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[llvm-complete.git] / lib / CodeGen / SelectionDAG / ScheduleDAGList.cpp
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1 //===---- ScheduleDAGList.cpp - Implement a list scheduler for isel DAG ---===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file was developed by Evan Cheng and is distributed under the
6 // University of Illinois Open Source License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This implements a top-down list scheduler, using standard algorithms.
11 // The basic approach uses a priority queue of available nodes to schedule.
12 // One at a time, nodes are taken from the priority queue (thus in priority
13 // order), checked for legality to schedule, and emitted if legal.
15 // Nodes may not be legal to schedule either due to structural hazards (e.g.
16 // pipeline or resource constraints) or because an input to the instruction has
17 // not completed execution.
19 //===----------------------------------------------------------------------===//
21 #define DEBUG_TYPE "sched"
22 #include "llvm/CodeGen/ScheduleDAG.h"
23 #include "llvm/CodeGen/SchedulerRegistry.h"
24 #include "llvm/CodeGen/SelectionDAGISel.h"
25 #include "llvm/CodeGen/SSARegMap.h"
26 #include "llvm/Target/MRegisterInfo.h"
27 #include "llvm/Target/TargetData.h"
28 #include "llvm/Target/TargetMachine.h"
29 #include "llvm/Target/TargetInstrInfo.h"
30 #include "llvm/Support/Debug.h"
31 #include "llvm/Support/Compiler.h"
32 #include "llvm/ADT/Statistic.h"
33 #include <climits>
34 #include <queue>
35 using namespace llvm;
37 STATISTIC(NumNoops , "Number of noops inserted");
38 STATISTIC(NumStalls, "Number of pipeline stalls");
40 static RegisterScheduler
41 tdListDAGScheduler("list-td", " Top-down list scheduler",
42 createTDListDAGScheduler);
44 namespace {
45 //===----------------------------------------------------------------------===//
46 /// ScheduleDAGList - The actual list scheduler implementation. This supports
47 /// top-down scheduling.
48 ///
49 class VISIBILITY_HIDDEN ScheduleDAGList : public ScheduleDAG {
50 private:
51 /// AvailableQueue - The priority queue to use for the available SUnits.
52 ///
53 SchedulingPriorityQueue *AvailableQueue;
55 /// PendingQueue - This contains all of the instructions whose operands have
56 /// been issued, but their results are not ready yet (due to the latency of
57 /// the operation). Once the operands becomes available, the instruction is
58 /// added to the AvailableQueue. This keeps track of each SUnit and the
59 /// number of cycles left to execute before the operation is available.
60 std::vector<std::pair<unsigned, SUnit*> > PendingQueue;
62 /// HazardRec - The hazard recognizer to use.
63 HazardRecognizer *HazardRec;
65 public:
66 ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
67 const TargetMachine &tm,
68 SchedulingPriorityQueue *availqueue,
69 HazardRecognizer *HR)
70 : ScheduleDAG(dag, bb, tm),
71 AvailableQueue(availqueue), HazardRec(HR) {
74 ~ScheduleDAGList() {
75 delete HazardRec;
76 delete AvailableQueue;
79 void Schedule();
81 private:
82 void ReleaseSucc(SUnit *SuccSU, bool isChain);
83 void ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
84 void ListScheduleTopDown();
86 } // end anonymous namespace
88 HazardRecognizer::~HazardRecognizer() {}
91 /// Schedule - Schedule the DAG using list scheduling.
92 void ScheduleDAGList::Schedule() {
93 DOUT << "********** List Scheduling **********\n";
95 // Build scheduling units.
96 BuildSchedUnits();
98 AvailableQueue->initNodes(SUnitMap, SUnits);
100 ListScheduleTopDown();
102 AvailableQueue->releaseState();
104 DOUT << "*** Final schedule ***\n";
105 DEBUG(dumpSchedule());
106 DOUT << "\n";
108 // Emit in scheduled order
109 EmitSchedule();
112 //===----------------------------------------------------------------------===//
113 // Top-Down Scheduling
114 //===----------------------------------------------------------------------===//
116 /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
117 /// the PendingQueue if the count reaches zero.
118 void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain) {
119 if (!isChain)
120 SuccSU->NumPredsLeft--;
121 else
122 SuccSU->NumChainPredsLeft--;
124 assert(SuccSU->NumPredsLeft >= 0 && SuccSU->NumChainPredsLeft >= 0 &&
125 "List scheduling internal error");
127 if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) {
128 // Compute how many cycles it will be before this actually becomes
129 // available. This is the max of the start time of all predecessors plus
130 // their latencies.
