[llvm-exegesis] Fix missing std::move.
[llvm-complete.git] / lib / CodeGen / ScoreboardHazardRecognizer.cpp
blob4301372179b8e28198748a103db10c93541a5fc5
1 //===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the ScoreboardHazardRecognizer class, which
11 // encapsultes hazard-avoidance heuristics for scheduling, based on the
12 // scheduling itineraries specified for the target.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
17 #include "llvm/CodeGen/ScheduleDAG.h"
18 #include "llvm/CodeGen/TargetInstrInfo.h"
19 #include "llvm/Config/llvm-config.h"
20 #include "llvm/MC/MCInstrDesc.h"
21 #include "llvm/MC/MCInstrItineraries.h"
22 #include "llvm/Support/Compiler.h"
23 #include "llvm/Support/Debug.h"
24 #include "llvm/Support/raw_ostream.h"
25 #include <cassert>
27 using namespace llvm;
29 #define DEBUG_TYPE DebugType
31 ScoreboardHazardRecognizer::ScoreboardHazardRecognizer(
32 const InstrItineraryData *II, const ScheduleDAG *SchedDAG,
33 const char *ParentDebugType)
34 : ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II),
35 DAG(SchedDAG) {
36 (void)DebugType;
37 // Determine the maximum depth of any itinerary. This determines the depth of
38 // the scoreboard. We always make the scoreboard at least 1 cycle deep to
39 // avoid dealing with the boundary condition.
40 unsigned ScoreboardDepth = 1;
41 if (ItinData && !ItinData->isEmpty()) {
42 for (unsigned idx = 0; ; ++idx) {
43 if (ItinData->isEndMarker(idx))
44 break;
46 const InstrStage *IS = ItinData->beginStage(idx);
47 const InstrStage *E = ItinData->endStage(idx);
48 unsigned CurCycle = 0;
49 unsigned ItinDepth = 0;
50 for (; IS != E; ++IS) {
51 unsigned StageDepth = CurCycle + IS->getCycles();
52 if (ItinDepth < StageDepth) ItinDepth = StageDepth;
53 CurCycle += IS->getNextCycles();
56 // Find the next power-of-2 >= ItinDepth
57 while (ItinDepth > ScoreboardDepth) {
58 ScoreboardDepth *= 2;
59 // Don't set MaxLookAhead until we find at least one nonzero stage.
60 // This way, an itinerary with no stages has MaxLookAhead==0, which
61 // completely bypasses the scoreboard hazard logic.
62 MaxLookAhead = ScoreboardDepth;
67 ReservedScoreboard.reset(ScoreboardDepth);
68 RequiredScoreboard.reset(ScoreboardDepth);
70 // If MaxLookAhead is not set above, then we are not enabled.
71 if (!isEnabled())
72 LLVM_DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
73 else {
74 // A nonempty itinerary must have a SchedModel.
75 IssueWidth = ItinData->SchedModel.IssueWidth;
76 LLVM_DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
77 << ScoreboardDepth << '\n');
81 void ScoreboardHazardRecognizer::Reset() {
82 IssueCount = 0;
83 RequiredScoreboard.reset();
84 ReservedScoreboard.reset();
87 #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
88 LLVM_DUMP_METHOD void ScoreboardHazardRecognizer::Scoreboard::dump() const {
89 dbgs() << "Scoreboard:\n";
91 unsigned last = Depth - 1;
92 while ((last > 0) && ((*this)[last] == 0))
93 last--;
95 for (unsigned i = 0; i <= last; i++) {
96 unsigned FUs = (*this)[i];
97 dbgs() << "\t";
98 for (int j = 31; j >= 0; j--)
99 dbgs() << ((FUs & (1 << j)) ? '1' : '0');
100 dbgs() << '\n';
103 #endif
105 bool ScoreboardHazardRecognizer::atIssueLimit() const {
106 if (IssueWidth == 0)
107 return false;
109 return IssueCount == IssueWidth;
112 ScheduleHazardRecognizer::HazardType
113 ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) {
114 if (!ItinData || ItinData->isEmpty())
115 return NoHazard;
117 // Note that stalls will be negative for bottom-up scheduling.
118 int cycle = Stalls;
120 // Use the itinerary for the underlying instruction to check for
121 // free FU's in the scoreboard at the appropriate future cycles.
