1 //===-- ScheduleDAGSimple.cpp - Implement a trivial DAG scheduler ---------===//
3 // The LLVM Compiler Infrastructure
5 // This file was developed by James M. Laskey and is distributed under the
6 // University of Illinois Open Source License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This implements a simple two pass scheduler. The first pass attempts to push
11 // backward any lengthy instructions and critical paths. The second pass packs
12 // instructions into semi-optimal time slots.
14 //===----------------------------------------------------------------------===//
16 #define DEBUG_TYPE "sched"
17 #include "llvm/CodeGen/MachineFunction.h"
18 #include "llvm/CodeGen/ScheduleDAG.h"
19 #include "llvm/CodeGen/SchedulerRegistry.h"
20 #include "llvm/CodeGen/SelectionDAG.h"
21 #include "llvm/CodeGen/SSARegMap.h"
22 #include "llvm/Target/TargetData.h"
23 #include "llvm/Target/TargetMachine.h"
24 #include "llvm/Target/TargetInstrInfo.h"
25 #include "llvm/Support/Debug.h"
26 #include "llvm/Support/Visibility.h"
34 static RegisterScheduler
35 bfsDAGScheduler("none", " No scheduling: breadth first sequencing",
36 createBFS_DAGScheduler
);
37 static RegisterScheduler
38 simpleDAGScheduler("simple",
39 " Simple two pass scheduling: minimize critical path "
40 "and maximize processor utilization",
41 createSimpleDAGScheduler
);
42 static RegisterScheduler
43 noitinDAGScheduler("simple-noitin",
44 " Simple two pass scheduling: Same as simple "
45 "except using generic latency",
46 createNoItinsDAGScheduler
);
49 typedef NodeInfo
*NodeInfoPtr
;
50 typedef std::vector
<NodeInfoPtr
> NIVector
;
51 typedef std::vector
<NodeInfoPtr
>::iterator NIIterator
;
53 //===--------------------------------------------------------------------===//
55 /// Node group - This struct is used to manage flagged node groups.
61 NIVector Members
; // Group member nodes
62 NodeInfo
*Dominator
; // Node with highest latency
63 unsigned Latency
; // Total latency of the group
64 int Pending
; // Number of visits pending before
69 NodeGroup() : Next(NULL
), Dominator(NULL
), Pending(0) {}
72 inline void setDominator(NodeInfo
*D
) { Dominator
= D
; }
73 inline NodeInfo
*getTop() { return Members
.front(); }
74 inline NodeInfo
*getBottom() { return Members
.back(); }
75 inline NodeInfo
*getDominator() { return Dominator
; }
76 inline void setLatency(unsigned L
) { Latency
= L
; }
77 inline unsigned getLatency() { return Latency
; }
78 inline int getPending() const { return Pending
; }
79 inline void setPending(int P
) { Pending
= P
; }
80 inline int addPending(int I
) { return Pending
+= I
; }
83 inline bool group_empty() { return Members
.empty(); }
84 inline NIIterator
group_begin() { return Members
.begin(); }
85 inline NIIterator
group_end() { return Members
.end(); }
86 inline void group_push_back(const NodeInfoPtr
&NI
) {
87 Members
.push_back(NI
);
89 inline NIIterator
group_insert(NIIterator Pos
, const NodeInfoPtr
&NI
) {
90 return Members
.insert(Pos
, NI
);
92 inline void group_insert(NIIterator Pos
, NIIterator First
,
94 Members
.insert(Pos
, First
, Last
);
97 static void Add(NodeInfo
*D
, NodeInfo
*U
);
100 //===--------------------------------------------------------------------===//
102 /// NodeInfo - This struct tracks information used to schedule the a node.
106 int Pending
; // Number of visits pending before
109 SDNode
*Node
; // DAG node
110 InstrStage
*StageBegin
; // First stage in itinerary
111 InstrStage
*StageEnd
; // Last+1 stage in itinerary
112 unsigned Latency
; // Total cycles to complete instr
113 bool IsCall
: 1; // Is function call
114 bool IsLoad
: 1; // Is memory load
115 bool IsStore
: 1; // Is memory store
116 unsigned Slot
; // Node's time slot
117 NodeGroup
*Group
; // Grouping information
119 unsigned Preorder
; // Index before scheduling
123 NodeInfo(SDNode
*N
= NULL
)
138 inline bool isInGroup() const {
139 assert(!Group
|| !Group
->group_empty() && "Group with no members");
140 return Group
!= NULL
;
142 inline bool isGroupDominator() const {
143 return isInGroup() && Group
->getDominator() == this;
145 inline int getPending() const {
146 return Group
? Group
->getPending() : Pending
;
148 inline void setPending(int P
) {
149 if (Group
) Group
->setPending(P
);
152 inline int addPending(int I
) {
153 if (Group
) return Group
->addPending(I
);
154 else return Pending
+= I
;
158 //===--------------------------------------------------------------------===//
160 /// NodeGroupIterator - Iterates over all the nodes indicated by the node
161 /// info. If the node is in a group then iterate over the members of the
162 /// group, otherwise just the node info.