131 unsigned AvailableCycle = 0;
132 for (SUnit::pred_iterator I = SuccSU->Preds.begin(),
133 E = SuccSU->Preds.end(); I != E; ++I) {
134 // If this is a token edge, we don't need to wait for the latency of the
135 // preceeding instruction (e.g. a long-latency load) unless there is also
136 // some other data dependence.
137 SUnit &Pred = *I->first;
138 unsigned PredDoneCycle = Pred.Cycle;
139 if (!I->second)
140 PredDoneCycle += Pred.Latency;
141 else if (Pred.Latency)
142 PredDoneCycle += 1;
144 AvailableCycle = std::max(AvailableCycle, PredDoneCycle);
147 PendingQueue.push_back(std::make_pair(AvailableCycle, SuccSU));
151 /// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
152 /// count of its successors. If a successor pending count is zero, add it to
153 /// the Available queue.
154 void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
155 DOUT << "*** Scheduling [" << CurCycle << "]: ";
156 DEBUG(SU->dump(&DAG));
158 Sequence.push_back(SU);
159 SU->Cycle = CurCycle;
161 // Bottom up: release successors.
162 for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
163 I != E; ++I)
164 ReleaseSucc(I->first, I->second);
167 /// ListScheduleTopDown - The main loop of list scheduling for top-down
168 /// schedulers.
169 void ScheduleDAGList::ListScheduleTopDown() {
170 unsigned CurCycle = 0;
171 SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
173 // All leaves to Available queue.
174 for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
175 // It is available if it has no predecessors.
176 if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) {
177 AvailableQueue->push(&SUnits[i]);
178 SUnits[i].isAvailable = SUnits[i].isPending = true;
182 // Emit the entry node first.
183 ScheduleNodeTopDown(Entry, CurCycle);
184 HazardRec->EmitInstruction(Entry->Node);
186 // While Available queue is not empty, grab the node with the highest
187 // priority. If it is not ready put it back. Schedule the node.
188 std::vector<SUnit*> NotReady;
189 while (!AvailableQueue->empty() || !PendingQueue.empty()) {
190 // Check to see if any of the pending instructions are ready to issue. If
191 // so, add them to the available queue.
192 for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i) {
193 if (PendingQueue[i].first == CurCycle) {
194 AvailableQueue->push(PendingQueue[i].second);
195 PendingQueue[i].second->isAvailable = true;
196 PendingQueue[i] = PendingQueue.back();
197 PendingQueue.pop_back();
198 --i; --e;
199 } else {
200 assert(PendingQueue[i].first > CurCycle && "Negative latency?");
204 // If there are no instructions available, don't try to issue anything, and
205 // don't advance the hazard recognizer.
206 if (AvailableQueue->empty()) {
207 ++CurCycle;
208 continue;
211 SUnit *FoundSUnit = 0;
212 SDNode *FoundNode = 0;
214 bool HasNoopHazards = false;
215 while (!AvailableQueue->empty()) {
216 SUnit *CurSUnit = AvailableQueue->pop();
218 // Get the node represented by this SUnit.
219 FoundNode = CurSUnit->Node;
221 // If this is a pseudo op, like copyfromreg, look to see if there is a
222 // real target node flagged to it. If so, use the target node.
223 for (unsigned i = 0, e = CurSUnit->FlaggedNodes.size();
224 FoundNode->getOpcode() < ISD::BUILTIN_OP_END && i != e; ++i)
225 FoundNode = CurSUnit->FlaggedNodes[i];
227 HazardRecognizer::HazardType HT = HazardRec->getHazardType(FoundNode);
228 if (HT == HazardRecognizer::NoHazard) {
229 FoundSUnit = CurSUnit;
230 break;
233 // Remember if this is a noop hazard.
234 HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
236 NotReady.push_back(CurSUnit);
239 // Add the nodes that aren't ready back onto the available list.
240 if (!NotReady.empty()) {
241 AvailableQueue->push_all(NotReady);
242 NotReady.clear();
245 // If we found a node to schedule, do it now.
246 if (FoundSUnit) {
247 ScheduleNodeTopDown(FoundSUnit, CurCycle);
248 HazardRec->EmitInstruction(FoundNode);
249 FoundSUnit->isScheduled = true;
250 AvailableQueue->ScheduledNode(FoundSUnit);
252 // If this is a pseudo-op node, we don't want to increment the current
253 // cycle.
254 if (FoundSUnit->Latency) // Don't increment CurCycle for pseudo-ops!
255 ++CurCycle;
256 } else if (!HasNoopHazards) {
257 // Otherwise, we have a pipeline stall, but no other problem, just advance
258 // the current cycle and try again.
