312 // For now, allocate the base register(s) within the basic block
313 // where they're used, and don't try to keep them around outside
314 // of that. It may be beneficial to try sharing them more broadly
315 // than that, but the increased register pressure makes that a
316 // tricky thing to balance. Investigate if re-materializing these
318 for (unsigned i
= 0, e
= MI
.getNumOperands(); i
!= e
; ++i
) {
319 // Consider replacing all frame index operands that reference
320 // an object allocated in the local block.
321 if (MI
.getOperand(i
).isFI()) {
322 // Don't try this with values not in the local block.
323 if (!MFI
.isObjectPreAllocated(MI
.getOperand(i
).getIndex()))
325 int Idx
= MI
.getOperand(i
).getIndex();
326 int64_t LocalOffset
= LocalOffsets
[Idx
];
327 if (!TRI
->needsFrameBaseReg(&MI
, LocalOffset
))
329 FrameReferenceInsns
.push_back(FrameRef(&MI
, LocalOffset
, Idx
, Order
++));
336 // Sort the frame references by local offset.
337 // Use frame index as a tie-breaker in case MI's have the same offset.
338 llvm::sort(FrameReferenceInsns
);
340 MachineBasicBlock
*Entry
= &Fn
.front();
342 unsigned BaseReg
= 0;
343 int64_t BaseOffset
= 0;
345 // Loop through the frame references and allocate for them as necessary.
346 for (int ref
= 0, e
= FrameReferenceInsns
.size(); ref
< e
; ++ref
) {
347 FrameRef
&FR
= FrameReferenceInsns
[ref
];
348 MachineInstr
&MI
= *FR
.getMachineInstr();
349 int64_t LocalOffset
= FR
.getLocalOffset();
350 int FrameIdx
= FR
.getFrameIndex();
351 assert(MFI
.isObjectPreAllocated(FrameIdx
) &&
352 "Only pre-allocated locals expected!");
354 // We need to keep the references to the stack protector slot through frame
355 // index operands so that it gets resolved by PEI rather than this pass.
356 // This avoids accesses to the stack protector though virtual base
357 // registers, and forces PEI to address it using fp/sp/bp.
358 if (MFI
.hasStackProtectorIndex() &&
359 FrameIdx
== MFI
.getStackProtectorIndex())
362 LLVM_DEBUG(dbgs() << "Considering: " << MI
);
365 for (unsigned f
= MI
.getNumOperands(); idx
!= f
; ++idx
) {
366 if (!MI
.getOperand(idx
).isFI())
369 if (FrameIdx
== MI
.getOperand(idx
).getIndex())
373 assert(idx
< MI
.getNumOperands() && "Cannot find FI operand");
376 int64_t FrameSizeAdjust
= StackGrowsDown
? MFI
.getLocalFrameSize() : 0;
378 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI
);
380 // If we have a suitable base register available, use it; otherwise
381 // create a new one. Note that any offset encoded in the
382 // instruction itself will be taken into account by the target,
383 // so we don't have to adjust for it here when reusing a base
386 lookupCandidateBaseReg(BaseReg
, BaseOffset
, FrameSizeAdjust
,
387 LocalOffset
, MI
, TRI
)) {
388 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg
<< "\n");
389 // We found a register to reuse.
390 Offset
= FrameSizeAdjust
+ LocalOffset
- BaseOffset
;
392 // No previously defined register was in range, so create a new one.
393 int64_t InstrOffset
= TRI
->getFrameIndexInstrOffset(&MI
, idx
);
395 int64_t PrevBaseOffset
= BaseOffset
;
396 BaseOffset
= FrameSizeAdjust
+ LocalOffset
+ InstrOffset
;
398 // We'd like to avoid creating single-use virtual base registers.
399 // Because the FrameRefs are in sorted order, and we've already
400 // processed all FrameRefs before this one, just check whether or not
401 // the next FrameRef will be able to reuse this new register. If not,
402 // then don't bother creating it.
404 !lookupCandidateBaseReg(
405 BaseReg
, BaseOffset
, FrameSizeAdjust
,
406 FrameReferenceInsns
[ref
+ 1].getLocalOffset(),
407 *FrameReferenceInsns
[ref
+ 1].getMachineInstr(), TRI
)) {
408 BaseOffset
= PrevBaseOffset
;
412 const MachineFunction
*MF
= MI
.getMF();
413 const TargetRegisterClass
*RC
= TRI
->getPointerRegClass(*MF
);
414 BaseReg
= Fn
.getRegInfo().createVirtualRegister(RC
);
416 LLVM_DEBUG(dbgs() << " Materializing base register " << BaseReg
417 << " at frame local offset "
418 << LocalOffset
+ InstrOffset
<< "\n");
420 // Tell the target to insert the instruction to initialize
421 // the base register.
422 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
423 TRI
->materializeFrameBaseRegister(Entry
, BaseReg
, FrameIdx
,
426 // The base register already includes any offset specified
427 // by the instruction, so account for that so it doesn't get
429 Offset
= -InstrOffset
;
434 assert(BaseReg
!= 0 && "Unable to allocate virtual base register!");
436 // Modify the instruction to use the new base register rather
437 // than the frame index operand.
438 TRI
->resolveFrameIndex(MI
, BaseReg
, Offset
);
439 LLVM_DEBUG(dbgs() << "Resolved: " << MI
);