164 class NodeGroupIterator
{
166 NodeInfo
*NI
; // Node info
167 NIIterator NGI
; // Node group iterator
168 NIIterator NGE
; // Node group iterator end
172 NodeGroupIterator(NodeInfo
*N
) : NI(N
) {
173 // If the node is in a group then set up the group iterator. Otherwise
174 // the group iterators will trip first time out.
175 if (N
->isInGroup()) {
177 NodeGroup
*Group
= NI
->Group
;
178 NGI
= Group
->group_begin();
179 NGE
= Group
->group_end();
180 // Prevent this node from being used (will be in members list
185 /// next - Return the next node info, otherwise NULL.
189 if (NGI
!= NGE
) return *NGI
++;
190 // Use node as the result (may be NULL)
191 NodeInfo
*Result
= NI
;
194 // Return node or NULL
198 //===--------------------------------------------------------------------===//
201 //===--------------------------------------------------------------------===//
203 /// NodeGroupOpIterator - Iterates over all the operands of a node. If the
204 /// node is a member of a group, this iterates over all the operands of all
205 /// the members of the group.
207 class NodeGroupOpIterator
{
209 NodeInfo
*NI
; // Node containing operands
210 NodeGroupIterator GI
; // Node group iterator
211 SDNode::op_iterator OI
; // Operand iterator
212 SDNode::op_iterator OE
; // Operand iterator end
214 /// CheckNode - Test if node has more operands. If not get the next node
215 /// skipping over nodes that have no operands.
217 // Only if operands are exhausted first
219 // Get next node info
220 NodeInfo
*NI
= GI
.next();
221 // Exit if nodes are exhausted
224 SDNode
*Node
= NI
->Node
;
225 // Set up the operand iterators
226 OI
= Node
->op_begin();
233 NodeGroupOpIterator(NodeInfo
*N
)
234 : NI(N
), GI(N
), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
236 /// isEnd - Returns true when not more operands are available.
238 inline bool isEnd() { CheckNode(); return OI
== OE
; }
240 /// next - Returns the next available operand.
242 inline SDOperand
next() {
244 "Not checking for end of NodeGroupOpIterator correctly");
250 //===----------------------------------------------------------------------===//
252 /// BitsIterator - Provides iteration through individual bits in a bit vector.
257 T Bits
; // Bits left to iterate through
261 BitsIterator(T Initial
) : Bits(Initial
) {}
263 /// Next - Returns the next bit set or zero if exhausted.
265 // Get the rightmost bit set
266 T Result
= Bits
& -Bits
;
269 // Return single bit or zero
274 //===----------------------------------------------------------------------===//
277 //===----------------------------------------------------------------------===//
279 /// ResourceTally - Manages the use of resources over time intervals. Each
280 /// item (slot) in the tally vector represents the resources used at a given
281 /// moment. A bit set to 1 indicates that a resource is in use, otherwise
282 /// available. An assumption is made that the tally is large enough to schedule
283 /// all current instructions (asserts otherwise.)
286 class ResourceTally
{
288 std::vector
<T
> Tally
; // Resources used per slot
289 typedef typename
std::vector
<T
>::iterator Iter
;
292 /// SlotsAvailable - Returns true if all units are available.
294 bool SlotsAvailable(Iter Begin
, unsigned N
, unsigned ResourceSet
,
295 unsigned &Resource
) {
296 assert(N
&& "Must check availability with N != 0");
297 // Determine end of interval
298 Iter End
= Begin
+ N
;
299 assert(End
<= Tally
.end() && "Tally is not large enough for schedule");
301 // Iterate thru each resource
302 BitsIterator
<T
> Resources(ResourceSet
& ~*Begin
);
303 while (unsigned Res
= Resources
.Next()) {
304 // Check if resource is available for next N slots
308 if (*Interval
& Res
) break;
309 } while (Interval
!= Begin
);
311 // If available for N
312 if (Interval
== Begin
) {
324 /// RetrySlot - Finds a good candidate slot to retry search.
