[llvm-readobj] - Fix BB after r372087.
[llvm-complete.git] / lib / CodeGen / LocalStackSlotAllocation.cpp
blob2392d4d00b56c473196f0b55b95156316d9459bb
1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/TargetFrameLowering.h"
28 #include "llvm/CodeGen/TargetOpcodes.h"
29 #include "llvm/CodeGen/TargetRegisterInfo.h"
30 #include "llvm/CodeGen/TargetSubtargetInfo.h"
31 #include "llvm/Pass.h"
32 #include "llvm/Support/Debug.h"
33 #include "llvm/Support/ErrorHandling.h"
34 #include "llvm/Support/raw_ostream.h"
35 #include <algorithm>
36 #include <cassert>
37 #include <cstdint>
38 #include <tuple>
40 using namespace llvm;
42 #define DEBUG_TYPE "localstackalloc"
44 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
45 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
46 STATISTIC(NumReplacements, "Number of frame indices references replaced");
48 namespace {
50 class FrameRef {
51 MachineBasicBlock::iterator MI; // Instr referencing the frame
52 int64_t LocalOffset; // Local offset of the frame idx referenced
53 int FrameIdx; // The frame index
55 // Order reference instruction appears in program. Used to ensure
56 // deterministic order when multiple instructions may reference the same
57 // location.
58 unsigned Order;
60 public:
61 FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
62 MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
64 bool operator<(const FrameRef &RHS) const {
65 return std::tie(LocalOffset, FrameIdx, Order) <
66 std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
69 MachineBasicBlock::iterator getMachineInstr() const { return MI; }
70 int64_t getLocalOffset() const { return LocalOffset; }
71 int getFrameIndex() const { return FrameIdx; }
74 class LocalStackSlotPass: public MachineFunctionPass {
75 SmallVector<int64_t, 16> LocalOffsets;
77 /// StackObjSet - A set of stack object indexes
78 using StackObjSet = SmallSetVector<int, 8>;
80 void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
81 bool StackGrowsDown, unsigned &MaxAlign);
82 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
83 SmallSet<int, 16> &ProtectedObjs,
84 MachineFrameInfo &MFI, bool StackGrowsDown,
85 int64_t &Offset, unsigned &MaxAlign);
86 void calculateFrameObjectOffsets(MachineFunction &Fn);
87 bool insertFrameReferenceRegisters(MachineFunction &Fn);
89 public:
90 static char ID; // Pass identification, replacement for typeid
92 explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
93 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
96 bool runOnMachineFunction(MachineFunction &MF) override;
98 void getAnalysisUsage(AnalysisUsage &AU) const override {
99 AU.setPreservesCFG();
100 MachineFunctionPass::getAnalysisUsage(AU);
104 } // end anonymous namespace
106 char LocalStackSlotPass::ID = 0;
108 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
109 INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
110 "Local Stack Slot Allocation", false, false)
112 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
113 MachineFrameInfo &MFI = MF.getFrameInfo();
114 const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
115 unsigned LocalObjectCount = MFI.getObjectIndexEnd();
117 // If the target doesn't want/need this pass, or if there are no locals
118 // to consider, early exit.
119 if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
120 return true;
122 // Make sure we have enough space to store the local offsets.
123 LocalOffsets.resize(MFI.getObjectIndexEnd());
125 // Lay out the local blob.
126 calculateFrameObjectOffsets(MF);
128 // Insert virtual base registers to resolve frame index references.
129 bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
131 // Tell MFI whether any base registers were allocated. PEI will only
132 // want to use the local block allocations from this pass if there were any.
133 // Otherwise, PEI can do a bit better job of getting the alignment right
134 // without a hole at the start since it knows the alignment of the stack
135 // at the start of local allocation, and this pass doesn't.
136 MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
138 return true;
141 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
142 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI,
143 int FrameIdx, int64_t &Offset,
144 bool StackGrowsDown,
145 unsigned &MaxAlign) {
146 // If the stack grows down, add the object size to find the lowest address.
147 if (StackGrowsDown)
148 Offset += MFI.getObjectSize(FrameIdx);
150 unsigned Align = MFI.getObjectAlignment(FrameIdx);
152 // If the alignment of this object is greater than that of the stack, then
153 // increase the stack alignment to match.
154 MaxAlign = std::max(MaxAlign, Align);
156 // Adjust to alignment boundary.