259 DOUT << "*** Advancing cycle, no work to do\n";
260 HazardRec->AdvanceCycle();
261 ++NumStalls;
262 ++CurCycle;
263 } else {
264 // Otherwise, we have no instructions to issue and we have instructions
265 // that will fault if we don't do this right. This is the case for
266 // processors without pipeline interlocks and other cases.
267 DOUT << "*** Emitting noop\n";
268 HazardRec->EmitNoop();
269 Sequence.push_back(0); // NULL SUnit* -> noop
270 ++NumNoops;
271 ++CurCycle;
275 #ifndef NDEBUG
276 // Verify that all SUnits were scheduled.
277 bool AnyNotSched = false;
278 for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
279 if (SUnits[i].NumPredsLeft != 0 || SUnits[i].NumChainPredsLeft != 0) {
280 if (!AnyNotSched)
281 cerr << "*** List scheduling failed! ***\n";
282 SUnits[i].dump(&DAG);
283 cerr << "has not been scheduled!\n";
284 AnyNotSched = true;
287 assert(!AnyNotSched);
288 #endif
291 //===----------------------------------------------------------------------===//
292 // LatencyPriorityQueue Implementation
293 //===----------------------------------------------------------------------===//
295 // This is a SchedulingPriorityQueue that schedules using latency information to
296 // reduce the length of the critical path through the basic block.
298 namespace {
299 class LatencyPriorityQueue;
301 /// Sorting functions for the Available queue.
302 struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
303 LatencyPriorityQueue *PQ;
304 latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
305 latency_sort(const latency_sort &RHS) : PQ(RHS.PQ) {}
307 bool operator()(const SUnit* left, const SUnit* right) const;
309 } // end anonymous namespace
311 namespace {
312 class LatencyPriorityQueue : public SchedulingPriorityQueue {
313 // SUnits - The SUnits for the current graph.
314 std::vector<SUnit> *SUnits;
316 // Latencies - The latency (max of latency from this node to the bb exit)
317 // for each node.
318 std::vector<int> Latencies;
320 /// NumNodesSolelyBlocking - This vector contains, for every node in the
321 /// Queue, the number of nodes that the node is the sole unscheduled
322 /// predecessor for. This is used as a tie-breaker heuristic for better
323 /// mobility.
324 std::vector<unsigned> NumNodesSolelyBlocking;
326 std::priority_queue<SUnit*, std::vector<SUnit*>, latency_sort> Queue;
327 public:
328 LatencyPriorityQueue() : Queue(latency_sort(this)) {
331 void initNodes(DenseMap<SDNode*, SUnit*> &sumap,
332 std::vector<SUnit> &sunits) {
333 SUnits = &sunits;
334 // Calculate node priorities.
335 CalculatePriorities();
337 void releaseState() {
338 SUnits = 0;
339 Latencies.clear();
342 unsigned getLatency(unsigned NodeNum) const {
343 assert(NodeNum < Latencies.size());
344 return Latencies[NodeNum];
347 unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
348 assert(NodeNum < NumNodesSolelyBlocking.size());
349 return NumNodesSolelyBlocking[NodeNum];
352 bool empty() const { return Queue.empty(); }
354 virtual void push(SUnit *U) {
355 push_impl(U);
357 void push_impl(SUnit *U);
359 void push_all(const std::vector<SUnit *> &Nodes) {
360 for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
361 push_impl(Nodes[i]);
364 SUnit *pop() {
365 if (empty()) return NULL;
366 SUnit *V = Queue.top();
367 Queue.pop();
368 return V;
371 // ScheduledNode - As nodes are scheduled, we look to see if there are any
372 // successor nodes that have a single unscheduled predecessor. If so, that
373 // single predecessor has a higher priority, since scheduling it will make
374 // the node available.
375 void ScheduledNode(SUnit *Node);
377 private:
378 void CalculatePriorities();
379 int CalcLatency(const SUnit &SU);
380 void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
381 SUnit *getSingleUnscheduledPred(SUnit *SU);
383 /// RemoveFromPriorityQueue - This is a really inefficient way to remove a
384 /// node from a priority queue. We should roll our own heap to make this
385 /// better or something.
386 void RemoveFromPriorityQueue(SUnit *SU) {
387 std::vector<SUnit*> Temp;
389 assert(!Queue.empty() && "Not in queue!");
390 while (Queue.top() != SU) {
391 Temp.push_back(Queue.top());
392 Queue.pop();
393 assert(!Queue.empty() && "Not in queue!");
396 // Remove the node from the PQ.
397 Queue.pop();
399 // Add all the other nodes back.
