1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This pass assigns local frame indices to stack slots relative to one another
11 // and allocates additional base registers to access them when the target
12 // estimates they are likely to be out of range of stack pointer and frame
13 // pointer relative addressing.
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/SetVector.h"
18 #include "llvm/ADT/SmallSet.h"
19 #include "llvm/ADT/SmallVector.h"
20 #include "llvm/ADT/Statistic.h"
21 #include "llvm/CodeGen/MachineBasicBlock.h"
22 #include "llvm/CodeGen/MachineFrameInfo.h"
23 #include "llvm/CodeGen/MachineFunction.h"
24 #include "llvm/CodeGen/MachineFunctionPass.h"
25 #include "llvm/CodeGen/MachineInstr.h"
26 #include "llvm/CodeGen/MachineOperand.h"
27 #include "llvm/CodeGen/MachineRegisterInfo.h"
28 #include "llvm/CodeGen/TargetFrameLowering.h"
29 #include "llvm/CodeGen/TargetOpcodes.h"
30 #include "llvm/CodeGen/TargetRegisterInfo.h"
31 #include "llvm/CodeGen/TargetSubtargetInfo.h"
32 #include "llvm/Pass.h"
33 #include "llvm/Support/Debug.h"
34 #include "llvm/Support/ErrorHandling.h"
35 #include "llvm/Support/raw_ostream.h"
43 #define DEBUG_TYPE "localstackalloc"
45 STATISTIC(NumAllocations
, "Number of frame indices allocated into local block");
46 STATISTIC(NumBaseRegisters
, "Number of virtual frame base registers allocated");
47 STATISTIC(NumReplacements
, "Number of frame indices references replaced");
52 MachineBasicBlock::iterator MI
; // Instr referencing the frame
53 int64_t LocalOffset
; // Local offset of the frame idx referenced
54 int FrameIdx
; // The frame index
56 // Order reference instruction appears in program. Used to ensure
57 // deterministic order when multiple instructions may reference the same
62 FrameRef(MachineInstr
*I
, int64_t Offset
, int Idx
, unsigned Ord
) :
63 MI(I
), LocalOffset(Offset
), FrameIdx(Idx
), Order(Ord
) {}
65 bool operator<(const FrameRef
&RHS
) const {
66 return std::tie(LocalOffset
, FrameIdx
, Order
) <
67 std::tie(RHS
.LocalOffset
, RHS
.FrameIdx
, RHS
.Order
);
70 MachineBasicBlock::iterator
getMachineInstr() const { return MI
; }
71 int64_t getLocalOffset() const { return LocalOffset
; }
72 int getFrameIndex() const { return FrameIdx
; }
75 class LocalStackSlotPass
: public MachineFunctionPass
{
76 SmallVector
<int64_t, 16> LocalOffsets
;
78 /// StackObjSet - A set of stack object indexes
79 using StackObjSet
= SmallSetVector
<int, 8>;
81 void AdjustStackOffset(MachineFrameInfo
&MFI
, int FrameIdx
, int64_t &Offset
,
82 bool StackGrowsDown
, unsigned &MaxAlign
);
83 void AssignProtectedObjSet(const StackObjSet
&UnassignedObjs
,
84 SmallSet
<int, 16> &ProtectedObjs
,
85 MachineFrameInfo
&MFI
, bool StackGrowsDown
,
86 int64_t &Offset
, unsigned &MaxAlign
);
87 void calculateFrameObjectOffsets(MachineFunction
&Fn
);
88 bool insertFrameReferenceRegisters(MachineFunction
&Fn
);
91 static char ID
; // Pass identification, replacement for typeid
93 explicit LocalStackSlotPass() : MachineFunctionPass(ID
) {
94 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
97 bool runOnMachineFunction(MachineFunction
&MF
) override
;
99 void getAnalysisUsage(AnalysisUsage
&AU
) const override
{
100 AU
.setPreservesCFG();
101 MachineFunctionPass::getAnalysisUsage(AU
);
105 } // end anonymous namespace
107 char LocalStackSlotPass::ID
= 0;
109 char &llvm::LocalStackSlotAllocationID
= LocalStackSlotPass::ID
;
110 INITIALIZE_PASS(LocalStackSlotPass
, DEBUG_TYPE
,
111 "Local Stack Slot Allocation", false, false)
113 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction
&MF
) {
114 MachineFrameInfo
&MFI
= MF
.getFrameInfo();
115 const TargetRegisterInfo
*TRI
= MF
.getSubtarget().getRegisterInfo();
116 unsigned LocalObjectCount
= MFI
.getObjectIndexEnd();
118 // If the target doesn't want/need this pass, or if there are no locals
119 // to consider, early exit.