157 Offset = (Offset + Align - 1) / Align * Align;
159 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
160 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
161 << LocalOffset << "\n");
162 // Keep the offset available for base register allocation
163 LocalOffsets[FrameIdx] = LocalOffset;
164 // And tell MFI about it for PEI to use later
165 MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
167 if (!StackGrowsDown)
168 Offset += MFI.getObjectSize(FrameIdx);
170 ++NumAllocations;
173 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
174 /// those required to be close to the Stack Protector) to stack offsets.
175 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
176 SmallSet<int, 16> &ProtectedObjs,
177 MachineFrameInfo &MFI,
178 bool StackGrowsDown, int64_t &Offset,
179 unsigned &MaxAlign) {
180 for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
181 E = UnassignedObjs.end(); I != E; ++I) {
182 int i = *I;
183 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
184 ProtectedObjs.insert(i);
188 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
189 /// abstract stack objects.
190 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
191 // Loop over all of the stack objects, assigning sequential addresses...
192 MachineFrameInfo &MFI = Fn.getFrameInfo();
193 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
194 bool StackGrowsDown =
195 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
196 int64_t Offset = 0;
197 unsigned MaxAlign = 0;
199 // Make sure that the stack protector comes before the local variables on the
200 // stack.
201 SmallSet<int, 16> ProtectedObjs;
202 if (MFI.hasStackProtectorIndex()) {
203 int StackProtectorFI = MFI.getStackProtectorIndex();
205 // We need to make sure we didn't pre-allocate the stack protector when
206 // doing this.
207 // If we already have a stack protector, this will re-assign it to a slot
208 // that is **not** covering the protected objects.
209 assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
210 "Stack protector pre-allocated in LocalStackSlotAllocation");
212 StackObjSet LargeArrayObjs;
213 StackObjSet SmallArrayObjs;
214 StackObjSet AddrOfObjs;
216 AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, MaxAlign);
218 // Assign large stack objects first.
219 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
220 if (MFI.isDeadObjectIndex(i))
221 continue;
222 if (StackProtectorFI == (int)i)
223 continue;
225 switch (MFI.getObjectSSPLayout(i)) {
226 case MachineFrameInfo::SSPLK_None:
227 continue;
228 case MachineFrameInfo::SSPLK_SmallArray:
229 SmallArrayObjs.insert(i);
230 continue;
231 case MachineFrameInfo::SSPLK_AddrOf:
232 AddrOfObjs.insert(i);
233 continue;
234 case MachineFrameInfo::SSPLK_LargeArray:
235 LargeArrayObjs.insert(i);
236 continue;
238 llvm_unreachable("Unexpected SSPLayoutKind.");
241 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
242 Offset, MaxAlign);
243 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
244 Offset, MaxAlign);
245 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
246 Offset, MaxAlign);
249 // Then assign frame offsets to stack objects that are not used to spill
250 // callee saved registers.
251 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
252 if (MFI.isDeadObjectIndex(i))
253 continue;
254 if (MFI.getStackProtectorIndex() == (int)i)
255 continue;
256 if (ProtectedObjs.count(i))
257 continue;
259 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
262 // Remember how big this blob of stack space is
263 MFI.setLocalFrameSize(Offset);
264 MFI.setLocalFrameMaxAlign(assumeAligned(MaxAlign));
267 static inline bool
268 lookupCandidateBaseReg(unsigned BaseReg,
269 int64_t BaseOffset,
270 int64_t FrameSizeAdjust,
271 int64_t LocalFrameOffset,
272 const MachineInstr &MI,
273 const TargetRegisterInfo *TRI) {
274 // Check if the relative offset from the where the base register references
275 // to the target address is in range for the instruction.
276 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
277 return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
280 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
281 // Scan the function's instructions looking for frame index references.
282 // For each, ask the target if it wants a virtual base register for it
283 // based on what we can tell it about where the local will end up in the
284 // stack frame. If it wants one, re-use a suitable one we've previously
285 // allocated, or if there isn't one that fits the bill, allocate a new one
286 // and ask the target to create a defining instruction for it.
287 bool UsedBaseReg = false;
289 MachineFrameInfo &MFI = Fn.getFrameInfo();
290 const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
291 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
292 bool StackGrowsDown =
293 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
295 // Collect all of the instructions in the block that reference
296 // a frame index. Also store the frame index referenced to ease later
297 // lookup. (For any insn that has more than one FI reference, we arbitrarily
298 // choose the first one).
299 SmallVector<FrameRef, 64> FrameReferenceInsns;
301 unsigned Order = 0;
303 for (MachineBasicBlock &BB : Fn) {
304 for (MachineInstr &MI : BB) {
305 // Debug value, stackmap and patchpoint instructions can't be out of
306 // range, so they don't need any updates.