325 Iter
RetrySlot(Iter Begin
, unsigned N
, unsigned ResourceSet
) {
326 assert(N
&& "Must check availability with N != 0");
327 // Determine end of interval
328 Iter End
= Begin
+ N
;
329 assert(End
<= Tally
.end() && "Tally is not large enough for schedule");
331 while (Begin
!= End
--) {
332 // Clear units in use
333 ResourceSet
&= ~*End
;
334 // If no units left then we should go no further
335 if (!ResourceSet
) return End
+ 1;
337 // Made it all the way through
341 /// FindAndReserveStages - Return true if the stages can be completed. If
343 bool FindAndReserveStages(Iter Begin
,
344 InstrStage
*Stage
, InstrStage
*StageEnd
) {
345 // If at last stage then we're done
346 if (Stage
== StageEnd
) return true;
347 // Get number of cycles for current stage
348 unsigned N
= Stage
->Cycles
;
349 // Check to see if N slots are available, if not fail
351 if (!SlotsAvailable(Begin
, N
, Stage
->Units
, Resource
)) return false;
352 // Check to see if remaining stages are available, if not fail
353 if (!FindAndReserveStages(Begin
+ N
, Stage
+ 1, StageEnd
)) return false;
355 Reserve(Begin
, N
, Resource
);
360 /// Reserve - Mark busy (set) the specified N slots.
361 void Reserve(Iter Begin
, unsigned N
, unsigned Resource
) {
362 // Determine end of interval
363 Iter End
= Begin
+ N
;
364 assert(End
<= Tally
.end() && "Tally is not large enough for schedule");
366 // Set resource bit in each slot
367 for (; Begin
< End
; Begin
++)
371 /// FindSlots - Starting from Begin, locate consecutive slots where all stages
372 /// can be completed. Returns the address of first slot.
373 Iter
FindSlots(Iter Begin
, InstrStage
*StageBegin
, InstrStage
*StageEnd
) {
377 // Try all possible slots forward
379 // Try at cursor, if successful return position.
380 if (FindAndReserveStages(Cursor
, StageBegin
, StageEnd
)) return Cursor
;
381 // Locate a better position
382 Cursor
= RetrySlot(Cursor
+ 1, StageBegin
->Cycles
, StageBegin
->Units
);
387 /// Initialize - Resize and zero the tally to the specified number of time
389 inline void Initialize(unsigned N
) {
390 Tally
.assign(N
, 0); // Initialize tally to all zeros.
393 // FindAndReserve - Locate an ideal slot for the specified stages and mark
395 unsigned FindAndReserve(unsigned Slot
, InstrStage
*StageBegin
,
396 InstrStage
*StageEnd
) {
398 Iter Begin
= Tally
.begin() + Slot
;
400 Iter Where
= FindSlots(Begin
, StageBegin
, StageEnd
);
401 // Distance is slot number
402 unsigned Final
= Where
- Tally
.begin();
408 //===----------------------------------------------------------------------===//
410 /// ScheduleDAGSimple - Simple two pass scheduler.
412 class VISIBILITY_HIDDEN ScheduleDAGSimple
: public ScheduleDAG
{
414 bool NoSched
; // Just do a BFS schedule, nothing fancy
415 bool NoItins
; // Don't use itineraries?
416 ResourceTally
<unsigned> Tally
; // Resource usage tally
417 unsigned NSlots
; // Total latency
418 static const unsigned NotFound
= ~0U; // Search marker
420 unsigned NodeCount
; // Number of nodes in DAG
421 std::map
<SDNode
*, NodeInfo
*> Map
; // Map nodes to info
422 bool HasGroups
; // True if there are any groups
423 NodeInfo
*Info
; // Info for nodes being scheduled
424 NIVector Ordering
; // Emit ordering of nodes
425 NodeGroup
*HeadNG
, *TailNG
; // Keep track of allocated NodeGroups
430 ScheduleDAGSimple(bool noSched
, bool noItins
, SelectionDAG
&dag
,
431 MachineBasicBlock
*bb
, const TargetMachine
&tm
)
432 : ScheduleDAG(dag
, bb
, tm
), NoSched(noSched
), NoItins(noItins
), NSlots(0),
433 NodeCount(0), HasGroups(false), Info(NULL
), HeadNG(NULL
), TailNG(NULL
) {
434 assert(&TII
&& "Target doesn't provide instr info?");
435 assert(&MRI
&& "Target doesn't provide register info?");
438 virtual ~ScheduleDAGSimple() {
442 NodeGroup
*NG
= HeadNG
;
444 NodeGroup
*NextSU
= NG
->Next
;
452 /// getNI - Returns the node info for the specified node.
454 NodeInfo
*getNI(SDNode
*Node
) { return Map
[Node
]; }
457 static bool isDefiner(NodeInfo
*A
, NodeInfo
*B
);
458 void IncludeNode(NodeInfo
*NI
);
460 void GatherSchedulingInfo();
461 void FakeGroupDominators();
462 bool isStrongDependency(NodeInfo
*A
, NodeInfo
*B
);
463 bool isWeakDependency(NodeInfo
*A
, NodeInfo
*B
);
464 void ScheduleBackward();
465 void ScheduleForward();
467 void AddToGroup(NodeInfo
*D
, NodeInfo
*U
);
468 /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
470 void PrepareNodeInfo();
472 /// IdentifyGroups - Put flagged nodes into groups.