120 if (!TRI
->requiresVirtualBaseRegisters(MF
) || LocalObjectCount
== 0)
123 // Make sure we have enough space to store the local offsets.
124 LocalOffsets
.resize(MFI
.getObjectIndexEnd());
126 // Lay out the local blob.
127 calculateFrameObjectOffsets(MF
);
129 // Insert virtual base registers to resolve frame index references.
130 bool UsedBaseRegs
= insertFrameReferenceRegisters(MF
);
132 // Tell MFI whether any base registers were allocated. PEI will only
133 // want to use the local block allocations from this pass if there were any.
134 // Otherwise, PEI can do a bit better job of getting the alignment right
135 // without a hole at the start since it knows the alignment of the stack
136 // at the start of local allocation, and this pass doesn't.
137 MFI
.setUseLocalStackAllocationBlock(UsedBaseRegs
);
142 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
143 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo
&MFI
,
144 int FrameIdx
, int64_t &Offset
,
146 unsigned &MaxAlign
) {
147 // If the stack grows down, add the object size to find the lowest address.
149 Offset
+= MFI
.getObjectSize(FrameIdx
);
151 unsigned Align
= MFI
.getObjectAlignment(FrameIdx
);
153 // If the alignment of this object is greater than that of the stack, then
154 // increase the stack alignment to match.
155 MaxAlign
= std::max(MaxAlign
, Align
);
157 // Adjust to alignment boundary.
158 Offset
= (Offset
+ Align
- 1) / Align
* Align
;
160 int64_t LocalOffset
= StackGrowsDown
? -Offset
: Offset
;
161 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx
<< ") to local offset "
162 << LocalOffset
<< "\n");
163 // Keep the offset available for base register allocation
164 LocalOffsets
[FrameIdx
] = LocalOffset
;
165 // And tell MFI about it for PEI to use later
166 MFI
.mapLocalFrameObject(FrameIdx
, LocalOffset
);
169 Offset
+= MFI
.getObjectSize(FrameIdx
);
174 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
175 /// those required to be close to the Stack Protector) to stack offsets.
176 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet
&UnassignedObjs
,
177 SmallSet
<int, 16> &ProtectedObjs
,
178 MachineFrameInfo
&MFI
,
179 bool StackGrowsDown
, int64_t &Offset
,
180 unsigned &MaxAlign
) {
181 for (StackObjSet::const_iterator I
= UnassignedObjs
.begin(),
182 E
= UnassignedObjs
.end(); I
!= E
; ++I
) {
184 AdjustStackOffset(MFI
, i
, Offset
, StackGrowsDown
, MaxAlign
);
185 ProtectedObjs
.insert(i
);
189 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
190 /// abstract stack objects.
191 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction
&Fn
) {
192 // Loop over all of the stack objects, assigning sequential addresses...
193 MachineFrameInfo
&MFI
= Fn
.getFrameInfo();
194 const TargetFrameLowering
&TFI
= *Fn
.getSubtarget().getFrameLowering();
195 bool StackGrowsDown
=
196 TFI
.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown
;
198 unsigned MaxAlign
= 0;
200 // Make sure that the stack protector comes before the local variables on the
202 SmallSet
<int, 16> ProtectedObjs
;
203 if (MFI
.getStackProtectorIndex() >= 0) {
204 StackObjSet LargeArrayObjs
;
205 StackObjSet SmallArrayObjs
;
206 StackObjSet AddrOfObjs
;
208 AdjustStackOffset(MFI
, MFI
.getStackProtectorIndex(), Offset
,
209 StackGrowsDown
, MaxAlign
);
211 // Assign large stack objects first.