307 if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
308 MI.getOpcode() == TargetOpcode::STACKMAP ||
309 MI.getOpcode() == TargetOpcode::PATCHPOINT)
310 continue;
312 // For now, allocate the base register(s) within the basic block
313 // where they're used, and don't try to keep them around outside
314 // of that. It may be beneficial to try sharing them more broadly
315 // than that, but the increased register pressure makes that a
316 // tricky thing to balance. Investigate if re-materializing these
317 // becomes an issue.
318 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
319 // Consider replacing all frame index operands that reference
320 // an object allocated in the local block.
321 if (MI.getOperand(i).isFI()) {
322 // Don't try this with values not in the local block.
323 if (!MFI.isObjectPreAllocated(MI.getOperand(i).getIndex()))
324 break;
325 int Idx = MI.getOperand(i).getIndex();
326 int64_t LocalOffset = LocalOffsets[Idx];
327 if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
328 break;
329 FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
330 break;
336 // Sort the frame references by local offset.
337 // Use frame index as a tie-breaker in case MI's have the same offset.
338 llvm::sort(FrameReferenceInsns);
340 MachineBasicBlock *Entry = &Fn.front();
342 unsigned BaseReg = 0;
343 int64_t BaseOffset = 0;
345 // Loop through the frame references and allocate for them as necessary.
346 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
347 FrameRef &FR = FrameReferenceInsns[ref];
348 MachineInstr &MI = *FR.getMachineInstr();
349 int64_t LocalOffset = FR.getLocalOffset();
350 int FrameIdx = FR.getFrameIndex();
351 assert(MFI.isObjectPreAllocated(FrameIdx) &&
352 "Only pre-allocated locals expected!");
354 // We need to keep the references to the stack protector slot through frame
355 // index operands so that it gets resolved by PEI rather than this pass.
356 // This avoids accesses to the stack protector though virtual base
357 // registers, and forces PEI to address it using fp/sp/bp.
358 if (MFI.hasStackProtectorIndex() &&
359 FrameIdx == MFI.getStackProtectorIndex())
360 continue;
362 LLVM_DEBUG(dbgs() << "Considering: " << MI);
364 unsigned idx = 0;
365 for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
366 if (!MI.getOperand(idx).isFI())
367 continue;
369 if (FrameIdx == MI.getOperand(idx).getIndex())
370 break;
373 assert(idx < MI.getNumOperands() && "Cannot find FI operand");
375 int64_t Offset = 0;
376 int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
378 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI);
380 // If we have a suitable base register available, use it; otherwise
381 // create a new one. Note that any offset encoded in the
382 // instruction itself will be taken into account by the target,
383 // so we don't have to adjust for it here when reusing a base
384 // register.
385 if (UsedBaseReg &&
386 lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
387 LocalOffset, MI, TRI)) {
388 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n");
389 // We found a register to reuse.
390 Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
391 } else {
392 // No previously defined register was in range, so create a new one.
393 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
395 int64_t PrevBaseOffset = BaseOffset;
396 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
398 // We'd like to avoid creating single-use virtual base registers.
399 // Because the FrameRefs are in sorted order, and we've already
400 // processed all FrameRefs before this one, just check whether or not
401 // the next FrameRef will be able to reuse this new register. If not,
402 // then don't bother creating it.
403 if (ref + 1 >= e ||
404 !lookupCandidateBaseReg(
405 BaseReg, BaseOffset, FrameSizeAdjust,
406 FrameReferenceInsns[ref + 1].getLocalOffset(),
407 *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
408 BaseOffset = PrevBaseOffset;
409 continue;
412 const MachineFunction *MF = MI.getMF();
413 const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
414 BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
416 LLVM_DEBUG(dbgs() << " Materializing base register " << BaseReg
417 << " at frame local offset "
418 << LocalOffset + InstrOffset << "\n");
420 // Tell the target to insert the instruction to initialize
421 // the base register.
422 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
423 TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
424 InstrOffset);
426 // The base register already includes any offset specified
427 // by the instruction, so account for that so it doesn't get
428 // applied twice.
429 Offset = -InstrOffset;
431 ++NumBaseRegisters;
432 UsedBaseReg = true;
434 assert(BaseReg != 0 && "Unable to allocate virtual base register!");
436 // Modify the instruction to use the new base register rather
437 // than the frame index operand.
438 TRI->resolveFrameIndex(MI, BaseReg, Offset);
439 LLVM_DEBUG(dbgs() << "Resolved: " << MI);
441 ++NumReplacements;
444 return UsedBaseReg;