474 void IdentifyGroups();
476 /// print - Print ordering to specified output stream.
478 void print(std::ostream
&O
) const;
480 void dump(const char *tag
) const;
482 virtual void dump() const;
484 /// EmitAll - Emit all nodes in schedule sorted order.
488 /// printNI - Print node info.
490 void printNI(std::ostream
&O
, NodeInfo
*NI
) const;
492 /// printChanges - Hilight changes in order caused by scheduling.
494 void printChanges(unsigned Index
) const;
497 //===----------------------------------------------------------------------===//
498 /// Special case itineraries.
501 CallLatency
= 40, // To push calls back in time
503 RSInteger
= 0xC0000000, // Two integer units
504 RSFloat
= 0x30000000, // Two float units
505 RSLoadStore
= 0x0C000000, // Two load store units
506 RSBranch
= 0x02000000 // One branch unit
508 static InstrStage CallStage
= { CallLatency
, RSBranch
};
509 static InstrStage LoadStage
= { 5, RSLoadStore
};
510 static InstrStage StoreStage
= { 2, RSLoadStore
};
511 static InstrStage IntStage
= { 2, RSInteger
};
512 static InstrStage FloatStage
= { 3, RSFloat
};
513 //===----------------------------------------------------------------------===//
517 //===----------------------------------------------------------------------===//
519 /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
521 void ScheduleDAGSimple::PrepareNodeInfo() {
522 // Allocate node information
523 Info
= new NodeInfo
[NodeCount
];
526 for (SelectionDAG::allnodes_iterator I
= DAG
.allnodes_begin(),
527 E
= DAG
.allnodes_end(); I
!= E
; ++I
, ++i
) {
528 // Fast reference to node schedule info
529 NodeInfo
* NI
= &Info
[i
];
534 // Set pending visit count
535 NI
->setPending(I
->use_size());
539 /// IdentifyGroups - Put flagged nodes into groups.
541 void ScheduleDAGSimple::IdentifyGroups() {
542 for (unsigned i
= 0, N
= NodeCount
; i
< N
; i
++) {
543 NodeInfo
* NI
= &Info
[i
];
544 SDNode
*Node
= NI
->Node
;
546 // For each operand (in reverse to only look at flags)
547 for (unsigned N
= Node
->getNumOperands(); 0 < N
--;) {
549 SDOperand Op
= Node
->getOperand(N
);
550 // No more flags to walk
551 if (Op
.getValueType() != MVT::Flag
) break;
553 AddToGroup(getNI(Op
.Val
), NI
);
554 // Let everyone else know
560 /// CountInternalUses - Returns the number of edges between the two nodes.
562 static unsigned CountInternalUses(NodeInfo
*D
, NodeInfo
*U
) {
564 for (unsigned M
= U
->Node
->getNumOperands(); 0 < M
--;) {
565 SDOperand Op
= U
->Node
->getOperand(M
);
566 if (Op
.Val
== D
->Node
) N
++;
572 //===----------------------------------------------------------------------===//
573 /// Add - Adds a definer and user pair to a node group.
575 void ScheduleDAGSimple::AddToGroup(NodeInfo
*D
, NodeInfo
*U
) {
576 // Get current groups
577 NodeGroup
*DGroup
= D
->Group
;
578 NodeGroup
*UGroup
= U
->Group
;
579 // If both are members of groups
580 if (DGroup
&& UGroup
) {
581 // There may have been another edge connecting
582 if (DGroup
== UGroup
) return;
583 // Add the pending users count
584 DGroup
->addPending(UGroup
->getPending());
585 // For each member of the users group
586 NodeGroupIterator
UNGI(U
);
587 while (NodeInfo
*UNI
= UNGI
.next() ) {
590 // For each member of the definers group
591 NodeGroupIterator
DNGI(D
);
592 while (NodeInfo
*DNI
= DNGI
.next() ) {
593 // Remove internal edges
594 DGroup
->addPending(-CountInternalUses(DNI
, UNI
));
597 // Merge the two lists
598 DGroup
->group_insert(DGroup
->group_end(),
599 UGroup
->group_begin(), UGroup
->group_end());
601 // Make user member of definers group
603 // Add users uses to definers group pending
604 DGroup
->addPending(U
->Node
->use_size());
605 // For each member of the definers group
606 NodeGroupIterator
DNGI(D
);
607 while (NodeInfo
*DNI
= DNGI
.next() ) {
608 // Remove internal edges
609 DGroup
->addPending(-CountInternalUses(DNI
, U
));
611 DGroup
->group_push_back(U
);
613 // Make definer member of users group
615 // Add definers uses to users group pending
616 UGroup
->addPending(D
->Node
->use_size());
617 // For each member of the users group
618 NodeGroupIterator
UNGI(U
);
619 while (NodeInfo
*UNI
= UNGI
.next() ) {
620 // Remove internal edges
621 UGroup
->addPending(-CountInternalUses(D
, UNI
));
623 UGroup
->group_insert(UGroup
->group_begin(), D
);
625 D
->Group
= U
->Group
= DGroup
= new NodeGroup();
626 DGroup
->addPending(D
->Node
->use_size() + U
->Node
->use_size() -
627 CountInternalUses(D
, U
));
628 DGroup
->group_push_back(D
);
629 DGroup
->group_push_back(U
);
634 TailNG
->Next
= DGroup
;
640 /// print - Print ordering to specified output stream.
