1 //===---------------------------------------------------------------------===//
2 // Random ideas for the ARM backend.
3 //===---------------------------------------------------------------------===//
5 Reimplement 'select' in terms of 'SEL'.
7 * We would really like to support UXTAB16, but we need to prove that the
8 add doesn't need to overflow between the two 16-bit chunks.
10 * implement predication support
11 * Implement pre/post increment support. (e.g. PR935)
12 * Coalesce stack slots!
13 * Implement smarter constant generation for binops with large immediates.
15 * Consider materializing FP constants like 0.0f and 1.0f using integer
16 immediate instructions then copy to FPU. Slower than load into FPU?
18 //===---------------------------------------------------------------------===//
20 Crazy idea: Consider code that uses lots of 8-bit or 16-bit values. By the
21 time regalloc happens, these values are now in a 32-bit register, usually with
22 the top-bits known to be sign or zero extended. If spilled, we should be able
23 to spill these to a 8-bit or 16-bit stack slot, zero or sign extending as part
26 Doing this reduces the size of the stack frame (important for thumb etc), and
27 also increases the likelihood that we will be able to reload multiple values
28 from the stack with a single load.
30 //===---------------------------------------------------------------------===//
32 The constant island pass is in good shape. Some cleanups might be desirable,
33 but there is unlikely to be much improvement in the generated code.
35 1. There may be some advantage to trying to be smarter about the initial
36 placement, rather than putting everything at the end.
38 2. There might be some compile-time efficiency to be had by representing
39 consecutive islands as a single block rather than multiple blocks.
41 3. Use a priority queue to sort constant pool users in inverse order of
42 position so we always process the one closed to the end of functions
43 first. This may simply CreateNewWater.
45 //===---------------------------------------------------------------------===//
47 We need to start generating predicated instructions. The .td files have a way
48 to express this now (see the PPC conditional return instruction), but the
49 branch folding pass (or a new if-cvt pass) should start producing these, at
50 least in the trivial case.
52 Among the obvious wins, doing so can eliminate the need to custom expand
53 copysign (i.e. we won't need to custom expand it to get the conditional
56 This allows us to eliminate one instruction from:
58 define i32 @_Z6slow4bii(i32 %x, i32 %y) {
59 %tmp = icmp sgt i32 %x, %y
60 %retval = select i1 %tmp, i32 %x, i32 %y
70 //===---------------------------------------------------------------------===//
72 Implement long long "X-3" with instructions that fold the immediate in. These
73 were disabled due to badness with the ARM carry flag on subtracts.
75 //===---------------------------------------------------------------------===//
77 We currently compile abs:
78 int foo(int p) { return p < 0 ? -p : p; }
89 This is very, uh, literal. This could be a 3 operation sequence:
93 Which would be better. This occurs in png decode.
95 //===---------------------------------------------------------------------===//
97 More load / store optimizations:
98 1) Look past instructions without side-effects (not load, store, branch, etc.)
99 when forming the list of loads / stores to optimize.
101 2) Smarter register allocation?
102 We are probably missing some opportunities to use ldm / stm. Consider:
107 This cannot be merged into a ldm. Perhaps we will need to do the transformation
108 before register allocation. Then teach the register allocator to allocate a
109 chunk of consecutive registers.
111 3) Better representation for block transfer? This is from Olden/power:
122 If we can spare the registers, it would be better to use fldm and fstm here.
123 Need major register allocator enhancement though.
125 4) Can we recognize the relative position of constantpool entries? i.e. Treat
136 Then the ldr's can be combined into a single ldm. See Olden/power.
138 Note for ARM v4 gcc uses ldmia to load a pair of 32-bit values to represent a
139 double 64-bit FP constant:
149 5) Can we make use of ldrd and strd? Instead of generating ldm / stm, use
150 ldrd/strd instead if there are only two destination registers that form an
151 odd/even pair. However, we probably would pay a penalty if the address is not
152 aligned on 8-byte boundary. This requires more information on load / store
153 nodes (and MI's?) then we currently carry.
155 6) struct copies appear to be done field by field
156 instead of by words, at least sometimes:
158 struct foo { int x; short s; char c1; char c2; };
159 void cpy(struct foo*a, struct foo*b) { *a = *b; }
174 In this benchmark poor handling of aggregate copies has shown up as
175 having a large effect on size, and possibly speed as well (we don't have
176 a good way to measure on ARM).