400 for (unsigned i = 0, e = Temp.size(); i != e; ++i)
401 Queue.push(Temp[i]);
406 bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
407 unsigned LHSNum = LHS->NodeNum;
408 unsigned RHSNum = RHS->NodeNum;
410 // The most important heuristic is scheduling the critical path.
411 unsigned LHSLatency = PQ->getLatency(LHSNum);
412 unsigned RHSLatency = PQ->getLatency(RHSNum);
413 if (LHSLatency < RHSLatency) return true;
414 if (LHSLatency > RHSLatency) return false;
416 // After that, if two nodes have identical latencies, look to see if one will
417 // unblock more other nodes than the other.
418 unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
419 unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
420 if (LHSBlocked < RHSBlocked) return true;
421 if (LHSBlocked > RHSBlocked) return false;
423 // Finally, just to provide a stable ordering, use the node number as a
424 // deciding factor.
425 return LHSNum < RHSNum;
429 /// CalcNodePriority - Calculate the maximal path from the node to the exit.
431 int LatencyPriorityQueue::CalcLatency(const SUnit &SU) {
432 int &Latency = Latencies[SU.NodeNum];
433 if (Latency != -1)
434 return Latency;
436 int MaxSuccLatency = 0;
437 for (SUnit::const_succ_iterator I = SU.Succs.begin(), E = SU.Succs.end();
438 I != E; ++I)
439 MaxSuccLatency = std::max(MaxSuccLatency, CalcLatency(*I->first));
441 return Latency = MaxSuccLatency + SU.Latency;
444 /// CalculatePriorities - Calculate priorities of all scheduling units.
445 void LatencyPriorityQueue::CalculatePriorities() {
446 Latencies.assign(SUnits->size(), -1);
447 NumNodesSolelyBlocking.assign(SUnits->size(), 0);
449 for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
450 CalcLatency((*SUnits)[i]);
453 /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
454 /// of SU, return it, otherwise return null.
455 SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
456 SUnit *OnlyAvailablePred = 0;
457 for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
458 I != E; ++I) {
459 SUnit &Pred = *I->first;
460 if (!Pred.isScheduled) {
461 // We found an available, but not scheduled, predecessor. If it's the
462 // only one we have found, keep track of it... otherwise give up.
463 if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
464 return 0;
465 OnlyAvailablePred = &Pred;
469 return OnlyAvailablePred;
472 void LatencyPriorityQueue::push_impl(SUnit *SU) {
473 // Look at all of the successors of this node. Count the number of nodes that
474 // this node is the sole unscheduled node for.
475 unsigned NumNodesBlocking = 0;
476 for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
477 I != E; ++I)
478 if (getSingleUnscheduledPred(I->first) == SU)
479 ++NumNodesBlocking;
480 NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
482 Queue.push(SU);
486 // ScheduledNode - As nodes are scheduled, we look to see if there are any
487 // successor nodes that have a single unscheduled predecessor. If so, that
488 // single predecessor has a higher priority, since scheduling it will make
489 // the node available.
490 void LatencyPriorityQueue::ScheduledNode(SUnit *SU) {
491 for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
492 I != E; ++I)
493 AdjustPriorityOfUnscheduledPreds(I->first);
496 /// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
497 /// scheduled. If SU is not itself available, then there is at least one
498 /// predecessor node that has not been scheduled yet. If SU has exactly ONE
499 /// unscheduled predecessor, we want to increase its priority: it getting
500 /// scheduled will make this node available, so it is better than some other
501 /// node of the same priority that will not make a node available.
502 void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
503 if (SU->isPending) return; // All preds scheduled.
505 SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
506 if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return;
508 // Okay, we found a single predecessor that is available, but not scheduled.
509 // Since it is available, it must be in the priority queue. First remove it.
510 RemoveFromPriorityQueue(OnlyAvailablePred);
512 // Reinsert the node into the priority queue, which recomputes its
513 // NumNodesSolelyBlocking value.
514 push(OnlyAvailablePred);
518 //===----------------------------------------------------------------------===//
519 // Public Constructor Functions
520 //===----------------------------------------------------------------------===//
522 /// createTDListDAGScheduler - This creates a top-down list scheduler with a
523 /// new hazard recognizer. This scheduler takes ownership of the hazard
524 /// recognizer and deletes it when done.
525 ScheduleDAG* llvm::createTDListDAGScheduler(SelectionDAGISel *IS,
526 SelectionDAG *DAG,
527 MachineBasicBlock *BB) {
528 return new ScheduleDAGList(*DAG, BB, DAG->getTarget(),
529 new LatencyPriorityQueue(),
530 IS->CreateTargetHazardRecognizer());