642 void ScheduleDAGSimple::print(std::ostream
&O
) const {
645 for (unsigned i
= 0, N
= Ordering
.size(); i
< N
; i
++) {
646 NodeInfo
*NI
= Ordering
[i
];
649 if (NI
->isGroupDominator()) {
650 NodeGroup
*Group
= NI
->Group
;
651 for (NIIterator NII
= Group
->group_begin(), E
= Group
->group_end();
662 void ScheduleDAGSimple::dump(const char *tag
) const {
663 std::cerr
<< tag
; dump();
666 void ScheduleDAGSimple::dump() const {
671 /// EmitAll - Emit all nodes in schedule sorted order.
673 void ScheduleDAGSimple::EmitAll() {
674 // If this is the first basic block in the function, and if it has live ins
675 // that need to be copied into vregs, emit the copies into the top of the
676 // block before emitting the code for the block.
677 MachineFunction
&MF
= DAG
.getMachineFunction();
678 if (&MF
.front() == BB
&& MF
.livein_begin() != MF
.livein_end()) {
679 for (MachineFunction::livein_iterator LI
= MF
.livein_begin(),
680 E
= MF
.livein_end(); LI
!= E
; ++LI
)
682 MRI
->copyRegToReg(*MF
.begin(), MF
.begin()->end(), LI
->second
,
683 LI
->first
, RegMap
->getRegClass(LI
->second
));
686 std::map
<SDNode
*, unsigned> VRBaseMap
;
688 // For each node in the ordering
689 for (unsigned i
= 0, N
= Ordering
.size(); i
< N
; i
++) {
690 // Get the scheduling info
691 NodeInfo
*NI
= Ordering
[i
];
692 if (NI
->isInGroup()) {
693 NodeGroupIterator
NGI(Ordering
[i
]);
694 while (NodeInfo
*NI
= NGI
.next()) EmitNode(NI
->Node
, VRBaseMap
);
696 EmitNode(NI
->Node
, VRBaseMap
);
701 /// isFlagDefiner - Returns true if the node defines a flag result.
702 static bool isFlagDefiner(SDNode
*A
) {
703 unsigned N
= A
->getNumValues();
704 return N
&& A
->getValueType(N
- 1) == MVT::Flag
;
707 /// isFlagUser - Returns true if the node uses a flag result.
709 static bool isFlagUser(SDNode
*A
) {
710 unsigned N
= A
->getNumOperands();
711 return N
&& A
->getOperand(N
- 1).getValueType() == MVT::Flag
;
714 /// printNI - Print node info.
716 void ScheduleDAGSimple::printNI(std::ostream
&O
, NodeInfo
*NI
) const {
718 SDNode
*Node
= NI
->Node
;
720 << std::hex
<< Node
<< std::dec
721 << ", Lat=" << NI
->Latency
722 << ", Slot=" << NI
->Slot
723 << ", ARITY=(" << Node
->getNumOperands() << ","
724 << Node
->getNumValues() << ")"
725 << " " << Node
->getOperationName(&DAG
);
726 if (isFlagDefiner(Node
)) O
<< "<#";
727 if (isFlagUser(Node
)) O
<< ">#";
731 /// printChanges - Hilight changes in order caused by scheduling.