178 //===---------------------------------------------------------------------===//
180 * Consider this silly example:
182 double bar(double x) {
207 Ignore the prologue and epilogue stuff for a second. Note
210 the copys to callee-save registers and the fact they are only being used by the
211 fmdrr instruction. It would have been better had the fmdrr been scheduled
212 before the call and place the result in a callee-save DPR register. The two
213 mov ops would not have been necessary.
215 //===---------------------------------------------------------------------===//
217 Calling convention related stuff:
219 * gcc's parameter passing implementation is terrible and we suffer as a result:
227 void foo(struct s S) {
228 printf("%g, %d\n", S.d1, S.s1);
231 'S' is passed via registers r0, r1, r2. But gcc stores them to the stack, and
232 then reload them to r1, r2, and r3 before issuing the call (r0 contains the
233 address of the format string):
238 stmia sp, {r0, r1, r2}
246 Instead of a stmia, ldmia, and a ldr, wouldn't it be better to do three moves?
248 * Return an aggregate type is even worse:
252 struct s S = {1.1, 2};
261 @ lr needed for prologue
262 ldmia r0, {r0, r1, r2}
263 stmia sp, {r0, r1, r2}
264 stmia ip, {r0, r1, r2}
269 r0 (and later ip) is the hidden parameter from caller to store the value in. The
270 first ldmia loads the constants into r0, r1, r2. The last stmia stores r0, r1,
271 r2 into the address passed in. However, there is one additional stmia that
272 stores r0, r1, and r2 to some stack location. The store is dead.
274 The llvm-gcc generated code looks like this:
276 csretcc void %foo(%struct.s* %agg.result) {
278 %S = alloca %struct.s, align 4 ; <%struct.s*> [#uses=1]
279 %memtmp = alloca %struct.s ; <%struct.s*> [#uses=1]
280 cast %struct.s* %S to sbyte* ; <sbyte*>:0 [#uses=2]
281 call void %llvm.memcpy.i32( sbyte* %0, sbyte* cast ({ double, int }* %C.0.904 to sbyte*), uint 12, uint 4 )
282 cast %struct.s* %agg.result to sbyte* ; <sbyte*>:1 [#uses=2]
283 call void %llvm.memcpy.i32( sbyte* %1, sbyte* %0, uint 12, uint 0 )
284 cast %struct.s* %memtmp to sbyte* ; <sbyte*>:2 [#uses=1]
285 call void %llvm.memcpy.i32( sbyte* %2, sbyte* %1, uint 12, uint 0 )
289 llc ends up issuing two memcpy's (the first memcpy becomes 3 loads from
290 constantpool). Perhaps we should 1) fix llvm-gcc so the memcpy is translated
291 into a number of load and stores, or 2) custom lower memcpy (of small size) to
292 be ldmia / stmia. I think option 2 is better but the current register
293 allocator cannot allocate a chunk of registers at a time.
295 A feasible temporary solution is to use specific physical registers at the
296 lowering time for small (<= 4 words?) transfer size.
298 * ARM CSRet calling convention requires the hidden argument to be returned by
301 //===---------------------------------------------------------------------===//
303 We can definitely do a better job on BB placements to eliminate some branches.
304 It's very common to see llvm generated assembly code that looks like this:
313 If BB4 is the only predecessor of BB3, then we can emit BB3 after BB4. We can
314 then eliminate beq and and turn the unconditional branch to LBB2 to a bne.
316 See McCat/18-imp/ComputeBoundingBoxes for an example.
318 //===---------------------------------------------------------------------===//
320 Register scavenging is now implemented. The example in the previous version
321 of this document produces optimal code at -O2.
323 //===---------------------------------------------------------------------===//
325 Pre-/post- indexed load / stores:
327 1) We should not make the pre/post- indexed load/store transform if the base ptr
328 is guaranteed to be live beyond the load/store. This can happen if the base
329 ptr is live out of the block we are performing the optimization. e.g.
341 In most cases, this is just a wasted optimization. However, sometimes it can
342 negatively impact the performance because two-address code is more restrictive
343 when it comes to scheduling.
345 Unfortunately, liveout information is currently unavailable during DAG combine
348 2) Consider spliting a indexed load / store into a pair of add/sub + load/store
349 to solve #1 (in TwoAddressInstructionPass.cpp).