123 const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
124 if (!MCID) {
125 // Don't check hazards for non-machineinstr Nodes.
126 return NoHazard;
128 unsigned idx = MCID->getSchedClass();
129 for (const InstrStage *IS = ItinData->beginStage(idx),
130 *E = ItinData->endStage(idx); IS != E; ++IS) {
131 // We must find one of the stage's units free for every cycle the
132 // stage is occupied. FIXME it would be more accurate to find the
133 // same unit free in all the cycles.
134 for (unsigned int i = 0; i < IS->getCycles(); ++i) {
135 int StageCycle = cycle + (int)i;
136 if (StageCycle < 0)
137 continue;
139 if (StageCycle >= (int)RequiredScoreboard.getDepth()) {
140 assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() &&
141 "Scoreboard depth exceeded!");
142 // This stage was stalled beyond pipeline depth, so cannot conflict.
143 break;
146 unsigned freeUnits = IS->getUnits();
147 switch (IS->getReservationKind()) {
148 case InstrStage::Required:
149 // Required FUs conflict with both reserved and required ones
150 freeUnits &= ~ReservedScoreboard[StageCycle];
151 LLVM_FALLTHROUGH;
152 case InstrStage::Reserved:
153 // Reserved FUs can conflict only with required ones.
154 freeUnits &= ~RequiredScoreboard[StageCycle];
155 break;
158 if (!freeUnits) {
159 LLVM_DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", ");
160 LLVM_DEBUG(DAG->dumpNode(*SU));
161 return Hazard;
165 // Advance the cycle to the next stage.
166 cycle += IS->getNextCycles();
169 return NoHazard;
172 void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) {
173 if (!ItinData || ItinData->isEmpty())
174 return;
176 // Use the itinerary for the underlying instruction to reserve FU's
177 // in the scoreboard at the appropriate future cycles.
178 const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
179 assert(MCID && "The scheduler must filter non-machineinstrs");
180 if (DAG->TII->isZeroCost(MCID->Opcode))
181 return;
183 ++IssueCount;
185 unsigned cycle = 0;
187 unsigned idx = MCID->getSchedClass();
188 for (const InstrStage *IS = ItinData->beginStage(idx),
189 *E = ItinData->endStage(idx); IS != E; ++IS) {
190 // We must reserve one of the stage's units for every cycle the
191 // stage is occupied. FIXME it would be more accurate to reserve
192 // the same unit free in all the cycles.
193 for (unsigned int i = 0; i < IS->getCycles(); ++i) {
194 assert(((cycle + i) < RequiredScoreboard.getDepth()) &&
195 "Scoreboard depth exceeded!");
197 unsigned freeUnits = IS->getUnits();
198 switch (IS->getReservationKind()) {
199 case InstrStage::Required:
200 // Required FUs conflict with both reserved and required ones
201 freeUnits &= ~ReservedScoreboard[cycle + i];
202 LLVM_FALLTHROUGH;
203 case InstrStage::Reserved:
204 // Reserved FUs can conflict only with required ones.
205 freeUnits &= ~RequiredScoreboard[cycle + i];
206 break;
209 // reduce to a single unit
210 unsigned freeUnit = 0;
211 do {
212 freeUnit = freeUnits;
213 freeUnits = freeUnit & (freeUnit - 1);
214 } while (freeUnits);
216 if (IS->getReservationKind() == InstrStage::Required)
217 RequiredScoreboard[cycle + i] |= freeUnit;
218 else
219 ReservedScoreboard[cycle + i] |= freeUnit;
222 // Advance the cycle to the next stage.
223 cycle += IS->getNextCycles();
226 LLVM_DEBUG(ReservedScoreboard.dump());
227 LLVM_DEBUG(RequiredScoreboard.dump());
230 void ScoreboardHazardRecognizer::AdvanceCycle() {
231 IssueCount = 0;
232 ReservedScoreboard[0] = 0; ReservedScoreboard.advance();
233 RequiredScoreboard[0] = 0; RequiredScoreboard.advance();
236 void ScoreboardHazardRecognizer::RecedeCycle() {
237 IssueCount = 0;
238 ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0;
239 ReservedScoreboard.recede();
240 RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0;
241 RequiredScoreboard.recede();