733 void ScheduleDAGSimple::printChanges(unsigned Index
) const {
735 // Get the ordered node count
736 unsigned N
= Ordering
.size();
737 // Determine if any changes
740 NodeInfo
*NI
= Ordering
[i
];
741 if (NI
->Preorder
!= i
) break;
745 std::cerr
<< Index
<< ". New Ordering\n";
747 for (i
= 0; i
< N
; i
++) {
748 NodeInfo
*NI
= Ordering
[i
];
749 std::cerr
<< " " << NI
->Preorder
<< ". ";
750 printNI(std::cerr
, NI
);
752 if (NI
->isGroupDominator()) {
753 NodeGroup
*Group
= NI
->Group
;
754 for (NIIterator NII
= Group
->group_begin(), E
= Group
->group_end();
757 printNI(std::cerr
, *NII
);
763 std::cerr
<< Index
<< ". No Changes\n";
768 //===----------------------------------------------------------------------===//
769 /// isDefiner - Return true if node A is a definer for B.
771 bool ScheduleDAGSimple::isDefiner(NodeInfo
*A
, NodeInfo
*B
) {
772 // While there are A nodes
773 NodeGroupIterator
NII(A
);
774 while (NodeInfo
*NI
= NII
.next()) {
776 SDNode
*Node
= NI
->Node
;
777 // While there operands in nodes of B
778 NodeGroupOpIterator
NGOI(B
);
779 while (!NGOI
.isEnd()) {
780 SDOperand Op
= NGOI
.next();
781 // If node from A defines a node in B
782 if (Node
== Op
.Val
) return true;
788 /// IncludeNode - Add node to NodeInfo vector.
790 void ScheduleDAGSimple::IncludeNode(NodeInfo
*NI
) {
792 SDNode
*Node
= NI
->Node
;
794 if (Node
->getOpcode() == ISD::EntryToken
) return;
795 // Check current count for node
796 int Count
= NI
->getPending();
797 // If the node is already in list
798 if (Count
< 0) return;
799 // Decrement count to indicate a visit
801 // If count has gone to zero then add node to list
804 if (NI
->isInGroup()) {
805 Ordering
.push_back(NI
->Group
->getDominator());
807 Ordering
.push_back(NI
);
809 // indicate node has been added
812 // Mark as visited with new count
813 NI
->setPending(Count
);
816 /// GatherSchedulingInfo - Get latency and resource information about each node.
818 void ScheduleDAGSimple::GatherSchedulingInfo() {
819 // Get instruction itineraries for the target
820 const InstrItineraryData
&InstrItins
= TM
.getInstrItineraryData();
823 for (unsigned i
= 0, N
= NodeCount
; i
< N
; i
++) {
825 NodeInfo
* NI
= &Info
[i
];
826 SDNode
*Node
= NI
->Node
;
828 // If there are itineraries and it is a machine instruction
829 if (InstrItins
.isEmpty() || NoItins
) {
831 if (Node
->isTargetOpcode()) {
832 // Get return type to guess which processing unit
833 MVT::ValueType VT
= Node
->getValueType(0);
834 // Get machine opcode
835 MachineOpCode TOpc
= Node
->getTargetOpcode();
836 NI
->IsCall
= TII
->isCall(TOpc
);
837 NI
->IsLoad
= TII
->isLoad(TOpc
);
838 NI
->IsStore
= TII
->isStore(TOpc
);
840 if (TII
->isLoad(TOpc
)) NI
->StageBegin
= &LoadStage
;
841 else if (TII
->isStore(TOpc
)) NI
->StageBegin
= &StoreStage
;
842 else if (MVT::isInteger(VT
)) NI
->StageBegin
= &IntStage
;
843 else if (MVT::isFloatingPoint(VT
)) NI
->StageBegin
= &FloatStage
;
844 if (NI
->StageBegin
) NI
->StageEnd
= NI
->StageBegin
+ 1;
846 } else if (Node
->isTargetOpcode()) {
847 // get machine opcode
848 MachineOpCode TOpc
= Node
->getTargetOpcode();
849 // Check to see if it is a call
850 NI
->IsCall
= TII
->isCall(TOpc
);
851 // Get itinerary stages for instruction
852 unsigned II
= TII
->getSchedClass(TOpc
);
853 NI
->StageBegin
= InstrItins
.begin(II
);
854 NI
->StageEnd
= InstrItins
.end(II
);
857 // One slot for the instruction itself
860 // Add long latency for a call to push it back in time
861 if (NI
->IsCall
) NI
->Latency
+= CallLatency
;
863 // Sum up all the latencies
864 for (InstrStage
*Stage
= NI
->StageBegin
, *E
= NI
->StageEnd
;
865 Stage
!= E
; Stage
++) {
866 NI
->Latency
+= Stage
->Cycles
;
869 // Sum up all the latencies for max tally size
870 NSlots
+= NI
->Latency
;
873 // Unify metrics if in a group
875 for (unsigned i
= 0, N
= NodeCount
; i
< N
; i
++) {
876 NodeInfo
* NI
= &Info
[i
];
878 if (NI
->isInGroup()) {
879 NodeGroup
*Group
= NI
->Group
;
881 if (!Group
->getDominator()) {
882 NIIterator NGI
= Group
->group_begin(), NGE
= Group
->group_end();
883 NodeInfo
*Dominator
= *NGI
;
884 unsigned Latency
= 0;
886 for (NGI
++; NGI
!= NGE
; NGI
++) {
887 NodeInfo
* NGNI
= *NGI
;
888 Latency
+= NGNI
->Latency
;
889 if (Dominator
->Latency
< NGNI
->Latency
) Dominator
= NGNI
;
892 Dominator
->Latency
= Latency
;
893 Group
->setDominator(Dominator
);
900 /// VisitAll - Visit each node breadth-wise to produce an initial ordering.
