[llvm-dlltool] Set a proper machine type for weak symbol object files
[llvm-complete.git] / unittests / Support / AllocatorTest.cpp
bloba0223ea932b0b83fd1e35516dd5bbce7d7870f38
1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #include "llvm/Support/Allocator.h"
10 #include "gtest/gtest.h"
11 #include <cstdlib>
13 using namespace llvm;
15 namespace {
17 TEST(AllocatorTest, Basics) {
18 BumpPtrAllocator Alloc;
19 int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
20 int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
21 int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
22 *a = 1;
23 b[0] = 2;
24 b[9] = 2;
25 *c = 3;
26 EXPECT_EQ(1, *a);
27 EXPECT_EQ(2, b[0]);
28 EXPECT_EQ(2, b[9]);
29 EXPECT_EQ(3, *c);
30 EXPECT_EQ(1U, Alloc.GetNumSlabs());
32 BumpPtrAllocator Alloc2 = std::move(Alloc);
33 EXPECT_EQ(0U, Alloc.GetNumSlabs());
34 EXPECT_EQ(1U, Alloc2.GetNumSlabs());
36 // Make sure the old pointers still work. These are especially interesting
37 // under ASan or Valgrind.
38 EXPECT_EQ(1, *a);
39 EXPECT_EQ(2, b[0]);
40 EXPECT_EQ(2, b[9]);
41 EXPECT_EQ(3, *c);
43 Alloc = std::move(Alloc2);
44 EXPECT_EQ(0U, Alloc2.GetNumSlabs());
45 EXPECT_EQ(1U, Alloc.GetNumSlabs());
48 // Allocate enough bytes to create three slabs.
49 TEST(AllocatorTest, ThreeSlabs) {
50 BumpPtrAllocator Alloc;
51 Alloc.Allocate(3000, 1);
52 EXPECT_EQ(1U, Alloc.GetNumSlabs());
53 Alloc.Allocate(3000, 1);
54 EXPECT_EQ(2U, Alloc.GetNumSlabs());
55 Alloc.Allocate(3000, 1);
56 EXPECT_EQ(3U, Alloc.GetNumSlabs());
59 // Allocate enough bytes to create two slabs, reset the allocator, and do it
60 // again.
61 TEST(AllocatorTest, TestReset) {
62 BumpPtrAllocator Alloc;
64 // Allocate something larger than the SizeThreshold=4096.
65 (void)Alloc.Allocate(5000, 1);
66 Alloc.Reset();
67 // Calling Reset should free all CustomSizedSlabs.
68 EXPECT_EQ(0u, Alloc.GetNumSlabs());
70 Alloc.Allocate(3000, 1);
71 EXPECT_EQ(1U, Alloc.GetNumSlabs());
72 Alloc.Allocate(3000, 1);
73 EXPECT_EQ(2U, Alloc.GetNumSlabs());
74 Alloc.Reset();
75 EXPECT_EQ(1U, Alloc.GetNumSlabs());
76 Alloc.Allocate(3000, 1);
77 EXPECT_EQ(1U, Alloc.GetNumSlabs());
78 Alloc.Allocate(3000, 1);
79 EXPECT_EQ(2U, Alloc.GetNumSlabs());
82 // Test some allocations at varying alignments.
83 TEST(AllocatorTest, TestAlignment) {
84 BumpPtrAllocator Alloc;
85 uintptr_t a;
86 a = (uintptr_t)Alloc.Allocate(1, 2);
87 EXPECT_EQ(0U, a & 1);
88 a = (uintptr_t)Alloc.Allocate(1, 4);
89 EXPECT_EQ(0U, a & 3);
90 a = (uintptr_t)Alloc.Allocate(1, 8);
91 EXPECT_EQ(0U, a & 7);
92 a = (uintptr_t)Alloc.Allocate(1, 16);
93 EXPECT_EQ(0U, a & 15);
94 a = (uintptr_t)Alloc.Allocate(1, 32);
95 EXPECT_EQ(0U, a & 31);
96 a = (uintptr_t)Alloc.Allocate(1, 64);
97 EXPECT_EQ(0U, a & 63);
98 a = (uintptr_t)Alloc.Allocate(1, 128);
99 EXPECT_EQ(0U, a & 127);
102 // Test allocating just over the slab size. This tests a bug where before the
103 // allocator incorrectly calculated the buffer end pointer.
104 TEST(AllocatorTest, TestOverflow) {
105 BumpPtrAllocator Alloc;
107 // Fill the slab right up until the end pointer.
108 Alloc.Allocate(4096, 1);
109 EXPECT_EQ(1U, Alloc.GetNumSlabs());
111 // If we don't allocate a new slab, then we will have overflowed.
112 Alloc.Allocate(1, 1);
113 EXPECT_EQ(2U, Alloc.GetNumSlabs());
116 // Test allocating with a size larger than the initial slab size.
117 TEST(AllocatorTest, TestSmallSlabSize) {
118 BumpPtrAllocator Alloc;
120 Alloc.Allocate(8000, 1);
121 EXPECT_EQ(1U, Alloc.GetNumSlabs());
124 // Test requesting alignment that goes past the end of the current slab.
125 TEST(AllocatorTest, TestAlignmentPastSlab) {
126 BumpPtrAllocator Alloc;
127 Alloc.Allocate(4095, 1);
129 // Aligning the current slab pointer is likely to move it past the end of the
130 // slab, which would confuse any unsigned comparisons with the difference of
131 // the end pointer and the aligned pointer.
132 Alloc.Allocate(1024, 8192);
134 EXPECT_EQ(2U, Alloc.GetNumSlabs());
137 // Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
138 // easy portable way to do this, so this is kind of a hack.
139 class MockSlabAllocator {
140 static size_t LastSlabSize;
142 public:
143 ~MockSlabAllocator() { }
145 void *Allocate(size_t Size, size_t /*Alignment*/) {
146 // Allocate space for the alignment, the slab, and a void* that goes right
147 // before the slab.
148 size_t Alignment = 4096;
149 void *MemBase = safe_malloc(Size + Alignment - 1 + sizeof(void*));
151 // Find the slab start.
152 void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
154 // Hold a pointer to the base so we can free the whole malloced block.
155 ((void**)Slab)[-1] = MemBase;
157 LastSlabSize = Size;
158 return Slab;
161 void Deallocate(void *Slab, size_t Size) {
162 free(((void**)Slab)[-1]);
165 static size_t GetLastSlabSize() { return LastSlabSize; }
168 size_t MockSlabAllocator::LastSlabSize = 0;
170 // Allocate a large-ish block with a really large alignment so that the
171 // allocator will think that it has space, but after it does the alignment it
172 // will not.
173 TEST(AllocatorTest, TestBigAlignment) {
174 BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
176 // First allocate a tiny bit to ensure we have to re-align things.
177 (void)Alloc.Allocate(1, 1);
179 // Now the big chunk with a big alignment.
180 (void)Alloc.Allocate(3000, 2048);
182 // We test that the last slab size is not the default 4096 byte slab, but
183 // rather a custom sized slab that is larger.
184 EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
187 } // anonymous namespace