212 for (unsigned i
= 0, e
= MFI
.getObjectIndexEnd(); i
!= e
; ++i
) {
213 if (MFI
.isDeadObjectIndex(i
))
215 if (MFI
.getStackProtectorIndex() == (int)i
)
218 switch (MFI
.getObjectSSPLayout(i
)) {
219 case MachineFrameInfo::SSPLK_None
:
221 case MachineFrameInfo::SSPLK_SmallArray
:
222 SmallArrayObjs
.insert(i
);
224 case MachineFrameInfo::SSPLK_AddrOf
:
225 AddrOfObjs
.insert(i
);
227 case MachineFrameInfo::SSPLK_LargeArray
:
228 LargeArrayObjs
.insert(i
);
231 llvm_unreachable("Unexpected SSPLayoutKind.");
234 AssignProtectedObjSet(LargeArrayObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
236 AssignProtectedObjSet(SmallArrayObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
238 AssignProtectedObjSet(AddrOfObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
242 // Then assign frame offsets to stack objects that are not used to spill
243 // callee saved registers.
244 for (unsigned i
= 0, e
= MFI
.getObjectIndexEnd(); i
!= e
; ++i
) {
245 if (MFI
.isDeadObjectIndex(i
))
247 if (MFI
.getStackProtectorIndex() == (int)i
)
249 if (ProtectedObjs
.count(i
))
252 AdjustStackOffset(MFI
, i
, Offset
, StackGrowsDown
, MaxAlign
);
255 // Remember how big this blob of stack space is
256 MFI
.setLocalFrameSize(Offset
);
257 MFI
.setLocalFrameMaxAlign(MaxAlign
);
261 lookupCandidateBaseReg(unsigned BaseReg
,
263 int64_t FrameSizeAdjust
,
264 int64_t LocalFrameOffset
,
265 const MachineInstr
&MI
,
266 const TargetRegisterInfo
*TRI
) {
267 // Check if the relative offset from the where the base register references
268 // to the target address is in range for the instruction.
269 int64_t Offset
= FrameSizeAdjust
+ LocalFrameOffset
- BaseOffset
;
270 return TRI
->isFrameOffsetLegal(&MI
, BaseReg
, Offset
);
273 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction
&Fn
) {
274 // Scan the function's instructions looking for frame index references.
275 // For each, ask the target if it wants a virtual base register for it
276 // based on what we can tell it about where the local will end up in the
277 // stack frame. If it wants one, re-use a suitable one we've previously
278 // allocated, or if there isn't one that fits the bill, allocate a new one
279 // and ask the target to create a defining instruction for it.
280 bool UsedBaseReg
= false;
282 MachineFrameInfo
&MFI
= Fn
.getFrameInfo();
283 const TargetRegisterInfo
*TRI
= Fn
.getSubtarget().getRegisterInfo();
284 const TargetFrameLowering
&TFI
= *Fn
.getSubtarget().getFrameLowering();
285 bool StackGrowsDown
=
286 TFI
.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown
;
288 // Collect all of the instructions in the block that reference
289 // a frame index. Also store the frame index referenced to ease later
290 // lookup. (For any insn that has more than one FI reference, we arbitrarily
291 // choose the first one).
292 SmallVector
<FrameRef
, 64> FrameReferenceInsns
;
296 for (MachineBasicBlock
&BB
: Fn
) {
297 for (MachineInstr
&MI
: BB
) {
298 // Debug value, stackmap and patchpoint instructions can't be out of
299 // range, so they don't need any updates.
300 if (MI
.isDebugInstr() || MI
.getOpcode() == TargetOpcode::STATEPOINT
||
301 MI
.getOpcode() == TargetOpcode::STACKMAP
||
302 MI
.getOpcode() == TargetOpcode::PATCHPOINT
)
305 // For now, allocate the base register(s) within the basic block
306 // where they're used, and don't try to keep them around outside
307 // of that. It may be beneficial to try sharing them more broadly
308 // than that, but the increased register pressure makes that a
309 // tricky thing to balance. Investigate if re-materializing these
311 for (unsigned i
= 0, e
= MI
.getNumOperands(); i
!= e
; ++i
) {
312 // Consider replacing all frame index operands that reference
313 // an object allocated in the local block.
314 if (MI
.getOperand(i
).isFI()) {
315 // Don't try this with values not in the local block.