351 3) Enhance LSR to generate more opportunities for indexed ops.
353 4) Once we added support for multiple result patterns, write indexed loads
354 patterns instead of C++ instruction selection code.
356 5) Use FLDM / FSTM to emulate indexed FP load / store.
358 //===---------------------------------------------------------------------===//
360 We should add i64 support to take advantage of the 64-bit load / stores.
361 We can add a pseudo i64 register class containing pseudo registers that are
362 register pairs. All other ops (e.g. add, sub) would be expanded as usual.
364 We need to add pseudo instructions (i.e. gethi / getlo) to extract i32 registers
365 from the i64 register. These are single moves which can be eliminated if the
366 destination register is a sub-register of the source. We should implement proper
367 subreg support in the register allocator to coalesce these away.
369 There are other minor issues such as multiple instructions for a spill / restore
372 //===---------------------------------------------------------------------===//
374 Implement support for some more tricky ways to materialize immediates. For
375 example, to get 0xffff8000, we can use:
380 //===---------------------------------------------------------------------===//
382 We sometimes generate multiple add / sub instructions to update sp in prologue
383 and epilogue if the inc / dec value is too large to fit in a single immediate
384 operand. In some cases, perhaps it might be better to load the value from a
385 constantpool instead.
387 //===---------------------------------------------------------------------===//
389 GCC generates significantly better code for this function.
391 int foo(int StackPtr, unsigned char *Line, unsigned char *Stack, int LineLen) {
395 while (StackPtr != 0 && i < (((LineLen) < (32768))? (LineLen) : (32768)))
396 Line[i++] = Stack[--StackPtr];
399 while (StackPtr != 0 && i < LineLen)
409 //===---------------------------------------------------------------------===//
411 This should compile to the mlas instruction:
412 int mlas(int x, int y, int z) { return ((x * y + z) < 0) ? 7 : 13; }
414 //===---------------------------------------------------------------------===//
416 At some point, we should triage these to see if they still apply to us:
418 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=19598
419 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=18560
420 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=27016
422 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11831
423 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11826
424 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11825
425 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11824
426 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11823
427 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11820
428 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10982
430 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10242
431 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9831
432 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9760
433 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9759
434 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9703
435 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9702
436 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9663
438 http://www.inf.u-szeged.hu/gcc-arm/
439 http://citeseer.ist.psu.edu/debus04linktime.html
441 //===---------------------------------------------------------------------===//
443 gcc generates smaller code for this function at -O2 or -Os:
445 void foo(signed char* p) {
454 llvm decides it's a good idea to turn the repeated if...else into a
455 binary tree, as if it were a switch; the resulting code requires -1
456 compare-and-branches when *p<=2 or *p==5, the same number if *p==4
457 or *p>6, and +1 if *p==3. So it should be a speed win
458 (on balance). However, the revised code is larger, with 4 conditional
459 branches instead of 3.
461 More seriously, there is a byte->word extend before
462 each comparison, where there should be only one, and the condition codes
463 are not remembered when the same two values are compared twice.
465 //===---------------------------------------------------------------------===//
467 More register scavenging work:
469 1. Use the register scavenger to track frame index materialized into registers
470 (those that do not fit in addressing modes) to allow reuse in the same BB.
471 2. Finish scavenging for Thumb.
472 3. We know some spills and restores are unnecessary. The issue is once live
473 intervals are merged, they are not never split. So every def is spilled
474 and every use requires a restore if the register allocator decides the
475 resulting live interval is not assigned a physical register. It may be
476 possible (with the help of the scavenger) to turn some spill / restore
477 pairs into register copies.
479 //===---------------------------------------------------------------------===//
481 More LSR enhancements possible:
483 1. Teach LSR about pre- and post- indexed ops to allow iv increment be merged
485 2. Allow iv reuse even when a type conversion is required. For example, i8
486 and i32 load / store addressing modes are identical.
489 //===---------------------------------------------------------------------===//
493 int foo(int a, int b, int c, int d) {
494 long long acc = (long long)a * (long long)b;
495 acc += (long long)c * (long long)d;
496 return (int)(acc >> 32);
499 Should compile to use SMLAL (Signed Multiply Accumulate Long) which multiplies
500 two signed 32-bit values to produce a 64-bit value, and accumulates this with
503 We currently get this with v6:
527 This apparently occurs in real code.
529 //===---------------------------------------------------------------------===//