901 /// Note that the ordering in the Nodes vector is reversed.
902 void ScheduleDAGSimple::VisitAll() {
903 // Add first element to list
904 NodeInfo
*NI
= getNI(DAG
.getRoot().Val
);
905 if (NI
->isInGroup()) {
906 Ordering
.push_back(NI
->Group
->getDominator());
908 Ordering
.push_back(NI
);
911 // Iterate through all nodes that have been added
912 for (unsigned i
= 0; i
< Ordering
.size(); i
++) { // note: size() varies
913 // Visit all operands
914 NodeGroupOpIterator
NGI(Ordering
[i
]);
915 while (!NGI
.isEnd()) {
917 SDOperand Op
= NGI
.next();
919 SDNode
*Node
= Op
.Val
;
920 // Ignore passive nodes
921 if (isPassiveNode(Node
)) continue;
923 IncludeNode(getNI(Node
));
927 // Add entry node last (IncludeNode filters entry nodes)
928 if (DAG
.getEntryNode().Val
!= DAG
.getRoot().Val
)
929 Ordering
.push_back(getNI(DAG
.getEntryNode().Val
));
932 std::reverse(Ordering
.begin(), Ordering
.end());
935 /// FakeGroupDominators - Set dominators for non-scheduling.
937 void ScheduleDAGSimple::FakeGroupDominators() {
938 for (unsigned i
= 0, N
= NodeCount
; i
< N
; i
++) {
939 NodeInfo
* NI
= &Info
[i
];
941 if (NI
->isInGroup()) {
942 NodeGroup
*Group
= NI
->Group
;
944 if (!Group
->getDominator()) {
945 Group
->setDominator(NI
);
951 /// isStrongDependency - Return true if node A has results used by node B.
952 /// I.E., B must wait for latency of A.
953 bool ScheduleDAGSimple::isStrongDependency(NodeInfo
*A
, NodeInfo
*B
) {
954 // If A defines for B then it's a strong dependency or
955 // if a load follows a store (may be dependent but why take a chance.)
956 return isDefiner(A
, B
) || (A
->IsStore
&& B
->IsLoad
);
959 /// isWeakDependency Return true if node A produces a result that will
960 /// conflict with operands of B. It is assumed that we have called
961 /// isStrongDependency prior.
962 bool ScheduleDAGSimple::isWeakDependency(NodeInfo
*A
, NodeInfo
*B
) {
963 // TODO check for conflicting real registers and aliases
964 #if 0 // FIXME - Since we are in SSA form and not checking register aliasing
965 return A
->Node
->getOpcode() == ISD::EntryToken
|| isStrongDependency(B
, A
);
967 return A
->Node
->getOpcode() == ISD::EntryToken
;
971 /// ScheduleBackward - Schedule instructions so that any long latency
972 /// instructions and the critical path get pushed back in time. Time is run in
973 /// reverse to allow code reuse of the Tally and eliminate the overhead of
974 /// biasing every slot indices against NSlots.
975 void ScheduleDAGSimple::ScheduleBackward() {
976 // Size and clear the resource tally
977 Tally
.Initialize(NSlots
);
978 // Get number of nodes to schedule
979 unsigned N
= Ordering
.size();
981 // For each node being scheduled
982 for (unsigned i
= N
; 0 < i
--;) {
983 NodeInfo
*NI
= Ordering
[i
];
985 unsigned Slot
= NotFound
;
987 // Compare against those previously scheduled nodes
990 // Get following instruction
991 NodeInfo
*Other
= Ordering
[j
];
993 // Check dependency against previously inserted nodes
994 if (isStrongDependency(NI
, Other
)) {
995 Slot
= Other
->Slot
+ Other
->Latency
;
997 } else if (isWeakDependency(NI
, Other
)) {
1003 // If independent of others (or first entry)
1004 if (Slot
== NotFound
) Slot
= 0;
1006 #if 0 // FIXME - measure later
1007 // Find a slot where the needed resources are available
1008 if (NI
->StageBegin
!= NI
->StageEnd
)
1009 Slot
= Tally
.FindAndReserve(Slot
, NI
->StageBegin
, NI
->StageEnd
);
1015 // Insert sort based on slot
1017 for (; j
< N
; j
++) {
1018 // Get following instruction
1019 NodeInfo
*Other
= Ordering
[j
];
1020 // Should we look further (remember slots are in reverse time)
1021 if (Slot
>= Other
->Slot
) break;
1022 // Shuffle other into ordering
1023 Ordering
[j
- 1] = Other
;
1025 // Insert node in proper slot
1026 if (j
!= i
+ 1) Ordering
[j
- 1] = NI
;
1030 /// ScheduleForward - Schedule instructions to maximize packing.