316 if (!MFI
.isObjectPreAllocated(MI
.getOperand(i
).getIndex()))
318 int Idx
= MI
.getOperand(i
).getIndex();
319 int64_t LocalOffset
= LocalOffsets
[Idx
];
320 if (!TRI
->needsFrameBaseReg(&MI
, LocalOffset
))
322 FrameReferenceInsns
.push_back(FrameRef(&MI
, LocalOffset
, Idx
, Order
++));
329 // Sort the frame references by local offset.
330 // Use frame index as a tie-breaker in case MI's have the same offset.
331 llvm::sort(FrameReferenceInsns
);
333 MachineBasicBlock
*Entry
= &Fn
.front();
335 unsigned BaseReg
= 0;
336 int64_t BaseOffset
= 0;
338 // Loop through the frame references and allocate for them as necessary.
339 for (int ref
= 0, e
= FrameReferenceInsns
.size(); ref
< e
; ++ref
) {
340 FrameRef
&FR
= FrameReferenceInsns
[ref
];
341 MachineInstr
&MI
= *FR
.getMachineInstr();
342 int64_t LocalOffset
= FR
.getLocalOffset();
343 int FrameIdx
= FR
.getFrameIndex();
344 assert(MFI
.isObjectPreAllocated(FrameIdx
) &&
345 "Only pre-allocated locals expected!");
347 LLVM_DEBUG(dbgs() << "Considering: " << MI
);
350 for (unsigned f
= MI
.getNumOperands(); idx
!= f
; ++idx
) {
351 if (!MI
.getOperand(idx
).isFI())
354 if (FrameIdx
== MI
.getOperand(idx
).getIndex())
358 assert(idx
< MI
.getNumOperands() && "Cannot find FI operand");
361 int64_t FrameSizeAdjust
= StackGrowsDown
? MFI
.getLocalFrameSize() : 0;
363 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI
);
365 // If we have a suitable base register available, use it; otherwise
366 // create a new one. Note that any offset encoded in the
367 // instruction itself will be taken into account by the target,
368 // so we don't have to adjust for it here when reusing a base
371 lookupCandidateBaseReg(BaseReg
, BaseOffset
, FrameSizeAdjust
,
372 LocalOffset
, MI
, TRI
)) {
373 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg
<< "\n");
374 // We found a register to reuse.
375 Offset
= FrameSizeAdjust
+ LocalOffset
- BaseOffset
;
377 // No previously defined register was in range, so create a new one.
378 int64_t InstrOffset
= TRI
->getFrameIndexInstrOffset(&MI
, idx
);
380 int64_t PrevBaseOffset
= BaseOffset
;
381 BaseOffset
= FrameSizeAdjust
+ LocalOffset
+ InstrOffset
;
383 // We'd like to avoid creating single-use virtual base registers.
384 // Because the FrameRefs are in sorted order, and we've already
385 // processed all FrameRefs before this one, just check whether or not
386 // the next FrameRef will be able to reuse this new register. If not,
387 // then don't bother creating it.
389 !lookupCandidateBaseReg(
390 BaseReg
, BaseOffset
, FrameSizeAdjust
,
391 FrameReferenceInsns
[ref
+ 1].getLocalOffset(),
392 *FrameReferenceInsns
[ref
+ 1].getMachineInstr(), TRI
)) {
393 BaseOffset
= PrevBaseOffset
;
397 const MachineFunction
*MF
= MI
.getMF();
398 const TargetRegisterClass
*RC
= TRI
->getPointerRegClass(*MF
);
399 BaseReg
= Fn
.getRegInfo().createVirtualRegister(RC
);
401 LLVM_DEBUG(dbgs() << " Materializing base register " << BaseReg
402 << " at frame local offset "
403 << LocalOffset
+ InstrOffset
<< "\n");
405 // Tell the target to insert the instruction to initialize
406 // the base register.
407 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
408 TRI
->materializeFrameBaseRegister(Entry
, BaseReg
, FrameIdx
,
411 // The base register already includes any offset specified
412 // by the instruction, so account for that so it doesn't get
414 Offset
= -InstrOffset
;
419 assert(BaseReg
!= 0 && "Unable to allocate virtual base register!");
421 // Modify the instruction to use the new base register rather
422 // than the frame index operand.
423 TRI
->resolveFrameIndex(MI
, BaseReg
, Offset
);
424 LLVM_DEBUG(dbgs() << "Resolved: " << MI
);