1032 void ScheduleDAGSimple::ScheduleForward() {
1033 // Size and clear the resource tally
1034 Tally
.Initialize(NSlots
);
1035 // Get number of nodes to schedule
1036 unsigned N
= Ordering
.size();
1038 // For each node being scheduled
1039 for (unsigned i
= 0; i
< N
; i
++) {
1040 NodeInfo
*NI
= Ordering
[i
];
1042 unsigned Slot
= NotFound
;
1044 // Compare against those previously scheduled nodes
1047 // Get following instruction
1048 NodeInfo
*Other
= Ordering
[j
];
1050 // Check dependency against previously inserted nodes
1051 if (isStrongDependency(Other
, NI
)) {
1052 Slot
= Other
->Slot
+ Other
->Latency
;
1054 } else if (Other
->IsCall
|| isWeakDependency(Other
, NI
)) {
1060 // If independent of others (or first entry)
1061 if (Slot
== NotFound
) Slot
= 0;
1063 // Find a slot where the needed resources are available
1064 if (NI
->StageBegin
!= NI
->StageEnd
)
1065 Slot
= Tally
.FindAndReserve(Slot
, NI
->StageBegin
, NI
->StageEnd
);
1070 // Insert sort based on slot
1073 // Get prior instruction
1074 NodeInfo
*Other
= Ordering
[j
];
1075 // Should we look further
1076 if (Slot
>= Other
->Slot
) break;
1077 // Shuffle other into ordering
1078 Ordering
[j
+ 1] = Other
;
1080 // Insert node in proper slot
1081 if (j
!= i
) Ordering
[j
+ 1] = NI
;
1085 /// Schedule - Order nodes according to selected style.
1087 void ScheduleDAGSimple::Schedule() {
1089 NodeCount
= std::distance(DAG
.allnodes_begin(), DAG
.allnodes_end());
1091 // Set up minimum info for scheduling
1093 // Construct node groups for flagged nodes
1096 // Test to see if scheduling should occur
1097 bool ShouldSchedule
= NodeCount
> 3 && !NoSched
;
1098 // Don't waste time if is only entry and return
1099 if (ShouldSchedule
) {
1100 // Get latency and resource requirements
1101 GatherSchedulingInfo();
1102 } else if (HasGroups
) {
1103 // Make sure all the groups have dominators
1104 FakeGroupDominators();
1107 // Breadth first walk of DAG
1111 static unsigned Count
= 0;
1113 for (unsigned i
= 0, N
= Ordering
.size(); i
< N
; i
++) {
1114 NodeInfo
*NI
= Ordering
[i
];
1119 // Don't waste time if is only entry and return
1120 if (ShouldSchedule
) {
1121 // Push back long instructions and critical path
1124 // Pack instructions to maximize resource utilization
1128 DEBUG(printChanges(Count
));
1130 // Emit in scheduled order
1135 /// createSimpleDAGScheduler - This creates a simple two pass instruction
1136 /// scheduler using instruction itinerary.
1137 llvm::ScheduleDAG
* llvm::createSimpleDAGScheduler(SelectionDAGISel
*IS
,
1139 MachineBasicBlock
*BB
) {
1140 return new ScheduleDAGSimple(false, false, *DAG
, BB
, DAG
->getTarget());
1143 /// createNoItinsDAGScheduler - This creates a simple two pass instruction
1144 /// scheduler without using instruction itinerary.
1145 llvm::ScheduleDAG
* llvm::createNoItinsDAGScheduler(SelectionDAGISel
*IS
,
1147 MachineBasicBlock
*BB
) {
1148 return new ScheduleDAGSimple(false, true, *DAG
, BB
, DAG
->getTarget());
1151 /// createBFS_DAGScheduler - This creates a simple breadth first instruction
1153 llvm::ScheduleDAG
* llvm::createBFS_DAGScheduler(SelectionDAGISel
*IS
,
1155 MachineBasicBlock
*BB
) {
1156 return new ScheduleDAGSimple(true, false, *DAG
, BB
, DAG
->getTarget());